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		<title><![CDATA[Gizmodo: E3]]></title>
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			<url>http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png</url>
			<title><![CDATA[Gizmodo: E3]]></title>
			<link>http://gizmodo.com/tag/e3</link>
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		<link>http://gizmodo.com/tag/e3</link>
		<description><![CDATA[Gizmodo posts tagged 'e3']]></description>
			
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			<title><![CDATA[Tony Hawk Ride's Skateboard Is Getting Whitewashed]]></title>
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<p><img src="http://cache.gawker.com/assets/images/4/2009/07/504x_tonyhawkwhite.jpg" class="left image500" width="500">I see how it is. <a class="autolink" title="Click here to read more posts tagged TONY HAWK RIDE" href="http://gizmodo.com/tag/tony-hawk-ride/">Tony Hawk Ride</a> developer Josh Tsui says that the black skateboard <a href="http://gizmodo.com/5277953/tony-hawk-ride-feet-on-i-almost-killed-myself">we almost killed ourselves on at E3</a> is out: "We're going with a white board which is more consumer friendly." Mmmmhmmmm. [<a href="http://www.gamesindustry.biz/articles/tony-hawk-ride-board-will-usher-in-a-next-generation-of-controllers">GamesIndustry.biz</a> via <a href="http://www.joystiq.com/2009/07/16/tony-hawk-ride-board-will-actually-be-white/">Joystiq</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5316488/tony-hawk-rides-skateboard-is-getting-whitewashed]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5316488]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[activision]]></category>
			<category><![CDATA[e3]]></category>
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			<pubDate><![CDATA[Thu, 16 Jul 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Our Favorite Kotaku Posts of the Week]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/logansrun.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_logansrun.jpg" class="left image500" width="500" style="display:block;float:none;"></a>While we've been working hard all week, Kotaku's been writing about <em><a class="autolink" title="Click here to read more posts tagged VIDEO GAMES" href="http://gizmodo.com/tag/video-games/">video games</a></em>. The nerve! Here are our <a class="autolink" title="Click here to read more posts tagged FAVORITE KOTAKU POSTS" href="http://gizmodo.com/tag/favorite-kotaku-posts/">favorite Kotaku posts</a> from the week:</p>

<p>&bull; <a href="http://kotaku.com/5296199/8+bit-movie-games-we-wish-existed">8-Bit Movie Games We Wish Existed</a><br>
&bull; <a href="http://kotaku.com/5296844/the-great-chain-interview-part-5-riccitiello-to-reggie-to-you">The Great Chain Interview</a><br>
Kotaku makes execs ask competing execs questions.<br>
&bull; <a href="http://kotaku.com/5295928/nintendo-explain-how-motionplus-thing-go-into-remote-thing">Nintendo Explains How MotionPlus Thing Go Into Remote Thing</a></p>
<p>&bull; <a href="http://kotaku.com/5292476/will-wright-talks-team-building">Will Wright Talks Team Building</a><br>
Recruitment advice from one of gaming's most successful designers.<br>
&bull; <a href="http://kotaku.com/5294608/fan+made-iphone-wallpapers-look-familiar">Fan-Made iPhone Wallpapers Look Familiar</a><br>
&bull; <a href="http://kotaku.com/5295660/microsofts-john-schappert-leaves-msoft-for-ea-not-being-replaced">Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced</a><br>
We just talked to Schappert at E3. Now EA has poached Microsoft management talent again.</p>
<p>&bull; <a href="http://kotaku.com/5294116/does-ghostbusters-the-video-game-look-better-on-xbox-360">Does Ghostbusters: The Video Game Look Better On Xbox 360?</a><br>
Spoiler: <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a><br>
&bull; <a href="http://kotaku.com/5293423/olivia-munns-playboy-cover-looks-like-this">Olivia Munn's Playboy Cover Looks Like This</a><br>
Spoiler: Clothed<br>
&bull; <a href="http://kotaku.com/5293130/mario-gets-played-off-by-the-keyboard-cat">Mario Gets Played Off By The Keyboard Cat</a></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5297143/our-favorite-kotaku-posts-of-the-week]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5297143]]></guid>
			<category><![CDATA[roundups]]></category>
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			<category><![CDATA[e3 2009]]></category>
			<category><![CDATA[e32009]]></category>
			<category><![CDATA[favorite kotaku posts]]></category>
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			<pubDate><![CDATA[Fri, 19 Jun 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[PSP Go Will Require You To Go Buy All New Accessories]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/accessories.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_accessories.jpg" class="left image500" width="500" style="display:block;float:none;"></a>As was the case with the DS Lite and DSi, when the <a class="autolink" title="Click here to read more posts tagged PSP GO" href="http://gizmodo.com/tag/psp-go/">PSP Go</a> arrives in October it will come with a variety of new accessories that are not compatible with the handheld's previous incarnation.</p>

<p>With the DS Lite, for comparison's sake, the AC adapter had a different proprietary connector, which was a nuisance if you lost it and happened to still have your original DS adapter handy.</p>
<p>For the PSP Go, there's this picture, which shows the range of accessories that mate exclusively with the new handheld's multi-use port. The old PSP used a mini-USB port. You get the picture.</p>
<p>Well, strike that, actually. With a little prodding and stretching, the pouch could definitely work for both models. [<a href="http://www.joystiq.com/2009/06/06/psp-go-and-buy-all-new-accessories/">Joystiq</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5282010/psp-go-will-require-you-to-go-buy-all-new-accessories]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5282010]]></guid>
			<category><![CDATA[psp go]]></category>
			<category><![CDATA[accessories]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[e3 2009]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[handhelds]]></category>
			<pubDate><![CDATA[Sun, 07 Jun 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jack Loftus]]></dc:creator>
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			<title><![CDATA[E3 2009 Roundup: Revenge of the Motion Controllers]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3roundup.jpg" class="left image500" width="500" style="display:block;">E3 was positively epic this year&mdash;it's like we got brand new consoles from Microsoft, Sony and Nintendo, but with the same boxes we have in our living room right now. Here's <em>all</em> our coverage in one handy spot:</p>

<p><strong>Nintendo</strong>:<br>
&bull; <a href="http://gizmodo.com/5275641/nintendos-e3-keynote-liveblog-archive">Nintendo E3 Keynote</a><br>
&bull; <a href="http://gizmodo.com/5275846/wii-vitality-sensor-turns-wii-into-definitive-nursing-home-console">Wii Vitality Sensors Turns Wii into Definitive Nursing Home Console</a><br>
&bull;<a href="http://gizmodo.com/5280714/nintendo-wii-motionplus-hands-on-one-year-three-games-later">Nintendo Wii MotionPlus Hands On: One Year, Three Games Later</a><br>
&bull; <a href="http://gizmodo.com/5278425/why-the-original-wiimote-didnt-have-motionplus">Why the Original Wiimote Didn't Have MotionPlus</a><br>
&bull; <a href="http://gizmodo.com/5280394/nintendo-we-could-be-stuck-with-the-wii-for-8-more-years">Nintendo: We Could Be Stuck With the Wii for 8 More Years</a><br>
&bull; <a href="http://gizmodo.com/5276556/nintendos-miyamoto-smack-talks-sony-and-microsofts-motion-controls-plus-more%3ENintendo's%20Miyamoto%20Smack%20Talks%20Sony%20and%20Microsoft's%20Motion%20Controls,%20Plus%20More%3C/a%3E%3Cbr%20/%3E&bull;%20%3Ca%20href=">Power Up Charging Stand Recharges the Wii Punch-Out Board</a><br>
&bull; <a href="http://gizmodo.com/5277625/mad-catz-wiimote-feels-like-the-real-thing-for-10-less">Mad Catz Wiimote Feels Like the Real Thing for $10 Less</a><br>
&bull; <a href="http://gizmodo.com/5273692/nyko-zoom-case-cause-you-dont-care-if-your-dsi-is-actually-portable">Nyko Zoom Case: 'Cause You Don't Care If Your DSi Is Actually Portable</a><br>
&bull; <a href="http://gizmodo.com/5280410/nintendo-ceo-satoru-iwata-says-he-wouldnt-use-a-mac-or-iphone-if-apple-was-a-competitor">Nintendo CEO Satoru Iwata Says He Wouldn't Use a Mac or iPhone if Apple Was a Competitor</a><br>
&bull; <a href="http://gizmodo.com/5277461/old-feuds-reunite-between-nintendo-and-sega">Old Feuds Reunite Between Nintendo and Sega</a><br>
&bull; <a href="http://gizmodo.com/5276447/the-difference-between-sony-and-nintendo-at-e3">The Difference Between Sony and Nintendo at E3</a><br>
&bull;<a href="http://gizmodo.com/5277425/5-things-that-shouldve-been-at-e3-but-werent">5 Things That Should've Been at E3 But Weren't</a></p>
<p><strong>Microsoft</strong>:<br>
&bull; <a href="http://gizmodo.com/5273957/microsoft-e3-keynote-archive">Microsoft E3 Keynote</a><br>
&bull; <a href="http://gizmodo.com/5277954/testing-project-natal-we-touched-the-intangible">Testing Project Natal: We Touched the Intangible</a><br>
&bull; <a href="http://gizmodo.com/5274319/xbox-360-project-natal-full+body-motion-control-one+ups-the-wii">Xbox 360 Project Natal Full Body Motion Control One Ups the Wii</a><br>
&bull; <a href="http://gizmodo.com/5280496/project-natal-won-e3-and-maybe-the-motion-control-wars">Project Natal Won E3, and Maybe the Motion Control Wars</a><br>
&bull;<a href="http://gizmodo.com/5276488/microsoft-project-natal-is-the-endgame">Microsoft: Project Natal Is "The Endgame"</a><br>
&bull; <a href="http://gizmodo.com/5274563/project-natal-intro-videos-show-real-controller+free-interaction">Project Natal on Video</a><br>
&bull; <a href="http://gizmodo.com/5274395/xbox-live-full-retail-games-on-demand-download-mass-effect-bioshock-and-more">Download Xbox Live Full Retail Games on Demand</a><br>
&bull; <a href="http://gizmodo.com/5279383/microsoft-says-xbox-360-is-less-than-halfway-done">Microsoft Says Xbox 360 Is "Less Than Halfway Done</a><br>
&bull; <a href="http://gizmodo.com/5279760/where-is-xbox-live-anywhere">Where Is Xbox Live Anywhere?</a><br>
&bull; <a href="http://gizmodo.com/5274312/facebook-and-twitter-come-to-xbox-live-this-fall">Facebook and Twitter on Xbox 360</a><br>
&bull; <a href="http://gizmodo.com/5274301/netflix-lets-you-add-to-queue-on-xbox-video-store-gets-1080p">Netflix Lets You Add to Queue, Zune Video Marketplace Gets 1080p Instant Streaming</a><br>
&bull; <a href="http://gizmodo.com/5274447/xbox-live-spillover-new-avatars-wheres-hulu-and-why-i-hope-you-have-fast-internet">Xbox Live Spillover: New Avatars, Where's Hulu and Why I Hope You Have Fast Internet</a><br>
&bull; <a href="http://gizmodo.com/5274561/halo-3-odst-collectors-edition-controller-wont-fit-in-convenant-hands">Halo 3 ODST Collector's Edition Controller Won't Fit in Convenant Hands</a><br>
&bull; <a href="http://gizmodo.com/5275233/the-xbox-needs-apps">The Xbox Needs Apps</a><br>
&bull; <a href="http://gizmodo.com/5277425/5-things-that-shouldve-been-at-e3-but-werent">5 Things That Should've Been at E3 But Weren't</a></p>
<p><strong>Sony</strong>:<br>
&bull; <a href="http://gizmodo.com/5275929/sonys-e3-keynote-liveblog-archive">Sony's E3 Keynote</a><br>
&bull; <a href="http://gizmodo.com/5276068/ps3-motion-controller-may-be-the-best-game-motion-capture-yet">PS3 Motion Controller May Be the Best Game Motion Capture Yet</a><br>
&bull; <a href="http://gizmodo.com/5276226/hands-on-is-the-psp-go-too-small">Hands On: Is The PSP Go! Too Small?</a><br>
&bull; <a href="http://gizmodo.com/5278909/sony-to-offer-new-digital-copies-of-your-old-umd-games">Sony to Offer New Digital Copies Of Your Old UMD Games</a><br>
&bull; <a href="http://gizmodo.com/5275966/everything-you-need-to-know-about-the-psp-go">Everything You Need to Know About the PSP Go!</a><br>
&bull; <a href="http://gizmodo.com/5279079/sony-dual-shock-still-defacto-motion-control-secondary">Sony: Dual Shock Still Defacto, Motion Control Secondary</a><br>
&bull; <a href="http://gizmodo.com/5276347/sony-playstation-motion-controller-video-how-it-works">Sony PlayStation Motion Controller Video: How It Works</a><br>
&bull; <a href="http://gizmodo.com/5276447/the-difference-between-sony-and-nintendo-at-e3">The Difference Between Sony and Nintendo at E3</a><br>
&bull; <a href="http://gizmodo.com/5277425/5-things-that-shouldve-been-at-e3-but-werent">5 Things That Should've Been at E3 But Weren't</a></p>
<p>Aaaand that's it. Hope you liked our coverage of E3 as much as we liked covering it!</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5280817/e3-2009-roundup-revenge-of-the-motion-controllers]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5280817]]></guid>
			<category><![CDATA[e3 2009]]></category>
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			<category><![CDATA[Project Natal]]></category>
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			<category><![CDATA[Wii MotionPlus]]></category>
			<category><![CDATA[Wii Vitality Sensor]]></category>
			<pubDate><![CDATA[Sat, 06 Jun 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Nintendo CEO Satoru Iwata Says He Wouldn't Use a Mac or iPhone if Apple Was a Competitor]]></title>
			<description><![CDATA[
<p><a href="http://gizmodo.com/5280410/nintendo-ceo-satoru-iwata-says-he-wouldnt-use-a-mac-or-iphone-if-apple-was-a-competitor">The image associated with this post is best viewed using a browser.</a>In the same interview he said the Wii could live for eight more years, <a href="http://venturebeat.com/2009/06/04/nintendo-ceo-wii-care-about-your-heartbeat-but-not-your-iphone-the-recession-or-free-games/">Nintendo CEO Satoru Iwata remarked</a> that if Apple and Nintendo "were in direct competition, I would not use a Mac in my presentations."</p>
<p>When Dean Takahashi asked about the potential threat of free games, Iwata responded, "Because of this?" as he pulled out his iPhone.</p>
<p>Talking about the overlap between it and the DSi, he said, "The features of the iPhone and the DSi may overlap. But if we look at our differences, the areas of overlap are small. If, in the future, this overlap becomes bigger to the extent we should call it direct competition, I have to be more careful. I can't bring out the iPhone during an interview anymore. Today, I don't worry about it."</p>
<p>Man that's hardcore, like Bill Gates banning iPods from his house.</p>
<p>So if he couldn't use a Mac or Windows PC, what kind of computer would he use then? Linux? [<a href="http://venturebeat.com/2009/06/04/nintendo-ceo-wii-care-about-your-heartbeat-but-not-your-iphone-the-recession-or-free-games/">VentureBeat</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5280410/nintendo-ceo-satoru-iwata-says-he-wouldnt-use-a-mac-or-iphone-if-apple-was-a-competitor]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5280410]]></guid>
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			<category><![CDATA[wii]]></category>
			<pubDate><![CDATA[Fri, 05 Jun 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Project Natal Won E3, and Maybe the Motion Control Wars]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Natal_Best_in_Show.jpg" class="left image500" width="500" style="display:block;">Wii MotionPlus will make the Wii better. Sony's very impressive motion control demo will be better than Wii MotionPlus. But Microsoft stole E3 and may have already won the motion control wars with the <a href="http://gizmodo.com/5274319/xbox-360-project-natal-full+body-motion-control-one+ups-the-wii">announcement of Project Natal</a>.</p>

<p>Keep in mind, the name "Natal"&mdash;referring to a city in Brazil&mdash;doesn't really do the platform's infancy any justice. It should really be called "Project Prenatal," as the peripheral's dev kits just shipped to the first set of developers this week.</p>
<p>But <a href="http://gizmodo.com/5277954/testing-project-natal-we-touched-the-intangible">after testing the system</a> and getting a good look at what makes its motion tracking tick, I'm going to fanboy out a bit on the platform, as responsibly and logically as I can. Here's why I think Natal is a watershed in motion controls.</p>
<p><strong>For a Motion System It Facilitates <em>Passive</em> Entertainment</strong><br>
People are lazy. If we can use a remote instead of changing a channel on the television five feet away, we'll use a remote. And I'd argue that if we can login to our preferred entertainment by just sitting on the couch (through Natal's facial recognition), we'll do that next. Is talking or gesturing more simple than channel surfing on a remote? Not necessarily, but...</p>
<p><strong>Voice Recognition Is Still Promising Technology</strong><br>
Just because we haven't managed to perfect voice recognition doesn't mean we should write it off in every product into the future. It's getting better all the time, helped by increased processing power, and once you integrate voice into a system, it allows you to jump deeper into any tree of menus than most UIs allow. For instance, on an iPod, you have to navigate through a handful of separate screens to get to a particular artist. With voice recognition, you'd just say that artist's name.</p>
<p><strong>Natal Can Support Peripherals Too, You Stupid, Stupid Idiots</strong><br>
If there was one thing I couldn't stand hearing again and again at E3, it was that Natal would force all gamers to mime controls in every game. Not true&mdash;at least, not for any reason made clear to me. Programmers would be free to include all kinds of controllers should they chose to. And if Natal's cameras are tracking 48 points on your body in 3D space, and its software can distinguish you from various non-human objects, I find it hard to believe that you couldn't hold an actual steering wheel to play a racing game, if you wanted to. Personally, I've grown a bit sick of tripping over plastic controllers in my living room, but I'm sure that third-party devs and hardware manufacturers will be happy to integrate and sell all the acrylic modular baseball bats you can stand.</p>
<p><strong>Natal Can't Cost More Than a Party's Worth of Wiimotes</strong><br>
No one knows what Natal will cost. But you know what? I doubt it will cost <a href="http://gizmodo.com/5211540/the-true-cost-of-console-ownership-in-2009">more than $242</a>, the amount a Wii owner needs to spend to outfit their console with controllers for four people. Microsoft was not specific as to the number of gamers supported simultaneously in Natal's multiplayer (to be fair, we haven't seen the system fully tracking wireframes beyond two people at a time). But a future in which a console's price isn't doubled by its peripherals sounds pretty appealing to us.</p>
<p><strong>Natal Tracks 48 Points, Nintendo and Sony Track 1, Maybe 2 Points</strong><br>
Sony's Wiimote-like demo was <a href="http://gizmodo.com/5276068/ps3-motion-controller-may-be-best-game-motion-capture-yet">the best</a> physically-based motion tracking I'd ever seen. It was pretty freaking impressive to watch augmented reality replaced Sony's controller with a sword, whip and even bow and arrow. But even with two controllers, Sony and Nintendo's systems are really only tracking two single objects (perfectly) in space. So when you are swinging that sword with so much flourish, the human figure is just an arbitrary placeholder. How will you dodge? Or should I say, how will you feel like you're dodging? The D-pad, I can almost guarantee. OK...so how will you kick?</p>
<p><strong>Natal Would Be Too Good To Be True...In Nintendo or Sony's Hands</strong><br>
Other companies could (and have) made infrared body-tracking cameras. Why are we so confident in Natal? Aside from our positive hands-on experience, Natal has Microsoft middleware/dev tools behind it. Where few third parties have wielded the Wiimote with as much finesse as Nintendo, and Sony is traditionally mute on how companies can unlock the power of their complicated hardware architecture, Microsoft launches Xbox products with the software necessary to make them work. Oh, and Microsoft is approaching Natal with 100% earnestness, calling the platform "the endgame." Sony's motion control, according to Sony, is <a href="http://gizmodo.com/5279079/sony-dual-shock-still-defacto-motion-control-secondary">less important</a>.</p>
<p><strong>The Coolest Mind In Motion Controls Says It Exceeds Anything He's Seen</strong><br>
<a class="autolink" title="Click here to read more posts tagged JOHNNY CHUNG LEE" href="http://gizmodo.com/tag/johnny-chung-lee/">Johnny Chung Lee</a>, the same guy behind those crazy-awesome Wiimote mods, is working on the project. And he <a href="http://procrastineering.blogspot.com/2009/06/project-natal.html">says this about it</a>:<br></p>
<blockquote>The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I've seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature "Manhattan project" with developers and researchers from around the world coming together to make this happen.</blockquote>
<p>That quote's more than just hype&mdash;it's <i>educated</i> hype.</p>
<p>Also, if you haven't seen Lee's <a href="http://gizmodo.com/337068/wii-headtracking-creates-3d-window-display">video showing off the potential of headtracking in displays</a>, do so <i>right now</i>. Why? Because I'm all but positive that headtracking is one of many unannounced features in Natal that will change the way we think of 3D, without a 3D display.</p>
<p>I don't know that Natal will render the PS3's motion controls (or Nintendo's new Wii MotionPlus) completely worthless overnight. I do think there's a level of speed and accuracy (60 fps!) with which Sony will be able to duplicate a good old blunt instrument, possibly even better than Natal. (Then again, no one has actually <i>played</i> Sony's prototype.)</p>
<p>But an idea as bold as <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a>, in the hands of Microsoft, which has been on its game, so to speak, with the 360...yeah, it took E3 in my book. And next year, when there are some actual games to see on the platform, it damn well might take E3 again. [<a href="http://gizmodo.com/tag/project-natal">Project Natal on Gizmodo</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5280496/project-natal-won-e3-and-maybe-the-motion-control-wars]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5280496]]></guid>
			<category><![CDATA[editorial]]></category>
			<category><![CDATA[360]]></category>
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			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 05 Jun 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Nintendo Wii MotionPlus Hands On: One Year, Three Games Later]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_4042WTMK_01.JPG" class="left image500" width="500" style="display:block;">One year after its unveiling, WiiMotion Plus <a href="http://gizmodo.com/5211305/wii-motionplus-coming-june-8-for-20">is days away</a> from locking onto Wiimotes everywhere. Let's get the bad news out of the way: Go ahead and earmark another $80 for Nintendo's coffers.</p>
<p>Last year, <a href="http://gizmodo.com/5025659/wii-motionplus-hands+on-verdict-melancholy-bliss">Mark said the thrill</a> of 1:1 motion it delivered was "greater than maybe any experience I've had on the Wii aside from Super Mario Galaxy."</p>
<p>This year, I tried the three games NIntendo was showcasing with <a class="autolink" title="Click here to read more posts tagged WII MOTIONPLUS" href="http://gizmodo.com/tag/wii-motionplus/">Wii MotionPlus</a> at its booth to see how far it's come and, this close to the final product, whether it's really worth it: <a class="autolink" title="Click here to read more posts tagged WII SPORTS RESORT" href="http://gizmodo.com/tag/wii-sports-resort/">Wii Sports Resort</a>, EA's Tiger Woods PGA 10 and Grand Slam Tennis. The former two <a href="%20http://gizmodo.com/5275641/nintendos-e3-keynote-liveblog-archive">come with a MotionPlus</a> dongle bundled in.</p>
<p><strong>Grand Slam Tennis</strong><br>
