<![CDATA[Gizmodo: app store]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: app store]]> http://gizmodo.com/tag/app store http://gizmodo.com/tag/app store <![CDATA[ Guy Buys $999 I'm Rich App, Discovers He's Just Dumb ]]> While this image may be doctored, I want to believe it's real. What really wins this for me is the desperate tone in the review from the guy who actually bought the $999 I'm Rich iPhone application, saying the application is a scam:

THIS IS NO JOKE...DO NOT BUY THIS APP AND APPLE PLEASE REMOVE THIS FROM THE APP STORE....APPLE MUST MUST MUST START TO SCREEN THESE FAKE APPS AND RIDICULOUS SCAMS.

Dear Lee5279xx,

No, Lee, this is not a scam. The application clearly said what it did and—if you are telling the truth—you went ahead and clicked on "BUY." That's not a scam. That's you being a moron.

Still, you've got a point. After all the fuss about only allowing good quality developers into the iPhone application store, the whole thing is loaded with crap. Crap with no real functionality, crap with bad design, crap with horrible icons. Except a few quality applications, the screening process is obviously useless. The I'm Rich application is just an extreme example that highlights what's wrong with the store, no matter how good it is in other aspects.

Still, dear Lee5279xx, we hope you can cancel that charge. Dummy.

Lots of love,
j.

[Digg, Thanks Marius]

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Thu, 07 Aug 2008 07:30:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5034122&view=rss&microfeed=true
<![CDATA[ $999.99 iPhone App "I Am Rich" Probably Only Applies to Developer ]]> You must've seen at least one book titled something like "This book will teach you how to earn $1 million." Now, picture an iPhone application that has just two functions: a red jewel icon that "always reminds you (and others when you show it to them) that you were able to afford this," and, after pressing the "(i)", a secret mantra that "may help to you stay rich, healthy and successful." It costs $999.99. See where I'm going with this? I've got a better mantra that'll help you stay rich and healthy (by avoiding accidental spending-induced heart-attacks.) "Make sure you keep iTunes asking for your permission to buy apps before purchasing, or clicking on this app link may make you very, very sad indeed." Update: Apple have pulled the app from the App store. You can turn on one-click purchasing again. [Product page]

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Wed, 06 Aug 2008 05:07:05 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5033621&view=rss&microfeed=true
<![CDATA[ How To Tether Your iPhone With NetShare ]]> We've been covering NetShare a lot the last couple of days, and with good reason: Apple consciously left the ability to tether out of the iPhone, yet for some reason has no problem letting someone else sell an app that does just that. Some users, though, might find the concept of tethering confusing, or at least intimidating. It's actually quite straightforward, and the staff at Apple Insider has put together a really handy and detailed step-by-step guide that shows how in just a few minutes you can configure your MacBook (or other Wi-Fi device) to share your iPhone's internet connection so you can have truly mobile access anywhere you get coverage. [Apple Insider]

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Mon, 04 Aug 2008 06:00:00 EDT Matt Hickey http://gizmodo.com/index.php?op=postcommentfeed&postId=5032248&view=rss&microfeed=true
<![CDATA[ NetShare Pulled From iPhone App Store (Again) ]]> We've been wondering how the people behind NetShare get their app approved by Apple for the iPhone App Store. It adds the ability to tether your laptop to your iPhone, using the handset's 3G modem as your laptop's own, meaning you can go pretty much anywhere you can find a decent signal and have full Internet access on your laptop without Wi-Fi, all for free. And then the app was pulled from the store. And then it was back. And now it's gone again. Hopefully you were lucky enough to grab it while it was available, because we're not sure Apple's going to let it out again.

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Sat, 02 Aug 2008 00:00:06 EDT Matt Hickey http://gizmodo.com/index.php?op=postcommentfeed&postId=5032292&view=rss&microfeed=true
<![CDATA[ iPhone Apps We Like: Dynolicious Car Performance Meter ]]>

Dynolicious is an all-purpose automotive performance meter, utilizing the built-in accelerometer in the iPhone and iPod touch to record your driving characteristics. BunsenTech, the makers of the software, claim that it can record 0-60 times within .08 of a second, accurately estimate your current speed and monitor and record any directional G force. The system seeks to perform nearly every function of (much) more expensive dedicated monitoring units, which seems like an awfully tall order for a $12.99 piece of cellphone software.

Fortunately, bloggers more experienced with the dedicated units have dispelled fears that this app is a waste of money. Dynolicious can actually do what it claims, and presents its data in a useful and attractive way. Realtime speedometer graphing and skidpad display may not be much more than pretty toys, but a bevy of data analysis tools can properly process your driving after it's done. Entering your car's weight and estimated power even allows Dynolicious to fulfill its namesake, calculating actual wheel horsepower and drivetrain efficiency with surprising accuracy. Data is recorded for as many vehicles as you want, and car mods can be noted and taken into account over a course of multiple tests.

Some reviewers are scoffing at the $12.99 price, and others are pointing to the cheaper g-tac, though it only records straight-line performance and doesn't offer nearly as complete of a feature set. Perspective is important though, and considering the high cost of roughly comparable dedicated systems and the amount of money avid car tuners spend on their rides, the price is a veritable bargain. This is one of the most creative uses of the iPhone's hardware I've seen that actually delivers.

