<![CDATA[Gizmodo: app store]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: app store]]> http://gizmodo.com/tag/appstore http://gizmodo.com/tag/appstore <![CDATA[Intel Developing App Store for Netbooks]]> Intel this week announced a beta SDK for Atom-powered netbooks, with an eye towards having an app store preinstalled on both Windows and Moblin systems in 2010.

The business model will follow that of the iPhone app store, with developers getting 70% of the revenue and 30% going to operational and partner costs. Potential applications will also go through a similar vetting process to Apple's, although hopefully a bit more transparency.

Intel hasn't yet said how many developers are actually working on netbook-specific applications, and they were vague in a CNET interview about what exactly we might see, other than promises of social networking-type capabilities. And of course, there's an easy way to keep 100% of your netbook software sales, and that's by just selling it as, you know, software. In any case, there's no clear timeline for the store other than 2010, but Intel seems motivated to get this done quickly. Soon, I hope... I'm curious to see what form this takes. [CNET via Apple Insider]

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<![CDATA[Steve Jobs Approves Knocking Live Video App Personally]]> Normally whingeing gets you nowhere, but in a heartening turn of events, a developer's late-night email shot off to Steve Jobs yielded some surprising results.

Apple didn't approve of the use of a private API in Pointy Heads Software's Knocking Live Video app, which allows iPhone users to stream live video to each other over 3G and Wi-Fi. After pleading to Steve Jobs to reconsider their verdict, Apple got back to developer Brian Meehan the next morning, promising that his request was being taken seriously.

Three hours later, with the order reportedly coming "directly from the top," the Knocking Live Video was available on the App Store, where you can download it for free now. Until Apple sticks a forward-facing camera on the iPhone, it's not ideal for video chat, but as Jesus pointed out in his rant yesterday, Apple's likely biding its time until it can smell the video chat competition.

Meehan's gone public with his story, telling Ars Technica that "Apple told me they are listening, and truly care about their developers and getting it right," giving hope to developers railing against them on the Apple Rejected Me hate-site, and hope for anyone wishing to use a private API in an app. With Apple loosening its grip in this instance, we could be seeing a lot more interesting apps launching soon. [Ars Technica]

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<![CDATA[Apple Rejects iDroid App (Thankfully)]]> Sure, a Motorola Droid-style glowing red eye sounds cool, but the iDroid app would not have actually replicated any Droid features. In fact, it would have been little more than an ad spewing marketing propaganda once you tapped on it.

The Motorola Droid is a great handset—it doesn't need crapware advertising to sell itself. Apple has a shitty history when it comes to app rejections, but yeah, I'm with them on this one. iDroid's creators, Swavv Apps, should have just stuck to Beer Pong. [TechCrunch]

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<![CDATA[I Am T-Pain App Version 1.1 Lets You Sing Over Your iTunes Library]]> The T-Pain app we love so much got an important update today: Singing over your iTunes library. Don't know about you, but I can't wait to croon with the Auto-Tune over Miley Cyrus and Party In the U.S.A.

[iTunes App Store - Thanks, Andrew]

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<![CDATA[Apple Rejected Me, a Site for Scorned App Developers]]> Apple Rejected Me reads like FML, but features stories from rejected app developers instead of inappropriate innuendoes dropped by "that uncle" at Thanksgiving. Got a beef with Apple's approval process? Sound off. [ARM, Thanks Matt.]

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<![CDATA[Don't Worry Palm, Everything's Going To Be OK]]> If two new paid fart apps in one day isn't a sign of a maturing App Catalog, I don't know what is. Rest easy, Rubinstein. For once. [Palm]

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<![CDATA[Remainders - Stuff We Didn't Post (and Why)]]> Phil Schiller Talks App Approval, Avoids Saying Much of Anything...Microsoft Reiterates Smackdown on Pirate Xbox Users...iPhone Magnification Camera Mod Came From the Recycle Bin...Another Anonymous Netbook/Sleeping Aid Hits Wireless Carrier...

