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		<title><![CDATA[Mark Wilson's Posts]]></title>
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			<title><![CDATA[Mark Wilson's Posts]]></title>
			<link>http://gizmodo.com</link>
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		<link>http://gizmodo.com</link>
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			<title><![CDATA[ LED Shower Bathes You In Cascading Light (and Lots of Water) [Home] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_visshower.jpg" class="left image500" width="500" />Visentin's LED shower heads are pretty stunning, that is, until you realize that, not only are you completely naked in front of your guests, but you're also splashing water all over the living room. [<a href="http://www.visentin.it/">Visentin</a> via <a href="http://www.trendir.com/archives/cat_shower_fixtures.html">Trendir</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437956/led-shower-bathes-you-in-cascading-light-and-lots-of-water]]></link>
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			<category><![CDATA[ Home ]]></category>
			<category><![CDATA[Shower]]></category>			
			<category><![CDATA[Visentin]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 20:00:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Single Photo Tutorial: How to Make a Mask With Photoshop [Photoshop] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_tumblr_kvh6fjubqi1qzn9x6o1_500.jpg" class="left image500" width="500" />Get it? Get it?? Yeah, I bet you got it. [<a href="http://nickmcglynn.tumblr.com/post/308160460">tumblr</a> via <a href="http://peterfeld.tumblr.com/post/308177685/via-nickmcglynn">tumblr</a> via <a href="http://superpunch.blogspot.com/2009/12/how-to-make-mask-with-photoshop-link.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SuperPunch+%28Super+Punch%29&utm_content=Google+Reader">Super Punch</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437925/single-photo-tutorial-how-to-make-a-mask-with-photoshop]]></link>
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			<category><![CDATA[ Photoshop ]]></category>
			<category><![CDATA[Photoshop mask]]></category>			
			<category><![CDATA[Software]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 18:00:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Laptops in the Year 2000 Were the Smartphones of Today [Decades] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_vaionew.jpg" class="left image500" width="500" />Now I want you to close your eyes and squint really hard. Because I'm going to tell you about a time that feels ancient, a time when Sony made some of the baddest laptops around.</p> <p>Way before the internet made the idea plausible, Sony was ripping optical drives out of laptops to make them as portable as possible. One such computer, the $1,500 <a class="autolink" title="Click here to read more posts tagged #sonyvaiopcgsrx99" href="http://gizmodo.com/tag/sonyvaiopcgsrx99/">Sony VAIO PCG-SRX99</a> (circa 2001), weighed just 2.76lbs and made do with a 10-inch screen.</p> <p>Inside, it had plenty of power, an 850MHz Pentium III-M, 256MB of RAM, and 802.11b for wireless networking (if you could find a wireless network, that is). Plus it had 20GB of storage, FireWire and even one USB port.</p> <p>(I'd mention that it ran XP, but that part is a bit too familiar for nostalgic comfort.)</p> <p>Today, the closest analog to the PCG-SRX99 is a netbook. For about $300 and a weight just shy of 3lbs, you can score a system that, from the outside, is remarkably similar. And on the inside, its clock speed has about doubled, plus there's anywhere between 4x and 8x the amount of RAM and storage.</p> <p>But if you were willing to look a bit beyond skin deep, I'd argue that the contemporary smartphone is more similar to the PCG-SRX99 than the netbooks of today. Take the iPhone 3GS. In terms of sheer tech specs, it's pretty much a midrange smartphone...and it's about identical to our retro Vaio.</p> <p>The 3GS has a 600MHz processor and an identical amount of RAM to the PCG-SRX99&mdash;256MB. And it holds anywhere from 16 to 32GB in flash storage. Amenities like Wi-Fi (faster 802.11g). Turn to a company like <a href="http://www.htc.com/www/product/hd2/specification.html">HTC</a>, and you can double the RAM while including a processor as fast as 1GHz.</p> <p>Still, while Sony's Vaio PCG-SRX99 couldn't fit in our pocket, we've championed its form in an entire wave of cheap, portable computers today. Oh, and that whole ditching the optical drive idea? Sony spotted that trend a mile away. [<a href="http://web.archive.org/web/20021123202351/www.bestbuy.com/ComputersPeripherals/Notebooks/ViewSelection.asp?m=488&cat=494&scat=495">Product Page</a> and <a href="http://pcworld.about.com/news/Oct232002id106118.htm">Review</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437844/laptops-in-the-year-2000-were-the-smartphones-of-today]]></link>
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			<category><![CDATA[ decades ]]></category>
			<category><![CDATA[Laptops]]></category>			
			<category><![CDATA[Pcg-srx99]]></category>			
			<category><![CDATA[Smartphones]]></category>			
			<category><![CDATA[Sony]]></category>			
			<category><![CDATA[Sony VAIO PCG-SRX99]]></category>			
			<category><![CDATA[Vaio]]></category>			
			<category><![CDATA[Y2k10]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 16:00:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Thorium, the Next Uranium [Science] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_thorium.jpg" class="left image500" width="500" />Wired has a fairly epic look into a material that could make nuclear power both clean and safe called thorium&mdash;named after the Norse god of thunder. Of course, scientists recognized its promise back in the 1950s.</p> <p>Whereas uranium is extremely rare, requires purification and creates waste that will be with us for hundreds of thousands of years, thorium is extremely common, burns more efficiently in reactors and leaves less, less radioactive waste (that can't be turned into a nuke).</p> <p>In fact, if it weren't for the Soviet Union building uranium reactors in the 60s (and us responding in typical Cold War fashion), we'd probably be using thorium today.</p> <p>But as Wired explains, thorium may be poised for a comeback. [<a href="http://www.wired.com/magazine/2009/12/ff_new_nukes/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29">Wired</a> and <a href="http://students.hthcv.hightechhigh.org/~vcasas/10/C.M/myspaceTemplate.htm">Image</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437788/thorium-the-next-uranium]]></link>
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			<category><![CDATA[ Science ]]></category>
			<category><![CDATA[Nuclear]]></category>			
			<category><![CDATA[Throrium]]></category>			
