<![CDATA[Gizmodo: apple iphone 3G]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: apple iphone 3G]]> http://gizmodo.com/tag/apple iphone 3g http://gizmodo.com/tag/apple iphone 3g <![CDATA[ iPhone 2.1 Firmware Has Tiny Glimmer of Copy-and-Paste Shining Inside ]]> When Apple said it didn't care about cut and paste on the iPhone, it's possible that it meant "not right now, but soon, possibly." Because over at MacNN they're reporting that the developer firmware 2.1 may have hints of copy-paste within it. "In exploring the Localizable.strings entry under English.lproj in the current iPhone WebKit framework, there are entries for several commands the firmware does not currently support, including cutting, copying and pasting," apparently. There's also a reference to a "mobile radio" but whether that pertains to internet radio functionality for the phone is impossible to divine. [MacNN via Macrumors]

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Fri, 25 Jul 2008 13:20:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5029138&view=rss&microfeed=true
<![CDATA[ How To Disable iPhone's Backup Process ]]> We've noted in our iPhone 2.0 software review that iTunes' full image backup of your iPhone when you've made changes to what apps you've got installed can take a really long time. We're talking tens of minutes. If you're the type of person that doesn't really store anything important on your phone that can't be reinstated from your contact list or calendar or elsewhere on your computer, Zero Logic found that you can actually skip this process.

Two caveats to this. One, you shouldn't interrupt a backup that's in place, because that results in a corrupt backup. It's fine if you perform another backup right after to make a correct one, but if you forget and try and restore? It's phone corruption time. Two, using this method means you will not have a phone backup. Yeah, seriously. You won't have anything to restore from, so you'll have to go in naked the next time something's broken with your OS. Now that you know what the risks are, here's how you do it:

This command will change a hidden setting in the iTunes preferences that will force it to skip the backup process.

1. - Quit iTunes.
2. - Open Terminal.app
3. - Copy and paste this in, then hit return:
defaults write com.apple.iTunes DeviceBackupsDisabled -bool true

4. - Open iTunes
5. - Plug in your iPhone (2.0 or 3G) and sync.

It will take a few seconds, assuming you don't have a ton of music or podcasts.

Changing the 'true' in step 3 to 'false' will re-enable the backup feature.

[Zerologic]

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Fri, 25 Jul 2008 12:20:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5029121&view=rss&microfeed=true
<![CDATA[ Facebook Connect for iPhone Will Links Apps to Your Facebook Account ]]> At Facebook's annual f8 conference this afternoon it was revealed that iPhone app developers will be able to integrate apps with Facebook Connect—in other words, apps will be able to link up to and share data with your Facebook account, so your identity will be consistent and linked across apps through your Facebook account (and you won't have to create separate accounts for every app). Think of it like this:

The framework is expected to roll in the fall. As TechCrunch points out, Facebook's iPhone SDK indicates that mobile is a big part of their vision—so expect to see a lot more Facebook on your phone (and other gear) in the near future. Hope you're into oversharing! [TechCrunch]

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Wed, 23 Jul 2008 23:01:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5028481&view=rss&microfeed=true
<![CDATA[ iPhone App Devs Still Gagged by Non-Disclosure Agreement, Mad as F'n Hell About It ]]> As we covered in our case for still needing the iPhone app black market, developers are gagged by a non-disclosure agreement that keeps them from talking about actually programming the iPhone with anybody, even though sharing info would help app development. Surprise, developers don't like that. So now we have Fucking NDA, which aggregates their rants and musings, turning them into a single stream of angst about, well, that fucking NDA. Here's a gem collected from Twitterific's Craig Hockenberry:

"There is a huge shortage of iPhone developers. Good thing there are books and classes to get new ones up to speed. Oh right: FUCKING NDA." More seriously, he points out that the NDA, unless lifted, threatens dev conferences like iPhoneDevCamp 2, where they'd get together to obviously talk about programming. The apps are out there, it's silly they still can't they talk about creating them. [Fucking NDA via TUAW]

