<![CDATA[Gizmodo: android phone]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: android phone]]> http://gizmodo.com/tag/androidphone http://gizmodo.com/tag/androidphone <![CDATA[LG's KS360 Will Be Their First Android Phone This Summer]]> LG's previously announced KS360 is going to be the manufacturer's first Android phone, and will hit this summer with the same slide-out QWERTY, same 2.0-megapixel camera and same specs as before. [T3]

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<![CDATA[Android G2 Photos: Thinner and No Keyboard]]> Here they are: Alleged spy photos of the second generation Android cellphone, the thinner, shinier, and totally lickable T-Mobile G2 made by HTC. It has no keyboard and its back looks oh-so-soap-bar-smooth:

As you can see, it has a 3.2 megapixel camera. According to our source, it will come in mid-May. Currently it has an interface "very similar" to the G1. We will see what happens this spring, but if true, this thing looks like a winner.

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<![CDATA[Kogan Agora, The Australian Android Phone, Delayed Indefinitely]]> Well shoot—the Kogan Agora, widely believed to become the next Android Handset (as well as Australia's first), is now delayed indefinitely. The reason: potential future compatibility issues with the smartphone's screen.

Apparently, Android app developers could produce programs that needed a higher screen resolution than what the Agora was destined to have. That meant back to the drawing board for the Kogan team—unless they wanted apps to not work on their phone.

Anyone who pre-ordered an Agora will have their money refunded in full. Hopefully for all our friends down under, it won't take too long for Kogan to find a solution to this regrettable problem. [Gizmodo Australia]

Kogan Agora to be delayed

Melbourne, AUSTRALIA, 16th January 2009 - Kogan Technologies' Agora phone will be delayed indefinitely due to potential future interoperability issues.

Kogan Technologies founder Ruslan Kogan said the phone will undergo a significant redesign in order to ensure its compatibility with all future Android applications.

"The Agora reached a very late stage of development, manufacturing had commenced and we were within days of shipping the product to customers. But it now seems certain the current Agora specifications will limit its compatibility or interoperability in the near future," Ruslan Kogan said.

"One potential issue is that developers may create applications for the Android operating system at a higher resolution and screen size than the Agora provides in its current form.

"I am sorry for this delay, but in the interests of proving the best possible product at the best possible price, I cannot disappoint my customers by supplying a product that I am aware will shortly have significant limitations.

"My priority is to release a phone that will do justice to the Kogan brand and offer great value to our customers. Since the design of the Agora, the Android community has been growing quickly, with new developers setting out their objectives to create a host of feature-rich applications. I now believe that in order to access all the Android platform has to offer, the Agora must be redesigned.

"The Kogan team is already hard at work designing a new phone that will be better suited to the needs of Android application developers and our customers."

All customers who pre-ordered the Agora will receive a full refund.

Ruslan Kogan will continue to blog about and discuss the redevelopment of the Agora at www.kogan.com.au/blog

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<![CDATA[Lenovo OPhone Sizes Up Against iPhone, iPhone 3G]]> Some China bloggers got hold of a Lenovo OPhone shell and did a sizemodo against the iPhone and iPhone 3G. Verdict: Similar slimness with more features. *swoon* I know what I want for Christmas.

The OPhone is roughly 1mm bigger than the original iPhone in all dimensions, measuring in at 115.84x61.57x12.03mm. Besides the volume rocker, the OPhone also has its microSD slot on the left side. According to the China bloggers, it'll support microSD cards of up to 16GB.

The phone from the other side. This is supposed to be a dedicated camera button, which I guess makes the OPhone more comfortable to take landscape photos with.

Here's the butt of all three phones. As you can see, the OPhone's placed its headphone jack on its bottom. Also residing down there is the microUSB slot for charging and PC synchronizing. I wonder if that placement choice will render it incompatible with certain speaker docking systems.

On the backside is a removable battery, as well as a flash for the 5MP camera— two things it has on the iPhone. Assuming everything works like it's supposed to, this will be a serious contender to the iPhone and other smartphones. Guess we'll see Q1 next year. Merry Christmas from here in Asia! [Sina Blog]

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<![CDATA[HTC May Make Second Android Phone By April, Says Unreliable Site]]> Digitimes, who was already kinda wrong this morning, says that HTC will release a second Android phone by April and a third is already in development.

The third phone already being in development is a super-obvious rumor, since every company has tons of things going on simultaneously, but a second Android phone by April? Sure, that's possible. I mean, all HTC needs to do is pick one of the hundreds of form factors they already have, slap the Android OS on it, make sure stuff like the battery life isn't atrocious, and it's going to be better than the G1.

