<![CDATA[Gizmodo: Wii MotionPlus]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Wii MotionPlus]]> http://gizmodo.com/tag/wiimotionplus http://gizmodo.com/tag/wiimotionplus <![CDATA[Wii Sports Resort 8-in-1 Pack Preserves Every Ounce of Summer Fun]]> Summer may be on its way out, but the Wii Sports Resort kit makes sure the fun never ends. A ping pong paddle, wakeboard and row boat paddle attachment for the Motionplus?! Sign me up.

CTA Digital has just released an 8-in-1 pack for the Wii Sports Resort game for an MSRP of $40. As you can see from the image there is quite an assortment of water and land sports equipment. In all cases, the attachable handles have a compartment that fits the Wii remote control and an open ended handle to fit the Wii MotionPlus adapter. [CTA Digital]

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<![CDATA[Three Years Later, Newspapers Start With The "Wii" Jokes]]> I'll give the WSJ a pass on running their Motion Plus review a week behind, because it's a pretty good one. But a faux-unintentional "Wii" pun, in 2009? Get with the program! (Disclaimer: I giggled, like a child.) [WSJ]

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<![CDATA[Wii MotionPlus Review]]> The Wii MotionPlus, Nintendo's hardware patch to make true on the promise of true motion-control gaming, is here. While it's pretty damn amazing—it truly is 1:1 motion detection—it still isn't perfect. And part of that is the software.

Click for gallery

The Hardware:
The are two components to the Wii MotionPlus, the hardware attachment itself and the software that supports it. The hardware, which consists of a sensor which detects rotation that hooks into the expansion/Nunchuk port of the Wiimote, allows the setup to feed back exact 3D positional information to the console. It still requires the other motion-detection systems of the Wii, including the sensor bar, which may contribute to the flaws of the overall system.

Here's the best example of what we're talking about. In Wii Sports Resort's Swordplay mode, where you swing around a kendo sword, there's a game called Showdown where you advance along a fixed path and swordfight about 50 continuous people. Even after calibrating your sword (Wii MotionPlus) at the start of the fight, the sword will go about 20-30 degrees askew after a few minutes of swinging, requiring you to recalibrate the system quickly by pressing down on the D-Pad. That wouldn't be bad, except for the fact that the Wiimote is still susceptible to interference from bright sunlight through a window or any pair of incandescent lights it thinks are the sensor bar, which totally screws up your orientation.

But for the most part, it's 1:1 motion. Wave your Wiimote around and the sword follows. You bowl or throw frisbees or swing a club or shoot a basket and the Mii on screen actually traces the actions of your controller. It's a very different experience than the past three years of flicking around the Wiimote. If you control your environment (limit the amount of sunlight, don't have any light bulbs to interfere), the hardware does what it claims.

The Software:

We tested it with the three types of games that are out now, Wii Sports Resort (Nintendo's own offering that it's been working on since the MotionPlus unveil at E3 2008), Tiger Woods PGA Tour 10 (Golf) and Virtua Tennis 2009 (Tennis). We passed on Grand Slam Tennis since we didn't think we needed to test two tennis games to get the idea of how tennis worked for the platform, and reviews on Amazon rate the two titles as more or less equivalent in MotionPlus usage.

Tiger Woods: The game lets you go 1:1 motion in terms of your swing, but still manages to keep the game a game. There are three modes of difficulty, basically how realistic you want to map your motions, with the advance mode putting the most control of drawing and fading into your hands. I'm not a golfer, so I can't say with any kind of expertise how realistic this is, but it felt like what I was doing actually made a difference on screen. Instead of just going through any old swing, I had to pay attention to my form and keep the Wiimote face pointing the right way through contact with the ball.

The two questions that you have to ask are if the implementation actually makes you feel like you're making 1:1 motions with the golfer on screen, and whether or not it's fun. It is definitely fun, but it's not exactly 1:1 in terms of being ultra realistic. As good as the Wii MotionPlus hardware is, the developers took the liberty of not making the speed of your swing reflect the speed of your swing in game. Point being, very few people can actually swing as hard as Tiger, so in order to make the game entertaining, they had to level the playing field. If you really wanted to do 1:1 golfing, you'll have to pony up some club fees and go outside.

Virtua Tennis: Now tennis I do know, and Sega's implementation definitely is not 1:1. In a MotionPlus tennis game you would imagine the avatar on screen taking his backswing at the same time you do, mirroring your forehand, backhand or even overhead smash windup. It does not. In fact, it still gets confused half the time as to whether you're even doing a forehand or a backhand!

Trying to direct the ball crosscourt, down the line or up the middle is equally as futile—I could only get this to work accurately at most three shots out of five. The positional data from the Wiimote is there obviously, since other games have that data, but the game chooses to process it in a weird way. Like in golf, swings don't map 1:1 in that the speed of your swing doesn't quite determine how fast you swing. I can hit a decent serve, but I'm nowhere up into the 130s.

But the most annoying part of the game is the constant calibration. You have to point your Wiimote at the middle of the screen before every point (screenshot above), holding it still so the game knows where "front" is. Again, a huge waste of time when you want to be playing, and it puts the limitations of the platform in your face every few minutes.

As for the two questions of whether or not the game lets you feel like you're playing 1:1 and whether or not it's fun, we have the same answer. It is fun, but it's definitely not 1:1. It's a few steps up from Wii Sports Tennis (the first one, without MotionPlus), but it definitely isn't a "realistic" tennis experience. You will, however, be able to get more of a workout since you're trying to go 1:1 instead of just flicking your wrist. I'd imagine that this is similar to experienced golf players playing Tiger Woods; because you actually know what you're doing, the fact that this isn't quite 1:1 makes the process more frustrating.


