Noah Bordner is a veteran game animator who has worked with such companies as EA, LucasArts, and Bungie. His indie app gaming venture, Mika Mobile, has already found success in the Apple App Store. Bordner recently ported the popular RPG Battleheart over to Android. There, he found the experience to be a little…
AT&T and T-Mobile users have been able to have their Android Market purchases billed directly to their wireless account for awhile now. Sprint is the latest US carrier to join the party, which means its Android users have one less place on the internet they have to store their credit card number:
We can finally put an official number on the apps in the Android Marketplace: 30,000. That's more than double what was available in December, a crazy fast rate of growth. And they're going to need to keep it up.
App store analytics firm Distimo recently released a bunch of juicy info about the major mobile app stores, and the results are pretty interesting. For one, Android has a much higher proportion of free apps.
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Google's just announced the winners of the second Android Developer Challenge, a homegrown app competition that's produced some must-haves for seasoned Android owners and nervous new Droid users alike.
If you wanted the unlocked $400 Android G1 phone but were reluctant because of its problems, the new 1.1 update fixes most, but still leaves the issue of running paid applications partially unsolved.
Policy details regarding paid apps on the Android Market have come to light—the most notable of which being the fact that you have 24-hours to return an app if you are not satisfied.
If you were planning on selling your mind-blowing Android app for profit, be forewarned: your Google overlords will only let you charge $200 for it.