<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Gizmodo: Tetris]]></title>
		<image>
			<url>http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png</url>
			<title><![CDATA[Gizmodo: Tetris]]></title>
			<link>http://gizmodo.com/tag/tetris</link>
		</image>
		<link>http://gizmodo.com/tag/tetris</link>
		<description><![CDATA[Gizmodo posts tagged 'tetris']]></description>
			
		<item>
			<title><![CDATA[I Don't Care If It Could Disappear, I Want This Tetris Chair]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/tetris1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_tetris1.jpg" class="left image500" width="500" /></a>At first I thought that <a class="autolink" title="Click here to read more posts tagged #gabrielcaas" href="http://gizmodo.com/tag/gabrielcaas/">Gabriel Cañas</a> was nuts for designing a chair that's missing a corner, but then I realized the man is just preventing a full line from forming and the chair's bottom disappearing in true Tetris fashion.</p>
<p>The <a class="autolink" title="Click here to read more posts tagged #tetrischair" href="http://gizmodo.com/tag/tetrischair/">Tetris chair</a> comes in the more traditional multi-colored design as well as a mono-chrome version, but both look absolutely fantastic in a kitschy way. I just worry about the thing going poof when you sit in it and complete the gap. [<a href="http://www.coroflot.com/public/individual_set.asp?individual_id=151979&set_id=319883">Corofloat</a> via <a href="http://www.gearfuse.com/tetris-chair-adds-a-taste-of-retro-gaming-into-your-den-of-geekery/">Gearfuse</a> via <a href="http://www.neatorama.com/2009/10/26/tetris-chair/">Neatorama</a>]</p>
<p><script type="text/javascript">
gawkerGallery(5390559,7,'');
</script></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5390565/i-dont-care-if-it-could-disappear-i-want-this-tetris-chair]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5390565]]></guid>
			<category><![CDATA[design]]></category>
			<category><![CDATA[chair]]></category>
			<category><![CDATA[furniture]]></category>
			<category><![CDATA[Gabriel Cañas]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris chair]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 27 Oct 2009 03:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Rosa Golijan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5390565&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[The App Store Effect: Are iPhone Apps Headed for Oblivion?]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/appstore-blackhole.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_appstore-blackhole.jpg" class="left image500" width="500" /></a>It's uncanny. When known software gets repackaged for iPhones and iPod Touches and passes through the hallowed gates of the <a class="autolink" title="Click here to read more posts tagged #appstore" href="http://gizmodo.com/tag/appstore/">App Store</a>, something happens: Almost invariably, it gets cheaper. Waaay cheaper. Good right? Well, not always.</p>
<p>The App Store is a strange new place for developers. Veterans and newcomers engage in bareknuckle combat, driving prices down to levels people wouldn't have imagined charging just a few years ago. Margins drop to razor-thin levels while customers expect apps to get cheaper and cheaper, but with ever increasing quality and depth.</p>
<p>For developers, for other software platforms and potentially for the increasingly fickle customers themselves, it's uncharted, and treacherous, territory. But the most bizarre thing of all is&mdash;in an effort to keep people in the App Store, and to prevent competitors from getting a toehold in the mobile app business&mdash;Apple's charting a course straight into it.</p>
<p>"The App Store is a very competitive environment," says Caroline Hu Flexer, co-founder of <a href="http://duckduckmoosedesign.com/">Duck Duck Moose</a>, an indie developer of children's edutainment apps like <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331863487&mt=8">Itsy Bitsy Spider</a>. "As an independent developer without a large PR budget or well-known brands, it can be very challenging, and you're pretty much at the mercy of Apple."</p>
<h2>The Problem</h2>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/chartlist.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_chartlist.jpg" class="left image500" width="500" /></a><br>
Most <a class="autolink" title="Click here to read more posts tagged #iphoneapps" href="http://gizmodo.com/tag/iphoneapps/">iPhone apps</a> had no life before the App Store, and currently have no life outside it. But with those that did, you start to see a pattern. <a class="autolink" title="Click here to read more posts tagged #appprices" href="http://gizmodo.com/tag/appprices/">App prices</a> could reasonably be expected to fall over time&mdash;an older game is worth less to customers than a newer game, and with other types of software, a late-stage price drop is a great way to scoop up late adopters. What's strange, though, is how prices dramatically collapse after hitting Apple's store.</p>
<p>Two weeks ago we flagged <a href="http://gizmodo.com/5372317">some bizarre differences</a> in pricing between equivalent PSP and iPhone games. Big titles, like <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284800458&mt=8">Tetris</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292421271&mt=8">Fieldrunners</a>, were inexplicably cheaper on the iPhone, even in cases where it was executed better. This didn't make a whole lot of sense. As it turns out, it had nothing to do with Sony and the PSP, and everything to do with the App Store.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/appcomp.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_appcomp.jpg" class="left image500" width="500" /></a></p>
<p>As you can see in the chart above, many apps and services take a price dip in the App Store. Zagat's premium To Go guides cost a healthy $4/month for Windows Mobile phones, but <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296428490&mt=8">sell</a> for just $10/year on the iPhone. CoPilot 7, a navigation app, used to set you back a full $200 on a Microsoft-badged device (later lowered to $100); the much-improved version 8 <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324327451&mt=8">sells in the App Store</a> for a measly $35 today. The premium version of WeatherBug runs $5 for people who happened to buy BlackBerry's touchscreen phone, but <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310647896&mt=8">just $1</a> for anyone who bought Apple's. VR+ voice recorder, a full-featured dictaphone app, runs $30 on BlackBerry, and an incredible $2 <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299049482&mt=8">in the App Store</a>. So how can this little App Store, itself a subsection of the iTunes store, squeeze so many developers to the point of near-suffocation?</p>
<p><em>Update: The BlackBerry Weatherbug app boasts a few extra features over the iPhone app, including push notifications. This accounts for some of the price difference</em></p>
<h2>The Economy</h2>
<p>Some of this is pure Econ 101: The store serves a massive, captive audience that's pre-trained to spend money in iTunes. The promise of higher volume makes it easier for developers to lower prices, which they use, along with interesting features and clever marketing, to set themselves apart from the competition.</p>
<p>If things work out just right, the App Store can move a lot of software for you. Spread your lower margins over tens of thousands of sales, and your $2 app could make just as much, if not more, than your old, slower-selling $30 app did. The App Store recently passed the <a href="http://www.apple.com/pr/library/2009/09/28appstore.html">2-billion-download</a> mark, and there are likely well over 50 million App-Store-ready devices in peoples' hands right now. A vast majority of these downloads&mdash;averaging an insane 35 per device&mdash;will likely have been free. Only Apple knows just how many. But even if just 5% of the 2 billion downloads were paid for, that's one hell of a market.</p>
<p>It's true that prices are falling as more and more iPhone and iPod Touch owners enter the market. But prices won't <em>stop</em> falling. And more and more developers from all over the world are submitting apps, too, so fewer devs are guaranteed visibility. Not all of the people investing time and money in their products are reaping the return they (reasonably!) expected.</p>
<p>Newsweek's <a href="http://www.newsweek.com/id/216788/page/2">exposé</a> on the end of easy money at the App Store goes a long way toward making the case against going all-in as an iPhone dev. Not only are development costs high, while success appears to be basically randomized. But the story doesn't explain exactly what happened to make the situation so grim.</p>
<h2>The Culture</h2>
<p>Giz stories rage about app prices all the time, and in your own private way, so do most of you. Buying $1 songs and $2 TV shows has given us an expectation that apps should be cheap, no matter what their use. The glut of free apps you see filling out the app charts every day doesn't help either. Software is worth less to us now, even though we use it more.</p>
<p>I spoke with Steve Andler of Networks In Motion, the company that makes <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319730503&mt=8">Gokivo</a>. It's an app that we <a href="http://gizmodo.com/5296667/first-iphone-app-with-in+app-purchasing-1-app-10-per-month">savaged</a> for its introductory price of $10 a month, which then <a href="http://gizmodo.com/5373324/gokivo-drops-monthly-rate-to-5month">dropped to $5 a month</a> a few weeks ago.</p>
<p>Andler explained reaching the unrealistically low costs with one thing: diminished features. Their app pulls up-to-date map, traffic and POI data from NIM's servers in real time, meaning that&mdash;beyond developer costs&mdash;they have to constantly pay for new, fresh data to pass on to their customers. But even at $5 a month, it's just about impossible for Gokivo to compete with an app like <a href="http://gizmodo.com/5374147/motionx-gps-drive-review-hands-down-the-best-value-in-gps-apps">MotionX GPS Drive</a>, which is $3 a month, or $25 per year.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/navprice.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_navprice.jpg" class="left image500" width="500" /></a></p>
