<![CDATA[Gizmodo: 3D]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: 3D]]> http://gizmodo.com/tag/3d http://gizmodo.com/tag/3d <![CDATA[ CityWall Interactive Multitouch Display Now Has a Glorious 3D Interface ]]> CityWall has been around for a little bit now, offering a giant multitouch display of maps and other service-oriented features. But now the Helsinki Institute for Information Technology just launched their new 3D UI for the interactive display, which makes it look super futuristic and awesome. While not actually 3D in the physical sense, the UI is fully rendered in 3D. As the video below shows, groups of files are represented as spheres, which can be manipulated in every which way. You can even look at the photo thumbnails inside the sphere "from behind." Though the demo is thin, it shows some really interesting ideas at play. [CityWall via Crave]

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Fri, 10 Oct 2008 20:19:32 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5062005&view=rss&microfeed=true
<![CDATA[ KDDI Delivers "World's First 3D Mobile Phone Screen" ]]> The term "word's first" gets thrown around a lot with gadget releases, but with kooky creative phone maker KDDI behind the project, I'm a lot less skeptical about the claim that they have developed the first 3D cellphone screen. You can't get the full effect from the images here, but it appears that this prototype 3.1-inch 480 x 800 WVGA LCD utilizes the "parallax barrier method" that divides images or video separately for the right and left eye. Naturally, no timetable for a release has been revealed. [IT Media via Mobile Mentalism]

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Thu, 09 Oct 2008 16:40:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5061299&view=rss&microfeed=true
<![CDATA[ Pioneer 3D Floating Vision: Half Wii, Half Surface, All 3D ]]> Pioneer showed off their new Floating Vision technology at CEATEC this year. It's a system of layers: first, an LCD with built-in computer, then an array of 3D lenses, and finally the "space sensor," or virtual screen, where you can wave your fingers around and watch the 3D animations react accordingly. But the space sensor can also distinguish between and interact with different objects, like the Microsoft Surface: hold your phone under a falling object, say, and it'll appear on your phone's screen with a coupon for that item. Second video after the jump.

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Sat, 04 Oct 2008 15:00:00 EDT Dan Nosowitz http://gizmodo.com/index.php?op=postcommentfeed&postId=5059040&view=rss&microfeed=true
<![CDATA[ JVC Pseudo 3D Glasses Don't Cause Headaches, Still Look Dorky ]]> Digital tech has reinvigorated the 3D dream since the cardboard glasses and headaches of yesteryear. JVC showed off a nifty prototype TV at CEATEC outside Tokyo that converts high-def 2D video into what it calls "pseudo 3D" in real time. With the eyewear on, it takes a few moments for your brain to adjust, and then footage of the Alps in spring starts taking on eye-popping depth. It's not exactly convincing enough to want to reach out and touch the wildflowers, though it makes regular flatscreens seem, well, very flat in comparison.

The plastic glasses are still pretty dorky, but viewing is painless - even without the specs (the video is only blurry around the edges). The system can convert conventional or high-definition 2D video (from video cameras, players, games and other sources) to high-def 3D with 1080p signals in real time via a small processor unit.

DVD movies would work well on the system, but not animated films, said Yasunari Suzuki of JVC's Technology Development Division. The firm has no immediate plans to commercialize the converter, but the know how has been licensed to Canada's Sensio Technologies Inc. and JVC is in talks with other players.

Photos and story by Tim Hornyak.

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Wed, 01 Oct 2008 23:30:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5057841&view=rss&microfeed=true
<![CDATA[ Philips 3D Autostereoscopic TV Requires No Glasses, Is Gentle On The Eyes ]]> Philips unveiled their 56-inch 3D display yesterday that packs a Quad Full HD resolution (3840x2160). Wired says the autostereoscopic display requires no glasses and is able to support such a high resolution because of its high data throughput rates. Those high rates also allow for a 3D effect that is high contrast, silky smooth and has a viewing angle of 160 degrees. Early word is that these displays will cost upwards of $25000, and will mostly exist in the commercial space. [Wired]

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Wed, 01 Oct 2008 21:00:00 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5057832&view=rss&microfeed=true
<![CDATA[ 3D Force Field Opens Door for Holodeck, Virtual Touchable Leia ]]> Here's the video of the Airborne Ultrasound Tactile Display, one of those technologies that will probably change entertainment forever: A high-fidelity 3D force field on the air that allows you to actually touch virtual objects with your bare hands. Initially, this technology could find its way into virtual keyboards, but in the future—as the size and resolution increases—there are endless possibilities. And with "endless possibilities" I really mean "virtual sex." Don't believe me? See what the developer has to say about it:

This tactile display enables tactile feedback superimposed over 3D graphics projected in free space, which provides more intuitive handling of 3D "touchable" graphics. For example, users could touch Princess Leia projected in the air.

...

Again:

This tactile display enables tactile feedback superimposed over 3D graphics projected in free space, which provides more intuitive handling of 3D "touchable" graphics. For example, users could touch Princess Leia projected in the air.

