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		<title><![CDATA[Gizmodo: Wiimote]]></title>
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			<title><![CDATA[Gizmodo: Wiimote]]></title>
			<link>http://gizmodo.com/tag/wiimote</link>
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		<link>http://gizmodo.com/tag/wiimote</link>
		<description><![CDATA[Gizmodo posts tagged 'wiimote']]></description>
			
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			<title><![CDATA[Nyko Charge Base IC Review: Wiimote Charging Bliss]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/11/n3new.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_n3new.jpg" class="left image500" width="500" /></a>Nyko's <a class="autolink" title="Click here to read more posts tagged #chargebaseic" href="http://gizmodo.com/tag/chargebaseic/">Charge Base IC</a> is the most elegant solution we've found to charge pesky Wiimotes yet.</p>

<h1>The Price</h1>
<p>$35, available now. Package includes charger and two compatible batteries.</p>
<h1>The Verdict</h1>
<p>As we said in the lead, the Charge Base IC (which stands for "<a class="autolink" title="Click here to read more posts tagged #inductivecharging" href="http://gizmodo.com/tag/inductivecharging/">inductive charging</a>") is the best solution for charging Wiimotes we've seen to date, if you can stand its 2-controller limit.<br>
<img src="http://cache.gawker.com/assets/images/4/2009/11/500x_n1new.jpg" class="left image500" width="500" />Yes, the stand is a cacophony of various plastics and LED, but you'll quickly disregard aesthetics the first time you hold the Wiimote up to the cradle and it just sticks. Attached through magnetism, it will be charged without the need for plugs or ports, without the need of pulling out the little stopper from the Wii MotionPlus adapter, and without even the need of removing the silicone case. (Should you be a non-case user such as myself, you'll find the ridged rubber backs on the batteries quite comfortable.)</p>
<p>The stand even includes a USB charging port, should you need it, and the AC adapter has an outlet plug on the back, meaning you won't waste a power outlet to recharge your Wiimotes.</p>
<p>There's room for improvement&mdash;an indicator that signaled the level of charge would be very handy. I'm not really sure how long it takes to charge the batteries to full because, at the moment, the charger always just glows blue (UPDATE: It wasn't in the manual, but the charger does go green when it's done&mdash;the initial charge took so many hours that I just assumed it had to be full already). The magnet could feel stronger through the silicone sleeve. And obviously, you can buy a basic 4-Wiimote charger for the price of this 2-Wiimote charger. Though I have a feeling that Nyko will announced a 4-controller unit if this first model is successful.</p>
<p>But for the ultra-lazy among us, the Charge Base IC is pretty great.<br>
<script type="text/javascript">
gawkerGallery(5397974,4,'');
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<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizplus3.jpg" height="20" width="20"> Contact charging is easy and practical<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizplus3.jpg" height="20" width="20"> Works with real Wiimotes and generics<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizplus3.jpg" height="20" width="20"> There's simply not a better design we've seen<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/giznormal_01.jpg" height="20" width="20"> Through sleeve, magnet still works, but could feel stickier<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizminus_01.jpg" height="20" width="20"> Charging indicator doesn't indicate much</p>
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			<link><![CDATA[http://gizmodo.com/5397982/nyko-charge-base-ic-review-wiimote-charging-bliss]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5397982]]></guid>
			<category><![CDATA[review]]></category>
			<category><![CDATA[bestmodo]]></category>
			<category><![CDATA[charge base ic]]></category>
			<category><![CDATA[inductive charging]]></category>
			<category><![CDATA[nyko]]></category>
			<category><![CDATA[nyko charge base ic]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Thu, 05 Nov 2009 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Whole Baby Wiimote Peripheral Confirms I'm Trapped in Bizarro World]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/11/500x_babyme.jpg" class="left image500" width="500" />I'd suspected so for years, but this baby doll Wiimote add-on proves beyond a shadow of a doubt that something is just not right with this Earth.</p>

<p>Bundled with the upcoming Wii game <a class="autolink" title="Click here to read more posts tagged #babyandme" href="http://gizmodo.com/tag/babyandme/">Baby and Me</a> (in Australia), this doll-mote uses the Wiimote's speaker to make the baby cry or laugh. Turn on the Wii Balance Board, and the simulation is taken to the next level, allowing you to burp the baby, rock the baby and teach "her" to walk. (Spoiler alert: the muscle-less, brain-less baby doll can never learn to walk.)</p>
<p>Personally, I could do without all the diaper changing, but I can't wait to score headshots in CoD with my new infant gun. [<a href="http://aussie-nintendo.com/news/20163/">aussie-nintendo</a> via <a href="http://gonintendo.com/viewstory.php?id=102555">GoNintendo</a> via <a href="http://kotaku.com/5394621/latest-wiimote-attachment-baby">Kotaku</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5395065/whole-baby-wiimote-peripheral-confirms-im-trapped-in-bizarro-world]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5395065]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[baby and me]]></category>
			<category><![CDATA[baby wiimote]]></category>
			<category><![CDATA[peripherals]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Mon, 02 Nov 2009 08:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5395065&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[OK, This Wiimote Mishap? We're Calling Not Fake.]]></title>
			<description><![CDATA[
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/a07W2t2wcRA&hl=en&fs=1&fmt=22&start=294">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/a07W2t2wcRA&hl=en&fs=1&fmt=22&start=294" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object> That infamous "<a href="http://www.youtube.com/watch?v=HFv4k0FokF8">Mama!!!" video</a> where the Wiimote destroys the flat-screen has been endlessly debated: staged or real? In this, it's safe to assume the <a class="autolink" title="Click here to read more posts tagged #homeshoppingnetwork" href="http://kotaku.comhttp://kotaku.com/tag/homeshoppingnetwork/">Home Shopping Network</a> did not intend to smash its own TV showing off Wii Tennis.</p>

<p>Hand it to that guy, he does not deviate from the sales pitch after such a colossally embarrassing f&mdash;kup, even with his cohost laughing and, no doubt, a production crew trying to keep it together. And hats off to the director who switched over to the b-roll while they got the pitchman positioned perfectly in front of the TV to cover up the scar the Wiimote left.</p>
<p>Now, $329.90 for a standard Wii bundle and a doubled-up set of peripherals? That's a tragedy. Especially since they pretend it'd retail for $379.99.</p>
<p><a href="http://www.youtube.com/watch?v=a07W2t2wcRA#t=04m54s">Nintendo Wii Gaming System with Wii Sports and 15 Accessories</a> [YouTube via <a href="http://www.joystiq.com/2009/10/18/hsn-teaches-valuable-lesson-about-wii-accessory-safety/">Joystiq</a>]</p>
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			<link><![CDATA[http://kotaku.com/5384471/ok-this-wiimote-mishap-were-calling-not-fake]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5384471]]></guid>
			<category><![CDATA[ruh roh]]></category>
			<category><![CDATA[home shopping network]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wii bowling]]></category>
			<category><![CDATA[wii sports]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Sun, 18 Oct 2009 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5384471&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Black Wiimote Saves You $10 on Wii MotionPlus]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/500x_custom_1255525698184_3D_comp_box_motionpl.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_500x_custom_1255525698184_3D_comp_box_motionpl.jpg" class="left image500" width="500" /></a>Available November 16th, the <a class="autolink" title="Click here to read more posts tagged BLACK WIIMOTE" href="http://gizmodo.com/tag/black-wiimote/">black Wiimote</a> will run you $50. But, surprise, that includes the $20 Wii MotionPlus peripheral! So the package is neither particularly cheap nor particularly expensive, but it'll hide stains better than the white Wiimote. [<a href="http://kotaku.com/5381366/black-wii-remote-and-nunchuk-priced">Kotaku</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5381488/black-wiimote-saves-you-10-on-wii-motionplus]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5381488]]></guid>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[black wiimote]]></category>
			<category><![CDATA[nunchuk]]></category>
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			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Wed, 14 Oct 2009 11:31:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5381488&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Seriously...Someone Is Really About to Release a PS3 Wiimote?]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/10/WAND3d.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/10/500x_WAND3d.jpg" class="left image500" width="500" /></a>Even with Sony's <a href="http://gizmodo.com/5366591/ps3-motion-controller-officially-lands-next-spring-updates-for-current-games-planned">own motion controller</a> on its way, Blaze will be releasing a "Wii style" remote for the PS3, the <a class="autolink" title="Click here to read more posts tagged BLAZE PS3 MOTION FREEDOM 3D CONTROLLER" href="http://gizmodo.com/tag/blaze-ps3-motion-freedom-3d-controller/">Blaze PS3 Motion Freedom 3D Controller</a>.</p>

