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		<title><![CDATA[Gizmodo: Video Games]]></title>
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			<title><![CDATA[Gizmodo: Video Games]]></title>
			<link>http://gizmodo.com/tag/video games</link>
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		<link>http://gizmodo.com/tag/video games</link>
		<description><![CDATA[Gizmodo posts tagged 'video games']]></description>
			
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			<title><![CDATA[In 2000, the Hottest Thing on TV (and PlayStation) Was... Regis Philbin?]]></title>
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Video games have always been about fantasy. In 2000, my fantasy involved <a class="autolink" title="Click here to read more posts tagged #regisphilbin" href="http://gizmodo.com/tag/regisphilbin/">Regis Philbin</a> reminding me about debt.</p>
<p><em><a class="autolink" title="Click here to read more posts tagged #whowantstobeamillionaire" href="http://gizmodo.com/tag/whowantstobeamillionaire/">Who Wants To Be a Millionaire</a></em> was, as I recall, the only thing people watched on TV in 2000. The one-liners were usable in so many situations. Is that your final answer? Do you want to phone a friend? How did we say these things <em>before</em> this show began? We must have had a really good system of grunts and gestures.</p>
<p>Regis Philbin, man. What a hot piece of manmeat. Yum. But you know what really used to get me off? The fact that, after shelling out thousands of pennies for the PS1 version of the game, Reege had no qualms about reminding me that I was not a REAL millionaire.</p>
<p>"We have it in the company vault, but that's as far as it goes," he says. Do you think that ABC still has a million dollars in the company vault? It'd be worth what now...like $300,000? Philbie continues: "You're only a <em>pretend</em> millionaire. Do you see the difference?" Ooh baby. A man putting me down? I'm getting all sweaty just thinking about it. I mean, I was all, "I won! I'm rich!" and then Regis was all, "No you're not! " and I was all, "Oh right, I have two maxed-out credit cards and have had nothing but Annie's Mac and Cheese for the last week. And I am living at my dad's and fighting with my brother about bathroom time. But please, Regis: Tell me a bit more about how pathetic I am. Hold on&mdash;wait, first let me get a drink. Waiter? Tap water, please. Neat. Now Regis, please go on. I'm glad we had this talk."</p>
<p><i>Anna Jane Grossman will be with us for the next few weeks, documenting life in the early aughts, and how it differs from today. The author of <a href="http://www.amazon.com/Obsolete-Encyclopedia-Once-Common-Things-Passing/dp/0810978490">Obsolete: An Encyclopedia of Once-Common Things Passing Us By (Abrams Image)</a> and the creator of <a href="http://obsoletethebook.com/">ObsoleteTheBook.com</a>, she has also written for dozens of publications, including the New York Times, Salon.com, the Associated Press, Elle and the Huffington Post, as well as Gizmodo. She has a complicated relationship with technology, but she does have an eponymous website: <a href="http://annajane.net/">AnnaJane.net</a>. Follow her on Twitter at <a href="http://twitter.com/annajane">@AnnaJane</a>.</i></p>
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			<link><![CDATA[http://gizmodo.com/5434096/in-2000-the-hottest-thing-on-tv-and-playstation-was-regis-philbin]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5434096]]></guid>
			<category><![CDATA[y2k10]]></category>
			<category><![CDATA[clips]]></category>
			<category><![CDATA[playstation]]></category>
			<category><![CDATA[ps1]]></category>
			<category><![CDATA[regis philbin]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[videogames]]></category>
			<category><![CDATA[who wants to be a millionaire]]></category>
			<pubDate><![CDATA[Fri, 25 Dec 2009 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Anna Jane Grossman]]></dc:creator>
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			<title><![CDATA[Mom Calls Cops For Help With Son's Gaming Addiction]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/12/thumb160x_051109_gaming.jpg" class="left image158" width="158" />A 14-year-old boy's mother had enough with her son's gaming over the weekend. After turning off the console hoping he would stop gaming, she called police to ask for their help in solving her son's "addiction."</p>
<p>According to the story <a href="http://www.bostonherald.com/news/regional/view.bg?articleid=1220221">first reported</a> in the Boston Herald, Angela Mejia had enough with her son's gaming when she found him playing Grand Theft Auto at 2:30 a.m. She told him to go to sleep, but he refused.</p>
<p>"Sometimes I want to run away, too," Mejia told the Boston Herald. "I have support from my church, but I'm alone. I want to help my son, but I can't find a way."</p>
<p>After unplugging her son's game console, she decided to call 911. Police came to Mejia's home and coaxed the boy into going to sleep.</p>
<p>"[The police] were just like, 'Chill out. Go to bed,'" Mejia's son told the Herald.</p>
<p>What Mejia's son did when he woke up is unknown. My guess: he played a video game. Yours?</p>
<p><a href="http://news.cnet.com/"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/cnet_logo.jpg" width="129" height="65"></a><i>This story originally appeared on <a href="http://news.cnet.com/8301-17938_105-10397333-1.html">CNET</a></i></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5432337/mom-calls-cops-for-help-with-sons-gaming-addiction]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5432337]]></guid>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[gta]]></category>
			<category><![CDATA[parenting]]></category>
			<category><![CDATA[police]]></category>
			<category><![CDATA[teenagers]]></category>
			<pubDate><![CDATA[Tue, 22 Dec 2009 14:58:17 EST]]></pubDate>
			<dc:creator><![CDATA[CNET]]></dc:creator>
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			<title><![CDATA[Rhythm Video Games Quickly Entering Twilight of Their One-Hit Wonder Career]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/12/thumb160x_guitar-hero-world-tour-drums1.jpg" class="left image158" width="158" />Fake musicians the world over are increasingly casting aside their fake instruments, reports video game stats go-to firm the NPD Group. Apparently, the short era of plastic rhythm game instruments and accessories is leveling off.</p>

<p>Indeed, the numbers are tanking for both major games in this space, and hard, although analyst Michael Pachter says they should level off at a "healthy" $500 million/year.</p>
<p>Reports Reuters, the recently released and much ballyhooed The Beatles game moved 800,000 units to date, which is 200,000 short of what analysts expected it would sell. <a class="autolink" title="Click here to read more posts tagged #guitarhero" href="http://gizmodo.com/tag/guitarhero/">Guitar Hero</a> 5, on the other hand, sold just 500,000 this year. The number pales in comparison to the 1.4 million pieces of plastic Guitar Hero III managed to sell during its first month on store shelves. <a class="autolink" title="Click here to read more posts tagged #djhero" href="http://gizmodo.com/tag/djhero/">DJ Hero</a>, the latest in the pseudo-instrument series, also disappointed.</p>
<p>Come to think of it, that drum set, when viewed the right way, kind of reminds me of sad face. How apt. And how timely! Mark's latest <a href="http://gizmodo.com/tag/shooting-challenge">shooting challenge</a> is all about finding <a href="http://gizmodo.com/5428174/shooting-challenge-anthropomorphism">faces in strange places.</a></p>
<p>In other news, landfills report they'll be very busy in 2010. [<a href="http://www.reuters.com/article/idUSTRE5BH5DS20091218">Reuters</a> via <a href="http://www.crunchgear.com/2009/12/19/music-video-games-they-are-dying/">CrunchGear</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5430664/rhythm-video-games-quickly-entering-twilight-of-their-one+hit-wonder-career]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5430664]]></guid>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[dj hero]]></category>
			<category><![CDATA[fake]]></category>
			<category><![CDATA[guitar hero]]></category>
			<category><![CDATA[music]]></category>
			<category><![CDATA[rhythm games]]></category>
			<category><![CDATA[rock band]]></category>
			<pubDate><![CDATA[Sun, 20 Dec 2009 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jack Loftus]]></dc:creator>
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			<title><![CDATA[Star Trek & Girl Gamers: Exploring The Gender Gap In Computer Science]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/jezebel/2009/12/uhura20091217.jpg" class="left image340" width="340" />Is the "geeky" image of <a class="autolink" title="Click here to read more posts tagged #computerscience" href="http://jezebel.com/tag/computerscience/">computer science</a> turning women off to the field? A new <a href="http://www.wired.com/wiredscience/2009/12/star-trek-keeps-women-computer-science/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29">scientific study thinks so</a> - but are the forces creating the gender gap in technology really just the perception of comic books and <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://jezebel.com/tag/videogames/">video games</a>?</p>

<p><em>Wired</em> <a href="http://www.wired.com/wiredscience/2009/12/star-trek-keeps-women-computer-science/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29">summarizes the study</a>, found in the December <em>Journal of Personality and Social Psychology.</em> Lead author and research Sapna Cheryan had an interesting question - if people can base their perceptions of another person on the items found in their bedroom, would the same type of reasoning apply in a classroom setting? Cheryan and her team quickly set up an experiment:</p>
<blockquote>
<p>Cheryan and colleagues tested this idea by alternately decorating a computer science classroom with objects that earlier surveys pegged as stereotypically geeky-Star Trek posters, videogames and comic books - or with objects that the surveys found to be neutral- coffee mugs, plants and art posters. Thirty-nine college students spent a few minutes in the room, then filled out a questionnaire on their attitudes toward computer science.</p>
<p>Women who spent time in the geeky room reported less interest in computer science than women who saw the neutral room. For male students, however, the room's décor made no difference.</p>
<p>In follow-up tests, a total of 215 students were asked to imagine they were joining either a geekily decorated or a neutrally decorated company after graduation. For every possible scenario, women preferred the non-geeky space.</p>
<p>"It's a consistent effect," Cheryan says. "The environment can communicate a sense of belonging, but it also communicates a sense of exclusion, or a sense that this is not a place where I would fit in."</p>
</blockquote>
<p>Cheryan and co-researchers believe that by creating more neutral appearing spaces will help combat stereotypes and improve diversity in the computer science field.</p>
<p>Cheryan is correct in thinking perception matters in how people place themselves in different roles. But as a geeky girl gamer, I think that focusing on the internal motivations for why women avoid stereotypical or gendered areas (i.e., "I just don't think I belong") obscures the nature of societal norms to influence women away from engaging in the maths and sciences, especially as they are considered male dominated spaces.</p>
<p>Some of the most fascinating explorations of this dynamic are found in <em><a href="http://www.amazon.com/Beyond-Barbie-Mortal-Kombat-Perspectives/dp/0262113198">Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming</a>.</em> The collection of research findings and games theory, published in 2008, reveal a lot more than barriers to entry for women who want to play games or work in the industry - it reveals how gender norms often influence how "permitted" women are to access certain spaces, and how those limitations function to maintain the low numbers of women entering fields like computer science or game design.</p>
<p>Some of the research upholds Cheryan's ideas. In "Becoming a Player," T.L. Taylor uses the marketing strategies and environments of gaming stores to illustrate the belonging dynamic:</p>
<blockquote>
<p>Part of the work of any leisure activity is coming to understand - practically and symbolically - that this is something you can do, that it is not at odds with your sense of self or your social world. The game industry (and, I would argue, the larger game community) knows this at some level and is constantly working to give players information about new games, where to get them, why they are fun, and how to play them. Just as powerfully, it is always mirroring back to boys and men that "this is your and your friends' play space" and "you belong here. Rarely are women gamers given this kind of attention. (p. 55)</p>
</blockquote>
<p>Two other studies explain how the idea that some people "belong" and some do not take shape and manifest themselves in physical space. "Getting Girls into the Game," a joint study by Tracy Fullerton, Janine Fron, Celia Pearce, and Jacki Morie, explored a variety of reasons why more women don't pursue careers in gaming. After concluding that early experiences with video games impact how girls perceive the space, they note:</p>
<blockquote>
<p>These early experiences pave the way to an interest in game development, but male-dominated environments can limit girls' involvement. In fact, computer labs in schools or clubhouses are often dominated by boys, who tend to elbow out the girls and take control of the equipment. (p. 168)</p>
</blockquote>
<p>In "Gender Identity, Play Style, and the Design of Games for Classroom Learning," researchers Carrie Heeter and Brian Winn also talk about some of the gendered norms that come into play when there are limitations on availability of equipment:</p>
<blockquote>
<p>When boys play games (or use computers), when there are fewer machines than people, girls step aside. It is difficult to determine whether it is the girls' "stepping aside" from their opportunity… or the boys "crowding out" the girls…. Nonetheless, this chemistry seems to exist between males and females pervasively when it comes to using gaming machines. (p.282)</p>
</blockquote>
<p>The most comprehensive (and damning) research comes from Holin Lin, who invested countless hours into her research in Taiwan. Seeking answers to women's exclusion from the larger gaming world, Lin decides to look into home life, societal messaging, school and peer groups in her groundbreaking study "Body, Space, and Gendered Gaming Experiences: A Cultural Geography of Homes, Cybercafés and Dormitories." I devoted a substantial portion of <a href="http://www.wcwonline.org/content/view/1942/38">my review</a> of <em><a class="autolink" title="Click here to read more posts tagged #beyondbarbieandmortalkombat" href="http://jezebel.com/tag/beyondbarbieandmortalkombat/">Beyond Barbie and Mortal Kombat</a></em> to Lin's research, because the connections drawn are mindblowing:</p>
<blockquote>
<p>Deftly weaving connections between the threat of violence, gendered socialization, and the internalized expectations of the women themselves, Lin paints a scenario familiar to any woman who moves into a heavily gendered space. Taiwanese youth frequent cybercafés to increase their skills, use upgraded machines, and hang out with their friends. However, women gamers looking to participate in the fun have to contend with real-world harassment:</p>
<p><em>The layouts of some cybercafés serve as gender barriers: girls must pass through a room full of pool tables to access the back spaces that are reserved for computers. Most girls are not willing to subject themselves to the scrutiny of and comments made by the pool players, and therefore only enter when accompanied by male friends.</em></p>
<p>This parallels one of Lin's observations of cybercafés in Taiwan… most girls are unwilling to enter a cybercafé unless accompanied by a male friend. Together, these stories imply that physical and social barriers to entry for women become misinterpreted as a lack of desire to play video games.</p>
<p>Despite the limits of online, virtual communities, however, they are often more appealing to female gamers than actual, physical cybercafés, as Lin points out:</p>
<p><em>Women's fear and perceptions of risk are deeply rooted in their bodies, and avoiding dangerous places is a common practice for managing the fear of male violence. In contrast, no threat of physical harm exists for players wearing either female or male avatar bodies.</em></p>
</blockquote>
<p>Outside of the dynamics of the cybercafe scene, Lin also looks at women at home, from growing up with their parents to their play dynamics in college dormitories. Lin notes that college-aged male gamers tend to see gaming as a way to bond, while female gamers are often ostracized and made into a minority. In addition, family pressures tend to place pressure on girls to do more help with household tasks, as well as to work on social relationships. Males, however, were often left to their own devices when it came to interacting with technology. This functions to increase discomfort with technologies as women are socialized to spend less time understanding and getting familiar with these types of systems. Over time, this casual discouragement on so many fronts presents girls with a disincentive to continue working with or playing with game systems - and this dynamic is also evident with most other technologies, including computers.</p>
<p>Lin concludes that "[c]ultural constructions of gender are ubiquitous and therefore hard to remove from any analytical interpretation of gender issues in computer gaming." And indeed, while Cheryan has the right idea with looking at how spaces can be perceived as hospitable and inhospitable, solving the issue of gender gaps in technology will require looking at encouragement to get into the maths and sciences plays strongly into societal idea of what girls are "supposed" to do and where they "belong." And I'm afraid it will be a bit more complex than redesigning classrooms.</p>
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<p><a href="http://www.wired.com/wiredscience/2009/12/star-trek-keeps-women-computer-science/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29"><br>
Star Trek Stops Women From Becoming Computer Scientists</a> [Wired]<br>
<a href="http://www.amazon.com/Beyond-Barbie-Mortal-Kombat-Perspectives/dp/0262113198">Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming (Hardcover)</a> [Amazon]</p>
<p>Related: <a href="http://www.wcwonline.org/content/view/1942/38">Gamer Girls Rising</a> [Women's Review of Books]</p>
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			<link><![CDATA[http://jezebel.com/5429518/star-trek--girl-gamers-exploring-the-gender-gap-in-computer-science]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5429518]]></guid>
			<category><![CDATA[speak geek]]></category>
			<category><![CDATA[Beyond Barbie and Mortal Kombat]]></category>
			<category><![CDATA[computer science]]></category>
			<category><![CDATA[gender]]></category>
			<category><![CDATA[girls]]></category>
			<category><![CDATA[Speaking Geek Fluently]]></category>
			<category><![CDATA[technology]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[women computer science]]></category>
			<pubDate><![CDATA[Fri, 18 Dec 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[LatoyaPeterson]]></dc:creator>
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			<title><![CDATA[Video Game Timeline: A 2-Minute Crash History Course]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2009/12/video-game-timeline.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_video-game-timeline.jpg" class="left image500" width="500" /></a>It's a great divide. Many of our readers watched as <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://gizmodo.com/tag/videogames/">video games</a> were born and developed to this day. Others never knew a world without friends lists and Live accounts. Regardless of your background, <a href="http://www.onlineeducation.net/videogame_timeline/">this timeline</a> will catch you up.</p>