			<category><![CDATA[Uranium]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 15:30:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Mophie iPhone Credit Card Scanner [IPhone] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_iphonecard.jpg" class="left image500" width="500" />You'd think that smartphones would have made traditional credit cards obsolete by now, but since they haven't (in the US, at least), Mophie's iPhone <a class="autolink" title="Click here to read more posts tagged #creditcard" href="http://gizmodo.com/tag/creditcard/">credit card</a> reader may be the next best thing.</p> <p>Its full details will be shared with us next week at CES, but the system will consist of a hardware scanner and a corresponding app. So while the iPhone's API restrictions will prevent you from scanning your card directly into Safari for your next web purchase, there are surely some remote pay possibilities in the works similar to what we've seen from <a href="https://squareup.com/">Square</a>&mdash;not to mention, it'll pave the way for an entire generation of even lazier credit card theft. [<a href="http://www.pocket-lint.com/news/30435/iphone-gets-credit-card-reader">Pocket-Lint</a> via <a href="http://www.slashgear.com/mophie-set-to-unveil-credit-card-reader-3167364/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+slashgear+%28SlashGear%29">SlashGear</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437784/mophie-iphone-credit-card-scanner]]></link>
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			<category><![CDATA[ iPhone ]]></category>
			<category><![CDATA[app store]]></category>			
			<category><![CDATA[Apple]]></category>			
			<category><![CDATA[apps]]></category>			
			<category><![CDATA[Credit Card]]></category>			
			<category><![CDATA[mophie]]></category>			
			<category><![CDATA[Software]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 12:00:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ The Times Square New Year's Eve Ball Timeline [Timeline] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2009/12/timeball-timeline-2010new.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_timeball-timeline-2010new.jpg" class="left image500" width="500" /></a>The 102-year history of the <a class="autolink" title="Click here to read more posts tagged #timessquare" href="http://gizmodo.com/tag/timessquare/">Times Square</a> New Year's Even Ball is one filled with technology, death and, of course, pretty shiny lights. See it all unfold in our historical timeline.</p> <p>(Click the image for a large popout version.)</p> <p>Of course, for those who don't appreciate the festivity of the ball drop, <a href="http://gizmodo.com/5437809/building-the-times-square-new-years-ball">despite all of the hard work behind the scenes</a>, feel free to ignore the ball's 32,256 glimmering Philips LEDs and turn your attention to your iPhone...because, yes, Waterford has made an <a href="http://gizmodo.com/5437570/waterford-clink+clink-app-is-a-must-for-new-years-eve">app for that</a>.</p> <p>Happy New Year everyone!</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437770/the-times-square-new-years-eve-ball-timeline]]></link>
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			<category><![CDATA[ Timeline ]]></category>
			<category><![CDATA[new year's eve]]></category>			
			<category><![CDATA[Timeball]]></category>			
			<category><![CDATA[Times Square]]></category>			
			<category><![CDATA[Times Square New Year's Eve Ball]]></category>			
			<category><![CDATA[Top]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 11:00:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ AT&T Drops Tiger Woods Like an Important Call [At&t] ]]></title>
			<description><![CDATA[ <p>"We are ending our sponsorship agreement with <a class="autolink" title="Click here to read more posts tagged #tigerwoods" title="Click here to read more posts tagged #tigerwoods" href="http://gizmodo.com/tag/tigerwoods/">Tiger Woods</a> and wish him well in the future." That's from AT&T spokesman Fletcher Cook in an email sent out earlier today. [<a href="http://money.cnn.com/2009/12/31/news/companies/tiger_woods_att/index.htm">CNN</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437862/att-drops-tiger-woods-like-an-important-call]]></link>
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			<category><![CDATA[ At&t ]]></category>
			<category><![CDATA[att]]></category>			
			<category><![CDATA[Tiger Woods]]></category>			
			<category><![CDATA[tiger woods AT&T]]></category>			
			<pubDate><![CDATA[Thu, 31 Dec 2009 10:55:01 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ A Day in a Photographer's Life [Image Cache] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_clipvid.jpg" class="left image500" width="500" />I've watched <a href="http://www.jamesworrell.net.temp.livebooks.com/sources/frontsite/display_file.php?file=slideshow/21/dayinthelife.mov">this video</a> by photographer James Worrell four times now, and each time I find something new. His portrait of a work day mixes equal parts urban and domestic, creative and mundane. [<a href="http://www.jamesworrell.net.temp.livebooks.com/sources/frontsite/display_file.php?file=slideshow/21/dayinthelife.mov">Video</a> via <a href="http://www.coolhunting.com/archives/2009/12/james_worrell_o.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ch+%28Cool+Hunting%29">Cool Hunting</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437176/a-day-in-a-photographers-life]]></link>
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			<category><![CDATA[ Image cache ]]></category>
			<category><![CDATA[Clips]]></category>			
			<category><![CDATA[Photography]]></category>			
			<category><![CDATA[Videos]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 21:20:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Star Trek Wetsuits For Exploring the Deep Side of the Pool [Star Trek] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_star-trek-wetsuits.jpg" class="left image500" width="500" />I demand only the most extraneous in genital wedgies, meaning even the uni-piece <a class="autolink" title="Click here to read more posts tagged #startrek" href="http://gizmodo.com/tag/startrek/">Star Trek</a> uniform isn't always tight enough. Thank goodness someone is manufacturing a snugger wetsuit version for $480. Perfect match for this <a href="http://gizmodo.com/5433712/submarine-enterprise-going-where-no-swimming-trunks-have-gone-before">Enterprise toy submarine</a>. [<a href="http://www.roddenberry.com/rdt-custom-wetsuit-7mm.html#">Roddenberry</a>, <a href="http://www.geekologie.com/2009/12/for_surfing_in_space_star_trek.php">Geekologie</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437212/star-trek-wetsuits-for-exploring-the-deep-side-of-the-pool]]></link>
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			<category><![CDATA[ Star Trek ]]></category>