<p>So will there be 1:1 movement, accelerometers, or IR bars? We don't know. All the product promises in terms of functionality is the full gamut of Dual Shock controls (though note one analog stick is missing), "three dimensional motion sensing" and "super sensitive movement sensors."</p>
<p>But somehow the Blaze PS3mote promises to be compatible with <a class="autolink" title="Click here to read more posts tagged SEGA TENNIS" href="http://gizmodo.com/tag/sega-tennis/">Sega Tennis</a> and <a class="autolink" title="Click here to read more posts tagged TIGER WOODS" href="http://gizmodo.com/tag/tiger-woods/">Tiger Woods</a>. Without the full support of EA or Sega (which we're doubting they have), it's hard to imagine the controller working very well. But hey, we're happy to be proven right when it comes out at an undisclosed time for an undisclosed price. [<a href="http://www.blazeeurope.com/ps3/blaze-ps=3-motion-freedom-3d-controller/prod_109.html">Blaze</a> via <a href="http://www.ubergizmo.com/15/archives/2009/10/blaze_ps3_motion_freedom_3d_controller.html?src=rss">ubergizmo</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5379633/seriouslysomeone-is-really-about-to-release-a-ps3-wiimote]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5379633]]></guid>
			<category><![CDATA[ps3]]></category>
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			<category><![CDATA[blaze ps3 motion freedom 3d controller]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[motion]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[playstation 3]]></category>
			<category><![CDATA[sega tennis]]></category>
			<category><![CDATA[tiger woods]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Mon, 12 Oct 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5379633&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Vader Wii Sensor Bar Impedes Our Quest for Social Normalcy]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/09/vaderwii2.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/09/500x_vaderwii2.jpg" class="left image500" width="500" /></a>We'll hand it to those <a class="autolink" title="Click here to read more posts tagged STAR WARS" href="http://gizmodo.com/tag/star-wars/">Star Wars</a> toy engineers: They've stolen our hearts yet again with <a href="http://gizmodo.com/331634/darth-vader-wii-please-dont-buy-it-now-for-15000">another</a> clever Wii/Vader mash-up.</p>

<p>The $50 <a class="autolink" title="Click here to read more posts tagged DARTH VADER" href="http://gizmodo.com/tag/darth-vader/">Darth Vader</a> Nintendo Wii <a class="autolink" title="Click here to read more posts tagged SENSOR BAR" href="http://gizmodo.com/tag/sensor-bar/">Sensor Bar</a> Holder is essentially a sculpture that holds your sensor bar in the place of a lightsaber. So while you flail away at Wii Sports Resort, onlookers will enjoy the tacit implication that you are not only besting the game but the entire Dark Side of the force. Well, that, or your friends will realize that your fascination with a 30-year-old movie franchise is depleting your bank account and adversely affecting your overall grasp on reality, especially when playing Wii. [<a href="http://shop.starwars.com/catalog/product.xml?topcatID=1300264;product_id=1316946">StarWarsShop</a> via <a href="http://www.chipchick.com/2009/09/darth_vader_wii_sensor_bar_holder.html">ChipChick</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5370042/vader-wii-sensor-bar-impedes-our-quest-for-social-normalcy]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5370042]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[darth vader]]></category>
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			<category><![CDATA[sensor bar]]></category>
			<category><![CDATA[star wars]]></category>
			<category><![CDATA[vader wii sensor bar]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 08:30:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Wiimote Football Thwarts Everything We've Worked For]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/09/500x_wiifootball.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/09/500x_500x_wiifootball.jpg" class="left image500" width="500" /></a>Hey, idiotic software designers and hardware manufacturers. Video games, <em>even sports video games</em>, are supposed to even the playing field for us non-jock types.</p>

<p>The <a class="autolink" title="Click here to read more posts tagged CTA DIGITAL" href="http://gizmodo.com/tag/cta-digital/">CTA Digital</a> Football for Wii may look like some cheap, plastic container for your Wiimote. But it's so much more than that. This product is a manifestation of the way video games are going. Even in the digital realm, physical prowess will soon champion smarts, attention span and the sheer ass power to plant on a couch for days at a time. In the not so distant future, your real self may need to learn to throw a football so your virtual self can keep up.</p>
<p>And while the CTA Digital Football doesn't appear to be for sale just yet, let it serve as warning. It's only a matter of time before we're all getting wedgies during a minigame in Wii Sports. [<a href="http://kotaku.com/5362640/and-heres-a-wii-football-accessory">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5362692/wiimote-football-thwarts-everything-weve-worked-for]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5362692]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[cta digital]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[Wii Football]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[wiimote football]]></category>
			<pubDate><![CDATA[Fri, 18 Sep 2009 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5362692&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nyko Charger Grips Wiimotes with Magnets, Refills Through Jackets]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/08/nyk1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/08/500x_nyk1.jpg" class="left image500" width="500" /></a>Nyko's latest <a class="autolink" title="Click here to read more posts tagged CHARGE STATION IC" href="http://gizmodo.com/tag/charge-station-ic/">Charge Station IC</a> is a pretty unique idea in the otherwise ubiquitous design world of Wiimote charging stations.</p>

<p>Holding two Wiimotes through the power of magnetism, the Charge Station can top off controllers via induction, whether they are wearing silicon sleeves or loaded with Wii Motion Plus add-ons (or whatever other crazy extensions Nintendo could add to the Wiimote). You'll also find an extra USB port in the back, should you want to charge anything else the old fashioned way.<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/08/nyk2.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/08/500x_nyk2.jpg" class="left image500" width="500" /></a>There's no word on price/availability. But I'm gonna guess you'll see it for $30-40, like most smaller Wiimote charging stands. [<a href="http://nyko.com/">Nyko</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5340939/nyko-charger-grips-wiimotes-with-magnets-refills-through-jackets]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5340939]]></guid>
			<category><![CDATA[wii]]></category>
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			<category><![CDATA[wand]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Wed, 19 Aug 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5340939&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo Patents Inflatable Horse Controller (Yes, That You Ride)]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/08/ninhors11.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/08/504x_ninhors11.jpg" class="left image500" width="500"></a>It's not enough for Nintendo that you look idiotic while flailing at a TV screen. They won't rest until a 200lb man is riding an inflatable "pony," "dolphin" or "gryphon."</p>

<p>Yes, those are the animals that a recently uncovered European Nintendo patent imagines you riding through your living room on this inflatable, Wiimote-implanted cushion. The Wiimote's accelerometers sense your rocking while the nunchuk, held in one's hand, serves as reins, a lasso or sword.</p>
<p>While the illustration is strange, the thought of a family of four group-dry-humping a pile of cushions during their next game night is downright repulsive. Of course a patent doesn't mean Nintendo will produce the thing. But they, at least for a moment, considered it. And that point alone is bad enough. [<a href="http://www.siliconera.com/2009/08/10/nintendos-patented-horseback-riding-controller/">Siliconera</a> via <a href="http://kotaku.com/5334428/nintendos-shameful-inflatable-horse+riding-wii-controller">Kotaku</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5334725/nintendo-patents-inflatable-horse-controller-yes-that-you-ride]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5334725]]></guid>
			<category><![CDATA[gaming]]></category>
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			<category><![CDATA[nintendo horse controller]]></category>
			<category><![CDATA[nunchuk]]></category>
			<category><![CDATA[video games]]></category>
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			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 08:24:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5334725&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Wiimote and iPhone Mix Like Peanut Butter and Chocolate]]></title>
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<p><object width="502" height="309" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/3FPHpMonoC8&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/3FPHpMonoC8&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object>It was only a matter of time before the unbridled fandom of Nintendo and Apple transubstantiated into the ultimate hack.</p>

<p>In this clip, we see an OpenGL ES demo in which the Wiimote has been paired (over <a href="http://code.google.com/p/btstack/">Bluetooth</a>, of course) with the iPhone. The iPhone is then able to track the Wiimote's orientation in real time.</p>
<p>At the moment, this demo is nothing more than that&mdash;a taste of the Wiimote working on the iPhone. It'll be interesting to see if/how the project evolves from here. But imagine the potential of a game that used both the iPhone and Wiimote's accelerometers. Or heck, imagine playing a scaled down Wii Sports on your iPhone.</p>
<p>Let's make this happen, modders and coders who are working for free, risking Nintendo's wrath and have about 1000x more coding talent than me. I insist. [<a href="http://www.flickr.com/photos/56083335@N00/3790486075/in/pool-make">Flickr</a> via <a href="http://blog.makezine.com/archive/2009/08/iphone_wiimote_together_at_last.html?CMP=OTC-0D6B48984890">MAKE</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5330582/the-wiimote-and-iphone-mix-like-peanut-butter-and-chocolate]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5330582]]></guid>
			<category><![CDATA[hacks]]></category>
			<category><![CDATA[apple]]></category>
			<category><![CDATA[iphone]]></category>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[wiimote iphone]]></category>
			<pubDate><![CDATA[Wed, 05 Aug 2009 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Kit With Wiimote Accesories for 38 Sports You Will Never Practice In Real Life]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/07/504x_wiiaccessories.jpg" class="left image500" width="500">Just when I thought the whole Wiimote accessories situation couldn't get any more stupid, here comes a plastic crap-o-la vendor with a <a class="autolink" title="Click here to read more posts tagged 38-IN-1 WII SPORT KIT" href="http://gizmodo.com/tag/38_in_1-wii-sport-kit/">38-in-1 Wii Sport Kit</a> to remind me that I am <i>wrong</i>. [<a href="http://www.areustech.com/">Areustech</a> via <a href="http://www.crunchgear.com/2009/07/09/38-in-1-wii-sport-kit-go/">CrunchGear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5312067/kit-with-wiimote-accesories-for-38-sports-you-will-never-practice-in-real-life]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5312067]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[38-in-1 Wii Sport Kit]]></category>
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			<pubDate><![CDATA[Fri, 10 Jul 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
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			<title><![CDATA[Nintendo on the Wii Vitality Sensor: You Just Don't Understand]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/07/504x_wiivit.jpg" class="left image500" width="500">The <a class="autolink" title="Click here to read more posts tagged WII VITALITY SENSOR" href="http://gizmodo.com/tag/wii-vitality-sensor/">Wii Vitality Sensor</a> was met with a <a href="http://gizmodo.com/5275846/wii-vitality-sensor-turns-wii-into-definitive-nursing-home-console">very harsh</a>, possibly unfair reception when it was announced at E3. Now, Nintendo is getting a little defensive about their upcoming <strike>medical instrument</strike> game peripheral.</p>