...

Yes. Users can touch Princess Leia projected in the air. In her metal bikini. Oiled. OK, that's just me, but you get the idea.

How is this force field produced? The Airborne Ultrasound Tactile Display uses multiple ultrasound transducers to project waves into the air. Without gloves or attachments, and without risk of penetration in the body, the device takes advantage of a nonlinear ultrasound phenomena called acoustic radiation pressure. This allows for the creation of spatial shapes of acoustic ultrasound radiation pressure, which is what gives you the sensation of touching Princess Leia's breasts for real, even feeling the nature of the material: The authors of the device say that eventually you will be able to "probe the surface of an object to measure the visc-oelastic properties of the object from a distant point." Paraphrasing Hank Moody, I think I got my manhood back and got hungry at the same time.

This version produces a 3D force field "that is sufficient for handling virtual objects with hands. The force field designed to be effective within a 30 cm3 region, with 10 gf, 1 kHz bandwidth, and 1cm spatial resolution." Holodeck, here we go. [University of Tokyo]

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Wed, 01 Oct 2008 09:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5057312&view=rss&microfeed=true
<![CDATA[ 3D Darth Vader Wall Clock Springs into Action When the Lights Go Out ]]> Just when you think that every possible opportunity for Star Wars merchandising has been explored, the folks at England's Wesco Limited come up with this 3D Vader helmet clock. Sure, clocks have been done before, but this particular version features glowing red eyes and a breathing sound effect that kicks in when the lights go out. It's kind of like having a perverted demon lurking around in the darkness while you sleep. Now, that is $35 well spent! [Star Wars Shop via GeekAlerts]

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Wed, 24 Sep 2008 15:40:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5054306&view=rss&microfeed=true
<![CDATA[ Fuji's 3D Camera System ]]> Fuji announced a 3d digital imaging system that uses modern image processors to take images with similar quality found in modern cameras. The dual lens system can also be used for future applications including instantly stiched together panoramas from two simultaneous shots, or using one CCD to shoot video while the other shoots stills. (Things regular cameras can do now, with not much difficulty.) What's interesting is that Fuji simultaneously developed a 3D imaging ecosystem including an 8.4 inch, 3D LCD display that needs no glasses and a 3D printer. [Let's go Digital]

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Tue, 23 Sep 2008 01:36:01 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5053454&view=rss&microfeed=true
<![CDATA[ Scientists Build First Properly 3D-Stacked Processor, Run It At 1.4GHz ]]> Stacked-up chip technology isn't new, but scientists at the University of Rochester have built the first properly-3D chip recently. Unlike previous attempts, with layered standard 2D chip-circuitry on top of similar layers, the new chip actually has components built into a 3D-matrix, with interconnects between layers.

The neatest bit (and most difficult to design) is that specific segments of the processor are arranged for optimum performance: timing delays and synchronization issues are thus minimized. Apparently it's the first 3D synchronization circuitry chip, and it's running at 1.4GHz. It's one possible future for chip tech (should we rename them "cubes"?) As the team leader puts it, horizontal fabbing tech is getting closer to its size limits, but "we're going to start scaling vertically, and that will never end." [HotHardware]

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Tue, 16 Sep 2008 07:10:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5050400&view=rss&microfeed=true
<![CDATA[ NES Games Renderings Make Great Background Desktops ]]> If you are sucker for all things 8-bit and all things NES—like I am—you will love these three-dimensional renderings of classic Nintendo Entertainment System games by Justin Buonvino. So much that you will put them on your desktop background, just like a did one minute ago.

Without a doubt, my favorites are the shot from above of Mario World 1 and the real-3D-made-to-look-fake-3D Zeldas, but the Excitebike has an special charm too. Thankfully, that's why desktop background cycling is there for. [Justin at Deviant Art via Geekologie]

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Sat, 06 Sep 2008 15:30:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5046319&view=rss&microfeed=true
<![CDATA[ Is this the Futuremark 3D OpenGL-Powered Car Dashboard of the Future? ]]> We've seen all-digital concept dashboards before, but none seem as impressive 3D (or close to reality) as Futuremark's. It scraps everything behind and to the right of the wheel in favor of a smooth, uninterrupted display onto which an OpenGL powered 3D engine renders everything you might need—instrumentation, navigation, entertainment system controls, climate controls, everything.

Dashboard UIs have been getting a lot of geek attention lately, especially in the Gran Turismo-inspired Nissan GT-R. For now it's still just a concept, but it's reported that it, or something like it, will soon find its way into Audi SUVs. Can we call it KITT? [TG Daily via Crunch Gear]


Futuremark Announces Groundbreaking Automotive Demo for Audi at NVISION

San Jose, California – Aug. 25th, 2008 – Futuremark, creators of the industry standard benchmarking software for graphics performance for OpenGL ES and DirectX APIs, has created a demonstration for Audi’s In-Car Graphics System future concept to be shown for the first time at NVISION in San Jose. It delivers a fully rendered car dashboard and all instruments shown in a 3D view, including 3D navigation using stunning and realistic effects and viewsas well as a 3D car infotainment system with vehicle info and cool 3D environmental controls rendered in real-time for on-road Automotive usage.