[Dynolicious, App Review Marathon]

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Tue, 29 Jul 2008 21:20:00 EDT John Herrman http://gizmodo.com/index.php?op=postcommentfeed&postId=5030749&view=rss&microfeed=true
<![CDATA[ Voice Dial iPhone App Gets App Store'd ]]> The previously good Voice Dial jailbreak app for iPhone has made its way onto the App Store, complete with $25 price tag. Voice Dial isn't to be confused with iSpeak, another voice dialing app that will probably hit the App Store sometime.

There's another current SpeechCloud voice dialing app on the App Store, and even though it may be free, it's got an average rating of 2.5 stars and reviews saying that it's pretty lousy. We'd make like a petting zoo and pony up the $25 for a good voice dialing app if we really needed one. Oh, and don't pay attention to the lousy 1 star reviews on the site, all these idiots are reviewing the app based on its $25 price tag and not how well it's functioning. [VoiceDial]

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Tue, 29 Jul 2008 13:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5030483&view=rss&microfeed=true
<![CDATA[ iPhone Apps We Like: Palringo is First Official Multi-Client IM App ]]> Palringo is a free multi-client instant messaging app for mobiles that hit the App Store over the weekend, and it's the first to officially support Google Talk/Jabber, on top of Windows Live Messenger, Yahoo, ICQ, iChat and Gadu-Gadu (if you're in Poland). You can also use it to quickly send photos from your camera or photo albums to anyone on any of your buddy lists, who will see an inline image (if supported) and a link to a bigger (but still compressed photo) on Palringo's servers. Not MMS, but the feature works as advertised. It's great I can use GTalk on the iPhone now, but again, this is something we've been able to do via jailbreak and Installer.app for a while.

There were a handful of multi-client IM apps available via Installer, my personal favorite being Fring, which also has the ability to do VoIP calls over Wi-Fi. You can count on Apple putting the kibosh on Fring in the App Store unless it drops the VoIP feature due to SDK guidelines, which is a shame.

Palringo on its own sports a nice interface (which is a little jerky at times, though), and it tosses all of your new messages via any client into a universal inbox in the bottom-left corner. Like the official AIM client, it vibrates on message receipts, even if your phone is locked (and Palringo is still active, of course, which is another thing the Jailbreak apps had on it). On other platforms, Palringo supports voice chat over its supported protocols as well (not VoIP)—that feature's not in the iPhone version yet, but is forthcoming says the devs. [Palringo, App Review Marathon]

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Tue, 29 Jul 2008 12:50:00 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5030482&view=rss&microfeed=true
<![CDATA[ iPhone NES Emulator Adds Accelerometer Support, Brings Tilt Control to Mario ]]> The new version of the popular NES emulator for the iPhone and iPod touch now includes accelerometer control for all games. The implementation is very simple: A tilt is equivalent to controlling input in that direction. This means that tilt control can be used in any game loaded into the emulator, but also that some of the controls are pretty much balls. Also, this app does not live in the official app store.

As seen in the video, controlling Mario is fairly natural, though quick turns and exact jumps are difficult to execute (playing Mario with the stock controls is often worse, though). Bomberman sort of works, but in that case—and many others—the old touch control overlay is much easier. Obviously none of these games were designed with tilt control in mind, but a surprising number are at least playable. Add this to the pile of reasons we still want an active app black market. NES.app 2.3.0 with tilt control is available now in Cydia. [NES.app]

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Mon, 28 Jul 2008 21:40:00 EDT John Herrman http://gizmodo.com/index.php?op=postcommentfeed&postId=5030270&view=rss&microfeed=true
<![CDATA[ Pending iPhone App MagicPad Demos Cut and Paste Implementation ]]> This video walkthrough of MagicPad, a rich text editor app that is still pending acceptance into the App Store, is notable for showing the first working copy and paste framework on the iPhone (at the 1:00 mark). Of course, SDK limitations keep the functionality quarantined within MagicPad itself, but its developers, Proximi, hope to use it as a case study for pushing forward one of the iPhone software's most wanted features. That is, if Apple says it's OK.

By the looks of it, it works fairly well, using the magnifying glass tool to drag out a selection, although it looks like it's difficult to place the cursor correctly since you're unable to drag through a line of text without making a selection.

Proximi is planning on releasing its own proof-of-concept videos which further illustrate how their method could be used system-wide (how they will do that under the developer NDA is unkown). But first, the truly interesting question is whether MagicPad will get the stamp of approval from Apple and make it out to the App Store. They've said they don't care, but whether they let a 3rd party app tease what's in such high demand will be the true test. It looks like it's using an unorthodox email system (CAPTCHA??) to email notes as well, which probably lessens its chances. [Apple iPhone Apps]

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Mon, 28 Jul 2008 16:23:39 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5030160&view=rss&microfeed=true
<![CDATA[ Tenori-On Inspired PacklSound1 iPhone App Coming Soon, But Not Soon Enough ]]> The Tenori-On is the zany Yamaha touch-based musical sequencer that caught our eye earlier this year, but this cool PacklSound1 iPhone app could very well be the portable version that puts us over the edge. It's a simpler version of the original $1,200 Tenori-On box, but that didn't stop the designer from laying down a quick, catchy beat. Seeing it in action, makes me want it right now:

And here's the original video demonstrating Tenori-On's seemingly infinite capabilities:
[Pakl.net]

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Sat, 26 Jul 2008 12:07:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=5029504&view=rss&microfeed=true
<![CDATA[ iPhone Apps We Like: QuickVoice Voice Recorder Is Great For Field Journos ]]> If you're covering an event and already carrying a huge gear bag with a laptop, camera, emergency Cliff bars and all the rest, QuickVoice is a welcome replacement for a standalone digital voice recorder. We like QuickVoice as a late addition to our favorites for its pause feature, which allows you to start and stop recordings without creating a whole new clip.