Phil Schiller Talks App Approval, Avoids Saying Much of Anything

There are lots of legitimate concerns about Apple's app approval (app!) policy, and in a recent profile in Business Week, Senior VP Phil Schiller goes out of his way to not respond to any of them. Yes, we understand that there are legitimate reasons for having an extensive approval process, and we even appreciate the complication-free results. But Schiller neglected to respond to any of the real problems with the process, like, say, the Google Voice ban. We're always interested to hear an Apple higher-up discuss the App Store, but we prefer it when something's actually said. [Business Week]

Microsoft Reiterates Smackdown on Pirate Xbox Users

In response to Microsoft's mass banning of Xbox Live users with pirate leanings, said pirates are contemplating hitting them with a class-action lawsuit—but Microsoft doesn't seem even a little bit scared. MS's response:

Piracy is illegal and modifying an Xbox 360 is a violation of the Xbox Live Terms of Use. Microsoft is well within its legal rights to ban these users from Xbox Live.

Translation: Hey, you guys down there, you piratey types? Cute lawsuit and all, but you ain't got a chance in hell of winning this.

This winds up in Remainders because the lawsuit is still, as of now, speculative—no such suit has actually been filed. Still, that's about as big an ice burn as you're likely to see from the big MS. [Kotaku]

iPhone Magnification Camera Mod Came From the Recycle Bin

Bummed about the iPhone's lack of zoom? Bummed enough to attach the lid from a pickle jar to the back of your iPhone? Here's a tutorial for how to create a multi-zoom add-on with items found in your recycle bin and a few lenses pried off deceased cameras. It's ungainly as hell, and I'm not totally sure the iPhone's camera is good enough to be worth such effort ugliness, but it does seem like it would work and it even has an external flash. And, of course, we've seen much dumber mods before. [Instructables via Engadget]

Another Anonymous Netbook/Sleeping Aid Hits Wireless Carrier

Another day, another netbook. AT&T brings the LG X120 10.1-incher Stateside to be sold, subsidized of course, through Radioshack.com and the obviously so much more hip brick and mortar version, The Shack. It'll be sold for $180 with a 2-year contract, which requires a $60 per month data charge. As far as specs, it's got a 160GB hard drive, 1GB memory, a 1.6GHz Atom and Windows XP, and in case of emergency will function as a sleeping aid so potent you might never wake up. What I'm saying is, it's in Remainders because seriously you guys, snore. [Engadget]

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<![CDATA[Video: iStetho Turns your iPhone into a Stethoscope]]> It's only intended for recreational use, but this feels like another step towards a real-life tricorder. A new start-up called RidRx is selling an adapter that connects stethoscopes to the iPhone/iPod touch, and uses their app for fancy spectral imaging.

You'll need to attack your old stethoscope with a pair of scissors to make it fit the $30 iStetho Adapter, but they'll provide full instructions. Once connected, the iStethoscope Pro app (iTunes link) "amplifies the signal and eliminates audio outside of what is important for diagnosis." Kinda crazy. [RidRx via The Undercover Scientist, MedGadget and CNET]

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<![CDATA[iPhone Apps Have to Be Approved by Robots Now, Too]]> Sounds sinister, right? That's probably because I replaced the word "computers" with "robots!" For effect! But no, still, this is at least insteresting: Developers are now reporting that apps are getting rejected, and not by humans.

Word is that Apple has added a new layer to the approval process, called a static analysis tool. This particular static analysis tool is intended to scan for the use of private APIs in submitted apps, and flag them if it finds any. For quite a few people, evidently, this means that apps that were kosher a while ago are, with their next updates, very suddenly not. Time for a FORENSIC RECAP! From Craig Hockenberry, developer of Twitterrific, and Guy Who Noticed This Early:

To which John Gruber (Daring Fireball) knowingly responded:
So yeah, what the hell does any of this mean?

Apple gives developers a bunch of public application programming interface (APIs) which are essentially documented, permitted tools or calls that they can invoke in their apps. For example, Apple has an API for recording microphone input, which developers can use, and which Apple, by publishing them, has basically promised to keep intact and working. Private APIs are calls and features that only Apple uses, and which they don't really tell developers about. There could be a few reasons for this: either they specifically don't want developers to use them, for security or consistency reasons, or they're not finished and subject to change, which means that for devs to use them would be risky—their apps could just break with the next system update, since these private APIs are, in effect, volatile. Remember all those early jailbreak apps, before the App Store was open? Those were built using entirely private APIs, many of which became public later. Anyway!

There's always been an official ban on the use of private APIs, but Apple hadn't really been enforcing it to date, partly because it's just hard to tell sometimes—unless the private API is used in a terribly obvious way, finding them is a matter of taking to apps with a fine-toothed code-comb, which the current crew obviously can't do, and which machines—as in, software—would be good at. With these new static analysis tools, Apple has created a machine filter for apps that breach this rule.