“We are delighted to work with Audi due to their professional expertise in the car industry,” said Petri Talala, Vice President and General Manager of the Handheld and Embedded Group at Futuremark Oy., “Audi is a leader in this field with sophisticated, real-time rendered and high quality content available for future infotainment systems, and being able to have our graphics engine experts and artists contribute to this effort is very special for Futuremark.”

In-Car graphics systems are evolving rapidly with an increasing amount of digital instrumentation used inside of automotive designs. Khronos APIs such as OpenGL and OpenGL ES will be widely adopted for rendering backend of digital instrumentation. With this new automotive demo, Futuremark is showing the flexibility of both its OpenGL ES engines and its art pipelines that were used to deliver this project on an entirely new platform to Audi’s delight. The Engines and Pipeline Tools used to create the demo are all available for licensing directly from Futuremark. Also offered are custom demo services for Automotive companies who want to show off tomorrows User Interface and Digital 3D designs for Automobiles today. Futuremark’s has an upcoming automotive benchmark that is in development which will utilize real-world use cases such as car dashboard, info-system, and navigation workloads based on OpenGL ES 1.x and ES 2.0.

For more information on having Futuremark create your Automotive vision or for more information concerning Futuremark’s Mobile and Embedded products, in Europe and Asia, contact Petri Talala. In North America contact Oliver Baltuch at the contact information below.

About Futuremark Corporation Futuremark Corporation serves the mobile industry with professional application performance analysis tools and workloads. Our world renowned product portfolio includes 3DMark®Mobile for OpenGL ES 1.x and OpenGL ES 2.0, VGMark™ for OpenVG 1.x, and SPMark™ for Symbian, Windows Mobile, Linux and mobile Java. In addition, we license digital content creation tool chain middleware to 3D application developers, chip vendors and handset manufacturers. For more information, please visit www.futuremark.com

© 2008 Futuremark® Corporation. 3DMark®, PCMark®, SPMark™, VGMark™ and YouGamers™ trademarks and logos, Futuremark® character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.

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Wed, 27 Aug 2008 19:10:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5042695&view=rss&microfeed=true
<![CDATA[ Scientists Work Out Way to Capture 3D Texture Info in a Flash ]]> Some scientists at University of Manchester in the UK and Dolby Canada in Vancouver have worked out a way to capture 3D info of complex-textured objects really simply with a camera flash. You should care about this because it's likely to make the textures applied to characters and objects in computer games way more realistic: normally texture capturing needs expensive devices like laser scanners. Instead this technique uses something a bit like high dynamic-range photography, with two photos taken of a real-life texture: one with flash, one without. After some nifty image processing later, working out where the light and shade come from on the object for each pixel in both the illuminated and unilluminated shots, and they reproduce 3D depth and color info for the texture. It covers the whole field of the frame, and since it's 3D it lets you change the angle of illumination and shadowing when the texture is re-rendered in 3D graphics. Though it's still a work in progress, it's pretty impressive, and apparently fooled a test group of viewers who couldn't distinguish images made with the flash technique from laser-scanned imagery. It was demoed at the SIGGRAPH conference in Los Angeles recently. [New Scientist] ]]> Wed, 27 Aug 2008 10:00:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5042393&view=rss&microfeed=true <![CDATA[ Shapeways Allows You to Materialize Any 3D Object, Star Trek Style ]]> While visiting the Philips research lab here in Amsterdam I came across a company that is getting the Star Trek replicator closer to everyday life. Imagine being able to create any 3D object you want—a World of Warcraft avatar, a chess set, a lamp, a Lego piece you are missing, a house for a train model, or a fully articulated astromech droid—print it remotely, and have it delivered to your house in just 10 days, even without knowing any 3D software. This is exactly what Shapeways does. Not next century, but right now, today.

Shapeways is a spin-off from Philips' Lifestyle Incubator. On one side, it's a website where you can upload your 3D models—which can even have joins—or use an online 3D creator with access to everyday models. The online 3D creator is extremely easy to use, so anyone can modify them without any technical or product design knowledge. With this, anyone can make a candle holder or a fruit bowl out of song lyrics or a personal message by just typing it. Advanced users to access to 3D packages can upload any model they can imagine in a 3D standard format, like STL, Collada or X3D.

On the other side, there are different types of rapid prototyping machines that can create that model using a variety of materials, from nylon to plastic composites, each with different properties. For example, the nylon one results in a semi-flexible object, while a plastic called "Cream Robust" gives you an extremely hard finish. Once you select the material and submit your model to 3D printer, you will get it in your hands in 10 days, with an average cost of $50 to $150, including shipping.