Wii Sports Resort:
The fact that Nintendo's own game is the best, both at showing the potential of the MotionPlus and in the implementation, should be no surprise. They developed the hardware and they've had the most time incubating their game, which makes Wii Sports Resort the most polished of the bunch.

I won't go through each of the games—you can catch that on Kotaku's review—but I will touch on some of the highs and lows. The previously mentioned Swordplay is pretty great, despite the quirks in the mode that caused frequent calibration issues, and really translates your swinging into sword motions well.

Frisbee and basketball and bowling and table tennis all fare equally well, and actually make you feel like you're controlling what's happening on the screen. It's a feeling that was lacking from Wii Sports. Letting go of the frisbee (B button) at just the right time determines angle, height and power, and flicking your wrist in basketball actually determines the angle your ball approaches the hoop.

But the flaws of Wii Motionplus show up in games like archery and canoeing. In archery, you hold the MotionPlus with your non-dominant hand to aim the bow and pull your string back with the Nunchuk. The MotionPlus gets de-calibrated super easily so that "front" often means 30 degrees off to the side and 20 degrees down. And in canoeing (as well as table tennis), you have the problem of the Wiimote not knowing which side you're pulling your controller to, so precision is not as perfect as you'd imagine.

Verdict
The hardware is a big step forward, but it's not the end of the road. If I had to put a number on it, I'd say this was 80% of the way there to delivering true 1:1 motion detection in the hardware. Unless Nintendo releases a Wii MotionPlusPlus, I don't expect that it will get all that much better in this generation, hardware-wise.

However, even with the slight limitation that the hardware platform has, the software can make up with it by allowing you to do things that cater to its strengths and avoid its weaknesses (like detecting which side of your body you're pulling the controller towards). Sega's tennis implementation, for example, is one that needs refinement, whereas swordplay and frisbee and basketball—for the most part—are fine.

But if your question is if the Wii Motionplus is fun, it definitely is. It's the closest you'll get to 1:1 motion gaming until either the Sony or Microsoft motion solutions come out in 2010. Go and give Nintendo some more of your money. [Amazon]

Really gives you the sense that you're doing 1:1 motion

Wii Sports Resort is actually fun, and comes with one MotionPlus adapter

Not all games use motion equally well, with Wii Sports Resort being the best of the bunch now

Constant calibration in certain modes and certain games are annoying and somewhat of a waste of time

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<![CDATA[Wii MotionPlus Gallery]]> Back to the review
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<![CDATA[Why Our Wii MotionPlus Review Can Wait]]> The image associated with this post is best viewed using a browser.Just a quick note to our faithful Giz readership: While we usually publish major product reviews in a timely manner, you won't be seeing a Wii MotionPlus review on our site any time soon.

Even though it's been officially released with Tiger Woods 2010, the platform is simply too young to fairly adjudicate. Matt Buchanan performed quite a bit of testing at E3 if you'd like to read his impressions. But in reality, it's just not the time to make any sort of worthwhile verdict on the device because even Nintendo hasn't shipped their first Wii MotionPlus title yet. Still, have you picked it up yet?

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<![CDATA[E3 2009 Roundup: Revenge of the Motion Controllers]]> E3 was positively epic this year—it's like we got brand new consoles from Microsoft, Sony and Nintendo, but with the same boxes we have in our living room right now. Here's all our coverage in one handy spot:

Nintendo:
Nintendo E3 Keynote
Wii Vitality Sensors Turns Wii into Definitive Nursing Home Console
Nintendo Wii MotionPlus Hands On: One Year, Three Games Later
Why the Original Wiimote Didn't Have MotionPlus
Nintendo: We Could Be Stuck With the Wii for 8 More Years
Power Up Charging Stand Recharges the Wii Punch-Out Board
Mad Catz Wiimote Feels Like the Real Thing for $10 Less
Nyko Zoom Case: 'Cause You Don't Care If Your DSi Is Actually Portable
Nintendo CEO Satoru Iwata Says He Wouldn't Use a Mac or iPhone if Apple Was a Competitor
Old Feuds Reunite Between Nintendo and Sega
The Difference Between Sony and Nintendo at E3
5 Things That Should've Been at E3 But Weren't

Microsoft:
Microsoft E3 Keynote
Testing Project Natal: We Touched the Intangible
Xbox 360 Project Natal Full Body Motion Control One Ups the Wii
Project Natal Won E3, and Maybe the Motion Control Wars
Microsoft: Project Natal Is "The Endgame"
Project Natal on Video
Download Xbox Live Full Retail Games on Demand
Microsoft Says Xbox 360 Is "Less Than Halfway Done
Where Is Xbox Live Anywhere?
Facebook and Twitter on Xbox 360
Netflix Lets You Add to Queue, Zune Video Marketplace Gets 1080p Instant Streaming
Xbox Live Spillover: New Avatars, Where's Hulu and Why I Hope You Have Fast Internet
Halo 3 ODST Collector's Edition Controller Won't Fit in Convenant Hands
The Xbox Needs Apps
5 Things That Should've Been at E3 But Weren't

Sony:
Sony's E3 Keynote
PS3 Motion Controller May Be the Best Game Motion Capture Yet
Hands On: Is The PSP Go! Too Small?
Sony to Offer New Digital Copies Of Your Old UMD Games
Everything You Need to Know About the PSP Go!
Sony: Dual Shock Still Defacto, Motion Control Secondary
Sony PlayStation Motion Controller Video: How It Works
The Difference Between Sony and Nintendo at E3
5 Things That Should've Been at E3 But Weren't

Aaaand that's it. Hope you liked our coverage of E3 as much as we liked covering it!

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<![CDATA[Nintendo Wii MotionPlus Hands On: One Year, Three Games Later]]> One year after its unveiling, WiiMotion Plus is days away from locking onto Wiimotes everywhere. Let's get the bad news out of the way: Go ahead and earmark another $80 for Nintendo's coffers.