The only hitch is you can't email the clips out from the phone, but how often do you actually need to keep your quick audio notes? Just break out the headphones, transcribe, delete. Done. [Ed. Note: I love emailing the clips from my Olympus digital voice recorder so I can email them to India and have them transcribed overnight.] Quality and range won't match a dedicated recorder, but definitely get the job done—I was able to hear my voice well enough to transcribe talking quietly from the other side of a 12-foot room. There are a couple other voice recorders in the store, but at $1.99 we're liking QuickVoice. [QuickVoice, Our Favorite Apps, App Review Marathon]

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Fri, 25 Jul 2008 17:40:54 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5029348&view=rss&microfeed=true
<![CDATA[ Aurora Feint iPhone Game Is Back Sans Security Concerns ]]> Aurora Feint, the iPhone game that was de-listed because of security concerns, has made it back onto the App Store. So what did the developers do? They ripped out the contact list integration entirely, opting for a more Nintendo friend code-like system that they will introduce in the near future. And if you're still worried about their security, this is what they've currently got in place:

In the meantime, remember these things:
1) We do not pull data from your contact list before notifying you. There is now a notification in-game when this is done. And it is only done on the community page by YOU pressing the submit button.
2) We never store your contact list on our web server.
3) All data sent over the wire is now completely encrypted.
4) No contact data is saved on your phone's hard drive anymore. This has been removed.

Sounds good to us. [Aurora Feint]

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Fri, 25 Jul 2008 16:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5029278&view=rss&microfeed=true
<![CDATA[ iPhone Apps We Want To Like: A-Level Could Replace the Floating-Bubble Level, Soon ]]> I was really excited to see A-Level hit the App Store today—I've actually needed to use a level recently, but I don't have one. And replacing a physical tool with a 99-cent mobile software app is what the future's all about, right? But after grabbing it and giving it a test, it's a well-executed app but with one fatal flaw: you can't re-zero your accelerometers.

If you've played Super Monkey Ball, you know that the EA folks are right when they told us the iPhone devs still have a ways to go before they can tease statistically accurate data out of the acceleromters for precision control of a game. The same problem unfortunately applies to A-Level. Right now, every reasonably level surface in my house is registering around -2 degrees off-center when a measurement is taken in landscape mode. When you tilt the phone straight up to measure with the bottom, the orientation of the accelerometers shifts, and the inaccuracies EA was talking about become apparent as it swings to the opposite side of the spectrum—around +6 degrees off-center.

A simple re-zero button will help this app immensely—allowing you to take quick comparative readings that aren't as susceptible to error. The developer, Posimotion, says this is on the way—but until then, hold on to your old, non-virtual level.

UPDATE: As many of you have noticed, one of the iPhone SDK demo apps is a similar moving-bubble level. While that doesn't preclude someone from releasing what is in itself a potentially useful app (I just used it tonight while moving some furniture around, actually), charging the 99 cents is indeed a little galling.

[iTunes Store via Gadget Lab; Giz's iPhone App Review Marathon]

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Tue, 22 Jul 2008 18:40:07 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5027936&view=rss&microfeed=true
<![CDATA[ First iPhone 2.0 Pwnage Tool Out Tomorrow ]]> The iPhone Dev hints rather strongly on their official blog that the much anticipated Pwnage tool that'll jailbreak phones running the 2.0 software so you can install unofficial apps alongside those from the App store will be released tomorrow. Usually I hate Sundays, but apparently not tomorrow. UPDATE: Nevermind, it's out.[iPhone Dev Team Blog]

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Sat, 19 Jul 2008 17:02:06 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5027003&view=rss&microfeed=true
<![CDATA[ Beware iPhone App Scams ]]> If you Google "iPhone apps," the first thing that comes up is iPhoneApps.org, a site selling a bundle of "top 10" iPhone applications for $25 using "safe PayPal." Friends, there's nothing safe about this site. It's a scam. The iTunes App Store is the exclusive distributor of official iPhone apps, period. Don't get your apps anywhere else. Tell your friends and family. If you're savvy enough to use Installer.app, this PSA is not for you, obviously (I mean, you know you can get all this stuff for free, right?). [Thanks Blake!]

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Sat, 19 Jul 2008 15:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5026969&view=rss&microfeed=true
<![CDATA[ Lightning Review: iPhone Tetris App ]]> The App: Tetris with excellent touch implementation. In a matter of seconds anyone will be comfortably rotating, placing and flicking blocks around the screen, and the block placement preview is a welcome addition.