While the system is not perfect yet, there's no color yet and you can get different textures for the surfaces, the start is very promising and the possibilities are endless. As a consumer, the customization of objects is attractive enough, but the ability to upload any object and receive it in 10 days is even more exciting (and I don't mean printing dildos, which—apparently/sadly/fortunately for Benny—is not allowed). Model makers, Lego aficionados, product designers, and toy lovers of any kind, will absolutely love this one. [Shapeways and Philips Research Labs Tour]

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Tue, 26 Aug 2008 09:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5041836&view=rss&microfeed=true
<![CDATA[ The Latest Gear Behind 3D Movie Making ]]> DLP recently teamed up with former LucasFilms effects studios Kerner Optical and Tippett Studios to work on a stereoscopic 3D Trailer for their cinema projectors. Pushing this style of filmmaking (kinda like the 3D attractions at theme parks) forward was something they were all excited about, and they took me around Kerner Optical's facility and showed me the latest camera gear they used to make the 3D trailer.

Seeing the camera setup in person is pretty awesome. It consists of two cameras — one facing straight forward in a horizontal orientation, and one facing straight down, in a vertical position. Between them sits a mirror, angled at roughly 45 degrees, that acts as a beam splitter, directing the image to the vertically facing camera and helping to create the 3D effect.

While the vertical camera remains stationary, the horizontal camera slides from left to right. In doing so, the intensity of the 3D effect varies according to position as the pictures from the two cameras phase in and out. Once the camera has done its job, its up to the viewing apparatus to carry out the rest of the magic.

Kerner Optical uses special LCD monitors with the ability to display 3D images with the help of polarized glasses. Many rear-projection DLP televisions actually do the same thing, but a lack of content support has kept the technology obscured from most owners.

Many people in the industry are pushing for 3D filmmaking to take off, as they think it's the next big technical innovation in movie production. Personally, I'm all for it, because it really is fun to watch, but until the industry finds a way to get the same effect without glasses , I'm not sure mainstream acceptance will be easy. [DLP and Kerner]

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Sat, 23 Aug 2008 20:30:00 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=5040968&view=rss&microfeed=true
<![CDATA[ Photo Tourism 3D-Photo Browser Knocks Spots Off Plain-Old Slideshows ]]> This video, shown at SIGGRAPH, demos a re-invention of how to navigate collections of photos. It's the work of a team from the University of Washington and Microsoft Research, using advanced processing to magically create 3D-like environments to explore photos of places and things. The amazing results will, inevitably, invoke a "that's like Minority Report" sensation in you. Currently the team sees the system as useful for photo tourism, using "community photos" from a source like Flickr. But with each of us snapping photos all the time on our digital cams, I'd like to think it's the way you may browse your photo collection in the future. [Phototourism via Crunchgear]

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Thu, 14 Aug 2008 07:47:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5036891&view=rss&microfeed=true
<![CDATA[ AlterEgo Shows Off Incredibly Realistic 3D Animated Faces ]]> Pendulum Studios, the guys who brought you the in-game movies in Stuntman 2 and are working on the forthcoming Silent Hill 5, have released a couple videos showing off their AlterEgo team's proprietary facial performance software. The program brings out some of the most realistic and precise 3D animated expressions available to the market today. When you've finished watching the (kind of hilarious) video above, check out the company's hi-res demo videos as well. [Technabob]

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Sat, 09 Aug 2008 18:00:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5035155&view=rss&microfeed=true
<![CDATA[ 3D Business Cards Are Good For One Application, If That ]]> During a few of my college summers, I worked in a real estate office making various marketing materials. And browsing through the books of pre-made ads—endless catalogs full of countless tacky self-promotions that included lightning bolts and big game animals—you'd see things like these "3D" pop-up business cards...but nothing quite as bad. Unless your job is selling pop-up business cards, we can't really recommend them for use. [fubiz vie Geekologie]

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Fri, 08 Aug 2008 14:50:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5034851&view=rss&microfeed=true
<![CDATA[ Seiko Epson Designs Simple 3D Display for Cellphones ]]> Seiko Epson has designed a new glasses-free display that really has the potential to bring 3D-displays to cellphones and PMPs sooner rather than later. It's a bit similar to the old kid's classic lenticular images (you know: they come with a lined plastic face, and when you twist them you see a changing picture,) and in this case a complex array of convex lenses is combined with a high-res 3-inch LCD display. An object is photographed with up to eight cameras, a compound image is created, and when displayed each lens sends a slightly different view to your eyes. Because your eyes see different views of the object, just like in real life your brain reconstructs a 3D image. Sadly, the effect can't be captured in a single image of the screen, but you won't have long to wait: Seiko plans to commercialize the tech in a few years. [FarEastGizmos]

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Wed, 06 Aug 2008 08:15:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5033645&view=rss&microfeed=true
<![CDATA[ Good News: The Air Force Wants a Holodeck ]]> Finally, we can all agree on something: the Air Force wants a holodeck. I want a holodeck. You want a holodeck. Luckily for us, the Air Force is a good party to have overlapping interests with, technology wise; they have the billions to do it, and according to a recent request for proposals, are now getting serious. Specifically, they want "petabyte command and control databases [that can] be visualized and controlled dynamically in 3-D," and they don't want it to suck.