<p>(Click image for full-size pop-out.)</p>
<p>A number of notables are missing, from 3DO to the Jaguar to even the infamous Virtual Boy. But you should gain some perspective all the same while we wait for the inevitable Failed <a class="autolink" title="Click here to read more posts tagged #videogametimeline" href="http://gizmodo.com/tag/videogametimeline/">Video Game Timeline</a> follow-up. [<a href="http://www.onlineeducation.net/videogame_timeline/">Online Education</a> via <a href="http://gonintendo.com/viewstory.php?id=108012">GoNintendo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5427743/video-game-timeline-a-2+minute-crash-history-course]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5427743]]></guid>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[video game timeline]]></category>
			<pubDate><![CDATA[Wed, 16 Dec 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[It's Been a Good Week in Video Games]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_500x_deadspace2_01.jpg" class="left image500" width="500" />Updates to Diablo II, porn star gamer dating tips and the total of taxpayer dollars going to funding the Army's video game&mdash;all great stories you can read over on Kotaku this week:</p>

<p><a href="http://kotaku.com/5423127/dead-space-2-multiplayer-bigger-world-space+floating"><strong>Dead Space 2: Multiplayer, Bigger World, Space-Floating</strong></a><br>
<em>This could be both fun and nauseating!</em></p>
<p><a href="http://kotaku.com/5422083/ever-wonder-how-much-money-has-been-sunk-into-americas-army"><strong>Ever Wonder How Much Money Has Been Sunk Into America's Army?</strong></a><br>
<em>You don't want to know.</em></p>
<p><a href="http://kotaku.com/5411152/five-steps-to-total-pwnage-of-a-gamer-girls-heart"><strong>Five Steps to Total Pwnage of a Gamer Girl's Heart</strong></a><br>
<em>In case you didn't have the attention span to take all 10 prerequisite steps.</em></p>
<p><a href="http://kotaku.com/5423788/xbox-360-game-helps-you-talk-to-girls"><strong>Xbox 360 Game Helps You Talk To Girls</strong></a><br>
<em>No it doesn't.</em></p>
<p><a href="http://kotaku.com/5423918/pokemon-teaches-your-children-to-worship-satan"><strong>Pokemon Teaches Your Children To Worship Satan</strong></a><br>
<em>No no, Pokemon IS Satan.</em></p>
<p><a href="http://kotaku.com/5423878/blizzard-patches-diablo-ii-beta-test-it-now"><strong>Blizzard Patches Diablo II, Beta Test It Now</strong></a><br>
<em>My old discs are about 5 feet away...</em></p>
<p><a href="http://kotaku.com/5423761/playstation-home-director-wants-mini+mmos-on-the-service"><strong>PlayStation Home Director Wants "Mini-MMOs" On The Service</strong></a><br>
<em>Interesting idea.</em></p>
<p><a href="http://kotaku.com/5422481/frankenreview-the-legend-of-zelda-spirit-tracks"><strong>Frankenreview: The Legend Of Zelda: Spirit Tracks</strong></a><br>
<em>Spoiler: the reviews deem it excellent.</em></p>
<p><a href="http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace"><strong>EA CEO: "I Think Of Pirates As A Marketplace"</strong></a><br>
<em>A marketplace that's just been robbed.</em></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5424584/its-been-a-good-week-in-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5424584]]></guid>
			<category><![CDATA[roundups]]></category>
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			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 11 Dec 2009 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[What the Game Industry Could Learn from the Film Industry]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_cod-mix.jpg" class="left image500" width="500" />I've got the <em>Monsters, Inc.</em> Blu-ray in my hand. But it's more than just a Blu-ray. It's a BD for my PS3, a DVD for my bedroom and a digital copy for my laptop.</p>

<p>Disney, who is probably the most IP-protective company in the entertainment industry, realizes that I'm a lot more likely to buy their <em>Monsters, Inc.</em> Blu-ray for a small price premium if it includes every other format I could possibly want.</p>
<p>So why isn't the <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://gizmodo.com/tag/videogames/">video games</a> industry offering me the same choice with multi-platform titles like <em>Call of Duty</em>? Or, put differently, why is it that buying <em>Call of Duty</em> on the 360 doesn't give me a portable version for the DS or my iPhone?</p>
<p>I know, how ignorant of me to ask such a question! Porting a <em>Call of Duty</em> title from the Xbox 360 to PS3 is an expensive endeavor&mdash;we're talking huge development teams costing millions of dollars. For the DS or Wii, it's likely that game is designed again from the ground up to accommodate the unique hardware and lower processor specs. If I own an Xbox and a DS, they can't just give me the DS version for cheap or free!</p>
<p>Or could they?</p>
<p>Let's use <em>Call of Duty: Modern Warfare 2</em>'s numbers as an example. According to data from <a href="http://www.vgchartz.com/">VGChartz</a>, 4,890,348 discs sold of Xbox 360 version alone in the first week. Imagine, for a moment, that $5 extra would buy you <em>Modern Warfare 2</em> on Xbox 360 alongside a bonus version for the DS. If only 10% of buyers were tempted into this upsell, that's 489,000 additional DS version sold, or an extra $2,445,170 in DS-related revenue for Activision.</p>
<p>And for all of you think this would just cannibalize DS sales, I respond, what sales? Only 12,000 units of the DS's <em>Modern Warfare 2</em> sold over the same period of time. (More figures <a href="http://kotaku.com/5423781/npd-modern-warfare-2-sells-6-million-new-super-mario-bros-139-million-in-november">on Kotaku</a>.) Plus, by using digital downloads tied to existing PSN, Xbox Live and Nintendo accounts, software companies could greatly limit sharing/resale of these extra versions.</p>
<p>Assuming my rough numbers aren't too nuts (actually, I believe they are quite conservative), why isn't the games industry following the movie industry's lead? Why can't buying a game on one platform allow you to play it on many?</p>
<p>The real limitation isn't development costs, it's that the video games industry is fundamentally designed to ignore competing formats and charge developers licensing fees that would cripple such a model. Nintendo doesn't want to acknowledge that a gamer might want to play <em>Call of Duty</em> on the Wii for motion controls, on Xbox 360 for networking and on an iPhone for the road. Nintendo wants Nintendo gamers to live in a digital bubble. And the same can be said for Sony and Microsoft.</p>
<p>We're not supposed to want to play games on more systems than one. But you know what? We already do. <a href="http://www.emarketer.com/Article.aspx?R=1007287">According to the NPD</a>, 42% of Xbox 360 and PS3 owners also own a Wii. And if those same numbers were run in relation to mobile devices, including cellphones, the number would skyrocket to nearly 100%.</p>
<p>Nintendo, with the Wii and DS, and Sony, with the PS3 and PSP, are both advantageously positioned to make such a model work. But ideally, software companies and retailers could take such promotions cross-platform, cross-company.</p>
<p>I don't live in a Utopian dream state, believing that the next generation of games will play on one uniform platform. And in fact, I think diversity and competition within the market is key to innovation. So let's leverage these differences to a more consumer-centric model that will probably, ultimately, make all involved companies more money while offering shoppers more choice.</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5423450/what-the-game-industry-could-learn-from-the-film-industry]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5423450]]></guid>
			<category><![CDATA[editorial]]></category>
			<category><![CDATA[opinion]]></category>
			<category><![CDATA[rant]]></category>
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			<category><![CDATA[video game sales]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 11 Dec 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Strap On a Projector and a PS3, Then Game Anywhere]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_projectorman.jpg" class="left image500" width="500" />Theoretically, if you were to strap a PS3 Slim, projector and substantial weight in batteries to your body, you could play games on a big screen <em>anywhere.</em> Well in practice, someone actually did that:</p>

<p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/D9sXhYlIfRY&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed name="" src="http://www.youtube.com/v/D9sXhYlIfRY&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/gizmodo/2009/12/d9sxhylifry.jpg" class="left image340" width="340"  style="display: none;"/>Yes, it's just an Epson viral-ish video, but that doesn't make the clip any less wonderful, as a gamer walks the streets, choosing any convenient building for his giant canvas (while surely getting paid for it). Eventually, as pico projectors become more popular and powerful, it'll be interesting to see how many of us torture the landscape with Tekken 6 matches, and just how authorities choose to respond. [<a href="http://www.engadget.com/2009/12/10/epson-says-eh-tw450-is-ultimate-gaming-projector-straps-ps3-o/">Epson</a> via <a href="http://www.reghardware.co.uk/2009/12/10/epson_extreme_gaming/">RegHardware</a> via <a href="http://www.engadget.com/">Engadget</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5423219/strap-on-a-projector-and-a-ps3-then-game-anywhere]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5423219]]></guid>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[epson]]></category>
			<category><![CDATA[projectors]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 10 Dec 2009 08:42:08 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[This Week's Gaming Stories, Dating Sim Gone Wrong Edition]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_500x_scarylady-1.jpg" class="left image500" width="500" />This is a Real Girlfriend. She's supposed to be attractive, sexy even. But running on a PC that can't handle the rendering, things go a bit <em>Terminator 2</em>. Other great gaming stories from this week:</p>