"What the hell do I need MotionPlus for?" was my immediate reaction. It felt no more precise than Wii Sports Tennis&mdash;it simply let the game distinguish whether I was holding the racket on the left or side of my body, so I could swing backhand and forehand style (and it didn't do that so well). The abstraction level&mdash;the conceptual distance between my actions and what happened on the screen&mdash;also didn't feel great. It certainly wasn't 1:1. Not so hopeful!</p>
<p><strong>EA's Tiger Woods PGA 10</strong><br>
Aha, here we go. Tiger Woods PGA 10 delivers more on the 1:1 front&mdash;as you twist the Wiimote left or right, so does the club on screen, which translates predictably in your shots. I kept cutting the ball way to the right, since I couldn't keep my swing entirely straight. But I felt completely in control&mdash;I knew it was my fault and it was mimicking my motions perfectly. Score.</p>
<p><strong>Wii Sports Resort</strong><br>
No surprise, Nintendo's own software is where it shines, where the value of MotionPlus comes through the most.</p>
<p>What was surprising was where it mattered the most: In the dueling sword game, while my sword onscreen mapped perfectly to my motions with the remote (with ever so slightly perceptible lag) I destroyed my opponent with high speed wrist waggles, so in actually gameplay, MotionPlus seemingly offered nothing.</p>
<p>Then I got to archery. Holding the Wiimote vertically, it becomes the bow. The nunchuck is where you grip the string. So, you start with your arm out and bring the nunchuck up to the Wiimote. You press Z to virtually pinch the string, and pull the nunchuck back toward you, away from the remote, like you'd prime a real bow. Release Z, and the arrow fires. It's a really satisfying experience, one of the Wii games where the motions don't feel totally arbitrary. It depends on the MotionPlus to relay precisely where in space you're holding the remote, so you can aim. So you need MotionPlus&mdash;a definite win.</p>
<p>Finally, I played table tennis. It destroyed any doubts I had about MotionPlus. Everything was mapped precisely 1:1. If you twisted the remote left or right as you swung the paddle, the ball would respond when you smacked it with topspin or backspin. The physics, while simple, felt completely natural, along with everything else. It was fast, it was accurate, it was a blast. I felt like I was actually playing table tennis, more than I've felt like I was playing any other sport on the Wii.</p>
<p>This in part due to the scale of the game&mdash;replicating ping pong 1:1 is much easier than tennis, which takes place on a different scale. But the mastery of the simulation, the fluidness means you'll never go back to Wii Sport Tennis, which feels positively last-gen by comparison. Wii Sports Resort delivers on so much of the original promise of the Wii.</p>
<p>What it made clear, however, is that MotionPlus by itself doesn't necessarily guarantee the experience is going to be better, just because the remote tracking is <a href="http://gizmodo.com/5025583/how-the-wii-motionplus-makes-the-wiimote-more-accurate">that much more accurate</a>. It's still totally up to the developer to make use of it in a way that's actually good&mdash;so while <a href="http://kotaku.com/5250398/red-steel-2-is-wii-motionplus-only">Red Steel 2</a>, and <a href="http://gizmodo.com/5276556/nintendos-miyamoto-smack-talks-sony-and-microsofts-motion-controls-plus-more">maybe even the new Zelda</a> will require MotionPlus, it doesn't mean they're necessarily going to have better motion controls or be better games. It just means they <em>can</em> be better. Way better, even, if the developer knows what they're doing.</p>
<p>But then again, if a bunch of games require the MotionPlus, it's not like you're going to have much of a choice anyway. [<a href="http://www.gizmodo.com/tag/e3-2009">Giz@E3</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5280714/nintendo-wii-motionplus-hands-on-one-year-three-games-later]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5280714]]></guid>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[e3]]></category>
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			<category><![CDATA[motionplus]]></category>
			<category><![CDATA[nintendo wii]]></category>
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			<category><![CDATA[wii sports resort]]></category>
			<pubDate><![CDATA[Fri, 05 Jun 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Nintendo: We Could Be Stuck With the Wii for 8 More Years]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/wiimountains2.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_wiimountains2.jpg" class="left image500" width="500" style="display:block;float:none;"></a>The Xbox 360 is <a href="http://gizmodo.com/5279383/microsoft-says-xbox-360-is-less-than-halfway-done">less than halfway done</a>, and the PS3 is a "ten year" console. But what about Wii? <a href="http://venturebeat.com/2009/06/04/nintendo-ceo-wii-care-about-your-heartbeat-but-not-your-iphone-the-recession-or-free-games/">Satoru Iwata says</a> new hardware could come "three years from now, five years from now or eight years from now."</p>
<p>Dear lord. Eight years with no HD and a processor that <a href="http://kotaku.com/5278060/no-online-play-for-new-super-mario-bros">won't allow the new Super Mario Bros. on Wii to feature online play</a>?</p>
<p>On the HD front, Iwata says, "If we have an opportunity to make a new console, it will probably support HD because it is now common throughout the world. However, as far as the Wii is concerned, we have not found a significant reason to make it HD-compatible at this time. What is the significant meaning to the users? I don't think we should do it unless we find that reason."</p>
<p>Ashcraft notes that Japan stops analog broadcasting in 2011, so he's suspecting we'll actually see a new Nintendo console sometime before&mdash;so more like three years. [<a href="http://venturebeat.com/2009/06/04/nintendo-ceo-wii-care-about-your-heartbeat-but-not-your-iphone-the-recession-or-free-games/">VentureBeat</a> via <a href="http://kotaku.com/5279764/new-nintendo-console-maybe-in-3-5-or-8-years">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5280394/nintendo-we-could-be-stuck-with-the-wii-for-8-more-years]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5280394]]></guid>
			<category><![CDATA[wii]]></category>
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			<pubDate><![CDATA[Fri, 05 Jun 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Peregrine Overpowers the Power Glove, May Actually Work]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_The-Ultimate-RTS-and-MMO-Controller-The-Peregrine-Glove-2_01.jpg" class="left image500" width="500" style="display:block;">Like the beloved Nintendo <a class="autolink" title="Click here to read more posts tagged POWER GLOVE" href="http://gizmodo.com/tag/power-glove/">Power Glove</a>, Peregrine is essentially a glove-shaped controller, though for the PC this time. It can recognize about 30 gestures (touching a finger to thumb, or finger to palm, for example) and recognize them as hotkeys.<br clear="all"></p>
<p><a href="http://gizmodo.com/5280099/peregrine-overpowers-the-power-glove-may-actually-work">The image associated with this post is best viewed using a browser.</a></p>
<p>Peregrine is manufactured by a company also named Peregrine, and their namesake USB glove was shown off this year at E3, featuring a removable USB "pod" on the top of the hand (see above pic) that makes it easy to disconnect the glove before removing it from your hand. It's due for release in late fall 2009 at a $129 price point, though it's not available for pre-sale at the moment. It might work well for certain MMORPGs, enabling quick casting of spells or whatever goes on in those games as a sort of numpad alternative. Those who've used it say it actually works quite well and doesn't feel flimsy, so despite its relatively high pricetag it might find a niche audience. [<a href="http://www.pcmag.com/article2/0,2817,2348243,00.asp">PC Mag</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5280099/peregrine-overpowers-the-power-glove-may-actually-work]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5280099]]></guid>
			<category><![CDATA[peripherals]]></category>
			<category><![CDATA[controllers]]></category>
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			<category><![CDATA[gestures]]></category>
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			<category><![CDATA[power glove]]></category>
			<category><![CDATA[usb]]></category>
			<pubDate><![CDATA[Fri, 05 Jun 2009 10:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
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			<title><![CDATA[Gizmodo's Mission Critical E3 Gear]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_6633.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_6633.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Essential to our <a href="http://www.gizmodo.com/tag/e3-2009">E3 coverage</a>: <a href="http://gizmodo.com/5160540/canon-5d-mark-ii-vs-nikon-d700-review-shoot+out">Canon's 5D Mark II</a>'s made our liveblog shots <a href="http://gizmodo.com/5273957/microsoft-e3-keynote-archive">effortless and awesome in any light</a> , <a href="http://gizmodo.com/5111989/the-definitive-coast+to+coast-3g-data-test">Sprint's 3G network</a> was our <a href="http://gizmodo.com/390929/lightning-review-sierra-wireless-597-slim-evdo-card">crucial lifeline</a> in the bowels of convention centers, and <a href="https://black-cpn.jp/">UCC Black</a> powered <em>us</em>.</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5279461/gizmodos-mission-critical-e3-gear]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5279461]]></guid>
			<category><![CDATA[e3 2009]]></category>
			<category><![CDATA[3g]]></category>
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			<category><![CDATA[5d mark ii]]></category>
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			<category><![CDATA[coffee]]></category>
			<category><![CDATA[digital cameras]]></category>
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			<category><![CDATA[sprint]]></category>
			<category><![CDATA[UCC black]]></category>
			<pubDate><![CDATA[Thu, 04 Jun 2009 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Tony Hawk Ride Feet On: I Almost Killed Myself]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_8692.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_8692.jpg" class="left image500" width="500" style="display:block;float:none;"></a>It's amazing how badly four light sensors and accelerometers can mock your terrible coordiation. <a href="http://gizmodo.com/5269931/tony-hawk-ride-along-with-its-skateboard-controller-to-cost-120">Tony Hawk Ride</a> made it painfully clear that physically inept nerds won't be able to use games to pretend they're faster, stronger, deadlier for much longer.</p>
<p><a href="http://gizmodo.com/5277953/tony-hawk-ride-feet-on-i-almost-killed-myself"><img src="http://cache.gawker.com/assets/images/4/2009/06/smallish_IMG_8673.jpg" alt="
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<p>The controller is a plank that curves up at both ends, like a DA haircut, to make it easier to tip one direction or the other. It's like a skateboard with no wheels, made out of the sturdy plastic they use to make to non-styrofoam coolers. There are four light sensors you can see&mdash;two on the tips, and two in the center on opposing sides of the board, forming a cross&mdash;not to mention the accelerometers you can't. It's how the board detects when you do a hand grab. Along the edge are Xbox control buttons. It's a of couple pounds, not very heavy. I never felt like I going to break it, but I'm also not very heavy, about 150 pounds.</p>
<p>"You ever skateboarded or snowboarded?" Cody, who was running the demo, asked me. I've snowboarded. I was afraid to step on it immediately, since I figured it'd control the menu like a Guitar Hero controller. It doesn't (hence the buttons on the bottom). So I planted my feet perpendicular to the board, and almost immediately nearly fell off as it pivoted because I leaned too far forward. Leaning is how you turn. Since my balance sucks, it made playing hard.</p>
<p>I got back on and managed not to fall off this time. We did a trainer course, so I kicked once along the side of the board to simulate thrusting myself forward, and my onscreen counterpart zipped forward along a rail. To jump, you have to pop the board up quickly on one end by leaning back. It really does have to be a snapping motion. "Like a Wiimote," Cody offered. Turning is a matter of leaning left or right, and that was natural and easy. To do a hand grab, you have to trigger one of the sensors on the end. You don't have to go all the way down and literally touch board&mdash;in fact my knee triggered it more than once on the half-pipe section.</p>
<p>The carpet onstage, which wasn't luxuriously thick by any means, made keeping the board totally flat difficult, so if you have some seriously plush carpet, using <a class="autolink" title="Click here to read more posts tagged TONY HAWK RIDE" href="http://gizmodo.com/tag/tony-hawk-ride/">Tony Hawk Ride</a>'s board is going to be frustrating, I suspect. And you're not gonna wanna play it on hardwood either, since slamming the board back on end to jump is going scuff it up like a warm of dogs on steroids ran through your living room.</p>
<p>I have to wonder, however, if the game's difficulty was a result of my personal athletic deficiencies or the game's&mdash;it's supposed to be designed for people who've never skateboarded. I wasn't the only one having problems playing, by far. But maybe it just has a steep learning curve&mdash;you're doing a lot more than waving a wand or clicking a button while holding another one, after all. I definitely want to play in a group for at least a couple of hours to really lay a solid judgment on this thing, more than my own skills.</p>
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			<category><![CDATA[tony hawk ride]]></category>
			<category><![CDATA[activision]]></category>
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			<category><![CDATA[ps3]]></category>
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			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Thu, 04 Jun 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Wii Getting Natal-Style Camera Motion Gaming, But Not From Nintendo]]></title>
			<description><![CDATA[
<p><a href="http://gizmodo.com/5278566/wii-getting-natal+style-camera-motion-gaming-but-not-from-nintendo">The image associated with this post is best viewed using a browser.</a>The Wii will soon get camera-based, <a href="http://gizmodo.com/tag/project-natal">Project Natal</a>-like motion sensing&mdash;at least for one fitness game&mdash;courtesy of Ubisoft. It's just too bad the "<a class="autolink" title="Click here to read more posts tagged YOUR SHAPE" href="http://gizmodo.com/tag/your-shape/">Your Shape</a>" promo video had to come out <a href="http://gizmodo.com/tag/e3">today</a>.</p>

<p>In many ways, Ubisoft's new solution is like a <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a> Lite: it's a game accessory, not a system accessory; it tracks some motion, but not much; it uses your body more for feedback than actual game control. Relieved of context, it looks pretty great, even if it fuels criticism that the Wii is become less of a gaming system, and more of a personal health appliance. Now, though, everyone will look to Nintendo for an answer&mdash;any answer&mdash;to the awesome motion gaming tech we've seen from Sony and Microsoft in the last few days. This is what they'll see. [<a href="http://www.gametrailers.com/player/50181.html">Gametrailers</a> via <a href="http://www.pocket-lint.com/news/news.phtml/24572/your-shape-body-tracking-game-wii-ubisoft.phtml">Pocketlint</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5278566/wii-getting-natal+style-camera-motion-gaming-but-not-from-nintendo]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5278566]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[e3]]></category>
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			<category><![CDATA[Project Natal]]></category>
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			<category><![CDATA[your shape]]></category>
			<pubDate><![CDATA[Thu, 04 Jun 2009 08:35:39 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
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			<title><![CDATA[Testing Project Natal: We Touched the Intangible]]></title>
			<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/Natal_Testing_3.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Natal_Testing_3.jpg" class="left image500" width="500" style="display:block;float:none;"></a>One hands-on with <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a> would make for a nice story, but it wouldn't be complete. So we're giving you two full sets of impressions on Microsoft's motion-capturing E3 bombshell.</p><p>Matt Buchanan tested <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a> today, as did I. Here is his personal take on the technology right alongside mine. We did not share our independent experiences before pasting the text below. Neither of us were allowed to shoot what was happening on screen&mdash;hence the crazy pics of our bodily reactions, and that intensely audible racing-game video.</p>
<p><strong>How Natal Works</strong><br>
The test system was an ordinary <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a>, connected to small PC and camera that simulates the final Natal rig. There are two cameras&mdash;one RGB, for face recognition and display video, and one infrared, for tracking movement and depth. Why infrared? The eye doesn't see infrared light. And when you combine an infrared camera with an infrared emitter (also part of Natal), a room is flooded with a spectrum of invisible light that works in the dark.</p>
<p>Natal also has its own internal processing system handling an unspecified amount of the heavy lifting behind Natal's cleaver image and speech recognition. It breaks the human body into 48 points tracked in real time, and it can sense your whole body in Z space, or depth. In fact, on a heat map that measured depth, my hands appeared hotter than my shoulders&mdash;because they were closer.</p>
<p>Natal is so smart, in fact, that, if your room is narrowed by a pair of couches, it can signal to a game to narrow the level. It can see about 15' x 20' of a room, according to project leader Kudo Tsunoda's informal estimation.</p>
<p><strong>Breakout</strong><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/natalhands14.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_natalhands14.jpg" class="left image500" width="500" style="display:block;float:none;"></a><b>Matt:</b> My first taste was talking to the father of Project Natal, Kudo Tsunoda and watching as his simple, small hand gestures were mapped perfectly onto the screen. He started up the ballsmacker demo you might have seen in our liveblog, knocking a swarm of balls into wall with every part of his body.</p>
<p>When Kudo gestured to me try it, I jumped right in and immediately started smacking at balls with my hands and feet and knees and arms and head as one ball exploded into many, like a virus, until I was doing sad white ninja jerking and jumping movements. Kudo didn't tell me how to "set it up" or what to do. I just did it. You have to realize, Kudo towers over me. I didn't have to calibrate it to my body size, or stand in a weird way for it to adjust. It just worked. Well, until I broke it at the end&mdash;it froze up after a few rounds and had to be rebooted for Mark. Hey, it's an early tech demo, so don't read into it. Until that point, it worked remarkably, incredibly well&mdash;better than I expected, honestly. The bright fluorescent lights were turned off and on, and Natal didn't flinch. My real movements translated <em>exactly</em> how I expected them to&mdash;the precise position, velocity&mdash;90 percent of the time, no matter how ridiculously I moved, and some of the other 10 percent might've just been my own bad timing. But the result is a remarkable sense of control. <em>Immersion</em>.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/natalhands20.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_natalhands20.jpg" class="left image500" width="500" style="display:block;float:none;"></a><b>Mark</b>: Microsoft loaded the 3D Breakout demo we saw at their press conference. I stepped up to a white piece of tape right after Matt, and given that I'm 4 inches taller, Natal needed to account for my larger size.</p>
<p>After about 10 seconds, the blue, ghost-like figure filled in. And he was both taller and bigger-handed than Matt's avatar. Natal noticed that I'm a bigger guy. It made no adjustments for the fact that I'm also better looking.</p>
<p>The first thing I noticed was a slight lag I hadn't intended. It's not horrible, but my avatar moved a hair more slowly than I did. That didn't stop me from reaching up, spiking the imaginary ball at a wall imaginary bricks, and then flailing around to keep up with 2, 3, 4, 5 and more spheres flying at me at once.</p>
<p>My avatar recognized both my pitiful kicks and swipes. And while my avatar never left the ground when I jumped, this turned out to be but an animation limitation within Microsoft's tech demo. My wireframe preview image and heatmap did leave the ground. Besides, this is nitpicking. On the PS2 I played Nike Kinetic, something a bit similar. And I always wanted to be having fun. But on Natal, even in a stuffy windowless room surrounded by Microsoft execs, I was having fun. (Disregard my stern, focused face in these pictures.)</p>
<p><strong>Burnout Revenge</strong><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/natalhands10.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_natalhands10.jpg" class="left image500" width="500" style="display:block;float:none;"></a><b>Matt:</b> The Burnout racing-game demo was a little more abstract&mdash;in one sense, I almost wished I had a wheel to turn, a pedal to press, because I wanted the feedback. I had trouble getting used to "pressing" the gas, which you do by moving your right foot forward. I threw myself off-balance by taking a ginormous step toward the Frankenstein's lab of demo equipment along the wall (upon which I could see myself represented in infared, covered in boxes like smallpox). But turning my air steering wheel, I felt completely in control. A lot of that was the software&mdash;it registered even the smallest pivots of my elbows that sent my forearms right or left&mdash;but the way it responded exactly how I expected it to is what made it feel so natural. Which is the real key here. It <em>feels natural</em>.</p>
<p>After I hit full speed on a straightaway, I tried to do a 180. I crashed into a wall and died. Normally, that'd make me bad. But I couldn't stop smiling that I'd held the future of gaming control in my hands&mdash;and it was simply air.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/natalhands17.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_natalhands17.jpg" class="left image500" width="500" style="display:block;float:none;"></a><b>Mark:</b> As soon as Matt crashed, I greedily jumped in, asking him if it was OK but not waiting for him to answer. I wanted to play Natal more, and I've played a ton of Burnout.</p>
<p>Burnout showcases a few important points for Microsoft. First, it's a real game that's been on the 360. So Natal doesn't weigh down on the processors so hard that you can't play games. Second, it requires fine motor control.</p>
<p>I raised my hands in the air, mining a steering wheel. I hadn't given the system any time to scan my body after kicking Matt out, but I stepped by foot forward, signaling the gas all the same. The car accelerated. I twisted my arms. The car turned just the right amount.</p>
<p>Microsoft had clearly tweaked the Burnout code a bit, forcing the car to feel a bit more like a powerful sedan than a street illegal beast out of some <i>Fast and Furious</i> sequel. And I'm guessing that Natal's ever so slight control delay was masked by the feeling of a looser-driving steering wheel that we find in more standard cars.</p>
