<![CDATA[Gizmodo: adobe flash]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: adobe flash]]> http://gizmodo.com/tag/adobeflash http://gizmodo.com/tag/adobeflash <![CDATA[Flash 10.1 Is Good News for Hackintosh Netbooks]]> High-Def Flash video is a stretch on some hacktintosh netbooks, but Flash 10.1 brings it into the realm of possibility. I just installed it on my MSI Wind running Leopard, and damn: HD YouTube and Vimeo videos were almost watchable.

I say almost, because there was still some noticeable frame dropping. But still, I could actually watch HD flash video (windowed and full-screen) without it stuttering like a slideshow. One issue with YouTube: the CPU pretty much went into overload once the video was playing, and on the third viewing I had to Force Quit Firefox to wrestle back control.

But this is good news for hackintoshes, and netbooks in general. This is not hardware GPU acceleration (limited to Windows right now), it just seems to be better CPU usage. Earlier today I also posted about AnandTech's Flash 10.1 CPU-utilization tests: they still noticed improvements under OS X, too. If you've given Flash 10.1 a try, post a comment here so other readers can see what sort of netbook you have, and if it's worth trying.

For the record, my MSI Wind U100 has 2GB of memory, a 1.6GHz Atom N270 processor, and integrated Intel 945 graphics. (Pic above is of the Dell Mini 9).

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<![CDATA[Flash 10.1 Tests: Hardware Accelerated HD Hulu and YouTube Video? Yes Please]]> The first Flash 10.1 desktop player beta has arrived, and AnandTech has put the new GPU-accelerated video playback to the test. And while the OS X version currently lacks graphics acceleration, Flash 10.1 still serves up improvements on the Mac.

I took the same [480p Hulu] Office clip I'd been using for all of the other tests and ran it on my Mac Pro at full screen (2560 x 1600)….Going from roughly 450% down to 190% (or a bit over 10% of total CPU utilization across 16 threads) made full-screen Hulu playable on my machine. In the past I always had to run it in a smaller window, but thanks to Flash 10.1 I don't have to any longer.

Meanwhile, Nvidia Ion-accelerated video was deemed "almost perfect." Just take a look at the table. CPU-utilization of 70% generally makes video unwatchable, but updating to Flash 10.1 made full screen high-def (1920 by 1200) Hulu a smooth stream on the Ion test system.

ATI chips and integrated Intel graphics ran into a few problems, but they've been attributed to the Flash 10.1 player still being a beta. I recommend giving the full test info a read over at: [AnandTech | Flash 10.1 Download]

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<![CDATA[Adobe Flash 10.1 and AIR 2.0 Betas Released: Life Is Better Now]]> The first betas of Adobe Flash 10.1 and AIR 2.0—delivering full GPU acceleration of H.264 for buttery smooth HD Flash video playback and multitouch gesture support—are out. You should get them now.

This is, to be clear, just the desktop version of Flash 10.1—the full-fledged Flash for Android, webOS, BlackBerry and Windows Mobile is still a ways down the pipe. It's worth getting excited over anyway, since I've watched an HP Mini 311 with an Ion graphics chip tear through an HD YouTube clip without breaking a sweat. For now, graphics acceleration is limited to Windows, unfortunately. But still, perfect timing, really, since YouTube's launching 1080p video this week (perhaps not so coincidentally).

The new version of AIR acts more like a native app, with full support for mass storage, multitouch gesture support, communication with actual native apps, and access to USB peripherals, p2p networking, and faster WebKit rendering, among other perks for developers. Maybe I'll stop hating it so much now.

They're both in beta, but god knows, they can't be any crashier or resource-whoring than anything else Adobe's foisted upon the internet. [Adobe via TechCrunch]

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<![CDATA[Vimeo Videos Get Friendly With iPhones and Android]]> I love Vimeo's video quality, but unlike YouTube, it doesn't make my uploads iPhone friendly. But that may change: they've already converted all "Staff Picks" and HD video showcases into iPhone and Android-friendly formats, and say there's more to come.

We've been working on it for the last few weeks. This is sort of the prelude of offering Plus members iPhone support; and in the future, an app. In the future, like the next several weeks—maybe longer, we'll be offering Plus users the option to transcode their videos to an iPhone version too."

Sounds good, but don't forget that with Flash 10.1 on the way, pretty much every phone (including Android handsets, not just the Hero) should get Flash support around mid-next year. Wild guess: except for the iPhone, probably. Ugh. [CNET]

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<![CDATA[Flash Apps to Come to the iPhone, But Not to Safari]]> After today's bad news, Adobe Senior Product Manager for Developer Relations Mike Chambers has announced a way to put Flash into the iPhone: Compile Flash into full standalone applications for the App Store. This solves part of the iPhone-Flash conundrum.

