<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Gizmodo: xna]]></title>
		<image>
			<url>http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png</url>
			<title><![CDATA[Gizmodo: xna]]></title>
			<link>http://gizmodo.com/tag/xna</link>
		</image>
		<link>http://gizmodo.com/tag/xna</link>
		<description><![CDATA[Gizmodo posts tagged 'xna']]></description>
			
		<item>
			<title><![CDATA[Game Ported From iPhone to Zune HD in 12 Hours]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/09/ScreenshotZuneHD.png" width="160" height="272">Game maker <a href="http://www.foundation42.com/">Foundation 42</a> is one of the first developers to get an app working on the <a class="autolink" title="Click here to read more posts tagged #zunehd" href="http://gizmodo.com/tag/zunehd/">Zune HD</a>, and it looks like it wasn't too difficult a process, taking only 12 hours. This is a good sign.</p>
<p>The game, a fun little word puzzler called Wordmonger, is already available on several platforms (iPhone, various desktop OSes) but using <a href="http://blogs.msdn.com/xna/">the XNA</a>, <a class="autolink" title="Click here to read more posts tagged #foundation42" href="http://gizmodo.com/tag/foundation42/">Foundation 42</a> was able to port it over to the Zune HD. Now that we know it's not an incredibly difficult process, we've got to question Microsoft's decision to lock the Zune HD to free, first-party apps. Right now, to get Wordmonger onto your Zune HD, you have to download the developer kit and use another piece of software, rather than just heading into the <a class="autolink" title="Click here to read more posts tagged #zunemarketplace" href="http://gizmodo.com/tag/zunemarketplace/">Zune Marketplace</a> and downloading the app.</p>
<p><object width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/Kcvl24mN5Lo&hl=en&fs=1&fmt=22">
<param name="allowFullScreen" value="true">
<embed src="http://www.youtube.com/v/Kcvl24mN5Lo&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></object></p>
<p>We hope Microsoft is questioning the decision too&mdash;the Zune HD is a really powerful little gadget, and that <a href="http://gizmodo.com/5298206/confirmed-zune-hd-rocks-the-nvidia-tegra">Tegra chip</a> is capable of some impressive feats. We'd love to see the Zune HD opened up for more developers, and if there's enough buzz Microsoft might eventually do just that. [<a href="http://www.youtube.com/watch?v=Kcvl24mN5Lo">YouTube</a> via <a href="http://twitter.com/Zunited/status/4100877530">Twitter</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/5363237/game-ported-from-iphone-to-zune-hd-in-12-hours]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-5363237]]></guid>
			<category><![CDATA[zune hd]]></category>
			<category><![CDATA[apps]]></category>
			<category><![CDATA[foundation 42]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[wordmonger]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[zune]]></category>
			<category><![CDATA[zune hd apps]]></category>
			<category><![CDATA[zune marketplace]]></category>
			<pubDate><![CDATA[Sat, 19 Sep 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Dan Nosowitz]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5363237&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Put Games On Your Zune Now: XNA 3.0 Preview Arrives]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2008/05/thumb160x_Picture 23.png" class="left image158" width="158" />XNA 3.0 tech preview is out, and with it, you can dev or install some homebrew games on your Zune right now, like <em>Alien Aggressor</em> and <em>Galactic Wars 3</em>. The directions are at [<a href="http://www.zuneboards.com/tip-of-the-week/how-to-install-games-on-your-zune.html">Zuneboards</a>, thanks IPXX]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/388302/put-games-on-your-zune-now-xna-30-preview-arrives]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-388302]]></guid>
			<category><![CDATA[zune]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Wed, 07 May 2008 21:28:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Lam]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=388302&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[XNA Hits The Zune This May]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2008/05/thumb160x_Picture 23.png" class="left image158" width="158" />Our wait for games on the Zune is slowly coming to an end, as Microsoft has announced that XNA (an <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a>-light game platform) will come to the Zune this month. Not every title will be supported&mdash;Microsoft only has four XNA titles running on the Zune at this very moment&mdash;but those that arrive will support up to 8-player ad-hoc wireless gaming (as we <a href="http://gizmodo.com/387305/video-zune-multiplayer-games-in-action">mentioned before</a>). Also of note, developers can use the Xbox 360 controller with the XNA software development kit and to map Zune actions to the controller.</p>