<p>Andler says there are subtle differences in services offered, which is true&mdash;MotionX, for example, doesn't yet read street names aloud when it gives you directions&mdash;but your average user probably doesn't know this, and there's a good chance MotionX might add it in an update later on, as their market share and revenues grow. But the damage is done. The app-buying customer is spoiled: As far as we are concerned, turn-by-turn GPS apps should now cost no more than $3 a month, period. This is the new retail, and it's <em>weird</em>.</p>
<p>Loren Brichter, father of <a href="http://gizmodo.com/5378336/tweetie-2-review-the-best-iphone-twitter-app-period">Tweetie</a>, is used to getting yelled at by jaded app shoppers. He's charging $3 for Tweetie 2, an update&mdash;but a whole new version, really&mdash;of his well-established Twitter app. Offering the software as a free upgrade isn't realistic for him:</p>
<blockquote>
<p>I priced Tweetie at $2.99 not based on how much work I put into it (it would have been more), or to try and undercut other apps (it would have been less), but simply because I felt like $2.99 was a reasonable price to pay for a Twitter client. Impulse purchase, but not bargain-basement. I never liked playing pricing games either&mdash;a popular pastime of other App Store devs. It's always been $2.99, and will probably always be $2.99.</p>
</blockquote>
<p>His decision wasn't easy. And even though his app is the <a href="http://gizmodo.com/5378336/tweetie-2-review-the-best-iphone-twitter-app-period">darling</a> of the tech press, and has hundreds of great user reviews, he's being <a href="http://justanotheriphoneblog.com/wordpress/iphone-software/tweetie-2-new-app-will-spit-on-existing-old-app-users">lambasted</a> for charging three measly dollars for a high-quality app that people will use again and again and again. Before the App Store, a complaint this petty wouldn't have even made sense.</p>
<h2>Apple</h2>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/10/topchart.jpg" width="160" height="347">From the outside, it appears that Apple is encouraging a race to the bottom. The top 10 lists in each App Store category&mdash;one of the only ways for an app to get any meaningful amount of iTunes visibility&mdash;are almost exclusively the territory of low-priced impulse buys, and are hard to cling onto for more than a few weeks at time. Flexer, of Duck Duck Moose, says she's experienced it firsthand:</p>
<blockquote>
<p>The ranking by volume (as opposed to revenue) on the App Store seems to drive the prices of apps down. Aside from being featured by Apple, exposure of an app is dependent on its ranking in the top lists, so developers lower prices to obtain a higher ranking.</p>
</blockquote>
<p>This is echoed and <a href="http://gedblog.com/2009/09/28/losing-ireligion/">amplified</a> by the makers of <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284542696&mt=8">Twitterific</a>, an app that, in a bid to stay competitive, saw its price fall from $10 to $4, despite active development and a growing featureset:</p>
<blockquote>
<p>While these changes represent perks for users, it also means that sustaining profitability for a given piece of software in the App Store is nearly impossible unless you have a break-away hit.</p>
</blockquote>
<p>And if things don't change?</p>
<blockquote>
<p>Myself and others like me will have no choice but to focus our development efforts elsewhere.</p>
</blockquote>
<p>With yesterday's <a href="http://gizmodo.com/5382732/lite-iphone-apps-are-dead-in+app-purchases-come-to-free-apps?skyline=true&s=x">announcement</a> that Apple is allowing free apps to include in-app purchases, things just got even more tumultuous. Depending on how this is handled, the top "free" apps could all be paid apps in disguise. Either that or the paid app rankings will be dominated by free-on-a-trial-basis teasers. In either case, the rankings open themselves up for opportunistic abuse, and the highest goal for any honest, talented app developer&mdash;to just <em>crack that list</em>&mdash;just became more uncertain.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/twitter.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_twitter.jpg" class="left image500" width="500" /></a><br>
This is disastrous for developers, even if it's mostly incidental, and a function of Apple trying to sell apps like they've been selling music for years, despite a totally different set of product types and customer needs. But Apple's effect on pricing goes well beyond incidental. At least in some cases, Apple calls the shots.</p>
<p>A high-profile dev team that has sold a number of apps in the store since the earliest of days, and who accordingly wishes to stay anonymous, told us as much. When they approached Apple with their first app, they had a price in mind. Apple told them it was too high, and that they'd need to cut it to succeed. They chopped it in half. Even then, Apple told them to "be careful."</p>
<p>This company made out fine, since they were in a position to adapt. However, to play the volume game, they had to restructure their entire philosophy around a pricing structure that, just months before, would've seemed ridiculous.</p>
<p>With over 2 billion data points to graph and filter to their heart's content, Apple understands the App Store climate better than anyone else possibly can. As such, their advice is probably golden. Which is okay if you're a relatively nimble, single-purpose company, and you can afford to risk restructuring <em>everything you do</em> around their store, <em>and</em> your costs can be covered at whatever price you evidently need to set to sell at a certain volume. But you'll just want to keep in mind that their advice is self-interested. Apple wants cheap apps, to keep people buying them, and to keep other stores firmly in the second tier&mdash;and they're not afraid to say it. From Apple's <a href="http://yahoo.brand.edgar-online.com/EFX_dll/EDGARpro.dll?FetchFilingHtmlSection1?SectionID=6357514-889-261737&SessionID=J97vWSP2nUKf302">last quarterly report to investors</a>, a line they've been echoing since the store opened:</p>
<blockquote>
<p>[Apple] also expects competition to intensify as competitors attempt to imitate the Company's approach to providing [digital app distribution] seamlessly within their individual offerings or work collaboratively to offer integrated solutions...While the Company is widely recognized as a leading innovator in the personal computer and consumer electronics markets as well as a leader in the emerging market for distribution of third-party digital content and applications, these markets are highly competitive and subject to aggressive pricing.</p>
</blockquote>
<p>You don't need to look back any further than the <a href="http://news.cnet.com/2100-1027-998590.html">launch of the iTunes music store</a> to see an Apple that will do everything it can to push other peoples' prices down for their benefit. Of course, they can't really fix prices for apps&mdash;they're not songs or movies, and each one does something different&mdash;but they can nudge like hell.</p>
<h2>What Happens Now</h2>
<p>So what does <a class="autolink" title="Click here to read more posts tagged #theappstoreeffect" href="http://gizmodo.com/tag/theappstoreeffect/">the App Store Effect</a> mean, right now? In the short term, we'll get lower prices. This is great. But in the long term, it might not be sustainable.</p>
<p>The promise that sales volume will make up for the rock-bottom prices you need to charge just to be seen in your app category seems increasingly hollow, and to put it bluntly, if developers don't have a chance in hell of recouping their fees, they'll stop trying. And I'm not talking about 99-cent iFart app spammers here&mdash;I'm talking about big players who already make money selling software. If the navigation companies, the big game studios and the premium content providers can't thrive in the App Store, they'll have to leave; even playing in Apple's sandbox threatens and undercut their (sometimes much more crucial) product lines elsewhere.</p>
<p>And don't forget, Palm and Android fans, this App Store Effect sends ripples well beyond the App Store. Customers expect to see functionally identical apps priced the same way across platforms, because to us, that's what makes sense. Can devs really afford to port an app to the webOS to sell to the tens of thousands of Pre owners, when they're expected to tag it with iPhone prices, calculated for a base of millions? Whether by Apple's design or totally by accident, everyone who doesn't own an iPhone will suffer for it.</p>
<p>The App Store Effect illustrates a new kind of economy, and it's not going to go away. In fact, it's going to get worse. Developers will either adapt, die or leave. But where will they go? Until there are 50 million Android handsets and 50 million Pre offspring out there, the rest of the mobile software world is pretty much screwed.</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5378390/the-app-store-effect-are-iphone-apps-headed-for-oblivion]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5378390]]></guid>
			<category><![CDATA[iphone apps]]></category>
			<category><![CDATA[android]]></category>
			<category><![CDATA[app catalog]]></category>
			<category><![CDATA[app marketplace]]></category>
			<category><![CDATA[app prices]]></category>
			<category><![CDATA[app store]]></category>
			<category><![CDATA[apple]]></category>
			<category><![CDATA[apps]]></category>
			<category><![CDATA[copilot]]></category>
			<category><![CDATA[feature]]></category>
			<category><![CDATA[fieldrunners]]></category>
			<category><![CDATA[gokivo]]></category>
			<category><![CDATA[iphone]]></category>
			<category><![CDATA[itunes]]></category>
			<category><![CDATA[itunes App store]]></category>
			<category><![CDATA[money]]></category>
			<category><![CDATA[motionx drive]]></category>
			<category><![CDATA[palm]]></category>
			<category><![CDATA[palm pre]]></category>
			<category><![CDATA[software]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[the app effect]]></category>