Given that actually App Store policy hasn't changed, this shouldn't amount to anything more than better rule enforcement for app devs. Shouldn't. Introducing something automated like this, even if it's a "serious tool, not simplistic" as Gruber claims, is bound to end in tears. Congratulations, developers! Your next appeal against app rejection will be to a piece of software, which has no capacity to feel your pain. Devs: Let us know if you've run up against this thing in the comments, and if it was fair. [Twitt-ah]

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<![CDATA[Official Commodore 64 Emulator Returns to the App Store]]> After being smacked down not once, but twice by the ridiculous App Store approval process, Manomio's fully-licensed Commodore 64 emulator is back in the App Store.

Not only is it back and fully compliant with the SDK agreement, C64 is also up to 30% better than previous versions in terms of performance (battery life and smoother game play). The addition of International Soccer, International Basketball and International Tennis brings the total number of playable games up to 8, with Bruce Lee and others arriving in the 1.2 update set to arrive in mid December. C4 is available now in the app store for $5. [iTunes]

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<![CDATA[This Week's Best iPhone Apps]]> In this week's slightly more transparent app roundup: Malls, navigated! Instant messages, never ignored! Browser, bettered! Messaging, replaced! Hotel rooms, snagged! Photos, translated! Ghosts, faked! Blu-ray movies, supplemented! And more...

If you want to view this gallery as a list, click here


Point Inside: Fact: stepping foot in a suburban mall can drain your vitality in a matter of seconds. And though I don't think a deep disdain for the concept of indoor shopping complexes and what they've done to the very fabric of the American town was the driving inspiration behind Point Inside, they're definitely onto something: With hundreds of mall maps that look a lot like those big directory signs, this app gets you in and out of your local mall as quickly as possible, all for free. Could use a few hundred more maps—some of my old tweenage haunts weren't there—but if yours is listed, PI is great.


Agile Messenger: I've always been a little leery of Agile Messenger, since it's usually priced at around $10, up there with the likes of Beejive, and it's a little ugly—though the multi-account and push features are more than adequate. For a few weeks, though, it's just two dollars. And they've just added a new feature called "Walk and Type," which overlays your text over a live camera view, so you never have to take your eyes off you AIM conversations as you walk down the street. In theory. In practice, you will still die. Ranked for feature-bloat audacity, and shitty late night joke/newspaper cartoon potential.


Full Browser: As with every alternative browser in the App Store, Full Browser isn't really its own browser, since it's still using Mobile Safari's WebKit renderer. That said, FB's added features are worthwhile: the tabbing system, which is more traditional and desktop-like than Safari's, makes up for its rough looks with efficiency, in-app email makes life ever-so-slightly faster if you spend most of your time browsing, the favorite sites speed dial is a mite faster than using Safari's favorites, and inline text search is just, well, useful. A dollar.


WhatsApp: First, let's try this: WhatsApp is like BlackBerry Messenger for the iPhone. Cool, right? If that doesn't mean anything to you, it's like an instant messaging app, tied to your number—not a screen name or PIN or anything—that integrates with your contacts. If you have the app, your friend has the app, and you're both in each others' phonebooks, you're ready to go. Push notifications make this even more like BBM, in that you don't have to keep the app open. Free for now, so GO GO GO.


PicTranslator: Translates text from photos, from whatever language you want. I love it because it fits nicely with my vision of what smartphones should be doing for us in the next few years, and it seems to work pretty well most of the time. I don't love it because results are much, much better on the 3GS—you're basically limited to signage with the 3G and 2G, because they can't focus on small text—and because your $2 only gets you one language. Still though, extremely neat stuff, as long as you're aware of the limitations. And now you are, so!


PocketBlu/FoxPop: From Universal and Fox, respectively, these are the new Blu-ray companion apps. PocketBlu, available now but not really compatible with much yet, is like an enhanced remote control for compatible titles, making navigating various BD Live features a bit more intuitive. It'll also stream bonus content to your handset over Wi-Fi, which is pretty cool. FoxPop, which isn't quite out yet, does things a little differently: It's like a Popup Video feed that plays back trivia, photos, video, and other content to supplement the film. Bonus cool feature: it figures out where you are in the DVD or Blu-ray by listening to the soundtrack, and matching it to a timeline. Both should be coming soon to select releases.

Navigon Traffic: $90 for a navigation app is feeling more and more expensive by the day, and $20 for the new traffic function doesn't feel like a steal either. That said, there are no monthly fees after that initial charge, the traffic data is crowdsourced and rich, and Navigon is one of the best nav options out there. Worth your consideration, if not your dollars.