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Wed, 23 Jul 2008 18:40:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5028374&view=rss&microfeed=true
<![CDATA[ iPhone 3G Selling Twice as Fast as Original ]]> The one major bit out of AT&T's quarterly earnings call is that the iPhone 3G is selling twice as fast as the original iPhone did last summer—in case the unending squiggles of people trailing out of Apple Stores and AT&T shops didn't tip you off. They didn't actually say how many were sold, but we know that worldwide Apple sold a million of them as of nine days ago, just three days after launch. Of course, the hot $199 price—undoubtedly responsible for the phone's brief life on shelves—means AT&T won't actually make money off of it until 2010. You know, when we're on our fourth-gen iPhone. [Alley Insider]

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Wed, 23 Jul 2008 17:40:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5028342&view=rss&microfeed=true
<![CDATA[ How To Maximize Your iPhone 3G's Questionably Adequate Battery Life ]]> The new iPhone's brighter screen, GPS and 3G connectivity are nice, but you know what's nicer? Not running out of batteries halfway through the friggin' day. iPhone 3G battery life may or may not be shorter; even the geek gods at Ars don't have a definite answer. But chances are with the new apps and faster internet, you're using it a lot more often. Here's how to live with the iPhone's battery life while using it a whole lot.

1. Turn down the LCD. The new iPhone's screen is brighter, but you shouldn't be running this thing at full heat if you want to save battery power. I keep mine at 10% brightness. Change this under Settings -> Brightness.

2. Wi-Fi new network scanning off or Wi-Fi off. While you're not checking data for more than a few seconds at a time, I'd turn off Wi-Fi and in general, I'd turn off Wi-Fi scanning. It uses less power than EDGE or 3G but when you're not using your network connection, you might as well shut it down. Change this under Settings -> Wi-Fi. Same goes for Bluetooth.

3. Toggle off 3G till ready. Here's something I wish Apple had automatically managed. I use 3G for browsing, YouTube, app store purchases when not around a computer, or during important calls. For all other uses, including email, weather checking and Twitter, etc, I use EDGE. This setting is under Settings -> General -> Network.

4. Turn off Vibrate in Games. Playing a game with vibrate happening frequently is an unnecessary battery suck. If you can turn it off, turn it off.

5. Limit use of A-GPS tracking. GPS tracking is still pretty useless after you've gained your bearings, since there isn't a turn by turn navigation mode for driving. I exit out of maps once I've got the directions in my mind, and if I lose myself again, I just start maps up once more.

6. Buy Apps and Songs in iTunes. You can buy songs over Wi-Fi or Apps over 3G, but that doesn't mean you should. I'd recommend buying Apps at your computer if you can help it, and syncing them to your iPhone instead. As an added bonus, you'll be picking up a charge while you're tethered to your computer.

7. Set the Autolock to 1-minute. The iPhone's autolock is good at shutting off the screen if you forget to when placing it in a pocket, purse or just tossing it on a table after a call. I set mine to the most aggressive, 1-minute, but there are times where I set it to 2-minutes. This setting is under Settings -> General -> Autolock.

8. Use programs with 3D less often. Not surprisingly, I've noticed that when I play games rendering 3D, battery life drops. Using the graphics chips more intensely will crank up power usage, but maybe the drain is also because of the nature of gaming: Unlike email or browsing, gaming is a full-time, full attention endeavor that also keeps the CPU, GPU and LCD going full-time. (I'd like to think this is a more useful tip than "don't use your iPhone" but maybe it's not something you can avoid if you're a gaming addict.)

9. Set Push to Off, and Set Fetch Time. Push email isn't that useful for me because I know I'm getting emails all day long and that I have to be checking all the time. Push does use more juice than the fetch mode, which checks for calendar, contact and email syncing at set intervals of 15 minutes to an hour. I set mine to 1 hour unless I'm out of the office. If you seldom update your contacts and calendars, you might even be better off syncing by cable to iTunes, while you pick up a charge.