Namely, they want said holographic system to be bright, huge, have a great interactive interface, and be visible in 3-D with the naked eye. Watching a little too much TNG, guys? Noah at Danger Room compiles a few sources that say a lot of the holographic optics tech isn't that far off, surprisingly. Instant trips to Tahiti with giant palm-frond fans, here we come! [Air Force RFP via Danger Room]

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Mon, 04 Aug 2008 18:50:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5032957&view=rss&microfeed=true
<![CDATA[ Confirmed: All 6 Star Wars Movies to be Released in 3D ]]> Rumors have been floating around about it for quite some time, but it appears that all systems are go for the entire Star Wars franchise to be re-released in the 3D format. DreamWorks Animations CEO Jeffrey Katzenberg confirmed the details in a recent interview with Comingsoon.net saying "Lucas is excited about it" and "He isn't going to put a product out, I think, that isn't anything other than first rate."

Apparently, the cost of converting a traditional 2-D movie into 3D is between $50,000 and $100,000 per minute. I'm sure that Lucasfilm will make their money back and then some, but is it really worth it? Does anyone care to see this or is it just another case of Lucas screwing around too much with the franchise? [Comingsoon via io9 via Wired]

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Thu, 24 Jul 2008 17:16:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5028874&view=rss&microfeed=true
<![CDATA[ Amazing Wii-Like 3-D Controller Interface Built With Foil, Wiring, Resistors and Arduino ]]>
What you're looking at here is an actual Wii-like 3-D controller interface that can track objects like your hand in real time. It may look a little shoddy, but what's amazing is that this very functional 3-D interface was built by a hobbyist with parts most DIYers can find in their couch cushions—six resistors, aluminum foil, wire, a cardboard box, and an Arduino microprocessor to crunch the numbers. That's it. It couldn't be more simple. But how'd he pull it off?

The rig uses simple RC circuits to sense the distance of an object in relation to a set of capacitive plates (here, the aluminum foil with current running through it). The circuits feed their data to the Arduino, which processes them with builder kylemcdonald's custom Processing code (an open-source graphical programming language), and spits out raw 3-D coordinates that update 10 times per second for each sensor. Just a hint of the amazing things accomplished tinkerers can pull off with hackable microprocessors like the Arduino. [Instructables via Hack-a-Day]

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Wed, 23 Jul 2008 17:17:31 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5028377&view=rss&microfeed=true
<![CDATA[ Film Industry Wants to Set a Standard For 3D Viewing at Home ]]> The Society of Motion Picture and Television Engineers, the folks behind such innovations as the color bar test pattern, want to codify a standard for watching 3D content in home theaters. They're casting the net wide to include all possible sources and displays, from over-the-air broadcast to DVDs and Blu-ray. Ars points out that Hollywood is both excited to sell you their movies again, this time in glorious 3D, and worried about potential lost revenues at 3D theater screenings of, say, George Lucas's 3D Star Wars remake. [Ars Technica]

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Tue, 22 Jul 2008 11:45:30 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5027707&view=rss&microfeed=true
<![CDATA[ 3D Drawing Pad Makes Your Dirty Doodles Come Alive ]]> With the 3D drawing pad, your ugly scribbles will look like high-tech masterpieces. The paper on the pad has a special background that makes black pencil marks appear 3-dimensional when seen through those classic blue-and-red specs. A pack of 50 sheets (with glasses) is only $4, an awesome deal if it really works. I know what you're thinking, but I'm more mature than that. I would use my 3D pad to draw ripe, juicy watermelons and big, long rocket ships. [Product page via Coolest Gadgets]

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Thu, 19 Jun 2008 21:30:00 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=5018124&view=rss&microfeed=true
<![CDATA[ Philadelphia to Fake Out Drivers With 3D Speed Bump Images ]]> A new program dubbed "Drive CarePhilly" is being rolled out in Philadelphia in an attempt to get drivers to follow speed limits. As part of the program, approximately 100 intersections will be fitted with high tech 3D decals that they believe will fake out drivers into thinking there is something in the intersection. While I can see this plan working initially, what happens when the locals grow accustomed to the decals? If they know the bumps are fake, what is to prevent them from speeding? It just doesn't seem logical in the long term. [KYW via Fark]

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Fri, 13 Jun 2008 19:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5016390&view=rss&microfeed=true
<![CDATA[ gCubik is Palm-Sized 3D Display Everyone Can See at Once ]]> Japan's National Institute of Information and Communications Technology has created this prototype physical 3D display that works a little differently than the other 3D tech out there. Those bright spots aren't LEDs, but a complex array of lenses arranged on top of LCDs, forming the sides of a cube. By a kind of optical parallax trick, and something called "integral photography," it makes it look like there's an object in the box. Best of all, gCubik is a naked-eye tech and can be viewed simultaneously by a group of people. The team's working on making it wireless and higher-res, and even hopes to commercialize it within three years for use in design, education or games devices. You can see it in person at the SIGGRAPH show in August. [Fareastgizmos]