<p>So I floor it, growing confident as I wave through traffic and slowly build speed. I reach maximum velocity, throw my foot back to break, cut the wheel and toss the car into a spin. Yes. This feels right. Just right.</p>
<p>Holy shit.</p>
<p>But Natal can't work this well. It just CAN'T. I need to break it, teach this Microsoft prototype a little humility. What if I stand on my tip toes and steer eight feet in the air?</p>
<p>The car handles fine.</p>
<p>What if I kneel on the ground and steer?</p>
<p>Yup, it still works, save for a moment when my knee shifted and I tricked the machine&mdash;a fair mistake, even by my highly ridiculous dork standards.</p>
<p><strong>Closing Thoughts</strong><br>
<b>Matt:</b> Project Natal is the vision of gaming that's danced through people's heads for decades&mdash;gaming without the abstraction of controllers, using your body and natural movements&mdash;which came more sharply into focus when Nintendo announced the Wii a few years ago. I haven't been quite this blown away by a tech demo in a long time. It looked neat onstage at Microsoft's keynote. Seeing it, <em>feeling</em> it in person, makes me want to believe that this what the future of gaming looks like&mdash;no buttons, no joysticks, no wands. The only thing left to get rid of is the screen, and even that'll happen soon enough.</p>
<p><b>Mark:</b> 2010...or maybe even 2011...is just too long to wait. I want Natal now.<br>
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<strong>Kudo Tsunoda Testing Natal:</strong><br>
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			<category><![CDATA[e3 o9]]></category>
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			<pubDate><![CDATA[Wed, 03 Jun 2009 20:23:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Best Free Thing I Got at E3]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/natalhands42.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_natalhands42.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Who needs swag?</p>
]]></description>
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			<category><![CDATA[spearmint rhino gentleman's club]]></category>
			<pubDate><![CDATA[Wed, 03 Jun 2009 20:22:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[New Guitar Hero 5 Guitar Looks Just Like the Old One]]></title>
			<description><![CDATA[
<p><a href="http://gizmodo.com/5277977/new-guitar-hero-5-guitar-looks-just-like-the-old-one">The image associated with this post is best viewed using a browser.</a>It looks the same, but it's not! On the inside, anyway.</p>
<p><a href="http://gizmodo.com/5277977/new-guitar-hero-5-guitar-looks-just-like-the-old-one"><img src="http://cache.gawker.com/assets/images/4/2009/06/smallish_IMG_8663.jpg" alt="
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The touch strip on the neck used to be analog but now it's completely digital, so Activision says it's now "100 percent accurate." The strum bar has also been redesigned internally, so it's way more durable. I didn't actually get to hit it to see if you can <em>feel</em> how much more solid it is. But hopefully the DJ Hero turntable is a pretty nice indication of the quality of hardware we should expect this generation. The whammy bar has been subtly redesigned as well, and now you've got some fake chrome tuners instead of fake plastic tuners.<br>
<br>
I've always preferred the <a class="autolink" title="Click here to read more posts tagged GUITAR HERO" href="http://gizmodo.com/tag/guitar-hero/">Guitar Hero</a> guitars to Rock Band's since I think the latter's strum bar is too squishy. What were you hoping would change with the new guitars?</p>
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			<category><![CDATA[guitar hero]]></category>
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			<pubDate><![CDATA[Wed, 03 Jun 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[DJ Hero Turntable Up Close: I'm Not Cool Enough for This]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/djheroturntablecontrol.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_djheroturntablecontrol.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Activision is the king of experiences modeled in plastic and color-coded buttons, and <a class="autolink" title="Click here to read more posts tagged DJ HERO" href="http://gizmodo.com/tag/dj-hero/">DJ Hero</a>'s turntable controller might be their best simulacrum yet.</p>

<p>It's grown up a bit since <a href="http://gizmodo.com/5243951/first-look-at-the-dj-hero-turntable-controller">the initial reveal</a> sprouting a glossy black panel that docks on either side of the main turntable. It holds the mixer, effects dial, euphoria button and hides the usual Xbox buttons behind a small panel up top.<br>
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<a href="http://gizmodo.com/5277745/dj-hero-turntable-up-close-im-not-cool-enough-for-this"><img src="http://cache.gawker.com/assets/images/4/2009/06/smallish_djerhsdjf.jpg" alt="
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Here's how you play the game, with someone much better at spinning tracks than I will ever be showing us how a DJ Hero kills it: <object width="502" height="377" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4987349&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1">
<param name="allowFullScreen" value="true">
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4987349&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="377" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/4987349.jpg" style="display: none;" class="embeddedVideoThumbnail">We didn't get to use the controller to play the game, but we handled it after the demo, and it felt remarkably solid&mdash;weighty without being heavy, the plastic adequately resilient, and not too cheap feeling. The spin action itself is super smooth and effortless, with a light wrist flick sending into a fairly zoomy spin. The Xbox buttons are hidden up top in the dockable half, to reduce the complexity of the controls as much as possible. Yes, it is wireless. Interesting trivia bit: All of the DJs in the game wear <a href="http://gizmodo.com/5033864/lightning-review-dr-dre-and-monster-headphones-vs-a-jackhammer">Monster's Dr. Dre Beats headphones</a>.<br clear="all"></p>
<p>Guitar Hero already destroys my hand-eye coordination past medium&mdash;with buttons, spinning things, effects dials, mixers, I already know there's no effin' way I can handle this game. But I'm going to try because it looks like it makes you even more like a DJ king than Guitar Hero makes you feel like a rock god.</p>
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			<category><![CDATA[dj hero]]></category>
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			<pubDate><![CDATA[Wed, 03 Jun 2009 16:59:28 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[5 Things That Should've Been at E3 But Weren't]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/E3_Rumor_Smash.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_E3_Rumor_Smash.jpg" class="left image500" width="500" style="display:block;float:none;"></a>All of the major E3 keynotes from Microsoft, Nintendo and Sony are over. While 2009 is now officially the year of motion controls, there's still something missing. Here's what we expected to see at E3, but didn't.</p>

<p><strong>Price Cuts</strong><br>
The financiapocalypse has yielded no price cuts for ailing gamers from Sony, Nintendo or Microsoft. A PS3 still hurts at $400, a real Xbox costs $300 (with downloadable retail games on the way, you <em>need</em> that hard drive), and a Wii still costs $250. Not to mention <a href="http://gizmodo.com/5211540/the-true-cost-of-console-ownership-in-2009">the true price</a> of owning these consoles&mdash;<strike>$60</strike> $80 for a complete Wiimote (can't forget MotionPlus, which Miyamoto said yesterday could be required for the next Wii Zelda), $50 a year for <a class="autolink" title="Click here to read more posts tagged XBOX LIVE" href="http://gizmodo.com/tag/xbox-live/">Xbox Live</a>&mdash;also remains unchanged. This is undoubtedly part and parcel of <a href="http://gizmodo.com/5275233/the-xbox-needs-apps">this generation's extended lifespan</a>, but parts and manufacturing prices have fallen, so they're all presumably recouping more money than ever on their consoles. If they're serious about picking up new gamers, they need to make it affordable.</p>
<p><strong><a class="autolink" title="Click here to read more posts tagged PS3 SLIM" href="http://gizmodo.com/tag/ps3-slim/">PS3 Slim</a></strong><br>
Sony inevitably slenderizes every console, and the PS3 is an effin' monster. The PSP Go shows they're still very much on board on the shrink ray as a way to generate sales. The PS3 costs them less than ever to make&mdash;just think how much more they'd save if they didn't have to pay for all of that extra plastic? (OK, maybe they'd have to pay more for the smaller guts.) But we've seen <a href="http://gizmodo.com/5253523/alleged-ps3-slim-spy-shots-inspire-hope-doubt">possible branding</a> for it, just maybe. Are they saving it <a href="http://gizmodo.com/5276068/ps3-motion-controller-may-be-the-best-game-motion-capture-yet">for motion controls</a>?</p>
<p><strong>Zune, Zune, Zune</strong><br>
<a href="http://gizmodo.com/5271446/the-mystery-of-the-zune-hd">We really expected</a> more ZuneHD to be a part of Microsoft's E3 keynote, given <a href="http://gizmodo.com/5270945/zune-hd-is-real-has-multitouch-web-browsing-oled-screen-and-hd-video">the barebone announcement</a> that left us parched for more details. ZuneHD wasn't mentioned once.</p>
<p>Also, Microsoft promised "at E3 next week, attendees will see firsthand how Zune integrates into Xbox LIVE to create a game-changing entertainment experience." Um, we must've missed that. Zune Video Marketplace moved onto Xbox Live was all we caught. When <a href="http://gizmodo.com/5276488/microsoft-project-natal-is-the-endgame?skyline=true&s=x">we asked Xbox Live's Marc Whitten</a> yesterday where Zune <em>audio</em> was, he pointed at Last.fm. And about what we can expect from deeper Zune integration, we got a more or less canned response that they'll be continuing to grow the service and move toward more integration. Not very satisfying.</p>
<p><strong>Live Anywhere</strong><br>
Nearly <a href="http://gizmodo.com/392219/microsoft-xbox-live-anywhere-service-is-still-alive">three years later</a>, and one year after being assured the project is still alive, Microsoft's <a href="http://gizmodo.com/392219/microsoft-xbox-live-anywhere-service-is-still-alive">Live Anywhere</a>&mdash;the service that'll let you tap into Live from anywhere&mdash;is still nowhere. Which is absolutely baffling, given everything Microsoft's added to the Live service since the New Xbox Experience and all of the "cloud" work they've been doing. Live Anywhere fits <em>perfectly</em> with all of that. There's really no good explanation for why Live Anywhere is still MIA.</p>
<p>But we asked Whitten where it was, just for good measure. He said they're focusing on the living-room experience here at E3, and since that extends onto other devices, it's for another time and place. Ooooookay. Maybe when we see that deeper Zune integration?</p>
<p><strong>A Bigger, Better <a class="autolink" title="Click here to read more posts tagged WII BALANCE BOARD" href="http://gizmodo.com/tag/wii-balance-board/">Wii Balance Board</a> and More Wii MotionPlus Games</strong><br>
While Nintendo didn't fail to come through with a new piece of <a href="http://gizmodo.com/5275846/wii-vitality-sensor-turns-wii-into-definitive-nursing-home-console">potentially gimmicky hardware</a> (notice they didn't even have a game to go with it, and <a href="http://gizmodo.com/5276556/nintendos-miyamoto-smack-talks-sony-and-microsofts-motion-controls-plus-more">Miyamoto himself was vague</a> on WTF it's for), <a class="autolink" title="Click here to read more posts tagged WII FIT" href="http://gizmodo.com/tag/wii-fit/">Wii Fit</a> Plus is the same old Wii Fit from a hardware perspective. We hoped a <a class="autolink" title="Click here to read more posts tagged WII FIT PLUS" href="http://gizmodo.com/tag/wii-fit-plus/">Wii Fit Plus</a> would come with a Balance Board Plus&mdash;a smarter board that's even bigger for people who don't have Japan-sized feet. It's one new hardware peripheral we wouldn't have minded one bit.</p>
<p>A year after announcing the Wii MotionPlus, the game pickins for it still look a bit slim. Nintendo announced a handful of titles yesterday that'll make use of it, like Sega's Virtua Tennis 2009 and the new Tiger Woods Golf from EA (which'll have it bundled) but it's disappointing they didn't have more to show at this stage of the game. During yesterday's Q&A, Miyamoto said that it might be required for the next Zelda on Wii, depending on how widely it's adopted&mdash;so whether we see it used in more games may very well be dependent on how well it does with the initial load of titles. So it's odd there isn't well, more of them to start to really get the ball rolling.</p>
<p>So that's what we really missed at E3&mdash;well, all that and Hulu. What did you guys really hope to see?</p>
]]></description>
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			<category><![CDATA[zune]]></category>
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			<pubDate><![CDATA[Wed, 03 Jun 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Mecha Bot from James Cameron's Upcoming Avatar Makes Appearance at E3 Expo]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_custom_1244007010244_Avatar_James_Cameron__heavy_equipment_from_E3_2009.jpg" class="left image500" width="500" style="display:block;"><a href="http://www.collider.com/2009/06/02/e3-2009-pictures-of-the-heavy-loaded-from-james-camerons-avatar/">Collider</a> has images of what is said to be a "heavy lifter" which will appear in the upcoming <a class="autolink" title="Click here to read more posts tagged JAMES CAMERON" href="http://gizmodo.com/tag/james-cameron/">James Cameron</a> sci-fi epic <em>Avatar</em>. It basically looks like a generic, mecha, but it's something, right?</p>

<p>The statue/model/robot is on display at E3 outside Ubisoft's booth for the corresponding video game which will release alongside the film. Up until now, specific details and visuals from the film have been pretty scarce.</p>
<p>For those unfamiliar, <em>Avatar</em> is a 3D film set to take place in the 22nd century. The basic premise is that humans visit a distant moon full of giant blue aliens using genetically engineered "avatars" that they mentally inhabit (I'm not making this up). Cameron says the film was inspired by all the sci-fi books he read as a child.</p>
<p>If anything, the movie will be interesting. For now, feast on the images, and be sure to check out more over at [<a href="http://www.collider.com/2009/06/02/e3-2009-pictures-of-the-heavy-loaded-from-james-camerons-avatar/">Collider</a>]</p>
<p><a href="http://gizmodo.com/5276750/mecha-bot-from-james-camerons-upcoming-avatar-makes-appearance-at-e3-expo"><img src="http://cache.gawker.com/assets/images/4/2009/06/smallish_Avatar_James_Cameron__heavy_equipment_from_E3_2009__4_.jpg" alt="
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]]></description>
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			<category><![CDATA[movies]]></category>
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			<pubDate><![CDATA[Wed, 03 Jun 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adrian Covert]]></dc:creator>
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			<title><![CDATA[Nintendo's Miyamoto Smack Talks Sony and Microsoft's Motion Controls, Plus More]]></title>
			<description><![CDATA[<p>We're at a Q&A session at E3 with Nintendo's wizard <a class="autolink" title="Click here to read more posts tagged SHIGERU MIYAMOTO" title="Click here to read more posts tagged SHIGERU MIYAMOTO" href="http://gizmodo.com/tag/shigeru-miyamoto/">Shigeru Miyamoto</a>. </p>
<p>Asked about Sony and Microsoft's <a class="autolink" title="Click here to read more posts tagged MOTION CONTROLS" title="Click here to read more posts tagged MOTION CONTROLS" href="http://gizmodo.com/tag/motion-controls/">motion controls</a> revealed earlier this week, through a translator he said that Nintendo's policy is to actually do development and figure out how the hardware is going to be used with software before making an announcement. </p>
<p>Oooo smack talk. But he admitted it took them a while to finish Wii MotionPlus. He also said that until it reaches that level of completion it's impossible to make any sort of judgment about them. </p>
<p>Talking about <a href="http://gizmodo.com/5275846/wii-vitality-sensor-turns-wii-into-definitive-nursing-home-console">the vitality sensor</a>, he said it's a device he's interested in because it's a different kind of interface, versus something you do with your own will&mdash;you step on to a Balance Board, but can you control your own pulse? He's thinking of something like that, that's hard to control, controlling it through something like yoga. </p>
<p>And what about Wii Speak? If they have a game that lends itself to using Wii Speak, that's something they're always looking for. Translated from PR speak that means approximately nothing.</p>
<p>Though, what the hell does that lead to? About 10 years ago, he used one of those gimmick gadgets that lets you control a robot with your brain waves. So he and Iwata put it on and put this on and were thinking about how to use it&mdash;like a new Pokemon game. "New devices open doors to new creativity." In other words, the Wii peripheral parade won't ever stop. Ever.</p>]]></description>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 22:16:51 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[The Difference Between Sony and Nintendo at E3]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/bands.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_bands.jpg" class="left image500" width="500" style="display:block;float:none;"></a>I'll let you figure out what it means. [<a href="http://www.gizmodo.com/tag/e3-2009">Giz@E3</a>]</p>
]]></description>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 20:10:35 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Everything You Need to Know About the PSP Go!]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony74.jpg" class="left image500" width="500" style="display:block;float:none;">The <a href="http://gizmodo.com/5273203/psp-go-leaked-slider-with-16gb-of-flash-storage-and-bluetooth">PSP Go!</a> is official and it looks great. Check out the features of what could <i>potentially</i> be a Nintendo DS&mdash;and iPod Touch&mdash;killer, along with the Playstation and Media Go store.</p>

<p><br clear="all"></p>
<p><a href="http://gizmodo.com/5275966/everything-you-need-to-know-about-the-psp-go">The image associated with this post is best viewed using a browser.</a><b>Technical features</b></p>
<p>• 3.8-inch LCD screen.<br>
• Sliding control pad.<br>
• 16GB internal flash storage.<br>
• Wi-Fi.<br>
• Bluetooth.<br>
• M2 Memory Stick Micro port.<br>
• No second analog joystick.<br>
• No UMD drive.</p>
<p>• Sense Me application will allow you to playback music based on moods.<br>
• Available in <b>black and white models.</b></p>
<p><b>Physical features</b><br>
• 50% smaller than the original PSP.<br>
• 40% lighter than the original PSP.</p>
<p><b>Game and media distribution</b></p>
<p><a href="http://gizmodo.com/5275966/everything-you-need-to-know-about-the-psp-go">The image associated with this post is best viewed using a browser.</a>• All PSP titles going forward will be digitally distributed through the PlayStation Store, but also on UMD for the regular PSP.<br>
• The video delivery service will offer more than 9400 TV shows&mdash;Showtime, Anime Network, Manga, UFC, HDNet, E!, G4, Magnolia...&mdash;and 1900 movies.<br>
• On the PC there will be an application called Media Go, which will access the PS Store&mdash;I guess this will be the equivalent of the iTunes Store.</p>
<p><a href="http://gizmodo.com/5275966/everything-you-need-to-know-about-the-psp-go">The image associated with this post is best viewed using a browser.</a><b>Availability and pricing</b></p>
<p><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/gadgets/Everything_You_Need_to_Know_About_the_PSP_Go" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe>• The <a class="autolink" title="Click here to read more posts tagged PSP GO!" href="http://gizmodo.com/tag/psp-go%21/">PSP Go!</a> will be available for $249 and 249 euros<br>
• Launch date: October 1st in Europe and North America. November 1st in Japan.<br>
• PSP toolkits will be reduced 80% in price for developers.</p>
<blockquote>
<p>PSP(R)go PSP(R) (PlayStation(R)Portable) Evolves to Match the Digital Lifestyle</p>
<p>With an Ultra-Portable Design and Digital Content Focus, PSPgo to Hit the Worldwide Market This Fall, Further Enhancing the User Experience Along with PSP-3000</p>
<p>LOS ANGELES, June 2 /PRNewswire/ &mdash; Sony Computer Entertainment Inc. (SCEI) today unveiled PSP® (PlayStation®Portable) go (PSP-N1000), a new evolution of PSP handheld entertainment system, specifically designed to suit the digital lifestyle of consumers who enjoy downloadable content on the go. PSPgo will become available in stores on October 1, 2009, in North America, Europe/ PAL territories and Asian countries and regions at a recommended retail price (RRP) of US$249 and euro 249, and on November 1, 2009, in Japan at a RRP of 26,800 yen (including tax). With both the existing PSP-3000 and new PSPgo, the company will further enhance the ultimate gaming and entertainment experiences on the go while providing consumers with the opportunity to choose the PSP system that's right for them.</p>
<p>PSPgo is ideal for today's on-the move consumers who prefer not to carry around disc-based content and are looking for on-demand entertainment. With the steady expansion of broadband network infrastructure, the number of users who download and enjoy digital entertainment content has been increasing remarkably. To address this growing trend, PSPgo replaces the UMD drive*1 with 16GB of flash memory to store a variety of digital entertainment content, offering users unlimited possibilities of portable digital entertainment delivered through PlayStation®Network. PSPgo, smaller and lighter than ever with a sophisticated design featuring an easy sliding display panel, is truly pocket-sized and can be taken everywhere. PSPgo will be available in Piano Black and Pearl White*2, two of the most popular colors since the launch of the PSP system in 2004. Along with PSP-3000, PSPgo will further enhance the unmatched portable gaming and entertainment experience by offering users more opportunity to enjoy their favorite entertainment content such as games, videos, music and photos anytime, anywhere.</p>
<p>In order to meet the needs of the growing number of PlayStation®Network users looking for digital entertainment content, SCE along with third party developers and publishers will continue to enhance the content line-up within PlayStation®Store for the launch of PSPgo, scheduled this fall. More and more new and attractive titles will become available for download from PlayStation®Store as well as on UMD. This broad content offering across all genres includes new games, free-demos, PS one® classics for PSP, add-on items for game titles, and trailers.</p>
<p>In addition to accessing PlayStation Store directly from PSP using the built-in wireless LAN (Wi-Fi) feature or through the PLAYSTATION®3 (PS3®) computer entertainment system, users will also be able to access and download a variety of entertainment content via their PCs using Media Go*3, a new software application. Media Go will enable users to access and download entertainment content on PlayStation Store via their PCs as well to easily manage PSP content on PCs, including games, videos, photos, and music. This easy to use software application will be available on a CD-ROM bundled with PSPgo.</p>
<p>Also this fall, a new music application specific to PSP that uses the "SensMe™ channels"*4 music recommendation feature, developed by Sony, also becomes available for download on PSP. With this music application, users will be able to enjoy their favorite music stored on their PSP through a rich user interface, designed exclusively for PSP. "SensMe channels" is a mood based music recommendation system that categorizes music content into channels such as "Relax," "Dance" and "Upbeat," and recommends music playlists for users.</p>