<p>Nintendo's North American President Reggie Fils-Aime <a href="http://www.fastcompany.com/blog/ngai-croal/dialogue-tree/nintendos-innovation-console-qa-reggie-fils-aime">explained</a> that the <a class="autolink" title="Click here to read more posts tagged VITALITY SENSOR" href="http://gizmodo.com/tag/vitality-sensor/">Vitality Sensor</a> is just the latest in a chain of products that are first misunderstood and ridiculed, gaining acceptance after having a chance to prove themselves, like the DS, or the Wii, or the Balance Board. Pretty much everything, actually:<br></p>
<blockquote>[We] probably had a very similar conversation when we first showed the Nintendo DS: how is it going to work, why a touch screen, voice activation&mdash;I don't get it. We probably had a similar conversation about the Wii Remote: how is this going to work, how is it going to work with the games that I want to play&mdash;I don't get it. Now I'm hearing something similar for the Wii Vitality Sensor. And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, "Wow, I get it."</blockquote>
<p>There were surely plenty of folks who ridiculed the DS and Wiimote concepts, but they were shouted down by the rational majority who could <em>easily</em> see how a touchscreen handheld or a console motion controller could be awesome.</p>
<p>And besides, most interested people do have specific ideas in mind for the Vitality Sensor, which is precisely why they're not excited. It's not the nobody "gets" the product; it's that gamers are <a href="http://gizmodo.com/5275846/wii-vitality-sensor-turns-wii-into-definitive-nursing-home-console">lamenting</a> the Wii's accelerating change from a <em>fun</em> console to some kind of distinctly un-fun health device.</p>
<p>Of course Nintendo could blow us all away with some new kind of clever biometric game integration, akin to their previous attempt at a heartrate sensor (except <a href="http://gizmodo.com/5284313/nintendo-wii-vitality-sensor-is-nintendos-second-heart-rate-monitor">hopefully better</a>), but if they want us to expect&mdash;and get excited about&mdash;anything beyond Wii Fit II, we're going to need a little more information&mdash;games, clues, or frankly, anything at all. [<a href="http://www.fastcompany.com/blog/ngai-croal/dialogue-tree/nintendos-innovation-console-qa-reggie-fils-aime">Fast Company</a> via <a href="http://www.techradar.com/news/gaming/nintendo-explains-the-wii-vitality-sensor-615135">TechRadar</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5311649/nintendo-on-the-wii-vitality-sensor-you-just-dont-understand]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5311649]]></guid>
			<category><![CDATA[nintendo]]></category>
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			<category><![CDATA[Wii Vitality Sensor]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Fri, 10 Jul 2009 06:58:45 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
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			<title><![CDATA[Ultimate Wiimote Control Hack: 15-Tonne Giant Robot Claws]]></title>
			<description><![CDATA[
<p><object width="502" height="309" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/v1AJ_OBJUpY&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/v1AJ_OBJUpY&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309" class="left gawkerVideo"></object><a href="http://gizmodo.com/5309536/ultimate-wiimote-control-hack-15+tonne-giant-robot-claws">The image associated with this post is best viewed using a browser.</a>Forget about <a href="http://gizmodo.com/232000/wii-remote-controls-robosapien-tickles-elmo">puny robots</a>, this is why Wiimote hacking was invented: To control <i>two</i> giant robotic claws, each of them weighing 15 tonnes and pushing 200 bars, which can separate your torso from your legs in a snap. [<a href="http://entitycrisis.blogspot.com/2009/07/python-wiimote-30-tonnes-of-steel.html">Entity Crisis</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5309536/ultimate-wiimote-control-hack-15+tonne-giant-robot-claws]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5309536]]></guid>
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			<category><![CDATA[giant robot project]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Tue, 07 Jul 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
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			<title><![CDATA[Wiimote Tennis Serve Trainer Won't Make You Into Roger Federer]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/07/504x_wiimotetennis.jpg" class="left image500" width="500" style="display:block;">The line between Wii games and the real-life activities they emulate is increasingly squiggly and faint, no thanks to people like <a href="http://isontech.blogspot.com/2009/07/tennis-practice-for-nerds.html">this guy</a>, who's jury-rigged a tennis serve trainer out of his Wiimote.</p>

<p>Its uses are limited&mdash;it exists solely to help train its user to throw a perfect serve height (<a href="http://www.popularmechanics.com/outdoors/sports/4221210.html?page=2">A high, confident toss made 1 to 2 ft. inside the baseline allows the server to uncoil both upward and forward into the court, making contact at 1.5 times body height</a>)&mdash;and it might not be terribly <em>practical</em>, but you have to admire the ingenuity. Preemptive <em>sic</em>:<br></p>
<blockquote>I poped (<em>ed note: this is my favorite new verb</em>) open my wiimote soldered in a few wires to the minus key and then taped the wiimote to left arm (I am right handed).
<p>Then I taped the other end of the wires to my thumb and wrapped a tennis ball in aluminum. So now when I had the ball in my hand it completed the circuit and pressed the button which registers the data in the software. I then toss the ball and when it leaves my hand it unpresses the button stopping the registry of the data from the accelerometer.</p>
</blockquote>
<p>From here, our intrepid inventor is able to feed his data into a laptop to calculate his throw height and adjust accordingly. Clever. [<a href="http://isontech.blogspot.com/2009/07/tennis-practice-for-nerds.html">Eyes on Tech</a><em>&mdash;Thanks, Mans!</em>]</p>
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			<link><![CDATA[http://gizmodo.com/5308204/wiimote-tennis-serve-trainer-wont-make-you-into-roger-federer]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5308204]]></guid>
			<category><![CDATA[wii]]></category>
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			<category><![CDATA[nintendo wii]]></category>
			<category><![CDATA[tennis]]></category>
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			<category><![CDATA[wii tennis]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[wiimote tennis trainer]]></category>
			<pubDate><![CDATA[Mon, 06 Jul 2009 07:20:11 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
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			<title><![CDATA[Sony Patent Controls Games with That Crap on Your Coffee Table]]></title>
			<description><![CDATA[
<p>Is this Sony playing catch-up to Microsoft's <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" href="http://gizmodo.com/tag/project-natal/">Project Natal</a>? It may be developing a system that lets you control the PS3 with real world objects, like coffee mugs, glasses, <del>bongs,</del> and books.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/07/SonyMotionPatent.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/07/504x_SonyMotionPatent.jpg" class="left image500" width="500"></a></p>
<p>This isn't the <a href="http://gizmodo.com/5299619/a-few-more-details-on-sonys-motion-controller">motion controller wand</a> we saw at E3. It looks a little more like <a href="http://gizmodo.com/tag/project-natal">Microsoft's Project Natal</a>, except you'd actually be using physical objects&mdash;anything you had lying around&mdash;as a motion controller.</p>
<p>The object (demonstrated in the diagram by that U-shaped-looking thing) is mapped into the system by rotating it in front of the camera, and saving it as a file.</p>
<p>If this sees the light of day, I give it 24 hours until we see the first YouTube video of someone playing Killzone with their Chihuahua.</p>
<p>I also wonder if Sony will comment on this patent when it <a href="http://gizmodo.com/5302401/even-more-ps3-motion-controller-details-coming-on-july-14th">coughs up more details</a> on its E3 announcements at the Develop Conference on July 14.</p>
<p>[<a href="http://www.siliconera.com/2009/07/02/sony-patents-a-motion-control-system-that-uses-ordinary-objects-as-controllers/">Siliconera</a> via <a href="http://kotaku.com/5306751/sony-motion-control-patent-shows-coffee-mug-gaming">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5307743/sony-patent-controls-games-with-that-crap-on-your-coffee-table]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5307743]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[natal]]></category>
			<category><![CDATA[playstation 3]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[ps3 motion controller]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[sony motion controller]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Sun, 05 Jul 2009 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Danny Allen]]></dc:creator>
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			<title><![CDATA[Use Sony's DualShock on the Nintendo Wii, Then Giggle Like a Super Villain]]></title>
			<description><![CDATA[
<p><a href="http://gizmodo.com/5302413/use-sonys-dualshock-on-the-nintendo-wii-then-giggle-like-a-super-villain">The image associated with this post is best viewed using a browser.</a>Why buy Nintendo's fancy Wii Classic Controller or humiliatingly turn the Wiimote sideways when your old PS/PS2 controllers are perfectly fine? Import this <a class="autolink" title="Click here to read more posts tagged DUALSHOCK TO WII ADAPTER" href="http://gizmodo.com/tag/dualshock-to-wii-adapter/">DualShock to Wii adapter</a> for just under $20 and no one will even notice. [<a href="http://translate.google.com/translate?prev=hp&hl=en&js=n&u=http%3A%2F%2Fwww.gametech.co.jp%2Fdirect%2Fja%2Fshop%2Fshow_unit.cgi%3Fmode%3Dsingle%26single_code%3D1627&sl=ja&tl=en&history_state0=">Gametech</a> via <a href="http://kotaku.com/5302381/turn-playstation-controller-into-wii-remote">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5302413/use-sonys-dualshock-on-the-nintendo-wii-then-giggle-like-a-super-villain]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5302413]]></guid>
			<category><![CDATA[gaming]]></category>
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			<pubDate><![CDATA[Thu, 25 Jun 2009 08:56:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[A Few More Details on Sony's Motion Controller]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/e3sony281_01.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_e3sony281_01.jpg" class="left image500" width="500" style="display:block;float:none;"></a>We couldn't get a word out of Sony regarding their motion controller other than it tracked light in 3D space and <a href="http://gizmodo.com/5279079/sony-dual-shock-still-defacto-motion-control-secondary">would not unseat the Dual Shock</a> as the primary PS3 controller. But Sony recently told developers a bit more.</p>