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Thu, 12 Jun 2008 06:50:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5015736&view=rss&microfeed=true
<![CDATA[ HoloVizio True 3D Display Uses Voxels, No Goggles ]]> HoloVizio may look like yet another 3D screen, but it completely changes the approach to three-dimensional displays using voxels instead of pixels. Each voxel can project multiple light beams—of different intensity and colors—in several directions, simultaneously. This means that anyone standing around the monitor will actually see an object from a different perspective, with no need for goggles or other stereoscopic tricks. The results are impressive, as you can see on the videos.

Right now, Holografika—the manufacturer—has two displays that work with Windows and Linux systems: the HoloVizio 128WLD and HoloVizio 720RC. These screens act like windows, with objects appearing to recede or pop out of the surface. As you move, you can see the object change perspective like any natural object, with no jumps, an effect that is called continuous motion parallax, which is key to achieve true 3D displays.

According to Holografika, there's also no need for head tracking or positioning, so many people can see the objects at the same time, with no discomfort of any kind.

HoloVizio 128WLD
Aspect ratio: 16:9
Screen size: 32" (792 mm) diagonal, 672 mm x 420 mm
3D resolution: 9.8 Mpixel
2D equivalent resolution from one angle: 512 x 320 pixel
Input: 4 x DVI-I or DVI-D monitor cable (single link)
Compatibility: PC & WorkStation
Viewing angle: 50° horizontal
Color: 16 Million (24 bit RGB)

HoloVizio 720RC
Aspect ratio: 16:9
Screen size: 72" (~1800 mm) diagonal. 1600 mm x 900 mm
3D resolution: 34.5 Mpixel
2D equivalent resolution from one angle: 1080 x 600 pixel
Input: Gigabit Ethernet (CAT6) or Infiniband
Compatibility: PC & WorkStation
Viewing angle: 50° – 70° horizontal
Color: 16 Million (24 bit RGB)

The price of each unit is probably the gross domestic product of Costa Rica. [Holografika via GizMag]

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Tue, 10 Jun 2008 10:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5014980&view=rss&microfeed=true
<![CDATA[ Raging Thunder iPhone Racing Game Shows Tons of Potential ]]> If you needed some indication as to how much power the iPhone had for games, this Raging Thunder demo should make you giddy for what's to come. Not only does the game use the accelerometer, which acts as a more-than-adequate wheel, everything's rendered in pretty decent OpenGL 3D graphics as well. It's no GTA4, but you can download it from Installer.app now. If Zune can do multiplayer Wi-Fi games, the iPhone should too. And maybe, just maybe, multiplayer games over the internet? [ModmyiPhone via TUAW]

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Thu, 08 May 2008 21:00:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=388688&view=rss&microfeed=true
<![CDATA[ HTC Says Software Update Coming, May or May Not Fix Video Issues ]]> The HTC video driver controversy might be coming to an end, as the promised software fix may or may not be released soon. Why the uncertainty? Because HTC themselves didn't specify whether this update even fixes it, not confirming one way or the other that on it enabling Qualcomm's 2D or 3D graphics support. Actually, we're no more informed after reading, other than know HTC is still working on a fix and it' still coming. [Phone News]

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Mon, 28 Apr 2008 16:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=384875&view=rss&microfeed=true
<![CDATA[ Leaked Clone Wars Trailer is the New Force Hotness ]]> Feast your eyes—squinting a bit—on the leaked two-minute trailer that was briefly seen in YouTube and then pulled off just to be rescued at the last minute by a Polish Corvette, saved into an astromech droid, launched onto a desert planet, and found by us in a garage sale somewhere in Kraków. Or something like that. The trailer further shows the work of the three hundred 3D animators who have been working on this project at Lucasfilm Animation for the past three years. And except for its lousy quality it, it seems that we are in for a ride (here's hoping Mr. Lucas didn't write the dialog.)

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Sun, 13 Apr 2008 14:40:39 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=379190&view=rss&microfeed=true
<![CDATA[ Andre Kutscherauer Robot Art Reminds Us Not to be Cocky ]]> Check out these awesome CGI images, all put together by Andre Kutscherauer, a super-talented 3D artist. The works all include some form of evil robot madness, and with titles such as Brute Force, Selfillumination and Dandelion of Screws, how could we be anything but massively impressed? If you think we're talking junk, as usual, dive into the gallery and be amazed by the fantastic art installations. For the record, that little light bulb was just asking for moth based trouble—we'd be surprised if he doesn't have his head shattered in no time. That's the problem with being too clever for your own good; given enough cord, you'll plug yourself in...or something like that. [ak3d via io9]


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Sat, 12 Apr 2008 22:30:00 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=379138&view=rss&microfeed=true
<![CDATA[ 3D-Sensing Cameras Bring Second Life One Step Closer To The Metaverse ]]> Those of you who have always wanted to move around Second Life while actually moving around may be in luck. Linden Lab Chair Mitchell Kapor has teamed up with 3DV Systems to show the Zcam, an inexpensive video camera that can judge when you're leaning forward and backwards. No news yet on whether it can also sense when you're thrusting — sorry, Second Life sex fans.