The Price: $9.99

The Verdict: Tetris isn't exactly the most ambitious project for a company like EA Games. That's probably why the company's iPhone port is just, well, overdone. A good Tetris implementation - one that would have been wildly successful on its own - wasn't enough for EA, who've loaded this port up with so much crap that it sometimes doesn't even run. EA obviously wanted to use a bit of the iPhone's rendering capabilities, but the graphics are gaudy to the point of distraction. Starting or resuming a basic game takes quite a while because of the layers of menus and loading screens, and the secondary gameplay modes and Magic Mode tools will be ignored by most. On our 3G iPhone, the app would often freeze at startup, a problem that has been reported elsewhere among iPhone and iPod owners. An update is forthcoming that should address stability issues as well as introduce a feature that allows you to draw your upcoming shape directly.

These inspired features, though, are sullied by the showy, buggy execution. Anyone looking for a simple, clean port like Tris (from the jailbreak days. See you soon, Tris...) should probably pass on this $9.99 monster as you can expect a decent competitor to pop up at a lower price point, if not for free. Also, there are already web apps that offer a traditional (though gestureless) Tetris experience in your browser that don't have a 40 second startup time. One more sticky point: if you exit out of the game to check email or take a call and return, it will save your game state. But to start playing again you have to sit through 10 seconds of the intro movie. Freaking annoying and a waste of battery.

[iPhone App Marathon Review]

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Tue, 15 Jul 2008 20:05:13 EDT John Herrman http://gizmodo.com/index.php?op=postcommentfeed&postId=5025606&view=rss&microfeed=true
<![CDATA[ Apple App Store Developers Furious Over Crafty "Line Jumping" Application Names ]]> A few Apple App Store developers have apparently taken a page from the line cutting Steve Wozniak today, and are using a loophole in the service's naming conventions to shoot their apps to the top of the list. The story goes that certain developers are cutting to the head of the class with sneakily inserted spaces and quotation marks. One "offender" is Jirbo, Inc., which put a space in front of all of its games’ titles. All Jirbo games now appear at the top of the alphabetical App Store games list.

Said one anonymous, and pissed-off App Store developer:

“As a developer myself with my own game on this list, I am extremely disappointed that these companies have essentially tried to step all over everyone else in order to promote their products, particularly Jirbo, Inc. who decided to put a space in front of all of their games’ titles. I would imagine that as a consumer, these tactics would be equally perturbing as they screw up the integrity of the store.”

Crafty, cheating or just plain smart? What say you?[Macenstein]

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Sun, 13 Jul 2008 15:23:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=5024705&view=rss&microfeed=true
<![CDATA[ Apple Mega-Launch Report: iPhone 3G, iTunes App Store, Firmware 2.0 and MobileMe ]]> For those of you just crawling to your computers, here's what's been going on this very busy AM:
• First, the App Store opened its doors on iTunes 7.7 (available for download), and we did the first video walkthrough of the App Store featured on some early iPhone 2.0 firmware.
• MobileMe, the service that replaces .Mac, suddenly went live, and then suddenly went dead again. Fortunately, we were in long enough to post the first live screenshots.
• The free 2.0 firmware update for iPhone leaked out, so now anyone with an iPhone can download it—iPod touch owners still have till it's for sale, though. ($9.95, last we checked.)
• Sales of actual iPhone 3Gs began amid the hullabaloo—some dipwad named Jonny won this year's Greg Packer award.
• In our morning-long comb through the over 500 apps in the App store, we've found some interesting little gems, and shot the first video of the iTunes Wi-Fi remote for iPhones.

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Thu, 10 Jul 2008 12:38:21 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=5023886&view=rss&microfeed=true
<![CDATA[ First iTunes Remote App for iPhone Hands-On ]]> One of the first apps I downloaded while doing the App Store video walkthrough today was the new iPhone Remote for iTunes. There's only one word to describe it: perfectomfgthisissocool. As you can see in the video, it just works, giving you full control of all the music, video, podcasts, and movies stored on your computer or AppleTV. The applications show you the art, your personal playlists (including the smart ones), all in real time. Updated: second part of the video is up, plus some more impressions. Verdict: download it now.

The whole thing feels like having iTunes in the palm of your hand. Once you authenticate your remote by entering a four-digit code—the iPhone or iPod touch needs to be in the same wireless network—it's all a matter of opening the application and starting to surf your iTunes library.

There are five sections on the remote:

Playlists
Here you have access to your personal playlists, just like in iTunes. This includes the smart playlists as well. All changes in iTunes are reflected in real time on the remote, just as you would expect.

Artists
This is a browser view by artist, which looks identical to the one on the iPod.

Albums
Same as Artists. Here you can see the artwork, streamed directly from iTunes.

Search
The search engine is a little bit weird but works great. It's live, so when you start writing, the results start to appear on the screen. However, you can't click directly on the list. When you are done writing whatever you're searching for, you click on the result list and it activates. Then you can scroll through it, with all your results neatly organized by Albums, Artists and Songs.

More
Here you will find access to the rest of the media in iTunes, from audiobooks to music videos and, of course, movies.

You can associate several libraries to the remote. There is a Settings button on the top left corner. When you click on it, you can Add Library and also turn on the Stay Connected option, which is listed under Performance. I don't know if this is related to Wi-Fi power consumption or just to the fact that, while being always connected, you won't need to reconnect after your iPhone wakes up.