<p>Broken by <a href="http://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs">Kotaku</a>, Sony met with developers to better explain their motion controller follow E3. Here's what was passed along:</p>
<p>&bull; Spring 2010 release schedule (still no price)<br>
&bull; Four motion controllers can be tracked at one time<br>
&bull; The PlayStation Eye will support voice input/recognition, face/head tracking<br>
&bull; Sony would like to combine motion controller and Dual Shock gameplay<br>
&bull; <a class="autolink" title="Click here to read more posts tagged MOTION CONTROL" href="http://gizmodo.com/tag/motion-control/">Motion control</a> sucks some PS3 horsepower, so developers will need to accommodate it</p>
<p>While Sony has been developing all the aforementioned technologies for some time, we can't help but see a few capabilities pointed out here&mdash;voice/facial recognition/tracking&mdash;that were neglected in Sony's E3 presentation. Is it possible that the <a href="http://gizmodo.com/tag/project-natal">positive response to Natal</a> has made Sony reassess which components of their system are most marketable to developers? Yeah, it's possible. [<a href="http://kotaku.com/5297265/sony-spills-more-ps3-motion-controller-details-to-devs">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5299619/a-few-more-details-on-sonys-motion-controller]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5299619]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[natal]]></category>
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			<category><![CDATA[Project Natal]]></category>
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			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Mon, 22 Jun 2009 12:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5299619&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii Bowling Ball: Tear It Up Like Jesus]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_wii-bowling-ball.jpg" class="left image500" width="500" style="display:block;">Jesus <em>Quintana</em> that is. That's right, with this Wiimote accessory you are just a pair of ugly shoes away from an unparalleled home bowling experience.</p>
<blockquote>
<p>This ultra-realistic accessory, allows you to mimic all the critical motions a ‘striking' performance requires. This Wii peripheral is the first of its kind to be fashioned after an authentic <a class="autolink" title="Click here to read more posts tagged BOWLING BALL" href="http://gizmodo.com/tag/bowling-ball/">bowling ball</a>, turning your wii-mote into the optimum performance-enhancing accessory! To operate simply press the release button to open the ball in half, place the Wii remote inside and close the ball. Once the remote is set inside, plug the three holes with your fingers, as you would a bowling ball.</p>
</blockquote>
<p><embed src="http://www.metacafe.com/fplayer/978697/the_big_lebowski_jesus_quintana.swf" width="508" height="345" wmode="transparent" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" name="Metacafe_978697"></p>
<p>The ball is compatible with just about any bowling game designed for the Wii, but there is no word yet on pricing or availability. [<a href="http://www.ctadigital.com/catalog.asp?menuid=Catalog&display=itemdetail&categoryid=143&groupid=143&id=2500">CTA</a> via <a href="http://www.mtvu.com/on-campus/video-games-on-campus/e3-2009s-wackiest-video-game-peripherals/">MTVU</a> via <a href="http://www.ohgizmo.com/2009/06/18/wii-bowling-ball-accessory-might-be-a-bit-much/">OhGizmo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5295526/wii-bowling-ball-tear-it-up-like-jesus]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5295526]]></guid>
			<category><![CDATA[wii]]></category>
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			<category><![CDATA[wiimote bowling ball]]></category>
			<pubDate><![CDATA[Thu, 18 Jun 2009 12:44:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Sean Fallon]]></dc:creator>
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			<title><![CDATA[Battlemodo: The Wiimote vs. The Cheap Knockoffs]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_4703.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_4703.jpg" class="left image500" width="500" style="display:block;float:none;"></a>The Wiimote is a cute controller, but it's $40. And now Nyko and <a class="autolink" title="Click here to read more posts tagged MAD CATZ" href="http://gizmodo.com/tag/mad-catz/">Mad Catz</a> have each released nearly identical alternatives that run $5 and $10 less, respectively. But do they work in performance-heavy gaming? Actually, yes, yes they do.</p>

<p><strong>The Products</strong><br>
<a href="http://gizmodo.com/5128055/the-nyko-wand-may-be-just-as-good-as-the-wiimote-or-even-better">Nyko Wand: $35</a><br>
<a href="http://gizmodo.com/5277625/mad-catz-wiimote-feels-like-the-real-thing-for-10-less">Mad Catz "Wireless Remote": $30</a><br>
Nintendo Wiimote: $40<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_4711.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_4711.jpg" class="left image500" width="500" style="display:block;float:none;"></a><br>
<strong>Testing Infrared</strong><br>
The Wiimote's pointer effect works for one reason: IR tracking. The Sensor Bar is really an infrared LED matrix, and the Wiimote reads its position relative to this bar. So to test IR tracking, I loaded the Home Menu and then <em>House of the Dead Overkill</em>.</p>
<p>In a light-challenging environment including open windows and artificial lighting, IR tracking was clearly superior on the Wiimote&mdash;pretty much perfect, actually. The cursor was simply more fluid and appeared onscreen with a more even frame rate than it did on either generic controller.</p>
<p>It wasn't that the Wii ever misread the position of either the <a class="autolink" title="Click here to read more posts tagged NYKO WAND" href="http://gizmodo.com/tag/nyko-wand/">Nyko Wand</a> or the Mad Catz controller, it's that dragging the cursor with these remotes met occasional drops in frames. I'm nitpicking, but you can notice a real difference, side by side, in the menus. The Wiimote was the smoothest, then the Mad Catz, then the Nyko (though the generics were honestly pretty close). This principle proved consistent when playing HOTD later, as tracking the gun around with the Nyko or Mad Catz proved an ever so rougher experience than with the Wiimote. The game was still completely playable, the menus completely navigable. But the control went from an A to an A- on the non-Nintendo Wiimotes.</p>
<p>Then, after about an hour of play, the Mad Catz cursor failed to show on the screen&mdash;as if the remote could not track its position relative to the Sensor Bar. The accelerometer tracking was still working, however, which indicated that it wasn't a Bluetooth communication problem. And the other Wiimotes were functioning without problems. Reloading the Wii and swapping batteries could not fix this issue. Weird.</p>
<p><em>Winner: Wiimote</em><br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_4706.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_4706.jpg" class="left image500" width="500" style="display:block;float:none;"></a><strong>Testing Accelerometer</strong><br>
The Wiimote's 3-axis accelerometer is responsible for the other half of the Wiimote's motion tracking. It detects the general orientation of the controller, along with shakes, etc.</p>
<p>While I could tell in HOTD that the third party controllers were fine for sensing sudden motion (shaking to reload), I doubted their ability to track the subtle intricacies of pitch, yaw and roll. So for this test, I dusted off Super Monkey Ball in which slight movements to the Wiimote tilt the entire level. What did I find?</p>
<p>There was no discernible difference in motion control among the three controllers. I mean, maybe a computer strapped to a mechanical arm could detect minute subtleties, but I was able to play several levels on each remote without ever cursing a wonky controller. Maybe a <em>Wii Sports</em> addict would find their average bowling score to be ever so slightly different over 1000 games with a generic controller, but I'll hand it to Nyko and Mad Catz, I'd never have known I wasn't using a real Wiimote from gameplay alone. Then again, the Wiimote is pretty much only 85% accurate at any task to begin with.</p>
<p><em>Winner: 3-Way Tie</em></p>
<p><strong>The Little Stuff</strong><br>
When I purchased a Mad Catz controller for PlayStation (original) years ago, I regretted the decision almost immediately. Doomed by my cheapness to wielding the bulky, awkward controller, I vowed to never go generic again. Times have changed. Both Wiimote alternatives feel perfect in your hand, and the vibration on each is remarkably close to the real thing. The Nyko Wand's speaker is a bit on the quiet side&mdash;probably about half the loudness of the Wiimote and Mad Catz controllers. Maybe this decibel difference matters in audio-heavy games. I dunno.</p>
<p>I wasn't able to test the remotes with Wii MotionPlus, but Mad Catz, with their 1:1 duplication of the Wiimote body, promises me that there are no possible compatibility issues. Nyko, with body dimensions ever so slightly different than the Nintendo Wiimote (something you'd never notice in your hand), has found that while sizing wasn't an issue Nintendo's final firmware caused some "minor issues." Nyko will be updating the Wand with Wii MotionPlus compatible firmware in "all future shipments" and offering consumers who've already purchased the device a free firmware upgrade option.<br>
<a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/IMG_4713.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_4713.jpg" class="left image500" width="500" style="display:block;float:none;"></a>Nyko and Mad Catz are a virtual tie when it comes to buttons. As different as the buttons may look, neither set feels all that different from the Wiimote during play. I will say, I prefer the B button (triggers) on both third party remotes to the Wiimote's. There is a little more pull in each that feels just right for gun games like HOTD.</p>
<p>As for special tricks, Mad Catz includes none, but Nyko's Trans-Port technology allows their Wand to communicate with peripherals electronically. I've used their version of the Zapper, and without a mechanical link between peripheral and remote buttons, it feels better than Nintendo's official version. But we don't know how many peripherals will take advantage of Trans-Port, and besides, only Nyko will support the system.</p>
<p><em>Winner: Wiimote, Runner Up: Nyko Wand</em></p>
<p>After years without a proper fake Wiimote to suck some cash away from Nintendo, two titans of third party peripherals have produced their own respectable knockoffs. And I'm really glad this development has happened. Even if neither is cheap (the Nyko Wand is $35 while the <a class="autolink" title="Click here to read more posts tagged MAD CATZ WIRELESS REMOTE" href="http://gizmodo.com/tag/mad-catz-wireless-remote/">Mad Catz Wireless Remote</a> is $30), they do put at least a little pressure on Nintendo, who charges a straight up insulting $60 for their Wiimote/Nunchuk combo.</p>
<p>But given Mad Catz' sudden dealbreaker issue with the IR and Nyko's ever-so-less fluid IR experience and initial issues with Wii MotionPlus, we're still going to recommend the good old Nintendo Wiimote&mdash;that is, unless Mad Catz and Nyko get a little more price-competitive.</p>
<p>And who woulda thunk, our verdict had nothing to do with accelerometers?</p>
<p><strong>Nyko Wand</strong><br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizplus3.jpg" height="20" width="20"> Feels/Works Like the Wiimote<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/giznormal_01.jpg" height="20" width="20"> Quiet Speaker<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/giznormal_01.jpg" height="20" width="20"> Trans-Port Tech Is Promising But Underutilized<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizminus_01.jpg" height="20" width="20"> A Tad Ugly<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizminus_01.jpg" height="20" width="20"> Slightly Imperfect IR</p>
<p><strong>Mad Catz Wireless Remote</strong><br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizplus3.jpg" height="20" width="20"> Feels/Works Like the Wiimote<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/02/gizplus3.jpg" height="20" width="20"> Looks Like the Wiimote<br>
<br clear="all">
<img src="http://cache.gawker.com/assets/images/gizmodo/2009/06/gizminus2_02.jpg" width="40" height="20"> Very Troubling IR Issue During Testing, Probably Anomalous to Unit...But Still!</p>
<p><a href="http://gizmodo.com/5291847/battlemodo-the-wiimote-vs-the-cheap-knockoffs"><img src="http://cache.gawker.com/assets/images/4/2009/06/smallish_IMG_4707.jpg" alt="
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" title="
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			<pubDate><![CDATA[Tue, 16 Jun 2009 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Power Up Charging Stand Recharges the Wii Punch-Out Board]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_balanceboardcharger.jpg" class="left image500" width="500" style="display:block;">You can use the Wii <a class="autolink" title="Click here to read more posts tagged BALANCE BOARD" href="http://gizmodo.com/tag/balance-board/">Balance Board</a> for Wii Fit, but if you're smart, you'll stick to Punch-Out. Regardless, <a class="autolink" title="Click here to read more posts tagged MAD CATZ" href="http://gizmodo.com/tag/mad-catz/">Mad Catz</a>' upcoming Power Up Charging Station will make your Balance Board rechargeable.</p>