			<category><![CDATA[the app store effect]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[twitterific]]></category>
			<pubDate><![CDATA[Fri, 16 Oct 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5378390&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Skateboard Tetris: First Sport of the Highly Unofficial Video X Games]]></title>
			<description><![CDATA[
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/Fwvc6fmXmuY&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/Fwvc6fmXmuY&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object>Towering above San Francisco, glowing Tetris pieces gently fall into place like just as they were fated since birth. But at the street level level, <a class="autolink" title="Click here to read more posts tagged SKATEBOARD TETRIS" href="http://gizmodo.com/tag/skateboard-tetris/">skateboard Tetris</a> is a different, more intense experience.</p>

<p>The skaters spin through nearly pitch black streets, donning glowing wireframe Tetris blocks for a hats. And then, at the last moment, they need to negotiate just how they'll fit with all those other Tetris block heads on wheels.</p>
<p>But...as long as no one was hurt...we wouldn't mind seeing the effect recreated in an empty swimming pool. [<a href="http://www.techeblog.com/index.php/tech-gadget/skateboarders-play-human-tetris">TechEBlog</a> via <a href="http://technabob.com/blog/2009/09/23/skateboarders-recreate-tetris/">technabob</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5365880/skateboard-tetris-first-sport-of-the-highly-unofficial-video-x-games]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5365880]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[skateboard tetris]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 23 Sep 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5365880&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Gigantic Tetris Setup Won't Make Tetris Any Easier]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/09/gianttetris.JPG" class="left image340" width="340" />That game gets hard enough around level 8 without having to move the stick two feet to drag a piece. [<a href="http://www.kotaku.jp/2009/09/ams_dekalis.html">Kotaku Japan</a> via <a href="http://kotaku.com/5361924/tetris-for-giants">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5362012/gigantic-tetris-setup-wont-make-tetris-any-easier]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5362012]]></guid>
			<category><![CDATA[japan]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Thu, 17 Sep 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5362012&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Palm Pre Tetris Mania Demo is Pointless at 30 Seconds of Total Length]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/09/tetrisdemo.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/09/500x_tetrisdemo.jpg" class="left image500" width="500" /></a><a class="autolink" title="Click here to read more posts tagged ELECTRONIC ARTS" href="http://gizmodo.com/tag/electronic-arts/">Electronic Arts</a> knows that we can't wait to get our Tetris fix on the <a class="autolink" title="Click here to read more posts tagged PALM PRE" href="http://gizmodo.com/tag/palm-pre/">Palm Pre</a>, so instead of making us wait until the October release of <a class="autolink" title="Click here to read more posts tagged TETRIS MANIA" href="http://gizmodo.com/tag/tetris-mania/">Tetris Mania</a>, they've released a thirty second demo. A thirty-freakin'-second demo.</p>

<p>Some of us managed to survive boring high school math lessons by playing Tetris on TI-89 calculators, yet we can't get more than <a class="autolink" title="Click here to read more posts tagged 30 SECONDS" href="http://gizmodo.com/tag/30-seconds/">30 seconds</a> on a Pre for another month? I understand that it's a demo, and that by now everyone and their dog knows how to play Tetris, but this doesn't even qualify as a teaser.</p>
<p>30 seconds is pointless for a demo of any kind, on any platform. What are you supposed to do? Get acquainted with the splash screen? Such a short period of app usage or game play isn't going to going to get anyone who wasn't already interested in the full version any more excited about it.</p>
<p>Dear EA, please give us a demo that actually demonstrates something other than the fact that brevity isn't always wit. Actually, screw the demo. Just give us the game already. [<a href="http://www.ismashphone.com/2009/09/30-seconds-over-useless-tetris-for-pre-demo-is-an-epic-fail.html">iSmashPhone</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5352298/palm-pre-tetris-mania-demo-is-pointless-at-30-seconds-of-total-length]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5352298]]></guid>
			<category><![CDATA[fail]]></category>
			<category><![CDATA[30 seconds]]></category>
			<category><![CDATA[apps]]></category>
			<category><![CDATA[demo]]></category>
			<category><![CDATA[ea]]></category>
			<category><![CDATA[electronic arts]]></category>
			<category><![CDATA[palm]]></category>
			<category><![CDATA[palm pre]]></category>
			<category><![CDATA[Palm Pre Apps]]></category>
			<category><![CDATA[pre]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris demo]]></category>
			<category><![CDATA[tetris mania]]></category>
			<category><![CDATA[tetris mania demo]]></category>
			<pubDate><![CDATA[Thu, 03 Sep 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Rosa Golijan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5352298&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Playing Tetris Will Get You A More Efficient Brain]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/09/tetris_brain.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/09/500x_tetris_brain.jpg" class="left image500" width="500" /></a>According to new research by neuroscientist Richard Haier, Tetris makes your brain more efficient, as it helps develop some parts of it. In fact, according to Haier, any "challenging visuospatial task" will affect it.</p>
<p>This is the second part of the research. The previous one&mdash;from 1992&mdash;showed how some brain parts used less glucose as the subjects get more experienced with the game. This new study&mdash;which has been paid by the marketing company for Tetris, but peer-reviewed. and published by the journal BMC Research Notes&mdash;uses new, more precise imaging techniques to check for brain changes. The target population was adolescent girls, during a three month period. According to Haier, adolescent girls' brains are still developing. Obviously, boys' brains stop functioning properly around age ten.</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/09/tetris-brains.jpg" class="left image340" width="340" />The study found that the parts in blue where more efficient, while the ones in red got thicker, and stronger, resulting in a more agile, powerful game. [<a href="http://blogs.discovermagazine.com/80beats/2009/09/02/play-tetris-get-a-more-efficient-thicker-brain/">Discover</a> via <a href="http://www.neatorama.com/2009/09/02/playing-tetris-improves-your-brain/">Neatorama</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5351269/playing-tetris-will-get-you-a-more-efficient-brain]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5351269]]></guid>
			<category><![CDATA[science]]></category>
			<category><![CDATA[brain]]></category>
			<category><![CDATA[neurology]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Wed, 02 Sep 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5351269&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris Haircut Won't Help Your Long Piece Complete a Tetris, if You Get My Drift]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/08/tetrishair_06.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/08/500x_tetrishair_06.jpg" class="left image500" width="500" /></a>Bad video game inspired haircut, or <i>worst</i> video game inspired haircut? You decide. [<a href="http://www.walyou.com/blog/2009/08/24/tetris-hair-cut-design/">Walyou</a> via <a href="http://kotaku.com/5344742/tetris-the-haircut">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5345943/tetris-haircut-wont-help-your-long-piece-complete-a-tetris-if-you-get-my-drift]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5345943]]></guid>
			<category><![CDATA[bad ideas]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[haircuts]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Wed, 26 Aug 2009 12:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5345943&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Hardcore Tetris Orgy Brings Back Odd Memories]]></title>
			<description><![CDATA[
<p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/vejqGtiHx88&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/vejqGtiHx88&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object><a href="http://gizmodo.com/5283187/hardcore-tetris-orgy-brings-back-odd-memories">The image associated with this post is best viewed using a browser.</a>In case you missed it, last Saturday marked the 25th birthday of the legendary Tetris, the game that made the Nintendo GameBoy an instant blockbuster and became a pop-culture icon. And a porn-culture icon too. [Thanks Eduardo]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5283187/hardcore-tetris-orgy-brings-back-odd-memories]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5283187]]></guid>
			<category><![CDATA[nsfw]]></category>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[videos]]></category>
			<pubDate><![CDATA[Mon, 08 Jun 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5283187&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Happy 25th Birthday, Tetris]]></title>
			<description><![CDATA[
<p><a href="http://gizmodo.com/5281417/happy-25th-birthday-tetris">The image associated with this post is best viewed using a browser.</a>Tetris, our favorite non-vodka Russian export, turns 25 today. Unquestionably one of the greatest games of all time, Tetris is a bona fide cultural institution, responsible for wasting innumerable hours of time worldwide. <a class="autolink" title="Click here to read more posts tagged HAPPY BIRTHDAY" href="http://gizmodo.com/tag/happy-birthday/">Happy birthday</a>, King of Puzzles!</p>