<p>Developers only have a measly 16MB of RAM to work with, so don't expect to see anything <em>currayzeee</em>. But it's good to see the Zune and Xbox 360 finally swap some spit. This is just like the series finale of <em>Friends</em>!!</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/387323/xna-hits-the-zune-this-may]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-387323]]></guid>
			<category><![CDATA[announcements]]></category>
			<category><![CDATA[360"]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[zune]]></category>
			<pubDate><![CDATA[Mon, 05 May 2008 15:59:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=387323&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Video: Zune Multiplayer Games In Action]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
newVideoPlayer("zune_games_potato.flv", 494, 350,"");
</script><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2008/05/zune_games_potato.flv.jpg"></a>There's a Zune event going on up at the Microsoft event today and the Zune team showed off a few demos of games. Two cool aspects are that Zune <a class="autolink" title="Click here to read more posts tagged #xnagames" href="http://gizmodo.com/tag/xnagames/">XNA games</a> supports 8-player ad-hoc wireless game play, and while there is no 3D hardware acceleration, it can use software rendering for 3D. The demo for the first-person shooter, Potato Chase, put these features on display.</p>
<p>Potato Chase controls pretty smoothly with the Zune Pad. You push slightly on any edge and it moves you forward, backward, left or right. Click the middle, or any of the edges, and it fires a bomb toward your adversary. You can host a game, or join a game wirelessly with up to eight other players. While it is a primative demo, there was a minimal amount of slowdown while playing with two other people. There's also an API feature that uses album art to build the walls of the battle arena, however it wasn't functional on the demo units. Pretty cool stuff from the XNA team.</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/387305/video-zune-multiplayer-games-in-action]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-387305]]></guid>
			<category><![CDATA[zune gaming]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[portables]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[xna games]]></category>
			<category><![CDATA[xna studio]]></category>
			<category><![CDATA[zune]]></category>
			<category><![CDATA[zune games]]></category>
			<pubDate><![CDATA[Mon, 05 May 2008 15:32:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Adrian Covert]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=387305&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Video Tour and Details of Zune Games and SDK]]></title>
			<description><![CDATA[
<p><script type="text/javascript">
newVideoPlayer("zune_games.flv", 475, 286,"");
</script><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/gaming_news/Video_Tour_and_Details_of_Zune_Games_and_SDK" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe>I got a chance to see first hand what the <a href="http://gizmodo.com/358774/xbox-360-xna-arcade-games-to-come-to-zune">newly announced</a> Zune gaming platform could look like. It's important to keep in mind that this announcement is still in the early stages of development, and we won't see any finished products, on the business or creative side, anytime soon. But this quick video walkthrough gives us an idea of what to expect in terms of development, API integration and wireless gaming.<br>
<script type="text/javascript" charset="utf-8">
galleryPost('zunegames', 3, '');
</script></p>
<p>Microsoft isn't trying to compete against the Sony and Nintendo with the <a class="autolink" title="Click here to read more posts tagged #zunegames" href="http://gizmodo.com/tag/zunegames/">Zune games</a>. The demo they showed us, a Galaga style arcade game, was closer to an iPod game or a highly polished cellphone game. Games requiring the Zune Pad on 2nd Gen Zunes won't be able to work on Zune 1, and Microsoft is still working out how to approach this discrepancy between the two models.</p>
<p>Also touched on was the possiblilty or API integration, where stored media on the Zune could be used in games, and wireless gaming, opening the possibility for internet or ad-hoc connectivity. While no commercial distribution model is in place, the early SDK will be available to anyone with a XNA <a class="autolink" title="Click here to read more posts tagged #creatorsclub" href="http://gizmodo.com/tag/creatorsclub/">Creators Club</a> membership and created games can be shared amongst members. [<a href="mailto:http://gizmodo.com/tag/zune-games/">Zune Games on Giz</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/359374/video-tour-and-details-of-zune-games-and-sdk]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-359374]]></guid>