There are no delays in the operation so far. Everything works fast and smoothly. Now, the only thing I want is having playback on the iPhone. Not just control iTunes remotely, but actually accessing the media from the iPhone or iPod touch, via Wi-Fi or 3G network. That would be the key to avoid having too little space: get an unlimited data plan and just access everything on your computer remotely. We can only hope that this is what Steve & Co. have in mind for the next version.

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Thu, 10 Jul 2008 10:04:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5023755&view=rss&microfeed=true
<![CDATA[ App Duplication is Apple App Store Fun, Awkwardness ]]> It's App Store launch day, so there's bound to be a few bits of fun... check out To Do versus Todo in the image there, spotted over at BoingBoing. Different logos. Different spacing. And ... different pricing? Wonder if item #1 on both developer's list is "Fight!"? Updated: We've spotted some more amusingly duped apps. Check out the pics below.


Agreed, some of these apps will offer different functionality for doing a similar task (dare we say you get what you pay for?.) But do we really need three different "tip calculator" apps? Is people's grasp of maths really that bad?
[BBG]

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Thu, 10 Jul 2008 10:01:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5023787&view=rss&microfeed=true
<![CDATA[ iPhone App Store: eBooks for 99 Cents a Pop ]]> Clever: Taking novels in the public domain, re-boxing them, and selling them in the iTunes App Store for a buck a pop. It's mostly stuff you had to read in high school, like Dickens and Edith Wharton, but there's also a whole mess of Tarzan novels in there too. The text looks crisp and readable, even if the book itself isn't necessarily. It's no Kindle, but not a bad start to the iPhone eBook industry. [iTunes via BoingBoing Gadgets]

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Thu, 10 Jul 2008 09:10:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5023776&view=rss&microfeed=true
<![CDATA[ First iPhone App Store Walkthrough (Verdict: Works Perfectly) ]]> The iPhone App Store is now available on both the iPhone 2.0 and iTunes. Watch this space for updates and videos as we walk through it, liveblog style. Updated after the jump with videos detailing all the store sections, downloading and uninstall. Verdict so far: works perfectly.

The App Store works great on the iPhone 2.0. Fast. Beautiful interface. Simple. It's localized, so you will require an account from the iTunes country you are accessing from (my Spanish iTunes account didn't allow me to download things from the App Store in the UK).

I'm installing the AIM client now. Doing video. Keep checking back.

6:28EST

The installation was flawless. The icon appears on your iPhone screen instantly and you can see a progress mini-bar showing how much is left. Over wireless, AIM for iPhone installed in a few seconds. Another video coming up now.

6:38EST
The navigation is very easy. The whole mechanism is more straightforward than Installer.app. You just use the store to buy things and the updates are presented on a dedicated screen. At the beginning I looked for a place to uninstall applications but nothing was there. The answer is simple: just go into the iPhone home screen, hold an icon for a few seconds and the X to delete the application will appear, just like when you add a web page to the homescreen.

6:47EST
Apparently some readers are reporting that some applications are not available in certain countries in the iTunes App store. I've yet to find this problem in the iPhone App Store, though. If you want me to try any apps, let me know.

7:04EST
I'm downloading applications left, right and center, including the new iTunes Remote application.

7:16EST

The search engine does it by keywords, apparently. New video on all the sections coming in a few minutes.

7:35EST
Here's how you uninstall any application on the iPhone. It couldn't be more simple.

7:39EST
Going to buy an app now. Probably Monkey Ball, but ping me with tips in AIM if you think something is better.

7:50EST
Second part of the walkthrough.

8:13EST
I've downloaded Monkey Ball but it's not working on my iPhone classic. Going to back it up to iTunes. Video of this coming up now.


The backup process started automatically as soon as I connected it, but it's taking a long time to complete.

8:52EST
Sorry for the delay, but I've been playing with the iPhone remote control and other apps. This is just too much fun. Feels like Xmas money. The quality of some of these applications is just amazing. A post on the purchasing process, which works exactly as the free stuff, one-click and install, is coming up in few minutes.

9:29EST
Here's a brief clip on the purchase of Monkey Ball. Very simple as I said, one click. It took ages to install because apparently it is really big.

Stay tuned for the Remote hand-on.

10:39EST
The remote hands-on is live here.

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Thu, 10 Jul 2008 05:47:25 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5023707&view=rss&microfeed=true
<![CDATA[ Apple's App Store is Live ]]> Here it is: the much-anticipated Apple Application store for iPhone and iPod Touch is now live via iTunes. Click here for app goodness. Watch this space for our news on the various apps. [Apple]

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Thu, 10 Jul 2008 05:44:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5023712&view=rss&microfeed=true
<![CDATA[ iPhone App Store Launch Details: 25% Free Out Of 500+ Total ]]> Steve Jobs gave the NYT a bunch of details on the upcoming iPhone App Store. It's opening Thursday with "more than 500 software applications," 25% of which will be free, and 90% of which will be $9.99 or less. If we're talking software developers, they get 70% of the revenues while Apple pockets 30%. Jobs compared the split favorably to game development companies, saying that Apple was going to "provide distribution and marketing." Somehow we don't think arrangement of apps on a virtual iTunes shelf with a few web banners on Fark and Digg can compare with, say, the Grand Theft Auto IV ad blitz. [NYT]

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Thu, 10 Jul 2008 02:18:40 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5023672&view=rss&microfeed=true
<![CDATA[ Friend Book App: Shake Two iPhones Together to Share Contact Information ]]> A company called Tapulous is planning on delivering an iPhone app called Friend Book for the Friday launch that promises to turn your boring old address book into a "super address book" with features like a "face dialer" that allows you to place a call through your contact images. But that functionality pales in comparison to their "Handshake" feature that allows two iPhone users running Friend Book to share their personal contact information by shaking their phones in close proximity to one another.