<p>The stand is bundled with a special, contact-charging battery that replaces the standard AAs. You load the battery into the board, the board into the stand, and ZAMMO! Your Balance Board recharges. Mad Catz also used some of the stand's body to integrate two USB ports, in case you'd like to recharge any of your other gear. And a foot pedal makes for an easy board release.</p>
<p>Look for the <a class="autolink" title="Click here to read more posts tagged POWER UP CHARGING STAND" href="http://gizmodo.com/tag/power-up-charging-stand/">Power Up Charging Stand</a> this August for $40. [<a href="http://www.madcatz.com">Mad Catz</a>]</p>
]]></description>
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			<pubDate><![CDATA[Thu, 04 Jun 2009 21:27:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Why the Original Wiimote Didn't Have MotionPlus]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_IMG_4042WTMK.JPG" class="left image500" width="500" style="display:block;">In the warm afterglow of E3's various <a href="http://gizmodo.com/tag/natal">motion</a>-<a href="http://gizmodo.com/5276068/ps3-motion-controller-may-be-the-best-game-motion-capture-yet">control</a> debuts, Nintendo's MotionPlus Wiimote add-on&mdash;<a href="http://gizmodo.com/5211305/wii-motionplus-coming-june-8-for-20">priced high</a> and no longer ahead of the curve&mdash;isn't as enticing as it once was, leaving the company in defense mode. <a href="http://kotaku.com/5278141/why-didnt-the-original-wii-remote-have-wii-motionplus">For example</a>:</p>

<p>From Wii.com, an <a href="http://us.wii.com/iwata_asks/wiimotionplus/vol1_page1.jsp">interview</a> with Nintendo R&D's Junji Takamoto:<br></p>
<blockquote>Iwata: I suppose the obvious question is: if it offers such huge advantages, why didn't you use it in the <a class="autolink" title="Click here to read more posts tagged WII REMOTE" href="http://gizmodo.com/tag/wii-remote/">Wii Remote</a> from the very start?
<p>Takamoto: We actually looked into the idea of including a gyro sensor at the very start of the Wii Remote's development. But the idea was rejected due to issues of both space and cost which attaching a gyro sensor would entail.</p>
<p>Iwata: I see. But gyro sensors are measuring devices that have actually been around for a considerable amount of time, aren't they?</p>
<p>Takamoto: That's right. They were originally called gyroscopes and were used to measure angle and rotation speed in rockets and the navigation systems of ships. But they were very bulky instruments.</p>
<p>Iwata: They're fitted in the noses of airplanes as well, aren't they?</p>
<p>Takamoto: Right. That's the sort of size we're talking about. And let's not forget that they were also extremely expensive.</p>
</blockquote>
<p>To which Kotaku's Brian Ashcraft has this to say:<br></p>
<blockquote>You know what's also expensive? Buying all the peripherals Nintendo releases.</blockquote>
<p>Perfect. [<a href="http://us.wii.com/iwata_asks/wiimotionplus/vol1_page1.jsp">Wii.com</a> via <a href="http://kotaku.com/5278141/why-didnt-the-original-wii-remote-have-wii-motionplus">Kotaku</a>]</p>
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			<pubDate><![CDATA[Thu, 04 Jun 2009 04:52:08 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
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			<title><![CDATA[Project Natal Intro Videos Show Real Controller-Free Interaction]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Natal_Intro_Video.jpg" class="left image500" width="500" style="display:block;"> GameTrailers somehow nabbed the actual video Microsoft played on the big screen at its E3 conference. Check it out, but turn down your volume, as audio got borked in the transfer.</p>
<p><br clear="all">
<b>Gameplay:</b><br>
<object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50017">
<param name="allowFullScreen" value="true">
<embed src="http://www.gametrailers.com/remote_wrap.php?mid=50017" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object><br clear="all"></p>
<p><b>Interaction With Milo:</b><br>
<object width="502" height="410" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=50015">
<param name="allowFullScreen" value="true">
<embed src="http://www.gametrailers.com/remote_wrap.php?mid=50015" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410" class="left gawkerVideo"></object><br>
<br clear="all">
[<a href="http://www.gametrailers.com/video/e3-09-project-natal/50017">GameTrailers.com</a>]</p>
]]></description>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 17:38:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Wilson Rothman]]></dc:creator>
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			<title><![CDATA[Nyko Type Pad Pro Brings QWERTY to the Wii Completely Inconspicuously]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/06/Type-Pad-Pro-Front1.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/06/504x_Type-Pad-Pro-Front1.jpg" class="left image500" width="500" style="display:block;float:none;"></a>There are Wiimote peripherals. And then there is the <a class="autolink" title="Click here to read more posts tagged TYPE PAD PRO" href="http://gizmodo.com/tag/type-pad-pro/">Type Pad Pro</a>.</p>

<p>Attaching to the <a href="http://gizmodo.com/5128055/the-nyko-wand-may-be-just-as-good-as-the-wiimote-or-even-better">Nyko Wand</a> (the Wiimote is semi-incompatible because it lacks Nyko's proprietary Trans-Port Technology), the Type Pad Pro transforms an ordinary Nintendo controller into a testicularly spaceshippy full QWERTY keyboard. Through Trans-Port communication, the A and B buttons on the Wand are relocated to the Type Pad while the pad itself integrates with the Wii through a wireless USB dongle. (Yeah, it's a tad confusing. Basically, the pad is incapable of piggybacking its signal onto the Wand's.)</p>
<p>The result is a QWERTY keyboard capable of surfing the internet on the Wii. The other result is the zaniest but most ambitious Wii peripheral we've seen this side of <a href="http://gizmodo.com/gadgets/e307/hands+on-with-nykos-wii-party-station-277948.php">Nyko's unreleased Party Station</a>.</p>
<p>There's a mad, mad man at the helm of Nyko's design team. And we really want to go drinking with him.</p>
]]></description>
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			<pubDate><![CDATA[Mon, 01 Jun 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Rumor: Motion-Sensing PS3 Controller to Debut at E3]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/05/thumb160x_df0fc14dd81ee26b477405e6b2eb7fdc.jpg" class="left image158" width="158" />Variety <a href="http://weblogs.variety.com/the_cut_scene/2009/04/sonys-motion-sensing-controller-for-ps3-to-be-unveiled-at-e3.html">is claiming</a> that Sony will unveil a Wiimote-type motion-sensing controller at E3, piling <em>another</em> rumor on top of <a href="http://gizmodo.com/5232000/rumor-new-umd+less-psp-hardware-to-launch-at-e3-christened-psp-go">expectations for a UMD-less PSP</a>. No matter what, Sony's in for an int-er-est-ing <a href="http://www.e3expo.com/">June</a>.</p>

