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		<title><![CDATA[Gizmodo: Live Anywhere]]></title>
		<image>
			<url>http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png</url>
			<title><![CDATA[Gizmodo: Live Anywhere]]></title>
			<link>http://gizmodo.com/tag/live anywhere</link>
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		<link>http://gizmodo.com/tag/live anywhere</link>
		<description><![CDATA[Gizmodo posts tagged 'live anywhere']]></description>
			
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			<title><![CDATA[Where Is Xbox Live Anywhere?]]></title>
			<description><![CDATA[
<p><a href="http://gizmodo.com/5279760/where-is-xbox-live-anywhere">The image associated with this post is best viewed using a browser.</a>When you have Microsoft's VP of LIVE, Software and Services for Interactive Entertainment Business John Schappert <a href="http://gizmodo.com/5279383/microsoft-says-xbox-360-is-less-than-halfway-done">in front of you,</a> you can't not <a href="http://gizmodo.com/5277425/5-things-that-shouldve-been-at-e3-but-werent">ask whatever happened</a> to the <a href="http://gizmodo.com/197933/a-shot-of-xbox-live-anywhere-on-a-mobile">long-lost Live Anywhere</a> service. So we did.</p>
<p>I set the stage by talking about all of Xbox's features since the New Xbox Experience that go way beyond the system itself&mdash;the stage is totally primed for <a class="autolink" title="Click here to read more posts tagged LIVE ANYWHERE" href="http://gizmodo.com/tag/live-anywhere/">Live Anywhere</a>, which we saw a couple years ago. Where is it?</p>
<p>"It's all right there. We're with you. That remains our vision. Right now though, what remains our number one priority, that's our box in the living room, so we're going to continue to push that hard." He brought up all the stuff going on with Games for Windows Live, pointing out that "we do PC and Xbox connectivity happening, and we don't have the mobile phone just yet. There's nothing to announce now, but we still live the dream."</p>
<p>"When I hear 'Live Anywhere' our vision for Live Anywhere is to be able to access the LIve services from any device that we have: our PC, our mobile phone, our Xbox. We've got some of that functionality on the PC now, we don't have it all. But we don't have a mobile client right now."</p>
<p>Mark asked if Live Anywhere would be some big thing that would "launch" or be something else, more like a smaller chunk like Netflix or Last.fm. Schappert reslied, "I think you'll see it unrolled piece by piece as you're seeing that right now. It's just the evolution of the Live service."</p>
<p>Okay, so we're not any closer to <em>when</em> we'll see Live Anywhere, but at least we know they haven't forgotten about it, taking care of <a href="http://gizmodo.com/392219/microsoft-xbox-live-anywhere-service-is-still-alive">this year</a>'s annual update. We'll see you next year. [<a href="http://www.gizmodo.com/tag/e3-2009">Giz@E3</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5279760/where-is-xbox-live-anywhere]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5279760]]></guid>
			<category><![CDATA[xbox live]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[live anywhere]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 05 Jun 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5279760&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Microsoft E3 Keynote Archive]]></title>
			<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/e3xbox0.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox0.jpg" class="left image500" width="500" style="display:block;float:none;"></a>We're inside USC's Galen Center in lovely pre-apocalyptic LA, waiting for the Microsoft E3 keynote to kick off&mdash;it goes down in half an hour at 1:25PM Eastern, but our liveblog kicks off right now. What's Microsoft gonna unveil?</p><p>Archive below:</p>
<p>2:30 AM ON JUN 1 2009<br>
matt:<br>
Hey guys, we'll see you right here live from Microsoft's E3 keynote at 10:25am Pacific–that's 1:25pm Eastern. Of course, you'll want to be here a little earlier for the pre-game coverage. See you then!</p>
<p>9:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
We're live in LA, which really means that we're at USC's Galen Center, shoulder to shoulder with our pals at Kotaku. Microsoft is pumping house music. There are lots of green lights. And the show will start at 10:25. Why 10:25? Microsoft moved the press conference up by five minutes in an emergency email last night.</p>
<p>10:02 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox1.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:04 AM ON JUN 1 2009<br>
Mark Wilson:<br>
So what can Microsoft do with an extra 5 minutes? The rumor is a <a class="autolink" title="Click here to read more posts tagged BEATLES REUNION" href="http://gizmodo.com/tag/beatles-reunion/">Beatles reunion</a> between Paul McCartney and Ringo Starr (probably for the new Beatles Rock Band game). Apparently said fabled reunion, should it ever take place, would last precisely 5 minutes before Yoko Ono showed up and started a fight.</p>
<p>10:05 AM ON JUN 1 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox6.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>10:13 AM ON Jun 1 2009<br>
Mark Wilson:<br>
BTW, Gizmodo will be liveblogging everything Microsoft announces today. But Kotaku is around, too. Check out their liveblog (in another tab, of course!) <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">here</a>.</p>
<p>10:15 am ON JUN 1 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox7.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>10:17 AM ON JUN 1 2009<br>
matt:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox10.jpg" class="left image500" width="500" style="display:block;"><br clear="all"></p>
<p>10:18 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I stand by <a href="http://gizmodo.com/5272573/is-hulu-coming-to-xbox-360">my prediction</a>. I think hulu will be announced for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> either now or later this week. But what else is going on today (besides Beatlemania)? Full <a class="autolink" title="Click here to read more posts tagged ZUNE MARKETPLACE" href="http://gizmodo.com/tag/zune-marketplace/">Zune Marketplace</a> integration with the 360 makes sense. Shared videos have already been announced. Music seems like the most logical next announcement. What about <a class="autolink" title="Click here to read more posts tagged LIVE ANYWHERE" href="http://gizmodo.com/tag/live-anywhere/">Live Anywhere</a>, which would link the Zune and 360 in both gaming and media? Ehhhh, I HOPE it's announced, but we've been awaiting the service since 2006.</p>
<p>10:19 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox11.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox11.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox13.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox13.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:21 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The music is still blasting, but the crowd is fairly subdued. Just announced: the briefing will begin in five minutes. So much for that last trip to the bathroom. Microsoft has kindle placed water bottles in each of our seats. The water spites my full bladder.</p>
<p>10:22 AM ON JUN 1 2009<br>
matt:<br>
I want some hot Zune action. Zuuuuuuuuuuuune. No Zune signs anywhere though. Just lots of Hulk green.</p>
<p>10:22 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Music just changed from house to a sort of funk rock. Whoa, and some metal, out of nowhere! Microsoft is here. And they're pissed.</p>
<p>10:23 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Everyone who's home or at work right now, we're going to do a little Gizmodo wave. You start.</p>
<p>10:24 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Every light hanging from the ceiling is green. When the aliens invade earth, it won't look so different from a Microsoft presser.</p>