The app works, I'd guess by sending the closely matching accelerometer data back to the Tapulous server, where they're matched in the cloud and info is swapped. There is no actual device-to-device connection—but that is still ridiculously cool. Tapulous is also planning to release Tap Tap Revenge and Twinkle as free downloads at launch. [Tapulous via Boing Boing Gadgets via Lifehacker]

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Wed, 09 Jul 2008 17:33:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5023566&view=rss&microfeed=true
<![CDATA[ iPhone Apps Can Be Dragged and Dropped Into iTunes Without Going Through App Store ]]> Gabe Jacobs made this video of dragging and dropping iPhone apps, which proves conclusively that you can drag and drop iPhone apps you download from the internet into iTunes. What it doesn't prove is whether or not it will work on your iPhone—it almost certainly won't—since apps from the App Store are wrapped in DRM.

If it works like iPod games and iTunes music, you'll be able to mail them around just fine, but once you get around to actually playing them, it'll prompt you for the correct iTunes account tied to this piece of software. On the other hand, if you can somehow strip the Fairplay DRM off of it, that means free Apps. We know they exist for music, but we're not sure about iPod games. Does this also mean that if people create games without DRM, you'll be able to directly import them into iTunes, bypassing the store entirely? [Gabe Jacobs via Gadgets on the Go]

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Wed, 09 Jul 2008 11:30:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5023341&view=rss&microfeed=true
<![CDATA[ Apple Sets July 7 Cutoff Date For iPhone App Store Launch ]]> If you want to get your iPhone App into the App Store in time for the July 11 launch, you'll have to submit it by July 7. That's next Monday. If you're one of those kids who always does their homework at the last second, we suspect there's going to be less BBQ and more "OMGWTFBBQ we're not done!" this weekend. And there's no copying off the smart kid now either, so we don't want to see Super Monkey Ball and Super Orangutan Ball turn up next Friday. Of course you don't absolutely have to be there at launch, but there's a much higher chance of more press coverage if you are. Don't forget to look at our App Contest as well. [MacRumors]

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Wed, 02 Jul 2008 19:15:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5021646&view=rss&microfeed=true
<![CDATA[ Crash Bandicoot Comes Racing to iPhone 2.0 ]]> It looks like the iPhone gaming scene is getting more solid by the day: Crash Bandicoot is the latest famous franchise that is going to appear at the app store in the form of Crash Bandicoot Nitro Kart, a racing game that—looking at the demo video—looks smooth and quite impressive running in the iPhone classic.

• Stunning, console quality graphics

• Twelve beautifully crafted tracks

• The famous Crash Bandicoot cast of characters

• A host of weapons, items and power-ups

• Fully configurable controls

It's not Mario Kart, but it will do until Apple merges with Nintendo. [Polarbit — Thanks Virginie]

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Tue, 01 Jul 2008 09:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5021015&view=rss&microfeed=true
<![CDATA[ iPhone App Store Developers Have Size and Price Limits: 2GB and $999 ]]> AppleInsider has a scoop on the iPhone App Store and the limitations Apple is placing on them. Each individual app will have a hard limit of 2GB, as well as a ceiling of $999 for each app. These two look like pretty reasonable limits for all but the most extreme of cases. If someone wants to charge more than $0, the lowest possible price is $0.99. There are other details, such as how an App looks, how they're rated inside the store, and region control, but Apple's legal team had AppleInsider take those images down—always a sign that there was some good stuff there. [AppleInsider]

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Fri, 13 Jun 2008 12:59:12 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5016270&view=rss&microfeed=true
<![CDATA[ iPhone Apps To Be Very Cheap, Mostly Free ]]> Gene Munster took an informal poll on the floor of WWDC of 20 developers working on apps for the iPhone. And while they may or may not be a representative sample of the show's 5,200 attendees, he dug up some interesting stats all the same. Notably, 71% of iPhone apps discussed wouldn't cost a penny (or nickel, dime, quarter, etc.) to download.

For the 29% of apps that will need to be actually purchased, the average price was a pretty reasonable $2.29. But since Apple ultimately foots the bill for distribution through iTunes and those costs can be most directly recouped through software sales, it may (ironically) not be the software developers who want to charge for iPhone apps, but Apple instead. [AppleInsider]

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Wed, 11 Jun 2008 16:50:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5015542&view=rss&microfeed=true
<![CDATA[ iPhone Firmware 2.0 Could Hit <em>June</em> 27 ]]> It's not official word from a press release, but Apple's Australian site is showing the new App store as hitting June 27th—which would point to iPhone 2.0 firmware hitting at the same time. That's earlier than Jobs' "early July" designation from the WWDC keynote. But you know, toilets flush differently in Australia and everything, so a date typoesque mix-up could have happened. [Apple] Thanks everyone!

