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    Side-by-side: The Same Game on the iPhone vs iPhone 3GS

    On the left, the iPhone. On the right, the iPhone 3GS. Iron Fist Boxing 3 shows us a graphical divide we can expect only to grow as more games push the iPhone 3GS hardware to its limits.

    We've known this day would come. The iPhone supports OpenGL ES 1.1. The iPhone 3GS supports 2.0. Plus, the iPhone 3GS has more overall processing power.

    In real world terms with Iron Fist Boxing 3, this means you see shadows, sweat and bloom lighting (edit: experts in the audience say it's technically specular mapping) while playing on the 3GS (all of which you'll notice in the lead shot). Plus, you'll notice additional in-game effects like motion blur on the 3GS, too. Still, the 3GS only handles this advanced content at 30fps. The graphic improvements can be turned off so the handheld can reach 60fps.

    The good news is that designer Realtech fit both versions of the game into one package, emulating a scalable graphics model we've seen in PC gaming for decades. While dual platforms certainly don't aid development costs, it's good to know that the system can work. [Realtech via ubergizmo]


    Send an email to Mark Wilson, the author of this post, at mark@gizmodo.com.