Last year, Mark said the thrill of 1:1 motion it delivered was "greater than maybe any experience I've had on the Wii aside from Super Mario Galaxy."

This year, I tried the three games NIntendo was showcasing with Wii MotionPlus at its booth to see how far it's come and, this close to the final product, whether it's really worth it: Wii Sports Resort, EA's Tiger Woods PGA 10 and Grand Slam Tennis. The former two come with a MotionPlus dongle bundled in.

Grand Slam Tennis
"What the hell do I need MotionPlus for?" was my immediate reaction. It felt no more precise than Wii Sports Tennis—it simply let the game distinguish whether I was holding the racket on the left or side of my body, so I could swing backhand and forehand style (and it didn't do that so well). The abstraction level—the conceptual distance between my actions and what happened on the screen—also didn't feel great. It certainly wasn't 1:1. Not so hopeful!

EA's Tiger Woods PGA 10
Aha, here we go. Tiger Woods PGA 10 delivers more on the 1:1 front—as you twist the Wiimote left or right, so does the club on screen, which translates predictably in your shots. I kept cutting the ball way to the right, since I couldn't keep my swing entirely straight. But I felt completely in control—I knew it was my fault and it was mimicking my motions perfectly. Score.

Wii Sports Resort
No surprise, Nintendo's own software is where it shines, where the value of MotionPlus comes through the most.

What was surprising was where it mattered the most: In the dueling sword game, while my sword onscreen mapped perfectly to my motions with the remote (with ever so slightly perceptible lag) I destroyed my opponent with high speed wrist waggles, so in actually gameplay, MotionPlus seemingly offered nothing.

Then I got to archery. Holding the Wiimote vertically, it becomes the bow. The nunchuck is where you grip the string. So, you start with your arm out and bring the nunchuck up to the Wiimote. You press Z to virtually pinch the string, and pull the nunchuck back toward you, away from the remote, like you'd prime a real bow. Release Z, and the arrow fires. It's a really satisfying experience, one of the Wii games where the motions don't feel totally arbitrary. It depends on the MotionPlus to relay precisely where in space you're holding the remote, so you can aim. So you need MotionPlus—a definite win.

Finally, I played table tennis. It destroyed any doubts I had about MotionPlus. Everything was mapped precisely 1:1. If you twisted the remote left or right as you swung the paddle, the ball would respond when you smacked it with topspin or backspin. The physics, while simple, felt completely natural, along with everything else. It was fast, it was accurate, it was a blast. I felt like I was actually playing table tennis, more than I've felt like I was playing any other sport on the Wii.

This in part due to the scale of the game—replicating ping pong 1:1 is much easier than tennis, which takes place on a different scale. But the mastery of the simulation, the fluidness means you'll never go back to Wii Sport Tennis, which feels positively last-gen by comparison. Wii Sports Resort delivers on so much of the original promise of the Wii.

What it made clear, however, is that MotionPlus by itself doesn't necessarily guarantee the experience is going to be better, just because the remote tracking is that much more accurate. It's still totally up to the developer to make use of it in a way that's actually good—so while Red Steel 2, and maybe even the new Zelda will require MotionPlus, it doesn't mean they're necessarily going to have better motion controls or be better games. It just means they can be better. Way better, even, if the developer knows what they're doing.

But then again, if a bunch of games require the MotionPlus, it's not like you're going to have much of a choice anyway. [Giz@E3]

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<![CDATA[Why the Original Wiimote Didn't Have MotionPlus]]> In the warm afterglow of E3's various motion-control debuts, Nintendo's MotionPlus Wiimote add-on—priced high and no longer ahead of the curve—isn't as enticing as it once was, leaving the company in defense mode. For example:

From Wii.com, an interview with Nintendo R&D's Junji Takamoto:

Iwata: I suppose the obvious question is: if it offers such huge advantages, why didn't you use it in the Wii Remote from the very start?

Takamoto: We actually looked into the idea of including a gyro sensor at the very start of the Wii Remote's development. But the idea was rejected due to issues of both space and cost which attaching a gyro sensor would entail.

Iwata: I see. But gyro sensors are measuring devices that have actually been around for a considerable amount of time, aren't they?

Takamoto: That's right. They were originally called gyroscopes and were used to measure angle and rotation speed in rockets and the navigation systems of ships. But they were very bulky instruments.

Iwata: They're fitted in the noses of airplanes as well, aren't they?

Takamoto: Right. That's the sort of size we're talking about. And let's not forget that they were also extremely expensive.

To which Kotaku's Brian Ashcraft has this to say:

You know what's also expensive? Buying all the peripherals Nintendo releases.

Perfect. [Wii.com via Kotaku]

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<![CDATA[Nintendo's E3 Keynote Liveblog Archive]]> Nintendo's E3 press conference hasn't even started, and they've already slammed Sony. Impressive! The conference kicks off at 9AM PT—noon ET—but our liveblog is getting fired up now. Besides the New Wii Fit Motion Music Plus New Play Super 64, what do you want to see?

Archive below:

7:47 AM ON JUN 2 2009
Mark Wilson:
Testing testing. We're live t the Nokia theater with about an hour to kill before the Nintendo press conference.

7:50 AM ON JUN 2 2009
Mark Wilson:
The smell: cold steel and coffee.

7:56 AM ON JUN 2 2009
Mark Wilson:
So, the Nokia Theater is nice, but it's no Kodak Theater – the location of their e3 press conference last year. Feeling the sting of weak yen, Nintendo?

8:01 AM ON JUN 2 2009
Mark Wilson:
We were up late at a Microsoft party last night. Lots of free booze and Beatles Rock Band. Matt Buchanan threw back more than his fair share of water before not taking the stage and not humiliating himself.

8:06 AM ON JUN 2 2009
Mark Wilson:
Bowie is playing, Young American.