<p>10:25 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox18.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox18.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:25 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Lights are dimming…I'll admit it, I'm actually a bit excited about what could be announced. Are you?</p>
<p>10:26 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox21.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox21.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Factoid: Microsoft starts all their pressers with the Xbox 360 loading sound.</p>
<p>10:27 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox23.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox23.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A Rock Band Beatles clip is playing…maybe Paul McCartney and Ringo Starr are about to show up…</p>
<p>10:27 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox24.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox24.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:28 AM ON JUN 1 2009<br>
Mark Wilson:<br>
BTW, the song is Paperback Writer, my favorite Beatles tine.</p>
<p>10:28 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The Beatles Rock Band drums have been spotted onstage. Will the Beatles be playing Rock Band instruments? How sad!</p>
<p>10:29 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox28.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox28.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:30 AM ON JUN 1 2009<br>
Jason Chen:</p>
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<p>10:30 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Harmonix is onstage talking about The Beatles, reminding the hipsters that there was music before the era of American Apparel.</p>
<p>10:30 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox29.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox29.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:31 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox30.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox30.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:31 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The Harmonix house band is playing, so NO BEATLES. I repeat, NO BEATLES.</p>
<p>10:31 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox31.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox31.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:32 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox32.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox32.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:32 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The gameplay looks exactly the same as every other Rock Band game, but with The Beatles, of course.</p>
<p>10:33 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I hate that by the time The Beatles come to Rock Band, I've basically grown sick of music games. Am I think only one? (They're still playing, btw.)</p>
<p>10:34 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I'd also like to take this time to note that this game is not an Xbox 360 exclusive. It'll be on PS3 as well.</p>
<p>10:34 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox33.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox33.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:35 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now they're playing the game's first official trailer…a bit anticlimactic after we've seen it demoed live onstage, but whatev. I'm still pumped!! Hulu, please hulu!!</p>
<p>10:36 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox34.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox34.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:36 AM ON JUN 1 2009<br>
Mark Wilson:<br>
You should just get X1000000 Star Power whenever you play as The Beatles in Rock Band. I mean, seriously. I know they're not Duffy, but they're still pretty good.</p>
<p>10:38 AM ON JUN 1 2009<br>
Mark Wilson:<br>
All You Need Is Love will be exclusively available through <a class="autolink" title="Click here to read more posts tagged XBOX LIVE" href="http://gizmodo.com/tag/xbox-live/">Xbox Live</a>. Proceeds will go to charity.</p>
<p>10:38 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox35.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox35.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:38 AM ON JUN 1 2009<br>
Mark Wilson:<br>
YOKO ONO!!!</p>
<p>10:39 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox37.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox37.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
AND OLIVIA HARRISON!!</p>
<p>10:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Paul McCartney and Ringo Starr are live onstage!!! OOH!!!</p>
<p>10:40 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox41.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox41.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:40 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"Good morning everybody!" Oh Ringo, you know how to sweep a girl off her feet.</p>
<p>10:40 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"The game is good." Ringo Starr, ladies and gentlemen.</p>
<p>10:41 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox47.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox47.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
And as soon as they're appeared, they are gone.</p>
<p>10:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
John Schappert, corporate VP of Xbox, is now onstage. Tough act to follow, buddy.</p>
<p>10:42 AM ON JUN 1 2009<br>
Mark Wilson:<br>
He's talking about the economy. "Now, more than ever before, people want to have fun."</p>
<p>10:43 AM ON JUN 1 2009<br>
Mark Wilson:<br>
He's promising "showing, not telling." No charts and graphs. The audience cheered. 10 world premiers of unseen games. And revolutionary new experiences "for everyone." Hmmm….</p>
<p>10:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Tony Hawk takes the stage. I wonder what he's going to be talking about… (I'm being sarcastic, it's Tony Hawk: Ride, and he's holding the new skateboard peripheral.)</p>
<p>10:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox56.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox56.jpg" class="left image500" width="500" style="display:block;"></a><br clear="all"></p>
<p>10:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Accelerometers, IR sensors, you can put your foot on the side of it like you are pushing along.</p>
<p>10:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox58.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox58.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"The design is really intuitive…even if you've never stepped foot on a skateboard."</p>
<p>10:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox60.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox60.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
And now they're cutting to a WORLD EXCLUSIVE trailer.</p>
<p>10:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
So, Tony Hawk (live) just teased Tony Hawk (taped, in the WORLD EXCLUSIVE trailer). A bit backwards, no?</p>
<p>10:46 AM ON JUN 1 2009<br>
Mark Wilson<br>
More on Tony Hawk: RIDE <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a></p>
<p>10:46 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox64.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox64.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
We're seeing demos of the skateboard being used for the first time. It's thicker than I thought, which I guess is necessary for durability. It also looks shorter than a normal board.</p>
<p>10:47 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox66.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox66.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:48 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Oh great, the skateboard will be on the show floor. Tony out. Now another trailer…with guns….new Call of Duty!</p>