<p><a href="http://kotaku.com/5415853/real-girlfriend-gallery-of-horrors"><strong>Real Girlfriend Gallery of Horrors</strong></a><br>
<em>Serves those pervs right.</em></p>
<p><a href="http://kotaku.com/5419069/whats-in-the-star-trek-online-collectors-edition"><strong>What's In The Star Trek Online Collector's Edition?</strong></a><br>
<em>If there's no Picard Maneuver, count me out.</em></p>
<p><a href="http://kotaku.com/5418008/star-trek-online-belly-of-the-beast-trailer-contains-no-bellies-or-beasts"><strong>Star Trek Online "Belly Of The Beast" Trailer Contains No Bellies Or Beasts</strong></a><br>
<em>Still good though!</em></p>
<p><a href="http://kotaku.com/5418473/star-in-your-own-n64-freakout-kid-video"><strong>Star in Your Own N64 Freakout Kid Video</strong></a><br>
<em>Just when we thought the N64 kid was done, he pulls us back in.</em></p>
<p><a href="http://kotaku.com/5418534/mass-effect-2-expands-to-2-discs-sometimes-3"><strong>Mass Effect 2 Expands To 2 Discs, Sometimes 3</strong></a><br>
<em>Cannot wait.</em></p>
<p><a href="http://kotaku.com/5416083/mass-effect-2s-new-blue-girl-kicks-ass"><strong>Mass Effect 2's New Blue Girl Kicks Ass</strong></a><br>
<em>Cannot wait.</em></p>
<p><a href="http://kotaku.com/5416757/splitsecond-trailer-is-about-the-only-thing-not-exploding"><strong>Split/Second Trailer Is About The Only Thing Not Exploding</strong></a><br>
<em>It's like Burnout crossed with 2012.</em></p>
<p><a href="http://kotaku.com/5417483/scandal-or-no-ea-sports-stands-by-its-man"><strong>Scandal or No, EA Sports Stands by Its Man</strong></a><br>
<em>EA does not care who Tiger Woods sleeps with as long as he's in bed with EA.</em></p>
<p><a href="http://kotaku.com/5416591/dsi-xl-makes-jubblie-bouncing-extra-large"><strong>DSi XL Makes Jubblie Bouncing Extra Large [Slightly NSFW]</strong></a><br>
<em>It was bound to happen.</em></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5419222/this-weeks-gaming-stories-dating-sim-gone-wrong-edition]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5419222]]></guid>
			<category><![CDATA[roundups]]></category>
			<category><![CDATA[best of kotaku]]></category>
			<category><![CDATA[mass effect 2]]></category>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[star trek online]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 04 Dec 2009 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5419222&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Astro A40 Chat Headset Review]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/astro1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_astro1.jpg" class="left image500" width="500" /></a>The <a class="autolink" title="Click here to read more posts tagged #astroa40" href="http://gizmodo.com/tag/astroa40/">Astro A40</a> is the premier chat-ready 5.1 surround sound gaming headset on the market, compatible with <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a>, PS3 and PC. But unlike the <a href="http://gizmodo.com/5407701/ear-force-x41-review">Turtle Beach X41</a>, it's wired.</p>

<h1>Price</h1>
<p>$250 with mixamp needed to combine chatting and surround sound.</p>
<h1>Verdict</h1>
<p>I still vastly prefer the convenience of <a href="http://gizmodo.com/5407701/ear-force-x41-review">Turtle Beach's wireless X41 headset</a>, but I have to admit, the Astro A40 sounds better.<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/astro2.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_astro2.jpg" class="left image500" width="500" /></a>Playing <em>Borderlands</em>, everything from the growls of skaggs to the cadence of machine gun fire sounded richer and rounder on the A40s than my X41s. Maybe the sounds weren't always as distinct, but especially when cranking the volume on each headset, I realized the general listenability&mdash;the whole package of sound&mdash;was more pleasant with Atro's product, making me long for hearing loss. It's a difference in mid range that, while not absolutely Earth-shattering, will probably be noticeable to most in a side-by-side test.</p>
<p>Both headsets have extremely similar sound localization. And chatting, on both, is an equal joy.</p>
<p>But there's one, huge, horrible, despicable Achilles' heel to the Astro A40s. To connect the headset to an Xbox 360 (or PS3/PC), wires will invade your entire living room because the console needs to plug twice into a mixamp (the big, retro box you see in the lead photo), then the mixamp connects your headphones and controller. That's confusing, I know. Here's the full workflow:</p>
<p>Xbox 360 optical out and USB cord =&gt; A40 Mixamp =&gt; Headphones/Mic and Xbox 360 controller.<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/astro3.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_astro3.jpg" class="left image500" width="500" /></a>Ultimately, not only are you negotiating four wires for this one headset, but you'll still be tethered close to your console because of one, generally short/inflexible wire: the optical cord from your Xbox to the Mixamp (you can always opt for stereo plugs, but that sort of spoils the fun).</p>
<p>So while I knew the A40s sounded a bit better than my X41s, I couldn't kick back and enjoy the game in the same way. For one long cord or tight quarters PC gaming, I might opt for the A40s. For four cords sprawled across my living room, I'm sticking with the X41s&mdash;especially since they're $50+ less.</p>
<p>Maybe you'll feel differently.</p>
<p><br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/gizplus3_04.jpg" width="20" height="20"> Excellent sound<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/gizplus3_04.jpg" width="20" height="20"> Headphones work with any 3.5mm source, too<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/gizminus_04.jpg" width="20" height="20"> Wiring gets obnoxious</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5412762/astro-a40-chat-headset-review]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5412762]]></guid>
			<category><![CDATA[review]]></category>
			<category><![CDATA[a40]]></category>
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			<category><![CDATA[astro a40 review]]></category>
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			<category><![CDATA[x41]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Wed, 25 Nov 2009 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[5 Games That Play Nicely on Netbooks]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_acer-mini-netbook-black.jpg" class="left image500" width="500" />Liliputing put together a list of 5 decent, recent PC games that play smoothly on netbooks. Also, we would add the classic <em>Half Life</em> to their list, along with <em>Diablo 2</em> (obv). Your recommendations? [<a href="http://www.liliputing.com/2009/11/liligaming-5-recent-netbook-friendly-games.html">Liliputing</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5411846/5-games-that-play-nicely-on-netbooks]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5411846]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[netbook games]]></category>
			<category><![CDATA[netbooks]]></category>
			<category><![CDATA[torchlight]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 24 Nov 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Teenager Calls 911 After Parents Confiscate His Xbox]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_xboxkid.jpg" class="left image500" width="500" />Seriously, 911 operators sure deal with some crap. A 15 year old boy from Buffalo Grove (outside Chicago) asked police on Sunday if his parents had the right to take away his Xbox. They stopped by to set things straight.</p>
<p>The kid hung up mid-call, but officers went to his house and told him to listen to his parents. They didn't ask why the little shit was in trouble in the first place, but I'm pretty sure annoying emergency services won't get him back to MW2 any faster.</p>
<p>At least he didn't go crazy like that Japanese guy who doused himself with kerosene and torched his house after his mom <a href="http://gizmodo.com/5336378/man-goes-ape-shit-after-mom-throws-out-gundam-action-figures">threw away his Gundam action figures</a>. [<a href="http://www.chicagotribune.com/news/local/northnorthwest/chi-buffalogrove-blotter-nzone-1nov18,0,7218475.story">Chicago Tribune</a> via <a href="http://obscurestore.typepad.com/obscure_store_and_reading/2009/11/here-is-todays-call-to-911-that-didnt-have-to-be-made.html">Obscure Store</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5410696/teenager-calls-911-after-parents-confiscate-his-xbox]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5410696]]></guid>
			<category><![CDATA[police]]></category>
			<category><![CDATA[crime]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[Xbox 911 Parents]]></category>
			<pubDate><![CDATA[Mon, 23 Nov 2009 05:57:50 EST]]></pubDate>
			<dc:creator><![CDATA[Danny Allen]]></dc:creator>
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			<title><![CDATA[Guy Marries Video Game, We Don't Judge]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_tb-neneloveplus-1.jpg" class="left image500" width="500" />That Nene Anegasaki, she's a charmer. She's also a video game character from extreme <a class="autolink" title="Click here to read more posts tagged #datingsim" href="http://gizmodo.com/tag/datingsim/">dating sim</a> <em><a href="http://kotaku.com/5243198/love-plus-has-your-virtual-girlfriend-experience-covered">Love Plus</a></em>, now wedded to a flesh and blood gamer.</p>

<p>The two were married when a man brought his DS along with a copy of <em><a class="autolink" title="Click here to read more posts tagged #loveplus" href="http://gizmodo.com/tag/loveplus/">Love Plus</a></em> to a church in Guam. There's no word on honeymoon plans, but the two will be holding a small reception for family, close friends and the internet on November 22nd. (Seriously, there will be a webcam and stuff.)</p>
<p>It just goes to show, the power of Woman has no bounds. Stick her in a digital fortress, simplify her beauty to Nintendo DS rendering limits and give her a shrill, anime voice. Woman will triumph all the same. [<a href="http://tinycartridge.com/post/248771420/some-dude-married-his-love-plus-girlfriend">Tiny Cartridge</a> via <a href="http://technabob.com/blog/2009/11/19/guy-marries-video-game-character/">technabob</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5409175/guy-marries-video-game-we-dont-judge]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5409175]]></guid>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[dating sim]]></category>
			<category><![CDATA[japan]]></category>
			<category><![CDATA[love plus]]></category>
			<pubDate><![CDATA[Fri, 20 Nov 2009 09:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Gifts For People Too Busy Playing Video Games to Appreciate Them]]></title>
			<description><![CDATA[
<p>Most serious gamers might seem easy to buy for at first: games! But they probably are buying most games they really want right when they're released. So you've got to be a bit more creative than that.</p>
<p>BTW, if you hate the gallery format as much as the Grinch hated Christmas, click <a href="http://gizmodo.com/5407824/gifts-for-people-too-busy-playing-video-games-to-appreciate-them/">here</a>.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/img_7587.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_img_7587.jpg" class="left image500" width="500" /></a><br>
<b>Modern Warfare 2 Controllers:</b> These controllers add mappable buttons on its back, allowing you to do things like jump and reload without taking your thumb off a stick. And as anyone who's been thoroughly humiliated by 13-year-olds online knows, every little advantage helps. <b>$50</b> [<a href="http://gizmodo.com/5403298/mad-catz-modern-warfare-2-throat-mic-and-controller-review-xbox-360">Link</a>; <a href="http://www.amazon.com/Modern-Warfare-Wireless-Controller-Playstation-3/dp/B002MZZLN2/ref=sr_1_1?ie=UTF8&s=videogames&qid=1258666310&sr=8-1">Amazon (PS3),</a> <a href="http://www.amazon.com/Xbox-360-Modern-Warfare-Combat-Controller/dp/B002MZZLMS/ref=sr_1_3?ie=UTF8&s=videogames&qid=1258666310&sr=8-3">Amazon (Xbox 360)</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/n3new.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_n3new.jpg" class="left image500" width="500" /></a><br>
<b>Nyko Charge Base IC:</b> This thing make charging up your Wiimotes as painless as humanly possible. Just place them on the tray, that's it. No plugging in, no swapping batteries, no nothing. Now you'll never sit down to play and find a dead controller again. <b>$35</b> [<a href="http://gizmodo.com/5397982/nyko-charge-base-ic-review-wiimote-charging-bliss">Link</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/img_7622nn.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_img_7622nn.jpg" class="left image500" width="500" /></a><br>
<b>Ear Force X41 Headset:</b> It's pretty amazing how much of an advantage spatial audio can give you. These awesome headphones will let you hear people sneaking up on you from all sides with excellent audio quality. They're also wireless, which ditches the annoying cable between the headset and your controller. <b>$180</b> [<a href="http://gizmodo.com/5407701/ear-force-x41-review">Link</a>]</p>
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_ps3_card1.jpg" class="left image500" width="500" /><br>
<b>Xbox Live Points/Wii Points/PlayStation Network Cards:</b> All three current-gen consoles have virtual stores that let you buy games, game add-ons, movies, shows and all sorts of other stuff. The Wii and Xbox 360 use a proprietary points system, while the PS3 lets you pay in dollars. All three will let you buy gift cards that will work specifically on their systems, however, and no gamer will be upset to get those in their stocking. <b>Price Varies</b> [Amazon: <a href="http://www.amazon.com/Xbox-360-Live-1600-Points/dp/B000B9RI14">Xbox 360</a>, <a href="http://www.amazon.com/PLAYSTATION-Network-Card/dp/B001GROEEO/ref=sr_1_2?ie=UTF8&s=videogames&qid=1258663103&sr=8-2">PS3</a>, <a href="http://www.amazon.com/Nintendo-2000-Points-Card-DSi-Wii/dp/B001TOQ8KC/ref=sr_1_1?ie=UTF8&s=videogames&qid=1258663128&sr=8-1">Wii</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/02/IMG_7441.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_IMG_7441.jpg" class="left image500" width="500" /></a><br>
<b>Mad Catz Street Fighter IV FightSticks:</b> Any fighting game aficionado will tell you that playing with a normal controller is for suckers. An arcade stick gives you much more control over your moves and combos, allowing you to thoroughly destroy the competition. And while this particular stick is branded with Street Fighter IV graphics, it'll work with any game. <b>$70</b> [<a href="http://gizmodo.com/5161299/mad-catz-street-fighter-iv-fightsticks-review">Link</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/IMG_3798.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_IMG_3798.jpg" class="left image500" width="500" /></a><br>
<b>Microsoft Sidewinder X8:</b> For PC gamers, the mouse is an important accessory. For years, wireless mice have been ignored thanks to lag, but the current crop of mice finally has the goods to hang with their wired cousins. The Sidewinder X8 is one of the best, offering up speedy response time, long battery life and comfy ergonomics. <b>$75</b> [<a href="http://gizmodo.com/5209312/razer-mamba-vs-sidewinder-x8-wireless-gaming-mice-review">Link</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/arkeg-gaming-cabient-keg.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_arkeg-gaming-cabient-keg.jpg" class="left image500" width="500" /></a><br>
<b>Arkeg:</b> The Arkeg is an arcade cabinet with a kegorator inside. Yes, arcade games and beers. If you can swing the pricetag on this bad boy, I'm pretty sure you'll make anybody with a pulse really happy. <b>$4,000</b> [<a href="http://www.drinkngame.com/">Arkeg</a>; <a href="http://gizmodo.com/5340824/arkeg-drink+n+game-cabinet-hides-55-beers-behind-breakout">Link</a>] <i>Thanks to the people who mentioned the correct Arkeg link!</i></p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/dontbuygamechair.jpg" class="left image340" width="340" /><br>
<b>DON'T BUY Ultimate Game Chair:</b> A chair with speakers is a stupid idea. No self-respecting adult would have this in their home, and kids would get bored with the gimmick quickly. If you're going to clutter up your living room with video game related crap, it might as well be plastic instruments and skateboards. <b>$570</b> [<a href="http://www.target.com/gp/detail.html/180-5050517-4372667?ASIN=B000OKX88C&AFID=Froogle&LNM=B000OKX88C|Ultimate_Game_Chair_Black&ci_src=14110944&ci_sku=B000OKX88C&ref=tgt_adv_XSG10001">Target</a>]</p>
<p><i><a href="http://gizmodo.com/t/giftguide2009">All Giz Wants</a> is our annual round-up of favorite gift ideas, including amazing attainable objects and a few far-out fantasies. We'll be popping guides catered to different interests several times per day for the next week, so keep checking back.</i></p>
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			<link><![CDATA[http://gizmodo.com/5407824/gifts-for-people-too-busy-playing-video-games-to-appreciate-them/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5407824]]></guid>
			<category><![CDATA[gift guide]]></category>
			<category><![CDATA[gamers]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[Gift Guide 2009]]></category>
			<category><![CDATA[giftguide2009]]></category>
			<category><![CDATA[video game gift guide]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Thu, 19 Nov 2009 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Adam Frucci]]></dc:creator>
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			<title><![CDATA[Meijer Black Friday Ad Brings on the Cheap Crap]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_meijerlogocopy.jpg" class="left image500" width="500" />Thank you Meijer, for aiming low this <a class="autolink" title="Click here to read more posts tagged #blackfriday" href="http://gizmodo.com/tag/blackfriday/">Black Friday</a>. Our readers may/may not want a Sylvania 1080P 42-inch TV or Blu-ray player, but they'll be on sale for $499 and $89, respectively. Plus, $9 Blu-ray movies and cheap <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://gizmodo.com/tag/videogames/">video games</a>!</p>