<p>Other features are:</p>
<p>&gt; Easy Sliding Display Panel and Original Applications<br>
PSPgo offers a variety of exciting entertainment options by taking<br>
advantage of the sliding panel. When the panel is open, users will be<br>
able to enjoy various entertainment content with the familiar button<br>
control as PSP-3000, when closed, original applications for PSPgo, such<br>
as a clock and calendar is displayed on the screen. Users can also<br>
enjoy video and music when the panel is closed.</p>
<p>&gt; Game sleep function<br>
PSPgo has unique features such as game sleep function which enables<br>
users to operate XMB(TM) (XrossMediaBar) while pausing gameplay<br>
temporarily.</p>
<p>&gt; Bluetooth(R) function<br>
Bluetooth function will also allow users to connect Bluetooth<br>
standard peripherals such as head-phones and head-set *5 as well<br>
as PS3 wireless controller (DUALSHOCK(R)3 and SIXAXIS(R)) *6 to be<br>
used when watching video content on TVs via PSP at home*7.</p>
<p>&gt; Peripheral line-up<br>
One of the products within PSPgo's peripheral line-up is a new<br>
Cradle (PSP-N340) *7 that will become available in stores worldwide<br>
concurrently with the release of PSPgo. This new Cradle enables users<br>
to charge the PSPgo battery and also enjoy watching video and listening<br>
to music. Also included in the peripheral line-up are video-out port<br>
cables that enable users to enjoy games and videos on their TVs at home.</p>
</blockquote>
]]></description>
			<link><![CDATA[http://gizmodo.com/5275966/everything-you-need-to-know-about-the-psp-go]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5275966]]></guid>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[e3 2009]]></category>
			<category><![CDATA[e309]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[go]]></category>
			<category><![CDATA[playstation portable]]></category>
			<category><![CDATA[psp]]></category>
			<category><![CDATA[psp go]]></category>
			<category><![CDATA[psp go!]]></category>
			<category><![CDATA[top]]></category>
			<pubDate><![CDATA[Tue, 02 Jun 2009 14:37:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5275966&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Sony's E3 Keynote Liveblog Archive]]></title>
			<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/sonypresser.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_sonypresser.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Sony's E3 press conference is about to start, and we're here waiting to see what they'll announce. <a class="autolink" title="Click here to read more posts tagged PSP GO" href="http://gizmodo.com/tag/psp-go/">PSP Go</a>!? PS3 Slim? Who knows?! We're starting now.</p>
<p><i>Archive below:</i></p>
<p>11:00 AM ON JUN 2 2009<br>
Mark Wilson:<br>
We just cabbed it across LA, and we're at the Shrine Auditorium, ready to liveblog Sony's press conference. Wow this was bad corporate planning. Anyone waiting on a bus from Nintendo won't make it if Sony starts in time…one minute from now.</p>
<p>11:07 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So what will we see from Sony. The <a href="http://gizmodo.com/5273203/psp-go-leaked-slider-with-16gb-of-flash-storage-and-bluetooth">PSP Go!</a>? Yeah, seems like a sure thing. The <a href="http://gizmodo.com/5253523/alleged-ps3-slim-spy-shots-inspire-hope-doubt">PS3 Slim</a>? Seems likely. A <a href="http://gizmodo.com/5070985/ps3-wiimote-patent-merges-two-controllers-to-make-one-giant-bulbous-freak">Sony motion controller</a>? That's anyone's guess.</p>
<p>11:08 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Matt thinks PS3 Slim will show. I think it sort of needs to now, given that it's already leaked.</p>
<p>11:08 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony0.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:10 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Sony's three-part screen is epically wide.</p>
<p>11:11 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I'm really enjoying this blockbuster presentation. Loud rock. Big images. It makes Nintendo's modest presentation look so…quaint.</p>
<p>11:11 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony5.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:12 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Last year Sony used a boatload of LCDs, this year, they went all out projection. I want this in my house…but you know, playing movies and stuff, not just PS3/PSP game clips.</p>
<p>11:13 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The intro clip is over. Crowd is louder now. And Jack Tretton, President and CEO struts to the stage.</p>
<p>11:13 AM ON JUN 2 2009<br>
Mark Wilson:<br>
HA, and he immediately refers to the leaks, thanking everyone for still showing up. "Press leaks are no exception, we're not going to be outdone by anybody."</p>
<p>11:15 AM ON JUN 2 2009<br>
Mark Wilson:<br>
His stage presence is better than Reggie's. He reminds me of Peter Moore in his prime for Microsoft. Confident and swaggering.</p>
<p>11:15 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Peter Moore is still the man, btw.</p>
<p>11:16 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack, let's not be formal about his name, it teasing a big lineup. Including Heavy Rain, a game I'm pretty excited about, from the makers of Indigo Prophecy.</p>
<p>11:16 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony17.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:17 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now we've moved to the PS2. Jack's talking about the $99 pricepoint, its global strength. Sony sees the PS2 as existing beyond 10 years, as long as consumers are interested.</p>
<p>11:18 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now we're on to the PS3. 22 million PS3s sold last year.</p>
<p>11:19 AM ON JUN 2 2009<br>
Mark Wilson:<br>
What about PlayStation Network? 24 million registered accounts (how many of them active?).</p>
<p>11:19 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony19.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:20 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack gives a shoutout to inFamous, a much-needed highly praised Sony exclusive.</p>
<p>11:21 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Naughty Dog comes to stage to show us Uncharted 2. Let's see this thing so we can get on with the hardware!</p>
<p>11:21 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The Uncharted 2 multiplayer beta launches tonight, but they're gonna show us some of the game now.</p>
<p>11:22 AM ON JUN 2 2009<br>
Mark Wilson:<br>
We're watching a realtime playthrough. The landscape is urban, and much bigger than the old Uncharted. The graphics are colorful, but they are tough to judge on this huge of a screen. "Holy shit!" It's a helicopter. Be careful!</p>
<p>11:23 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Huge chase sequence. Lots of cheers…from people I'm assuming were planted by Sony. But the game still looks fun. That helicopter just isn't giving up!</p>
<p>11:24 AM ON JUN 2 2009<br>
Mark Wilson:<br>
More on Uncharted 2 over at <a href="http://kotaku.com/5275931/sonys-e3-expo-live-blog">Kotaku</a>, of course.</p>
<p>11:24 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony32.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:25 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So now police types are chasing our hero through a building. And who knew that a wooden desk could block high caliber bullets.</p>
<p>11:25 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The cip is over. Jack is back – where's a TM symbol when you need one?</p>
<p>11:26 AM ON JUN 2 2009<br>
Mark Wilson:<br>
"I'm excited about this game for not just one reason, but 256 reasons." He's going to show us MAG, teased last year, a huge war MMO.</p>
<p>11:28 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The graphics are not as nice as Uncharted, somewhere between PS2 and PS3, but what do you expect if they're pulling off this many players on one map?</p>
<p>11:28 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony38.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:29 AM ON JUN 2 2009<br>
Mark Wilson:<br>
A soldier is on the ground. A jet flies idly overhead. The team needs to assault a bunker in this brown and tan landscape.</p>
<p>11:30 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The most striking feature is actually the audio, or lack thereof. Despite the massive battle (of about 30 people in close proximity) you only hear a few audio tracks. I hope they beef this up a bit, but of course, too much audio would be pure cacophony.</p>
<p>11:31 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony48.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:31 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I see no lag in any of the helicopters or ground troops, though who knows how this is all networked. An airstrike is called in. I want this louder! Otherwise, not looking bad. Also, it will be playable, with 256 players, on the show floor. Moving on…</p>
<p>11:32 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack's mic went out for a moment. No bigs. He's back, talking about the PSP.</p>
<p>11:33 AM ON JUN 2 2009<br>
Mark Wilson:<br>
He's running through the small handful of excellent AAA titles on the PSP. Let's hear about the Go!, Jack!</p>
<p>11:33 AM ON JUN 2 2009<br>
Mark Wilson:<br>
HANNAH MONTANA BUNDLE WITH LILAC PSP!</p>
<p>11:35 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Kaz Hirai comes to the stage.</p>
<p>11:35 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony51.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:35 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Sony asked "how could we make the PSP better." The next step?</p>
<p>11:35 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The PSP Go!</p>
<p>11:36 AM ON JUN 2 2009<br>
Mark Wilson:<br>
It's identical to the leak, thicker than I imagined when spun in virtual 3D.</p>
<p>11:36 AM ON JUN 2 2009<br>
Mark Wilson:<br>
There is no second analog. It will not replace the 3000 or UMD.</p>
<p>11:37 AM ON JUN 2 2009<br>
Mark Wilson:<br>
"Great screen, same great operating system…plays great games." The PSP Go is more than 50% smaller and 40% lighter than original PSP.</p>
<p>11:37 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony74.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:37 AM ON JUN 2 2009<br>
Mark Wilson:<br>
16GB internal flash, Wi-Fi…</p>
<p>11:37 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Sliding keyboard, Bluetooth, M2 memory port…just as leaked.</p>
<p>11:38 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Today, "we're launching a new application to launch the PlayStation store on the PC." It's called Media Go.</p>
<p>11:38 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony80.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:38 AM ON JUN 2 2009<br>
matt:<br>
<img src="Mark%20Wilson:%20It's%20the%20new%20way%20to%20access%20the%20PS%20Store%20on%20your%20PC.%20" more="" intuitive="" am="" on="" jun="" matt:=""><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony82.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:39 AM ON JUN 2 2009<br>
Mark Wilson:<br>
A new application called Sense Me (for PSP) has 12-tone audio recognition system, plays playlist based upon moods you select. Coming this fall.</p>
<p>11:39 AM ON JUN 2 2009<br>
Mark Wilson:<br>
PSP toolkits will be reduced 80% in price for developers.</p>
<p>11:40 AM ON JUN 2 2009<br>
Mark Wilson:<br>
All PSP titles going forward will be digitally distributed in PS Store, and UMD.</p>
<p>11:40 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony87.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:40 AM ON JUN 2 2009<br>
Mark Wilson:<br>
All of the services and features are on PSP and PSP Go!</p>
<p>11:41 AM ON JUN 2 2009<br>
Mark Wilson:<br>
PSP Go! available at $249 and 249 euros October 1st in NA and Europe.</p>
<p>11:41 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony90.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:41 AM ON JUN 2 2009<br>
Mark Wilson:<br>
We get it a month earlier than Japan, who gets the hardware November 1st.</p>
<p>11:42 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Kaz is moving on to the video delivery service. It has more than 1900 and 9400 TV Shows. Starting today, it will be available natively on the PSP too.</p>
<p>11:42 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony95.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:42 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Showtime, G4, Magnolia, all these people are coming to the PS (Video) Store.</p>
<p>11:42 AM ON JUN 2 2009<br>
Mark Wilson:<br>
"But our news does not stop there…"</p>
<p>11:43 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony99.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:43 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Kazunouri Yamauchi comes to stage to promote Gran Turismo for PSP.</p>
<p>11:44 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony101.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:44 AM ON JUN 2 2009<br>
Mark Wilson:<br>
He's explaining, through the help of a translator, his game that runs at 60fps on the PSP platform and will hold 800 cars along with 35 tracks.</p>
<p>11:46 AM ON JUN 2 2009<br>
Mark Wilson:<br>
More details over at <a href="http://kotaku.com/5275931/sonys-e3-expo-live-blog">Kotaku</a></p>
<p>11:48 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So…what do you think about the PSP Go!? I understand (and respect) Sony's need for a unified platform, but screw the PSP, I want a second analog so I can play FPSs.</p>
<p>11:49 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The lights dim for a Gran Turismo video…that includes lots of pretty footage of the Go! UGH, why can't this have one more analog?? I actually like the Mylo-esque design. Why Sony? Why?</p>
<p>11:50 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Kaz returns to the stage, reminding us that Gran Turismo titles have sold over 50 million units worldwide.</p>
<p>11:50 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And now, Metal Gear Solid Peace Walker.</p>
<p>11:50 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony107.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:51 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So…this is a different game than we saw at Microsoft the other day. But here's Hideo Kojima, maker of MGS, again!</p>
<p>11:51 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Note: MGS Peace Walker is a PSP title, not PS3.</p>
<p>11:52 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony113.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:53 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I admit it, there is nothing more confusing to me in this whole world than the Metal Gear canon. Kojima is reminding us that it fits in with the MGS timeline, somehow, in a very legitimate way.</p>
<p>11:54 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now we're watching a Peace Walker trailer. There's a lot of vintage-looking video paired with a mysterious, gravely voice over.</p>
<p>11:55 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now some gamepla footage. It looks…like an MGS title on the PSP. The chroma's been cranked a bit, but otherwise, still lotsa jaggies.</p>
<p>11:56 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And incidentally, there are like 4 Snakes onscreen at once in multiplayer</p>
<p>11:57 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony119.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:57 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Haha, and as a kicker, Snake crawls behind a guard, whips out a box and hides. Then, ANOTHER snake crawls behind the guard, hides under the same box. Now Kaz returns.</p>
<p>11:57 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony130.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>11:57 AM ON JUN 2 2009<br>
Mark Wilson:<br>
We're almost an hour in to the presser. Is there room left for more announcements?</p>
<p>11:58 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Nope, Kaz ends the press conference. That's it! Wait…now Jack returned to stage. It may have been a fake-out. Yes, it seems Jack is continuing the press conference. Damn that Kaz and his authoritative presence.</p>
<p>11:59 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Resident Evil is coming to the PSP, Jack explains, along with a bunch of other titles…including HANNAH MONTANA! Big cheers for her. Jack responded, "Yeah, I knew I'd get you with that one."</p>
<p>12:00 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony131.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:01 PM ON JUN 2 2009<br>
Mark Wilson:<br>
We're watching a PSP promo video, btw. It's alright I guess.</p>
<p>12:02 PM ON JUN 2 2009<br>
Mark Wilson:<br>
This is great. The sausage-dominated crowd keeps cheering for the pink/girly games.</p>
<p>12:03 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Ooh, white PSP Go!</p>
<p>12:03 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony137.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:04 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack is back, again. He's explaining why PSN is great.</p>
<p>12:05 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Oh right, PlayStation Home. Now they're talking about PlayStation Home. I'd literally forgotten that Sony might bring it up.</p>
<p>12:06 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Could Sony announced anything re:Home right now that would pique your interest?</p>
<p>12:07 PM ON JUN 2 2009<br>
Mark Wilson:<br>
We're watching a Home promo video in which conservative people in suits walk through doors and magically transition into funky digital avatars. My personal favorite? A confident female CEO-type becoming Chun Li.</p>
<p>12:08 PM ON JUN 2 2009<br>
Mark Wilson:<br>
If "meh" manifested as an applause, I just heard it.</p>
<p>12:08 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony144.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:10 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Now onto a PS3 promo video. These videos become so monotonous, presented in the exact same style. No one can be paying attention at this point. Scratch that, someone is recording video in front of us.</p>
<p>12:10 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony158.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:11 PM ON JUN 2 2009<br>
Mark Wilson:<br>
I keep expecting the video to be over, then it's not.</p>
<p>12:12 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Seriously, it's as if the audio designer purposefully planted musical phrases to mislead the audience while Sony showed us every game that ever has been or will be on the PS3 platform.</p>
<p>12:13 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Maybe <a href="http://kotaku.com/5275931/sonys-e3-expo-live-blog">Kotaku</a> has some insight as to the nature of Sony's video editing.</p>
<p>12:14 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Alright, the full feature PS3 film has ended and Jack is Back talking about Rockstar, makers of Grand Theft Auto.</p>
<p>12:14 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Agent, made by Rockstar North, is an exclusive coming to PS3.</p>
<p>12:15 PM ON JUN 2 2009<br>
Mark Wilson:<br>
It's a 70s-themed…logo, apparently. We aren't hearing anything more about Agent right now. Instead, Ubisoft is going to show us Assassin's Creed 2.</p>
<p>12:16 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Ubisoft is so French. I mean, so Freedom.</p>
<p>12:16 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Wow, the game looks good though. The crowd, fuller than before, is full of people wearing unique, individual garments.</p>
<p>12:18 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony160.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:18 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Ooh, da Vinci's flying machine makes an appearance, flying around Venice fluidly. The game looks very pretty, implementing motion blur touched up with just the gentlest brush of bloom lighting.</p>
<p>12:18 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony171.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:20 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Now we're seeing some battles. You know what this reminds me of? Heavenly Sword. Something about the new movement qualities of the game that I don't think were deployed in the first version.</p>
<p>12:20 PM ON JUN 2 2009<br>
Mark Wilson:<br>
And that's that for Assassin's Creed 2.</p>
<p>12:21 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Look for the PS3 and PSP versions of Assassin's this holiday season.</p>
<p>12:23 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Now for a Square Enix video. I was going to be sarcastic, but the techie art direction is actually pretty hot.</p>
<p>12:23 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony176.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:24 PM ON JUN 2 2009<br>
Mark Wilson:<br>
We're watching footage from Final Fantasy XIII Versus, btw.</p>
<p>12:25 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Final Fantasy XIII. That's 14! We're about to see it.</p>
<p>12:26 PM ON JUN 2 2009<br>
Mark Wilson:<br>
It's PlayStation exclusive in 2010.</p>
<p>12:27 PM ON JUN 2 2009<br>
Mark Wilson:<br>
What can I say? It looks like a new Final Fantasy game. And the crowd goes wild.</p>
<p>12:27 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony199.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:27 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack: "So there's one that didn't leak out, huh?"</p>
<p>12:27 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack is teasing motion control gaming.</p>
<p>12:28 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony195.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:28 PM ON JUN 2 2009<br>
Mark Wilson:<br>
"We're working to create an experience that is much closer to real life than anything you have ever seen."</p>
<p>12:28 PM ON JUN 2 2009<br>
Mark Wilson:<br>
He invited the creative forces behind the "PlayStation Motion Controller" to the stage.</p>
<p>12:29 PM ON JUN 2 2009<br>
Mark Wilson:<br>
"It far surpasses anything on the market now."</p>
<p>12:29 PM ON JUN 2 2009<br>
Mark Wilson:<br>
They are holding an engineering prototype that has a bright purple flowing sphere, trackable by the PS Eye.</p>
<p>12:30 PM ON JUN 2 2009<br>
Mark Wilson:<br>
And they're going to show us 100% live tech demos, no precut videos.</p>
<p>12:30 PM ON JUN 2 2009<br>
Mark Wilson:<br>
We're watching a virtual Motion Controller tracked onscreen. The controller is moving VERY fluidly on the screen. It's perfect. Like 60fps.</p>
<p>12:31 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Wow, now it's a tennis racket onscreen.</p>
<p>12:31 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony218.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:31 PM ON JUN 2 2009<br>
Mark Wilson:<br>
And now a bat. And now a club. And now a stop sign…that hit a tennis ball. This is a great demo.</p>
<p>12:31 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony221.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:32 PM ON JUN 2 2009<br>
Mark Wilson:<br>
And now a mace. This is like perfect 1:1. And the virtual objects are very tight. I'm impressed. Very impressed.</p>
<p>12:32 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony224.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:32 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Then they switched the perspective of the virtual object to an FPS. AWESOME.</p>
<p>12:34 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony233.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:34 PM ON JUN 2 2009<br>
Mark Wilson:<br>
And the device has a trigger, just for FPSs.<br>