<p>10:48 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox70.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox70.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:49 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The graphics, if these are in-game, have seen a huge jump. The textures are really impressive on models. The people are moving very fluidly, though not so fluidly that it would imply the footage is prerendered.</p>
<p>10:48 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox71.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox71.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:50 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Yes, it's Call of Duty: Modern Warfare 2. Guys from Infinity Ward are coming on stage.</p>
<p>10:51 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox73.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox73.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Alright, and they're demoing the game for us. A soldier is in Siberia or something, standing on the ledge of a mountain. Yeah, body textures are really improved. And animations are SO fluid as he icepicks his way up the mountain.</p>
<p>10:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The music is vaguely reminiscent of Star Wars, believe it or not. Understated with like a French horn or something chiming in once in a while.</p>
<p>10:52 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Holy crap,the soldier just jumped a chasm while dual wielding ice axes. He ALMOST fell. I hope he lives! OK, I think he lived.</p>
<p>10:53 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox77.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox77.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:53 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Apparently I'm a huge Modern Warfare fan because this just seems fantastic. I swear they dropped the temperature in the Galen center to match the icy tundra of the demo level.</p>
<p>10:53 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox79.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox79.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:54 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Would it be great if a Metal Gear showed up out of the fog? Man, that'd be great.</p>
<p>10:54 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox81.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox81.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox82.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox82.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:55 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Lots of people are shooting and dying now. Wait…you SHOOT PEOPLE IN THIS GAME? What happened to the nice mountain climbing sequences?</p>
<p>10:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox87.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox87.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Another suggestion for Infinity Ward: Give these guys sleds. HOLY CRAP, snowmobiles. They read my mind. And the soldier just hopped on. This changes everything.</p>
<p>10:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox91.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox91.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox94.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox94.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:57 AM ON JUN 1 2009<br>
Mark Wilson:<br>
You can shoot people while driving the snowmobile. This looks good enough to be its own deadly racing game. OK, clip over.</p>
<p>10:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox95.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox95.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:57 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Infinity Ward and Activision are releasing two map packs first to Xbox Live. OK, now Square Enix coming out.</p>
<p>10:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox96.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox96.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox99.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox99.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>10:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
They're basically saying how Final Fantasy is the best series ever before showing us some of Final Fantasy XIII, the first Xbox Final Fantasy (announced at the last E3).</p>
<p>11:00 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox101.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox101.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:00 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're seeing a live demo. Two of the characters are fighting a huge scorpion plane mega boss.</p>
<p>11:00 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox103.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox103.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:00 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox105.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox105.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:01 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The combat now includes four active time gauges, allowing you to consecutively attack with wider tactics. I think that means allowing big spells to charge with more strategy.</p>
<p>11:01 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox107.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox107.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:01 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I mean, not to piss anyone off, but it looks just like a Square RPG. And the demo is over.</p>
<p>11:02 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Spring 2010 release. Wow, it'll be a while.</p>
<p>11:02 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox111.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox111.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:02 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert is back onstage. He's talking about the diversity and quality of exclusives. He's promising everything from here on out of the presser is Xbox 360 exclusive. Cool…but what's an exclusive really mean today?</p>
<p>11:03 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Epic takes the stage, makers of Gears of War.</p>
<p>11:03 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox113.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox113.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:03 AM ON JUN 1 2009<br>
Mark Wilson:<br>
They are introducing a new Live Arcade game, the first of its kind from Epic. Predictably, it's powered by their Unreal engine.</p>
<p>11:04 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox117.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox117.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:04 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox118.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox118.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:04 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's a military sidescroller, similar to Castlevania, with some nice 3D depth. You play a soldier with hookshots, guns, etc.</p>
<p>11:05 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox122.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox122.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:05 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It looks very nice for a Live Arcade title. Gameplay is a bit choppy, but it looks fun with neat glowing bullets and lots of explosions. Its called Shadow Complex.</p>
<p>11:05 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox124.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox124.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:06 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Oh, and Cliffy B is sporting a shirt that Giz readers should know!</p>