			<category><![CDATA[Star trek wetsuits]]></category>			
			<category><![CDATA[Surfing]]></category>			
			<category><![CDATA[wetsuits]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 19:20:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ First Cat-to-Human Paw Transplant Deemed a Complete Success [Thanko] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_thankocatgloves.jpg" class="left image500" width="500" />TOKYO (AP) - After several decades of gruesome failures, Japanese researchers have successfully transplanted a kitten's paws to a human body. The test subject, a <a href="http://gizmodo.com/5332739/attract-cute-japanese-girls-with-thankos-fuzzy-cat-ear-headphones">29 year old model</a> for Thanko, a gadget seller, has a new lease on life.</p> <p>"For years I lived with a wretched handicap," [name withheld] explained. "My hands were human-like and only a little bit cute, which is a tough thing for a model."</p> <p>After fifteen years of transplant lists, fundraisers and miracle cures, she'd almost given up. Then researchers from Tokyo University of Science called and said they'd nearly perfected a new technique of removing a non-anesthetized kitten's paws with a rusty hacksaw and gluing them to the patient's wrists.</p> <p>"The news was a Godsend," she said.</p> <p>Given the slightest surgical mistake, a small, defenseless kitten would bleed to death quite slowly and painfully on the operating table. The human subject, however, would be completely unharmed, resting peacefully unaware of any blood or shrieking.</p> <p>"Let's just say it's good that a humane society leases the space next door," said one scientist. "A really, really big humane society just filled to the brim with unloved strays."</p> <p>As for the young model, she woke from surgery with a slight hand ache requiring nothing more than a prescription for a minor anti-inflammatory. And according to her official press statement, she couldn't be more pleased:</p> <p>"Now my hands are very cute!" [<a href="http://www.thanko.jp/product/hot_cat_gloves/">Thanko</a> via <a href="http://www.crunchgear.com/2009/12/28/thanko-sells-usb-powered-hot-cat-gloves/">CrunchGear</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437282/first-cat+to+human-paw-transplant-deemed-a-complete-success]]></link>
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			<category><![CDATA[ Thanko ]]></category>
			<category><![CDATA[Gloves]]></category>			
			<category><![CDATA[Japan]]></category>			
			<category><![CDATA[USB]]></category>			
			<category><![CDATA[Usb gloves]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 17:20:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Shooting Challenge: Happy New Year! [Shooting Challenge] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_ducknewyear.jpg" class="left image500" width="500" />We've made it this far through <a href="http://gizmodo.com/5421575/153-soul+sucking-shots-of-winter">soul-sucking winter</a>, so it's time to celebrate. This week's <a href="http://gizmodo.com/tag/shooting-challenge">Shooting Challenge</a> is simple: "<a class="autolink" title="Click here to read more posts tagged #happynewyear" href="http://gizmodo.com/tag/happynewyear/">Happy New Year</a>" is the theme. And I need your participation!</p> <p><a href="http://gizmodo.com/5432972/shooting-challenge-inappropriate-holiday-browsing">Last week</a>, we had to can the results because only 3 photos were entered into the contest. 3! (The week before, we had <a href="http://gizmodo.com/5431294/58-photos-of-faces-where-they-shouldnt-be">almost 60</a>.) So once again, please help me keep this section going strong&mdash;nothing makes me happier than seeing Gizmodo transition to cover not just press releases for gadgets, but the artistic products that said gadgets actually help produce.</p> <p>The rules:</p> <p>1. Submissions need to be your own.<br> 2. Photos need to be taken the week of the contest. (No portfolio linking or it spoils the "challenge" part.)<br> 3. Explain, briefly, the equipment, settings and technique used to snag the shot.<br> 4. Email submissions to contests@gizmodo.com.<br> 5. Include 800px image AND something wallpaper sized in email.</p> <p>Send your best entries by Sunday at 6PM Eastern to contests@gizmodo.com with "Happy New Year" in the subject line. Save your files as JPGs or GIFs at 800 pixels wide and larger, and use a FirstnameLastname.jpg naming convention using whatever name you want to be credited with. Include your shooting summary (camera, lens, ISO, etc) in the body of the email. [Photo by <a href="http://www.flickr.com/photos/kruse/81015661/">Bubba Trout</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437308/shooting-challenge-happy-new-year]]></link>
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			<category><![CDATA[ Shooting challenge ]]></category>
			<category><![CDATA[Cameras]]></category>			
			<category><![CDATA[Dslr]]></category>			
			<category><![CDATA[Happy New Year]]></category>			
			<category><![CDATA[Photography]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 16:00:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Apple's January 26th Event Confirmed by Fox News [Apple] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_500x_500x_500x_500x_apple-tablet-contest.jpg" class="left image500" width="500" />A Fox News source has confirmed the January 26th <a class="autolink" title="Click here to read more posts tagged #appleevent" href="http://gizmodo.com/tag/appleevent/">Apple event</a> reported recently by the <a href="http://gizmodo.com/5433325/apple-to-host-event-in-late-january-possibly-yeah-yeah-tablet+related">Financial Times</a>, claiming the "big" event will "focus on the mobility space." [<a href="http://www.foxnews.com/scitech/2009/12/30/exclusive-apples-january-announcement-confirmed/">FoxNews</a> via <a href="http://www.macrumors.com/2009/12/30/apple-january-26th-event-confirmed-by-internal-source-focus-on-mobility-space/">MacRumors</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437293/apples-january-26th-event-confirmed-by-fox-news]]></link>
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			<category><![CDATA[ Apple ]]></category>
			<category><![CDATA[Apple Event]]></category>			
			<category><![CDATA[apple tablet]]></category>			
			<category><![CDATA[iPhone]]></category>			
			<category><![CDATA[iPod]]></category>			
			<category><![CDATA[iSlate]]></category>			
			<category><![CDATA[Tablet]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 15:19:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
