What is it?
Sr. Mistu, $1, iPhone. There's not much to it: you use your finger to trace a route for Sr. Mistu and his pup as they attempt to wind through moving cars, strolling-pushing parents, falling plants and pianos, and myriad other obstacles, all the while collecting delicious, delicious olives. What sets Mistu apart, though, are its gorgeous, hand-drawn levels; the gameplay itself might not be anything very special, but it has a visual style that totally sets it apart, especially once the journey takes you underseas.
Who's it good for?
People who like pizza; fans of mobile games that look different; people who appreciate whimsy; Belle and Sebastian fans.
Why's it better than alternatives?
I'd pay a buck just to have drawings of these several dozen levels on my iPhone. Bringing them to life and letting me trace my way through them makes this a no-brainer pickup.
How could it be even better?
Sometimes the game has trouble recognizing gestures on top of the tiny hand-drawn objects, making it tough to pull Mistu's dog around tight corners and the like. Also: the moving obstacles stop when you're drawing the Mistu's path, changing the focus from one of timing to one of memorization. I suspect the other approach might be better.
Sr. Mistu, iPhone | iTunes
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