12:34 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony237.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:34 PM ON JUN 2 2009<br>
Mark Wilson:<br>
They're showing a ton of virtual objects. This is a tech demo, but it's robust.</p>
<p>12:34 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony243.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:34 PM ON JUN 2 2009<br>
Mark Wilson:<br>
But what about drawing? Hell, what about writing? The device is tracked with "sub millimeter accuracy."</p>
<p>12:35 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony246.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:35 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony247.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:35 PM ON JUN 2 2009<br>
Mark Wilson:<br>
This is the best motion control demo I've ever seen. It works perfectly. I'm just not spotting flaws.</p>
<p>12:36 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony255.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:36 PM ON JUN 2 2009<br>
Mark Wilson:<br>
I want to play with this right now. Now they're showing an RTS tank game. Then, they cut to an FPS perspective putting the viewer into a tank. So cool.</p>
<p>12:37 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony256.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:37 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony261.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:38 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony267.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:39 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Now for something more complex. What about a full model holding a sword and shield? The swipes and thrusts as it cuts up a skeleton. This character is ever so less fluid than the other demos, but still excellent. Oh, and now ninja stars are being thrown. And now archery! This archery demo pwns what Nintendo showed off earlier. From the first person focus shift to the camera, to the smooth animation, it's the best arrow simulation I've ever seen. Once again, "perfect" comes to mind.</p>
<p>12:39 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony281.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:39 PM ON JUN 2 2009<br>
Mark Wilson:<br>
"We're looking forward to sharing more about the motion controller with you in the near future."</p>
<p>12:40 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Spring 2010 release on motion controller.</p>
<p>12:41 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony284.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:42 PM ON JUN 2 2009<br>
Mark Wilson:<br>
While Jack talks about LittleBigPlanet, I'm going to fanboy out a bit more about the motion controller. Maybe it's not the 1:1 tracking technology, maybe it's just the HD and physics capabilities of the PS3. But it looked at least a generation better than Wii MotionPlus. Then again, not coming until Spring 2010, it probably should be.</p>
<p>12:43 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Matt on PS3 motion controls: "It's Wii to the max." That's gonna end up on a Sony poster somewhere, but I can't disagree with him.</p>
<p>12:43 PM ON JUN 2 2009<br>
Mark Wilson:<br>
BTW, more on ModNation Racers, which I'm not covering at the moment, at <a href="http://kotaku.com/5275931/sonys-e3-expo-live-blog">Kotaku</a>.</p>
<p>12:46 PM ON JUN 2 2009<br>
Mark Wilson:<br>
They're still talking about this ModNation Racers game.</p>
<p>12:46 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony289.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:49 PM ON JUN 2 2009<br>
Mark Wilson:<br>
STILL watching the damn ModNation Racers.</p>
<p>12:50 PM ON JUN 2 2009<br>
Mark Wilson:<br>
ModNation has gotten more face time than any other thing Sony's presented today.</p>
<p>12:51 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack is now about to offer us a "sneak peek" at a new title, from the maker of Shadow of the Colossus.</p>
<p>12:52 PM ON JUN 2 2009<br>
Mark Wilson:<br>
It's called The Last Guardian.</p>
<p>12:53 PM ON JUN 2 2009<br>
Mark Wilson:<br>
A little boy is running from something. And now we see it, a huge feathered cat. It grabs the boy from a ledge, saving him from death. Maybe this cat isn't so bad!</p>
<p>12:53 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony300.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:54 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Interesting art design: The boy is a textureless cartoon, while the world around him is more realistic.</p>
<p>12:54 PM ON JUN 2 2009<br>
Mark Wilson:<br>
The relationship between the boy and this beast is remarkably touching, even in a short clip. The crowd doesn't clap all at once. They need a moment.</p>
<p>12:57 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony308.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>12:57 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Now for some Gran Turismo promo video action. There is either a lot of prerendering going on, or the game is photorealistic at 60fps.</p>
<p>12:59 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Next up? A live demo of God of War III.</p>
<p>1:00 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony314.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>1:00 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Kratos is running around, doing his thing in a nice looking but not so surprisingly detailed environment.</p>
<p>1:01 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Uh oh…a Titan has crawled out of lava. This can't be good.</p>
<p>1:04 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony323.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>1:05 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Anyway, GoW III is OK. It'll be fun. I'm sure fans will like it. But it's pretty similar to the scale of GoW II. It doesn't feel like much more than a graphical boost.</p>
<p>1:06 PM ON JUN 2 2009<br>
Mark Wilson:<br>
March 2010 on God of War III.</p>
<p>1:06 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack is back on stage, wrapping things up.</p>
<p>1:07 PM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony326.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>1:07 PM ON JUN 2 2009<br>
Mark Wilson:<br>
Jack: "I promise we will not become complacent no matter what we have accomplished." And with that, the event is over. Later guys.</p>]]></description>
			<link><![CDATA[http://gizmodo.com/5275929/sonys-e3-keynote-liveblog-archive]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5275929]]></guid>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 14:03:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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		<item>
			<title><![CDATA[Nintendo's E3 Keynote Liveblog Archive]]></title>
			<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/e3nin0.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin0.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Nintendo's E3 press conference hasn't even started, and they've already slammed Sony. Impressive! The conference kicks off at 9AM PT&mdash;noon ET&mdash;but our liveblog is getting fired up now. Besides the <a href="http://gizmodo.com/5271187/nintendo-points-the-way-to-e3-with-trademarks-wii-fit-plus-and-art-academy">New Wii Fit</a> <a href="http://gizmodo.com/5199399/wii-motionplus-given-july-10-release-date-by-obscure-amsterdam-retailer">Motion Music Plus</a> New Play Super 64, what do you want to see?</p>
<p><i>Archive below:</i></p>
<p>7:47 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Testing testing. We're live t the Nokia theater with about an hour to kill before the Nintendo press conference.</p>
<p>7:50 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The smell: cold steel and coffee.</p>
<p>7:56 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So, the Nokia Theater is nice, but it's no Kodak Theater – the location of their e3 press conference last year. Feeling the sting of weak yen, Nintendo?</p>
<p>8:01 AM ON JUN 2 2009<br>
Mark Wilson:<br>
We were up late at a Microsoft party last night. Lots of free booze and Beatles Rock Band. Matt Buchanan threw back more than his fair share of water before not taking the stage and not humiliating himself.</p>
<p>8:06 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Bowie is playing, Young American.</p>
<p>8:06 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin0.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin0.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:16 AM ON JUN 2 2009<br>
matt:<br>
MGMT is playing. I feel so cool now.</p>
<p>8:17 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin1.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:22 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin3.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin3.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:23 AM ON JUN 2 2009<br>
matt:<br>
Guesses? Anyone? Drop your answers <a href="http://gizmodo.com/5275641/nintendos-e3-keynote-live-right-now">over on our liveblog post</a>.</p>
<p>8:34 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin10.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin10.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:34 AM ON JUN 2 2009<br>
Mark Wilson:<br>
30 minutes until showtime. I've been playing Nintendo trivia on their big screen. Remember back when Coke sponsored that find the bottles pre-show stuff at movie theaters? I was SO good at spotting those inconspicuous red bottles on a white backdrop. So good.</p>
<p>8:38 AM ON JUN 2 2009<br>
matt:<br>
That was my brief experiment shooting behind my head with <a href="http://gizmodo.com/5160540/canon-5d-mark-ii-vs-nikon-d700-review-shoot+out">5D</a> Mark II's Live View. The 5D made our <a href="http://gizmodo.com/5273957/microsoft-e3-keynote-archive">Microsoft liveblog yesterday</a> magically easy to shoot–I can't wait 'til that kind of low-light power reaches entry-level cameras.</p>
<p>8:40 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So what will we see from Nintendo? <a href="http://gizmodo.com/5271187/nintendo-points-the-way-to-e3-with-trademarks-wii-fit-plus-and-art-academy">Wii Fit Plus</a> seems like an absolute sure thing, along with a possible showing from Art Academy (a recent trademark Nintendo filed). Other than that? I'm guessing we'll see some pretty big pimping of Wii MotionPlus. Nintendo announced the peripheral at least year's E3, and now they need to sell the thing for $20 a pop.</p>
<p>8:41 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin11.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin11.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:45 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The answer to the question below? Mario. What did you win? Nothing. But the other big announcement we may see today is a <a href="http://kotaku.com/5273326/report-new-mario-game-online-wii-fit-plus-for-2009">new Mario title</a>.</p>
<p>8:47 AM ON JUN 2 2009<br>
Mark Wilson:<br>
OMG, WIIMOTE SPOTTED ON STAGE!! WHAT COULD THIS MEAN????????</p>
<p>8:47 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin13.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin13.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:49 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Oh, and in case you like to watch two or more liveblogs at once (what, you don't trust us?), check out the <a href="http://kotaku.com/5275638/nintendos-e3-expo-live-blog?skyline=true&s=x">Kotaku</a> liveblog. They're good people.</p>
<p>8:49 AM ON JUN 2 2009<br>
matt:<br>
It kinda makes me sad that the best-selling DS game ever is Nintendogs.</p>
<p>8:55 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I will say, Nintendo's (LCD?) light strips are not so horrible looking. I mean, I wouldn't want to decorate my house with them or anything. But for a techie press conference? Martha Stewart would approve.</p>
<p>8:57 AM ON JUN 2 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin15.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin15.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>8:58 AM ON JUN 2 2009<br>
Mark Wilson:<br>
5 minutes to takeoff. This must be what it feels like to await a space shuttle launch. Lotsa dudes. Weird smells. General discomfort. Top 40 pop music playing in the background. I don't know where I'm going with this.</p>
<p>8:59 AM ON JUN 2 2009<br>
Mark Wilson:<br>
ARE YOU READY TO RUUUUMMMMBBBBLLLLEEEEEEE? Great. But be careful, Immersion might sue your ass.</p>
<p>9:02 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now Nintendo is busting out the U2. What would Bono do if he were here? Get shown up my John Mayer if John Maysr were here, that's what.</p>
<p>9:03 AM ON JUN 2 2009<br>
matt<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3nin/e3nin17.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin17.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>9:03 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Nintendo has just put up their logo on every screen they've got on the stage. That's…SIX NINTENDO LOGOS. Booya. Show is starting.</p>
<p>9:04 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Nintendo messages: "Everyone's Game" "Connection" "Every Culture" "Every Contact" "Every Generation"</p>
<p>9:04 AM ON JUN 2 2009<br>
Mark Wilson:<br>
In other words, she has no motive to tell you the truth.</p>
<p>9:05 AM ON JUN 2 2009<br>
Mark Wilson:<br>
She's talking sales, citing NPD and explaining why video games are the top dog. She's using words like "consumers" and "industry."</p>
<p>9:06 AM ON JUN 2 2009<br>
Mark Wilson:<br>
"Maybe you've noticed a woman on the plane playing a DS system."</p>
<p>9:06 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Nintendo's goal? "Create, surprise."</p>
<p>9:07AM ON JUN 2 2009<br>
Mark Wilson:<br>
She's promising more innovation in game control, and innovation where "we thought there might not be any left."</p>
<p>9:07 AM ON JUN 2 2009<br>
Mark Wilson:<br>
She's teasing an icon in games now, probably Mario</p>
<p>9:08 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Yes, it was Mario. Montage of Mario.</p>
<p>9:08 AM ON JUN 2 2009<br>
Mark Wilson:<br>
They never figured out how to move Mario into the 4th dimension. That's Nintendo's surprise. Miyamoto has invented a new way to play Mario. New <a class="autolink" title="Click here to read more posts tagged SUPER MARIO" href="http://gizmodo.com/tag/super-mario/">Super Mario</a> Bros for Wii.</p>
<p>9:08 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin22.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:09 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Bill Trinen comes onstage. Senior Manager of Product Marketing.</p>
<p>9:09 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Ohh…and he's promising more PLAYERS. Four people at once!</p>
<p>9:10 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Wow, this is neat. It's like New Super Mario Bros, with Mario, Luigi and two Toads.</p>
<p>9:10 AM ON JUN 2 2009<br>
Mark Wilson:<br>
All the Wiimotes are being held like an NES controller, btw. There's some waggling involved.</p>
<p>9:10 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin23.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:11 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Oooohh, helicopter hat! Oh, it's called a propeller suit. Work on that name, Nintendo.</p>
<p>9:11 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The propeller suit makes sense because it launches players vertically, which allows players to stay on the same screen while flying. Remember raccoon Mario? He wouldn't work for this.</p>
<p>9:12 AM ON JUN 2 2009<br>
Mark Wilson:<br>
All four players need to hop on the flagpole within three seconds. The game is competitive, with players trying to score the most points.</p>
<p>9:13 AM ON JUN 2 2009<br>
Mark Wilson:<br>
New Super Mario Bros Wii is on the show floor, will launch Holiday 2009.</p>
<p>9:13 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin32.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:13 AM ON JUN 2 2009<br>
Mark Wilson:<br>
"While Mario may be a big draw, he wasn't big enough to pull all consumers…" Nope, for that, Nintendo had to appeal to fat people.</p>
<p>9:14 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Cammie is talking about changing <a class="autolink" title="Click here to read more posts tagged WII FIT" href="http://gizmodo.com/tag/wii-fit/">Wii Fit</a>. The result? <a class="autolink" title="Click here to read more posts tagged WII FIT PLUS" href="http://gizmodo.com/tag/wii-fit-plus/">Wii Fit Plus</a>.</p>
<p>9:15 AM ON JUN 2 2009<br>
Mark Wilson:<br>
It seeks out a specific workout routine that's "just right for you." Six new strength and yoga routines. Gaps between exercises can be removed.</p>
<p>9:16 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin37.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:16 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The screens she's showing look just like Wii Fit</p>
<p>9:17 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Oh, though they just showed a level in which you can hop over hurdles while dodging giant bullets, just like Mario. They showed that clip for roughly 5 seconds, sadly. Now they're cutting to a montage of Wii stuff.</p>
<p>9:18 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Reggie Fils-Aime comes onstage. Nice cheers for Reggie.</p>
<p>9:18 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin40.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:18 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The vernacular of Nintendo is just so business minded. "Virally," "mainstream culture." It just feels so cold and calculated. Where is Miyamoto's smiling face?</p>
<p>9:19 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Reggie is giving us a look at Wii game control options. Today, he wants to fully explain the "next advance" in game control. He's talking about Wii MotionPlus.</p>
<p>9:19 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin43.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:20 AM ON JUN 2 2009<br>
Mark Wilson:<br>
He's showing a side by side of the Wiimote and the Wiimote with the MotionPlus dongle. He's explaining how different this little dongle feels.</p>
<p>9:20 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin44.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:21 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Reggie cued a demo reel of Wii MotionPlus. And…we see a closeup of someone playing ping pong in slow mo over a 3D matrix. So futuristic!</p>
<p>9:21 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Holy crap, now a samurai! Samurais like Wii MotionPlus!</p>
<p>9:21 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now a guy pulled a bow and arrow? Wii MotionPlus might be dangerous!</p>
<p>9:22 AM ON JUN 2 2009<br>
Mark Wilson:<br>
OK, now just a golfer and some basketball. My kids can play with Wii MotionPlus after all.</p>
<p>9:23 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The video is over. "That's how it works on video," Reggie explains. But now they're gonna demo it in real time.</p>
<p>9:24 AM ON JUN 2 2009<br>
Mark Wilson:<br>
They're pushing "precision and depth" pretty hard. They want the mainstream to understand that Wii MotionPlus is BETTER than the Wiimote alone. So Nintendo is going to show up Wii Sports Resort, like they did last year, but focusing on precision controls.</p>
<p>9:24 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The Wiimote (with MotionPlus) represents a skydiver. The Wiimote is being rotated. The skydiver is being rotated. It works!</p>
<p>9:25 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin50.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:25 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now the skydivers pull their chutes. There are no tragic accidents. The world is safe again. Phew.</p>
<p>9:26 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Read more on these games over at <a href="http://kotaku.com/5275638/nintendos-e3-expo-live-blog?skyline=true&s=x">Kotaku</a>, too.</p>
<p>9:26 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin51.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:27 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now we're in an archery range. It's archery rangey.</p>
<p>9:27 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin52.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:27 AM ON JUN 2 2009<br>
Mark Wilson:<br>
It's tough to tell how much accuracy come into play here, since not many of us are archery experts. Nintendo just missed the target onstage. Ha. OK, archery demo over.</p>
<p>9:29 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now it's time for some 1 on 1. Bill Trinen and Reggie share some awkwardly staged banter.</p>
<p>9:30 AM ON JUN 2 2009<br>
Mark Wilson:<br>
They're having a 3-point contest. It really looks like they're shooting baskets with the Wiimote, but it's a one-handed experience. So the guiding hand isn't part of the Wii Motion.</p>
<p>9:30 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I bet this will drive the kids crazy though.</p>
<p>9:30 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin57.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:32 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The pace of this press conference is just so much slower than Microsoft's two-hour announcement extravaganza.</p>
<p>9:32 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Red Steel 2 will only be playable on Wii MotionPlus. That will be a trend across a lot of the Wii, if MotionPlus can reach a decent install base.</p>
<p>9:33 AM ON JUN 2 2009<br>
Mark Wilson:<br>
(Note: that point on the install base was my point, not Reggie's)</p>
<p>9:34 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now we're looking at Square's contribution to the Wii, the upcoming Final Fantasy Crystal Bearers. That was a brief clip.</p>
<p>9:34 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I'm sorry, I don't get paid enough to cover Square Enix. Read more at <a href="http://kotaku.com/5275638/nintendos-e3-expo-live-blog?skyline=true&s=x">Kotaku</a>.</p>
<p>9:35 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin59.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:38 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Nintendo just called the DS line "the most lucrative" of Nintendo's offerings. Great!</p>
<p>9:40 AM ON JUN 2 2009<br>
Mark Wilson:<br>
James Patterson Women's Muder Club Games of Passion promises to bring pretty much everything in the game's title to the DS. We're watching a clip about it now. It looks like a series of minigames like Bejeweled mixed with snapshots of bad guys.</p>
<p>9:41 AM ON JUN 2 2009<br>
Mark Wilson:<br>
New clip: COP The Recruit. It looks like Grand Theft Auto, but you're a good guy.</p>
<p>9:41 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin64.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:43 AM ON JUN 2 2009<br>
Mark Wilson:<br>
New clip: Style Savvy is intended for female "preteens and 20 somethings." Models try on clothes and walk a runway. Suck on this Natal! Can you fit in these designer jeans?</p>
<p>9:44 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin71.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:44 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Now Cammie is talking about the <a class="autolink" title="Click here to read more posts tagged NINTENDO DSI" href="http://gizmodo.com/tag/nintendo-dsi/">Nintendo DSi</a>, how it's great, for everyone, yada yada. She plays a clip of people on the street, mostly women, talking about how great the platform is. This is just grueling.</p>
<p>9:45 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Total Nintendo DSi sales have surpassed 1 million units in the US since launch. Just so you know.</p>
<p>9:46 AM ON JUN 2 2009<br>
Mark Wilson:<br>
FlipNotes Studio, a neat sketching animation program, is coming to the platform this summer. It looked pretty neat, but they're already on to something else.</p>