    			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5437293&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ One CMYK Spray Can Holds Thousands of Colors [Design] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2009/12/colordialspray01.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_colordialspray01.jpg" class="left image500" width="500" /></a>What if, instead of defiling your local school, church or train yard with just a few colors of <a class="autolink" title="Click here to read more posts tagged #spraypaint" href="http://gizmodo.com/tag/spraypaint/">spray paint</a>, one can contained a near infinite array of expression?</p> <p>The <a class="autolink" title="Click here to read more posts tagged #colordialspray" href="http://gizmodo.com/tag/colordialspray/">Color Dial Spray</a> is a refillable spray can design that contains all four base colors of the CMYK spectrum (cyan, magenta, yellow, and key black). When the artist rotates hue and brightness dials, the can tweaks the color mix accordingly, making selecting a paint color in real life just as easy as it is in Photoshop.</p> <p>While perfectly plausible, the Color Dial Spray is still just a concept. But to any fat cat VCs in the audience, COME ON. What better ideas are floating around to sink money into? Social networking? Flying cars? Send these nice people a check. [<a href="http://www.red-dot.sg/concept/porfolio/o_e/GR/R039.htm">reddot</a> via <a href="http://www.yankodesign.com/2009/12/30/refillable-cmyk-spraycans/">Yanko Design</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437119/one-cmyk-spray-can-holds-thousands-of-colors]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5437119]]></guid>
			<category><![CDATA[ Design ]]></category>
			<category><![CDATA[Color dial spray]]></category>			
			<category><![CDATA[Concepts]]></category>			
			<category><![CDATA[spray paint]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 12:40:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
    			<wfw:commentRss>http://gizmodo.com/index.php?op=postcommentfeed&amp;postId=5437119&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[ PS3 Controller Fashioned From Nokia N900 [Mods] ]]></title>
			<description><![CDATA[ <p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/huzCCdMH5SY&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/huzCCdMH5SY&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object>The <a class="autolink" title="Click here to read more posts tagged #nokian900" href="http://gizmodo.com/tag/nokian900/">Nokia n900</a> is not a cool phone, OK? It's just not. But I admit, it can do some cool stuff, like play <a href="http://gizmodo.com/5436484/but-does-it-play-duke-nukem-3d">Duke Nukem 3D</a> and double as a PS3 controller with the help of BlueMaemo. [<a href="http://maemocentral.com/2009/12/29/turn-your-n900-into-a-ps3-controller-more-with-bluemaemo/">MaemoCentral</a> via <a href="http://blog.makezine.com/archive/2009/12/use_your_n900_as_a_ps3_controller.html">MAKE</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5437014/ps3-controller-fashioned-from-nokia-n900]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5437014]]></guid>
			<category><![CDATA[ Mods ]]></category>
			<category><![CDATA[N900]]></category>			
			<category><![CDATA[Nokia]]></category>			
			<category><![CDATA[Nokia N900]]></category>			
			<category><![CDATA[Playstation 3]]></category>			
			<category><![CDATA[PS3]]></category>			
			<category><![CDATA[Video Games]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 09:18:12 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ The Travel Times to Every Spot on the Globe [Infographic] ]]></title>
			<description><![CDATA[ <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/4/2009/12/megamap.jpg"><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_megamap.jpg" class="left image500" width="500" /></a>This map by the European Commission's Joint Research Centre examines the travel times from any spot on the globe to the nearest city of 50,000 or more inhabitants by land or water. The surprise?</p> <p>As NewScientist observes, less than 10% of the world is more than two days away from a major city using ground-based travel. That stat only jumps to 20% when scaled to the Amazon, where river and expanding road networks have made even jungle terrain semi-assessable.</p> <p>Also, nobody fucks with the cold climates.</p> <p>On one hand, the map is a testament to human advancement and expansion. On the other, well, there are a buncha roads in what was once pristine jungle. (Yeah, I saw <em>Avatar</em> twice.) [<a href="http://www.flickr.com/photos/45642115@N07/4225857655/sizes/o/">Flickr</a> and <a href="http://www.newscientist.com/article/mg20227041.500-wheres-the-remotest-place-on-earth.html">NewScientist</a> via <a href="http://www.neatorama.com/2009/12/29/map-of-the-most-remote-places-on-earth/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Neatorama+%28Neatorama%29">Neatorama</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5436986/the-travel-times-to-every-spot-on-the-globe]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5436986]]></guid>
			<category><![CDATA[ infographic ]]></category>
			<category><![CDATA[Global travel times]]></category>			
			<category><![CDATA[Globe]]></category>			
			<category><![CDATA[Transportation]]></category>			
			<category><![CDATA[Travel]]></category>			
			<category><![CDATA[World]]></category>			
			<pubDate><![CDATA[Wed, 30 Dec 2009 08:47:16 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ But Does It Play Duke Nukem 3D? [Cellphones] ]]></title>
			<description><![CDATA[ <p><object id="" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="500" height="308" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/G1r-khgF6J8&hl=en&fs=1&fmt=22"> <param name="allowFullScreen" value="true"> <embed name="" src="http://www.youtube.com/v/G1r-khgF6J8&hl=en&fs=1&fmt=22" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" allowfullscreen="true" width="500" height="308" class="left gawkerVideo"></embed></object>Yes, the <a href="http://gizmodo.com/5417444/now-available">Nokia n900</a> runs <a class="autolink" title="Click here to read more posts tagged #dukenukem3d" href="http://gizmodo.com/tag/dukenukem3d/">Duke Nukem 3D</a> like a champ. Make sure to watch the clip to see for yourself, because this meme won't memify itself. [<a href="http://recombu.com/news/duke-nukem-3d-running-on-a-nokia-n900_M11275.html">recombu</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5436484/but-does-it-play-duke-nukem-3d]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5436484]]></guid>
			<category><![CDATA[ Cellphones ]]></category>
			<category><![CDATA[Duke Nukem 3D]]></category>			
			<category><![CDATA[N900]]></category>			
			<category><![CDATA[Nokia]]></category>			
			<category><![CDATA[Nokia N900]]></category>			
			<category><![CDATA[Video Games]]></category>			