<p>In honor of the only game to be branded with "FROM RUSSIA WITH FUN!", let's all take a minute to let the Tetris theme song burrow its way into our brains one more time.<br clear="all"></p>
<p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/NmCCQxVBfyM&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/NmCCQxVBfyM&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object><a href="http://gizmodo.com/5281417/happy-25th-birthday-tetris">The image associated with this post is best viewed using a browser.</a></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5281417/happy-25th-birthday-tetris]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5281417]]></guid>
			<category><![CDATA[anniversaries]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[happy birthday]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[russia]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Sat, 06 Jun 2009 15:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5281417&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris Furniture That's as Practical as It Is Russian]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2009/04/tetrisfurniture.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/tetrisfurniture.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>We've seen more than our share of <a href="http://gizmodo.com/gadgets/gadgets/return-of-revenge-of-tetris-shelves-in-color-172686.php">Tetris-themed furniture</a>, but these new concepts by Brazilian designers Diego Silvério and Helder Filipov may be the first to actually make some level of sense.</p>

<p>Regardless of what countless lost games of Tetris may have taught you, these iconic shapes actually fit together very well. Their intrinsically flexible, modular design makes all sorts of sense to squeeze in an extra few cubbyholes or even, as Silvério and Filipov explore in the gallery below, the occasional <em>drawer</em>.</p>
<p>It's too bad these designs are just concepts, but you know the drill. Cry enough in the comments and maybe Target will realize that they can make a few bucks by licensing or just ripping off the design. <script type="text/javascript" charset="utf-8">
galleryPost('tetrisfurniture', 3, ' ');
</script>[<a href="http://www.coroflot.com/public/image_file.asp?individual_id=237829&portfolio_id=1991044">coroflot</a> via <a href="http://www.walyou.com/blog/2009/04/14/tetris-furniture-design/">walyou</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5211471/tetris-furniture-thats-as-practical-as-it-is-russian]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5211471]]></guid>
			<category><![CDATA[design]]></category>
			<category><![CDATA[concepts]]></category>
			<category><![CDATA[furniture]]></category>
			<category><![CDATA[home]]></category>
			<category><![CDATA[shelves]]></category>
			<category><![CDATA[shelving]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris furniture]]></category>
			<pubDate><![CDATA[Tue, 14 Apr 2009 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5211471&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Vintage Gaming Ties Futilely Subvert Corporate Authority]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2009/02/8bit_ties.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/8bit_ties.jpg" class="left image500" width="500"  style="display:block;"/></a>If a red tie is considered to exude power and authority at some business lunch, then an Asteroids tie must allude to nothing less than intergalactic domination.</p>

<p>Oh, who are we kidding? You have a crappy office job (whether you make a lot of money or not) that doesn't allow you to sit around and play <a class="autolink" title="Click here to read more posts tagged VIDEO GAMES" href="http://gizmodo.com/tag/video-games/">video games</a> in your underwear all day. And nothing about these $25 polyester gaming ties can change that.</p>
<p>But you know what works? Sneak a DS into your desk drawer and take really long bathroom breaks. [<a href="http://www.amazon.com/s?ie=UTF8&search-alias=apparel&field-brandtextbin=Game%20Tie">Amazon</a> via <a href="http://www.ohgizmo.com/2009/02/09/stylish-classic-gaming-ties/">OhGizmo!</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5149978/vintage-gaming-ties-futilely-subvert-corporate-authority]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5149978]]></guid>
			<category><![CDATA[fashion]]></category>
			<category><![CDATA[asteroids]]></category>
			<category><![CDATA[atari]]></category>
			<category><![CDATA[pong]]></category>
			<category><![CDATA[space invaders]]></category>
			<category><![CDATA[suit]]></category>
			<category><![CDATA[suits]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tie]]></category>
			<category><![CDATA[ties]]></category>
			<category><![CDATA[video game ties]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 09 Feb 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5149978&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Art: Tetris Bricks Falling in an Alley]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/02/thumb160x_tetrisartmain.jpg" class="left image158" width="158" />Tetris is my favoritest game <i>ever</i>. In fact, I would commit my life to being a bum, living off hobomodos, just for an excuse to sleep under these Tetris stars every night. [<a href="http://www.flickr.com/photos/nowends/sets/72157611187567238/">Flickr</a>]</p>
<p><script type="text/javascript" charset="utf-8">
galleryPost('tetrisabercrombiestreet', 4, ' ');
</script></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5146772/art-tetris-bricks-falling-in-an-alley]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5146772]]></guid>
			<category><![CDATA[found]]></category>
			<category><![CDATA[abercrombie street]]></category>
			<category><![CDATA[architecture]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[australia tetris art]]></category>
			<category><![CDATA[Sydney, Australia]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris art]]></category>
			<pubDate><![CDATA[Wed, 04 Feb 2009 23:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Andi Wang]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5146772&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Free iPhone Tetris Getting Pulled from App Store]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2008/08/thumb160x_tris_01.jpg" class="left image158" width="158" />Tris, the <a href="http://gizmodo.com/5037538/iphone-apps-we-love-tris-+-free-iphone-tetris">free version of Tetris</a> for the iPhone that we loved ('cause it was free!) is being pulled from the <a class="autolink" title="Click here to read more posts tagged #appstore" href="http://gizmodo.com/tag/appstore/">App Store</a>. Apparently, The Tetris Company called up Apple and it no likey. Its creator, Noah Witherspoon, says that while he thinks The Tetris Company's copyright claim is thin—and would be thinner still if he called his game "Trys"—he doesn't really have the resources to fight it in court, so he's removing it from the store on Wednesday. Download it while you can, folks! Another depressing reminder why <a href="http://gizmodo.com/5027790/why-we-still-need-the-iphone-app-black-market">we need the iPhone app black market</a>. [<a href="http://twofingerplay.blogspot.com/2008/08/over-for-now.html">Two Finger Play</a> - <em>Sorry Noah!</em>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5041287/free-iphone-tetris-getting-pulled-from-app-store]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5041287]]></guid>
			<category><![CDATA[iphone apps]]></category>
			<category><![CDATA[']]></category>
			<category><![CDATA[app store]]></category>
			<category><![CDATA[apple]]></category>
			<category><![CDATA[iphone]]></category>
			<category><![CDATA[iphone 3g]]></category>
			<category><![CDATA[iphone sdk]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tris]]></category>
			<pubDate><![CDATA[Mon, 25 Aug 2008 10:15:00 EDT]]></pubDate>
			<dc:creator><![CDATA[matt buchanan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5041287&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[iPhone Apps We Love: Tris - Free iPhone Tetris]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2008/08/thumb160x_tris.jpg" class="left image158" width="158" />EA's version of Tetris was fine. There was <a href="http://gizmodo.com/5025606/lightning-review-iphone-tetris-app">nothing hugely wrong with it</a>, except that $10 price. And since we've all paid for Tetris before on one platform or another, we'll gladly settle for the iPhone's free version of Tetris called Tris. Move pieces by sliding your finger back and forth and rotate them by tapping anywhere on the screen. The controls are quite responsive and, yes, the entire design feels like Tetris.</p>

<p>Some updates we'd like to see in a 1.1 version include line completion animation and the ability to rotate pieces before they are wholly on screen (whether or not this is an official break of Tetris rules, tapping just doesn't do the job when you are stacked high on the board). Still, very, very solid showing. Here's a clip of the game in motion that, as the pre-pubescent voice will reveal, we did not record:<script src="http://flash.revver.com/player/1.0/player.js?mediaId:718927;width:494;height:403;" type="text/javascript">
</script>Quick! Everyone download it before EA and Russia team up to sue the developer! [<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287598982&mt=8">Tris</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5037538/iphone-apps-we-love-tris-+-free-iphone-tetris]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5037538]]></guid>
			<category><![CDATA[iphone apps]]></category>
			<category><![CDATA[apple]]></category>
			<category><![CDATA[iphone apps we love]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tris]]></category>
			<pubDate><![CDATA[Fri, 15 Aug 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5037538&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Lightning Review: iPhone Tetris App]]></title>
			<description><![CDATA[<p><script type="text/javascript" charset="utf-8">galleryPost('tetrisiphone', 3, '');</script><strong>The App:</strong> Tetris with excellent touch implementation. In a matter of seconds anyone will be comfortably rotating, placing and flicking blocks around the screen, and the block placement preview is a welcome addition.</p>