<p>Variety's sources claim to have used the device, which more-or-less conforms to the system outlined in this two-year-old <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220060264260%22.PGNR.&amp;OS=DN/20060264260&amp;RS=DN/20060264260">patent</a>. This is actually kind of disappointing, because that particular patent describes a camera-based tracking system, in which a few LEDs mounted on the controller are monitored by a small camera, EyeToy-style. But if we're going to trust the source's claim that this controller <em>exists</em>, we should also note that he says that it performs more precisely than the Wiimote, especially during Z-axis (forward and backward) movement.</p>
<p>Sony apparently refused to comment on the story, which comes just a month after <a href="http://gizmodo.com/5191104/ps3-motion-sensing-remote-is-done-some-unknown-dudes-say">separate reports</a> that a new PS3 motion controller was "done", so you may as well brace yourself for the pending onslaught of novelty rhythm 'n' sports games. You know, just in case. [<a href="http://weblogs.variety.com/the_cut_scene/2009/04/sonys-motion-sensing-controller-for-ps3-to-be-unveiled-at-e3.html">Variety</a> via <a href="http://kotaku.com/5235112/report-sony-to-debut-new-motion+sensing-controller">Kotaku</a>]</p>
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			<category><![CDATA[ps3 controller]]></category>
			<category><![CDATA[ps3 motion-sensing controller]]></category>
			<category><![CDATA[ps3 wiimote]]></category>
			<category><![CDATA[rumor]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Fri, 01 May 2009 03:52:18 EDT]]></pubDate>
			<dc:creator><![CDATA[John Herrman]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5235434&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Energizer Brings Induction Charging to Wiimotes]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimote-induction-charger.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimote-induction-charger.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>The best part about the Energizer's <a href="http://gear.ign.com/articles/977/977418p1.html">Wiimote Induction Charging System</a> is that if you choose to play it safe with the rubber sleeves and wrist straps, you can charge them without removing that extra stuff.</p>
<p>If any of the consoles were in need of a wireless charging solution for their controllers, it was the Wii. All of the suggested Wiimote safety accessories make the thing such a hassle to try and keep powered. Now, it's just a matter of casually placing it on a stand and letting the charger go to work. It will be in stores in May for $50. [<a href="http://gear.ign.com/articles/977/977418p1.html">IGN</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5233495/energizer-brings-induction-charging-to-wiimotes]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5233495]]></guid>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[accessories]]></category>
			<category><![CDATA[consoles]]></category>
			<category><![CDATA[controllers]]></category>
			<category><![CDATA[energizer]]></category>
			<category><![CDATA[Energizer Induction Charging System]]></category>
			<category><![CDATA[Energizer Wiimote Charger]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[induction chargers]]></category>
			<category><![CDATA[induction charging]]></category>
			<category><![CDATA[pdp]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Wed, 29 Apr 2009 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adrian Covert]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5233495&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wiimote Soap: So Nice I May Bend to Pick It Up]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimote-soap_1.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimote-soap_1.jpg" class="left image500" width="500"  style="display:block;"/></a>Made of coconut oil carried by African swallows, cocoa butter, palm oil, and lots of slippy bubblicious love, comes the <a class="autolink" title="Click here to read more posts tagged WIIMOTE SOAP" href="http://gizmodo.com/tag/wiimote-soap/">Wiimote soap</a>. And it looks so <i>slippretty</i> that I'm actually spending $10 on it. bubble</p>

<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimote-soap_4.jpg" width="550" height="413" style="display:block;"></p>
<p>The Wiimote Soap is the last of a long list of soaps based on controllers, like the <a href="http://gizmodo.com/5180960/xbox-360-soap-rated-c-for-clean">Xbox 360</a> and the <a href="http://gizmodo.com/5156424/console-controller-soaps-wash-up-your-sweaty-gaming-hands">NES</a>. OK, a long list of two. But then you have the <a href="http://gizmodo.com/5169847/for-5-you-can-clean-your-ass-with-an-ipod">iPod soap</a> too, with its frothwheel. [<a href="http://www.etsy.com/view_listing.php?listing_id=23373970">Etsy</a> via <a href="http://www.gadgetvenue.com/">Gadget Venue</a> via <a href="http://www.geeky-gadgets.com/wiimote-soap/">Geeky Gadgets</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5232801/wiimote-soap-so-nice-i-may-bend-to-pick-it-up]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5232801]]></guid>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[soap]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[Wiimote soap]]></category>
			<pubDate><![CDATA[Wed, 29 Apr 2009 14:19:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5232801&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Human Space Invaders Game Turns Your Body Into a Wiimote]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/Jumping_Space_Invaders.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/Jumping_Space_Invaders.jpg" class="left image500" width="500"  style="display:block;"/></a>For a class project, computer-engineering college kids built a system that tracks body movements using a camera and a colored vest, mapping them to a <a class="autolink" title="Click here to read more posts tagged SPACE INVADERS" href="http://gizmodo.com/tag/space-invaders/">Space Invaders</a>-type game that requires you to jump to shoot.</p>
<p>You become the controller in the classic game, which is deliberately intended to promote cardiovascular health: There's a sensor that tracks heart rate and sends it to the game component, where it, in theory, it could be used "to vary game speed and difficulty." The only sad part about this is that the original game was intended to be Pong, which would've been potentially more of a two-player, and thus more dangerous, thing.</p>
<p>In spite of all this new interactionand a respectable effort of of building and programming put forth by by the three dudes, <a class="autolink" title="Click here to read more posts tagged CLARKSON UNIVERSITY" href="http://gizmodo.com/tag/clarkson-university/">Clarkson University</a> juniors Allen, Doug and Mattthe object of the game is still quite simple. As you can hear someone tell the vested Allen in the (unintentionally?) hilarious video on Matt's website, "We fixed it. Now don't die." [<a href="http://www.themattcave.org/2009/04/final-project.html">The Matt Cave</a> via <a href="http://hackaday.com/2009/04/26/exercising-to-space-invaders/">Hackaday</a> via <a href="http://www.ubergizmo.com/15/archives/2009/04/space_invaders_game_requires_exercise.html">Ubergizmo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5230323/human-space-invaders-game-turns-your-body-into-a-wiimote]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5230323]]></guid>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[clarkson university]]></category>
			<category><![CDATA[diy]]></category>
			<category><![CDATA[space invaders]]></category>
			<category><![CDATA[wii remote]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Mon, 27 Apr 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Wilson Rothman]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5230323&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Early Wiimote Schematics Reveal More Wiimotes]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimoteporoto.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiimoteporoto.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>There are no huge revelations to make when inspecting these early Wiimote schematics dug up in patent apps, but they do offer an interesting look at the future (err...present) that <a href="http://gizmodo.com/gadgets/exclusive/unearthed-nintendos-pre+wiimote-prototype-294642.php">could have been</a>.</p>

<p>The biggest difference you can spot is the D-Pad. One version had an analog stick instead (what's found in the nunchuk) and one version had a very strange 5-button layout instead of the traditional + design. I'd have liked that analog stick... [<a href="http://www.siliconera.com/2009/04/23/prototypes-of-the-wii-remote-nunchuk-and-classic-controller/">Siliconera</a> via <a href="http://kotaku.com/5225402/prototyping-the-wii-remote-nunchuk">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5225892/early-wiimote-schematics-reveal-more-wiimotes]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5225892]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[patents]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[wiimote prototypes]]></category>
			<pubDate><![CDATA[Fri, 24 Apr 2009 08:36:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5225892&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii MotionPlus Includes New Magnum-Sized Condom]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/04/thumb160x_6d3db670f944547d8c26c18a5d93eed8.jpg" class="left image158" width="158" /><a class="autolink" title="Click here to read more posts tagged WII MOTIONPLUS" href="http://gizmodo.com/tag/wii-motionplus/">Wii MotionPlus</a> may be a <a href="http://i.gizmodo.com/5211305/wii-motionplus-coming-june-8-for-20">tiny dongle</a> that plugs in the bottom of your Wiimote, but Nintendo wants to make sure your TV is offered some enhanced protection all the same.</p>

<p>Since the old rubbers won't fit over Wii MotionPlus' Enzyte-infused stature, Wii MotionPlus will come bundled with a new jacket (raincoat, if you will). But unless Nintendo figures out a new Wiimote packaging scheme, Wii purchasers will find themselves overflowing in piles of obsolete controller prophylacticsa true waste if your TV is just on the pill anyway. [<a href="http://gonintendo.com/?p=79072">GoNintendo</a> via <a href="http://kotaku.com/5212299/yup-motionplus-ships-inside-a-rubber-prison">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5212878/wii-motionplus-includes-new-magnum+sized-condom]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5212878]]></guid>
			<category><![CDATA[confirmed]]></category>
			<category><![CDATA[motionplus]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wii motion plus]]></category>
			<category><![CDATA[Wii MotionPlus]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Wed, 15 Apr 2009 08:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Wiimote-Controlled Casmobot Mows Your Lawn]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
newVideoPlayer("/casmot.flv", 480, 290,"");
</script>If every kid had a Casmobot, there would be way more little boys knocking on your door asking if they could mow your lawn. Which would be amusing, until that cute kid charged you $500.</p>