Using the next version of Flash Authoring—which is now in private beta—developers will be able to turn any Flash app or widget into an iPhone/iPod touch application. Some apps will require optimization, taking into account the iPhone's hardware limitations and its multi-touch user interface conventions:

The iPhone has a significantly slower processor and less memory than what can be found in a typical desktop computer. As such, existing content may need to be optimized for performance, and / or user interactions (given the smaller screen and different UI metaphors).

However, publishers will be able to easily adjust their existing code at a small cost, developing a full app that would be available at the App Store. While this doesn't fix the lack of Flash in Safari—which Chambers says they are still working on—it's a huge advance. Just imagine Web publishers creating iPhone-capable versions of their sites—or part of them—which would feed on the same online data as their browser-based counterparts.

Now, if Adobe introduced a Flash video player, and Apple enabled Safari to recognize Flash video like they do now with YouTube H.234 material, everything would be fine. [Flash apps for iPhone and Mike Chambers]

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<![CDATA[Flash For Android, WebOS Landing In October]]> Adobe President and CEO Shantanu Naraye has pegged October 4–7 as the release Windows for a Flash 10 beta, which will bring official, optimized support to Android, WebOS, Windows Mobile, and Symbian. Notice anything missing there?

The dates correspond with the beginning and end of the Adobe MAX conference, where Naraye says the beta will first become available. The release will be a much bigger day for Android and WebOS, which, unlike WinMo and Symbian, don't have (decent) existing solutions for Flash video such as Skyfire or Bolt Browser, though it's not clear exactly how Adobe will approach optimization. Flash compatibility, as any N95 user can attest, isn't worth much when a simple YouTube video bring your phone to its knees.

As for the notably absent mention of iPhone development, we can only assume it's still happening, albeit at the same relaxed pace it's been sustaining since 2008. [Android Guys]

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<![CDATA[Adobe Promises Flash Video Acceleration on Netbooks: Not For a While, And Not For Everyone]]> The image associated with this post is best viewed using a browser.HD Flash video, which has a hearty appetite for CPU cycles, and Intel's Atom, which doesn't have huge surplus of said CPU cycles, have never made a great couple. So Adobe getting serious about Flash hardware acceleration on netbooks is great news! Well, for some. Eventually.

The announcement comes in two parts: one from Nvidia; one from Broadcom. Both promise full hardware acceleration for Flash video, primarily by means of upgrades to Adobe's plugin, guaranteeing smooth playback of HD flash video. Perhaps more importantly, this also means much, much lower CPU usage during regular video playback.

The reason behind this two-pronged announcement strategy, unfortunately, is that the first wave of optimization will only benefit hardware based on either Nvidia's powerhouse Tegra solution, or Atom netbooks which have Broadcom's Crystal HD video accelerator add-on, which must either be installed by the OEM (rare) or plugged into a PCI-E Mini port or ExpressCard port. In other words, current-gen netbooks, based on Intel's chipsets, are kinda left out in the cold, unless Adobe pulls a surprise out of their hat in the next few months.

We won't see this Flash upgrade for Atom until "the first half of 2010", though the release hints the Tegra will support it from the get-go. It's a step in the right direction, but not a huge one.

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<![CDATA[Adobe Aggressively, Officially Promoting Flash For HDTVs, DVRs]]> To date, Adobe's efforts to push Flash to TVs have passed mostly under the radar, and haven't netted many actual products. This is about to change, according to a forthcoming announcement from the company.

Products we've seen to date—namely the Intel Media Processor, Yahoo! Connected TV platform and smattering of proprietary connected sets—have offered up a taste of what Flash support means for TVs, albeit through often-clumsy widget systems and the tolerable Flash Lite. Now—through another offshoot of its Open Screen Initiative—Adobe wants to expand Flash support to all kinds of hardware, in what looks like a bid to set a new VOD standard, inking deals with companies as diverse as Comcast, Broadcom, Netflix and Intel.

In theory, this means we'll see a wave of Flash-enabled DVRs, set-top boxes and HDTVs by the middle of this year, and they told us you'll see new Flash applications for the framework early next. Since Yahoo actually uses Flash in their own widget framework for TVs, they're not exactly competing—Adobe wins either way. Adobe's goal is to be just as ubiquitous on embedded devices as it is on computers connected to the web: Over 90 percent have the Flash plug-in installed.

The above is just one concept of how a Flash-based UI could look. Hulu just inched closer to millions of living rooms, and there's really no downside to that. [NYT]

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<![CDATA[Next Android Device (G2?) Gets Flash Support]]> BSQUARE just announced that it's going to port a version of Adobe Flash to Android for a "global Tier 1 carrier." This most likely means T-Mobile, if our guess is right.