<p><strong>Cell Phones</strong><br>
Verizon Samsung SCH-u350 Prepaid Cell Phone - $9.99 *</p>
<p><strong>Computers</strong><br>
Buy a HP Mini 1020 or 1030 Netbook, Get 1 Neoprene Sleeve and Microsoft Wireless 3000 Mouse Free - $0.00 *<br>
HP Mini 1020 Netbook - 10.1", Windows XP, 160GB HDD - $299.99 *</p>
<p><strong>Digital Cameras</strong><br>
Kodak EasyShare Digital Camera Bundle (M340) - $99.99 *<br>
Vivitar V8025 Digital Camera - 8.1MP, 8x Zoom - $49.99 *</p>
<p><strong>Digital Media Cards</strong><br>
Dane-Elec 4GB Micro SD Memory Card with 3-in-1 Reader - $8.99 *</p>
<p><strong>DVD Players</strong><br>
GFM Progressive Scan DVD Player - $19.99 *<br>
GPX 10.2" Portable DVD Player - $99.99 *<br>
Sylvania Blu-ray Disc Player - $89.00 *</p>
<p><strong>Electronics</strong><br>
Deluxe V-Rocker SE Wireless Video Rocker - $49.99 *<br>
iLive Home Dock for iPod - $19.99 *<br>
Meijer PowerCell Pack Batteries (AA/AAA 12-pk, C/D 6-pk, 9V 3-pk) - $3.99 *<br>
Sony Fashion Earbuds - $4.99 *<br>
Sungale 7" Digital Frame - $29.99 *</p>
<p><strong>GPS Navigation Systems</strong><br>
Magellian RoadMate 1440 GPS - $119.99 *</p>
<p><strong>Hard Drives</strong><br>
Seagate 1TB Desktop Hard Drive - $79.00 *</p>
<p><strong>Timex Watches - 35% Off *</strong></p>
<p><strong>Kitchen & Housewares</strong><br>
Magic Bullet Express Blender - $34.99 *<br>
T-Fail Performance Stainless Steel Copper Bottom Cookware Set 10-pc. (After Rebate) - $79.99 *</p>
<p><strong>Miscellaneous</strong><br>
One General Merchandise Item 15% OFF with Coupon, Excludes Doorbusters, Good only on 11/27 5AM to Noon, Exclusions Apply - $0.00 *</p>
<p><strong>Movies</strong><br>
Blu-ray Movies - Over 24 Title to Choose From - (Live Free or Die Hard, Die Another Day, Speed and more) - $9.00 *<br>
DVD Movies - 13 Titles to Choose From (Marly and Me, Mall Cop, Coraline, Fast & Furious and more) - $8.00 *<br>
DVD Movies - Over 50 Titles to Choose From (Meet the Fockers, Friday Night Lights, Underworld, Leatherheads and more) - $3.00 *</p>
<p><strong>MP3 Players</strong><br>
Apple iPod touch 8GB w/ $50 Meijer Coupon - $199.00 *</p>
<p><strong>Networking & Wireless</strong><br>
D-Link Wireless N Router - $19.99 *</p>
<p><strong>Portable USB Storage</strong><br>
SanDisk USB Flash Drive - 4GB - $9.00 *<br>
SanDisk USB Flash Drive - 8GB - $14.00 *</p>
<p><strong>Sports & Fitness</strong><br>
Koolaroo 8 Pc. Kids' 5x3 Tent Combo - $19.99 *<br>
Lake & Train 2.5lb. Ontario Sleeping Bag - $9.99 *<br>
Top Flite XL5000 Super Long Super Straight and Super Soft 15 Pack Golf Balls - $8.50</p>
<p><strong>Television</strong><br>
Sylvania 19" Class LCD HDTV - $129.99 *<br>
Sylvania 42" 1080p LCD HDTV - $499.99 *</p>
<p><strong>Tools & Hardware</strong><br>
Stanley 8 Gallon Stainless Steel Shop Vac with Accessories - $39.99 *<br>
Stanley Squidbrite Flexible Work Light - $19.99 *</p>
<p><strong>Toys</strong><br>
Action Figures - Ben 10, Bakugan, G.I. Joe, Star Wars or Transformers Action Figures - $5.50 *<br>
Arsenal X 6mm 2 Pistol Kit or Full Auto Electric Kit - $14.99 *<br>
Barbie and Disney Princess Dolls (Various) - $5.50 *<br>
Board Games (Various Titles) - $6.00 *<br>
Disney Storybooks - 8 Titles to Choose From - $6.00 *<br>
ESPN 6-in-1 Game Center - $29.99 *<br>
Fisher-Price Laugh & Learn Puppy, Purse, Tools, Cookie Jar, Piggy Bank, Tea Pot, CD Player or Counting Phone - $9.99 *<br>
Leap Frog Learning Toys - $14.99 *<br>
Lego - B2G1 *<br>
Littlest Pet Shop Pairs or Postcard Pets - $3.00 *<br>
Mongoose 20" Boys' Streak Bike or 20" Girls' Ethereal Bike - $49.99 *<br>
Single Pack Hot Wheels or Matchbox Basic Cars, Monster Jam Vehicles or Disney Cars - B1G1 *</p>
<p><strong>Video Games</strong><br>
All Video Games Priced $19.99 or Less - 50% Off *<br>
Buy Any Xbox 360 Game System or Bundle, Get Grand Theft Auto IV and Halo 3 FREE - $0.00 *<br>
Buy a PS3 120GB Slim Console, Get 2 Buy-ray Movies and 2 Video Games (Exclusions Apply) - $0.00 *<br>
Nintendo DSi Video Game System w/ FREE $30 Meijer Coupon Good For Your Next Purchase - $169.99 *<br>
Nintendo Wii Console w/ $50 OFF Your Next Meijer Purchase Coupon - $199.99 * [<a href="http://www.blackfriday.info/sales/meijer-black-friday-ad.html">Black Friday</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5405550/meijer-black-friday-ad-brings-on-the-cheap-crap]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5405550]]></guid>
			<category><![CDATA[black friday]]></category>
			<category><![CDATA[blu-ray]]></category>
			<category><![CDATA[dealzmodo]]></category>
			<category><![CDATA[home theater]]></category>
			<category><![CDATA[meijer black friday]]></category>
			<category><![CDATA[sylvania]]></category>
			<category><![CDATA[tvs]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 16 Nov 2009 08:21:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5405550&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Normal Was Never Cool: Inception of Perception]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/aimeecremaster.jpg" class="left image340" width="340" />Last year I met a beautiful five-year-old child, who had been born with neurofibramatosis (NF), causing her left leg to have extremely brittle bones.</p>