8:06 AM ON JUN 2 2009
matt:

8:16 AM ON JUN 2 2009
matt:
MGMT is playing. I feel so cool now.

8:17 AM ON JUN 2 2009
matt:

8:22 AM ON JUN 2 2009
matt:

8:23 AM ON JUN 2 2009
matt:
Guesses? Anyone? Drop your answers over on our liveblog post.

8:34 AM ON JUN 2 2009
matt:

8:34 AM ON JUN 2 2009
Mark Wilson:
30 minutes until showtime. I've been playing Nintendo trivia on their big screen. Remember back when Coke sponsored that find the bottles pre-show stuff at movie theaters? I was SO good at spotting those inconspicuous red bottles on a white backdrop. So good.

8:38 AM ON JUN 2 2009
matt:
That was my brief experiment shooting behind my head with 5D Mark II's Live View. The 5D made our Microsoft liveblog yesterday magically easy to shoot–I can't wait 'til that kind of low-light power reaches entry-level cameras.

8:40 AM ON JUN 2 2009
Mark Wilson:
So what will we see from Nintendo? Wii Fit Plus seems like an absolute sure thing, along with a possible showing from Art Academy (a recent trademark Nintendo filed). Other than that? I'm guessing we'll see some pretty big pimping of Wii MotionPlus. Nintendo announced the peripheral at least year's E3, and now they need to sell the thing for $20 a pop.

8:41 AM ON JUN 2 2009
matt:

8:45 AM ON JUN 2 2009
Mark Wilson:
The answer to the question below? Mario. What did you win? Nothing. But the other big announcement we may see today is a new Mario title.

8:47 AM ON JUN 2 2009
Mark Wilson:
OMG, WIIMOTE SPOTTED ON STAGE!! WHAT COULD THIS MEAN????????

8:47 AM ON JUN 2 2009
matt:

8:49 AM ON JUN 2 2009
Mark Wilson:
Oh, and in case you like to watch two or more liveblogs at once (what, you don't trust us?), check out the Kotaku liveblog. They're good people.

8:49 AM ON JUN 2 2009
matt:
It kinda makes me sad that the best-selling DS game ever is Nintendogs.

8:55 AM ON JUN 2 2009
Mark Wilson:
I will say, Nintendo's (LCD?) light strips are not so horrible looking. I mean, I wouldn't want to decorate my house with them or anything. But for a techie press conference? Martha Stewart would approve.

8:57 AM ON JUN 2 2009
matt:

8:58 AM ON JUN 2 2009
Mark Wilson:
5 minutes to takeoff. This must be what it feels like to await a space shuttle launch. Lotsa dudes. Weird smells. General discomfort. Top 40 pop music playing in the background. I don't know where I'm going with this.

8:59 AM ON JUN 2 2009
Mark Wilson:
ARE YOU READY TO RUUUUMMMMBBBBLLLLEEEEEEE? Great. But be careful, Immersion might sue your ass.

9:02 AM ON JUN 2 2009
Mark Wilson:
Now Nintendo is busting out the U2. What would Bono do if he were here? Get shown up my John Mayer if John Maysr were here, that's what.

9:03 AM ON JUN 2 2009
matt

9:03 AM ON JUN 2 2009
Mark Wilson:
Nintendo has just put up their logo on every screen they've got on the stage. That's…SIX NINTENDO LOGOS. Booya. Show is starting.

9:04 AM ON JUN 2 2009
Mark Wilson:
Nintendo messages: "Everyone's Game" "Connection" "Every Culture" "Every Contact" "Every Generation"

9:04 AM ON JUN 2 2009
Mark Wilson:
In other words, she has no motive to tell you the truth.

9:05 AM ON JUN 2 2009
Mark Wilson:
She's talking sales, citing NPD and explaining why video games are the top dog. She's using words like "consumers" and "industry."

9:06 AM ON JUN 2 2009
Mark Wilson:
"Maybe you've noticed a woman on the plane playing a DS system."

9:06 AM ON JUN 2 2009
Mark Wilson:
Nintendo's goal? "Create, surprise."

9:07AM ON JUN 2 2009
Mark Wilson:
She's promising more innovation in game control, and innovation where "we thought there might not be any left."

9:07 AM ON JUN 2 2009
Mark Wilson:
She's teasing an icon in games now, probably Mario

9:08 AM ON JUN 2 2009
Mark Wilson:
Yes, it was Mario. Montage of Mario.

9:08 AM ON JUN 2 2009
Mark Wilson:
They never figured out how to move Mario into the 4th dimension. That's Nintendo's surprise. Miyamoto has invented a new way to play Mario. New Super Mario Bros for Wii.

9:08 AM ON JUN 2 2009
matt:

9:09 AM ON JUN 2 2009
Mark Wilson:
Bill Trinen comes onstage. Senior Manager of Product Marketing.

9:09 AM ON JUN 2 2009
Mark Wilson:
Ohh…and he's promising more PLAYERS. Four people at once!

9:10 AM ON JUN 2 2009
Mark Wilson:
Wow, this is neat. It's like New Super Mario Bros, with Mario, Luigi and two Toads.

9:10 AM ON JUN 2 2009
Mark Wilson:
All the Wiimotes are being held like an NES controller, btw. There's some waggling involved.

9:10 AM ON JUN 2 2009
matt:

9:11 AM ON JUN 2 2009
Mark Wilson:
Oooohh, helicopter hat! Oh, it's called a propeller suit. Work on that name, Nintendo.

9:11 AM ON JUN 2 2009
Mark Wilson:
The propeller suit makes sense because it launches players vertically, which allows players to stay on the same screen while flying. Remember raccoon Mario? He wouldn't work for this.

9:12 AM ON JUN 2 2009
Mark Wilson:
All four players need to hop on the flagpole within three seconds. The game is competitive, with players trying to score the most points.