10. Stay Juiced. If you're at computer or in a car, you should try to use a cigarette adapter or USB cable to pick up a few minutes of charge. Every bit helps!

These tips also apply to a first generation iPhone running OS 2.0.

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Mon, 14 Jul 2008 20:10:19 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5025150&view=rss&microfeed=true
<![CDATA[ A Few Stupid iPhone Apps ]]> Benny tested out a few of the obvious timewasters in the iPhone App Store, including iMilk, Crazy Mouth, and iPint. They range from fun (the $1 Crazy Eye) to the dumbest app ever (the $1 CowToss), but a mixed bag is expected when so many apps come out at once. Normally, Benny does know how to drink a beer, but he was too tired from standing in line for his iPhone 3G to remember where his mouth is.

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Mon, 14 Jul 2008 17:15:36 EDT Dan Nosowitz http://gizmodo.com/index.php?op=postcommentfeed&postId=5025060&view=rss&microfeed=true
<![CDATA[ iPhone 3G Battery Life Beats the Competition, Apple's Own Tests ]]> The first iPhone 3G battery test results are in, and it seems it beats the competition and Apple's own benchmarks with an average of 5 hours and 38 minutes talking non-stop on AT&T's 3G network. The closest competitor—only five minutes short—was the Samsung Instinct.

PC World says that the result is remarkable knowing that AT&T's HSDPA/UMTS network is very power-hungry because voice calls use the more battery-demanding 3G band. Apple's own tests give the new iPhone a 5 hour talk time over 3G, so that's 38 minutes more. By contrast, the Samsung Instinct—which runs on EVDO—switches to CDMA for voice, which they say it uses less power. In theory—as the results show.

They also claim that the iPhone 3G's battery performance is lower than the iPhone over 2G, which is true. But that's like comparing apples to oranges (no pun intended). They didn't test the latest iPhone's battery life over 2G networks, which Apple rates at 10 hours (the same as the iPhone classic). Also, these tests don't compare the iPhone to some options available elsewhere in the world—like Nokia's—but it gives a good idea of where the iPhone 3G stands against the competition. [PC World]

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Mon, 14 Jul 2008 08:20:25 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5024804&view=rss&microfeed=true
<![CDATA[ iPhone 3G Review Addendum: Reception is Better ]]> Among other tweaks, I've updated the iPhone 3G review with some more data on reception. In both EDGE and 3G calls, the phone has better reliability, on top of the better Wi-Fi range. Apps have also been noted to take a long time to backup and install. Don't forget about our FAQ and Software Review of Firmware 2.0, too. [Gizmodo iPhone 3G Review, FAQ, iPhone Firmware 2.0 Review]

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Sun, 13 Jul 2008 14:52:45 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5024704&view=rss&microfeed=true
<![CDATA[ iPhone 3G Review ]]> There are simple reasons why the new iPhone 3G is better than the last.

Apple has eliminated so many annoying little hang-ups that you might run into when using the old one. The GPS pinpoints to meters instead of blocks. The 3G connection slashes web loading times by minutes to seconds. The more rounded case feels great in the hand. And most importantly the new software polishes the OS and opens the phone up to nearly unlimited capabilities through the countless programs that are already being written by the brilliant legions of faithful developers. It's kind of cool.

If you want to cut to the chase, the software is what we're most excited about—so much that we ran the first half of this review earlier extolling the iPhone 2.0 virtues in detail, including the fact that it's a free upgrade for the people who snapped up the first iPhone, perhaps before it was ready.