<p>For nearly the first year of her life, her parents and doctors were unaware of the NF, and the brittleness had contributed to multiple bone fractures of the lower leg, unbeknownst to anyone. These early bone breaks resulted in her left leg being seven centimeters shorter than the other, and as a bright, precocious and athletic child, she adapted to her leg imbalance incredibly well. I felt like I could have been looking at myself as a 5 year old. Unlike me, however, who didn't have a clue about an aesthetic style in outward appearance until college, she already had been bitten by the fashion bug, and was particularly excited by the prospect of a new holiday dress or her first day of school outfit. Her source of distress lay in the fact that the vast majority of little girls' shoes were off-limits for her, as there were only a few companies that made shoes that could be adapted with a special lift to even out her walking planes. These shoes had to work within the structure of the external leg brace she grew up wearing.</p>
<p>Her parents were impressive in their own right, first by not imposing labels or limits on her, and then making this medical journey of decisions for their child a collaborative process that included her, appraising her of new options in technology that had arisen as they became aware of them. Unfortunately, technology in her case&mdash;a successive series of operations to try and stretch the brittle leg using internal rods and pins to fuse the bone&mdash;hadn't progressed as fast they would have hoped. After the first two of what they knew would be many surgeries, her parents and doctors had made the decision to proceed with this rod approach until she reached five years of age. Then they would re-evaluate the process, considering any advancements in technology. If it hadn't advanced past this type of treatment, they would consider "other options."</p>
<p>Amazingly, because of technological progress in prosthetics, amputation was now an attractive option for this family. Amputation and subsequent fittings with prosthetics was simply seen as liberation from a leg that didn't function. Shortly after her sixth birthday, her mother told me, "She downloaded all these images of you off of the internet, and she's always asking ‘when, when can I get rid of my bad leg, when can I get a new leg?'" She even did her show-and-tell at school about prosthetics!</p>
<p>That is decidedly not what I would have expected a six-year-old to do.</p>
<p>After a few months, the child's mother called me, telling me that she, her spouse, and the doctors collectively made the decision to amputate, and that they would be telling the child this news that very night. My reaction was visceral and very surprising to me: I felt my breath grow short and my heart pounded, and I felt ill as waves of stress and worry pummeled me. I panicked at what role I might have played in this chain of events, and how I couldn't guarantee that this child would have anywhere near the same experiences I had had as an amputee. I found myself having doubts I had never had about myself or, indeed, most any amputee: "Would she be okay? Would her life be happy and full of opportunity?"</p>
<p>I spoke to the mother one last time before the surgery, and she informed me of the surgeon's decision to do an amputation through the ankle, the common thinking to be to "save as much of the flesh and bone leg" as possible. I couldn't be sure about this and hesitated even mentioning it, but I asked the mother if she had consulted with the child's would-be prosthetist about this "Syme's" style amputation, because I had heard reports of resulting limitations in people being able to obtain the latest prosthetic technology.</p>
<p>Ironically, by keeping more of the residual limb, you negate more options for different prosthetics, as there is no physical room to put the components (think of the shock-absorber and spring leg). An incredible facet of this story for me was learning that, at no time before this rather momentous surgery of this child, did the pediatric surgeon and the prosthetist ever have even one conversation.</p>
<p>Her mother investigated with the prosthetist who confirmed that, by leaving as much of the limb as possible, the child wouldn't be able to get any of the legs in the images she downloaded from the web. The surgeon was shocked to learn this, and had never considered that it might actually be better to amputate a few inches higher, increasing the future mobility options of the child.</p>
<p>This past April, while walking through a street fair hosted by the Tribeca Film Festival, I felt a tug on my shirt. It was this little girl, 6 months after her amputation, with colored paints on her face and in her hair, and a plastic tee-ball bat in her hand. She was jumping up and down (post-cotton candy) and she wanted to show me her new High School Musical 3 "tattooed" leg. She asked me if I knew Zac Efron and "could I get him to autograph her leg?" (I don't, but I'm working on hooking this up.)</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/reds.jpg" class="left image340" width="340" />She pulled me a few meters over to the batting cage stand, where she deftly used her prosthetic leg to press the foot pedal, launching a whiffle ball pitch that she smacked as hard as she could. On her feet, she proudly sported Mary Janes covered with red sequins. Seven months ago, she was as active as a child could be with a leg brace and tremendous pain; here, she ran and jumped and cartwheeled and tackled her little brother, who tackled her back. Even I, who rarely doubts the incredible ability of human beings to adapt to their adversity, was awe-struck.</p>
<p>I wondered how her childhood, her adolescence, her college years would collude to shape how she saw herself. Would she struggle through various identities, wanting to be "normal" as I did, only to find eventual freedom of self-expression in the absence of normalcy? Barring puberty, which is probably awful for everyone, I think this girl is going to skip over ever wanting to be "normal." Why be normal when you can have Zac Efron and Friends staring up at you everyday from your ankle?</p>
<p>The generation of children growing up today has a distinct advantage in this realm of identity, thanks to their daily interaction with the internet and <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://gizmodo.com/tag/videogames/">video games</a>. It's commonplace for them to create avatars and parallel representations of themselves, and they see their ability to change, transform, and augment those bodies to best suit their surroundings as beneficial.<br>
<img src="http://cache.gawker.com/assets/images/4/2009/11/500x_wownew.jpg" class="left image500" width="500" />That kind of fluid thinking was once solely the domain of those whose imaginations were heavily influenced by both technology and science fiction. Talk about seeing evolution speed up before your eyes. My being able to embrace the art in my artifice, to change my identities&mdash;how I perceive myself and how others respond to that perception &mdash; has profoundly changed the way I see the world and my opportunities in it. But I didn't possess that ability at age six.</p>
<p>I keep thinking of how long it takes for most of us to go through the process of first accepting ourselves as we are, strengths and weaknesses, then celebrating that self and starting to have fun with your strengths and weaknesses, then transforming ourselves as architects of own our identities, redefining what our strengths and weaknesses actually are. I think kids today are able to do this faster than previous generations.</p>
<p>I've noticed a progression from how kids used to respond to my wooden legs to responses toward a prosthetic limb today. Quite simply, the fear-as-first-response has all but disappeared; I do not experience children who are afraid to meet me and in fact, I haven't recently met any child who, when I'm sporting obvious prosthetics like the RoboCop legs, wasn't drawn like a magnet to them, accompanied by a list of very astute questions.</p>
<p>For the most part, it's adults who rein kids in, in an attempt to not have them stare or offend with their natural curiosity.</p>
<p>But curiosity is necessary; it is the foundation of imagination and innovation. It's tremendously important to allow children to see the diversities of human experience and understand how their own lives relate to it, so we can acknowledge how much more similar we are as human beings than different…even if what makes us different is where we discover and engage our rare and valuable qualities, offering them to society.</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/aimee-and-andrewnew.jpg" width="160" height="198">When I was a child, I watched plenty of episodes of <em>Star Trek: The Next Generation.</em> Where some see Professor Xavier, I secretly know he's Captain Jean-Luc Picard. And thanks to airport security, I admit that I often daydream of being able to be molecularly transported around the world. I think about that other little girl and wonder to what extent her ability&mdash;and that of her peers&mdash;to google the word "prosthetic" and come up with tons of imagery to inspire their imaginations marks a marvelous shift in our society.</p>
<p>There's plenty of evidence that connects our visualization of what we dream to be possible to what we eventually create as a new reality. Gene Rodenberry's imagination in <em>Star Trek</em> and that of Arthur Clarke's, Marvin Minsky's and Stanley Kubrick's in <em>2001: A Space Odyssey</em> had a direct impact on funding certain projects at NASA because scientists and researchers had "seen" this whole imaginary world, and they sought to make it real.</p>
<p>For my own childhood inspiration, I had the <em>Bionic Woman</em> and <em>Six Million Dollar Man</em> (to this day, the somber phrase "we can rebuild him" makes my heart pound wildly!), and even <em>Inspector Gadget</em> cartoons made me draw third grade pictures of legs with rocket jet packs flaming from the heels.<br>
<img src="http://cache.gawker.com/assets/images/4/2009/11/500x_aimeesandbox2_0003.jpg" class="left image500" width="500" />This "entertainment" not only asks questions but <em>encourages more of them</em>, replete with inherent timelines for answers: "When are we going to do molecular transport? We've been seeing it for forty years on <em>Star Trek</em>!" It's within the scope of our imagination.</p>
<p>I remember in high school seeing <em>Forrest Gump</em> when they convincingly transformed Lt. Dan&mdash;Gary Sinise, an actor with two flesh and bone legs&mdash;into an amputee. A budding actress, I thought "Oh my God, if they can do this with CGI, couldn't they do the opposite? Could they create an image of me on screen with full flesh and bone legs?" I was intrigued by the imaginary visual of a different version of myself, and I suspect it provided something tangible when asked if now, at this point in my life, I would trade my prosthetics for flesh and bone legs. (I wouldn't.)</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/aimeecarved.jpg" class="left image340" width="340" />The transformative power of films lay in engaging how I imagined myself and my "realities," giving me license to re-imagine them as I desire. Now that many people, starting from an early age, are creating and choosing their own identities in a virtual world&mdash;or in multiple virtual worlds&mdash;this self-malleable perspective has a lot of power. People can align themselves with global groups of their own choosing, and see themselves as their ideal selves without many of the social constraints present just a generation ago.</p>
<p>Although it took surviving junior high, I evolved myself to the point where I decided against measuring myself to "normalcy," deciding instead to self-determine what was cool, who was cool, and the transformation subsequently happened in how other people treated me. "Cogito, ergo sum." It's one of the simplest truths we revealed for ourselves, right? "I think, therefore I am." If you think you can pull it off, you can. Or as Henry Ford put it, "whether you think you ‘can' or you think you ‘can't': either way, you're right."</p>
<p>I'd postulate that technology is innately teaching today's children that very same lesson, and they're learning it much earlier.</p>
<p>This confident perspective, one perpetually shifting from imagination to invention&mdash;be it a personality, a human figure or a new technology&mdash;would not have happened a hundred years ago. If I had been born back then, I doubt I would have been enabled by society to do much, even with a self-ignited fire of human spirit, as being a woman was as much of a disability as anything.</p>
<p>Today, I'm grateful for all of my strengths and weaknesses, changing and morphing as they are, and I'm especially grateful for technology's advancements to prosthetics, as my life has been successful <em>because of</em> having had them, not in spite of having had them.</p>
<p><em><a class="autolink" title="Click here to read more posts tagged #aimeemullins" href="http://gizmodo.com/tag/aimeemullins/">Aimee Mullins</a> is an athlete, speaker, actress and model we met at <a href="http://www.tedmed.com/">TEDMED</a>. She's also the guest editor for our theme week <a href="http://gizmodo.com/tag/pst/thiscyborglife/">This Cyborg Life</a>. Read her bio <a href="http://gizmodo.com/5399767/introducing-our-guest-editor-aimee-mullins">here</a>.</em></p>
<p>[Lead Image:<br>
Matthew Barney<br>
CREMASTER 3, 2002<br>
©2002 Matthew Barney<br>
Photo: Chris Winget<br>
Courtesy Gladstone Gallery]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5404227/normal-was-never-cool-inception-of-perception]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5404227]]></guid>
			<category><![CDATA[aimee mullins]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[culture]]></category>
			<category><![CDATA[prostheses]]></category>
			<category><![CDATA[prosthetics]]></category>
			<category><![CDATA[tedmed]]></category>
			<category><![CDATA[this cyborg life]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Sat, 14 Nov 2009 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Aimee Mullins]]></dc:creator>
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			<title><![CDATA[This Week's Gaming Stories You Cannot Miss]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/_11.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x__11.jpg" class="left image500" width="500" /></a>Look, it's the box art from <a class="autolink" title="Click here to read more posts tagged #startrekonline" href="http://gizmodo.com/tag/startrekonline/">Star Trek Online</a> (along with new screens and impressions)! Also read on for the latest <em>infotainment</em> regarding Diablo III, a Diablo clone, the Avatar game and, of course, <a class="autolink" title="Click here to read more posts tagged #modernwarfare2" href="http://gizmodo.com/tag/modernwarfare2/">Modern Warfare 2</a>.</p>

<p><a href="http://kotaku.com/5403467/even-more-star-trek-online-screens/gallery/"><strong>Even More Star Trek Online Screens</strong></a><br>
<em>Confession: I downloaded these off Atari's press site, just for my own personal "use."</em></p>
<p><a href="http://kotaku.com/5400555/star-trek-online-preview-ignoring-regulation"><strong>Star Trek Online Preview: Ignoring Regulation</strong></a><br>
<em>Btw, Jason Chen and I are also very actively begging our way into a press beta. Wish us luck.</em></p>
<p><a href="http://kotaku.com/5402835/lego-rock-band-review-redefining-the-rock-block"><strong>LEGO Rock Band Review: Redefining The Rock Block</strong></a><br>
<em>Spoiler: It's like every other <a class="autolink" title="Click here to read more posts tagged #rockband" href="http://gizmodo.com/tag/rockband/">Rock Band</a> title, but with LEGO.</em></p>
<p><a href="http://kotaku.com/5403345/avatar-the-navi-side-of-the-story"><strong>Avatar: The Navi Side Of The Story</strong></a><br>
<em>Which will lose more money, the movie or the game?</em></p>
<p><a href="http://kotaku.com/5403098/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years"><strong>StarCraft II Expansions, Diablo III Coming in "Next Few Years"</strong></a><br>
<em>Just like I predicted, Diablo III won't be here until 2011...at the earliest. Being right can suck.</em></p>
<p><a href="http://kotaku.com/5403143/diabloriffic-torchlight-coming-to-retail"><strong>Diabloriffic Torchlight Coming To Retail</strong></a><br>
<em>So since Diablo III will take so long, feel free to sleep around a bit.</em></p>
<p><a href="http://kotaku.com/5402968/modern-warfare-2-sells-nearly-five-million-copies-in-a-day"><strong>Modern Warfare 2 Sells Nearly Five Million Copies In A Day</strong></a><br>
<em>That's a launch of over $300 million in revenue.</em></p>
<p><a href="http://kotaku.com/5402722/borderlands-sequel-a-no+brainer"><strong>Borderlands Sequel A "No-Brainer"</strong></a><br>
<em>My siren is level 28. Frucci's hunter is like level bajillion.</em></p>
<p><a href="http://kotaku.com/5402479/they-made-the-wii-bowling-ball-and-theyre-not-done-yet"><strong>They Made The Wii Bowling Ball, And They're Not Done Yet</strong></a><br>
<em>There's plenty more plastic crap where that came from!</em></p>
<p><strong>Oh...and as a little bonus, the worst lines in the history of <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://gizmodo.com/tag/videogames/">video games</a>:</strong></p>
<p><object type="application/x-shockwave-flash" data="http://technology.todaysbigthing.com/betamax/betamax.swf?item_id=2493&fullscreen=1" width="480" height="360"><param name="allowScriptAccess" value="sameDomain">
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<param name="movie" quality="best" value="http://technology.todaysbigthing.com/betamax/betamax.swf?item_id=2493&fullscreen=1"></object>[<a href="http://technology.todaysbigthing.com/2009/11/13">Today's Big Thing</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5404334/this-weeks-gaming-stories-you-cannot-miss]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5404334]]></guid>
			<category><![CDATA[roundups]]></category>
			<category><![CDATA[best of kotaku]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[lego]]></category>
			<category><![CDATA[modern warfare 2]]></category>
			<category><![CDATA[rock band]]></category>
			<category><![CDATA[star trek online]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 13 Nov 2009 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Handmade Portable Gamecube Sports Dangerous Buzz Saw Disc Drive]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/ncube-portable-gamecube.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_ncube-portable-gamecube.jpg" class="left image500" width="500" /></a>Imagine if you'd spent the last 90 hours of TV watching doing something more productive. Could you have built this lovable-but-treacherous <a class="autolink" title="Click here to read more posts tagged #portablegamecube" href="http://gizmodo.com/tag/portablegamecube/">portable Gamecube</a>? (Probably not, so don't quit your current "hobby.")</p>

<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/5A76rFWBmug&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/5A76rFWBmug&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/5A76rFWBmug.jpg" class="left image340" width="340"  style="display: none;"/>Loading stock discs from a wickedly exposed spinning disc drive on the back of the device, this "Gamecube" is ironically constructed from almost everything but the charming purple box. Inside this body, you'll find a Datamax Kid's Delight, Dreamcast Quantam Fighterpad, Wii Classic controller (3rd Party), and most of the components from the PSOne portable screen.</p>
<p>It's all fun and games until one particularly dexterous jump in <em>Super Mario Sunshine</em> costs someone a finger. [<a href="http://forums.benheck.com/viewtopic.php?f=18&t=34490">benheck forums</a> via <a href="http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/">Engadget</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5400480/handmade-portable-gamecube-sports-dangerous-buzz-saw-disc-drive]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5400480]]></guid>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[gamecube]]></category>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[ncube]]></category>
			<category><![CDATA[portable gamecube]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 09 Nov 2009 12:11:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Rubik's Cube's Secret Life as an 8-Bit Work of Art]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/rubiks_cube_space_invaders_by_john_quigley.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_rubiks_cube_space_invaders_by_john_quigley.jpg" class="left image500" width="500" /></a>First, the venerable <a class="autolink" title="Click here to read more posts tagged #rubikscube" href="http://gizmodo.com/tag/rubikscube/">Rubik's Cube</a> recreated the <a href="http://gizmodo.com/5390088/da-vincis-the-last-supper-painted-in-4000-rubiks-cubes">masterworks of Da Vinci</a>. Today's example, while not quite as grandiose, is still impressive. Ladies and Gents, the Space Invaders are here.</p>