			<category><![CDATA[zune]]></category>
			<category><![CDATA[creators club]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[games"]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[video]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[xna creators club]]></category>
			<category><![CDATA[zune games]]></category>
			<pubDate><![CDATA[Thu, 21 Feb 2008 16:40:15 EST]]></pubDate>
			<dc:creator><![CDATA[Adrian Covert]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=359374&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Xbox 360 XNA Arcade Games to Come to Zune]]></title>
			<description><![CDATA[
<p><img src="http://cache.gawker.com/assets/images/4/2007/11/zune_originals_80gb.jpg" class="left image340" width="340" />Microsoft just announced that the XNA Game Studio, the <a href="http://gizmodo.com/tag/xna">user-created games program for the Xbox 360</a> is coming for the Zune. The demo shown at Game Developer's Conference shows a person controlling the game with the Zune pad, pausing the game, going out and switching music on the Zune, then going back into the game. Very neat.</p>
<p>In addition, since the Zune has Wi-Fi, you can also do multiplayer games as well! You'll be able to multiplay from Windows to Xbox to Zune, which means that you might be able to develop one game for three platforms (with slight tweaks for each) that people can play with each other. Definitely cool. Check out Kotaku for more GDC coverage. [<a href="http://kotaku.com/358723/liveblogging-microsofts-gdc-presser">Kotaku</a> and <a href="http://kotaku.com/358761/xna-game-studio-games-come-to-zune">Kotaku</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/358774/xbox-360-xna-arcade-games-to-come-to-zune]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-358774]]></guid>
			<category><![CDATA[microsoft zune games]]></category>
			<category><![CDATA[arcade]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[microsoft zune]]></category>
			<category><![CDATA[top]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[xna on zune]]></category>
			<category><![CDATA[zune]]></category>
			<category><![CDATA[zune games]]></category>
			<pubDate><![CDATA[Wed, 20 Feb 2008 14:28:13 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=358774&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Microsoft Xbox 360 XNA Game Studio 2.0 Available, Adds Multiplayer Support]]></title>
			<description><![CDATA[
<p><img src="http://www.gizmodo.com/assets/resources/2006/08/microsoftxna.jpg" class="left image158" width="158" />Microsoft <a class="autolink" title="Click here to read more posts tagged #xnagamestudio" href="http://gizmodo.com/tag/xnagamestudio/">XNA Game Studio</a>, the <a href="http://www.gizmodo.com/gadgets/xna">user-creation tool</a> that allows you to make Xbox Live Arcade-quality games for the <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a>, has just been upgraded to 2.0. The most interesting improvements in the new version are the multiplayer networking APIs, which means you can actually create games like Jason Chen's Big Boob Robots that take advantage of Xbox Live's network support. Other than this, it's mostly improvements for developers that aren't that exciting for people who just want to play homebrew games. [<a href="http://blogs.msdn.com/xna/archive/2007/08/13/announcing-xna-game-studio-2-0.aspx">MSDN</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/288987/microsoft-xbox-360-xna-game-studio-20-available-adds-multiplayer-support]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-288987]]></guid>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[game]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[studio]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xna]]></category>
			<category><![CDATA[xna game studio]]></category>
			<pubDate><![CDATA[Mon, 13 Aug 2007 17:30:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=288987&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[How to Play NES Games on Your Xbox 360]]></title>
			<description><![CDATA[
<p><img src="http://gizmodo.com/assets/resources/2007/01/bubblebobble.jpg" class="right image158" width="158" />Tired of waiting months and paying $5 for <a href="http://www.gizmodo.com/gadgets/NES">NES</a> games like Contra to appear on <a href="http://www.gizmodo.com/gadgets/xbox-360">Xbox Live Arcade</a>? A coder has made a quick-and-dirty port of a PC NES emulator onto the <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a> XNA platform, which you have to pay $99 a year (or $49 for four months) to access.</p>