The camera works by translating hand and body motions into an avatar's movements in Second Life. Tip a bit forward and the avatar will walk, tip faster and the avatar will run, tip too fast and you'll fall down (presumably). The included demo also shows the camera translating various movements into jumping, flying and landing "gracefully."

Low-priced 3D cameras, such as the Zcam, will not only make playing Second Life more immersive than other peripherals out there , it'll also completely rethink human-computer interactions, Kapor said.

Well, we'll see about that. All I know is, if years from now I'm suddenly standing in a Los Angeles parking lot half naked and swinging away at things with my katana thanks to a particularly crazy bar fight in a virtual reality world - I'll know who to blame. [New York Times]

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Sat, 12 Apr 2008 11:00:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=379084&view=rss&microfeed=true
<![CDATA[ Seekway 3D LED Cube Amazes in Glorious Color Phasing Fashion ]]> Seekway has put together this spectacular 3D LED display, which is capable of displaying images in full 3D (duh) at an amazing, 30 fps. The prototype consists of a 16 x 16 x 16 grid of interconnected color LEDs and if our mathematics doesn't fail us, that's 4096 individual diodes. We're sure you'll agree; it looks amazing, but the video is even more fantastic, so jump in.

Having successfully constructed the aforementioned prototype, Seekway now have plans to enter the device into production, but they're thinking of beefing things up a litlle—how does a cube containing a 48 x 48 x 48 grid of interconnected LEDs sound? Does it sound like 11,000 diodes? Yes, yes it does. We want. Unfotuantely, there is no word on prices or availability as yet. Dammit. [Technabob]

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Sun, 06 Apr 2008 19:15:00 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=376605&view=rss&microfeed=true
<![CDATA[ Mark Cuban To Resurrect Movie Theaters, NBA and 3D At Same Time ]]> Mark Cuban thinks he can save the dying business of movie theaters, which are steadily losing out to home entertainment options as televisions get bigger and video games and pay-per-view choices get better. His plan? Enlist the help of two even more archaic forms of entertainment, the NBA and 3D glasses.

Tuesday night's Dallas Mavericks game against the LA Clippers will be shown in 3D at the Magnolia Theater in Dallas. Cuban believes that the set-up, which consists of the Fusion 3D camera system from Pace as well as two super serious Sony SXRD 4K 10,000 lumens digital cinema projectors, will promote widespread 3D adoption since "watching sports, concerts and special events" in 3-D will be something that "only theaters will be able to offer." (He does add that Samsung and others are bringing it to TVs, but somehow that doesn't get in the way of his argument.)

Let's get real here for a second, Mark. There are about 25 people who still care about the NBA (myself included), and probably 14 people who have worn a pair of 3D glasses in the last decade. Finding a single person in Texas interested in doing both at the same time sounds next to impossible. You've already banned bloggers from your team's locker room because they said some things you didn't like. For a so-called technology pioneer, you sure seem out-of-touch. [Reuters]

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Fri, 21 Mar 2008 09:45:18 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=370605&view=rss&microfeed=true
<![CDATA[ Apple Files Patent for Crazy 3D Projector Setup for Some Reason ]]> Here's an unexpected patent from Apple: a system for projecting 3D images. Sure, we've seen 3D panels from Sharp and 3D projectors that require glasses, but this is a projector setup that requires no glasses. And this makes sense for Apple why?

Really, it makes zero sense for any consumer products. Apple doesn't sell projectors, let alone projectors like this that require three objects placed precisely around a room. If they're really planning on some big crazy 3D computer display, they're looking very far ahead with this one. You aren't getting a Mac Pro 3D anytime soon. Sorry.

Perhaps it could be for some really fancy 3D display in stores? You know, letting you fiddle around with some crazy 3D interface? That would certainly help bring people in (like they needed help anyways).

Or, as I like to imagine, it's for the next generation of Stevenotes. Eventually, Jobs will kick the bucket like all other mere mortals. Rather than hire a successor before his death, instead keynotes will be performed by a holographic version of Jobs. Every Apple product for the next 50 years can be introduced on stage by a sprightly, turtlenecked image of Steve, expertly controlled backstage by his minions.

Or, you know, they're just patent squatting. You be the judge. [MacNN]

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Thu, 20 Mar 2008 19:15:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=370426&view=rss&microfeed=true
<![CDATA[ LCD Restaurant Table: Check Out the Menu in 3D ]]> When I look at a menu in a restaurant, even one with pictures, making a decision about what to order can be difficult. Sometimes you just need to see what you are getting into before you commit. The folks at TEC Japan have been working on a device that can assist the picky eater by rendering items chosen on a digital menu in 3D right at your table. There is even a novelty function that will procure a 3D beef patty when a hamburger bun is placed on the menu.