<p>9:47 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin72.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:48 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Nintendo is skimming through various DSi titles quickly now. The audience is asleep. Literally, I see two people in the audience who might be asleep.</p>
<p>9:49 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Beginning this summer, you will be able to take photos on the DSi and upload them to Facebook.</p>
<p>9:49 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin74.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:49 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Whoa, that announcement was out of nowhere. And now we're gone from Facebook. We didn't get any real look at the UI.</p>
<p>9:50 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin77.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:51 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Satoru Iwata comes to the stage! The crowd awakens!</p>
<p>9:52 AM ON JUN 2 2009<br>
Mark Wilson:<br>
BTW, I can almost promise that Sony's press conference won't be this boring. At least I'll have some great zingers about the lack of dual analogs on the PSP Go!</p>
<p>9:52 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin81.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:52 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Iwata is explaining how Nintendo divides gamers into three groups: those who game, those who don't and those who might.</p>
<p>9:54 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Between Japan, Europe and America there are 149 potential gamers. That's like 149 million potential DS sales which would equate to enough money for Nintendo to buy the entire world and "win." (Iwata didn't explain the winning strategy with as much depth as I did. But my extrapolation is usually pretty accurate.)</p>
<p>9:55 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin83.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:55 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Oops, 149 <i>million</i> players.</p>
<p>9:56 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Iwata explains to us that veteran players and newcomer players are different, but we were all newcomers at some time in our life. We've heard Nintendo say this before. It's actually a very wise outlook on gaming, imho.</p>
<p>9:56 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Oh, and read more on Iwata's global conquest over at <a href="http://kotaku.com/5275638/nintendos-e3-expo-live-blog?skyline=true&s=x">Kotaku</a>.</p>
<p>9:58 AM ON JUN 2 2009<br>
Mark Wilson:<br>
So what's next for Nintendo and the mainstream? Iwata is showing us an "entirely different way" of looking at games. Wake up, people. We're cooking again.</p>
<p>9:58 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Wii Vitality Sensor</p>
<p>9:58 AM ON JUN 2 2009<br>
Mark Wilson:<br>
It tracks your pulse.</p>
<p>9:59 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The retirement homes are gonna love this, until the first Wii Vitality Sensor goes flatline.</p>
<p>9:59 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin85.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>9:59 AM ON JUN 2 2009<br>
Mark Wilson:<br>
The intent of the WVS is that you can see the "inner world" of your body, to "achieve greater relaxation." NOTE: IT WON'T CURE CANCER!</p>
<p>10:00 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Wo while most games are meant to stimulate you, the Wii Vitality Sensor could be part of a game that helps you fall asleep.</p>
<p>10:00 AM ON JUN 2 2009<br>
Mark Wilson:<br>
I could win that sleeping game right now, without any fancy peripheral.</p>
<p>10:01 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And Iwata leaves the stage. Cammie is back and she promises us "stimulation." But I think she's just recapping what we've already seen, stuff like the new Mario title.</p>
<p>10:01 AM ON JUN 2 2009<br>
Mark Wilson:<br>
"But, if you think that's all the Mario news you can handle, you might want to think again."</p>
<p>10:01 AM ON JUN 2 2009<br>
Mark Wilson:<br>
A second full 3D mario title is coming!</p>
<p>10:01 AM ON JUN 2 2009<br>
Mark Wilson:<br>
It looks like Super Mario Galazy 2. WITH YOSHI!!!</p>
<p>10:02 AM ON JUN 2 2009<br>
Mark Wilson:<br>
OK, Yoshi has saved this press conference. We're talking dinosaurs. You can ride. In space.</p>
<p>10:02 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Otherwise, it's just like Galaxy. The worlds and graphics could be an expansion pack they are so similar. Ooh, but now Mario sprouts flowers on some planets.</p>
<p>10:03 AM ON JUN 2 2009<br>
Mark Wilson:<br>
OK, we haven't seen much more Yoshi since those first shots. I'm hoping for like, one of those levels like in Super Mario World where you can get Yoshi again and again.</p>
<p>10:03 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And yes, it's Super Mario Galaxy 2.</p>
<p>10:04 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin90.jpg" class="left image500" width="500"><br clear="all"></p>
<p>10:04 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Reggie takes the stage to bring it all home. He admits "I read the blogs, too…I know there are still people out there listening who are like, ok, great, but I want more."</p>
<p>10:04 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And he points out that, usually, it's the third parties who are dropping the ball for hardcore gamers.</p>
<p>10:05 AM ON JUN 2 2009<br>
Mark Wilson:<br>
He's showing a clip of The Conduit, which is a sci fi FPS. Ugh, I hate SD graphics mixed with Hollywood soundtracks. Just play MIDI.</p>
<p>10:07 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Reggie moves on to Capcom's Resident Evil The Darkside Chronicles. There's a lot of CGI in this clip, but the moments of gameplay are basically like RE4. Actually, it looks fantastic for a Wii title. Very sharp.</p>
<p>10:08 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And last, he's showing us Dead Space Extraction, the Dead Space rails shooter. I'm sure <a href="http://kotaku.com/5275638/nintendos-e3-expo-live-blog?skyline=true&s=x">Kotaku</a> is riffing on the game pretty hard. I'll play this.</p>
<p>10:09 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And with the third party games shown off, Reggie asks, "what about Nintendo itself? Could a new, edgier game be coming also from us?" "Absolutely."</p>
<p>10:09 AM ON JUN 2 2009<br>
Mark Wilson:<br>
What is it? We're watching a clip of an ocean, it goes to clouds. And….mountains…Team Ninja and Nintendo!</p>
<p>10:10 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And it's in space. METROID.</p>
<p>10:10 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Lots of prerender, but it's a third person title. Fast action. Giant monsters. Grappling. Loud soundtrack.</p>
<p>10:11 AM ON JUN 2 2009<br>
Mark Wilson:<br>
Metroid Other M.</p>
<p>10:11 AM ON JUN 2 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3nin106.jpg" class="left image500" width="500"><br clear="all"></p>
<p>10:12 AM ON JUN 2 2009<br>
Mark Wilson:<br>
And with that, Reggie wraps it up. We'll be back in under an hour to blog Sony. See you then!</p>]]></description>
			<link><![CDATA[http://gizmodo.com/5275641/nintendos-e3-keynote-liveblog-archive]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5275641]]></guid>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 11:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[The Xbox Needs Apps]]></title>
			<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/Xbox_Netflix_2009.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Xbox_Netflix_2009.jpg" class="left image500" width="500" style="display:block;float:none;"></a>The original Xbox launched in November 2001, with the <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> following just four years later, the shortest console cycle ever. The four-year anniversary of the 360 is five months away, but yesterday Microsoft proclaimed that "the future of home entertainment has a new name: Xbox 360." Huh.</p>
<p>It became <a href="http://gizmodo.com/5274833/god-bless-xbox-microsofts-e3-news-roundup">remarkably clear today</a> that Microsoft sees more than months left in the Xbox 360&mdash;more like years. Microsoft's big ballyhoo, its motion control Project Natal, won't even arrive until 2010. And likely deep into 2010&mdash;think next summer. The Zune Video Marketplace will deliver 1080p instant streams; you'll be able to download full retail games come August, cutting out the Gamestop middleman; Netflix integration is even deeper; and Facebook and Twitter are now wrapped in. Why would Microsoft do all this for a console progressing into obsolescence in the next year or two? It's not simply pumping out new games or features&mdash;they're growing and entrenching the current platform.</p>
<p>Sure, there's a incentive to extend this console cycle simply because of the high costs of development&mdash;the time and money that goes into producing a major game for the Xbox and PS3 <a href="http://kotaku.com/234504/gears-of-war-a-mere-10-million-to-make">easily approaches</a> that of a (small) Hollywood film because of their enormous complexity. There's still returns to be made on this generation. So perhaps Sony wasn't so foolish for declaring that the PS3 is a ten-year console. The Wii is markedly cheaper, simpler and less powerful, so part of me suspects you will see a new console from Nintendo more quickly than from Microsoft and Sony.</p>
<p>But it's more than that, especially when you consider <em>how</em> Microsoft and Sony are extending the life of their machines&mdash;they're turning them into platforms beyond gaming consoles. Xbox Live's Marc Whitten remarked at the Xbox party tonight that a big part of the reason behind the New Xbox Experience was to build the framework for these features. It's interesting to think about the NXE as not simply the UI overhaul and stuff <a href="http://gizmodo.com/5070189/new-xbox-experience-nxe-review-its-pure-improvement">we reviewed a few months ago</a>&mdash;it's <em>everything after that</em>. We are squarely in Xbox 360 2.0.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/Xbox_Twitter_2009.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Xbox_Twitter_2009.jpg" class="left image500" width="500" style="display:block;float:none;"></a></p>
<p>Think of it another way: If we were talking about all of these new features on a computer or mobile&mdash;Netflix streaming, Last.fm, Zune Marketplace, Remote Play&mdash;what we would call them instead of features? Apps. That's what makes this generation more platform than console&mdash;they have apps that tap into and expand their power in new and different ways, just like apps do on any other kind of platform.</p>
<p>But so far, we've only seen first-party apps. Or at best, closely partnered third-party apps. It's effectively a closed system. Which reminds of us of another formerly closed system. The iPhone. It did some neat things before iPhone 2.0. But it was painfully limited. The iPhone wasn't truly powerful until it got apps. Until it allowed basically anybody to develop apps for it, not just the chosen few (well, Google). That's exactly what the Xbox 360 and PS3 need to live even longer. And not just longer lives, but better, richer lives. Cheap SDKs for anybody to develop apps. Just think of how long ago Twitter would've come to Xbox.</p>
<p>It's already halfway there&mdash;you stream videos, download software, apply updates, listen to music, social network&mdash;and only going even further in that direction with the stuff we're seeing it at E3, that the old, artificial distinction between these consoles and "real computers," which was already laughable, is completely obsolete. So that objection, that consoles aren't supposed to be like computers, they're supposed to be self-contained is completely meaningless. It's time to open the Xbox 360 and PS3 to apps, so we can see what they can really do.</p>]]></description>
			<link><![CDATA[http://gizmodo.com/5275233/the-xbox-needs-apps]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5275233]]></guid>
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			<pubDate><![CDATA[Tue, 02 Jun 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Our Favorite Kotaku Posts of the Day]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_mgs_rising_format.jpg" class="left image500" width="500" style="display:block;">Day -1 of E3 just ended, and along with the <a href="http://gizmodo.com/5274833/god-bless-xbox-microsofts-e3-news-roundup">massive amount of Microsoft Xbox hardware announcements</a>, there's been lots of software as well. Here are our favorites.</p>
<p>&bull; <a href="http://kotaku.com/5273719/crysis-2-is-announced-multi+platform">Crytek announces next-generation benchmarking software</a><br>
&bull; <a href="http://kotaku.com/5274898/kojima-taking-on-castlevania-with-lords-of-shadow">Kojima! of Metal Gear Solid fame is taking over a Castlevania game.</a><br>
&bull; <a href="http://kotaku.com/5274839/alan-wake-creeps-me-out">Alan Wake</a>, the Xbox survival/horror/third-person game looks good</p>
<p>&bull; <a href="http://kotaku.com/5274844/metal-gear-solid-rising-destined-for-xbox-360-ps3-pc">Metal Gear Solid Rising may be a timed exclusive</a><br>
&bull; <a href="http://kotaku.com/5274805/kojimas-psp-metal-gear-is-metal-gear-solid-peace-walker">Another Metal Gear game is coming to PSP</a><br>
&bull; <a href="http://kotaku.com/5274643/forza-motorsport-3-screens-zoom-into-view">Some Forza 3 screenshots</a></p>
<p>&bull; <a href="http://kotaku.com/5274238/crackdown-2-left-4-dead-2-announced">Crackdown 2 and Left 4 Dead 2</a><br>
&bull; <a href="http://kotaku.com/5274205/final-fantasy-coming-to-xbox-360-in-spring-2010">Final Fantasy XIII</a> gets a Spring 2010 ship date<br>
&bull; <a href="http://kotaku.com/5273950/new-and-old-monkey-island-adventures-in-the-works">New and old Monkey Island games are coming</a></p>
<p><a href="http://kotaku.com/5273950/new-and-old-monkey-island-adventures-in-the-works">&bull;</a> <a href="http://kotaku.com/5273891/the-nintendo-download-final-fantasy-iv-continues">The Final Fantasy IV Wiiware game is here</a><br>
&bull; <a href="http://kotaku.com/5274831/ea-sports-active-sells-oodles-getting-expansion-pack">EA Sports Active is getting an expansion pack</a><br>
&bull; <a href="http://kotaku.com/5273724/starcraft-could-be-out-this-year-if">Starcraft II may be out this year</a></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274926/our-favorite-kotaku-posts-of-the-day]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274926]]></guid>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 22:58:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[God Bless Xbox: Microsoft's E3 News Roundup]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_natalroundup.jpg" class="left image500" width="500" style="display:block;">E3 hasn't even officially started yet, and we're guessing Microsoft's already blown it out: <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a>'s motion controls seem downright incredible, full games like <em>Mass Effect</em> are going on demand, and Twitter and Facebook have infected Xbox Live. It's overwhelming! Here's everything you missed today:</p>

<p>&bull;<a href="http://gizmodo.com/5274319/xbox-360-project-natal-full+body-motion-control-one+ups-the-wii">Xbox 360 Project Natal: Full-Body Motion Control One-Ups the Wii</a>: Microsoft's motion control project is revealed, and it looks pretty amazing. I wonder if Project Natal's <em>really</em> gonna be that incredible in person though. The live demo was kinda convincing!</p>
<p>&bull; <a href="http://gizmodo.com/5274563/project-natal-intro-videos-shows-real-controller+free-interaction?autoplay=true">Project Natal Intro Videos Show Real Controller-Free Interction (Video)</a>: Project Natal's motion controls in action, again looking fancy. Hopefully not just Hollywood magic.</p>
<p>&bull; <a href="http://gizmodo.com/5274395/xbox-live-full-retail-games-on-demand-download-mass-effect-bioshock-and-more">Xbox Live Full Retail Games on Demand: Download Mass Effect, Bioshock and More</a>: It's the beginning of the end for Gamestop and manufacturers of shiny plastic discs, since come August you'll be able to download full <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> games like Bioshock and Assassin's Creed.</p>
<p>&bull; <a href="http://gizmodo.com/5274301/netflix-lets-you-add-to-queue-on-xbox-video-store-gets-1080p">Netflix Lets You Add to Queue on Xbox, Video Store Gets 1080p</a>: Your PC is removed from the Netflix process, making it that much better, and the video store is now Zune Marketplace, which streams 1080p video instantly.</p>
<p>&bull; <a href="http://gizmodo.com/5274312/facebook-and-twitter-come-to-xbox-live-this-fall">Facebook and Twitter Come to Xbox Live This Fall</a>: Facebook! Twitter! Xbox Live!</p>
<p>&bull; <a href="http://gizmodo.com/5274447/xbox-live-spillover-new-avatars-wheres-hulu-and-why-i-hope-you-have-fast-internet">Xbox Live Spillover: New Avatars, Where's Hulu and Why I Hope You Have Fast Internet</a>: Microsoft's figured out how to milk Avatars for money, Xbox Live's Marc Whitten sorta dodged the Hulu question, and you need a really fat pipe to get that 1080p instant streaming video action from Zune Marketplace.</p>
<p>&bull; <a href="http://gizmodo.com/5274306/lastfm-brings-streaming-music-to-xbox-live">Last.fm Brings Streaming Music to Xbox Live</a>: Last.fm on Xbox, weeee.</p>
<p>&bull; <a href="http://gizmodo.com/5274561/halo-3-odst-collectors-edition-controller-wont-fit-in-convenant-hands">Halo 3 ODST Collector's Edition Controller</a>: There's an exclusive Halo 3 ODST controller bundled with the $99 collection's edition, 'cause you didn't already have 4 Xbox controllers, right?</p>
<p>Overall, a pretty crazy day, and we have a feeling Microsoft might've already stolen the show. What do you think?</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274833/god-bless-xbox-microsofts-e3-news-roundup]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274833]]></guid>
			<category><![CDATA[roundup]]></category>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 21:36:45 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Project Natal Intro Videos Show Real Controller-Free Interaction]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Natal_Intro_Video.jpg" class="left image500" width="500" style="display:block;"> GameTrailers somehow nabbed the actual video Microsoft played on the big screen at its E3 conference. Check it out, but turn down your volume, as audio got borked in the transfer.</p>
<p><br clear="all">
<b>Gameplay:</b><br>
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<param name="allowFullScreen" value="true">
<embed src="http://www.gametrailers.com/remote_wrap.php?mid=50017" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object><br clear="all"></p>
<p><b>Interaction With Milo:</b><br>
<object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50015">
<param name="allowFullScreen" value="true">
<embed src="http://www.gametrailers.com/remote_wrap.php?mid=50015" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object><br>
<br clear="all">
[<a href="http://www.gametrailers.com/video/e3-09-project-natal/50017">GameTrailers.com</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274563/project-natal-intro-videos-show-real-controller+free-interaction]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274563]]></guid>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 17:38:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Wilson Rothman]]></dc:creator>
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			<title><![CDATA[Xbox Live Full Retail Games on Demand: Download Mass Effect, Bioshock and More]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/xboxgamesdemand.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_xboxgamesdemand.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Microsoft had too much news for the keynote, so they're taking care of the spillover now: First up, full <a class="autolink" title="Click here to read more posts tagged XBOX LIVE" href="http://gizmodo.com/tag/xbox-live/">Xbox Live</a> <a class="autolink" title="Click here to read more posts tagged GAMES ON DEMAND" href="http://gizmodo.com/tag/games-on-demand/">games on demand</a>. That's right, you can download Mass Effect, Bioshock and more. Using a real credit card&mdash;no Xbox Live points&mdash;with retail-like pricing. They're coming in August.</p>
<p>Not every game, but it is a mix of third-party stuff: Sonic, call of Duty 2, Crackdown, Bioshock Mass Effect and more. Dodged whether games will be downloadable the day they're released to retail. Also don't expect to use your credit card direct for anything now: "We're not getting rid of the point system." Booo.</p>
<p>Still, the disc's time is clearly ticking.</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274395/xbox-live-full-retail-games-on-demand-download-mass-effect-bioshock-and-more]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274395]]></guid>
			<category><![CDATA[xbox live]]></category>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 15:44:17 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Xbox 360 Project Natal: Full-Body Motion Control One-Ups the Wii]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/e3xbox302.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox302.jpg" class="left image500" width="500" style="display:block;float:none;"></a><a href="http://gizmodo.com/5251198/wsj-confirms-xbox-360-full-body-motion-sensing-controls">As rumored</a>, Microsoft unveiled its newest control scheme today: full-body motion control that doesn't require a controller of any kind called <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a>. Forgive my excitement, but on first glance this thing looks <i>amazing</i>. Nintendo should watch out. <b>Update: Video after jump.</b></p>
<p><script type="text/javascript" charset="utf-8">
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Project Natal is a bar that sits above or below your TV, much like the Wii's sensor bar. But instead of sensing controllers, this thing has a camera, sensors and a microphone inside that lets it get an accurate sense of your space and you in it. This lets you control games just by moving around; kicking, jumping, whatever. But that's really just the start.<br></p>
<p><object type="application/x-shockwave-flash" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" id="player-multi" width="320" height="320"><param name="movie" value="http://www.prnewswire.com/mnr/mnr_lib/200903/players/player-multi.swf?job=38497">
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<p>What makes this so damned cool is that it lets you do more than just play games with it. You can also move through menus by swiping your hands back and forth. The camera allows for fun features like facial and voice recognition. When you have it running, your Xbox will recognize your face and sign you in automatically.</p>
<p>You can start to imagine the possibilities already. Everything from Minority Report style menu control to Dance Dance Revolution games that require you to actually dance rather than just hit buttons to videoconferencing in your living room, the thing just feels like the future. And it already makes the Wii seem like a gimpy and outdated piece of tech. There's no way it can touch what this will do.</p>
<p>What makes this so exciting isn't what they showed off today, which seemed like glorified tech demos. No, what's amazing is to think about what creative developers will be able to do with the dev kits that just arrived on their doorsteps. This is a whole new way of controlling not only games but what's quickly becoming the media and communications hub of your living room. Get excited.</p>
<p><b>Update: Microsoft explains how it works:</b><br></p>
<blockquote>Compatible with any <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> system, the "Project Natal" sensor is the world's first to combine an RGB camera, depth sensor, multi-array microphone and custom processor running proprietary software all in one device. Unlike 2-D cameras and controllers, "Project Natal" tracks your full body movement in 3-D, while responding to commands, directions and even a shift of emotion in your voice.