			<pubDate><![CDATA[Tue, 29 Dec 2009 22:40:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Google Creative Leads Have the Best Conference Tables [Design] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_0ryanv002.jpg" class="left image500" width="500" />What do we have here? Just a boring table, right? Of course not! Google Creative Lead Ryan Vanderbilt is hiding something much more exciting in this custom conference furniture.</p> <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_0ryanv003.jpg" class="left image500" width="500" /><a class="autolink" title="Click here to read more posts tagged #pingpong" href="http://gizmodo.com/tag/pingpong/">Ping pong</a>&mdash;a sport as un-American as Walmart apple pie.</p> <p>Really nice, Ryan. Though for the drawer, I might have gone with dueling pistols and some sterile gauze. I know, I know. Everyone's a potentially psychotic critic. [<a href="http://tableandtennis.blogspot.com/">Table&Tennis</a> via <a href="http://www.core77.com/blog/object_culture/ryan_vanderbilts_tabletennis_15608.asp?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+core77%2Fblog+%28Core77.com%27s+design+blog%29">Core77</a>]</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5436266/google-creative-leads-have-the-best-conference-tables]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5436266]]></guid>
			<category><![CDATA[ Design ]]></category>
			<category><![CDATA[Furniture]]></category>			
			<category><![CDATA[Ping Pong]]></category>			
			<category><![CDATA[Table Tennis]]></category>			
			<category><![CDATA[Table&Tennis]]></category>			
			<pubDate><![CDATA[Tue, 29 Dec 2009 18:20:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ Apple Has Thwarted My Efforts, So I Need Your Help [Broken] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_500x_imacfailnew.jpg" class="left image500" width="500" />My plan to continue <a href="http://gizmodo.com/5435561/my-second-imac-is-busted-too">exchanging yellow-screened iMacs</a> until the end of time has been thwarted, but I'm not giving up. Read on for the revised plan.</p> <p>First, a little background. Yesterday, I posted about <a href="http://gizmodo.com/5435561/my-second-imac-is-busted-too">my second yellow-tinted iMac</a>. And I made this threat:</p> <blockquote> <p>I basically mail back review products for a living, and the joy of this new toy has long been spoiled. So I'm going to do my damndest to bankrupt Apple with return shipping. I will send back these iMacs as many times as it takes for them to build one correctly. And every single time that they screw it up, I'm going to air their dirty laundry here. Feel free to read it or don't. It's my opinion that Apple's cyclical production issues can't be swept under the rug any longer.</p> </blockquote> <p>Shortly thereafter, a mid-level Apple representative who'd been handling my claim called (in alleged response to an email I'd sent before my post, not the post itself). I was informed that the company would not issue me another exchange straight from the factory. I'd, instead, need to get the iMac repaired at an Apple Store, lest I "want to waste the time and have to do this all over again." That's right, she basically admitted that everything coming off the line would be inflicted with the same disease.</p> <p>I attempted calling technical support on my own for a second time to facilitate a true iMac exchange. After giving the technician my case number, they went off the line for about 5 minutes. And when they came back, my exchange was blocked again. This technician added that, following an exchange, "It's quite likely the issue will continue to happen...and that we'll become stuck in an endless loop."</p> <p>Maybe she meant "infinite loop."</p> <p>Call me paranoid, but I believe it to be true: Yesterday, after posting my threat, Apple tracked down my non-Gizmodo email I used to purchase the iMac and flagged my account to block exchanges. Either way, my hands are completely tied. Luckily, yours are not.</p> <p>If my conspiracy thesis is correct, we've hit a nerve with Apple. So I'm only going to increase my efforts with your help until they publicize and/or fix the yellow LCD issue. Here's what I could use from you:</p> <p>Anyone out there who's in the process of exchanging an iMac for one without a jaundiced screen and receives a replacement January 1st or after, email submissionsATgizmodo.com to let us know if the issue has been resolved. New purchases that turn out to be yellow are great as well. Please be sure to:</p> <p>1. Use the subject "<a class="autolink" title="Click here to read more posts tagged #yellowimac" href="http://gizmodo.com/tag/yellowimac/">Yellow iMac</a>"<br> 2. Take photos of <a href="http://tapplox.com/imac-led.html">this screen test</a> (just make sure to lock that white balance!)<br> 3. Include details like the ship date and how many iMacs you've exchanged so far</p> <p>Every week, assuming your participation, I will post an update on the problem. And let me make this point abundantly clear to any Apple corporate folk (because I know you're reading): <strong>If your company is still selling multi-thousand dollar computers with yellow screens in 52 weeks, I will be pointing it out in 52 weeks.</strong></p> <p>This problem will not go away, not until it's fixed. And I implore other sites, technology-based or not, to help me publicize the issue. No, this isn't the first time Apple has sold the public broken products, but maybe, just maybe, it could be the last.</p> <p>Now having said all that, if Apple can come forward and openly admit the mistake while providing an adequate solution to their customers, I'll laud them as an example as to how companies can take an unforeseen manufacturing issue and make things right.</p> <p>As for the fate of my iMac, I'm between returning it out of sheer disgust and attempting the repair for sake of our little narrative (plus, you know, I really would like one that works in spite of all this trouble). We'll see.</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5436442/apple-has-thwarted-my-efforts-so-i-need-your-help]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5436442]]></guid>
			<category><![CDATA[ Broken ]]></category>
			<category><![CDATA[Apple]]></category>			
			<category><![CDATA[Computers]]></category>			
			<category><![CDATA[iMac]]></category>			
			<category><![CDATA[Yellow imac]]></category>			
			<pubDate><![CDATA[Tue, 29 Dec 2009 15:40:00 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ LEAK: Half-Life 2 Playing on Project Natal [Unconfirmed] ]]></title>