Priceline Negotiator: Priceline's main gimmick/selling point has always been its instant bid feature, and it's well-suited to the iPhone. Give it a location, make your hotel room bid, and you know if you've got it or not pretty much that second.


ARGH: I somehow missed this one in yesterday's augmented reality app roundup, so here goes. ARGH cheesily superimposes ghosts over your 3GS's camera view, as if there were actually there. Upon seeing ARGH, most of your friends will groan and tell you you've wasted your money. But! Your senile grandmother will be legitimately spooked, your pet dog will be mildly confused, and your little cousin will probably chuckle a little. Two dollars.

iVIP: This thing is basically I Am Rich, except it offers (some?) services, in the form of memberships to various clubs and societies. It sounds a bit like a scam (A Cineworld membership? Really?) and the concept is inherently deplorable, but in separating a special, horrible kind of rich person from their dollars, iVIP is doing the world a service. $1000, or $450 for the "Blue" version, which is blue.

This list is in no way definitive. If you've spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory. Have a great weekend, everybody!

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<![CDATA[Apple App Store Approval Process Becomes Slightly Less Inscrutable]]> The shroud falls a bit further: Apple's now letting developers see where their apps are in the mysterious approval process! It's not much, but it is progress. Maybe one day we'll learn about the shadowy figures doing the approving. [Wired]

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<![CDATA[New For iPhone: 2 Balls 1 Cup]]> Presented for your approval without comment. [iTunes Link via The Awl]

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<![CDATA[100,000 Apps Now Available for the iPhone/iPod touch]]> The unofficial count of Apple's approved apps had already topped 100,000, but now Cupertino has confirmed that you can download over 100,000 apps in the App Store. That's the widest selection of Booty Gongs (and other booty-related instrumentation) in the known Universe.

Apple Announces Over 100,000 Apps Now Available on the App Store

CUPERTINO, Calif., Nov. 4 /PRNewswire-FirstCall/ — Apple® today announced that developers have created over 100,000 apps for the revolutionary App Store, the largest applications store in the world. iPhone® and iPod touch® customers in 77 countries can choose from an incredible range of apps in 20 categories, including games, business, news, sports, health, reference and travel. App Store users have downloaded well over two billion apps, continuing to make it the world's most popular applications store.

"The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "The iPhone SDK created the first great platform for mobile applications and our customers are loving all of the amazing apps our developers are creating."

"The App Store has forever changed the mobile gaming industry and continues to improve," said Travis Boatman, vice president of Worldwide Studios, EA Mobile. "With a global reach of over 50 million iPhone and iPod touch users, the App Store has allowed us to develop high quality EA games that have been a huge success with customers."

"With 10,000 downloads a day, worldwide customer response to our I Am T-Pain App has exceeded our wildest expectations," said Jeff Smith, CEO of Smule. "The App Store has given us a unique opportunity to create and grow a very successful business, and we're looking forward to an exciting future."

Apple continues to improve search and discovery with new features including Genius for Apps, App Store Essentials selections, sub category listings and more valuable customer reviews. With the recently introduced iTunes® 9, it's also now easier than ever to organize and sync your apps right in iTunes and they will automatically appear on your iPhone or iPod touch with the same layout.

The release of iPhone OS 3.0 this summer made over 100 new features available to iPhone and iPod touch users including Cut, Copy and Paste; MMS; landscape view for Mail, Text and Notes; stereo Bluetooth; shake to shuffle; parental controls; automatic login at Wi-Fi hot spots and Push Notifications. These new features have been incredibly popular with customers and there have already been more than two billion Push Notifications sent to apps available from the App Store. Additionally, the recently introduced In App Purchase feature for free apps means leading developers will now be able to offer customers the choice of buying content, subscriptions and digital services from directly inside their apps.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

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<![CDATA[Chorus for iPhone Puts a Better App Store Inside the App Store]]> Oh, App Store: You're a chore to navigate, difficult to search, and offer only the most superficial guidance as to which apps are actually good. Chorus—an app recommendation app, as awkward as that sounds—helps cut through the noise.

Chorus is a bit like Apple's native App Store app, except with drastically shifted emphasis: instead of giving category "Top" lists, which rank apps by overall download numbers, Chorus only pitches you apps that've been explicitly recommended by someone. These someones could include other friends who use Chorus, nearby Chorus users, or a stable of "App Mavens"—online reviewers and tech journalists, mostly.