However, being possible is one thing, but being true is another. So we'll wait and see whether or not April is the right month. [Digitimes via Electronista]

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<![CDATA[T-Mobile G1 Gets Dual Phone and Battery Charger]]> This no-name charger from neTimes is a welcome add-on to the T-Mobile G1. It charges both the phone and a spare battery simultaneously, and with the G1's offensive battery life, it's almost a necessity to carry around an extra power source with you at all times. It's $17, which is just about the price we'd pay for something like this. [Netimes via Crunchgear]

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<![CDATA[T-Mobile G1 Now Out In White]]> In case black just isn't your gadget spirit color, T-Mobile has now released a white version of its Googlephone, the G1. The white G1 will cost the same $180 with a two-year contract as its black (and bronze) counterpart(s), and is available both online and in stores. I might be in a minority opinion here, but I like it! I'll admit that one of the reasons I was hemming and hawing on getting the G1 to begin with was because I thought it looked like a big clunky brick. Now that it's received a more pearly polish, which incidentally matches half the other gadgets I have, I might consider picking one up. [Cnet]

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<![CDATA[T-Mobile G1 Google Android Phone Review]]> There is a lot riding on the shoulders of T-Mobile's G1 Android phone. In some ways, it carries the collective hopes of Linux, open source and Google fans everywhere. It's open, collaborative and community-based, in other words, everything the iPhone and Windows Mobile aren't. As so many onlookers crowd around this newborn phone, there's no way it can hold up all of their expectations—and it doesn't.

After spending a week using the G1, I can say it's a good start, and a clear indication of good Android developments to come. But the phone itself has some serious problems with accessibility and usability, issues that no number of third-party apps are going to be able to solve. Here's what I loved and hated about the T-Mobile G1.

The Hardware
Body: The body was made by HTC, a Taiwanese company that makes Windows Mobile devices for Motorola, Palm and its own line. This phone is built just like those. The back is classic matted and grip-friendly HTC. The swivel-flip feels almost exactly like earlier HTC phones, only it extends out and then back in again, revealing the keyboard underneath. This motion gives a satisfying snap when opened, though it might be too loud in a quiet office.

Keyboard: It's got numerous problems. First, it's set so that the raised section on the right, with scroller ball and home and menu keys, is always in your way when you're trying to type. This is annoying, even after you figure out how to work around it. The individual keys aren't raised high enough over the body for easy touch typing, though at least the keyboard is backlit, in case you're texting in the dark. The space and backspace key are tinier than we'd like. And it's even more awkward than normal to type while charging the phone, because the miniUSB cable is in the way.

Buttons: There are five face buttons on the device—call, home, back, power/end and menu—and they're all fairly straightforward. Hit home to bring you back to the home screen, menu to bring up a popup menu in your current app, and power/end button to lock your phone or hang up your call. That last part takes the most getting used to, since you're naturally going to want to use the red power button to quit apps or end tasks, but all that does is lock your phone.

Trackball: It feels great, better than on the BlackBerry Pearl, and it clicks down solidly. Still, switching between the trackball and the touchscreen can get awkward.

Screen: The touchscreen is bright, renders text clearly and is, on the whole, pretty great. It uses capacitive touch, like the iPhone, so you use your fingertip, not a stylus, to poke around. There are cases when screen presses don't register properly—they're not too often, but often enough to be noticeable.

Battery: A full charge lasts about a day, mainly because push Gmail grabs the internet every time the account receives an email, and mine receives plenty. Couple that with 3G data browsing and app usage—which you're most likely going to be doing a lot of—and you'll need to get used to a mid-day charge at work. Thankfully charging from near empty to near full takes only about two hours.

Wi-Fi: The Wi-Fi range seems slightly to be on par with comparable smartphones (HTC's Windows Mobile phones, iPhone), showing just about as many Wi-Fi hotspots in my house as the other ones did.

3G: I got noticeably decent browsing speeds, with an actual test registering 433kbps. This, of course, is only the case if your city has 3G access at all, since T-Mobile's only just starting to roll out their network.

Camera: It's passable and on par with previous HTC efforts. It does have autofocus, but other than that there's nothing spectacular with the G1's camera.

GPS: GPS is actually off by default, which produces a very inaccurate location when you try and find yourself on Google Maps. You'll have to switch this on manually.

Other Issues: It's hard to fathom why HTC left out a 3.5mm headphone jack in 2008, same for USB mass storage mode for Windows or Mac. Really? You have to pop out that microSD card and use a card reader every time you want to load a ringtone or a song or a photo or a video? Seriously? Apologies, there actually IS a USB mass storage mode, but you have to use the bundled HTC proprietary mini USB cable. Any old mini USB cable won't do! But yes, it's possible. Also, when the screen is flipped open, it's tilted down about three degrees—really annoying to certain people who like clean lines.