			<description><![CDATA[ <p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="416" height="312" id="mbox_player_0097d7b61f1de8c88f"><param name="movie" value="http://player.motionbox.com/VideoPlayer.swf?"> <param name="allowScriptAccess" value="always"> <param name="allowFullscreen" value="true"> <param value="video_uid=0097d7b61f1de8c88f&security_token=prod3.88942ca0b8d49acb&type=sd" name="flashvars"> <embed src="http://player.motionbox.com/VideoPlayer.swf?" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="416" height="312" allowfullscreen="true" allowscriptaccess="always" name="mbox_player_0097d7b61f1de8c88f" flashvars="video_uid=0097d7b61f1de8c88f&security_token=prod3.88942ca0b8d49acb&type=sd"></embed></object>From the same party that brought us <em><a href="http://gizmodo.com/5435361/geometry-wars-demoed-on-project-natal">Geometry Wars</a></em> on <a class="autolink" title="Click here to read more posts tagged #projectnatal" href="http://gizmodo.com/tag/projectnatal/">Project Natal</a>, here's a clip of the Microsoft's upcoming motion system handling <em>Half Life 2</em>&mdash;the first time anyone's seen Natal playing an FPS.</p> <p>We should mention, the clip comes from an unconfirmed source, but everything about the system is reminiscent to Natal to us&mdash;we should say, Natal running a title in early beta. The control scheme seems simultaneously intuitive and awkward in what we're assuming is a proof-of-concept, the user repositioning their view by moving the screen with their hand.</p> <p>Still, while the verdict may be out on how well Natal will handle first person shooters, it's pretty darn cool to see a player control a complex game without a controller between them and the screen. And if you were playing an FPS involving the manipulation of a variety of objects beyond mere guns (imagine grabbing a key, crowbar or, heck, even a flower) what's now just a novelty could become something much more compelling.</p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5436510/leak-half+life-2-playing-on-project-natal]]></link>
			<guid isPermaLink="false"><![CDATA[Gizmodo-5436510]]></guid>
			<category><![CDATA[ unconfirmed ]]></category>
			<category><![CDATA[360]]></category>			
			<category><![CDATA[Clips]]></category>			
			<category><![CDATA[Exclusive]]></category>			
			<category><![CDATA[Half-Life 2]]></category>			
			<category><![CDATA[Microsoft]]></category>			
			<category><![CDATA[Project Natal]]></category>			
			<category><![CDATA[Rumor]]></category>			
			<category><![CDATA[Rumors]]></category>			
			<category><![CDATA[Video]]></category>			
			<category><![CDATA[Xbox]]></category>			
			<category><![CDATA[Xbox 360]]></category>			
			<pubDate><![CDATA[Tue, 29 Dec 2009 15:18:06 -0500]]></pubDate>
                <dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[ How 12 Hours, 2 Guys, 6 Cups of Coffee = 1 iPhone App [IPhone] ]]></title>
			<description><![CDATA[ <p><img src="http://cache.gawker.com/assets/images/4/2009/12/500x_02-defaultsim.jpg" class="left image500" width="500" /><em>David Quinlan is a normal guy with day job and just a bit of coding experience. But he and a friend lived the dream and cranked out a simple <a class="autolink" title="Click here to read more posts tagged #iphoneapp" href="http://gizmodo.com/tag/iphoneapp/">iPhone app</a> in a weekend. Here's how they did it:</em></p> <p>"Thai, salad or ramen?" It's lunchtime on a typical Thursday and it strikes us that millions of people all over the world are pondering the same question. This question is our launchpad, making us part of the thousands of people who wanted to build an iPhone app for "that."</p> <p>I'm a product and marketing guy with some design and coding skills. Roy is a developer with some business savvy. Combined, we make a great team and complement each other's skills well, but we only started working with Objective-C last year, like many others who are trying out iPhone development. We've already built an app or two, so we're familiar with the language and frameworks. However, as with all new projects, you usually have to do a little research to understand how to approach the different challenges...especially in a world defined by 320x480 pixels.</p> <p>For the longest time, we've played around with the idea of creating an app for fun. After discarding a couple of good ideas (because they were too complicated or a quick search in the <a class="autolink" title="Click here to read more posts tagged #appstore" href="http://gizmodo.com/tag/appstore/">App Store</a> showed that someone else already does it well), lunchtime lands us on a simple, fun idea to help people stuck between decisions.</p> <p>But while most people want to create a great iPhone app, my friend and I go one step further, making a pact to finish the project within a weekend&mdash;or realistically, our app would never get completed.</p> <p><img src="http://cache.gawker.com/assets/images/gizmodo/2009/12/stucksketch.jpg" class="left image340" width="340" />On a piece of paper, we scribble out two-three wireframes and developed an outline for some basic screens. We decide on an app that offers up to three multiple choices. You can write your own answers&mdash;for example, Thai, salad or ramen&mdash;and you simply pick a randomized choice to see the answer to your decision. We decide to use playing cards as the theme. Immediately, we circle the "must have" features (first priority), then the "like to have" features (last priority), and finally the features that needed more investigating. We leave lunch on Thursday with a little homework and a plan to get together on Saturday.</p> <p>My homework includes determining the look, feel and interaction on each screen. Roy needs to research some of the Xcode features we haven't had a chance to play with yet in our "real" jobs, mainly animations and randomization.</p> <p>On Saturday morning, we meet at a local coffee shop that had free Wi-Fi, claim a large table so we can sit side-by-side and grab the first of many large cups of coffee. Then we create a shared <a href="http://dropbox.com">Dropbox</a> folder for this project&mdash;a Basic account is free and comes with 2GB of storage. The Dropbox is important because it allows us to multitask on the same project with any/all changes synchronizing in real time. For larger projects, you may want to consider <a href="http://github.com/">GitHub</a>.</p> <p>We pull up a more detailed outline of what we want to accomplish for our app as well as basic wireframes. Given that we only have a weekend to complete this app, we decide to focus only on the "must have" features. A developer can always issue feature updates at a later date to include the "nice to have" features.</p> <p>Going screen-by-screen, we detail the elements on the page, style treatments, layout, timing, etc. We also discuss what Roy learned about animating the card's flip motion, since this was one of the core functionality of the app. We briefly review the Quartz 2D and Core Animation libraries, since we had not previously done any work with those. We even discuss using a UIWebView to render the animation within WebKit's CSS. Ultimately, we find a simple solution using standard UIViews and UIButtons. The UIView class has some animation class methods, and one of the built in transitions is a flip effect. As for the randomization, we knew most languages provide a random function, and Objective-C is no exception. For purposes of this app, all we wanted was a simple method to randomize an array. Roy found a couple of examples of this, but one that stood out was over at <a href="http://www.drobnik.com/touch/index.php/2009/04/shuffling-an-nsarray/">Dr. Touch's website</a>. He describes an approach with which to implement a class extension method so you can easily shuffle any array.