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Wed, 11 Jun 2008 10:26:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5015402&view=rss&microfeed=true
<![CDATA[ Free iPhone 2.0 Software Available in July ]]> It has been a long wait, but the final version of the iPhone SDK has turned out beautifully, like the new iPhone 2.0 operating system, which will be available in early July—free for iPhone users, and $9.95 for iPod touch users. They have added key features for both end users and developers, like Office document compatibility, bulk delete and move, save images from email, and notification services for applications that require it, like instant messaging.

They have solved notification without resorting to background processing by adding Push Notification services, which save battery life and solves performance issues. The notification service works over the wireless and the cell networks.

For users, they have added contacts search, iWork document support including keynote, MS Office documents (Word, Excel, and PowerPoint, likely in the same way Mac OS X does it,) email bulk delete and move, image saving from email, the much-anticipated scientific calculator (for those people with pocket protectors) which automatically turns on landscape mode, parental controls.

They have also expanded the international languange support, as expected, adding many latin language plus two forms of Japanese and two forms of Chinese, with finger-based drawing of characters.

Enterprise users will also be able create and distribute apps on their own intranet with authorized iPhones. The apps will only work on those iPhones, and they're synced via iTunes.

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Mon, 09 Jun 2008 14:30:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5014673&view=rss&microfeed=true
<![CDATA[ Loaded iPhone App Store Available in Early July ]]> After 250,000 downloaded SDKs, 25,000 official beta developers applicants (only 4,000 accepted), the Application Store is finally coming in July. And it's going to be full of applications.

• Super Monkey Ball. Ethan Einhorn from Sega presented the game. The gameplay is very smooth, and they developed 110 stages in just 8 weeks after their original announcement. Now it is available for $9.99.
• eBay has also developed a dedicated auction application for the iPhone—available from the store for free—not a Web app, but the real thing.
• Loopt, a dedicated application that uses CoreLocation services to find people near you.
• A dedicated TypePad client will also available for free, with some really cool stuff.
• The Associated Press is also delivering a news channel, a dedicated app for the iPhone that can handle photos, news, and video from their network, as well as giving you a way to send them tips.
• Enigmo, one of the two games from Pangea, they have ported from Mac OS X. Also $9.99, like Super Monkey Ball.
• Cro-Mag Rally is the other game, which took them three days to move to the iPhone in rough form. It uses the accelerometer to drive, turning the iPhone around. Like Enigmo, is $9.99.
• Mark Terry, an independent developer from England, showed Mow Cow, a cool music application which allows you to basically have a band in your pocket. A beautiful application.
• Major League Baseball also showed a dedicated baseball application, capable of showing stats, results, and video. Looks amazing too.
• Modality is a medical-oriented application, which allows you to see anatomical images and really zoom in.
• MIMvista, another medical-oriented application which allows access to scans and reports in real time over the air.
• Xavier Carrillo Costa, from Digital Legends Entertainment, presented a God of War-like game, with dramatic images and graphics. Really stunning.

iPhone SDK Downloads Top 250,000

New App Store Available in 62 Countries

SAN FRANCISCO, June 9 /PRNewswire-FirstCall/ — Apple(R) today announced that downloads of its iPhone(TM) SDK (Software Development Kit) have topped more than 250,000 since its launch on March 6. The iPhone SDK provides developers with the same rich set of Application Programming Interfaces (APIs) and tools that Apple uses to create its native applications for iPhone. Apple today also announced that its amazing new App Store will be available in
62 countries bringing a breakthrough way for developers to wirelessly deliver their applications directly to iPhone and iPod(R) touch users around the world. Users can download applications wirelessly and start using them immediately.
"Developer reaction to the features, power and simplicity of the iPhone SDK has been incredible," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "We are seeing some truly amazing native apps from our developers and think users are going to love the breadth and depth of the applications available from the App Store."
Leading developers such as AOL, Cisco, eBay, Electronic Arts, Epocrates, TypePad, Salesforce.com and Sega have demonstrated impressive native applications developed using the iPhone SDK.
"The SDK allowed us to build a groundbreaking new AIM client in record time," said Kevin Conroy, executive vice president, AOL. "The platform's elegance and ease of use has inspired our developers to create innovative new web and SDK based experiences for iPhone and iPod touch."
"The iPhone SDK has given us an excellent set of tools and APIs to create mobile extensions for FIM's entire portfolio of web brands including MySpace, IGN and Photobucket in the near term, and other properties such as FOXSports.com down the road," said John Smelzer, senior vice president of Mobile for Fox Interactive Media. "The popularity of the iPhone, along with the high demand for applications, gives us an amazing opportunity to create ground-breaking mobile experiences."
"Cocoa-touch is a compact and robust application framework that handles all the heavy lifting for developers so they can concentrate on building their applications in record time with the legendary Apple finesse we've come to expect," said David Krantz, president of YELLOWPAGES.COM. "iPhone has been a game changer since it launched, and the availability of our YELLOWPAGES.COM application on the App Store is going to make a great device even better."