<p>11:06 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox126.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox126.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:06 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox128.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox128.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:06 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're looking at a zany racing game that uses Live avatars. It's called Joy Ride. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:07 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox131.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox131.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:07 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Joy Ride is free to download and play! But new cars and levels are $$$ DLC. It's coming this winter.</p>
<p>11:07 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I just heard an MGS alert sound…but I think it was from back in the audience, someone's phone or something.</p>
<p>11:08AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox136.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox136.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:08 AM ON JUN 1 2009<br>
Mark Wilson:<br>
But for the record, Matt Buchanan and I both looked around for an exclamation point.<br>
11:08 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox137.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox137.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:08 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Ooh, CRACKDOWN 2! That's huge.</p>
<p>11:09 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox138.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox138.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:09 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Crackdown's teaser was all of 20 seconds. Sorry, we have no more on the game.</p>
<p>11:09 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox143.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox143.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:09 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're watching zombies being blown to Hell. This is clearly prerendered, so don't get too excited.</p>
<p>11:10 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Left 4 Dead 2!</p>
<p>11:10 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox149.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox149.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:10 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Wow, I'll hand it to them, Microsoft is pumping out huge announcements with these short clips.</p>
<p>11:10 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox151.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox151.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:11 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're watching another preredered trailer that looks like Splinter Cell.</p>
<p>11:11 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox157.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox157.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:11 AM ON JUN 1 2009<br>
Mark Wilson:<br>
I know it's Splinter Cell because they called the guy Sam Fisher. I'm not that good. Splinter Cell Conviction is the name of the game.</p>
<p>11:11 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox163.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox163.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:12 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Ubisoft, makers of Splinter Cell Conviction, are onstage to give a realtime demo. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:12 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox164.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox164.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:13 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox165.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox165.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:14 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Wow, nice lighting, more smoother animation. But not much in terms of textures. The game almost looks cartoony. This is so barely a realtime demo there are so many cuts to CGI. Now we're in a larger environment. Frame rates have dropped quite a bit.</p>
<p>11:14 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox171.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox171.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:14 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Did I just see bullet time? I think so! Suck on that, Neo.</p>
<p>11:15 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox177.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox177.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:15 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox179.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox179.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:16 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Yeah, the game looks fun with varied environments like streets and museums. They still need to polish the edges, which are often distractingly pixelated. But Sam Fisher is kicking ass, Bourne-style. And like I said, the noir lighting is really fantastic.</p>
<p>11:16 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox182.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox182.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:17 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox189.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox189.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:17 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's very Bourne Identity. The demo is over. It'll be released this fall.</p>
<p>11:17 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox191.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox191.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:18 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert back, doing his thing. I will say, he's way more comfortable in front of an audience than he was when Peter Moore first left. And he just introduced Forza 3.</p>
<p>11:18 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox195.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox195.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:19 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Microsoft stage reveals a REAL CAR! This is just like Price is Right! Forza's director is out now.</p>
<p>11:19 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox199.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox199.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:19 AM ON JUN 1 2009<br>
Mark Wilson:<br>
BTW, that car is an Audi V8 R10.</p>
<p>11:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox203.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox203.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox206.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox206.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:20 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox207.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox207.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:21 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's been called the definitive racing game of this generation twice now during this conference. How's it look? I'm not sure the gameplay we just watched was real, frankly. But it looked…good? We saw so little, it's tough to tell. Now we're watching mechanics talk about how great the game will be in a teaser trailer.</p>
<p>11:22 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox209.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox209.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:23 AM ON JUN 1 2009<br>
Mark Wilson:<br>
More on Forza over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>, btw. And now for another prerendered trailer!</p>
<p>11:23 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox211.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox211.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:24 AM ON JUN 1 2009<br>