We've no idea from the press release whether or not Flash will be usable on the G1 that's already available, but it seems like the next phone (the G2?) should almost certainly, definitely, probably, most likely have it. Maybe. [Bsquare via Engadget]

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<![CDATA[Confirmed: Palm Pre To Support Flash]]> The Palm Pre isn't pulling any punches when it comes to attacking iPhone weaknesses. It has copy and paste, data tethering and will support Adobe's Flash.

Flash was confirmed to Newsweek's Dan Lyons weeks ago, but now they're being open about the support.

Palm has joined Adobe's Open Screen Project—an industry initiative designed to bring full web browsing and Flash-based apps to televisions, desktops and mobile devices. So, by definition, this will not only bring a complete web-browsing experience to the Palm Pre, it could also result in the development of standalone Flash apps for the webOS platform. The Flash player for smartphones is expected to be released by the end of the year. [BusinessWire]

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<![CDATA[Sweet, Sweet Flash Coming to Your HDTV, via Intel]]> When it was announced, it wasn't clear why anyone would really want the Intel Media Processor TV system. Now we know: Flash support. In other words, Hulu, NBC, YouTube and Megaporn, on your TV.

Adobe and Intel aren't being coy about their intentions, saying that their partnership—set to bear fruit by the middle of the year—will bring a “richer and more seamless web-based and video viewing experience” to users of CE 3100-based HDTVs, set-top boxes and Blu-ray players.

Judging by this morning's news alone, 2009 (starting with CES, no doubt) is shaping up to be the year that all our TVs jumped on to the internet, for better or for worse. [Register]

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<![CDATA[PS3 2.53 Firmware Shows Up Fashionably Late, With Full Screen Flash]]> Remember how Sony told us we'd be able to lounge around all Thanksgiving weekend, watching YouTubes on our TVs in full screen? LIES! Turns out today's the real day for 2.53. [Sony—Thanks, Stephen]

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<![CDATA[Adobe, ARM Teaming Up to Optimize Flash on Mobile Devices]]> According to the MIT Technology Review, Adobe is working with mobile processor manufacturer ARM on optimizing Flash Player 10 and AIR for ARM processors. Why does this matter? Because ARM processors are found in 90% of mobile phones (iPhone and G1 included), not to mention set top boxes, PMPs, and gaming devices (like the Nintendo DS). And how will they do it? Adobe and ARM say they have three main areas they're working on to improve the mobile flash experience.

First, they're customizing the compiler specifically for the ARMv6 and ARMv7 processors, which will help speed up and smooth out communications between the processor and the app. Second, they're going to take advantage of the graphics subprocessors found in some ARM chips. Flash on desktops isn't optimized for any sort of graphics processor, but taking advantage of this on a mobile platform will not only help with the workload, but it will improve battery life at the same time. Lastly, they're making video compression and decompression better suited for the processors, so that it requires less horsepower.

It should come as no huge surprise that Adobe says Flash 10 will be running on ARM devices by next year, considering that they already announced plans for the software on the iPhone and G1. It will not only make it easier to view sites with rich web content, but it will also be easier to view and upload flash videos, and run flash-based apps. [MIT Technology Review]

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<![CDATA[Adobe Says Flash Coming To The G1 Soon]]> Good news for all you non-Youtube internet video watchers who have G1s, the people of Adobe have basically confirmed that an Android-based version of Flash will be ready in coming months. Any device with at least 200MHz processors, more than 16MB RAM and a “completely capable web browser” will be able to render web-based flash content. [Adobe via ModmyGphone]

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<![CDATA[Flash for Windows Mobile About to Leapfrog iPhone For No Good Reason]]> Adobe is set to demonstrate a full-functioning build of Flash on Windows Mobile 6.1 today at the Adobe MAX conference, indicating that the era of hacky stop-gap measures and the mildly convincing Flash Lite may soon be coming to an end, at least for some. But what of the two most net-centric phone OSes? Android development is mercifully under way, but as far as the iPhone is concerned, all we hear is an echo:

We are working on Flash on the iPhone, but it is really up to Apple.

This is pretty disheartening, especially when you consider that Adobe has previously claimed that Flash for the iPhone could be out in "a very short time" if Apple gave the green light. CPU load, battery life, video performance and reluctance to open up their browser to plugins could all be issues at play here, but they're not necessarily dealbreakers, and certainly not unique to the iPhone. Taking into account Apple's recent bout of surprise stubbornness, it looks like it might just be time to just, you know, move on. [MobileCrunch]

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<![CDATA[iPhone Will Get Adobe Flash Soon, If Apple Says OK]]> If you're still clamoring for Adobe Flash support to get Hulu on your iPhone, I've got good news and bad news. The good news is that Adobe Senior Director of Engineering Paul Betlem says that as soon as Apple approves it, it would be out "in a very short time."