9:13 AM ON JUN 2 2009
Mark Wilson:
New Super Mario Bros Wii is on the show floor, will launch Holiday 2009.

9:13 AM ON JUN 2 2009
matt:

9:13 AM ON JUN 2 2009
Mark Wilson:
"While Mario may be a big draw, he wasn't big enough to pull all consumers…" Nope, for that, Nintendo had to appeal to fat people.

9:14 AM ON JUN 2 2009
Mark Wilson:
Cammie is talking about changing Wii Fit. The result? Wii Fit Plus.

9:15 AM ON JUN 2 2009
Mark Wilson:
It seeks out a specific workout routine that's "just right for you." Six new strength and yoga routines. Gaps between exercises can be removed.

9:16 AM ON JUN 2 2009
matt:

9:16 AM ON JUN 2 2009
Mark Wilson:
The screens she's showing look just like Wii Fit

9:17 AM ON JUN 2 2009
Mark Wilson:
Oh, though they just showed a level in which you can hop over hurdles while dodging giant bullets, just like Mario. They showed that clip for roughly 5 seconds, sadly. Now they're cutting to a montage of Wii stuff.

9:18 AM ON JUN 2 2009
Mark Wilson:
Reggie Fils-Aime comes onstage. Nice cheers for Reggie.

9:18 AM ON JUN 2 2009
matt:

9:18 AM ON JUN 2 2009
Mark Wilson:
The vernacular of Nintendo is just so business minded. "Virally," "mainstream culture." It just feels so cold and calculated. Where is Miyamoto's smiling face?

9:19 AM ON JUN 2 2009
Mark Wilson:
Reggie is giving us a look at Wii game control options. Today, he wants to fully explain the "next advance" in game control. He's talking about Wii MotionPlus.

9:19 AM ON JUN 2 2009
matt:

9:20 AM ON JUN 2 2009
Mark Wilson:
He's showing a side by side of the Wiimote and the Wiimote with the MotionPlus dongle. He's explaining how different this little dongle feels.

9:20 AM ON JUN 2 2009
matt:

9:21 AM ON JUN 2 2009
Mark Wilson:
Reggie cued a demo reel of Wii MotionPlus. And…we see a closeup of someone playing ping pong in slow mo over a 3D matrix. So futuristic!

9:21 AM ON JUN 2 2009
Mark Wilson:
Holy crap, now a samurai! Samurais like Wii MotionPlus!

9:21 AM ON JUN 2 2009
Mark Wilson:
Now a guy pulled a bow and arrow? Wii MotionPlus might be dangerous!

9:22 AM ON JUN 2 2009
Mark Wilson:
OK, now just a golfer and some basketball. My kids can play with Wii MotionPlus after all.

9:23 AM ON JUN 2 2009
Mark Wilson:
The video is over. "That's how it works on video," Reggie explains. But now they're gonna demo it in real time.

9:24 AM ON JUN 2 2009
Mark Wilson:
They're pushing "precision and depth" pretty hard. They want the mainstream to understand that Wii MotionPlus is BETTER than the Wiimote alone. So Nintendo is going to show up Wii Sports Resort, like they did last year, but focusing on precision controls.

9:24 AM ON JUN 2 2009
Mark Wilson:
The Wiimote (with MotionPlus) represents a skydiver. The Wiimote is being rotated. The skydiver is being rotated. It works!

9:25 AM ON JUN 2 2009
matt:

9:25 AM ON JUN 2 2009
Mark Wilson:
Now the skydivers pull their chutes. There are no tragic accidents. The world is safe again. Phew.

9:26 AM ON JUN 2 2009
Mark Wilson:
Read more on these games over at Kotaku, too.

9:26 AM ON JUN 2 2009
matt:

9:27 AM ON JUN 2 2009
Mark Wilson:
Now we're in an archery range. It's archery rangey.

9:27 AM ON JUN 2 2009
matt:

9:27 AM ON JUN 2 2009
Mark Wilson:
It's tough to tell how much accuracy come into play here, since not many of us are archery experts. Nintendo just missed the target onstage. Ha. OK, archery demo over.

9:29 AM ON JUN 2 2009
Mark Wilson:
Now it's time for some 1 on 1. Bill Trinen and Reggie share some awkwardly staged banter.

9:30 AM ON JUN 2 2009
Mark Wilson:
They're having a 3-point contest. It really looks like they're shooting baskets with the Wiimote, but it's a one-handed experience. So the guiding hand isn't part of the Wii Motion.

9:30 AM ON JUN 2 2009
Mark Wilson:
I bet this will drive the kids crazy though.

9:30 AM ON JUN 2 2009
matt:

9:32 AM ON JUN 2 2009
Mark Wilson:
The pace of this press conference is just so much slower than Microsoft's two-hour announcement extravaganza.

9:32 AM ON JUN 2 2009
Mark Wilson:
Red Steel 2 will only be playable on Wii MotionPlus. That will be a trend across a lot of the Wii, if MotionPlus can reach a decent install base.

9:33 AM ON JUN 2 2009
Mark Wilson:
(Note: that point on the install base was my point, not Reggie's)

9:34 AM ON JUN 2 2009
Mark Wilson:
Now we're looking at Square's contribution to the Wii, the upcoming Final Fantasy Crystal Bearers. That was a brief clip.

9:34 AM ON JUN 2 2009
Mark Wilson:
I'm sorry, I don't get paid enough to cover Square Enix. Read more at Kotaku.

9:35 AM ON JUN 2 2009
matt:

9:38 AM ON JUN 2 2009
Mark Wilson:
Nintendo just called the DS line "the most lucrative" of Nintendo's offerings. Great!

9:40 AM ON JUN 2 2009
Mark Wilson:
James Patterson Women's Muder Club Games of Passion promises to bring pretty much everything in the game's title to the DS. We're watching a clip about it now. It looks like a series of minigames like Bejeweled mixed with snapshots of bad guys.