There is no telling when this technology might make its way into restaurants, but my guess is that it won't be popular in fast food establishments. Seeing a perfectly constructed hamburger in 3D then being confronted with the cold hard reality moments later will not be good for business. [CScout Japan via The Raw Feed]

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Wed, 12 Mar 2008 20:00:50 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=367187&view=rss&microfeed=true
<![CDATA[ New Camera Chip Design Can Take Photos in 3D ]]> A new camera chip design from scientists at Stanford University has opened up the possibility of 3D photos. The chip has stacked 16 x 16 pixel arrays and a host of micro-lenses, much like a fly's eye, enabling the whole chip to "see" in three dimensions, unlike a normal 2D pixel array digital camera sensor. Here's how it works:

Data from the "multi-aperture array" then goes through image processing to extract a standard RGB image, along with a "depth map" for each pixel—very useful for applications like face- or object-recognition.

Essentially, each tiny sub-array of pixels in the Stanford sensor sees objects in front of the camera from a slightly different viewpoint. Software then looks for relative shifts between the same object's image in different lenses, and processes this parallax data to work out the object's distance.

As well as giving depth information, the design may reduce the color-crosstalk problems current sensors suffer from. It can also take macro close-ups in restricted spaces, making it potentially useful in medical situations.

Adobe has demonstrated a similar device in the past, but this new design is compacted onto one chip, and much simpler to integrate into current camera technology. For now, the pixel count is limited, and the image processing requirements would put a hefty strain on camera batteries. But, given a little time, your DSLR might one day be able to snap 3D family groupings, ready to show on your holo-display. [Crave via GadgetLab]

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Thu, 21 Feb 2008 13:03:36 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=359199&view=rss&microfeed=true
<![CDATA[ Scientists Invent Updatable Holographic Display ]]> Researchers at the University of Arizona, with funding from the US Air Force, have developed the world's first rewritable holographic display. And by "holographic display" we more mean cheesy baseball cards, mid '90s artwork and credit card logos...as opposed to Star Wars. But the process is still pretty incredible nonetheless.

fig4a_tay_08994A-copy.preview.jpgEssentially just laser-etched plastic sandwiched between layers of glass, when massive amounts of voltage are applied—9 kilovolts, to be exact—viewers can enjoy a true, all-red 3D display. With sizes up to only 4 inches, write times of 3 minutes and a shelf life of just a few hours, you won't be seeing these holograms around anytime soon. But your dreams of absurdly tacky monochromatic 3D photoframes are not in vain. [uanews via newscientist]

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Thu, 07 Feb 2008 10:54:54 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=353743&view=rss&microfeed=true
<![CDATA[ Elliptic Touchless UI Puts the Input Interface in Thin Air ]]> Touchscreen interfaces are great, but all that touching, like foreplay, can be a little bit of a drag. Enter the wonder kids from Elliptic Labs, who are hard at work on implementing a touchless interface. The input method is, well, in thin air. The technology detects motion in 3D and requires no special worn-sensors for operation. By simply pointing at the screen, users can manipulate the object being displayed in all three dimensions. Details are light on how this actually functions, but what we do know is this:

Sensors are mounted around the screen that is being used, by interacting in the line-of-sight of these sensors the motion is detected and interpreted into on-screen movements. What is to stop unintentional gestures being used as input is not entirely clear, but it looks promising nonetheless. The best part? Elliptic Labs says their technology will be easily small enough to be implemented into cellphones and the like. iPod touchless, anyone? Check out the video to see it in action. [Elliptic Labs via Technabob]


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Sun, 03 Feb 2008 11:00:00 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=351998&view=rss&microfeed=true
<![CDATA[ MIT's 3D Installation Pwns Roger Rabbit ]]> Given that we've covered the topic of real-time 3D animation in 2D video signals before, we must be fairly obsessed with the topic. But placing a 3D CG image into a video signal and manipulating said signal is still, in our book, pretty freakin' cool. Here's a tech demo of 'Installation' by MIT Media Labs. After you are done drooling over their hot camera/display, watch as they place 3D objects into the image and pan around the room. We can't wait until the technology serves its ultimate purpose and Madden places a leaner version of himself on the football field to show "what he would have done" during that last play. [MIT]

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Sun, 27 Jan 2008 20:18:32 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=349440&view=rss&microfeed=true
<![CDATA[ 3D GPS Mapping to Come to US At Last ]]> 3D GPS Mapping systems are at last coming to the States: Nav N Go is making its 3D-enabled GPS software suite available to manufacturers, so hopefully some upcoming devices will adopt it soon. Their 3D maps not only cover the US, but also 70 other countries, and show terrain, elevated roads and landmarks with up to 13 miles in a single view. [MobileMag via Jalopnik]

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Thu, 17 Jan 2008 06:31:12 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=345907&view=rss&microfeed=true