Razer has spent years trying to build an impossible laptop—a powerful gaming portable with the facade of a thin business machine. It's come close four times, but the Razer Blade has never quite managed to stick the landing. At least until now—I've spent the last two weeks with the new 2015 model, and it's almost perfectly balanced.
What Is It?
Technically, it's a 14-inch thin gaming laptop with the latest NVIDIA graphics chip (a GTX 970 to be specific), a quad-core 2.6GHz Intel Core i7 CPU, 8GB to 16GB of RAM, 256GB of solid state storage and your choice of a 1080p or super-high-res 3200 x 1800 display—but it's really the culmination of three years and five generations of minor hardware revisions.
The first Blades were too big and a mite underpowered. The next version was small and gorgeous, but had a shitty low-res screen. Last year's model had that same super high-res display, but its graphics chip wasn't powerful enough to make the most of it. Now the company is finally offering a version of the machine that doesn't have any design flaws holding it back.
Beyond that, the Blade is the original thin gaming laptop—the first 0.7-inch thick machine that could still run high-end games at a decent clip. It inspired a lot of competition, and these days, there are quite a few thin gaming laptops out there. Is the Blade still the best? Maybe.
The design language of Razer's Blade laptops hasn't changed since its inception, and it doesn't really need to. These machines are absolutely stunning. Want a sleek, unibody, black anodized aluminium chassis? You got it. A full sized HDMI port, three USB 3.0 plugs and headphone jack? Yup. It looks like a MacBook Pro with attitude. That similarity has always made it seem a tad uncreative, but the end result is so nice it's really hard to care.
The Blade's keyboard looks a lot like the Apple standard too, but I actually like it just a little better. The keys feel just a bit heavier, returning with more spring than the buttons on my MacBook Air. If it has a flaw, it's a crime of typography: one specific Gizmodo commenter has been stalking our Razer coverage to point out that all of the Blade's keys are adorned with capital letters except for the always-lowercase "r." He's right. That is pretty weird.
Everything that made the previous Blade laptop design great is here, but so is everything those models lacked. The touchpad, for instance, is a great, super-responsive and smooth multi-touch mousing surface—but the two buttons beneath it still feel a little cheap and mushy. The chassis itself feels amazing, but somehow its largely blank sides don't have any room for a built-in SD card reader. Neither is a dealbreaker, but I take a lot of photos, man. I don't like carrying around an adapter.
Okay, so a lot of things about the new Razer Blade are a lot like the old Razer Blade. What's new here, besides a smattering of updated internals? If you buy Razer's flagship model, not a whole lot: the $2,200 Blade configuration ships with a 3200 x 1800 QHD+ multi-touch screen. Don't look at it directly, my friends—avert your eyes! I know it sounds flashy, but following that path leads to nothing but ruin. Gizmodo is reviewing the 1080p, $2,000 Razer Blade for a reason: It's the only version of the laptop that makes any damn sense.
Don't get me wrong—super high def screens are wonderful, but they're not the best choice for thin and portable gaming laptops. Not yet, at least. The latest mobile GPUs still can't quite push the most intensive games to those resolutions and still maintain a high level of graphical detail.
Do you want to play a game with muddy textures at medium to low settings in "glorious 4K" or do you want to play a game with insane texture depth, ultra-high detail settings, huge draw distances, realistic weather effects and a lower, but still quite good 1920 x 1080 resolution? That's what I thought.
The Blade became my daily driver while I had it, but that's not the metric that matters. Yes, it can browse the web, edit photos and jot down text like a champ—but it's a gaming machine. It's designed to play games. So I played games. How did they play? Dude.
I've seen five generations of Razer Blade laptops punch well above their weight, but the 2015 model hits the hardest. I threw some of the toughest games in my library at the Blade, and it shrugged them off with ease at the 1080p resolution. Tomb Raider happily ran at Ultimate spec, Crysis 3's highest graphical settings flirted with playability, and The Witcher 2's unforgiving Ubersampling mode—which I never thought I'd see run on a laptop this thin—caused only minor frame rate hiccups (though the game's FPS did double when I turned it off, as always).
Even Far Cry 4—a taste of where PC games are headed graphically—ran pretty well at maximum settings, though I did wind up dialing it back a couple notches to keep the FPS consistent in busier firefights. If you're less picky than me, you might not need to dial these games back at all: I refused to accept less than 40FPS on average.
rBut keep in mind that the Blade is just barely crossing the threshold where it can play all of today's games at 1080p resolution. The same may not be true of tomorrow's PC games—they'll run, but not at maximum settings. And if the 1920 x 1080 Blade only barely ran Far Cry 4 at its highest settings, how well do you think the 3200 x 1800 model will fare?
I'm not saying there's anything wrong with the higher-res Blade, I technically haven't used it—but I did use last year's model, and I'm well aware of the problems that come with Ultra HD displays. Yes, the super-high-res screen was beautiful, but it eats up a lot more horsepower to play games at that resolution, and a lot of programs still don't scale well. Yes, you can configure the display (and games) to run in 1080p, even on the high res screen, but it doesn't look as crisp as on a display with native 1080p resolution. Yes, it's probably a better screen, objectively—but the 1080p Blade will probably give you an objectively better gaming experience.