<p><b>The Price:</b> $9.99</p>
<p><strong>The Verdict: </strong> Tetris isn't exactly the most ambitious project for a company like <a class="autolink" rel="nofollow" title="Click here to read more posts tagged EA GAMES" title="Click here to read more posts tagged EA GAMES" href="http://gizmodo.com/tag/ea-games/">EA Games</a>. That's probably why the company's iPhone port is just, well, overdone. A good Tetris implementation - one that would have been wildly successful on its own - wasn't enough for EA, who've loaded this port up with so much crap that it sometimes doesn't even run. EA obviously wanted to use a bit of the iPhone's rendering capabilities, but the graphics are gaudy to the point of distraction. Starting or resuming a basic game takes quite a while because of the layers of menus and loading screens, and the secondary gameplay modes and Magic Mode tools will be ignored by most. On our 3G iPhone, the app would often freeze at startup, a problem that has been reported elsewhere among iPhone and iPod owners. An update is forthcoming that should address stability issues as well as introduce a feature that allows you to draw your upcoming shape directly.</p>
<p>These inspired features, though, are sullied by the showy, buggy execution. Anyone looking for a simple, clean port like Tris (from the jailbreak days. See you soon, Tris...) should probably pass on this $9.99 monster as you can expect a decent competitor to pop up at a lower price point, if not for free. Also, there are already web apps that offer a traditional (though gestureless) Tetris experience in your browser that don't have a 40 second startup time. One more sticky point: if you exit out of the game to check email or take a call and return, it will save your game state. But to start playing again you have to sit through 10 seconds of the intro movie. Freaking annoying and a waste of battery.</p>
<p> [<a href="http://gizmodo.com/5023924/iphone-app-review-marathon-liveblog">iPhone App Marathon Review</a>]</p>]]></description>
			<link><![CDATA[http://gizmodo.com/5025606/lightning-review-iphone-tetris-app]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5025606]]></guid>
			<category><![CDATA[iphone apps]]></category>
			<category><![CDATA[app store]]></category>
			<category><![CDATA[apple]]></category>
			<category><![CDATA[ea]]></category>
			<category><![CDATA[ea games]]></category>
			<category><![CDATA[electronic arts]]></category>
			<category><![CDATA[iphone]]></category>
			<category><![CDATA[iphone 3g]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tris]]></category>
			<pubDate><![CDATA[Tue, 15 Jul 2008 20:05:13 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5025606&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris, the Bottles Blowing Edition]]></title>
			<description><![CDATA[<p><iframe src="http://www.snotr.com/embed/1126" width="494" height="408" frameborder="0"></iframe><br />
Our <a href="http://gizmodo.com/gadgets/tetris">obsession with Tetris</a> is probably only matched by <a href="http://gizmodo.com/gadgets/lego">LEGO</a>, <a href="http://gizmodo.com/gadgets/star-wars">Star Wars</a>, and <a href="http://gizmodo.com/gadgets/futurama">Futurama</a>. However, this video of three synchronized bottle-blowers interpreting Korobeiniki&mdash;the famous Tetris theme song&mdash;shows that a) our fetishes are really not <i>that</i> bad, b) we are too lazy, c) we don't have as much free time as we would like to do silly things like these (and others), or d) all of the above. Seriously, these guys are so good that we want to take them out for drinks. And use the bottle to blow the <a href="http://gizmodo.com/379812/mario-theme-played-with-rc-car-and-wine-bottles">Mario theme</a>. [<a href="http://www.snotr.com/video/1126">Snotr</a>]</p><p><br />
</p>]]></description>
			<link><![CDATA[http://gizmodo.com/387935/tetris-the-bottles-blowing-edition]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-387935]]></guid>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[blowing bottles]]></category>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[videos]]></category>
			<pubDate><![CDATA[Wed, 07 May 2008 06:46:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=387935&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tresling Tetris Arm Wrestling Bridges Gap Between Brains and Brawn]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
newVideoPlayer("tresling_giz.flv", 475, 376,"");
</script>Tetris geeks must rely on brute force as much as mental agility to win in Tresling, a new version of the classic game. Opponents are pitted against each other on an <a class="autolink" title="Click here to read more posts tagged #armwrestling" href="http://gizmodo.com/tag/armwrestling/">arm wrestling</a> board, and the pieces shift based on whoever is in control. Wanna get that straight piece in position for a four line combo? You better hit the gym, sissy. Of course, you can't win on beefcakey-ness alone, a good deal of strategy is required to move the pieces where you want them to land. We really enjoy creator Tom Gerhardt's attempt to turn Tresling into a lifestyle, and not just a game, complete with a Communist-style logo and calls for back-alley matches. Check out the official site to "join the revolution". <strong>Update: We have video of the action!</strong> [<a href="http://tresling.org/">Tresling</a> - <em>Thanks Tom!</em>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/379947/tresling-tetris-arm-wrestling-bridges-gap-between-brains-and-brawn]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-379947]]></guid>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[arm wrestling]]></category>
			<category><![CDATA[tetris arm wrestling]]></category>
			<category><![CDATA[tresling]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 15 Apr 2008 12:05:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Benny Goldman]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=379947&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris Mirror Pieces Fall Down But Don't Disappear]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2008/03/tetris_mirror.jpg"><img src="http://gizmodo.com/assets/resources/2008/03/tetris_mirror.jpg" class="left image500" width="500" /></a>Want to teach your kid to be really good at Tetris really fast? Let them play with this <a class="autolink" title="Click here to read more posts tagged #tetrismirror" href="http://gizmodo.com/tag/tetrismirror/">Tetris Mirror</a>, which has the bottom part already formed for a convenient mirror surface, but has the top part all Tetris'ed out so you can rearrange them at will. Put a piece wrong and junior gets cut with the glass. What makes it even more tricky is that there are two "one-block" pieces which aren't regulation Tetris blocks as far as we know. Good luck kiddo. [<a href="http://www.sonerozenc.com/">SonerOzenc</a> via <a href="http://technabob.com/blog/2008/03/18/tetris-mirror-reflects-your-puzzled-expression/">Technabob</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/369854/tetris-mirror-pieces-fall-down-but-dont-disappear]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-369854]]></guid>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[mirror]]></category>
			<category><![CDATA[mirrors]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris mirror]]></category>
			<pubDate><![CDATA[Wed, 19 Mar 2008 17:35:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=369854&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Heart-Shaped Phone-Game Console Concept is for Da Kids]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2008/03/okids.jpg"><img src="http://gizmodo.com/assets/resources/2008/03/okids.jpg" class="left image500" width="500" /></a>Designed by Sung-Kyu Nam, the Okids phone can shape-shift from a cell to a heart-shaped game console at a flick of the wrist. It's aimed at five- to six-year-olds, and the heart and pill shapes represent the love you have for <s>Mario and Pac Man</s> children, apparently. The Okids phone-console thingy is a concept and, let's hope it stays that way. [<a href="http://www.shinyshiny.tv/2008/03/heart_phone_con.html">Shiny Shiny</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/367973/heart+shaped-phone+game-console-concept-is-for-da-kids]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-367973]]></guid>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[cellphones]]></category>
			<category><![CDATA[concept]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[heart]]></category>
			<category><![CDATA[okids]]></category>
			<category><![CDATA[pill]]></category>
			<category><![CDATA[sung-kyi man]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Fri, 14 Mar 2008 11:46:04 EDT]]></pubDate>
			<dc:creator><![CDATA[AddyDugdale]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=367973&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA["Tetrice" Ice Trays: A Game of Tetris That is Colder than a Siberian Winter]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2008/02/tetrice.jpg" class="left image340" width="340" />I'm not quite sure how you would actually play a game of Tetris with ice cubes, but if you put a little food coloring in there and pop them into a glass&mdash;you will have yourself a frosty drink that can only be compared to the lego ice cube tray in terms of sheer geekyness. Unfortunately, that wont happen anytime soon&mdash;these are only concepts at the moment. [<a href="http://martin.zampach.com/detail/tetrice-ice-cube-maker">Martin Zampach</a> via <a href="http://www.notcot.org/post/8810/">NOTCOT</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/359355/tetrice-ice-trays-a-game-of-tetris-that-is-colder-than-a-siberian-winter]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-359355]]></guid>
			<category><![CDATA[concept]]></category>
			<category><![CDATA[design]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[tetrice]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Thu, 21 Feb 2008 16:20:37 EST]]></pubDate>