Mark Wilson:<br>
More Forza pimping. If you need to use the facilities, do so now. Ships October.</p>
<p>11:25 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Halo 3 ODST, World Premier. Bungie onstage!</p>
<p>11:26 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Alright, we're watching what looks like filmed in-game footage. Spartans are dropping from the sky in pods. Lots of inaudible shouting. EXPLOSION. "We're going in hard!!"</p>
<p>11:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're waking up on the ground. You're a rookie without his team. And the biggest change is the HUD. You see lines in the helmet.</p>
<p>11:27 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now you get a lowlight vision mode, and the bad guys are outlined in red. It's SO different, SO much more HUDdy with this new visor. But I like the look.</p>
<p>11:28 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox222.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox222.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:28 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The terrain is outlined as well. Outlines outlines outlines. I wonder if it makes designing the depth of a level and lighting easier.</p>
<p>11:28 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox224.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox224.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:30 AM ON JUN 1 2009<br>
Mark Wilson:<br>
But even without Master Chief and the new HUD, this feels like Halo…but maybe with a little influence from Call of Duty, with lots of your squad shouting at you all the time. And that's a wrap for ODST.</p>
<p>11:30 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Oh, but that's not all. A TOP SECRET PROJECT TOO!!</p>
<p>11:31 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"From the beginning"…this is gonna be epic. Someone is floating outside of Earth. Epic soundtrack. This feels more like Halo 3, the scale of it all. The world is being bombed. HALO Reach.</p>
<p>11:32 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox230.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox230.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:32 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Is it a space sim? We dunno. "Falls 2010″</p>
<p>11:32 AM ON JUN 1 2009<br>
Mark Wilson:<br>
When you buy ODST, you get an invite to Halo Reach's multiplayer beta. Interesting. We don't know if it's an FPS or not. Moving on…</p>
<p>11:34 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now we're seeing a clip teasing Alan Wake. It's one of those interactive movie titles. And we've just been promised some realtime demoing of the title. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:34 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox234.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox234.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:35 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now for the realtime gameplay of Alan Wake. It's an over the shoulder, Unreal Engine looking title. There is an annoying voiceover that's like a cheesy novel. Alan has a flashlight, a shotgun and his balls. Someone is knocking over trees and lifting cars in the background. It's very sci fi spooky.</p>
<p>11:37 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Interesting, there is a lot of combat. It looks like the flashlight burns attackers who spark under its influence. This game feels way more like an action shooter than something like Quantic Dream's Heavy Rain or Indigo Prophecy.</p>
<p>11:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Holy shit. Alan Wake just busted out a flare in slow motion. OK, this demo is going on too long. There's a bulldozer attacking Mr Wake. I'm hoping it kills him so this demo is over. The sequence ends with To Be Continued. Look for Alan Wake spring 2010.</p>
<p>11:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert is back out. Music coming to Xbox Live!</p>
<p>11:39 AM ON JUN 1 2009<br>
Mark Wilson:<br>
last.fm</p>
<p>11:40 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox238.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox238.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:40 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The interface looks slick. It'll be available to Gold members later this year for free.</p>
<p>11:40 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox242.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox242.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:41 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox245.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox245.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Now on to Netflix. They are allowing you to add movies to your queue from the Xbox – no PC required.</p>
<p>11:41 AM ON JUN 1 2009<br>
Mark Wilson:<br>
They're talking about sky TV coming to the 360, but that was announced earlier this week (and it's UK only).</p>
<p>11:41 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox248.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox248.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:42 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Not they're talking about the Xbox's video store. It's been "challenged to do more." Today, they answered this challenge with Zune video. HD video library goes 1080P. And there's more…</p>
<p>11:43 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox249.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox249.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:43 AM ON JUN 1 2009<br>
Mark Wilson:<br>
All movies and TV shows will stream instantly. And the video store is coming to 18 countries</p>
<p>11:43 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's called Instant On 1080P HD.</p>
<p>11:43 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox251.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox251.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox254.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox254.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox255.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox255.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Movies, TV and music are coming to Live Party. A group of avatars can sit together on a couch, heavy pet, and watch content together. It was greeted with an unenthusiastic applause from the audience.</p>
<p>11:44 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox257.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox257.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:44 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Whoa. Xbox Live is partnering with Facebook.</p>
<p>11:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox260.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox260.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:45 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Felicia Day is onstage. She's from The Guild on Xbox Live. And she's here to tell us why social networking on Xbox 360 is very important.</p>
<p>11:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox261.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox261.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:45 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox262.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox262.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:46 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox264.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox264.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:46 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It shares the same interface as the New Xbox Experience sidescrolling windows. It actually looks a bit clunky. I mean, it's a lot of windows to tab through to find a friend or Facebook stalk an ex.</p>