<p>And Sonic. And Pac-Man. Even President Obama makes an appearance, although I don't think <em>Hope: The Video Game</em> is out just yet.</p>
<p>For reference, artist John Quigley says the Obama one took about 20 hours to complete. That time, since I'm a self-deprecating kind of guy, puts my personal Rubik's Cube record&mdash;which will remain undisclosed&mdash;to shame. [<a href="http://technabob.com/blog/2009/11/07/rubiks-cube-pixel-art-the-ultimate-geek-art-form/">Technabob</a> via <a href="http://www.crunchgear.com/2009/11/07/rubix-cube-based-real-life-pixel-art-suggests-too-much-time-on-someones-hands/">CrunchGear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5399739/the-rubiks-cubes-secret-life-as-an-8+bit-work-of-art]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5399739]]></guid>
			<category><![CDATA[image cache]]></category>
			<category><![CDATA[art]]></category>
			<category><![CDATA[obama]]></category>
			<category><![CDATA[pixel]]></category>
			<category><![CDATA[pixel art]]></category>
			<category><![CDATA[rubik]]></category>
			<category><![CDATA[rubik's cube]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Sun, 08 Nov 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jack Loftus]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5399739&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Xbox 360 Warranty Stickers Better Guarantee Chastity?]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_sereee.jpg" class="left image500" width="500" />Apparently, Microsoft is slapping a new style of void-if-removed warranty stickers on Xbox 360s that are sent in for repair. Why? With no facts to back us up, we must call upon our favorite pastime: crazy-eyed speculation.</p>

<p>The new sticker, found under the faceplate (just like the old one), looks a bit bigger and features both a code and a mysterious black bar.</p>
<p>Maxconsole forum members already came up with some interesting/believable theories: Could this code be tracked to your serial number, in case you open the machine and want to seal it back up with a fraudulent sticker? Could this black bar be heat-sensitive tape that would change color should you try the classic hot box trick to repair an RRoD? Could this sticker contain a tiny capsule of cyanide meant to crack under duress, eradicating the modding community one lonely guy at a time?</p>
<p>We don't know. But what seems obvious is that Microsoft is taking their warranty stickers a bit more seriously.</p>
<p>For reference, here's what the old sticker looked like:<br>
<img src="http://cache.gawker.com/assets/images/4/2009/11/500x_xboxwarranty.jpg" class="left image500" width="500" /><br>
Go nuts with accusations in the comments while we wait for Microsoft to give us an official answer. [<a href="http://www.logic-sunrise.com/news-49611-une-nouvelle-etiquette-au-sav-microsoft.html">Logic-Sunrise</a> via <a href="http://www.maxconsole.net/forums/showthread.php?t=144423">Maxconsole</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5397788/new-xbox-360-warranty-stickers-better-guarantee-chastity]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5397788]]></guid>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[hacking]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360 warranty sticker]]></category>
			<pubDate><![CDATA[Thu, 05 Nov 2009 09:36:33 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5397788&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Words Cannot Explain This Strange Japanese Video Mashup, But They'll Try]]></title>
			<description><![CDATA[
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/EA1iofeM_6k&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/EA1iofeM_6k&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object>In the clip you're about to see, Vladimir Putin and Kim Jong-il lock lips to the theme song of an erotic video game. That's sort of the punchline. Here's how we got there:</p>

<p>"<a class="autolink" title="Click here to read more posts tagged #myboyfriendisthepresident" href="http://gizmodo.com/tag/myboyfriendisthepresident/">My Boyfriend Is the President</a>" is a risque video game (or eroge) out of Japan. Of course, the game has its own trailer and whiny theme song, seen here:<br>
<object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_1"><param name="movie" value="http://www.youtube.com/v/MwtdE8tqmJI&hl=en&fs=1&fmt=22">
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<embed src="http://www.youtube.com/v/MwtdE8tqmJI&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object><img src="http://cache.gawker.com/assets/images/gizmodo/2009/11/MwtdE8tqmJI.jpg" class="left image340" width="340"  style="display: none;"/><br>
Naturally, dating a president is a rich theme full of narrative weight&mdash;anyone who's seen Rob Reiner's <em>The American President</em> can attest to that. So the clip featuring Obama, Hilary, Hatoyama, the Putinator and Kim Jong-il is a fan-made remix of a video game that explores the excitement and turmoil of porking a president. And in that context, it almost begins to reach a semblance of sense. [<a href="http://yamatologic.com/2009/11/04/my-boyfriend-is-the-president/">Yamatologic</a> via <a href="http://www.japanprobe.com/2009/11/04/my-boyfriend-is-obama/">Japan Probe</a> via <a href="http://www.crunchgear.com/2009/11/04/bizarre-trailer-for-japanese-erotic-video-game-features-obama/">CrunchGear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5396911/words-cannot-explain-this-strange-japanese-video-mashup-but-theyll-try]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5396911]]></guid>
			<category><![CDATA[image cache]]></category>
			<category><![CDATA[japan]]></category>
			<category><![CDATA[my boyfriend is the president]]></category>
			<category><![CDATA[obama]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 04 Nov 2009 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5396911&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Projectors Morph Boring Building Into Giant Pinball Machine]]></title>
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<p><br>
<object width="500" height="375" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2981936&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1">
<param name="allowFullScreen" value="true">
<embed src="http://vimeo.com/moogaloop.swf?clip_id=2981936&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="375" class="left gawkerVideo"></object><a class="autolink" title="Click here to read more posts tagged #urbanscreen" href="http://gizmodo.com/tag/urbanscreen/">Urban Screen</a>, the same group behind <a href="http://gizmodo.com/5323671/3d-projection-gives-building-fantastical-undulating-skin">insane 555 Kubik illusion</a>, built a humongous, functioning pinball machine through facade projection way back in 2007. Why more architecture isn't decorated with multi-story <a class="autolink" title="Click here to read more posts tagged #videogames" href="http://gizmodo.com/tag/videogames/">video games</a>, we do not know. [<a href="http://www.urbanscreen.com/index_e.html">Urban Screen</a> via <a href="http://www.urbanscreen.com/index_e.html">MAKE</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5395979/projectors-morph-boring-building-into-giant-pinball-machine]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5395979]]></guid>
			<category><![CDATA[art]]></category>
			<category><![CDATA[pinball]]></category>
			<category><![CDATA[pinwall]]></category>
			<category><![CDATA[projection]]></category>
			<category><![CDATA[projectors]]></category>
			<category><![CDATA[urban screen]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 03 Nov 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5395979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Whole Baby Wiimote Peripheral Confirms I'm Trapped in Bizarro World]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_babyme.jpg" class="left image500" width="500" />I'd suspected so for years, but this baby doll Wiimote add-on proves beyond a shadow of a doubt that something is just not right with this Earth.</p>

<p>Bundled with the upcoming Wii game <a class="autolink" title="Click here to read more posts tagged #babyandme" href="http://gizmodo.com/tag/babyandme/">Baby and Me</a> (in Australia), this doll-mote uses the Wiimote's speaker to make the baby cry or laugh. Turn on the Wii Balance Board, and the simulation is taken to the next level, allowing you to burp the baby, rock the baby and teach "her" to walk. (Spoiler alert: the muscle-less, brain-less baby doll can never learn to walk.)</p>
<p>Personally, I could do without all the diaper changing, but I can't wait to score headshots in CoD with my new infant gun. [<a href="http://aussie-nintendo.com/news/20163/">aussie-nintendo</a> via <a href="http://gonintendo.com/viewstory.php?id=102555">GoNintendo</a> via <a href="http://kotaku.com/5394621/latest-wiimote-attachment-baby">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5395065/whole-baby-wiimote-peripheral-confirms-im-trapped-in-bizarro-world]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5395065]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[baby and me]]></category>
			<category><![CDATA[baby wiimote]]></category>
			<category><![CDATA[peripherals]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Mon, 02 Nov 2009 08:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[I Don't Care If It Could Disappear, I Want This Tetris Chair]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/tetris1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_tetris1.jpg" class="left image500" width="500" /></a>At first I thought that <a class="autolink" title="Click here to read more posts tagged #gabrielcaas" href="http://gizmodo.com/tag/gabrielcaas/">Gabriel Cañas</a> was nuts for designing a chair that's missing a corner, but then I realized the man is just preventing a full line from forming and the chair's bottom disappearing in true Tetris fashion.</p>
<p>The <a class="autolink" title="Click here to read more posts tagged #tetrischair" href="http://gizmodo.com/tag/tetrischair/">Tetris chair</a> comes in the more traditional multi-colored design as well as a mono-chrome version, but both look absolutely fantastic in a kitschy way. I just worry about the thing going poof when you sit in it and complete the gap. [<a href="http://www.coroflot.com/public/individual_set.asp?individual_id=151979&set_id=319883">Corofloat</a> via <a href="http://www.gearfuse.com/tetris-chair-adds-a-taste-of-retro-gaming-into-your-den-of-geekery/">Gearfuse</a> via <a href="http://www.neatorama.com/2009/10/26/tetris-chair/">Neatorama</a>]</p>
<p><script type="text/javascript">
gawkerGallery(5390559,7,'');
</script></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5390565/i-dont-care-if-it-could-disappear-i-want-this-tetris-chair]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5390565]]></guid>
			<category><![CDATA[design]]></category>
			<category><![CDATA[chair]]></category>
			<category><![CDATA[furniture]]></category>
			<category><![CDATA[Gabriel Cañas]]></category>
			<category><![CDATA[tetris]]></category>
			<category><![CDATA[tetris chair]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Tue, 27 Oct 2009 03:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Rosa Golijan]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5390565&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sega Genesis and Saturn Lighters, Or Why Sonic No Longer Runs 5Ks]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/500x_sega_zippo.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_500x_sega_zippo.jpg" class="left image500" width="500" /></a>It's easy to think, hey, America and Japan aren't so different! Then Sega licenses fantastic, official Genesis/Saturn lighters ($114). And I can't even begin to imagine the Truth campaign that would stem from the controversy here. [<a href="http://www.net-you.net/sega/">Net-you</a> via <a href="http://www.net-you.net/sega/">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5389915/sega-genesis-and-saturn-lighters-or-why-sonic-no-longer-runs-5ks]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5389915]]></guid>
			<category><![CDATA[sega]]></category>
			<category><![CDATA[genesis]]></category>
			<category><![CDATA[saturn]]></category>
			<category><![CDATA[sega genesis lighter]]></category>
			<category><![CDATA[sega lighters]]></category>
			<category><![CDATA[sega saturn lighter]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 26 Oct 2009 08:40:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5389915&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Polk HitMaster "Monitor" Means Inexplicable Faux Instrument Arms Race Actually Exists]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/polk-hitmaster-wedge.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_polk-hitmaster-wedge.jpg" class="left image500" width="500" /></a>The disdain I harbored for that ridiculous <a href="http://gizmodo.com/5385654/altec-lansing-stage-gig-is-a-guitar-amp-for-guitar-hero-guitarists">Altec Lansing Guitar Hero "stage monitor"</a> was fading this morning, but news from Polk that they, too, would be entering the world of fake music accessories revived those feelings anew.</p>

<p>This isn't to say the so-called Polk HitMaster doesn't have a bunch of extra features, which it does. There's 60 watts packed in the unit's 13-lb. frame; a pair of 2.2x5.5-inch horns; and two 1-in. tweeters. Top it all off with a 6.5-in. sub and you have yourself an impressive faux <a class="autolink" title="Click here to read more posts tagged #stagemonitor" href="http://gizmodo.com/tag/stagemonitor/">stage monitor</a>. Oh, and there's also iPod support should you want to listen to some real musicians.</p>
<p>Arrives in early 2010 for $100. [<a href="http://www.polkaudio.com/partners/press.php?id=88">Polk</a> <a href="http://hothardware.com/News/Polks-HitMaster-Speaker-Wedge-Makes-Rock-Band-More-Real/">Hot Hardware</a> via <a href="http://www.engadget.com/2009/10/24/polk-audios-hitmaster-your-own-personal-rock-band-stage-monito/">Engadget</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5389423/polk-hitmaster-monitor-means-inexplicable-faux-instrument-arms-race-actually-exists]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5389423]]></guid>
			<category><![CDATA[polk]]></category>
			<category><![CDATA[audio]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[guitar hero]]></category>
			<category><![CDATA[instruments]]></category>
			<category><![CDATA[rhythm games]]></category>
			<category><![CDATA[rock band]]></category>
			<category><![CDATA[speakers]]></category>
			<category><![CDATA[stage monitor]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Sun, 25 Oct 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jack Loftus]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5389423&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Week's Gaming Stories You Cannot Miss]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/500x_shippingpcbmgame2009081kys_copy.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_500x_shippingpcbmgame2009081kys_copy.jpg" class="left image500" width="500" /></a>Whoa whoa whoa. Wait a second. Since when does Batman dress up in a cookies and cream batsuit? Unless he's chasing the Joker through a Nabisco factory, this ensemble simply cannot work.</p>