9:41 AM ON JUN 2 2009
Mark Wilson:
New clip: COP The Recruit. It looks like Grand Theft Auto, but you're a good guy.

9:41 AM ON JUN 2 2009
matt:

9:43 AM ON JUN 2 2009
Mark Wilson:
New clip: Style Savvy is intended for female "preteens and 20 somethings." Models try on clothes and walk a runway. Suck on this Natal! Can you fit in these designer jeans?

9:44 AM ON JUN 2 2009
matt:

9:44 AM ON JUN 2 2009
Mark Wilson:
Now Cammie is talking about the Nintendo DSi, how it's great, for everyone, yada yada. She plays a clip of people on the street, mostly women, talking about how great the platform is. This is just grueling.

9:45 AM ON JUN 2 2009
Mark Wilson:
Total Nintendo DSi sales have surpassed 1 million units in the US since launch. Just so you know.

9:46 AM ON JUN 2 2009
Mark Wilson:
FlipNotes Studio, a neat sketching animation program, is coming to the platform this summer. It looked pretty neat, but they're already on to something else.

9:47 AM ON JUN 2 2009
matt:

9:48 AM ON JUN 2 2009
Mark Wilson:
Nintendo is skimming through various DSi titles quickly now. The audience is asleep. Literally, I see two people in the audience who might be asleep.

9:49 AM ON JUN 2 2009
Mark Wilson:
Beginning this summer, you will be able to take photos on the DSi and upload them to Facebook.

9:49 AM ON JUN 2 2009
matt:

9:49 AM ON JUN 2 2009
Mark Wilson:
Whoa, that announcement was out of nowhere. And now we're gone from Facebook. We didn't get any real look at the UI.

9:50 AM ON JUN 2 2009
matt:

9:51 AM ON JUN 2 2009
Mark Wilson:
Satoru Iwata comes to the stage! The crowd awakens!

9:52 AM ON JUN 2 2009
Mark Wilson:
BTW, I can almost promise that Sony's press conference won't be this boring. At least I'll have some great zingers about the lack of dual analogs on the PSP Go!

9:52 AM ON JUN 2 2009
matt:

9:52 AM ON JUN 2 2009
Mark Wilson:
Iwata is explaining how Nintendo divides gamers into three groups: those who game, those who don't and those who might.

9:54 AM ON JUN 2 2009
Mark Wilson:
Between Japan, Europe and America there are 149 potential gamers. That's like 149 million potential DS sales which would equate to enough money for Nintendo to buy the entire world and "win." (Iwata didn't explain the winning strategy with as much depth as I did. But my extrapolation is usually pretty accurate.)

9:55 AM ON JUN 2 2009
matt:

9:55 AM ON JUN 2 2009
Mark Wilson:
Oops, 149 million players.

9:56 AM ON JUN 2 2009
Mark Wilson:
Iwata explains to us that veteran players and newcomer players are different, but we were all newcomers at some time in our life. We've heard Nintendo say this before. It's actually a very wise outlook on gaming, imho.

9:56 AM ON JUN 2 2009
Mark Wilson:
Oh, and read more on Iwata's global conquest over at Kotaku.

9:58 AM ON JUN 2 2009
Mark Wilson:
So what's next for Nintendo and the mainstream? Iwata is showing us an "entirely different way" of looking at games. Wake up, people. We're cooking again.

9:58 AM ON JUN 2 2009
Mark Wilson:
Wii Vitality Sensor

9:58 AM ON JUN 2 2009
Mark Wilson:
It tracks your pulse.

9:59 AM ON JUN 2 2009
Mark Wilson:
The retirement homes are gonna love this, until the first Wii Vitality Sensor goes flatline.

9:59 AM ON JUN 2 2009
matt:

9:59 AM ON JUN 2 2009
Mark Wilson:
The intent of the WVS is that you can see the "inner world" of your body, to "achieve greater relaxation." NOTE: IT WON'T CURE CANCER!

10:00 AM ON JUN 2 2009
Mark Wilson:
Wo while most games are meant to stimulate you, the Wii Vitality Sensor could be part of a game that helps you fall asleep.

10:00 AM ON JUN 2 2009
Mark Wilson:
I could win that sleeping game right now, without any fancy peripheral.

10:01 AM ON JUN 2 2009
Mark Wilson:
And Iwata leaves the stage. Cammie is back and she promises us "stimulation." But I think she's just recapping what we've already seen, stuff like the new Mario title.

10:01 AM ON JUN 2 2009
Mark Wilson:
"But, if you think that's all the Mario news you can handle, you might want to think again."

10:01 AM ON JUN 2 2009
Mark Wilson:
A second full 3D mario title is coming!

10:01 AM ON JUN 2 2009
Mark Wilson:
It looks like Super Mario Galazy 2. WITH YOSHI!!!

10:02 AM ON JUN 2 2009
Mark Wilson:
OK, Yoshi has saved this press conference. We're talking dinosaurs. You can ride. In space.

10:02 AM ON JUN 2 2009
Mark Wilson:
Otherwise, it's just like Galaxy. The worlds and graphics could be an expansion pack they are so similar. Ooh, but now Mario sprouts flowers on some planets.

10:03 AM ON JUN 2 2009
Mark Wilson:
OK, we haven't seen much more Yoshi since those first shots. I'm hoping for like, one of those levels like in Super Mario World where you can get Yoshi again and again.

10:03 AM ON JUN 2 2009
Mark Wilson:
And yes, it's Super Mario Galaxy 2.

10:04 AM ON JUN 2 2009
matt:

10:04 AM ON JUN 2 2009
Mark Wilson:
Reggie takes the stage to bring it all home. He admits "I read the blogs, too…I know there are still people out there listening who are like, ok, great, but I want more."