<p>11:46 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox266.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox266.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:47 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox267.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox267.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Status updates are quarantined to these individual windows as well. There's no one big feed like you see on Facebook (or Twitter). Ugh.</p>
<p>11:47 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox270.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox270.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
He;s bringing Metal Gear Solid franchise to the Xbox 360.</p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Facebook Connect allows you to post screenshots from games, Tiger Woods shown here, to your Facebook account. Interesting.</p>
<p>11:47 AM ON JUN 1 2009<br>
Mark Wilson:<br>
In addition to Facebook, Xbox Live gets Twitter!</p>
<p>11:48 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox272.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox272.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:48 AM ON JUN 1 2009<br>
Mark Wilson:<br>
This looks totally different. Twitter is not cut up into various New Xbox Experience windows. Instead, you see one big feed. The background is every so subtly animated. And that's all they're showing us.</p>
<p>11:49 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox274.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox274.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:49 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox275.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox275.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:49 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Schappert is back out. And he's "not done yet." He introduces Senior VP Don Mattrick to take over from here.</p>
<p>11:50 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"It seems we're missing one crucial piece of the puzzle." METAL GEAR!</p>
<p>11:50 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox278.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox278.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:50 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox278.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox278.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:50 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Hideo Kojima is onstage. Maybe we didn't imagine that alert earlier!</p>
<p>11:50 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox280.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox280.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The next major release will be called Metal Gear Solid Rising.</p>
<p>11:51 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Don is all like, we welcome you and Snake. And Kojima is all like…wait, I didn't say anything about Solid Snake.</p>
<p>11:52 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox281.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox281.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:52 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Yeah, if you've played the franchise, it's actually Raiden that you'll be playing. More on these games over <a href="http://kotaku.com/5273134/microsofts-e3-expo-live-blog">at Kotaku</a>.</p>
<p>11:52 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox282.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox282.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:53 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Kojima leaves the stage. Microsoft takes a cold shower. And the Don keeps chatting about Xbox Live, what it's done, where it's going, yada yada.</p>
<p>11:53 AM ON JUN 1 2009<br>
Mark Wilson:<br>
People ask me, can you add a motion controller? "Of course we can." But here's the problem, the controller "is a barrier."</p>
<p>11:54 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox283.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox283.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:54 AM ON JUN 1 2009<br>
Mark Wilson:<br>
"We asked ourselves a new set of questions. Can we go beyond a controller? … Can we make YOU the controller? We can."</p>
<p>11:54 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox284.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox284.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:54 AM ON JUN 1 2009<br>
Mark Wilson:<br>
No controller required. Yes, this looks like the body controller that leaked a few weeks back.</p>
<p>11:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox285.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox285.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:55 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A kid dodges in front of the TV, a girl turns a wheel she's not holding. A guy lifts a wheel onto a car in a pit stop.</p>
<p>11:55 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox288.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox288.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A little boy stomps around the living room, controlling a giant lizard. A girl kicks a soccer ball. The clips look great.</p>
<p>11:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox292.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox292.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
A kid holds his skateboard in the air. He says "scan." Then he says "play." Then he skateboards on that board.</p>
<p>11:56 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox293.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox293.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:56 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Facial recognition. Face to face chatting. You can pull up items, like dresses, to share with your cross dressing friends.</p>
<p>11:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox296.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox296.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:57 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Guys, seriously, these demos are pretty hot. I'm very impressed. We'll see how much is Hollywood magic.</p>
<p>11:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox299.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox299.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:57 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox300.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox300.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:58 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Apparently we missed the voice recognition as well, because a lady just said "play movie" and "goodnight." The clip is over.</p>
<p>11:58 AM ON JUN 1 2009<br>
Mark Wilson:<br>
It's called Project Natal.</p>
<p>11:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox301.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox301.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:58 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox302.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox302.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>11:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
The sensor tracks 3D movements and recognizes voices (faces too). It's controller-free gaming. It's compatible with every Xbox 360 launched thus far.</p>
<p>11:59 AM ON JUN 1 2009<br>
Mark Wilson:<br>
Steven Spielberg takes the stage.</p>
<p>11:59 AM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox305.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox305.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:00 PM ON JUN 1 2009<br>
Mark Wilson:<br>
"How can interactive entertainment become as approachable as other entertainment?" the father of ET asks.</p>
<p>12:01 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox309.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox309.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:01 PM ON JUN 1 2009<br>
Mark Wilson:<br>