"As mobile developers with primarily J2ME and BREW experience, we were up and running with the iPhone within two weeks," said Jonathan Backer, manager of Mobile Engineering, The Walt Disney Company. "The hardware is stable and full-featured, while the software development tools are intuitive and represent a level of polish rarely seen in the mobile arena."
"Since the launch of the iPhone we have seen a steady rise in traffic to the MLB.com mobile site so it made perfect sense to develop a rich client application for the App Store," said Adam Ritter, vice president, Wireless Major League Baseball, Advanced Media. "Our development staff was excited to work on an iPhone application and reported that the SDK was robust and straight forward and contained helpful development tools. All combined we were able to expedite our development and deliver an application we know baseball fans will enjoy."

Pricing & Availability
The free beta iPhone SDK can be downloaded at developer.apple.com/iphone/program. Membership to the iPhone Developer Program is available worldwide. Developers set the price for their applications — including free — and retain 70 percent of all sales revenues.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its
award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

NOTE TO EDITORS: For additional information visit Apple's PR website (http://www.apple.com/pr/), or call Apple's Media Helpline at (408) 974-2042.

(C) 2008 Apple Inc. All rights reserved. Apple, the Apple logo, Mac, Mac OS, Macintosh, iPhone and iPod are trademarks of Apple. Other company and product names may be trademarks of their respective owners.

SOURCE Apple
-0- 06/09/2008
/CONTACT: Simon Pope, +1-408-974-0457, simonp@apple.com, or Jennifer Bowcock, +1-408-974-9758,jennifer.b@apple.com, both of Apple/
/Web site: http://www.apple.com /
(AAPL)

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Mon, 09 Jun 2008 14:10:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5014643&view=rss&microfeed=true
<![CDATA[ iCall Will Switch Your iPhone to VoIP Mid-Call ]]> A small VoIP company called iCall has ported their software to the iPhone, allowing users to reroute ongoing calls to their free VoIP service in a matter of seconds. The app actively scans for accessible Wi-Fi networks and prompts the user to transfer the call once connected.

It goes without saying that the service won't work over Edge, and will almost certainly not place calls over 3G data, but considering how much of the day many people spend drenched in Wi-Fi, iCall has some serious minute-saving potential. iCall should be available as soon as the official App Store is up and running, and will likely be just as free as the desktop client. The makers sound confident that they will be listed in the app store, which provides additional confirmation that VoIP services won’t be totally barred from the platform. See below for a Starbuckian demo.
[iCall]

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Thu, 05 Jun 2008 19:31:53 EDT John Herrman http://gizmodo.com/index.php?op=postcommentfeed&postId=5013713&view=rss&microfeed=true
<![CDATA[ iPhone SDK Rumor Checklist ]]> Now that we've heard what's up, we can see which iPhone SDK rumors came true. As it happens, the insiders were pretty damn close to dead-on—Hulk doesn't have to do a lot of smashing today. Let's review:

Beta only with final coming at WWDC?
True - Today's SDK announcement was beta, and though it's available today to anyone who wants to try it out. They can even run the iPhone Simulator on their Mac. The iPhone 2.0 software isn't going to be out until June at all, unless you happen to be a "selected developer or enterprise customer."

Free through Apple Developer Connection?
Not exactly - It's a free beta for anyone, but Apple launched the iPhone Developer Program which will charge developers $99 per year for the right to publicly release iPhone apps, and distribute them via the new App Store.

Mac OS only (because of XCode)?
Yes... and no - The SDK runs mainly on the iPhone itself, with a very cool new Cocoa Touch multi-touch interface. There's a debugger and an iPhone simulator that run only on the Mac, but theoretically you can develop without either Mac or PC. (OK, that sounds like a dodge: No, nothing Jobs mentioned today works with Windows.)

Camera access?
Yes - During the SDK briefing, they said "Image picker will allow you to grab images from the camera/iphone library."

EDGE and Wi-Fi for data?
Yes - Among the Core Services are Net Services and Networking options, as well as something called "Core Location," which will let developers create "location-aware" apps.

Bluetooth 2.0 open?
No - Sorry we don't have more of a backstory there.

Flash support?
No - Jobs' preemptive trash-talk stuck.

Dock connector for accessories blocked?
No That is to say, "Yes, it is blocked" - We're being told that dev for docks is not available at this time. Fingers crossed for the future!

iTunes as application hub/Apple as app picker?
Yes, sorta - There's an iTunesy App Store which can be used both over-the-air on the iPhone (or iPod touch) itself, or sideloaded via a Mac or presumably a PC, via iTunes.

Unfettered freeware?
No - Here's one for the smashing block: Free software will be available, but only through the App Store, where programs will be edited for content.

[Apple iPhone SDK Launch on Giz]

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Thu, 06 Mar 2008 15:30:00 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=364696&view=rss&microfeed=true
<![CDATA[ App Store Exclusive Distributor of iPhone Apps ]]> Today in Cupertino, Steve Jobs announced that Apple would sell iPhone (and iPod touch) applications over App Store, which can be used over-the-air on the iPhone itself, or can be sideloaded via iTunes on a computer. It comes with the 2.0 firmware update. Apple says it's exclusive, meaning it's the only place people will go to get iPhone apps.

It looks a lot like installer.app, but with icons. It's got top 50 apps and search. The apps will automatically update programs, like installer.app.

On the developer side, developers pick price, and get 70% of the revenue. There's No credit-card or hosting fees. Free software will be supported, too, but porn and other raunch will be omitted. [Apple SDK Live Blog]

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Thu, 06 Mar 2008 14:04:47 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=364763&view=rss&microfeed=true