</p> <p>We dive into our respective MacBook Pros with a Borg-like focus on our individual areas of expertise. I open up Photoshop and began building screens. The first screen is the default image. This is the very first screen people see when the app starts and begins loading. Apps can be built in either portrait or landscape view. If you choose to build your app in landscape view like ours, you still need to create a default image that displays in portrait view. Simply create your landscape view and rotate clockwise or counter-clockwise (depending on whether you want left or right landscape view). Now the default image loads in portrait view but since your images is rotated, the user will twist the iPhone to landscape view.</p> <p>I then spend the next couple of hours creating comps, background images, buttons, card (front and back) and info page. I also spend some time focusing on the app icon. This is obviously the "face" of your app&mdash;a badge of honor&mdash;so you'll want to put careful thought into the icon imagery. Remember, you'll need the icon in both the 57x57 and 512x512 sizes. Once completed, I upload it to Dropbox so that Roy could start using the creative elements.<br> <img src="http://cache.gawker.com/assets/images/4/2009/12/500x_iconnew.jpg" class="left image500" width="500" /><br> By the time I glance back to Roy's laptop, he's created a new Xcode project and is already playing around with code to animate green boxes that flip on a click. While he's working on the prototype in the iPhone Simulator, I grab the info.plist file and edit some of the settings - remove status bar, app display name, remove gloss from icon, etc. We then decide it's time for us to add some real images to our prototype. We put in the background image, the front and back of the cards and the navigation buttons. The positioning is off (by a lot) but the cards look good and it's flipping smoothly. We do some bad math, but eventually get the exact spacing and positioning that we want for each card. We play around with the timing of the flip, set the on/off states for the navigation button and now it's feeling pretty good.<br> <img src="http://cache.gawker.com/assets/images/4/2009/12/500x_stuckgreen.jpg" class="left image500" width="500" /><br> Seeing the pieces come together in the app shows me that there are a couple of images that needs fine tuning. I make changes as Roy begins working on the customizing screen and info screen. The customize screen is the place that allows people to type in whatever they want to show on the face of the card. We limit it to 25 characters... anything more than that and it writes over/outside of the card. We talk through this screen a bit more in detail. The interaction in each field, how the keyboard acts, and how we save before going back to the cards. We spend a bit of time in Interface Builder wiring up exactly how we want this page to look and act. The info page is completely optional, but we like to have it because it includes additional ways to reach us.</p> <p>Wow, seven hours and fours large coffees later, we have a lot done, but there's still lots more to go. What we have now is an app that fires up; displays a default loading screen; gets people to a screen that shows three cards (back of the card showing); they can select any/all of the cards and the cards flips to show the front of the card; they can click on a button labeled "Try Again" to reset the cards; they can click on a button labeled "Customize" that opens a new screen; the "Customize" screen allows you to enter text into 3 separate fields with a max of 25 characters in each field; and you can get to the Info screen. We spend the last hour of the day together cleaning up code and discussing what we have left to accomplish tomorrow.<br> <img src="http://cache.gawker.com/assets/images/4/2009/12/500x_stucktryagain.jpg" class="left image500" width="500" /><br> On Sunday, we meet at another coffee shop with free Wi-Fi. Coffee first. We feel like we're about 80 percent done before we start working again. The major work left for the day ahead is saving the custom text, displaying the custom text on the face of the card, and randomizing the text. We had additional functionality ideas, but we kept ourselves honest, and kept the scope creep to a minimum. One example of this was the method for storing/saving the custom text on each of the three cards. Roy could have created a sqlite database or used Core Data, but the easiest approach was to just use the built in standardUserDefaults object found in the NSUserDefaults class. Using this method stores the values to the app's settings just fine for our needs and saves us a lot of time.<br> <img src="http://cache.gawker.com/assets/images/4/2009/12/500x_stucktext.jpg" class="left image500" width="500" /><br> While Roy is working on those items, it's a perfect opportunity for me to prepare some of the things we'll need later that day. When you submit an app to the App Store, it's not a simple upload of a file. Apple requires the following information for every app submission: Application Name, Application Description, Device Requirements, Primary and Secondary Category, Subcategories, Copyright, App Rating, Keywords, SKU Number, Application URL, Screen shots, Marketing Description, Support URL, Support Email Address, End User License Agreement, and Pricing / Availability.</p> <p>So, I prep all the app submission information while Roy is busy coding away, first searching the App Store for similar apps and their names. We like "Stuck?" and luckily no one else is using it, so we go with that name. I create the app description, add some keywords, set the price and determine where we want to sell this app (just in the USA, certain countries or worldwide). Then I register a domain name (stuckapp.com) to be used for the application URL/support URL and linked it to a newly created Tumblr account. I also created the required support email address. The other items you'll want to prepare in advance are: screenshots (up to five), a large icon (512x512) and, if this is your first time submitting an app, any certificates/provisioning profiles.