Operating System and Usability
Calling: Making phone calls on this thing works well. Call quality is good, but the screen annoyingly times out after about 10 seconds. If you want to power on the screen again, you have to hit the menu key or the "call" key, which takes you to the dialpad. It may just be that we punch in our credit card numbers or find contacts during a call more often than most people, but always having to bring up the screen again is a pain. And pressing the power/end button, which you'd think would power up the screen, actually just hangs up the call. Annoying. But as for the actually making calls part? No complaints from us.

Texting: Texts are arranged per contact in threads, and works well enough since texting is so simple. No cockups here.

Stability: The one word I'd use to describe the Android operating system is "solid". It's been my main device for a week, and I've yet to see the entire OS hang or freeze (haven't had to reboot yet). Individual apps have crashed or frozen, but Android handles this spectacularly well by using the PC paradigm where you can choose to Force Quit a frozen app or wait for it to unstick itself. This way, very little can take down the entire phone under everyday use. (Buggy hardcore apps that snake deep into core functions could probably succeed.)

Background Apps: Multitasking is one thing Android does really well. Apps can run in the background, receiving data and continuing to "exist," even though you don't see them. The OS handles memory management for you invisibly, giving processes a lower CPU priority and taking away their RAM when other programs need it. For now, examples are simple, like opening a browser, then a bunch of other apps, then returning to the browser. You can use four or five apps before before the browser has to re-fetch data on the web page. Presumably, programmers will soon make more impressive use of the background processing power.

Window Shade: Google's most unique multitasking helper is the notification window shade, which serves as an infodump of all incoming emails, messages, IMs and missed calls. Tapping a notification will take you to its corresponding app. No matter what app you're in, the shade drops smoothly into place when you pull it down, dragging your finger from the top. (Just opposite the window shade is the pull-up app menu. If you run out of room on your three desktop screens, you'll be visiting here for lesser used programs.)

Long Clicks: One convention that's used often—but not consistently—is the long press. Long presses are a mix between right clicking and playing the lottery. Hold down an area of the screen—you may see a menu pop up or you may get absolutely nothing. Long click on the main screen and it asks you which app shortcut you want to move to your desktop. Long click on the text message screen and you'll be prompted to delete or view a thread. Long click on Google Maps or a page in the browser, however, and nothing happens.

Interface: As we have observed, the UI suffers from general usability issues such as inconsistent actions or surprisingly unclickable regions like the browser's URL bar or the home screen's clock. But when you use it, you realize it is kinda pretty. Like the window shade, many of the transparencies, transitions, fade-ins, fade-outs, popups and other UI elements are slick, and definitely win out in aesthetics over smartphones like Windows Mobile. Compared to the iPhone, it still loses, but this comes down to a lack of multitouch capability—on the G1, for instance, you zoom by clicking + and - magnifier buttons. Like I said, it's definitely a solid OS, but it also needs some real work by some UI experts to make it easier to pick up and play with.

Apps
Contacts: Phone contacts sync nicely with Google's Gmail contacts—great if you use Gmail, and an extra place to backup your contacts if you don't. You can even scroll through them fast by dragging a bar on the right. The problem though is that the quick-scroll dragger is hyper-sensitive, and holding your finger still in one place can make the phone jitter between letters. Each contact has a default phone number displayed under his name—when you tap a contact it feels like you're dialing his number, even though you're just pulling up details.

Mail: There are actually two mail programs on the G1: Mail and Gmail. Mail lets you manage five accounts, while Gmail makes you tie your phone to just one account. But Gmail is one of the best apps on the phone, giving you 90% of the desktop features you use on a day-to-day basis. Archiving, labeling, reporting spam, deleting and starring are super easy and sync to webmail almost instantly. The best part of this Gmail implementation is that it's push the only push Gmail on any mobile device (Helio's phones also have it). T-Mobile failed to mention its cool keyboard shortcuts—I had to fiddle to figure out that you can hit "r" for reply or "a" to reply all. (Surely there are more.) A dumb flaw is that it won't auto-complete names when you start with someone's last name. I have to sort through 10 Brians to find Lam's address, when I should be able to just type Lam and have this be smart enough to figure out who I mean.

Marketplace: The Marketplace is divided into Games and Applications, with sub-categories such as Lifestyle, Productivity, Shopping and Tools. Downloading and installing apps are pretty much 1-click, like the iPhone App Store, and most apps launch just fine. However, since most developers don't have an actual Android phone to test their apps on, a lot of programs will be sluggish or even crash-prone in the first few weeks. Expect this to be fixed soon.