			<dc:creator><![CDATA[Sean Fallon]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=359355&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Mekaniskt Is Table-Sized Robotic Tetris, Needs Disintegrator Ray]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
newVideoPlayer("robotetris_gizmodo.flv", 475, 376,"");
</script><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/gaming_news/Mekaniskt_Is_Crazy_Table_Sized_Robotic_Tetris" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe>The Mekaniskt is a robotic Tetris, an arm that can suck pieces, moving and rotating them to make the perfectly fit in place using Nintendo NES-like controls. The only problem: the lines don't disappear.</p>

<p>This problem begs for some kind of ACME disintegration ray to be installed at the bottom (or like some readers say, a conveyor belt. We like deadly rays better, though.) In any case, it comes straight from Sweden, the Nordic lands of Europe where Earth is ruled by blue-eyed Valkyries and vodka and salmon is the breakfast of the champions, so even if it wasn't cool&mdash;which it is&mdash;that's enough reason to talk about it. Discuss. [<a href="http://www.youtube.com/watch?v=EHgLK8-snaM">YouTube</a> - The video was heavily edited from the original one. Thanks Scott!]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/346561/mekaniskt-is-table+sized-robotic-tetris-needs-disintegrator-ray]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-346561]]></guid>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[mekaniskt]]></category>
			<category><![CDATA[nes]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[robots]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video]]></category>
			<pubDate><![CDATA[Fri, 18 Jan 2008 13:23:15 EST]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=346561&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris Plush Explodes With Sincerity]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2007/12/tetrisplush.jpg"><img src="http://gizmodo.com/assets/resources/2007/12/tetrisplush.jpg" class="left image500" width="500" /></a>Our Japanese is somewhere between nonexistent and "you're speaking Korean dumbass," so we can't tell what these labels on the block pieces say. However, there's not much explanation needed to know that these <a class="autolink" title="Click here to read more posts tagged #tetrisplush" href="http://gizmodo.com/tag/tetrisplush/">Tetris Plush</a> pillows are awesome in a way that only a supernova in the background can illustrate. All our favorite pieces are there, from that T piece, the the L, to the Z thing, to good old straighty, to...wait...what the hell is that?! [<a href="http://www.toysnjoys.com/nintendo_plush2.html">ToysnJoys</a> via <a href="http://nerdapproved.com/misc-weirdness/tetris-block-plush">Nerd Approved</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/336459/tetris-plush-explodes-with-sincerity]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-336459]]></guid>
			<category><![CDATA[toys]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[plush]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris plush]]></category>
			<pubDate><![CDATA[Thu, 20 Dec 2007 18:40:34 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=336459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Amazing Finnish Dorm Room Tetris in Video]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/12/dormtetris.jpg" class="left image340" width="340" />What do you get when you combine the largest student dorm in Finland, a cellphone, and a love of Tetris? Something that's way cooler than the <a href="http://gizmodo.com/gadgets/clips/russian-dorm-tetris-284988.php">Russian monochrome equivalent</a>. Video after the jump.</p>

<p><object width="475" height="391"><param name="movie" value="http://www.youtube.com/v/0ddJrPKXfHM&rel=1&border=0">
<param name="wmode" value="transparent">
<embed src="http://www.youtube.com/v/0ddJrPKXfHM&rel=1&border=0" type="application/x-shockwave-flash" wmode="transparent" width="475" height="391"></embed></object></p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/5FmTWBoQ-jc&rel=1&border=0">
<param name="wmode" value="transparent">
<embed src="http://www.youtube.com/v/5FmTWBoQ-jc&rel=1&border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br>
[<a href="http://www.flickr.com/photos/stanestane/sets/72157603377160031/">Flickr SET</a> via <a href="http://www.mikontalolights.fi/en/">Mikontalolights</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/329877/amazing-finnish-dorm-room-tetris-in-video]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-329877]]></guid>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[dorm]]></category>
			<category><![CDATA[dorm room]]></category>
			<category><![CDATA[dorm room tetris]]></category>
			<category><![CDATA[finland]]></category>
			<category><![CDATA[finnish]]></category>
			<pubDate><![CDATA[Tue, 04 Dec 2007 14:55:56 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=329877&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Watch Concepts Let You Play Pong and Tetris In Style]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/11/tetris_forever2.jpg" class="left image340" width="340" />Lysandre Follet's watch concepts assume the identity of a pair of Nixon timepieces, throwing pong or tetris into the inner workings while avoiding excessive nerddom. The watches balance throwback games with simple, clean designs that don't look to irony for their appeal (like the designer retro-reissue of the <a href="http://www.hypebeast.com/2007/07/in4mation-x-casio-databank-watch">Casio Databank</a>). If this were ever real, I'd seriously consider buying it. [<a href="http://www.yankodesign.com/index.php/2007/11/15/tetris-pong-forever/">Yanko Design</a>]</p>
<p><img alt="tetris_forever3.jpg" src="http://gizmodo.com/assets/resources/2007/11/tetris_forever3.jpg" width="468" height="266" align="left" hspace="4" vspace="2"><br></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/323423/watch-concepts-let-you-play-pong-and-tetris-in-style]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-323423]]></guid>
			<category><![CDATA[concept]]></category>
			<category><![CDATA[nixon]]></category>
			<category><![CDATA[pong]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[watch]]></category>
			<category><![CDATA[watches]]></category>
			<pubDate><![CDATA[Thu, 15 Nov 2007 18:40:02 EST]]></pubDate>
			<dc:creator><![CDATA[Adrian Covert]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=323423&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Oi Modular Sofa Makes me Think of Albino Tetris, Shipping Now]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/10/Sofa.jpg" class="left image340" width="340" />The <a class="autolink" title="Click here to read more posts tagged #oisofa" href="http://gizmodo.com/tag/oisofa/">Oi sofa</a> concept was launched in New York last year, but it's taken almost a year and a half to make it available. Made out of L- and bar-shaped components, you can make loads of different-shaped sofas with it, including one with a neat side table add-on. It packs up/down into a 30-inch cube so shipping and storage is easy, and it costs $2,300. Price, plus a gallery of all the permutations are below.</p>

<p><script type="text/javascript" charset="utf-8">
galleryPost('oisofa', 6, 'oi sofa');
</script><br>
Designed by a Winnipeg-based company called Cocoon, the Oi sofa costs $2,300 [<a href="http://www.ilikeoi.com/">I Like Oi</a> via <a href="http://mocoloco.com/archives/004679.php">MoCo Loco</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/313874/oi-modular-sofa-makes-me-think-of-albino-tetris-shipping-now]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-313874]]></guid>
			<category><![CDATA[sofas]]></category>
			<category><![CDATA[cocoon]]></category>
			<category><![CDATA[eco]]></category>
			<category><![CDATA[furniture]]></category>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[green]]></category>
			<category><![CDATA[home]]></category>
			<category><![CDATA[modular]]></category>
			<category><![CDATA[oi]]></category>
			<category><![CDATA[oi sofa]]></category>
			<category><![CDATA[sofa]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Tue, 23 Oct 2007 08:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[AddyDugdale]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=313874&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Park To Play Lets You Use Your Car as a Gaming Joystick]]></title>
			<description><![CDATA[<p><script type="text/javascript">newVideoPlayer("carjoystick_gawker.flv", 475, 376);</script><br />
Esoteric Dutch blog Fresh Creation went to the Holland Innovation fair in, surprise, the Netherlands, and they found this crazy little &mdash; well, big, actually &mdash; thing. <a class="autolink" title="Click here to read more posts tagged #parktoplay" title="Click here to read more posts tagged #parktoplay" href="http://gizmodo.com/tag/parktoplay/">Park To Play</a> lets you play games &mdash; Pong, Tetris, Pinball, <a class="autolink" title="Click here to read more posts tagged #spaceinvaders" title="Click here to read more posts tagged #spaceinvaders" href="http://gizmodo.com/tag/spaceinvaders/">Space Invaders</a> etc &mdash; with your car. Yep, you didn't hear wrong. Part art installation, part crazy, what-have-they-been-smoking-over-in-them-thar-low-countries-coffee-houses, they've rigged out the steering wheel and doors with sensors so that you can use the car to control the game. Headlights, brakes, car doors, they all become buttons to control the game with. I like the fact that the pinball flippers are controlled by the car doors. [<a href="http://www.freshcreation.nl/comments.php?id=1354_0_1_0_C">Fresh Creation</a>]</p>]]></description>
			<link><![CDATA[http://gizmodo.com/313866/park-to-play-lets-you-use-your-car-as-a-gaming-joystick]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-313866]]></guid>
			<category><![CDATA[gamers]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[autos]]></category>
			<category><![CDATA[cars]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[innovation holland]]></category>
			<category><![CDATA[installation]]></category>
			<category><![CDATA[netherlands]]></category>
			<category><![CDATA[park to play]]></category>
			<category><![CDATA[pinball]]></category>