<p><a href="http://kotaku.com/5386835/pc-arkham-asylum-players-play-dress+up/gallery/"><strong>PC Arkham Asylum Players Play Dress-Up</strong></a><br>
<em>Batman in a Green Lantern suit just isn't right.</em></p>
<p><a href="http://kotaku.com/5388187/lets-take-an-audio-walk-through-akihabara"><strong>Let's Take An Audio Walk Through Akihabara</strong></a><br>
<em>It's so easy to get lost looking for a specific shop in Tokyo.</em></p>
<p><a href="http://kotaku.com/5388514/can-you-top-this-dragon-ball-halloween-costume/gallery/"><strong>Can You Top This Dragon Ball Halloween Costume?</strong></a><br>
<em>That last-minute costume you've been looking for.</em></p>
<p><a href="http://kotaku.com/5388512/lost-planet-2-preview-lets-hope-this-works"><strong>Lost Planet 2 Preview: Let's Hope This Works</strong></a></p>
<p><a href="http://kotaku.com/5388140/marvel-super-hero-squad-review-this-one-is-for-the-brats"><strong>Marvel Super Hero Squad Review: This One Is For The Brats</strong></a></p>
<p><a href="http://kotaku.com/5388050/borderlands-creative-boss-lives-up-to-his-loot-promises"><strong>Borderlands' Creative Boss Lives Up to His Loot Promises</strong></a><br>
<em>Borderlands!!!!</em></p>
<p><a href="http://kotaku.com/5387996/best-buy-doing-the-buy-2-get-1-free-thing-too"><strong>Best Buy Doing The Buy 2, Get 1 Free Thing Too</strong></a><br>
<em>Starts Sunday.</em></p>
<p><a href="http://kotaku.com/5387715/ratchet--clank-future-a-crack-in-time-review-the-leap-at-last"><strong>Ratchet & Clank Future: A Crack In Time Review: The Leap, At Last</strong></a></p>
<p><a href="http://kotaku.com/5387585/take-dragon-ball-raging-blast-for-a-spin"><strong>Take Dragon Ball: Raging Blast For A Spin</strong></a><br>
<em>Best name for a DBZ game yet!</em></p>
<p><a href="http://kotaku.com/5386602/the-gears-of-war-snuggie"><strong>The Gears of War Snuggie</strong></a><br>
<em>You cannot escape the Snuggie.</em></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5388877/this-weeks-gaming-stories-you-cannot-miss]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5388877]]></guid>
			<category><![CDATA[roundups]]></category>
			<category><![CDATA[best of kotaku]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 23 Oct 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5388877&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Oil-Cooled Xbox Hints at How Microsoft Should Have Engineered the 360]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/oilxbox-thumb-550x413-26992.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_oilxbox-thumb-550x413-26992.jpg" class="left image500" width="500" /></a>Taking a cue from classic PC modding, one gamer dunked his original Xbox in a fishtank full of mineral oil (minus the DVD/hard drives). And it runs 10 degrees cooler than before!</p>

<p>(Of course, that heat savings comes at the price of an unspeakable icky factor.)</p>
<p>Then again, if Microsoft had used this simple engineering trick in the design of the 360, just imagine all of the RRoDs that could have been avoided, you know, because no one would have bought the console to begin with. [<a href="http://forums.llamma.com/viewtopic.php?f=2&t=28070">Llama's Forums</a> via <a href="http://technabob.com/blog/2009/10/23/xbox-fish-tank-aquarium-casemod/">technabob</a> via <a href="http://dvice.com/archives/2009/10/this-xbox-has-b.php">DVICE</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5388611/oil+cooled-xbox-hints-at-how-microsoft-should-have-engineered-the-360]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5388611]]></guid>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[oil-cooled xbox]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 23 Oct 2009 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5388611&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Soft-Launching Xbox Live Rewards Program]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/500x_custom_1256042026576_live.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_500x_custom_1256042026576_live.jpg" class="left image500" width="500" /></a><a href="http://kotaku.com/5385637/microsoft-explores-xbox-live-rewards-program">Kotaku</a> reports that a number of their readers have received invites to an "exclusive pilot rewards program" for <a class="autolink" title="Click here to read more posts tagged #xboxlive" href="http://gizmodo.com/tag/xboxlive/">Xbox Live</a>.</p>

<p>Only a "select few" have been chosen for what looks to be a trial run of the Xbox rewards program starting October 21, using a criteria that no one has deciphered yet (for instance, our own Jason Chen has a gamerscore of like a bajillion points and he hasn't received an invite&mdash;meanwhile, one of our own readers received an invite, and he's just a 4,000-point casual player). We're assuming that, like <a href="http://gizmodo.com/5112080/americas-club-nintendo-is-here">Club Nintendo</a>, Microsoft will cut the exclusivity to their program eventually. Then again, maybe Microsoft wants their rewards to feel like a just-lucky-to-be-there type of deal indefinitely.</p>
<p>I, for one, couldn't care less about free t-shirts or demos. But give me a radioactive-green Mastercard and I'm sold. [<a href="http://kotaku.com/5385637/microsoft-explores-xbox-live-rewards-program">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5385762/microsoft-soft+launching-xbox-live-rewards-program]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5385762]]></guid>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xbox live]]></category>
			<category><![CDATA[xbox live rewards program]]></category>
			<pubDate><![CDATA[Tue, 20 Oct 2009 10:48:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5385762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Postal Service Mail Handler Steals 2,200 GameFly Rentals]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/10/thumb160x_gamefly.jpg" class="left image158" width="158" />Both GameFly and Netflix package their by-mail rentals in bright, obvious envelopes, and a Philadelphia mail handler took advantage, stealing 2,200 GameFly games in just six months. When he was caught, he had 81 games on him. 81!</p>
<p>Reginald Johnson, a mail processing clerk in Germantown, Philadelphia, apparently stole every GameFly envelope that came his way, selling them back to GameStop for quick cash. The Post Service began to get suspicious when, we imagine, nobody in the greater Philadelphia area received GameFly rentals for six whole months, and an investigation led them to Johnson. Johnson, in turn, led the police on a chase, until he crashed his SUV, at which point he made a break for it, carrying 81 stolen games in a duffel bag. Johnson is likely to receive 12-18 months jail time for his crimes.</p>
<p>He didn't break the record 3200 Netflix DVDs stolen <a href="http://gizmodo.com/5365780/postal-worker-steals-3200-netflix-dvds-faces-up-to-5-years-in-prison">earlier this year</a>, but remember: Games are worth more. So Reginald Johnson can feel like a winner, in jail, where he'll be for the next year or two. [<a href="http://www.philly.com/philly/hp/news_update/20091016_Ex-mail_handler_admits_theft_of_video_games_in_envelopes.html#1234">Philly.com</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5383983/postal-service-mail-handler-steals-2200-gamefly-rentals]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5383983]]></guid>
			<category><![CDATA[crime]]></category>
			<category><![CDATA[gamefly]]></category>
			<category><![CDATA[gamefly theft]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[philadelphia]]></category>
			<category><![CDATA[theft]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Sat, 17 Oct 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5383983&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[This Week's Gaming Stories You Cannot Miss]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/ME2new.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_ME2new.jpg" class="left image500" width="500" /></a><a class="autolink" title="Click here to read more posts tagged #masseffect2" href="http://gizmodo.comhttp://gizmodo.com/tag/masseffect2/">Mass Effect 2</a> has a release date. Tim Schafer's rock masterpiece <a class="autolink" title="Click here to read more posts tagged #brutallegend" href="http://gizmodo.comhttp://gizmodo.com/tag/brutallegend/">Brutal Legend</a> is out, right along with Uncharted 2&mdash;one of the best PS3 titles to date. If Man's existence gets any better than this, we're missing something critical.</p>

<p><strong><a href="http://kotaku.com/5383354/mass-effect-2-dated-for-january-preorder-bonuses-abound">Mass Effect 2 Dated For January, Preorder Bonuses Abound</a></strong><br>
<em>That armor looks pretty hot, though markedly similar to Iron Man when painted red.</em></p>
<p><strong><a href="http://kotaku.com/5381489/frankenreview-brutal-legend">Frankenreview: Brutal Legend</a></strong></p>
<p><strong><a href="http://kotaku.com/5382233/tim-schafer-explains-how-to-play-brutal-legend">Tim Schafer Explains How To Play Brutal Legend</a></strong><br>
<em>When a god speaks, I listen.</em></p>
<p><strong><a href="http://kotaku.com/5381970/star-wars-battlefront-elite-squadron-preview-im-a-total-space-case">Star Wars Battlefront: Elite Squadron Preview: I'm A Total Space Case</a></strong></p>
<p><strong><a href="http://kotaku.com/5380649/assassins-creed-iii-wwii-sure-why-not">Assassin's Creed III? WWII? Sure, Why Not?</a></strong></p>
<p><strong><a href="http://kotaku.com/5382781/only-pc-dragon-age-has-baldurs-gate-camera">Only PC Dragon Age Has Baldur's Gate Camera</a></strong><br>
<em>On a 50-inch plasma, I want to geek out with my overhead view.</em></p>
<p><strong><a href="http://kotaku.com/5381898/the-new-york-pspgo-sign-is-smaller">The New York PSPgo Sign Is Smaller</a></strong><br>
<em>Sony is so f'ing meta it's insane.</em></p>
<p><strong><a href="http://kotaku.com/5382869/girls-slow-motion-viral">Girls, Slow Motion, Viral! (bikini-level NSFW)</a></strong></p>
<p><strong><a href="http://kotaku.com/5380575/what-if-classic-games-had-achievements">What If Classic Games Had Achievements?</a></strong><br>
<em>We would have never graduated grade school, that's what.</em></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5383588/this-weeks-gaming-stories-you-cannot-miss]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5383588]]></guid>
			<category><![CDATA[roundups]]></category>
			<category><![CDATA[best of kotaku]]></category>
			<category><![CDATA[brutal legend]]></category>
			<category><![CDATA[mass effect 2]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Fri, 16 Oct 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5383588&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Side-by-side: The Same Game on the iPhone vs iPhone 3GS]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/iron-fist-3-side.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_iron-fist-3-side.jpg" class="left image500" width="500" /></a>On the left, the iPhone. On the right, the <a class="autolink" title="Click here to read more posts tagged #iphone3gs" href="http://gizmodo.comhttp://gizmodo.com/tag/iphone3gs/">iPhone 3GS</a>. <em><a class="autolink" title="Click here to read more posts tagged #ironfistboxing3" href="http://gizmodo.comhttp://gizmodo.com/tag/ironfistboxing3/">Iron Fist Boxing 3</a></em> shows us a graphical divide we can expect only to grow as more games push the iPhone 3GS hardware to its limits.</p>

<p>We've known this day <a href="http://gizmodo.com/5286972/iphone-3gs-just-how-awesome-are-the-graphics-gonna-get-really">would come</a>. The iPhone supports OpenGL ES 1.1. The iPhone 3GS <a href="http://gizmodo.com/5286263/will-future-iphone-games-run-on-your-iphone-3g">supports 2.0</a>. Plus, the iPhone 3GS has more overall processing power.</p>
<p>In real world terms with <em>Iron Fist Boxing 3</em>, this means you see shadows, sweat and bloom lighting (edit: experts in the audience say it's technically specular mapping) while playing on the 3GS (all of which you'll notice in the lead shot). Plus, you'll notice additional in-game effects like motion blur on the 3GS, too. Still, the 3GS only handles this advanced content at 30fps. The graphic improvements can be turned off so the handheld can reach 60fps.</p>
<p>The good news is that designer Realtech fit both versions of the game into one package, emulating a scalable graphics model we've seen in PC gaming for decades. While dual platforms certainly don't aid development costs, it's good to know that the system can work. [<a href="http://www.realtech-vr.com/ironfistboxing/">Realtech</a> via <a href="http://www.ubergizmo.com/15/archives/2009/10/iron_fist_boxing_3_on_iphone_features_gl_1x_and_gl_20.html?src=rss">ubergizmo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5383137/side+by+side-the-same-game-on-the-iphone-vs-iphone-3gs]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5383137]]></guid>
			<category><![CDATA[iphone]]></category>
			<category><![CDATA[app store]]></category>
			<category><![CDATA[apple]]></category>
			<category><![CDATA[iphone 3gs]]></category>
			<category><![CDATA[iron fist boxing 3]]></category>
			<category><![CDATA[opengl]]></category>
			<category><![CDATA[opengl es 2.0]]></category>
			<category><![CDATA[realtech]]></category>
			<category><![CDATA[software]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 16 Oct 2009 08:49:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5383137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: ATI Locked in for Next-Gen Xbox Graphics?]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/Xbox360.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_Xbox360.jpg" class="left image500" width="500" /></a>Nothing is official, but Fudzilla's sources suggest Microsoft liked the <a href="http://gizmodo.com/tag/Xbox-360/">Xbox 360's</a> Xenos graphics enough to stay with ATI for its next console, possibly slated for 2012. Given the lead-time, it may even be a 28-nanometer chip. [<a href="http://www.fudzilla.com/content/view/15936/1/">Fudzilla</a> via <a href="http://www.crunchgear.com/2009/10/14/ati-to-power-next-gen-xbox/">CrunchGear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5382245/rumor-ati-locked-in-for-next+gen-xbox-graphics]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5382245]]></guid>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[amd]]></category>
			<category><![CDATA[ati]]></category>
			<category><![CDATA[ATI Next-Gen Xbox Graphics]]></category>
			<category><![CDATA[game consoles]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[nvidia]]></category>
			<category><![CDATA[rumor]]></category>
			<category><![CDATA[rumors]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 720]]></category>
			<category><![CDATA[Xbox graphics]]></category>
			<pubDate><![CDATA[Thu, 15 Oct 2009 08:19:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Danny Allen]]></dc:creator>
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			<title><![CDATA[If a Sega Saturn Joystick Could Transform, It Would Become This]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/240895_7_IuB2a4shhk7U9CbWfzN7OcO.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_240895_7_IuB2a4shhk7U9CbWfzN7OcO.jpg" class="left image500" width="500" /></a>If the AllSpark came in to contact with a vintage <a class="autolink" title="Click here to read more posts tagged SEGA SATURN" href="http://gizmodo.com/tag/sega-saturn/">Sega Saturn</a> joystick, chances are that PlayStation owners everywhere would be consumed by this vengeful robo-insect.</p>

