<![CDATA[Gizmodo: ITP Winter 2008]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: ITP Winter 2008]]> http://gizmodo.com/tag/itpwinter2008 http://gizmodo.com/tag/itpwinter2008 <![CDATA[Gallery: The Weird And Wonderful Tech Art Of ITP's Winter Show]]> NYU's ITP program is technology meets art, and good things (like this DIY Surface table) tend to happen at that intersection. Why didn't I go to school here?

Check out each photo's caption for more on these great projects:

And be sure to see our other posts from this year's semester-ending classes:

ReedBox Recreates Eno's Bloom iPhone App With Magnets

Channel Jackson Pollock's Drunken Splatters With a Wiimote

Accelerometer Headphones Control Music Via Headbanging

120 Feet of Video Art: Final Exams at NYU's Big Screens Class

[ITP]

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<![CDATA[ReedBox Recreates Eno's Bloom iPhone App With Magnets]]> Sometimes it's the simplest ideas, executed well, that work. At ITP, this controller interface by John Kuiphoff uses magnets placed on a grid to control a Bloom-like synthesizer, play games, and more.


It's called the ReedBox (named for the magnetic reed switches it employs), and it drives a number of different Processing "sketches" (little apps), which is the same software used to make many of the projects we saw on IAC's 120-foot screen last week. The one you see here is inspired by one of our favorite iPhone apps, Brian Eno and Peter Chilvers's Bloom—musical notes dependent on which grid points you place your magnets on loop and can be changed in real time.

Aside from this, there is a more traditional drum sequencer, a particle tracer (particles on the screen follow the points where the magnets are), a Flickr photo picker based on colors and a simple strategy game. The source code for it all is available on John's site: [John Kuiphoff's ReedBox - ITP Winter 2008]

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<![CDATA[Channel Jackson Pollock's Drunken Splatters With a Wiimote]]> The DraWiing Jackson Pollock project uses an IR detector, a projector and a Wiimote to recreate the drip-and-splatter works of everyone's favorite hard-living abstractionist. It's really fun, as you can see.


ITP students Si Heun Cho and Ruxy Staicut created the rig you see here that takes IR and accelerometer data from a wiimote to plot a point in relation to a dropcloth on the floor—your canvas—and projects a nice paint splatter trail. A nearby kiosk can be used to control the color with three RGB dials, and a printer is standing by to make permanent your creation. I tried to spell Gizmodo for a second, but then realized that ol' JP would totally not be down with such concreteness. [DraWiing Jackson Pollack - ITP Winter 2008]

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<![CDATA[Accelerometer Headphones Control Music Via Headbanging]]> One of the projects that caught our eye at NYU's ITP winter show last night (the program that brought you Big Screens) were the Head(banger)phones, accelerometer-equipped to change the music as you bob your head.

Lee-Sean Huang attached the accelerometer to the top of the headband, and fed its data readings into the visual audio programming platform Max/MSP to control the sound output based on where your head is at, so to speak. But unlike the horribly bad mushroom trip that you could not escape from after listening to Massive Attack, all it takes to change things up—in this case, shifting in and out between various synth samples to make a live mix—is to bob your head. It's not for switching tracks on your iPod, think of it as more of a crossfader that works not just in one dimension (left and right) but in 3D space, blending various elements of a track in real time.

Accelerometers are in everything, so adding them to consumer headphones would be the easy part. Coming up with a novel way to utilize the sensor readings to change the sound, now that's the trick. I told Lee-Sean he should hook up the guy from the Boredoms with a pair—I think he'd love them.

To try to build one yourself, Lee-Sean's Max/MSP source code is available on his site. [ITP Winter 2008]

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<![CDATA[120 Feet of Video Art: Final Exams at NYU's Big Screens Class]]> Dan Shiffman isn't like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that's the equivalent of six 16:9 displays linked end-to-end.

Yes, it is final exam time for Shiffman's Big Screens Class—at 6PM on a Friday night, with free wine—and I am standing with a couple hundred other likeminded art techies in the lobby of the IAC Building, a curvy glass Frank Gehry creation on the West Side of Manhattan. We are in front of a 120-foot screen that's the equivalent of six 16:9 displays arranged end-to-end, and we are doing what it's telling us to do. We are obeying it.

It tells us to clap, and we clap. Then we stomp our feet and say "la la la." Then we send text messages to it, filled with the anticipation of influencing what appears on its glowing greatness. We clap to shoo white birds off a power line that's strung across its great length. We do it while drinking and taking pictures of the action, and it is good—a techie church for bigger screens, always bigger! We kneel!

Shiffman and his students have the IAC people, in part, to thank for their classroom. Rather than put in a garden or expansive, empty lobby, Barry Diller's IAC conglomerate—which owns several web-related businesses like Ask.com, Ticketmaster, etc—decided to build one of the world's biggest indoor video walls. It's made up of 27 vertically oriented projectors, linked into a single display by software from Spyder and shined onto a translucent screen to create a massive projection image:

For the Big Screens class, the wall is powered by three dual-head Mac Pros, each driving their own pair of 16:9 aspect-ratio screens (splitting nine projectors for each head), for a total resolution of 8160 x 768 pixels.

The class is part of of NYU's Interactive Telecommunications Program (ITP), a two-year graduate degree they've offered since 1979 and the source of all kinds of geeky curiosities. Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.

Talking to the students, it's apparent that such a unique medium can barely be classified as a "screen" in the traditional sense. The immense size, when paired with such an extreme aspect ratio, turns the screen into more of a physical space than anything resembling a TV (even one that's 150-inches). Besides, it's not about resolution, in the home-theater sense. Sure, you can do a lot with 6 million pixels, but it's not why you come to see this 120-foot screen.

Interaction is the key, as you can see in the following videos. Mooshir Vahanvati created a massive 120-foot stretch of powerline with birds who perch when it's quiet and scatter when microphones pick up a loud noise:

Vikram Tank created a six-panel conductor that synced up the crowd's claps, snaps and la-la-las:

Matt Parker's "Caves of Wonder" took a video feed of the crowd from an IP camera and twisted it into a craggy landscape with Processing—part iTunes Visualizer, part Grand Canyon on Mars:

And Alejandro Abreu Theresa Ling combined silohouettes on screen with the shadows of real actors behind the screen to create three vignettes of Chelsea's seedier past:

Shiffman works the controls at the back of the room with a gigantic smile; he is perhaps the only person that could teach this class. He's the primary author of the "Most Pixels Ever" library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC's video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.

"For the students it's just such a completely unique experience—it's unique for anybody, whether you're a grad student or a professional designer. Few people in the world have a chance to work on anything of this scale, and what's great is that I can say to them you can do whatever you want," he says. "You learn a ton about technically producing the work, and also what it means visually to work on that scale."

"I can't imagine that when IAC build that wall that they imagined performances on it with actors casting shadows behind the screen, so that's fantastic."

The rest of ITP's classes are having their semester-ending show this week in NYC; find out more here and look for our coverage starting later this week. [ITP on the Big Screen]

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