<![CDATA[Gizmodo: accessory]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: accessory]]> http://gizmodo.com/tag/accessory http://gizmodo.com/tag/accessory <![CDATA[Mega-iPhone Dorks Who Idolise Rambo, Strap This On For Size]]> Sling this Quiver around your chest, and make like Mr. T or Rambo. No-one has to know you're secretly packing an iPod or iPhone, and hell, for all they know you could have an app that blows shit up. Right?

Exterior buttons on the stretch fabric sling mean you can control your iPod and even answer calls with the headphones cleverly tucked away near your shoulder. It certainly won't win you any style prizes, but then Mr. T and Rambo obviously never gave it a second thought when they strapped on their bandoliers. [Dew Motion]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5424355&view=rss&microfeed=true
<![CDATA[GoGoStand iPhone Stand Actually Fits Inside Your Wallet]]> When someone goes all Jerry Bruckheimery and starts his pitch with "From the creator of the Paperclip iPhone Stand," you know you are in for something absolutely craptastic or something quite cool. The GoGoStand Gadget Stand is the latter.

The GoGoStand is a plastic card as small and thin as a credit card, which can fold easily to support your favorite gadget, then easily unfold again to get back into your wallet. At $5, it is not as cool and free as my favorite DIY cardboard iPhone dock, but this one is truly portable. [GoGoStand]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5361627&view=rss&microfeed=true
<![CDATA[Phantom Lapboard Shipping By The End of The Year, Promise!]]> Remember the Phantom Lapboard? Yeah, it's been so long that we've heard any news of it (despite them telling us that it was finally released), that most people have plumb purged it from their memory. According to Phantom Entertainment's recently updated blog though, the lapboard still exists and it's coming by the end of the year – for real this time! The Phantom Entertainment folks have paid for their first shipment of manufactured lapboards, and they'll be posting a delivery time frame soon. Good luck trying to generate buzz on your four-year-old almost-product, guys! [Phantom Entertainment]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5077875&view=rss&microfeed=true
<![CDATA[SouthWing Bluetooth Headset Brings You News, Excuses to Leave]]> SouthWing and AT&T have paired up to offer a Bluetooth headset specifically catering to news junkies and evasive people. If your SouthWing SH241 earpiece is connected to an AT&T phone, it'll pipe the latest finance, weather, sports and other info straight into your head. Sure, an FM radio feature would probably do the same thing—but does FM radio also come with an “Instant Alibi” feature that lets you call yourself, so that when your blind date starts weeping softly about his second failed marriage, you can invent an emergency situation to get yourself the hell out of there? Yeah, didn't think so. It's available for $40 from any AT&T store. [Into Mobile]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5064257&view=rss&microfeed=true
<![CDATA[The Nintendo Wii's New Real Price]]> The Wii's $249 base price always allowed it to be known as both the cheapest console and the best deal in town for next-gen gaming. Even at a price of $60 a pop for the WiiMote and Nunchuk, the cumulative price of the system and four controllers would still be under the cumulative price for the Xbox 360 and PS3. This all changes with the Wii MotionPlus.

Part of the reason why we're comparing four players is because of the way Nintendo sets up its games. While it's very rare for Xbox 360 and PS3 owners to have four controllers—partially because their online connectivity is so good—it's very common for Wii owners to have four. You need four controllers to play four-player Wii Sports Tennis. You need four controllers to play Super Smash Bros. Brawl. You need four controllers to play Mario Kart Wii. It's very much a living room system, something that's emphasized by Nintendo themselves in their own advertising.

And what do we find when we compare the Wii with four controllers to the other systems with four controllers? That the Wii is $20 more expensive than the Xbox 360, and only $10 cheaper than the PS3. That's definitely NOT the cheapest console.

In the interest of fairness, we compared all of Nintendo's accessories (the Wheel, the Zapper, Retro Controller, Nunchuck and Balance Board), and grabbed the cheapest one's price point—the wheel at $14. We priced the MotionPlus at the same price. So far Nintendo has only said that their Wii Sports Resort will cost $49, with one MotionPlus accessory, but nothing about how much the accessory will cost on its own.