OK, Spielberg is telling us pretty much nothing. He saw Natal for the first time 2 months ago, a "historic moment" presumably when Microsoft dropped a truckload of Benjamins right on his lap.</p>
<p>12:02 PM ON JUN 1 2009<br>
Mark Wilson:<br>
"It's not about reinventing the wheel. It's about no wheel at all." Haha.</p>
<p>12:02 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Spielberg leaves the stage. The Don asks, "how much of this stuff is real?" He introduced Kudo Tsunoda, creative director of Natal.</p>
<p>12:03 PM ON JUN 1 2009<br>
Mark Wilson:<br>
He's showing us off some early prototype demos. The first demo is the Xbox's dashboard. It signs you in automatically through facial recognition.</p>
<p>12:03 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox312.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox312.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:04 PM ON JUN 1 2009<br>
Mark Wilson:<br>
He moves onstage, his onscreen avatar follows his movements…with a few odd chops, but pretty well.</p>
<p>12:04 PM ON JUN 1 2009<br>
Mark Wilson:<br>
You can swipe through the menus with your hands. navigating everything sans-controller.</p>
<p>12:04 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox315.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox315.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:05 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox316.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox316.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:05 PM ON JUN 1 2009<br>
Mark Wilson:<br>
He's dmeoing Ricochet, a sporty tech demo. You see a transparent version of yourself in gamplay like 3D Breakout. You can use your arms…or your head. It looks very good. Very accurate.</p>
<p>12:05 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox317.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox317.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:05 PM ON JUN 1 2009<br>
Mark Wilson:<br>
The limb tracking is unlike anything I've seen.</p>
<p>12:06 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox318.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox318.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:06 PM ON JUN 1 2009<br>
Mark Wilson:<br>
"You're not using preset waggle commands." Ouchhhhh. Did Microsoft just kill the Wii?</p>
<p>12:07 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox322.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox322.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:08 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox324.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox324.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:08 PM ON JUN 1 2009<br>
Mark Wilson:<br>
The next demo is Paint Party. They're walking us through this demo at a slower pace. They start with a blank canvas, then splash paint on the screen like they're shoveling water. It's…not compelling, but OK. I mean, a dude is throwing paint at a wall. It's tough to judge the accuracy and/or fun level of this demo.</p>
<p>12:08 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox325.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox325.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:09 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox326.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox326.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:09 PM ON JUN 1 2009<br>
Mark Wilson:<br>
I do like that the demo/painter/artist is talking to the audience, then he slips in "brown" or "green" and the paint color changes.</p>
<p>12:10 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox329.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox329.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:11 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Now he's bending over creating a body-sized shadow puppet of an elephant. The game took a snapshot. He's painting the elephant grey, tossing paint at the canvas wildly. He says "reveal" and the wasted grey paint rips off the canvas, leaving only one grey elephant.</p>
<p>12:11 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox331.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox331.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:11 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox332.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox332.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:11 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Project Natal development kits are arriving at Microsoft partners today.</p>
<p>12:11 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Project Natal development kits are arriving at Microsoft partners today.</p>
<p>12:13 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox334.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox334.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:13 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox335.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox335.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:14 PM ON JUN 1 2009<br>
Mark Wilson:<br>
One of his (real) developers is talking to a boy (in the game). It's like they're having a conversation, though clearly the boy hears keywords like "homework" and responds appropriately.</p>
<p>12:14 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Now Claire is drawing a picture on a piece of paper. She holds it up to the screen. Natal scans the paper. The boy onscreen recognizes the image. Wow. Coooooooooolll.</p>
<p>12:15 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox337.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox337.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:15 PM ON JUN 1 2009<br>
Mark Wilson:<br>
The boy shows Clare how to put on a pair of goggles. Claire reaches down to put on a pair of goggles. Molyneux explains that such is the natural reaction of a human interacting with a piece of software in full motion with audio recognition.</p>
<p>12:16 PM ON JUN 1 2009<br>
matt:<br>
Natal in a word: Holyballs.</p>
<p>12:16 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox341.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox341.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:17 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Molyneux's response to haters: "Here's the fact, we're showing this behind closed doors at E3." Needless to say, we'll be squeezing our way into said demo.</p>
<p>12:18 PM ON JUN 1 2009<br>
matt:<br>
<a rel="lytebox" href="http://cache.gizmodo.com/assets/e3xbox/e3xbox343.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3xbox343.jpg" class="left image500" width="500"></a><br clear="all"></p>
<p>12:20 PM ON JUN 1 2009<br>
Mark Wilson:<br>
Now Microsoft is wrapping things up, reminding us how awesome they are. Matt Buchanan, snapping shots to my right, keeps uttering how Nintendo is dead and Microsoft R&D just pwnd the world. I guess we'll see where things go from here. Bye everyone, thanks for reading the liveblog. Check out Gizmodo and Kotaku's coverage if E3 all week, and Sony and Nintendo's response to Microsoft's "bringing it" tomorrow morning.</p>]]></description>
			<link><![CDATA[http://gizmodo.com/5273957/microsoft-e3-keynote-archive]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5273957]]></guid>
			<category><![CDATA[e3 2009]]></category>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Coming Soon: Add Friends From Mobile Xbox Live Apps]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2008/08/340x_xboxliveiphoneapp.jpg" class="left image340" width="340" />Right now, you can check out what your <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a> friends are up to <a href="http://gizmodo.com/5039112/microsoft-says-all-xbox-live-iphone-apps-gotta-be-free">from your phone</a>, but you can't actually manage your friends list from any of the mobile Live apps (and <a class="autolink" title="Click here to read more posts tagged #xboxliveanywhere" href="http://gizmodo.com/tag/xboxliveanywhere/">Xbox Live Anywhere</a> <a href="http://gizmodo.com/392219/microsoft-xbox-live-anywhere-service-is-still-alive">has gone MIA again</a>). But the developer of one of the better ones, 1337pwn, says that Microsoft has made a change to the site that makes it possible to add friends remotely, and he thinks "that we can get it working," though he's not making any promises yet. Now if Microsoft would just lift that damn 100 friends limit so you actually <em>could</em> add more friends. [<a href="http://multiplayerblog.mtv.com/2008/08/21/xbl-app-add-friends-remotely/">MTV Multiplayer</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5039945/coming-soon-add-friends-from-mobile-xbox-live-apps]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5039945]]></guid>