10:04 AM ON JUN 2 2009
Mark Wilson:
And he points out that, usually, it's the third parties who are dropping the ball for hardcore gamers.

10:05 AM ON JUN 2 2009
Mark Wilson:
He's showing a clip of The Conduit, which is a sci fi FPS. Ugh, I hate SD graphics mixed with Hollywood soundtracks. Just play MIDI.

10:07 AM ON JUN 2 2009
Mark Wilson:
Reggie moves on to Capcom's Resident Evil The Darkside Chronicles. There's a lot of CGI in this clip, but the moments of gameplay are basically like RE4. Actually, it looks fantastic for a Wii title. Very sharp.

10:08 AM ON JUN 2 2009
Mark Wilson:
And last, he's showing us Dead Space Extraction, the Dead Space rails shooter. I'm sure Kotaku is riffing on the game pretty hard. I'll play this.

10:09 AM ON JUN 2 2009
Mark Wilson:
And with the third party games shown off, Reggie asks, "what about Nintendo itself? Could a new, edgier game be coming also from us?" "Absolutely."

10:09 AM ON JUN 2 2009
Mark Wilson:
What is it? We're watching a clip of an ocean, it goes to clouds. And….mountains…Team Ninja and Nintendo!

10:10 AM ON JUN 2 2009
Mark Wilson:
And it's in space. METROID.

10:10 AM ON JUN 2 2009
Mark Wilson:
Lots of prerender, but it's a third person title. Fast action. Giant monsters. Grappling. Loud soundtrack.

10:11 AM ON JUN 2 2009
Mark Wilson:
Metroid Other M.

10:11 AM ON JUN 2 2009
matt:

10:12 AM ON JUN 2 2009
Mark Wilson:
And with that, Reggie wraps it up. We'll be back in under an hour to blog Sony. See you then!

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<![CDATA[Nintendo Points the Way to E3 with Trademarks 'Wii Fit Plus' and 'Art Academy']]> The image associated with this post is best viewed using a browser.What is Nintendo up to for E3? With the new DSi out and Wii MotionPlus coming out, it looks like a year for software. And these two new trademarks may reveal their announcements early.

'Wii Fit Plus' sounds obvious enough to us. A sequel or expansion for Wii Fit, we'd love a bigger balance board to support normal pushups...but chances are that this hardware is too profitable to be pulled from standardization. OK, what about some sort of Riiflex dumbbell accessory? Hell, throw a few sweat bands in there and Jason Chen will still play an hour a day. Whatever Nintendo does, that's the game's real logo. And November retailer availability floated around in a rumor from last month.

"Art Academy" brings up fond memories of Mario Paint, with the slightest overtones of Brain Age knockoff Big Brain Academy. Wii MotionPlus' 1:1 motion tracking combined with the Wiimote's IR could make for a neat painting game. But you know Nintendo, they'll just need to stick a white plastic easel and beret in the box. [Siliconera via Joystiq]

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<![CDATA[EA Bundling Games with Wii MotionPlus for Zero Savings? UPDATE]]> The good news: EA will be bundling games you might want, like Tiger Woods 2010, with the Wii MotionPlus dongle. Now for the bad news: UPDATE: Make that more good news!

Early UK pricing puts these games at £29.99 without the dongle and £49.99 with the dongle. Obviously, international pricing doesn't always translate properly, but that's about a $30 difference in "real money" (the state of our economy balances my inherent xenophobia to the point of using finger quotes when promoting the US dollar).

Meanwhile, the Wii MotionPlus standalone dongle will only cost $20 when it arrives June 8th.

We doubt that EA will be charging a premium over Nintendo's pricing for Wii MotionPlus (they're probably just going to charge $20 extra for their games bundled with the peripheral). But some savings would certainly be appreciated. Otherwise, why bundle at all? (Actually, that question isn't rhetorical. Shortages on Wii MotionPlus peripherals could easily drive EA's game sales. So it's good for them, not so good for you.) [Kotaku]

UPDATE: GameStop is showing Tiger Woods 2010 to run $50 without the dongle and $60 with the dongle. That would be a savings of $10, which would be notable.

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<![CDATA[Wii MotionPlus Includes New Magnum-Sized Condom]]> Wii MotionPlus may be a tiny dongle that plugs in the bottom of your Wiimote, but Nintendo wants to make sure your TV is offered some enhanced protection all the same.

Since the old rubbers won't fit over Wii MotionPlus' Enzyte-infused stature, Wii MotionPlus will come bundled with a new jacket (raincoat, if you will). But unless Nintendo figures out a new Wiimote packaging scheme, Wii purchasers will find themselves overflowing in piles of obsolete controller prophylactics—a true waste if your TV is just on the pill anyway. [GoNintendo via Kotaku]

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<![CDATA[The True Cost of Console Ownership in 2009]]> With the price of Wii Motion Plus bringing the cost of a full Wiimote to a whopping $80, we thought we'd reexamine the true cost of buying a console today. Which is truly the cheapest?

We're going to pretend we're either a family of four or an apartment that wants a system loaded up with four controllers. We'll assume you want to be able to recharge your controllers rather than wasting money on disposable batteries, and we'll pick the model of each console that we'd recommend to a family member asking us for advice. We'll also factor in the cost of 2 games, because nobody buys a console without a game.

So what's the true cost of going out and buying a system today? Let's find out.