</p> <p>Things tend to take longer than you expect, and even though we're basically finished with the app by early Sunday afternoon, we still spend a couple of more hours tweaking it and preparing everything for the App Store submission&mdash;cleaning code and fine tuning as we go along. We spend the majority of the day on one computer pushing pixels, formatting, and ensuring the timing and user interaction was exactly as we both wanted. After almost five hours of work on Sunday, we have the app that we both envisioned. We begin testing in the iPhone simulator and then on devices (both iPhone and <a class="autolink" title="Click here to read more posts tagged #ipodtouch" href="http://gizmodo.com/tag/ipodtouch/">iPod touch</a>) for stability and functionality. Again, being a simple app, it was easy and quick to test.</p> <p>After proving its stability, we decide to publish Stuck? to the App Store. My first attempt at publishing another app by myself took <em>two days</em>&mdash;attempt, fail, Google, attempt, fail, Google more, etc.&mdash;until it finally worked. But the second time around was much easier and faster. We copy/paste all the text prepared earlier and then added the screenshots and images. All in all, we have our app uploaded in about 15 minutes. At this point, we're excited, hungry and tired, but also quite proud that we completed a solid app over a weekend in a coffee shop.<br> <img src="http://cache.gawker.com/assets/images/4/2009/12/500x_waitingforreview.jpg" class="left image500" width="500" /><br> We had our fingers crossed that the App Store would approve our app. And, as amazed as we were that we could finish an app over the weekend, the real surprise came after we submitted to the App Store. We submitted the app on Sunday evening. It changed status from Waiting for Review‚ to In Review, on Monday. On Tuesday, we received an email informing us that our app was Ready for Sale. Approved in two days! That has to be a record‚ especially before the holidays.</p> <p>Especially after talking about building an app together for so long, like so many people reading this article, I must say, the fulfillment is immense. We finally did it.<br> <img src="http://cache.gawker.com/assets/images/4/2009/12/500x_readyforsale.jpg" class="left image500" width="500" /></p> <h1>TIPS FOR COMPLETING AN APP OVER A WEEKEND</h1> <p><strong>1. You can't do it yourself</strong>. You can, but you wouldn't want to. Ideally, you want to partner with someone with a different, complementary set of skills. Partner with someone who knows and respects your area of expertise, but is even more confident and knowledgeable about their own skills. Good communication is implied in an effort such as this so you'll go through periods of rapid fire questions bouncing ideas off each other and then periods of silence as you work on separate tasks. There's a lot to get done and multitasking will be key.<br> <strong><br> 2. Multitask.</strong> As suggested above, working with someone who complements your own skills allows you to multitask. What do I mean? For example, in the beginning, once you scratch out a wireframe of an idea, one person can begin coding - putting placeholder buttons and blocks into place. At the same time, the other person can create comps and then cut out each element to use when they get to the right stage. Also, at the tail end of the project, one person can wrap up the project and clean the code while the other prepares all the images and marketing copy for the App Store submission process.</p> <p><strong>3. Do at least one thing well.</strong> Unlike most desktop applications or web project, you have to remember that most good mobile apps fulfill a need that can come anywhere, any time. Your app idea doesn't have to be complicated, but good apps seem to do one or more of these things well:<br> - Solves a problem; - Is entertaining; - Serves a specific niche; - Engages the user; and/or - Takes advantage of the unique features of the iPhone.</p> <p><strong>4. Set goals and milestones.</strong> Whether your goal is speed to market, just to gain experience, or to build the best damn app that does (blank), clearly state your goals. Initially, it will help you focus on the areas that are important/critical for success. It will also help you later down the road as you face hard decisions about "must-have" features and "like-to-have" features. Remember, you can always issue feature updates so focus on the "must-have" items and do whatever is necessary to meet that goal.</p> <p><strong>5. Get a Dropbox account.</strong> For small- to medium-sized projects, you cannot beat Dropbox. It allows you to store, share and synchronize files with others. Stop sharing files back and forth on your USB memory stick. Get a Dropbox account and share files in real time. We abused the hell out of our free, shared Dropbox folder and it worked flawlessly. For larger projects, you might want to give GitHub a try.</p> <p><strong>6. Test. Test. Test.</strong> When you see the finish line, it's easy to gloss over the important step of testing your app. Test in your iPhone simulator, but also try to get your hands on an iPod touch and of course on an iPhone as well. Depending on the complexity of your app, you might want to create a test plan to make sure all the use cases and functional tasks are covered. The last thing you want is to have an app in the App Store that crashes or doesn't work as expected. You may never recover from all the ego-shattering feedback.<br> <strong><br> 7. Understand the App Store submission process.</strong> Apple provides a PDF document detailing to submission process. But that document is only available for registered developers. If you've already registered, read that document thoroughly before you begin the upload process. It will give you a good idea of what's involved, but also what you'll need to prepare in advance. Apple also provides some <a href="http://developer.apple.com/iphone/news/appstoretips/">good tips for app store submission and approval</a> .</p> <p><em>Thanks to David Quinlan for sharing his story and advice with us. If his narrative has compelled you to try out Stuck?, it's $1 at the App Store. And, of course, share war stories of your own long weekends writing apps in the comments.</em> [<a href="http://itunes.apple.com/us/app/stuck/id347867831?mt=8">Stuck</a>]</p> <p><iframe src="http://digg.com/api/diggthis.php?u=http://digg.com/apple/12_Hours_2_Guys_6_Cups_of_Coffee_1_iPhone_App_iPhone_Ap" align="right" frameborder="0" height="82" scrolling="no" width="55"></iframe></p> ]]></description>
			<link><![CDATA[http://gizmodo.com/5435605/how-12-hours-2-guys-6-cups-of-coffee--1-iphone-app]]></link>
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			<category><![CDATA[ iPhone ]]></category>
			<category><![CDATA[app store]]></category>			
			<category><![CDATA[Apple]]></category>			
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			<category><![CDATA[iPhone App]]></category>			
			<category><![CDATA[ipod touch]]></category>			
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			<pubDate><![CDATA[Tue, 29 Dec 2009 13:20:00 -0500]]></pubDate>
                <dc:creator><![CDATA[David Quinlan]]></dc:creator>
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