It's also necessary to note that if you buy your first MotionPlus the smart way, with Wii Sports Resort, you'll have to pay $35 more than the price we calculated with buying only the accessories. This pushes the Wii into the "most expensive console" territory at $525—which is above even the PS3.

We also didn't include those other accessories like the wheel or the zapper as a "necessary purchase" because they're not necessary to play all games, and are only directed toward a certain title niche. The MotionPlus, on the other hand, is a necessary purchase to play a big chunk of upcoming Wii games, since many games starting from the next year on will require the MotionPlus as a necessary accessory to enable accurate motion detection. As Mark said in his hands-on impressions, the MotionPlus is so good that gameplay without it feels incomplete. Nintendo has gone back and retroactively made your current experience (in relative comparison) worse by introducing this new accessory. Do we think Nintendo is right in releasing this accessory? Of course. But by doing so, they push themselves out of the cheapest console throne.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5025658&view=rss&microfeed=true
<![CDATA[Guitar Hero On Tour for Nintendo DS Controller Revealed]]> Turns out all those crazy Guitar Hero for DS renders were just about as crazy as the official add-on, with German gaming mag N-Zone.de showing off the wraparound controller in all its glory. It attaches to the back of the DS and has a hand strap so you don't drop the thing while hitting the notes on the right side (with your left hand). You hold the DS like a book and hit the four (not five) frets with your left hand fingers while strumming the touchscreen on the right, giving it as close a "Guitar Hero" feel as you're going to get on the DS. Will you be able to flip the attachment over to the left side in order to do lefty mode? Not sure, but check it out in motion after the jump.

[VideoGamesZone via Neogaf]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=369835&view=rss&microfeed=true
<![CDATA[G-FI: "The World's First Wireless GPS Accessory for the iPhone"]]> Hot off the heels of yesterday's press event, PosiMotion is laying claim to the first wireless GPS accessory for the iPhone and iPod touch. I'm sure the built in locator and google maps program will be just fine for most, but the GPS add-on will actually be compatible with any device with a Wi-Fi connection, but will ship with software to allow for proper iPhone/iPod touch integration. The G-FI is said to be in the final stages of production, and it shall be released in the "next few months," whatever that means. In the meantime, make do with the rendering of the G-FI unit, which shows it running on the late Cingular network. PosiMotion, it's back to the Photoshop with ye. [G-FI; Thanks, Tony. M]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=365007&view=rss&microfeed=true
<![CDATA[iPhone SDK Detail Rumors: No Accessory Support, iTunes-Centric]]> iLounge says they've gotten an inside look at the iPhone SDK and came up with a few interesting details, one of which is the limitation imposed on developers that they won't be able to use the dock connector to interface with accessories. That means no third-party GPS connector (or other similar devices). What supposedly will be accessible is the camera, the Wi-Fi, and the "phone" itself, which is slightly more permissive than we thought Apple would be.

As for iTunes, it seems like the iTunes Store is going to be a "hub" for application downloads. If you're a developer and want to charge for your app, you've got a method to do that through the store. This, assuming that Apple has approved your app, because they're going to "act as a gatekeeper for all applications," meaning that if you're making something a little risque or hack-ish, you run the risk of being turned down. [iLounge]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=362385&view=rss&microfeed=true
<![CDATA[Why Cheap Wiimote Add-ons May Be a Bad Idea]]> Perhaps Nintendo has a point when it refused Lucas Arts' permission to develop a bat-like lightsaber attachment for the Wiimote. After all, when you place the controller inside stuff like the 10 insane Wii weapons or a sword and a shield or a billiard cue or a boxing glove, it makes it hard to attach the safety strap to your wrist. And when you have no safety strap, you have what we see above.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=345609&view=rss&microfeed=true