			<category><![CDATA[pong]]></category>
			<category><![CDATA[space invaders]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Tue, 23 Oct 2007 06:58:45 EDT]]></pubDate>
			<dc:creator><![CDATA[AddyDugdale]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=313866&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Arrow Bookshelf a Must-Have for Tetris Mongs]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2007/09/arrow.jpg"><img src="http://gizmodo.com/assets/resources/2007/09/arrow.jpg" class="left image500" width="500" /></a>Furniture designer <a class="autolink" title="Click here to read more posts tagged #timothyben" href="http://gizmodo.com/tag/timothyben/">Timothy Ben</a>'s Arrow bookshelf modules are made from MDF and come in 20 different colors, with either a lacquered or laminated finish. Although they're probably meant to be stacked in that delightful chevron effect, I'm sure you can play a basic form of Tetris with them if you're really bored. [<a href="http://www.timothybenfurniture.co.uk/products2.htm">Timothy Ben Furniture</a> via <a href="http://mocoloco.com/archives/004566.php">MoCo Loco</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/303730/arrow-bookshelf-a-must+have-for-tetris-mongs]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-303730]]></guid>
			<category><![CDATA[gamer furniture]]></category>
			<category><![CDATA[arrow]]></category>
			<category><![CDATA[bookshelf]]></category>
			<category><![CDATA[bookshelves]]></category>
			<category><![CDATA[furniture]]></category>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[timothy ben]]></category>
			<pubDate><![CDATA[Wed, 26 Sep 2007 07:16:35 EDT]]></pubDate>
			<dc:creator><![CDATA[AddyDugdale]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=303730&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[TV Tetris Brings Tetris Anywhere]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2007/08/tvtetris.jpg"><img src="http://gizmodo.com/assets/resources/2007/08/tvtetris.jpg" class="left image500" width="500" /></a>You know we've arrived in the future when we have a Tetris game that can be enjoyed just by plugging it into the TV. These <a class="autolink" title="Click here to read more posts tagged #tvtetris" href="http://gizmodo.com/tag/tvtetris/">TV Tetris</a> controllers allow you to enjoy your second favorite Russian game from the '80s (their roulette game is still <a href="http://gizmodo.com/tag/1/" class="posthashtag">#1</a>) with nothing but a Tetris-shaped controller and a TV. You can even go mano-a-blocko with your friends by plugging in a second controller into the first. [<a href="http://epoch.jp/gt/tetris/">Epoch</a> via <a href="http://www.plasticbamboo.com/2007/08/08/tv-tetris/">PlasticBamboo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/287412/tv-tetris-brings-tetris-anywhere]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-287412]]></guid>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[japan]]></category>
			<category><![CDATA[tv tetris]]></category>
			<pubDate><![CDATA[Wed, 08 Aug 2007 14:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=287412&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Russian Dorm Tetris]]></title>
			<description><![CDATA[<p><script type="text/javascript">newVideoPlayer("dormtetris_gawker.flv", 475, 376);</script>What do you get when you combine some Russian college kids, an empty dorm and the desire to re-create Tetris in 100x scale? This video. [<a href="http://englishrussia.com/?p=1136">English Russia</a>]</p>]]></description>
			<link><![CDATA[http://gizmodo.com/284988/russian-dorm-tetris]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-284988]]></guid>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[dorm]]></category>
			<category><![CDATA[russian]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[video]]></category>
			<pubDate><![CDATA[Wed, 01 Aug 2007 17:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=284988&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[How to Build a Tetris Shelf]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2007/05/tetrishelves.jpg"><img src="http://gizmodo.com/assets/resources/2007/05/tetrishelves.jpg" class="left image500" width="500" /></a>We've shown you <a href="http://gizmodo.com/gadgets/gadgets/return-of-revenge-of-tetris-shelves-in-color-172686.php">those Tetris shelves</a> a couple times over the years now, but they're still really, really expensive to the point where you'd have to live inside it in lieu of an actual apartment. Here's how you can build your own on the cheap.</p>
<p>Instructables' guide to building your own <a class="autolink" title="Click here to read more posts tagged #tetrisshelves" href="http://gizmodo.com/tag/tetrisshelves/">Tetris shelves</a> costs you only about $85 in wood ($200+ if you buy good wood), plus some more in parts. You'll need equipment like table saws and wood glue, so if you don't have that you might have to find a buddy who does. Just be careful not to line them up horizontally or else you're going to have to start all over. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://www.instructables.com/id/E146K5AF23Z36R8">Project Page</a> [Instructables]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/264541/how-to-build-a-tetris-shelf]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-264541]]></guid>
			<category><![CDATA[diy]]></category>
			<category><![CDATA[projects]]></category>
			<category><![CDATA[shelf]]></category>
			<category><![CDATA[shelves]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris shelves]]></category>
			<pubDate><![CDATA[Wed, 30 May 2007 15:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=264541&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[LED Tetris: Better Than Plain Tetris]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/05/sparkfun_tetris.jpg" class="left image340" width="340" />Sparkfun's LED Tetris is the first creative incarnation of the game that we've seen in a long time. It's completely hands-on, with each of the 240 spots on the grid acting as both a light and a button. If you want the piece to move, you click to the left or right of it on the grid. And somehow Tetris becomes even more intuitive.</p>
<p>Each button is backlit by three LEDs (RGB) for a near endless array of possible colors only limited by programming and the processing power of the 16 microcontrollers. Remember that ugly Windows version you used to play? We're ashamed, too.</p>
<p>Hit the jump for video of the product that Sparkfun now needs to <em>actually put on the market</em>.<br></p>

<center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/RRXkeP-lxWY">
<param name="wmode" value="transparent">
<embed src="http://www.youtube.com/v/RRXkeP-lxWY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center>
The LEDs are so bright that they are blowing out the video and maybe even bleeding into other cells. Nice. <span class="byline">&ndash; Mark Wilson</span>
<p><a href="http://www.sparkfun.com/commerce/categories.php">Product Page</a> [via <a href="http://technabob.com/blog/2007/05/12/tetris-gets-an-led-makeover/">technabob</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/260033/led-tetris-better-than-plain-tetris]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-260033]]></guid>
			<category><![CDATA[spark fun electronics]]></category>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[home entertainment]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Sun, 13 May 2007 16:30:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=260033&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris is the Future of Cellphone Gaming]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/03/tetrismobile.png" class="right image158" width="158" />Stick with us here. Imagine being able to play a <a href="http://www.gizmodo.com/gadgets/cellphone">multiplayer</a> game with your buddy no matter what provider he's on. No having to get in Wi-Fi range or hook up some janky cable to his phone, you two can just fire up a game and <i>play</i>. This is exactly what EA's done with their multiplayer Tetris game.</p>
<p>We had high hopes for Microsoft's <a href="http://www.gizmodo.com/gadgets/live-anywhere">Live Anywhere</a> to be able to connect cellphones with Xbox 360s and PCs, but information about that's been trickling out like an old man with a prostate problem. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://www.eamobile.com/Web/Catalog/US/en/game/mobile/ProductHowToView/product-24171">Product Page</a> [EA Mobile via <a href="http://www.kotaku.com/gaming/mobile/tetris-multiplayer-hits-cell-phones-245928.php">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/245987/tetris-is-the-future-of-cellphone-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-245987]]></guid>
			<category><![CDATA[cellphones]]></category>
			<category><![CDATA[cellphone gaming]]></category>
			<category><![CDATA[ea]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[mobile]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Wed, 21 Mar 2007 21:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=245987&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Kid-Sized Tetris Blocks]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/02/tetrisblocks.jpg" class="left image340" width="340" />Similar to the <a href="http://gizmodo.com/gadgets/peripherals/tetris-magnets-for-the-fridge-195635.php">Tetris Magnets</a> and <a href="http://gizmodo.com/gadgets/gadgets/return-of-revenge-of-tetris-shelves-in-color-172686.php">Tetris Shelves</a>, these Tetris blocks are made for children 4 and up to fool around and smack each other with. Great for building up your kids' spacial recognition and organizational skills as well.</p>
<p>You'll have to be careful they don't line them all up in a row though, or else the blocks will disappear and you have to buy another set. Wait, the ref's coming over to say something. Reuse of old joke, 5 yard penalty, still 2nd down. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://daddytypes.com/2007/02/14/whoa_kidsized_tetris.php">Whoa, Kid-Sized Tetris</a> [DaddyTypes via <a href="http://www.boingboing.net/2007/02/14/giant_3d_plush_tetri.html">Boing Boing</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/236794/kid+sized-tetris-blocks]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-236794]]></guid>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[blocks]]></category>