<p>At the University of South Denmark, Kjeld Jensen has developed a robotic lawnmower called the Casmobot which can be controlled using your Wiimote. Using Bluetooth, the Wiimote communicates to a receiver in the Casmobot. It can be controlled manually, or be completely automated. Jensen says:</p>
<blockquote>
<p>"We have been introducing [Casmobot] to the professional workers at the municipalities and the minute they got this Wiimote in their hands and started cutting grass, they were smiling and laughing all the time so I guess I'm not the only one that thinks this is a very good idea."</p>
<p>"This robotics module could, in theory, be put in to any kind of vehicle. In theory, you could actually take this module and put it in to a wheelchair, and walk your grandma just by sitting inside at the window and using your Wiimote."</p>
</blockquote>
<p>Unfortunately, if I did that, my cantankerous Grandma would probably spit in my face, so why yes, an old-fashioned walk would be lovely. [<a href="http://www.gossipgamers.com/mow-your-lawn-with-a-wiimote/">Gossip Gamers</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5201238/the-wiimote+controlled-casmobot-mows-your-lawn]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5201238]]></guid>
			<category><![CDATA[you are under my control]]></category>
			<category><![CDATA[casmobot]]></category>
			<category><![CDATA[casmobot lawn mower]]></category>
			<category><![CDATA[lawn mower]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[wiimote lawn mower]]></category>
			<pubDate><![CDATA[Mon, 06 Apr 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Erica Ho]]></dc:creator>
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			<title><![CDATA[Wii Controllers Test Your Riiflex for $35 This Summer]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/2009/04/custom_1239062519119_4_pound_riiflex_top.jpg" class="left image340" width="340" />Starting at $35 this summer, Power Play's <a href="http://i.gizmodo.com/5136528/riiflex-weights-make-the-wii-fitter">Riiflex</a> brings you closer to the body of a god who sits on a couch and works out with 2-pound weights for 15 minutes daily.</p>

<p>The Riiflex can be used any game on the Wii or also as an additional accessory with the Wii Fit. It also has a design that retains easy access to all controller functions while you're working out. The Riiflex dumbbells will be sold in pairs. For those who need a heavier model and are more fit than the rest of us, there's a set of two 4-pound weights that cost $40. The sets are scheduled to begin shipping this summer. <a href="http://i.gizmodo.com/5083987/the-wii-fit-review-six-months-later">Brian Lam</a>, where art thou?</p>
<p><b>Update:</b> Apparently, preorders on the Riiflix receive a 30% discount.</p>
<p>[<a href="http://www.riiflex.com/">Riiflex</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5201153/wii-controllers-test-your-riiflex-for-35-this-summer]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5201153]]></guid>
			<category><![CDATA[go to the gym!]]></category>
			<category><![CDATA[riiflex]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[wiimote controllers]]></category>
			<category><![CDATA[wiimote dumbbells]]></category>
			<pubDate><![CDATA[Mon, 06 Apr 2009 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Erica Ho]]></dc:creator>
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			<title><![CDATA[Graffiti for Wii Video Shows 100% Silly Fun, 0% Mess]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/Picture_3_02.png"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/Picture_3_02.png" class="left image500" width="500"  style="display:block;float:none;"/></a>The <a href="http://i.gizmodo.com/5014389/wii-spray-wiimote-hack-breaks-up-the-family-fun-with-a-little-virtual-vandalism">Wii Spray concept project</a> by University of Weimar's Martin Lihs is now a reality, as you can see in this video. You can pick colors pointing at patches, and even use stencils.</p>

<p><object width="506" height="380" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4012450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1">
<param name="allowFullScreen" value="true">
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4012450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="380" class="left gawkerVideo"></embed></object><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/4012450.jpg" style="display: none;" class="embeddedVideoThumbnail"></p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/wii_spray_insert.jpg" width="321" height="320">The toy itself doesn't require a Wii to work: It uses Flash on a normal PC as the platform, and the Wiimote as the controller. However, I wish Nintendo and its developers could look at this and be more creative about the use of the Wiimote. Even while this will require a big screen, I think kids will love to paint like this on their TVs, while parents will be happy for them not use spray or crayons over real walls. [<a href="http://www.cldfx.com/2009/04/wii-spray-teaser/">CLDFX</a>]</p>
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			<link><![CDATA[http://gizmodo.com/5200140/graffiti-for-wii-video-shows-100-silly-fun-0-mess]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5200140]]></guid>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[graffiti]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[Wii Spray]]></category>
			<category><![CDATA[wiispray]]></category>
			<pubDate><![CDATA[Mon, 06 Apr 2009 07:45:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Jesus Diaz]]></dc:creator>
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			<title><![CDATA[Wii Jog Turns Every Game Into Wii Fit]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiijognew.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/04/wiijognew.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>If you've been disappointed by the level of calories burning from flailing wrists, <a class="autolink" title="Click here to read more posts tagged WII JOG" href="http://gizmodo.com/tag/wii-jog/">Wii Jog</a> can add the element of walking into almost any Wii title.</p>

<p>Spotted a <a href="http://i.gizmodo.com/5102054/jog-controller-forces-you-to-run-in-place-while-gaming">few months back</a> in a less polished form, Wii Jog is a small, pedometer-like box that plugs into the Wiimote. You simply walk in place and aim the Wiimote the direction you'd like to go. Your onscreen persona should follow suit.</p>
<p>It's a bit hard to believe that Jog works for each and every game. There's a list of only 100 compatible titles for the <a href="http://www.newconceptgaming.com/?id=52">PS2 version</a> of Jogthe company claims "jOG works with any video [Wii] game, but some work better than others. We think it works best with sports games, shooters, platform and adventure games and our favourite game is Lego Star Wars." But for about $37, it's not a huge risk. [<a href="http://www.firebox.com/product/2292/Wii-Jog">Firebox</a> and <a href="http://www.newconceptgaming.com/products/wii-compatible-jog/">NCG</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5195488/wii-jog-turns-every-game-into-wii-fit]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5195488]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[controllers]]></category>
			<category><![CDATA[exercise]]></category>
			<category><![CDATA[fitness]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[pedometer]]></category>
			<category><![CDATA[peripherals]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wii fit]]></category>
			<category><![CDATA[wii jog]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Thu, 02 Apr 2009 11:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5195488&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Moixa Defies Natural Interface, Creates Crazy Interface "Sphere"]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/03/Moixa_Sphere_1.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/Moixa_Sphere_1.jpg" class="left image500" width="500"  style="display:block;"/></a>Whoever thought the future wouldn't be filled with humming radio-connected spheres is just plain dumb, but Moixa's mesmerizing Sphere i/o interface device seems to buck the current trend of natural interaction.</p>
<p>It's not totally clear whether Moixa's devicewhose patent was just revealedis a standalone system or a display-equipped gyroscopic mouse for computers. What is clear is that can be either spherical or it can collapse into an elliptical shape, and its construction will rely on flexible screens, presumably coated OLED sheets. The concept is basically a humanist riff on "He's got the whole world in His hand," with Google Earth coming up as an actual globe, or a carousel of browser screens or game scenarios that you can ease through, a flick at a time.</p>
<p>In Moixa's description, there will be multitouch interaction and gyroscopic control, something like an iPhone Wiimote love child. It can be folded flat for storage and charged by "opening a leaf-like petal"remember these are the people who make <a href="http://i.gizmodo.com/201710/moixa-usbcell-aa-batteries-charge-via-usb">USB-chargable AA batteries</a>. For it to take off, a lot of crazy things have to happen, but damn if we won't be watching. Look out for its debut in 2010or after an awful lot of OLED advancements are seen. You know, whichever comes first.</p>
<p>The apple can be recharged by opening a leaf like petal, can also display an interactive world map (such as Google Earth), navigate the web or interact with applications. [<a href="http://www.moixa.com/sphere/">Moixa</a> via <a href="http://www.pocket-lint.com/news/news.phtml/23273/24297/moxia-sphere-apple-interface-patent.phtml">Pocket Lint</a> and <a href="http://www.engadget.com/2009/03/31/moixa-sphere-multitouch-orb-bends-minds-credulity/">Engadget</a>]</p>
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/Moixa_Sphere_2.jpg" width="504" height="294" style="display:block;"></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5193096/moixa-defies-natural-interface-creates-crazy-interface-sphere]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5193096]]></guid>
			<category><![CDATA[heavenly spheres]]></category>
			<category><![CDATA[displays]]></category>
			<category><![CDATA[gyromouse]]></category>
			<category><![CDATA[gyroscope]]></category>
			<category><![CDATA[iphone]]></category>
			<category><![CDATA[mice]]></category>
			<category><![CDATA[moixa]]></category>
			<category><![CDATA[oled]]></category>
			<category><![CDATA[sphere]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Tue, 31 Mar 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Wilson Rothman]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5193096&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wiimote + Construx + Airsoft Gun = Biew Biew]]></title>
			<description><![CDATA[
<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/2DtSdZZAp2w&amp;hl=en&amp;fs=1&amp;fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/2DtSdZZAp2w&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></embed></object>This DIY Wiimote-controlled Airsoft gun is a pretty impressive project with excellent sound effects. It'll move a full 180 degrees horizontally and has an auto mode to take out the ankles of coworkers.</p>
<p>The Airsoft pellet gun, in this case a 9mm replica, sits atop a Construx base and can be sighted with a webcam and aimed and fired with a Wiimote. It's like a mashup of our favorite things! [<a href="http://blog.thecapacity.org/2009/03/26/greetings-officefighter/">The Capacity</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5188383/wiimote-%252B-construx-%252B-airsoft-gun--biew-biew]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5188383]]></guid>
			<category><![CDATA[mods]]></category>
			<category><![CDATA[airsoft]]></category>
			<category><![CDATA[construx]]></category>
			<category><![CDATA[diy]]></category>
			<category><![CDATA[gun]]></category>
			<category><![CDATA[hacks]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Sat, 28 Mar 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
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			<title><![CDATA[Gametrack Freedom Brings 'Wiimote' to Xbox 360 this Fall]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/03/gametrak-freedom-20090324030242013.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/gametrak-freedom-20090324030242013.jpg" class="left image500" width="500"  style="display:block;"/></a>The <a class="autolink" title="Click here to read more posts tagged GAMETRACK FREEDOM" href="http://gizmodo.com/tag/gametrack-freedom/">Gametrack Freedom</a> (a Wiimote-like device planned for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" href="http://gizmodo.com/tag/xbox-360/">Xbox 360</a> and PS3) has been redesigned since <a href="http://i.gizmodo.com/5050431/in2games-gametrak-freedom-motion-controller-for-ps3-and-360-pics-surface-dont-worry-wii">we last saw it</a>, and in the meantime, it's been slated for Xbox 360 release this fall.</p>