Playstation 3
Cost of console: $400 (80GB)
Cost of 3 extra controllers: $43 x 3 = $129
Cost of charging station: $25
Cost of 2 games: $120
Cost of HDMI cable: $3

Total: $677

Wii
Cost of console: $250
Cost of 3 extra controllers: $36 x 3 = $108
Cost of 3 Nunchuks: $18 x 3 = $54
Cost of 4 Wii Motion Pluses: $20 x 4 = $80
Cost of charging station w/ 4 rechargeable batteries: $49
Cost of 2 games: $100
SD card: $12 (8GB)

Total: $653

Xbox 360
Cost of console: $300 (60GB)
Cost of 3 extra controllers: $37 x 3 = $111
Cost of 2 rechargeable batteries: $12 x 2 = $24
Cost of recharging station w/ 2 rechargeable batteries: $30
Cost of 2 games: $120
Cost of Xbox Live membership: $43 (13 months)

Total: $628

As you can see, the prices of all three consoles are incredibly close, and you can obviously fiddle with these configurations to change them. If you only want 2 controllers and are planning to only play Wii Sports, the Wii is still the cheapest, but a fully-loaded Xbox 360 with a year of Live is actually cheaper than the fully-loaded Wii (although it's the only console without WiFi, so add $80 if you really need that). And the PS3 is surprisingly close in price, thanks to its controllers having built-in batteries and its free online service. The Nintendo controller scheme really rockets it up in price, and it's pretty amazing that a Wii with 4 controllers is only $24 less than a PS3 with 4 controllers.

So really, it comes down to what you want in a console. But it's surprising to see that, in real-world prices, all three systems will set you back about the same amount, with the Xbox 360 being the cheapest of them all even when you factor in a monthly fee for online gaming.

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<![CDATA[Wii MotionPlus Coming June 8 for $20]]> After months of silence on Nintendo's part, Wii MotionPlus has finally gotten an official release date. It'll be out June 8th for $20.

Nintendo's Wii Sports Resort, which has been designed specifically for the peripheral, will not be available until July 26. As we reported last July, it will sell for $50, bundled with one Wii MotionPlus add-on. (In the meantime, a few third party games will fill in the MotionPlus software gap.)

Kotaku is quick to point out that "With Wii Remotes pricing at $US39.99, $19.99 for a Nunchaku and now $19.99 for the Wii MotionPlus, that means it costs $80 for a fully loaded Wii Remote." We couldn't have said it better ourselves. For a family of four, the Wii has ballooned to be a $500 system...before batteries. [Kotaku]

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<![CDATA[Nintendo: Wii MotionPlus Coming to the US in July]]> Nintendo's saying that Wii Sports Resort, a title with the sole purpose of supporting the MotionPlus release, is coming in July. Or, as they could and should have just said, the MotionPlus is coming in July.

But the important thing isn't that Nintendo's PR strategy seems to consist of forcing their fans to infer extremely exciting announcements from other, much less interesting ones, it's that the fantastic MotionPlus controllers that the Wii probably should have come with from the start are finally going to make it to market.

Japan is getting theirs a month early, but the MotionPlus ships to the rest of the world sometime the month after. Maybe that July 10th rumor wasn't so flimsy after all. [Kotaku]

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<![CDATA[Wii MotionPlus Demoed for Tiger Woods 10, Looking Solid]]> EA has said that Wii MotionPlus will put an end to lazy, couch/wrist Wiimote gaming. This clip demonstrates why.


Watch how MotionPlus matches movement 1:1 between the real golf swing and Tiger's golf swing. The swing itself is still on a track (it doesn't appear, for instance, that you could make Tiger swing the club like a baseball bat). But our guess is that's a choice EA has made to keep the game's learning curve low.

Plus, the game does acknowledge a slight twist of the wrist to draw or fade with "100%" responsiveness, making this EA video the first time we remember any function related to the Wiimote promising "100%" of anything. Now with the control situation sorted, I can finally return to wishing the Wii had the graphical power of the Xbox 360. [Joystiq via CrunchGear]

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<![CDATA[Wii MotionPlus Not Delayed, Says Nintendo]]> Hold your horses, because after IGN said that Wii MotionPlus was delayed, Nintendo is saying that it is not delayed. Kind of. Sort of. Or something.

IGN said that Nintendo was struggling internally with the Wii MotipnPlus, pushing back the release of Wii Sports Resort, which is missing from the upcoming Nintendo games lists.

But that's ok. At least, according to Big N. Apparently, Nintendo told game site CVG that ""No date was ever announced for MotionPlus - so technically it can't be delayed." Oh really? [Kotaku]

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<![CDATA[Will the MotionPlus Enhance Your Wii Enjoyment?]]> The Wii MotionPlus is delayed, but does anyone care? It does improve the Wiimote's accuracy to true 1:1 status, but is THIS the biggest problem with the Wii?

What do you think? Will the MotionPlus really make a difference for you in terms of gaming on the Wii?

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<![CDATA[Wii MotionPlus Delayed, According to IGN]]> According to a recent IGN podcast, Nintendo is having problems in development of Wii MotionPlus. "Hiccups" need fixing.

Kotaku points out that the "Spring 2009" release for Wii Sports Resort has been quietly adjusted to just "2009." But with a few different companies bragging about their MotionPlus functionality for games hitting around June, coupled with the pretty extensive hands-on with the peripheral we were allowed almost a year ago, it's hard to believe that technical glitches could be all that devastating at this point in time.

If anything, it seems like IGN is confirming what we already suspected after Nintendo kept so quiet since E3. Wii MotionPlus was delayed. Now it's on schedule for a June-ish release. [IGN via Kotaku]

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<![CDATA[Nintendo Power: Wii MotionPlus Out 'Prior' to June 18th]]> While Nintendo isn't talking about Wii MotionPlus, a few developers have been happy to brag about using the technology, implying release dates for the peripheral. And now even Nintendo Power has joined in.

When referencing Grand Slam Tennis, a game slated for a June 18th release, the magazine printed:

Thomas Singleton (EA) and his Vancouver-based team hope to take things to the next level, thanks in no small part to the Wii MotionPlus accessory (due out prior to Grand Slam's release).

So Wii MotionPlus will be around for summer. Makes sense, we've gotta keep those kids indoors! [GoNintendo via Kotaku]

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