			<category><![CDATA[children]]></category>
			<category><![CDATA[kids]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[toys]]></category>
			<pubDate><![CDATA[Wed, 14 Feb 2007 19:50:46 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=236794&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris: Taking Over the World? No.]]></title>
			<description><![CDATA[<center><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/uVgEDSjISQw"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/uVgEDSjISQw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center>
This game is called "<a class="autolink" title="Click here to read more posts tagged #metaphoricaltetris" title="Click here to read more posts tagged #metaphoricaltetris" href="http://gizmodo.com/tag/metaphoricaltetris/">Metaphorical Tetris</a>", but the whole video seems pretty literal to me. Maybe "Tetris Personified" would've worked better. Either way...good stuff. <span class="byline">&ndash;Mark Wilson</span>
<em>Thanks Carlos! </em>]]></description>
			<link><![CDATA[http://gizmodo.com/230245/tetris-taking-over-the-world-no]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-230245]]></guid>
			<category><![CDATA[portable media]]></category>
			<category><![CDATA[metaphorical tetris]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Sun, 21 Jan 2007 09:35:24 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=230245&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Torched "Gulf War" Game Boy Still Works]]></title>
			<description><![CDATA[
<p><img src="http://www.gizmodo.com/assets/resources/2007/01/gulfwargameboy.jpg" class="right image158" width="158" />This original <a class="autolink" title="Click here to read more posts tagged #gameboy" href="http://gizmodo.com/tag/gameboy/">Game Boy</a> got itself into some deep shit in the first <a class="autolink" title="Click here to read more posts tagged #gulfwar" href="http://gizmodo.com/tag/gulfwar/">Gulf War</a>, yet somehow still manages to function. There's no better way to prove that you're a hardcore Nintendo fanboy than by staying in your flaming barracks because you only need a few more lines to get a high score.</p>
<p>Video after the hop. <span class="byline">&ndash;Adam Frucci</span></p>
<p><a href="http://www.techeblog.com/index.php/tech-gadget/video-fully-functional-gulf-war-gameboy#more-6645">Fully Functional "Gulf War" Gameboy</a> [via TechEBlog]<br></p>

<p><object width="500" height="411"><param name="movie" value="http://www.youtube.com/v/EAnIRxgODy4">
<param name="wmode" value="transparent">
<embed src="http://www.youtube.com/v/EAnIRxgODy4" type="application/x-shockwave-flash" wmode="transparent" width="500" height="411"></embed></object></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/225690/torched-gulf-war-game-boy-still-works]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-225690]]></guid>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[game boy]]></category>
			<category><![CDATA[gulf war]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Wed, 03 Jan 2007 11:15:21 EST]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=225690&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Eleven Great Apps For Windows Mobile Pocket PC]]></title>
			<description><![CDATA[
<p><img src="http://www.gizmodo.com/assets/resources/2006/10/ereader.jpg" class="right image158" width="158" />With all the <a href="http://www.gizmodo.com/gadgets/windows-mobile">Windows Mobile</a> phones we cover here, more than a few readers probably took the plunge and picked up a WinMo phone for themselves&mdash;then subsequently discovered that they need to download third party apps in order to make the phone great. Lifehacker's got a few tips on which ones you should make room for.</p>
<p>The better ones: Agile Messenger (an IM app), AudioPod (a podcast app), eReader (for reading eBooks), Kevtris (Tetris), and Skype (VoIP, as if we needed to tell you). <b>Most of these are both free and good, and are almost a necessity if you want to do anything with Windows Mobile, which has a skeletal amount of bundled software.</b> <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://www.lifehacker.com/software/pocket-pc/11-killer-freebies-for-your-pocket-pc-209413.php">11 Killer Freebies for Your Pocket PC</a> [Lifehacker]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/209546/eleven-great-apps-for-windows-mobile-pocket-pc]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-209546]]></guid>
			<category><![CDATA[smartphones]]></category>
			<category><![CDATA["windows]]></category>
			<category><![CDATA["windows]]></category>
			<category><![CDATA["windows]]></category>
			<category><![CDATA[im]]></category>
			<category><![CDATA[mobile"]]></category>
			<category><![CDATA[skype]]></category>
			<category><![CDATA[software]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Mon, 23 Oct 2006 17:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=209546&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Apple Showtime: Bejeweled and Other Games]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2006/09/img3598.jpg"><img src="http://www.gizmodo.com/assets/resources/2006/09/img3598.jpg" class="left image500" width="500" /></a></p>
<p>Jump for Tetris and <a class="autolink" title="Click here to read more posts tagged #pacman" href="http://gizmodo.com/tag/pacman/">Pac Man</a></p>

<p><img alt="img3602.jpg" src="http://www.gizmodo.com/assets/resources/2006/09/img3602.jpg" width="520" height="346" class="center"></p>
<p><img alt="img3601.jpg" src="http://www.gizmodo.com/assets/resources/2006/09/img3601.jpg" width="520" height="346" class="center"></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/200113/apple-showtime-bejeweled-and-other-games]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-200113]]></guid>
			<category><![CDATA[apple showtime]]></category>
			<category><![CDATA[bejeweled]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[ipod]]></category>
			<category><![CDATA[pac man]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Tue, 12 Sep 2006 14:06:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Lam]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=200113&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Tetris Magnets: For the Fridge]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2006/08/t2.jpg" class="left image500" width="500" /><br>
Only two minutes until your cheese meatloaf TV dinner is done. Seems like an eternity. Instead of staring at your microwave, drop some lines with these Tetris refrigerator magnets.<span class="byline">&ndash; Brian Lam</span></p>
<p><a href="http://www.artlebedev.com/everything/tetrius/">Tetris Magnets</a> [Art Lebedev]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/195635/tetris-magnets-for-the-fridge]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-195635]]></guid>
			<category><![CDATA[peripherals]]></category>
			<category><![CDATA[magnets]]></category>
			<category><![CDATA[tetris]]></category>
			<pubDate><![CDATA[Mon, 21 Aug 2006 16:51:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Lam]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=195635&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Return of Revenge of Tetris Shelves (In Color)]]></title>
			<description><![CDATA[
<p>Revenge of <a class="autolink" title="Click here to read more posts tagged #tetrisshelves" href="http://gizmodo.com/tag/tetrisshelves/">Tetris Shelves</a> (In Color)</p>
<p><img src="http://gizmodo.com/images/2006/05/tetrisnew.jpg" class="left image158" width="158" /><a href="http://www.gizmodo.com/gadgets/gadgets/household/return-of-tetris-shelves-100131.php">Tetris shelves</a> have been around for a while, but Brave Space has now updated them for gamer-purists. Now in color instead of the original no-back design, these shelves can now match the rest of your furniture.</p>
<p>Also improved: the price&mdash;we hear it's gone down significantly. We dont' know by how much, but we're guessing "significantly" means it's much less than the $7k for 10 pieces they were asking for last year. Contact Brave Space for a quote.</p>
<p><a href="http://www.bravespacedesign.com/">Brave Space</a></p>
<p><a href="http://inhabitat.com/blog/2006/05/09/more-tetris-shelves/">Brand New Tetris Shelves!</a> [Inhabitat]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/172686/return-of-revenge-of-tetris-shelves-in-color]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-172686]]></guid>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[furniture]]></category>
			<category><![CDATA[shelves]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris shelves]]></category>
			<pubDate><![CDATA[Wed, 10 May 2006 07:50:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=172686&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[You Suck At Tetris]]></title>
			<description><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/xKZrXvj5daQ"></param><embed src="http://www.youtube.com/v/xKZrXvj5daQ" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>

<p>Okay, so this isn't about gadgets, but we've all spent hours and hours of our lives playing the game, so quit yer whining. We don't care how good you think you've gotten at Tetris DS during your daily commute&mdash;this Japanese Tetris Grandmaster totally owns you. Watch and be humbled by his rotational mastery.</p>

<p><a href="http://www.youtube.com/watch?v=xKZrXvj5daQ">Tetris Final Game Challenge</a> [YouTube, via <a href="http://www.kotaku.com/gaming/tetris/japanese-tetris-grandmaster-makes-minds-reel-169716.php">Kotaku</a>]</p>]]></description>
			<link><![CDATA[http://gizmodo.com/169834/you-suck-at-tetris]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-169834]]></guid>
			<category><![CDATA[gadgets]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[youtube]]></category>
			<pubDate><![CDATA[Wed, 26 Apr 2006 17:53:11 EDT]]></pubDate>
			<dc:creator><![CDATA[gizmodo.com]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=169834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		</channel>
</rss>