<p>In addition, unlike other devices, the "Project Natal" sensor is not light-dependent. It can recognize you just by looking at your face, and it doesn't just react to key words but understands what you're saying. Call a play in a football game, and players will actually respond.</p>
</blockquote>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274319/xbox-360-project-natal-full+body-motion-control-one+ups-the-wii]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274319]]></guid>
			<category><![CDATA[Project Natal]]></category>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 14:57:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
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			<title><![CDATA[Facebook and Twitter Come to Xbox Live This Fall]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/facebookxl.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_facebookxl.jpg" class="left image500" width="500" style="display:block;float:none;"></a>For you social networking fiends who need to use Facebook or Twitter on every screen possible, Microsoft <a href="http://gizmodo.com/5273957/microsoft-e3-keynote-live-right-now">announced</a> Facebook and Twitter integration will be arriving on <a class="autolink" title="Click here to read more posts tagged XBOX LIVE" href="http://gizmodo.com/tag/xbox-live/">Xbox Live</a> this fall.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/thunderbirdshot.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_thunderbirdshot.jpg" class="left image500" width="500" style="display:block;float:none;"></a>The Facebook client looks pretty similar to the typical Xbox Experience interface, with individual sidescrolling windows that might actually be a little tedious to trawl through. It'll also support Facebook Connect, which will let you upload, for example, in-game screenshots to your Facebook profile in real-time.</p>
<p>Xbox Live will also get Twitter, though we don't know much about it yet&mdash;looks like it's presented in one big feed, unlike Facebook, which is great. We'll keep you updated as we learn more. And for more ongoing info, head over to our <a href="http://live.gizmodo.com">liveblog</a>.</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274312/facebook-and-twitter-come-to-xbox-live-this-fall]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274312]]></guid>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[e3 2009]]></category>
			<category><![CDATA[facebook]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[live]]></category>
			<category><![CDATA[twitter]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xbox live]]></category>
			<pubDate><![CDATA[Mon, 01 Jun 2009 14:52:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5274312&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Last.fm Brings Streaming Music to Xbox Live]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/e3xbox242.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox242.jpg" class="left image500" width="500" style="display:block;float:none;"></a><a href="http://gizmodo.com/tag/last.fm">Last.fm</a>, the popular online radio site/music tracker/recommendation engine, is set to bring its services to the Xbox. For Gold Xbox Live members, this means free streaming radio from your console. [<a href="http://gizmodo.com/5273957/microsoft-e3-keynote-live-right-now">Live Microsoft E3 Coverage</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274306/lastfm-brings-streaming-music-to-xbox-live]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274306]]></guid>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[2009"]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[home entertainment e3]]></category>
			<category><![CDATA[last.fm]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Mon, 01 Jun 2009 14:49:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5274306&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Netflix Lets You Add to Queue on Xbox, Video Store Gets 1080p]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/netflixshot.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_netflixshot.jpg" class="left image500" width="500" style="display:block;float:none;"></a>A couple of nice updates on the streaming media front on the Xbox: first, you'll soon be able to add movies to your Netflix queue with no laptop required. Second, they're renaming the video store the Zune store and bringing it 1080p streaming.</p>
<p>Why they renamed the video store to the Zune store is anybody's guess, but the fact that it brings with it 1080p Instant On streaming is great. Now full-HD video will start playing immediately when you buy it/download it.</p>
<p>As for the Netflix news, this has been a long time coming. No longer will you have to go to your computer to pick the movies you want to watch. Now you'll finally be able to search through the entire catalog on the Xbox itself. Not too shabby!</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5274301/netflix-lets-you-add-to-queue-on-xbox-video-store-gets-1080p]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5274301]]></guid>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[2009"]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[home entertainment e3]]></category>
			<category><![CDATA[last.fm]]></category>
			<category><![CDATA[netflix]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Mon, 01 Jun 2009 14:43:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5274301&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Microsoft E3 Keynote Archive]]></title>
			<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/e3xbox0.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox0.jpg" class="left image500" width="500" style="display:block;float:none;"></a>We're inside USC's Galen Center in lovely pre-apocalyptic LA, waiting for the Microsoft E3 keynote to kick off&mdash;it goes down in half an hour at 1:25PM Eastern, but our liveblog kicks off right now. What's Microsoft gonna unveil?</p><p>Archive below:</p>
<p>2:30 AM ON JUN 1 2009<br>
matt:<br>
Hey guys, we'll see you right here live from Microsoft's E3 keynote at 10:25am Pacific–that's 1:25pm Eastern. Of course, you'll want to be here a little earlier for the pre-game coverage. See you then!</p>
<p>9:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
We're live in LA, which really means that we're at USC's Galen Center, shoulder to shoulder with our pals at Kotaku. Microsoft is pumping house music. There are lots of green lights. And the show will start at 10:25. Why 10:25? Microsoft moved the press conference up by five minutes in an emergency email last night.</p>
<p>10:02 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox1.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:04 AM ON JUN 1 2009<br>
Mark Wilson:<br>
So what can Microsoft do with an extra 5 minutes? The rumor is a <a class="autolink" title="Click here to read more posts tagged BEATLES REUNION" href="http://gizmodo.com/tag/beatles-reunion/">Beatles reunion</a> between Paul McCartney and Ringo Starr (probably for the new Beatles Rock Band game). Apparently said fabled reunion, should it ever take place, would last precisely 5 minutes before Yoko Ono showed up and started a fight.</p>
<p>10:05 AM ON JUN 1 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox6.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>10:13 AM ON Jun 1 2009<br>
Mark Wilson:<br>
BTW, Gizmodo will be liveblogging everything Microsoft announces today. But Kotaku is around, too. Check out their liveblog (in another tab, of course!) <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">here</a>.</p>
<p>10:15 am ON JUN 1 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox7.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>10:17 AM ON JUN 1 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox10.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>10:18 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I stand by <a href="http://gizmodo.com/5272573/is-hulu-coming-to-xbox-360">my prediction</a>. I think hulu will be announced for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> either now or later this week. But what else is going on today (besides Beatlemania)? Full <a class="autolink" title="Click here to read more posts tagged ZUNE MARKETPLACE" href="http://gizmodo.com/tag/zune-marketplace/">Zune Marketplace</a> integration with the 360 makes sense. Shared videos have already been announced. Music seems like the most logical next announcement. What about <a class="autolink" title="Click here to read more posts tagged LIVE ANYWHERE" href="http://gizmodo.com/tag/live-anywhere/">Live Anywhere</a>, which would link the Zune and 360 in both gaming and media? Ehhhh, I HOPE it's announced, but we've been awaiting the service since 2006.</p>
<p>10:19 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox11.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox11.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox13.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox13.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:21 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The music is still blasting, but the crowd is fairly subdued. Just announced: the briefing will begin in five minutes. So much for that last trip to the bathroom. Microsoft has kindle placed water bottles in each of our seats. The water spites my full bladder.</p>
<p>10:22 AM ON JUN 1 2009<br>
matt:<br>
I want some hot Zune action. Zuuuuuuuuuuuune. No Zune signs anywhere though. Just lots of Hulk green.</p>
<p>10:22 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Music just changed from house to a sort of funk rock. Whoa, and some metal, out of nowhere! Microsoft is here. And they're pissed.</p>
<p>10:23 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Everyone who's home or at work right now, we're going to do a little Gizmodo wave. You start.</p>
<p>10:24 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Every light hanging from the ceiling is green. When the aliens invade earth, it won't look so different from a Microsoft presser.</p>
<p>10:25 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox18.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox18.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:25 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Lights are dimming…I'll admit it, I'm actually a bit excited about what could be announced. Are you?</p>
<p>10:26 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox21.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox21.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Factoid: Microsoft starts all their pressers with the Xbox 360 loading sound.</p>
<p>10:27 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox23.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox23.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A Rock Band Beatles clip is playing…maybe Paul McCartney and Ringo Starr are about to show up…</p>
<p>10:27 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox24.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox24.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:28 AM ON JUN 1 2009<br>
Mark Wilson:<br>
BTW, the song is Paperback Writer, my favorite Beatles tine.</p>
<p>10:28 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The Beatles Rock Band drums have been spotted onstage. Will the Beatles be playing Rock Band instruments? How sad!</p>
<p>10:29 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox28.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox28.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:30 AM ON JUN 1 2009<br>
Jason Chen:</p>
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<p>10:30 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Harmonix is onstage talking about The Beatles, reminding the hipsters that there was music before the era of American Apparel.</p>
<p>10:30 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox29.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox29.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:31 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox30.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox30.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:31 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The Harmonix house band is playing, so NO BEATLES. I repeat, NO BEATLES.</p>
<p>10:31 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox31.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox31.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:32 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox32.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox32.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:32 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The gameplay looks exactly the same as every other Rock Band game, but with The Beatles, of course.</p>
<p>10:33 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I hate that by the time The Beatles come to Rock Band, I've basically grown sick of music games. Am I think only one? (They're still playing, btw.)</p>
<p>10:34 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I'd also like to take this time to note that this game is not an Xbox 360 exclusive. It'll be on PS3 as well.</p>
<p>10:34 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox33.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox33.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:35 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now they're playing the game's first official trailer…a bit anticlimactic after we've seen it demoed live onstage, but whatev. I'm still pumped!! Hulu, please hulu!!</p>
<p>10:36 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox34.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox34.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:36 AM ON JUN 1 2009<br>
Mark Wilson:<br>
You should just get X1000000 Star Power whenever you play as The Beatles in Rock Band. I mean, seriously. I know they're not Duffy, but they're still pretty good.</p>
<p>10:38 AM ON JUN 1 2009<br>
Mark Wilson:<br>
All You Need Is Love will be exclusively available through <a class="autolink" title="Click here to read more posts tagged XBOX LIVE" href="http://gizmodo.com/tag/xbox-live/">Xbox Live</a>. Proceeds will go to charity.</p>
<p>10:38 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox35.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox35.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:38 AM ON JUN 1 2009<br>
Mark Wilson:<br>
YOKO ONO!!!</p>
<p>10:39 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox37.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox37.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
AND OLIVIA HARRISON!!</p>
<p>10:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Paul McCartney and Ringo Starr are live onstage!!! OOH!!!</p>
<p>10:40 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox41.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox41.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:40 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"Good morning everybody!" Oh Ringo, you know how to sweep a girl off her feet.</p>
<p>10:40 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"The game is good." Ringo Starr, ladies and gentlemen.</p>
<p>10:41 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox47.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox47.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
And as soon as they're appeared, they are gone.</p>
<p>10:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
John Schappert, corporate VP of Xbox, is now onstage. Tough act to follow, buddy.</p>
<p>10:42 AM ON JUN 1 2009<br>
Mark Wilson:<br>
He's talking about the economy. "Now, more than ever before, people want to have fun."</p>
<p>10:43 AM ON JUN 1 2009<br>
Mark Wilson:<br>
He's promising "showing, not telling." No charts and graphs. The audience cheered. 10 world premiers of unseen games. And revolutionary new experiences "for everyone." Hmmm….</p>
<p>10:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Tony Hawk takes the stage. I wonder what he's going to be talking about… (I'm being sarcastic, it's Tony Hawk: Ride, and he's holding the new skateboard peripheral.)</p>
<p>10:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox56.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox56.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Accelerometers, IR sensors, you can put your foot on the side of it like you are pushing along.</p>
<p>10:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox58.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox58.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"The design is really intuitive…even if you've never stepped foot on a skateboard."</p>
<p>10:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox60.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox60.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
And now they're cutting to a WORLD EXCLUSIVE trailer.</p>
<p>10:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
So, Tony Hawk (live) just teased Tony Hawk (taped, in the WORLD EXCLUSIVE trailer). A bit backwards, no?</p>
<p>10:46 AM ON JUN 1 2009<br>
Mark Wilson<br>
More on Tony Hawk: RIDE <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a></p>
<p>10:46 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox64.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox64.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
We're seeing demos of the skateboard being used for the first time. It's thicker than I thought, which I guess is necessary for durability. It also looks shorter than a normal board.</p>
<p>10:47 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox66.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox66.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:48 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Oh great, the skateboard will be on the show floor. Tony out. Now another trailer…with guns….new Call of Duty!</p>
<p>10:48 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox70.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox70.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:49 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The graphics, if these are in-game, have seen a huge jump. The textures are really impressive on models. The people are moving very fluidly, though not so fluidly that it would imply the footage is prerendered.</p>
<p>10:48 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox71.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox71.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:50 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Yes, it's Call of Duty: Modern Warfare 2. Guys from Infinity Ward are coming on stage.</p>
<p>10:51 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox73.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox73.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Alright, and they're demoing the game for us. A soldier is in Siberia or something, standing on the ledge of a mountain. Yeah, body textures are really improved. And animations are SO fluid as he icepicks his way up the mountain.</p>
<p>10:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The music is vaguely reminiscent of Star Wars, believe it or not. Understated with like a French horn or something chiming in once in a while.</p>
<p>10:52 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Holy crap,the soldier just jumped a chasm while dual wielding ice axes. He ALMOST fell. I hope he lives! OK, I think he lived.</p>
<p>10:53 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox77.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox77.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:53 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Apparently I'm a huge Modern Warfare fan because this just seems fantastic. I swear they dropped the temperature in the Galen center to match the icy tundra of the demo level.</p>
<p>10:53 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox79.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox79.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:54 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Would it be great if a Metal Gear showed up out of the fog? Man, that'd be great.</p>
<p>10:54 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox81.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox81.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox82.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox82.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:55 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Lots of people are shooting and dying now. Wait…you SHOOT PEOPLE IN THIS GAME? What happened to the nice mountain climbing sequences?</p>
<p>10:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox87.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox87.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Another suggestion for Infinity Ward: Give these guys sleds. HOLY CRAP, snowmobiles. They read my mind. And the soldier just hopped on. This changes everything.</p>
<p>10:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox91.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox91.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox94.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox94.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:57 AM ON JUN 1 2009<br>
Mark Wilson:<br>
You can shoot people while driving the snowmobile. This looks good enough to be its own deadly racing game. OK, clip over.</p>
<p>10:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox95.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox95.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:57 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Infinity Ward and Activision are releasing two map packs first to Xbox Live. OK, now Square Enix coming out.</p>
<p>10:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox96.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox96.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox99.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox99.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
They're basically saying how Final Fantasy is the best series ever before showing us some of Final Fantasy XIII, the first Xbox Final Fantasy (announced at the last E3).</p>
<p>11:00 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox101.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox101.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:00 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're seeing a live demo. Two of the characters are fighting a huge scorpion plane mega boss.</p>
<p>11:00 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox103.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox103.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:00 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox105.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox105.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:01 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The combat now includes four active time gauges, allowing you to consecutively attack with wider tactics. I think that means allowing big spells to charge with more strategy.</p>
<p>11:01 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox107.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox107.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:01 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I mean, not to piss anyone off, but it looks just like a Square RPG. And the demo is over.</p>
<p>11:02 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Spring 2010 release. Wow, it'll be a while.</p>
<p>11:02 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox111.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox111.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:02 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert is back onstage. He's talking about the diversity and quality of exclusives. He's promising everything from here on out of the presser is Xbox 360 exclusive. Cool…but what's an exclusive really mean today?</p>
<p>11:03 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Epic takes the stage, makers of Gears of War.</p>
<p>11:03 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox113.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox113.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:03 AM ON JUN 1 2009<br>
Mark Wilson:<br>
They are introducing a new Live Arcade game, the first of its kind from Epic. Predictably, it's powered by their Unreal engine.</p>
<p>11:04 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox117.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox117.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:04 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox118.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox118.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:04 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's a military sidescroller, similar to Castlevania, with some nice 3D depth. You play a soldier with hookshots, guns, etc.</p>
<p>11:05 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox122.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox122.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:05 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It looks very nice for a Live Arcade title. Gameplay is a bit choppy, but it looks fun with neat glowing bullets and lots of explosions. Its called Shadow Complex.</p>
<p>11:05 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox124.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox124.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:06 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Oh, and Cliffy B is sporting a shirt that Giz readers should know!</p>
<p>11:06 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox126.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox126.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:06 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox128.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox128.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:06 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're looking at a zany racing game that uses Live avatars. It's called Joy Ride. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:07 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox131.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox131.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:07 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Joy Ride is free to download and play! But new cars and levels are $$$ DLC. It's coming this winter.</p>
<p>11:07 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I just heard an MGS alert sound…but I think it was from back in the audience, someone's phone or something.</p>
<p>11:08AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox136.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox136.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:08 AM ON JUN 1 2009<br>
Mark Wilson:<br>
But for the record, Matt Buchanan and I both looked around for an exclamation point.<br>
11:08 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox137.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox137.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:08 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Ooh, CRACKDOWN 2! That's huge.</p>
<p>11:09 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox138.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox138.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:09 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Crackdown's teaser was all of 20 seconds. Sorry, we have no more on the game.</p>
<p>11:09 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox143.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox143.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:09 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're watching zombies being blown to Hell. This is clearly prerendered, so don't get too excited.</p>
<p>11:10 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Left 4 Dead 2!</p>
<p>11:10 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox149.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox149.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:10 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Wow, I'll hand it to them, Microsoft is pumping out huge announcements with these short clips.</p>
<p>11:10 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox151.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox151.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:11 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're watching another preredered trailer that looks like Splinter Cell.</p>
<p>11:11 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox157.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox157.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:11 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I know it's Splinter Cell because they called the guy Sam Fisher. I'm not that good. Splinter Cell Conviction is the name of the game.</p>
<p>11:11 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox163.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox163.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:12 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Ubisoft, makers of Splinter Cell Conviction, are onstage to give a realtime demo. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:12 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox164.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox164.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:13 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox165.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox165.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:14 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Wow, nice lighting, more smoother animation. But not much in terms of textures. The game almost looks cartoony. This is so barely a realtime demo there are so many cuts to CGI. Now we're in a larger environment. Frame rates have dropped quite a bit.</p>
<p>11:14 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox171.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox171.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:14 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Did I just see bullet time? I think so! Suck on that, Neo.</p>
<p>11:15 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox177.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox177.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:15 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox179.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox179.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:16 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Yeah, the game looks fun with varied environments like streets and museums. They still need to polish the edges, which are often distractingly pixelated. But Sam Fisher is kicking ass, Bourne-style. And like I said, the noir lighting is really fantastic.</p>
<p>11:16 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox182.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox182.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:17 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox189.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox189.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:17 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's very Bourne Identity. The demo is over. It'll be released this fall.</p>
<p>11:17 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox191.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox191.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:18 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert back, doing his thing. I will say, he's way more comfortable in front of an audience than he was when Peter Moore first left. And he just introduced Forza 3.</p>
<p>11:18 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox195.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox195.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:19 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Microsoft stage reveals a REAL CAR! This is just like Price is Right! Forza's director is out now.</p>
<p>11:19 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox199.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox199.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:19 AM ON JUN 1 2009<br>
Mark Wilson:<br>
BTW, that car is an Audi V8 R10.</p>
<p>11:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox203.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox203.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox206.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox206.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox207.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox207.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:21 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's been called the definitive racing game of this generation twice now during this conference. How's it look? I'm not sure the gameplay we just watched was real, frankly. But it looked…good? We saw so little, it's tough to tell. Now we're watching mechanics talk about how great the game will be in a teaser trailer.</p>
<p>11:22 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox209.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox209.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:23 AM ON JUN 1 2009<br>
Mark Wilson:<br>
More on Forza over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>, btw. And now for another prerendered trailer!</p>
<p>11:23 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox211.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox211.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:24 AM ON JUN 1 2009<br>
Mark Wilson:<br>
More Forza pimping. If you need to use the facilities, do so now. Ships October.</p>
<p>11:25 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Halo 3 ODST, World Premier. Bungie onstage!</p>
<p>11:26 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Alright, we're watching what looks like filmed in-game footage. Spartans are dropping from the sky in pods. Lots of inaudible shouting. EXPLOSION. "We're going in hard!!"</p>
<p>11:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're waking up on the ground. You're a rookie without his team. And the biggest change is the HUD. You see lines in the helmet.</p>
<p>11:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now you get a lowlight vision mode, and the bad guys are outlined in red. It's SO different, SO much more HUDdy with this new visor. But I like the look.</p>
<p>11:28 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox222.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox222.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:28 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The terrain is outlined as well. Outlines outlines outlines. I wonder if it makes designing the depth of a level and lighting easier.</p>
<p>11:28 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox224.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox224.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:30 AM ON JUN 1 2009<br>
Mark Wilson:<br>
But even without Master Chief and the new HUD, this feels like Halo…but maybe with a little influence from Call of Duty, with lots of your squad shouting at you all the time. And that's a wrap for ODST.</p>
<p>11:30 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Oh, but that's not all. A TOP SECRET PROJECT TOO!!</p>
<p>11:31 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"From the beginning"…this is gonna be epic. Someone is floating outside of Earth. Epic soundtrack. This feels more like Halo 3, the scale of it all. The world is being bombed. HALO Reach.</p>
<p>11:32 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox230.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox230.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:32 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Is it a space sim? We dunno. "Falls 2010″</p>
<p>11:32 AM ON JUN 1 2009<br>
Mark Wilson:<br>
When you buy ODST, you get an invite to Halo Reach's multiplayer beta. Interesting. We don't know if it's an FPS or not. Moving on…</p>