<p>(A PS3 version could come sometime in 2010).</p>
<p>The Freedom is quite similar to the Wiimote in that it features a series of accelerometers for measuring pitch, yaw and roll, but the Freedom also uses two sensor bars set by the television for ultrasonic 3D positioning. Instead of IR, the controller emits sound frequencies measured by these sensors, which creates accurate controller triangulation but probably requires that the sensors be plugged directly into the console itself. (The Wii's sensor bar plugs in to the Wii, but it's really only an IR lamp.)</p>
<p>While we're sure the hardware is pretty solid at this point, the Freedom's success will depend on third party developer support and, of course, the small matter of price. But our interest is piqued. [<a href="http://gear.ign.com/articles/965/965841p1.html">IGN</a> via <a href="http://www.crunchgear.com/2009/03/25/wiimote-like-xbox-360-controller-coming-this-fall-ps3-version-next-year/">CrunchGear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5183697/gametrack-freedom-brings-wiimote-to-xbox-360-this-fall]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5183697]]></guid>
			<category><![CDATA[peripherals]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[freedom]]></category>
			<category><![CDATA[gametrack]]></category>
			<category><![CDATA[gametrack freedom]]></category>
			<category><![CDATA[in2games]]></category>
			<category><![CDATA[mircrosoft]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[playstation 3]]></category>
			<category><![CDATA[ps3]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wiimote]]></category>
			<category><![CDATA[xbox 360]]></category>
			<pubDate><![CDATA[Wed, 25 Mar 2009 10:44:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5183697&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony Patent Teases Power Ring LED Wiimotes]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/03/wand2.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/wand2.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>Remember that crazy, <a href="http://gizmodo.com/5070985/ps3-wiimote-patent-merges-two-controllers-to-make-one-giant-bulbous-freak">bulbous PS3 motion controller</a> spotted in a Sony patent app? Well a newly uncovered Sony application is slightly less <em>Requiem for a Dream</em> and slightly more <em>Captain Planet</em>.</p>

<p>Diagramed to work with the PS2 (but probably just as applicable to the PS3), Sony recounts variably-colored LEDs that fit on your fingers. A regular camera (like the EyeToy) tracks these LEDsa task that's easy even in dark environments.</p>
<p>My gut tells me that this patent is a dated, defensive maneuverthe once-solution to the fundamental flaw with Nike's <em>Kinetic</em> for PS2. The exercise game was fantastic, but it just couldn't track user movement all that well in any sub-optimal lighting conditions. Then again, newer PS3 games (like <em>Trials of Topoq</em>) are based upon the same motion-tracking premise and they, too, are hindered by low light.</p>
<p>So I guess the rings could still be useful. I'm just not sure that anyone would view them as innovative enough to be worth the marketing push. [<a href="http://www.siliconera.com/2009/03/16/sony-developing-a-colorful-led-wand-for-the-ps2/">Siliconera</a> via <a href="http://kotaku.com/5171165/again-with-the-ps2-wii-remote-talk">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5172115/sony-patent-teases-power-ring-led-wiimotes]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5172115]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[eyetoy]]></category>
			<category><![CDATA[led]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[playstation 2]]></category>
			<category><![CDATA[playstation 3]]></category>
			<category><![CDATA[ps2]]></category>
			<category><![CDATA[ps2 wiimote]]></category>
			<category><![CDATA[sony]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Tue, 17 Mar 2009 16:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5172115&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii MotionPlus Demoed for Tiger Woods 10, Looking Solid]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2009/03/thumb160x_124e0a3bd08d167daa7560853d6f0424.jpg" class="left image158" width="158" />EA has said that <a class="autolink" title="Click here to read more posts tagged WII MOTIONPLUS" href="http://gizmodo.com/tag/wii-motionplus/">Wii MotionPlus</a> will <a href="http://kotaku.com/5169129/ea-sports-exec-says-wii-motion-plus-ends-lazy-wii+mote-gaming">put an end</a> to lazy, couch/wrist Wiimote gaming. This clip demonstrates why.</p>

<p><br clear="all">
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/b24a0842">
<param name="allowScriptAccess" value="always">
<param name="allowFullScreen" value="true">
<param name="wmode" value="transparent">
<embed src="http://www.viddler.com/simple_on_site/b24a0842" width="437" height="265" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" wmode="transparent" name="viddler"></embed></object>Watch how MotionPlus matches movement 1:1 between the real golf swing and Tiger's golf swing. The swing itself is still on a track (it doesn't appear, for instance, that you could make Tiger swing the club like a baseball bat). But our guess is that's a choice EA has made to keep the game's learning curve low.</p>
<p>Plus, the game does acknowledge a slight twist of the wrist to draw or fade with "100%" responsiveness, making this EA video the first time we remember any function related to the Wiimote promising "100%" of anything. Now with the control situation sorted, I can finally return to wishing the Wii had the graphical power of the Xbox 360. [<a href="http://www.joystiq.com/2009/03/13/joystiq-hands-on-tiger-woods-10-wii/">Joystiq</a> via <a href="http://www.crunchgear.com/2009/03/13/tiger-woods-10-gameplay-demo/">CrunchGear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5169727/wii-motionplus-demoed-for-tiger-woods-10-looking-solid]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5169727]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[ea]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[tiger woods]]></category>
			<category><![CDATA[Tiger Woods 10]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[Wii MotionPlus]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Fri, 13 Mar 2009 19:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5169727&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cobalt Flux Dark Ops Wii Lightgun Unites Bald Gamers Everywhere]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/gizmodo/2009/03/cobaltflux.jpg"><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/cobaltflux.jpg" class="left image500" width="500"  style="display:block;float:none;"/></a>The G-rated world of the Wii has little room for lethal-looking peripherals. Luckily Cobalt Flux stepped up to the plate with their <a class="autolink" title="Click here to read more posts tagged DARK OPS" href="http://gizmodo.com/tag/dark-ops/">Dark Ops</a> Lightgun, at least in their press shots.</p>

<p>The Dark Ops Lightgun probably sounds a lot scarier than it actually is, but it's managed to ditch "I'm just a toy" white for "I could potentially be a weapon" silver.</p>
<p>Loading the Wiimote like a clip of ammo, the Dark Ops uses lenses to bend the controller's IR beam, allowing you to aim at the gun at the screen without the Wiimote being situated in its standard, perpendicular formation. For that point alone the Dark Ops is somewhat interesting, even if it's not an inexpensive alternative to Nintendo's offerings at $20, and that awesome lead shot is a bit of a lie as the real barrel is painted "I will not hurt you" orange. <script type="text/javascript" charset="utf-8">
galleryPost('darkopswiigun', 7, ' ');
</script>[<a href="https://www.cobaltflux.com/xcart/product.php?productid=16150&amp;cat=251&amp;page=1">Cobalt Flux</a> via <a href="http://www.ubergizmo.com/15/archives/2009/03/dark_ops_wii_light_gun.html">Ubergizmo</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5168880/cobalt-flux-dark-ops-wii-lightgun-unites-bald-gamers-everywhere]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5168880]]></guid>
			<category><![CDATA[accessories]]></category>
			<category><![CDATA[coblat flux]]></category>
			<category><![CDATA[consoles]]></category>
			<category><![CDATA[dark ops]]></category>
			<category><![CDATA[nintendo]]></category>
			<category><![CDATA[video games]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Thu, 12 Mar 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Will the MotionPlus Enhance Your Wii Enjoyment?]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/03/nintendo_wii_motionplus_01.jpg" class="left image340" width="340"  style="display:block;"/>The <a href="http://i.gizmodo.com/5166589/wii-motionplus-delayed-according-to-ign">Wii MotionPlus</a> is delayed, but does anyone care? It does <a href="http://gizmodo.com/5025659/wii-motionplus-hands+on-verdict-melancholy-bliss">improve the Wiimote's accuracy</a> to true 1:1 status, but is THIS the biggest problem with the Wii?</p>
<p>What do you think? Will the MotionPlus really make a difference for you in terms of gaming on the Wii?</p>
<p><script type="text/javascript" charset="utf-8" language="javascript" src="http://static.polldaddy.com/p/1441214.js">
</script><noscript><a href="http://answers.polldaddy.com/poll/1441214/">Will the Wii MotionPlus make a difference in your Wii enjoyment?</a><br>
<span style="font-size:9px;">( <a href="http://www.polldaddy.com">polls</a>)</span></noscript></p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5167140/will-the-motionplus-enhance-your-wii-enjoyment]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5167140]]></guid>
			<category><![CDATA[qotd]]></category>
			<category><![CDATA[motion plus]]></category>
			<category><![CDATA[motionplus]]></category>
			<category><![CDATA[question of the day]]></category>
			<category><![CDATA[wii]]></category>
			<category><![CDATA[Wii MotionPlus]]></category>
			<category><![CDATA[wiimote]]></category>
			<pubDate><![CDATA[Mon, 09 Mar 2009 20:51:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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