			<category><![CDATA[xbox live]]></category>
			<category><![CDATA[1337pwn]]></category>
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			<category><![CDATA[xbox live anywhere]]></category>
			<pubDate><![CDATA[Thu, 21 Aug 2008 11:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
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			<title><![CDATA[Microsoft Xbox Live Anywhere Service Is Still Alive]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2008/05/340x_liveanywherecell.jpg" class="left image340" width="340" />Remember the <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a> Anywhere service that Microsoft demoed <a href="http://gizmodo.com/gadgets/cellphones/a-shot-of-xbox-live-anywhere-on-a-mobile-197933.php">two years ago</a>? It was pretty neat, the idea being that all your devices can be tied into the Live network we know and love. But it more or less fell off the <strike>radar</strike> earth, until today at the Electronic Gaming Summit, when Microsoft's Jeff Bell said it was still alive: "<a class="autolink" title="Click here to read more posts tagged #liveanywhere" href="http://gizmodo.com/tag/liveanywhere/">Live anywhere</a> is not abandoned, it's just not easy to do." Hopefully that's not the last we hear of it for another year. [<a href="http://kotaku.com/5009975/microsoft-still-working-on-live-anywhere">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/392219/microsoft-xbox-live-anywhere-service-is-still-alive]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-392219]]></guid>
			<category><![CDATA[xbox live]]></category>
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			<category><![CDATA[microsoft]]></category>
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			<category><![CDATA[xbox live anywhere]]></category>
			<pubDate><![CDATA[Tue, 20 May 2008 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=392219&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft's Xbox Live Anywhere Explored]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/04/liveanywhere.jpg" class="left image500" width="500" />Microsoft's latest patent filing is finally giving us a deeper look into what they plan to do with their <a href="http://www.gizmodo.com/gadgets/live-anywhere">Live Anywhere</a> service. Even though it's been a year since Microsoft first demoed the <a class="autolink" title="Click here to read more posts tagged #liveanywhere" href="http://gizmodo.com/tag/liveanywhere/">Live Anywhere</a> concept&mdash;which promises connectivity from all devices into the same Xbox network&mdash;at E3 2006, the only advancement we've seen is the ability to play a handful of <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a> games on Vista with your buddies on <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a>. All the really cool stuff&mdash;playing XBLA games from your cellphone, playing games from your Zune, and communicating <i>anywhere</i> with your Live buddies&mdash;has yet to materialize.</p>
<p>In the filing, Microsoft's planning on supplementing weaker devices (in terms of processing power) like mobiles and the Zune, with stronger processors, like Xbox 360 and PCs. That way, through wired and wireless connections, already-rendered video and audio can be streamed to your devices out there in the world. Although we probably <i>still</i> won't see Live Anywhere on our phones for a while, and by extension the ability to mock Blongo's Guitar Hero skills from anywhere, it's nice to know Microsoft hasn't forgotten about it. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://www.zunescene.com/game-zune/">Zune, Xbox, PC in Game Network</a> [ZuneScene]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/254035/microsofts-xbox-live-anywhere-explored]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-254035]]></guid>
			<category><![CDATA[home entertainment]]></category>
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			<pubDate><![CDATA[Fri, 20 Apr 2007 14:40:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[Microsoft Launches Xbox Live Pipeline - First Step Towards Live Anywhere]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2006/10/xblpipe.png"><img src="http://www.gizmodo.com/assets/resources/2006/10/xblpipe.png" class="left image500" width="500" /></a>Microsoft's just launched the <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a> Pipeline website, which is an online catalogue of Xbox Live Marketplace content for (potential?) Xbox 360 users. It's a lot easier to browse all the various content available from a web browser than from the 360, which points out some flaws in the XBLM design.</p>
<p>Although you can see most of the stuff available, you can't actually download or do anything with this information. The most you get is, well, a redirect to xbox.com and get more info on an item. It's a far cry from the Xbox <a class="autolink" title="Click here to read more posts tagged #liveanywhere" href="http://gizmodo.com/tag/liveanywhere/">Live Anywhere</a> experience demoed to us at E3 where you can trigger downloads on your Xbox 360 from your phone or PC using Xbox Live Anywhere. We're still waiting for that. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://www.xboxlivepipeline.com/">Xbox Live Pipeline</a> [via <a href="http://www.2old2play.com/News/Microsoft_Launches_Xbox_Live_Pipeline">2old2play</a> - Thanks Dave!]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/206881/microsoft-launches-xbox-live-pipeline-+-first-step-towards-live-anywhere]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-206881]]></guid>
			<category><![CDATA[software]]></category>
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			<pubDate><![CDATA[Wed, 11 Oct 2006 17:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=206881&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Shot of Xbox Live Anywhere, On a Mobile]]></title>
			<description><![CDATA[
<p><a href="http://www.gizmodo.com/assets/resources/2006/08/liveany.JPG"><img alt="liveany.JPG" src="http://www.gizmodo.com/assets/resources/2006/08/liveany-thumb.JPG" width="240" height="320" align="right" hspace="4" vspace="2"></a>I know, I know, the picture is blurry. But that's just because you're like us: So excited to see this picture of <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a> running on a Windows Mobile phone, in person...well, it feels like you're RIGHT THERE. The point of this whole post: If anyone has better, new pictures of <a class="autolink" title="Click here to read more posts tagged #liveanywhere" href="http://gizmodo.com/tag/liveanywhere/">Live Anywhere</a>, send em my way. We'd love to share them with the Internets on your behalf.</p>
<p>BTW, the phone belongs to <a href="http://www.majornelson.com">Major Nelson</a> of Xbox fame, no less. By the way, <a href="http://kotaku.com">Brian C.</a> has GOT to learn how to take a photo. <span class="byline">&ndash; Brian Lam</span></p>
<p><a href="http://www.kotaku.com/gaming/pax/live-anywhere-mobile-pics-197729.php">Xbox Live Anywhere</a> [Kotaku]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/197933/a-shot-of-xbox-live-anywhere-on-a-mobile]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-197933]]></guid>
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			<pubDate><![CDATA[Thu, 31 Aug 2006 12:49:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Lam]]></dc:creator>
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