The bad news is that that's pretty much what the situation was a few months ago, so that's not really saying a whole lot. If it's spiffy enough to match Steve's criticisms, then maybe there's some hope, but the ball is in Apple's court, and it's been gathering dust there for a while. [AppleInsider]

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<![CDATA[PSA: Turn Off Flash When Working on Laptop Power]]> Thanks to our frequent liveblogging and writing while solely on laptop power, we're always cognizant of how much CPU load we're putting on our machines. One thing we've noticed is that Flash—the thing that makes YouTube videos move and advertisements blink—puts an abnormally large load on your processor, which makes for a dramatically decreased battery life. If you're using Firefox, use Flashblock to disable Flash except for certain sites, and if you're using Safari, use Safari Stand. IE sufferers can use Toggle Flash.

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<![CDATA[Adobe Open Screen Initiative to Make Flash Suck Less on Mobiles]]> Adobe's Open Screen Project, which combines such companies like Nokia, Moto, Cisco, Sony Ericsson, Verizon, Qualcomm and Marvell, aims to make Flash more like Java. Namely, they want to make sure the platform Flash runs on is consistent, meaning developers can code once instead of many times. The project will try to encompass phones, desktops, mobile internet devices (internet pads), and set top boxes.

The big steps Adobe is going to take to make this work are:

- Removing restrictions on use of the SWF and FLV/F4V specifications
- Publishing the device porting layer APIs for Adobe Flash Player
- Publishing the Adobe Flash® Cast™ protocol and the AMF protocol for robust data services
- Removing licensing fees - making next major releases of Adobe Flash Player and Adobe AIR for devices free

Adobe's also throwing in the AIR platform as well, which is "the next-generation RIA runtime for the desktop, supporting HTML, Ajax, Adobe Flash technology and PDF." [Adobe]

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<![CDATA[iPhone Adobe Flash Support Coming]]> Critics have bashed Apple for omitting Adobe Flash support from the iPhone's "real life" Safari browser, and with good reason: a quick spin around the Web on an iPhone reveals sites that don't work, or don't work well without the plug-in. Now, it's rumored to be coming, via a quote from Mossberg himself. The question is, was the original exclusion of Flash a technical decision or a business decision?

You'll recall Apple's celebrated announcement of YouTube support. However, the fine print suggested you couldn't get all YouTube video, but only those that had been rolled over to the Apple-favored H.264 video codec.

Although this was arguably a technical hurdle, Archos had just announced and demonstrated a Wi-Fi media player that could easily browse YouTube, and queue up any video on the site, using an Opera browser with Flash plug-in. Did the Archos 605 have that much more processing muscle? Teardowns of the iPhone have revealed a sufficiently sturdy ARM processor, so we think it's doubtful.

My suspicion is that a Flash-friendly iPhone wasn't good leverage to convince Google to adopt the H.264 codec crucial to the YouTubin' success of the browserless Apple TV platform. By giving YouTube special favoritism in the iPhone launch, Apple got Google to do its codec swaperoo. But people have demanded more, because this isn't just about YouTube. People want Flash for non video stuff, too. (Games, websites that choose to unwisely use it for their entire menu structure)

A more simple and therefore probably reason is that Apple and Adobe didn't have enough time to build it into the phone. Not an issue, since firmware every quarter, flush with features, is the way gadgets roll these days. (Zune, Xbox, Wii.)

The man who ought to know, Walt Mossberg, says that Flash will come as a simple software update, answering our question about technical capability:

Apple says [to Mossberg, not to the general public] it plans to add that plug-in through an early software update, which I am guessing will occur within the next couple of months.

Let those software updates roll!

Questions About Apple's iPhone [Allthingsd.com]

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<![CDATA[ABC Becomes First Network to Unveil Full Screen "HD Streamer"]]> On the same day that EMI stripped its tunes of DRM protection, ABC quietly became the first broadcast network to feature a broadband "HD player" that lets you watch shows like Lost and Grey's Anatomy in full-screen mode. While NBC has had a full-screen player up and running for some time, ABC claims theirs looks closer to high-def. The above shot is what ABC's video looks like in full-screen mode. After the jump is a screen grab of NBC's player, which clearly doesn't....


NBC.JPG come close to the quality that ABC is offering. So what gives? Technology-wise, NBC relies on Adobe's Flash to stream their video, whereas ABC went with technology from Move Networks. I personally wouldn't say it's HD quality, but ABC clearly delivers a better, sharper picture.

Ultimately, our hats go off to both networks for bringing us full-screen video online, though we hope ABC's push for quality gives other networks a nudge to do the same.

ABC.com Unveils "HD" Video Player [Broadcasting Cable via Crave]

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