<p>It's definitely a work in progress, seeing as it only runs at 60% or 70% of full speed and has a lot of hardcoded stuff&mdash;like not being able to load ROMs.</p>
<p>We're confident that someone else will come along and clean up the project or even make one of their own. An SNES should be coming soon as well. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://code.google.com/p/xnasharpnes/">Project Page</a> [Google Code via <a href="http://www.xbox-scene.com/xbox1data/sep/EEyAlZZyAllOjWBsIC.php">Xbox Scene</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/232043/how-to-play-nes-games-on-your-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-232043]]></guid>
			<category><![CDATA[home entertainment]]></category>
			<category><![CDATA[arcade]]></category>
			<category><![CDATA[emulator]]></category>
			<category><![CDATA[live]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[nes]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Sun, 28 Jan 2007 14:00:46 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=232043&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Make Your Own 360 Games With XNA Game Studio Express]]></title>
			<description><![CDATA[
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2006/12/xna.jpg"><img src="http://www.gizmodo.com/assets/resources/2006/12/xna.jpg" class="left image500" width="500" /></a>After a few months of <a href="http://www.gizmodo.com/gadgets/home-entertainment/microsoft-xna-home-game-developer-kit-available-for-download-197742.php">beta testing</a>, the release version of XNA Game Studio Express is finally available for download. Prospective game designers anywhere can get a year's subscription for $99, which allows them to make games on their Windows PCs and play them on their Xbox 360s.</p>
<p>The subscription also allows gamers to play other people's creations, which is likely what most people will be using this for. From what we hear, it's pretty easy to use as well. If you just want to try it out, there's also a 4 month version for $49. <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://msdn.microsoft.com/directx/XNA/default.aspx">Download Page</a> [Microsoft]</p>
<p><a href="http://www.microsoft.com/presspass/press/2006/dec06/12-11XNAGSECreatorsPR.mspx">Press Release</a> [Microsoft]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/220939/make-your-own-360-games-with-xna-game-studio-express]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-220939]]></guid>
			<category><![CDATA[home entertainment]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[games]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[software]]></category>
			<category><![CDATA[xbox]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Mon, 11 Dec 2006 16:00:05 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=220939&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
				
		<item>
			<title><![CDATA[Microsoft XNA Home Game Developer Kit Available For Download]]></title>
			<description><![CDATA[
<p><img src="http://www.gizmodo.com/assets/resources/2006/08/microsoftxna.jpg" class="right image158" width="158" />The <a href="http://www.gizmodo.com/gadgets/home-entertainment/microsoft-to-let-regular-joes-develop-xbox-360-games-193954.php">XNA Game Studio Express</a>, a developer pack that will allow you to make home-brew games for the <a class="autolink" title="Click here to read more posts tagged #xbox360" href="http://gizmodo.com/tag/xbox360/">Xbox 360</a> and the PC, is available for Beta download. Unfortunately this version only supports Windows XP SP2 and not Xbox 360 or Windows Vista. But, it's a good start to get your feet wet with game development, gearing up for the Xbox 360 compatible version at the end of the year.</p>
<p>Oh, and did we mention this is free? <span class="byline">&ndash; Jason Chen</span></p>
<p><a href="http://msdn.microsoft.com/directx/xna/gse/">Download Page</a> [Microsoft via <a href="http://www.majornelson.com/archive/2006/08/30/Download-XNA-Express.aspx">Major Nelson</a> via <a href="http://crunchgear.com/2006/08/30/xbox-360-xna-express-available-for-download/">Crunchgear</a>]</p>
]]></description>
			<link><![CDATA[http://gizmodo.com/197742/microsoft-xna-home-game-developer-kit-available-for-download]]></link>			<guid isPermaLink="false"><![CDATA[Gizmodo-197742]]></guid>
			<category><![CDATA[home entertainment]]></category>
			<category><![CDATA[gaming]]></category>
			<category><![CDATA[microsoft]]></category>
			<category><![CDATA[xbox 360]]></category>
			<category><![CDATA[xna]]></category>
			<pubDate><![CDATA[Wed, 30 Aug 2006 19:45:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=197742&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		</channel>
</rss>