It'll take a while to build a userbase for this thing, but it wouldn't take a whole lot of people to make the concept work. In the absurdly crowded iPhone app space, even an extremely loose consensus about what isn't terrible is pretty valuable. [iTunes]

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<![CDATA[iPhone Ebooks: The New Fart Apps]]> A buzzy new report says that iPhone ebook apps are on the rise, and accounted for more new apps in October—nearly a fifth—than even games. It's unexpected and exciting, but what does it mean? Spam, is what.

The data shows a clear rise in ebook apps over the last few months, such that they account for a staggering number of the new apps showing up in the store. It's true! Look at the chart! But here's the thing: this is purely a measure of how many new apps there are, not how well they're doing. But still, why such a huge uptick? Let's do a little experiment.

Pick your favorite public domain book. No, scratch that, pick your least favorite public domain book—something you had to read back in freshman year of college, and that you immediately and angrily sold back to the campus bookstore. Now, search for it in the App Store. Here's our answer:

Treasure Island, a free, public domain book, is available for purchase as a standalone app from over a dozen different developers, in all kinds of containers, at all kinds of prices. And why not! the content is free, so once developer has designed an ebook app container, he can just paste any public domain etext in there and throw it into the App Store. I have no idea if these things sell, but to be honest, they wouldn't have to do very well to make money for their developers—the investment is minimal.

Even more to the point, if the iPhone really starts to pose a threat to tradition ereaders, it won't be evident in stats like this—it'll be through increased book downloads in all-in-one ereader apps, like Amazon's Kindle, B&N's Reader and unaffiliated apps like eReader and Stanza. That's a real possibility, but for now, we should call this rapid explosion of redundant, overpriced, exploitative apps like we see it. [GigaOm]

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<![CDATA[The iPhone Now Officially Runs Doom]]> id's classic shooter has finally been (officially) ported to the iPhone. And thanks to oversight from John Carmack himself, there are a number of improvements that make it worth a purchase even for Jailbreakers.

In a blog post from May, Carmack says he loves that players port Doom to every device imaginable, but he's disappointed that there's rarely any real effort to build a new, functional control scheme on platforms without a keyboard and mouse. In other words, he'd rather that instead of everyone stopping at "Does it run Doom?" they ask "Does it play Doom?"

That's why he personally developed the controls for the iPhone version, and according to early reviews, the iPhone can now play Doom. Users are saying controls as good as you would expect from Carmack. Not to mention the other enhancements like 24-bit lighting.

Sure, you might have put the game on your jailbroken iPhone years ago, but graphical upgrades and tighter controls might make it worth the $6.99 admission price. [Recombu]

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<![CDATA[Apple Approves 'Asian Boobs' iPhone App, Just to Mess With Us]]> Apple loves rejecting apps for having swear words in them, but a database of scantily clad Asian ladies? Approved! Who needs a rhyme or reason when you can be random and inscrutable? [iTunes Link via TechCrunch]

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<![CDATA[100,000 iPhone Apps and Counting]]> iPhone app tracking site AppShopper—from Arn of MacRumors—now counts over 100,000 apps approved by Apple. 101,843 apps at this moment, to be precise.

Only about 93,000 have actually hit the App Store so far, but still, it's pretty incredible. Expect some crowing via press release when they formally hit 100,000 apps in the store. A month ago, Apple hit 2 billion downloads. And it was just about a year ago this mosaic, celebrating a mere 10,000 apps, was created. Wonder what it's gonna look like a year from now. [App Shopper NextWeb via Twitter]

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<![CDATA[Harvard Medical School's H1N1 App Lets You Panic On the Go]]> Swine flu! It's the panic du jour, far less dangerous than eating poorly cooked chicken or getting in a car, yet apparently infinitely more scary. And now Harvard will take $2 to scare you on your iPhone.

Harvard Medical School has just released HMSMobile Swine Flu Center, a $1.99 app that offers all sorts of stuff that doesn't quite seem worth $1.99. This includes:

-Videos on how to protect yourself (spoiler: wash your hands)

-A quiz on whether or not you have swine flu (spoiler: you don't)

-An outbreak tracker to see if the fever has swept through your area

-Advice about survival kits, just in case shit gets really fucking serious

Combine this with the Pedophile Finder app and the HealthMap app and you'll scare yourself into never leaving the house. Awesome? [HMSMobile Swine Flue Center]

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