<p>Really, this controller-gone-bug is the work of Industrial Design student James Killinger. Using just three screws from an external source, he rearranged and reattached the joystick's parts to create this completely new form. (There's not even much fudging with mass since 70% of the joystick's original components are seen in the recreation.)<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/240895_w3m4eoyIpobf5HnVgPpR27ktE.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_240895_w3m4eoyIpobf5HnVgPpR27ktE.jpg" class="left image500" width="500" /></a><br>
Now if only Sega had released the gruesome robo-insect controller in the first place instead of the typical version directly above, we might all be playing Sega Siis right now, and it would be Sony/Nintendo releasing all the Sonic games...somehow or other. [<a href="http://www.coroflot.com/jikillinger">coroflot</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5381560/if-a-sega-saturn-joystick-could-transform-it-would-become-this]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5381560]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[controller]]></category>
			<category><![CDATA[saturn]]></category>
			<category><![CDATA[saturn bug]]></category>
			<category><![CDATA[sega saturn]]></category>
			<category><![CDATA[transformers]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 14 Oct 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5381560&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The NES Guitar that Redefined the Genre]]></title>
			<description><![CDATA[
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/2WUNyImfBPQ&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/2WUNyImfBPQ&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object>The <a href="http://gizmodo.com/280145/sega-dreamcast-guitar-verdict-pretty-much-the-most-awesome-instrument-ever-crafted">console guitars</a> are nothing new to the internet, but an <a class="autolink" title="Click here to read more posts tagged NES GUITAR" href="http://gizmodo.com/tag/nes-guitar/">NES guitar</a> of this caliber&mdash;one in which even the headstock has been replaced with a cartridge&mdah;is a rarity indeed. Hit 2:20 for the demo. [<a href="http://www.techeblog.com/index.php/tech-gadget/dave-uses-nes-cartridge-console-to-build-functional-guitar">TechEBlog</a> via <a href="http://www.gadgetreview.com/2009/10/nes-guitar-mod-is-the-donkey-to-my-kong-video.html">GadgetReview</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5381405/the-nes-guitar-that-redefined-the-genre]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5381405]]></guid>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[nes]]></category>
			<category><![CDATA[nes guitar]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Wed, 14 Oct 2009 10:24:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5381405&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Seriously...Someone Is Really About to Release a PS3 Wiimote?]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/WAND3d.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_WAND3d.jpg" class="left image500" width="500" /></a>Even with Sony's <a href="http://gizmodo.com/5366591/ps3-motion-controller-officially-lands-next-spring-updates-for-current-games-planned">own motion controller</a> on its way, Blaze will be releasing a "Wii style" remote for the PS3, the <a class="autolink" title="Click here to read more posts tagged BLAZE PS3 MOTION FREEDOM 3D CONTROLLER" href="http://gizmodo.com/tag/blaze-ps3-motion-freedom-3d-controller/">Blaze PS3 Motion Freedom 3D Controller</a>.</p>

<p>So will there be 1:1 movement, accelerometers, or IR bars? We don't know. All the product promises in terms of functionality is the full gamut of Dual Shock controls (though note one analog stick is missing), "three dimensional motion sensing" and "super sensitive movement sensors."</p>
<p>But somehow the Blaze PS3mote promises to be compatible with <a class="autolink" title="Click here to read more posts tagged SEGA TENNIS" href="http://gizmodo.com/tag/sega-tennis/">Sega Tennis</a> and <a class="autolink" title="Click here to read more posts tagged TIGER WOODS" href="http://gizmodo.com/tag/tiger-woods/">Tiger Woods</a>. Without the full support of EA or Sega (which we're doubting they have), it's hard to imagine the controller working very well. But hey, we're happy to be proven right when it comes out at an undisclosed time for an undisclosed price. [<a href="http://www.blazeeurope.com/ps3/blaze-ps=3-motion-freedom-3d-controller/prod_109.html">Blaze</a> via <a href="http://www.ubergizmo.com/15/archives/2009/10/blaze_ps3_motion_freedom_3d_controller.html?src=rss">ubergizmo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5379633/seriouslysomeone-is-really-about-to-release-a-ps3-wiimote]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5379633]]></guid>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[blaze]]></category>
			<category><![CDATA[blaze ps3 motion freedom 3d controller]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[motion]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[playstation 3]]></category>
			<category><![CDATA[sega tennis]]></category>
			<category><![CDATA[tiger woods]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Yet Another PSPGo Mod Blinds You With LEDs]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/img1211a.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_img1211a.jpg" class="left image500" width="500" /></a>Seriously, what is wrong with the PSPGo? Is the handheld so <a href="http://gizmodo.com/5367059/pspgo-review-psp-goes-nowhere-you-havent-been">ho-hum</a> that people are purposefully modding it into <a href="http://gizmodo.com/5373833/simple-pspgo-mod-hides-high-price-screen-behind-blindingly-bright-bank-of-leds">awful things</a>, or is it just a really hard device to work with?</p>

<p>This latest entry attempts to camouflage the portable as some kind of Christmas decoration. The buttons glow, lights flash, yada yada yada you paid a $250 premium and then put a bunch of holes in it.</p>
<p>Sorry for all the negativity. I guess I was just holding out hope that the "PSPGo Mod" Google Alert that popped up in my inbox today was the one where someone finally hacked this thing with better wifi so it could download a file in less than a hour. [<a href="http://acidmods.com/forum/index.php?topic=33072.0;topicseen">Acid Mods</a> - Thanks, Wouter]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5379096/yet-another-pspgo-mod-blinds-you-with-leds]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5379096]]></guid>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[hacks]]></category>
			<category><![CDATA[handhelds]]></category>
			<category><![CDATA[led]]></category>
			<category><![CDATA[portables]]></category>
			<category><![CDATA[psp]]></category>
			<category><![CDATA[pspgo]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Sun, 11 Oct 2009 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jack Loftus]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5379096&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Week's Gaming Stories You Cannot Miss]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/500x_ff146.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_500x_ff146.jpg" class="left image500" width="500" /></a>There were many, many interesting stories happening in the world of <a class="autolink" title="Click here to read more posts tagged VIDEO GAMES" href="http://gizmodo.com/tag/video-games/">video games</a> this week. From Wolverine claws appearing on PlayStation Home to these gross-looking beasts from the latest <em>Final Fantasy</em>, there's a <em>lot</em> to see over at Kotaku.</p>

<p><strong><a href="http://kotaku.com/5372813/k8?skyline=true&s=i">K8</a></strong><br>
<em>K Monthly is Kotaku in online magazine form.</em></p>
<p><strong><a href="http://kotaku.com/5374259/ready-to-rat-out-r4-sellers-nintendo-is-here-to-help">Ready To Rat Out R4 Sellers? Nintendo Is Here To Help</a></strong></p>
<p><strong><a href="http://kotaku.com/5378106/your-playstation-home-avatar-can-have-adamantium-claws">Your PlayStation Home Avatar Can Have Adamantium Claws</a></strong><br>
<em>OK, so now there's one decent thing to be done in PS Home.</em></p>
<p><strong><a href="http://kotaku.com/5377841/bioware-mass-effect-2-is-kinda-like-empire-strikes-back">BioWare: Mass Effect 2 Is Kinda Like Empire Strikes Back.</a></strong></p>
<p><strong><a href="http://kotaku.com/5377779/some-more-red-dead-redemption-screens-to-look-at/gallery/">Some More Red Dead Redemption Screens To Look At</a></strong><br>
<em>This old west sequel is really shaping up.</em></p>
<p><strong><a href="http://kotaku.com/5377570/pspgo-in-chinese-knock-off-form">PSPgo In Chinese Knock Off Form</a></strong></p>
<p><strong><a href="http://kotaku.com/5377313/show-us-your-wii-history">Show Us Your Wii History</a></strong><br>
<em>Spoiler: Everyone's top 10 includes the same games.</em></p>
<p><strong><a href="http://kotaku.com/5376310/computer-classic-archon-returning-to-pc">Computer Classic Archon Returning to PC</a></strong></p>
<p><strong><a href="http://kotaku.com/5376331/is-single+player-gaming-in-danger-of-extinction">Is Single-Player Gaming In Danger Of Extinction?</a></strong><br>
<em>I doubt it. Movies and masturbation are still going strong.</em></p>
<p><strong><a href="http://kotaku.com/5376847/the-critters-of-final-fantasy-xiv/gallery/">The Critters of Final Fantasy XIV</a></strong></p>
<p><strong><a href="http://kotaku.com/5375686/star-fox-in-iraq-do-a-barrel-roll">Star Fox in Iraq: Do A Barrel Roll!</a></strong><br>
<em>If you've played Star Fox, you need to watch this video by CollegeHumor.</em></p>
<p><strong><a href="http://kotaku.com/5375400/yes-its-real-and-60-a-six+pack">Yes, It's Real and $60 a Six-Pack</a></strong><br>
<em>Can I get a "mmmm, <strike>beer</strike> wine?"</em></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5378258/this-weeks-gaming-stories-you-cannot-miss]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5378258]]></guid>
			<category><![CDATA[roundups]]></category>
			<category><![CDATA[best of kotaku]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Fri, 09 Oct 2009 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Electrical Shocks to the Brain Slow Down Gamers, May Speed Up Parkinson's Patients]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/10/thumb160x_brain-wave-slo-mo.jpg" class="left image158" width="158" /> Researchers somehow found volunteers to willing accept <a class="autolink" title="Click here to read more posts tagged ELECTRICAL SHOCKS" href="http://gizmodo.com/tag/electrical-shocks/">electrical shocks</a> while playing <a class="autolink" title="Click here to read more posts tagged VIDEO GAMES" href="http://gizmodo.com/tag/video-games/">video games</a>. Ooook. The study's mostly good news though: Small zaps to the brain might help Parkinson's patients. The bad news? They'd turn us into bad video game players.</p>

<p>What researchers did to come to those conclusions is generate a "small electrical current in the brains of 14 healthy volunteers using scalp electrodes. The current increased the activity of normal beta waves." Bit freaky, but those folks volunteered for the research. What's <i>truly</i> freaky is this:</p>
<blockquote>
<p>The current increased the activity of normal beta waves, and slowed the volunteers' reaction times by 10 percent.</p>
</blockquote>
<p>So, how is all of this good news for Parkinson's patients? This study and result might actually lead to improvements on already existing "brain pacemaker" by using "oscillating current that more closely mimics normal <a class="autolink" title="Click here to read more posts tagged BRAIN WAVES" href="http://gizmodo.com/tag/brain-waves/">brain waves</a>, as opposed to constant brain stimulation." Those "brain pacemakers" help limit involuntary movements as well as improving on the ability to make voluntary ones. Here's hoping that this research will continue to improve the quality of life for those suffering from Parkinson's and similar degenerative disorders. [<a href="http://blogs.discovermagazine.com/80beats/2009/10/05/boosting-a-brain-wave-makes-people-move-slow%E2%80%94and-bad-at-video-games/">Discover</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5374903/electrical-shocks-to-the-brain-slow-down-gamers-may-speed-up-parkinsons-patients]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5374903]]></guid>
			<category><![CDATA[health]]></category>
			<category><![CDATA[brain]]></category>
			<category><![CDATA[brain waves]]></category>
			<category><![CDATA[electrical shocks]]></category>
			<category><![CDATA[parkinson's]]></category>
			<category><![CDATA[video games]]></category>
			<pubDate><![CDATA[Mon, 05 Oct 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Rosa Golijan]]></dc:creator>
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			<title><![CDATA[Blue Blood 360 Controller Modkit Looks Surprisingly Tasteful]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/xbox_360_blue_controller_xcm.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_xbox_360_blue_controller_xcm.jpg" class="left image500" width="500" /></a>For $30, console mod company <a href="http://www.xcm.cc/xcm_wireless_shell_blue_blood.htm">XCM</a> will sell you this Blue Blood <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> controller kit. It includes a new blue shell and D-pad along with a series of glowing LED buttons. Can techno-kitsch be beautiful? Apparently. [<a href="http://www.totalconsole.com/servlet/the-994/XCM-wireless-shell-%28/Detail">TotalConsole</a> via <a href="http://technabob.com/blog/2009/10/03/xbox-360-blue-controller-xcm/">technabob</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5374403/blue-blood-360-controller-modkit-looks-surprisingly-tasteful]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5374403]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[controllers]]></category>
			<category><![CDATA[diy]]></category>
			<category><![CDATA[led xbox 360]]></category>
			<category><![CDATA[leds]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xbox 360 controller]]></category>
			<category><![CDATA[xcm]]></category>
			<pubDate><![CDATA[Mon, 05 Oct 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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