<p>11:34 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're seeing a clip teasing Alan Wake. It's one of those interactive movie titles. And we've just been promised some realtime demoing of the title. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:34 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox234.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox234.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:35 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now for the realtime gameplay of Alan Wake. It's an over the shoulder, Unreal Engine looking title. There is an annoying voiceover that's like a cheesy novel. Alan has a flashlight, a shotgun and his balls. Someone is knocking over trees and lifting cars in the background. It's very sci fi spooky.</p>
<p>11:37 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Interesting, there is a lot of combat. It looks like the flashlight burns attackers who spark under its influence. This game feels way more like an action shooter than something like Quantic Dream's Heavy Rain or Indigo Prophecy.</p>
<p>11:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Holy shit. Alan Wake just busted out a flare in slow motion. OK, this demo is going on too long. There's a bulldozer attacking Mr Wake. I'm hoping it kills him so this demo is over. The sequence ends with To Be Continued. Look for Alan Wake spring 2010.</p>
<p>11:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert is back out. Music coming to Xbox Live!</p>
<p>11:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
last.fm</p>
<p>11:40 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox238.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox238.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:40 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The interface looks slick. It'll be available to Gold members later this year for free.</p>
<p>11:40 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox242.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox242.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:41 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox245.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox245.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now on to Netflix. They are allowing you to add movies to your queue from the Xbox – no PC required.</p>
<p>11:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
They're talking about sky TV coming to the 360, but that was announced earlier this week (and it's UK only).</p>
<p>11:41 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox248.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox248.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:42 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Not they're talking about the Xbox's video store. It's been "challenged to do more." Today, they answered this challenge with Zune video. HD video library goes 1080P. And there's more…</p>
<p>11:43 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox249.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox249.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:43 AM ON JUN 1 2009<br>
Mark Wilson:<br>
All movies and TV shows will stream instantly. And the video store is coming to 18 countries</p>
<p>11:43 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's called Instant On 1080P HD.</p>
<p>11:43 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox251.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox251.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox254.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox254.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox255.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox255.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Movies, TV and music are coming to Live Party. A group of avatars can sit together on a couch, heavy pet, and watch content together. It was greeted with an unenthusiastic applause from the audience.</p>
<p>11:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox257.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox257.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Whoa. Xbox Live is partnering with Facebook.</p>
<p>11:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox260.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox260.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Felicia Day is onstage. She's from The Guild on Xbox Live. And she's here to tell us why social networking on Xbox 360 is very important.</p>
<p>11:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox261.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox261.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox262.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox262.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:46 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox264.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox264.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:46 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It shares the same interface as the New Xbox Experience sidescrolling windows. It actually looks a bit clunky. I mean, it's a lot of windows to tab through to find a friend or Facebook stalk an ex.</p>
<p>11:46 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox266.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox266.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:47 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox267.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox267.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Status updates are quarantined to these individual windows as well. There's no one big feed like you see on Facebook (or Twitter). Ugh.</p>
<p>11:47 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox270.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox270.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
He;s bringing Metal Gear Solid franchise to the Xbox 360.</p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Facebook Connect allows you to post screenshots from games, Tiger Woods shown here, to your Facebook account. Interesting.</p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
In addition to Facebook, Xbox Live gets Twitter!</p>
<p>11:48 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox272.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox272.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:48 AM ON JUN 1 2009<br>
Mark Wilson:<br>
This looks totally different. Twitter is not cut up into various New Xbox Experience windows. Instead, you see one big feed. The background is every so subtly animated. And that's all they're showing us.</p>
<p>11:49 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox274.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox274.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:49 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox275.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox275.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:49 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert is back out. And he's "not done yet." He introduces Senior VP Don Mattrick to take over from here.</p>
<p>11:50 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"It seems we're missing one crucial piece of the puzzle." METAL GEAR!</p>
<p>11:50 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox278.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox278.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:50 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox278.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox278.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:50 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Hideo Kojima is onstage. Maybe we didn't imagine that alert earlier!</p>
<p>11:50 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox280.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox280.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The next major release will be called Metal Gear Solid Rising.</p>
<p>11:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Don is all like, we welcome you and Snake. And Kojima is all like…wait, I didn't say anything about Solid Snake.</p>
<p>11:52 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox281.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox281.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:52 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Yeah, if you've played the franchise, it's actually Raiden that you'll be playing. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:52 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox282.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox282.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:53 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Kojima leaves the stage. Microsoft takes a cold shower. And the Don keeps chatting about Xbox Live, what it's done, where it's going, yada yada.</p>
<p>11:53 AM ON JUN 1 2009<br>
Mark Wilson:<br>
People ask me, can you add a motion controller? "Of course we can." But here's the problem, the controller "is a barrier."</p>
<p>11:54 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox283.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox283.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:54 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"We asked ourselves a new set of questions. Can we go beyond a controller? … Can we make YOU the controller? We can."</p>
<p>11:54 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox284.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox284.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:54 AM ON JUN 1 2009<br>
Mark Wilson:<br>
No controller required. Yes, this looks like the body controller that leaked a few weeks back.</p>
<p>11:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox285.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox285.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:55 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A kid dodges in front of the TV, a girl turns a wheel she's not holding. A guy lifts a wheel onto a car in a pit stop.</p>
<p>11:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox288.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox288.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A little boy stomps around the living room, controlling a giant lizard. A girl kicks a soccer ball. The clips look great.</p>
<p>11:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox292.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox292.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A kid holds his skateboard in the air. He says "scan." Then he says "play." Then he skateboards on that board.</p>
<p>11:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox293.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox293.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Facial recognition. Face to face chatting. You can pull up items, like dresses, to share with your cross dressing friends.</p>
<p>11:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox296.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox296.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:57 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Guys, seriously, these demos are pretty hot. I'm very impressed. We'll see how much is Hollywood magic.</p>
<p>11:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox299.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox299.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox300.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox300.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:58 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Apparently we missed the voice recognition as well, because a lady just said "play movie" and "goodnight." The clip is over.</p>
<p>11:58 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's called Project Natal.</p>
<p>11:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox301.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox301.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox302.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox302.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The sensor tracks 3D movements and recognizes voices (faces too). It's controller-free gaming. It's compatible with every Xbox 360 launched thus far.</p>
<p>11:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Steven Spielberg takes the stage.</p>
<p>11:59 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox305.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox305.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:00 PM ON JUN 1 2009<br>
Mark Wilson:<br>
"How can interactive entertainment become as approachable as other entertainment?" the father of ET asks.</p>
<p>12:01 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox309.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox309.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:01 PM ON JUN 1 2009<br>
Mark Wilson:<br>
OK, Spielberg is telling us pretty much nothing. He saw Natal for the first time 2 months ago, a "historic moment" presumably when Microsoft dropped a truckload of Benjamins right on his lap.</p>
<p>12:02 PM ON JUN 1 2009<br>
Mark Wilson:<br>
"It's not about reinventing the wheel. It's about no wheel at all." Haha.</p>
<p>12:02 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Spielberg leaves the stage. The Don asks, "how much of this stuff is real?" He introduced Kudo Tsunoda, creative director of Natal.</p>
<p>12:03 PM ON JUN 1 2009<br>
Mark Wilson:<br>
He's showing us off some early prototype demos. The first demo is the Xbox's dashboard. It signs you in automatically through facial recognition.</p>
<p>12:03 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox312.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox312.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:04 PM ON JUN 1 2009<br>
Mark Wilson:<br>
He moves onstage, his onscreen avatar follows his movements…with a few odd chops, but pretty well.</p>
<p>12:04 PM ON JUN 1 2009<br>
Mark Wilson:<br>
You can swipe through the menus with your hands. navigating everything sans-controller.</p>
<p>12:04 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox315.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox315.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:05 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox316.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox316.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:05 PM ON JUN 1 2009<br>
Mark Wilson:<br>
He's dmeoing Ricochet, a sporty tech demo. You see a transparent version of yourself in gamplay like 3D Breakout. You can use your arms…or your head. It looks very good. Very accurate.</p>
<p>12:05 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox317.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox317.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:05 PM ON JUN 1 2009<br>
Mark Wilson:<br>
The limb tracking is unlike anything I've seen.</p>
<p>12:06 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox318.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox318.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:06 PM ON JUN 1 2009<br>
Mark Wilson:<br>
"You're not using preset waggle commands." Ouchhhhh. Did Microsoft just kill the Wii?</p>
<p>12:07 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox322.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox322.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:08 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox324.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox324.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:08 PM ON JUN 1 2009<br>
Mark Wilson:<br>
The next demo is Paint Party. They're walking us through this demo at a slower pace. They start with a blank canvas, then splash paint on the screen like they're shoveling water. It's…not compelling, but OK. I mean, a dude is throwing paint at a wall. It's tough to judge the accuracy and/or fun level of this demo.</p>
<p>12:08 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox325.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox325.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:09 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox326.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox326.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:09 PM ON JUN 1 2009<br>
Mark Wilson:<br>
I do like that the demo/painter/artist is talking to the audience, then he slips in "brown" or "green" and the paint color changes.</p>
<p>12:10 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox329.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox329.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:11 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Now he's bending over creating a body-sized shadow puppet of an elephant. The game took a snapshot. He's painting the elephant grey, tossing paint at the canvas wildly. He says "reveal" and the wasted grey paint rips off the canvas, leaving only one grey elephant.</p>
<p>12:11 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox331.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox331.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:11 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox332.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox332.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:11 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Project Natal development kits are arriving at Microsoft partners today.</p>
<p>12:11 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Project Natal development kits are arriving at Microsoft partners today.</p>
<p>12:13 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox334.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox334.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:13 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox335.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox335.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:14 PM ON JUN 1 2009<br>
Mark Wilson:<br>
One of his (real) developers is talking to a boy (in the game). It's like they're having a conversation, though clearly the boy hears keywords like "homework" and responds appropriately.</p>
<p>12:14 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Now Claire is drawing a picture on a piece of paper. She holds it up to the screen. Natal scans the paper. The boy onscreen recognizes the image. Wow. Coooooooooolll.</p>
<p>12:15 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox337.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox337.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:15 PM ON JUN 1 2009<br>
Mark Wilson:<br>
The boy shows Clare how to put on a pair of goggles. Claire reaches down to put on a pair of goggles. Molyneux explains that such is the natural reaction of a human interacting with a piece of software in full motion with audio recognition.</p>
<p>12:16 PM ON JUN 1 2009<br>
matt:<br>
Natal in a word: Holyballs.</p>
<p>12:16 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox341.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox341.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:17 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Molyneux's response to haters: "Here's the fact, we're showing this behind closed doors at E3." Needless to say, we'll be squeezing our way into said demo.</p>
<p>12:18 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox343.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox343.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:20 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Now Microsoft is wrapping things up, reminding us how awesome they are. Matt Buchanan, snapping shots to my right, keeps uttering how Nintendo is dead and Microsoft R&D just pwnd the world. I guess we'll see where things go from here. Bye everyone, thanks for reading the liveblog. Check out Gizmodo and Kotaku's coverage if E3 all week, and Sony and Nintendo's response to Microsoft's "bringing it" tomorrow morning.</p>]]></description>
			<link><![CDATA[http://gizmodo.com/5273957/microsoft-e3-keynote-archive]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5273957]]></guid>
			<category><![CDATA[e3 2009]]></category>
			<category><![CDATA[beatles]]></category>
			<category><![CDATA[beatles reunion]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[live anywhere]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xbox live]]></category>
			<category><![CDATA[zune]]></category>
			<category><![CDATA[zune marketplace]]></category>
			<pubDate><![CDATA[Mon, 01 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5273957&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: More Accurate, Online-Enabled Wii Fit plus Arriving At E3]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/05/504x_wiifitreviewsixmonth.JPG" class="left image500" width="500" style="display:block;">Hey Brian, are you ready for more confidence-crushing <a href="http://gizmodo.com/5083987/the-wii-fit-review-six-months-later">Wii Fit workouts?</a></p>

<p>Ones that are "more accurate" and completely sharable with friends over the Internet? Great, because I smell another sweaty six-month review in your future if this rumor comes true at E3.</p>
<p>Basically, as the headline suggests, an online WIi Fit, complete with enhanced MotionPlus sensitivity, is arriving sometime this year, with the big announce scheduled for E3. Here's hoping one of the new workouts is a <em>Star Wars</em> kid jump-around-the-room-til-you-pass-out routine involving a sword and some cool balance board moves.</p>
<p>Oh, and there's Mario to consider too. Kotaku has more. [<a href="http://kotaku.com/5273326/report-new-mario-game-online-wii-fit-plus-for-2009">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5273393/rumor-more-accurate-online+enabled-wii-fit-plus-arriving-at-e3]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5273393]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[exercise]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[Wii Fit Plus]]></category>
			<pubDate><![CDATA[Sun, 31 May 2009 10:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jack Loftus]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5273393&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is Hulu Coming to Xbox 360?]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/05/504x_huluxbox.jpg" class="left image500" width="500" style="display:block;float:none;">Olivia Munn, geek goddess of Attack of the Show, posted an interesting <a href="http://twitter.com/oliviamunn">tweet</a> last night. "Just finished promos for hulu/microsoft event I'm doing on june 8!" Just what hulu/Microsoft event could she be referring to? <strong>UPDATE</strong></p>

<p>To us, it seems likely that this event is supporting a Hulu on <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> announcement coming at E3. Why? Because Hulu on the 360 makes a lot of sense. Quite simply, it's the best internet service you can bring to a TV. So if Microsoft were to pick just one piece of internet entertainment to offer Xboxers (and with no web browser, they need to pick and choose), Hulu (and maybe YouTube) would be top on the list.</p>
<p>Also note that in Europe, Microsoft is supporting the <a href="http://www.reghardware.co.uk/2009/05/29/xbox_sky_player/">Sky Player</a>. It's a media content service somewhat like hulu but with support for live shows. And it's being integrated right into the XMB. We could see hulu arrive to the platform in a very similar manner. (So it'll probably look a bit different from our tongue-in-cheek artist's rendering.)</p>
<p>But the biggest reason that we're betting on Hulu 360 is because Microsoft's Shane Kim <a href="http://gizmodo.com/5114459/could-hulu-be-coming-to-xbox-360">admitted months ago</a> that the company was investigating Hulu connectivity on the platform. So don't be surprised if we hear more next week at E3. Microsoft's press conference is on Monday and we'll be there liveblogging. [<em>Thanks Jake!</em>]<br>
<em><br>
UPDATE: It appears Munn will just be <a href="http://www.oliviamunn.com/june-8-bingathon-be-there/">promoting Microsoft's Bing</a>. I don't know that the lack of Munn confirmation completely kills the possibility that Hulu could make its way to the Xbox at E3, however.</em></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5272573/is-hulu-coming-to-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5272573]]></guid>
			<category><![CDATA[rumor]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[hulu]]></category>
			<category><![CDATA[hulu xbox 360]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 29 May 2009 09:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Even Steve Ballmer Says to Pay Attention to Microsoft's E3 Announcements]]></title>
			<description><![CDATA[<p>Microsoft's really pushing out the hype for their E3 announcements, getting <a class="autolink" title="Click here to read more posts tagged STEVE BALLMER" title="Click here to read more posts tagged STEVE BALLMER" href="http://gizmodo.com/tag/steve-ballmer/">Steve Ballmer</a> to say that people should really pay attention to what they're going to reveal. This makes the <a href="http://gizmodo.com/5240964/is-the-xbox-360-motion+sensing-tech-really-zcams-system">rumor of an Xbox 360 motion sensing accessory</a> seem all the more real. [<a href="http://techblog.dallasnews.com/archives/2009/05/steve-ballmer-in-dallas-today.html">Dallas News</a> via <a href="http://kotaku.com/5244840/microsoft-head-pay-attention-to-next-months-xbox-announcement">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5245813/even-steve-ballmer-says-to-pay-attention-to-microsofts-e3-announcements]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5245813]]></guid>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[ballmer]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[microsoft e3 announcements]]></category>
			<category><![CDATA[motion sensing]]></category>
			<category><![CDATA[motion-sensing]]></category>
			<category><![CDATA[steve ballmer]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 08 May 2009 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[New PSP to Get Memory Stick HG-Micro Slot in Addition to On-Board Storage?]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/114.jpg" class="left image340" width="340"  style="display: block;"/>We've already <a href="http://gizmodo.com/5232000/rumor-new-umd+less-psp-hardware-to-launch-at-e3-christened-psp-go">heard the rumors about the new UMD-free PSP</a> to be unveiled at E3. Now the rumors say that it might not be internal storage only, adding a Memory Stick HG-Micro slot as well.</p>
<p>So in addition to the 8 to 16GB of on-board storage for holding downloaded games, you'd also have a slot for a proprietary card that could hold more games or games purchased from a store. Memory Stick HG-Micro is fast, 40MB/s faster than a regular Memory Stick to be exact, which makes it fast enough to stream games off of.</p>
<p>It all makes sense to us, but it's all rumors at this point. Not too long to wait for us to find out. [<a href="http://www.pcworld.com/article/164202/exclusive_sony_psp_go_storage_tech_revealed.html">PC World</a> via <a href="http://www.joystiq.com/2009/05/01/rumor-psp-go-to-use-memory-stick-hg-micro-or-something-like-it/">Joystiq</a> via <a href="http://www.engadget.com/2009/05/01/next-psp-to-rely-on-memory-stick-hg-micro-for-storage/">Engadget</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5239851/new-psp-to-get-memory-stick-hg+micro-slot-in-addition-to-on+board-storage]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5239851]]></guid>
			<category><![CDATA[rumor]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[handheld]]></category>
			<category><![CDATA[psp]]></category>
			<category><![CDATA[psp go!]]></category>
			<category><![CDATA[sony]]></category>
			<pubDate><![CDATA[Mon, 04 May 2009 17:44:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5239851&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Motion-Sensing PS3 Controller to Debut at E3]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/05/thumb160x_df0fc14dd81ee26b477405e6b2eb7fdc.jpg" class="left image158" width="158" />Variety <a href="http://weblogs.variety.com/the_cut_scene/2009/04/sonys-motion-sensing-controller-for-ps3-to-be-unveiled-at-e3.html">is claiming</a> that Sony will unveil a Wiimote-type motion-sensing controller at E3, piling <em>another</em> rumor on top of <a href="http://gizmodo.com/5232000/rumor-new-umd+less-psp-hardware-to-launch-at-e3-christened-psp-go">expectations for a UMD-less PSP</a>. No matter what, Sony's in for an int-er-est-ing <a href="http://www.e3expo.com/">June</a>.</p>

<p>Variety's sources claim to have used the device, which more-or-less conforms to the system outlined in this two-year-old <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220060264260%22.PGNR.&OS=DN/20060264260&RS=DN/20060264260">patent</a>. This is actually kind of disappointing, because that particular patent describes a camera-based tracking system, in which a few LEDs mounted on the controller are monitored by a small camera, EyeToy-style. But if we're going to trust the source's claim that this controller <em>exists</em>, we should also note that he says that it performs more precisely than the Wiimote, especially during Z-axis (forward and backward) movement.</p>
<p>Sony apparently refused to comment on the story, which comes just a month after <a href="http://gizmodo.com/5191104/ps3-motion-sensing-remote-is-done-some-unknown-dudes-say">separate reports</a> that a new PS3 motion controller was "done", so you may as well brace yourself for the pending onslaught of novelty rhythm 'n' sports games. You know, just in case. [<a href="http://weblogs.variety.com/the_cut_scene/2009/04/sonys-motion-sensing-controller-for-ps3-to-be-unveiled-at-e3.html">Variety</a> via <a href="http://kotaku.com/5235112/report-sony-to-debut-new-motion+sensing-controller">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5235434/rumor-motion+sensing-ps3-controller-to-debut-at-e3]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5235434]]></guid>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[playstation 3]]></category>
			<category><![CDATA[ps3 controller]]></category>
			<category><![CDATA[ps3 motion-sensing controller]]></category>
			<category><![CDATA[ps3 wiimote]]></category>
			<category><![CDATA[rumor]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Fri, 01 May 2009 03:52:18 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
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			<title><![CDATA[Rumor: New UMD-Less PSP Hardware to Launch At E3, Christened "PSP Go!"]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/114.jpg" class="left image340" width="340"  style="display:block;"/>We've heard rumblings of a new PSP sans UMD <a href="http://gizmodo.com/5161391/sony-not-denying-plans-for-a-psp-2-without-umd">in the</a> <a href="http://gizmodo.com/5160139/the-psp-2-will-ditch-umd-according-to-developer">past</a>, and sources have now confirmed the rumor and added a date of announcement: E3, merely a month away.</p>
<p>1Up's sources claim the new PSP hardware will adopt the moniker "<a class="autolink" title="Click here to read more posts tagged PSP GO!" href="http://gizmodo.com/tag/psp-go%21/">PSP Go!</a>," and yes, that exclamation mark is correct. They further claim the PSP Go! will boast 8GB or 16GB of internal storage, because the handheld will be doing away with Sony's UMD format in favor of downloadable games. More details:</p>
<p>- There will not be an added joystick (sorry shooter fans), but the controls will slide out from under the screen (see the mockup above)<br>
- It will launch in September in Japan and late October or early November in the States<br>
- The system will be unveiled at E3, which falls June 2-4 of this year</p>
<p>As always, Sony refuses to comment on these rumors, but they're not implausible, seeing as how they line up so nicely with what we've heard before. [<a href="http://www.1up.com/do/newsStory?cId=3173959">1Up</a> via <a href="http://kotaku.com/5231844/rumor-sonys-new-portable-is-the-psp-go">Kotaku</a>]</p>
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			<category><![CDATA[rumor]]></category>
			<category><![CDATA[e3]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[handheld]]></category>
			<category><![CDATA[psp]]></category>
			<category><![CDATA[psp go!]]></category>
			<category><![CDATA[sony]]></category>
			<pubDate><![CDATA[Wed, 29 Apr 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
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			<title><![CDATA[E3 2009 Dates Announced, Return of Giant Spectacle is Likely]]></title>
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<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2008/10/e3boothbabeprotest.JPG"><img src="http://cache.gawker.com/assets/images/gizmodo/2008/10/e3boothbabeprotest.JPG" class="left image500" width="500" /></a>Ah, E3! What was once a complete mess of gigantic, overwhelming booths, loud noises and models in skimpy outfits paid to tolerate the supple paunch of the gaming press has, over the past couple years, turned into a boring series of meetings in inconvenient locations. No longer! On June 2-4 of next year, the gigantic, ridiculous clusterfuck that is the old E3 will be back.</p>
<p>It's returning to the Los Angeles Convention Center, which means big booths, although they haven't mentioned whether or not the babes to populate said booths will be allowed. What <i>won't</i> be allowed will be the general public. Don't worry, however. We'll be there to cover all the gaming hardware news there is to soak up, so it'll be the next best thing to being there.<br></p>
<blockquote>Entertainment Software Association Announces 2009 E3 Expo
<p>Los Angeles to Host Video Game Industry Event in June</p>
<p>Washington, DC – October 22, 2008 – The 2009 Electronic Entertainment Expo (E3) will take place from June 2-4, 2009, at the Los Angeles Convention Center (LACC), the Entertainment Software Association (ESA) announced today. The expanded E3 will welcome all qualified computer and video game industry audiences, including international and U.S.-based media, analysts, retailers, developers and business partners to preview the latest in interactive entertainment and technology.</p>
<p>“Video games are the fastest growing and most compelling sector of the entertainment industry. And, this upgraded event will reflect the growth, innovation and excitement of our industry,” said Michael D. Gallagher, CEO of the ESA, which represents US computer and video game publishers and organizes the annual event. “The breadth, scope and quality of the changes made to the show will make E3 the must-attend event of the year.”</p>
<p>“The E3 Expo will be the pre-eminent North American gaming show next year. The new, larger event is better for industry leaders and for serious gamers,” commented John Riccitiello, CEO of Electronic Arts.</p>
<p>After conducting both qualitative and quantitative research, ESA officials stated changes were necessary to better meet the needs of both exhibitors and attendees— these changes include increased booth sizes, increased qualified audiences, and an intensified focus on reinforcing the high-octane growth, innovation, and captivating entertainment that are driving the computer and video game industry.</p>
<p>"The video game business will be twice as big in 2009 as it was in 2006 when we had the last real E3 Expo - so get ready for some fireworks!" said Laurent Detoc, president of Ubisoft North America. "The changes made will ensure that the 2009 E3 Expo conveys the best of what makes us proud as entertainment leaders."</p>
<p>ESA also said IDG World Expo, whose principals have operated E3 since its inception in 1995, will produce the event with the ESA.</p>
<p>The event will be open to ESA members and non-members alike. Organizers noted they are expanding the list of companies eligible to participate. Companies involved in console, PC, online, and mobile game publishing and developing, qualified business partners, as well as makers of video game hardware and peripherals can exhibit.</p>
<p>Additional details, including registration, hotel and travel accommodations, and media credentialing, will be forthcoming in the next few weeks and will be available at www.e3expo.com.</p>
<p>The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo (E3), business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts. For more information, please visit www.theESA.com.</p>
</blockquote>
<p>[<a href="http://kotaku.com/5067239/e3-2009-its-officially-on-june-2nd">Kotaku</a>]</p>
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			<category><![CDATA[home entertainment]]></category>
			<pubDate><![CDATA[Wed, 22 Oct 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
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