IM: The IM app is a very good client that supports AIM, Google Talk, Windows Live (MSN), and Yahoo. It's intuitive, works well with the keyboard and even offers background notification—unlike iPhone—so you can switch to other apps but still get incoming messages delivered to you via the top status bar.

Browser: The G1 browser, like Chrome on the desktop, is based on WebKit, the open source browser engine that also powers Safari and Mobile Safari. This means it's pretty damn good. That said, the lack of multitouch gestures in Android's version makes zooming a pain. It doesn't have Flash support (YouTube gets forwarded to the YouTube app) and it doesn't auto-zoom to maximize the column you want to read in your display. It can, however, remember your password for logins, like a desktop browser does.

Google Maps: Gmaps has most of what you'll find in the desktop version, including Satellite, Traffic and Street View. Once you turn on GPS, the phone's fairly decent at locating where you are even indoors, and Compass View is a gimmick that works sometimes and doesn't work other times—but then again, spinning around like an idiot makes you look like an idiot all the time.

Music Player: It's no iPod, but the G1's built-in music player gets the job done decently. It fits in fairly well with the rest of the Android experience, but we're definitely looking at third-party apps like TuneWiki to pick up the slack here. That's not to say the Music app is bad—it's perfectly fine. It's just not great.

Third-Party Apps: Some of the more promising apps like Tunes Remote, TuneWiki and Video Player aren't as fleshed out and stable as we like. Tunes Remote lags and crashes a lot, TuneWiki can't find our music and Video Player only supports a handful of codecs. We expect these all to be fixed soon. Other apps like AccuWeather, Barcode Scanner and Pac-Man work just fine despite being developed on the Android emulator. We're looking forward to good things here.

Verdict
The G1 phone and the Android operating system are not finished products. There are only three working Google Apps here—Gmail, Maps and Calendar—while Google Docs, Google News, Google Reader, Google Shopping, Google Images, Google Video, Blogger and Picasa are nowhere to be found. What's the deal?

We have high hopes for third-party coders to fill in gaps Google intentionally or unintentionally left in this OS. There's already a video player, and we're sure VLC will try and port some kind of version over. But your question is not whether the phone will be great down the line, it's whether or not it's good enough for you to buy it now.

The answer depends most on who you are. Despite all the UI quirks and bad design decisions, it's still better than other smartphone OSes out there. It's not perfect, but for people who like tinkering, its cons are outweighed by its pros such as Gmail and the Marketplace. Hopefully Android updates and more ports of Google apps will augment not just future phones but this one too. This isn't something you're going to give your mom for Christmas, but if you're an adventuresome gadget guy with some money to spend ($179) on a totally new, pretty exciting venture, then why not?

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<![CDATA[Handango Opening Parallel Android Marketplace For Paid Apps]]> Despite the "free" and "open" buzzwords bandied about during the G1 launch, app developers stand to make a good deal of money the platform — that is, when the Android Marketplace lets them. Google should work out a payment system soon, but until then Handango, who already sells apps for virtually every other mobile platform, is planning on running their own little marketplace, complete with actual monies. Though the official Android store will only launch with free apps, unlike the iPhone the G1 (or any Android phone) has no restriction on sideloading apps, so alternative sources are essentially kosher.

Handango claims that they'll have about 100 for-pay apps ready for the G1's October 22nd launch, and that they'll support one-off, monthly and annual billing options. Despite all the fanfare, they haven't announced any of the apps that we'll apparently be so excited to pay for, and I'd imagine most developers will just wait until Google implements their own payment system. But hey, the markets, or something.

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<![CDATA[Rumor: Best Buy to Carry T-Mobile G1 from October 26th]]> A purported screenshot of a Best Buy sales terminal indicates October 26th as the day that the first Android phone will be showing on shelves at the retailer. This leak follows a similar one from just a few days ago that reveals the BlackBerry Bold will be coming to Best Buy, also on the 26th. Accompanying screenshots hint at an unlocked Treo Pro as well, meaning Best Buy will soon sell arguably the four most desirable phones on the market. Whether or not there will even be any G1s left for Best Buy to sell is a different story altogether. [BGR]

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<![CDATA[Leaked Shots of Android on T-Mobile G1?]]> Our Android liveblog is just revving its engines, but it looks like a few shots of the T-Mobile G1, the first Android phone, have leaked a little early on Boy Genius Report. The pictures reveal, not only some fundamentals behind the OS, but small details like MyFaves support and the slew of Google Apps we all pretty much expected to see:



Somehow I've been immune to the excitement of Android for months, but now that the unveiling of its first phone is getting so close...I mean, it's a freaking Google OS we're talking about here. [BGR]

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