On the software side, the iPhone has the most advanced touchscreen OS out there today. Scrolling, dialing, panning, zooming, touching and pinching are all actions you can do to get around your photos, your maps, your movies, your music and of course, your phone calls. The iPhone 2.0 update improves on the already great communication features such as desktop-class email and web browsing by adding MobileMe and Exchange support—both of which push emails to your phone as soon as they're received, just like on the BlackBerry. These two new additions also allow your phone to always sync contacts and calendar events with your computer or your office's system directly over the air, without ever needing to dock, or take any action. There's also the App Store, which gives you access to a gigantic library of third-party applications to add features such as controlling your iTunes, instant messaging, 3D gaming and To Do lists. One drawback is that Apple may not support the cool (illegal) apps like the NES emulators and video recording programs that don't work through the SDK. Lots of unofficial third party apps may never make it to the store. One, Instinctiv, a super iPhone music shuffle app, was recently denied store sales because it is against the terms of agreement to enhance the iPod or iPhone music playback in any way. Huh?! Apps also take a long time (minutes) to install and uninstall, and backups now take awhile longer than before. Annoying, but still worth the wait.

The fact that the free software's advantages are available on the original iPhone means that the reduced subsidized price $199 for the 8GB and $299 for the 16GB are good, but maybe not good enough to justify a trade-in. (The $10 extra a month for 3G access is a wash, frankly.) Quite a conundrum for those of you tempted.

Onto the hardware. Let's start with the husk: Once, I sat down on a twisted key, putting a giant scar across the aluminum back of my iPhone. With that one exception aside, my iPhone's abused-to-hell case still looks strong and shiny.

The new case is made of smudge-able plastic, and last time I checked geek material lust hierarchy, plastic was a distant ranking of 452342 places behind aluminum. The effect is that the case, feels lighter, warmer and thicker but also cheaper than before. And in your hand, picking up a slightly warm iPhone, it feels almost more organic. Between that and the the rounded shape, which fits far better in the hand, it's like you're cupping a warm baby bird. The old phone by comparison feels like its a better quality device, with the spiritual heft of a German machine. The new case is lighter but actually thicker; still, it feels less significant and durable. The case did survive being put in a bag full of keys and rubbed vigorously. Only some of the silver Apple logo on the back got visibly scratched. The case is also a lot easier to send radio waves through than the previous case—useful as this phone has many more radios—although reception improvement was not noticeable. [UPDATE: Actually, it is much better, in both EDGE and 3G mode] Also, if you place the new model on a table, it rocks when you tap the screen, so you can't use it as a table top computer anymore. And the case is very easy to smudge. The black color is available in both sizes, but the white only comes in pricier 16GB, much to the chagrin of boyfriends who promised to buy their significant others one in the pale tint.

The screen is slightly warmer in color temperature (more yellow than blue), slightly brighter (even when considering decay over time) and the daylight viewing is better, but it's the same 3.5-inch, 480x320 resolution screen. And it's still gorgeous.

Oh, the headphone jack isn't recessed anymore, so you can use whatever headphones or adapters you want. And the lock and volume buttons are recessed slightly more and are metal. The speakers and earpiece have a metal grill behind them. All this, to great effect.

To mention the 3G is to bring up painful memories, the time I've lost waiting for web pages to load on the iPhone, or standing on street corners waiting for maps to load.

Our tests in AT&T's aggressively built-out NYC area showed the 3G connection is 4.8 times faster than the old EDGE connection. When you turn off 3G and do an EDGE-to-EDGE test between older and newer models, they both perform the same. The GPRS (850, 900, 1800, 1900) and UMTS/HSDPA (850, 1900 and 2100 MHz) cellular radios have the advantage of some design improvements, including the use of the steel ring around the screen as an antenna and the electronic transparency of the now all plastic back.

Wi-Fi reception is better. In a side-by-side test with the old iPhone, we walked away from an access point, the old iPhone's connection died at 100 feet and the newer one lasted to about 120 feet. And there's a new Airplane mode that turns off cellular but powers up Wi-Fi for airline internet.

At the end of a day with lots of email and browser use, or media playback, my old iPhone would be begging for a serious dock charge. How does the iPhone's 3G connection affect that?


The downside of such speedy downloads is a reduced battery life, something the original couldn't stand to lose much of. We're do more testing of that soon. But here's an interesting thing: According to the data out there, the iPhone 3G has better battery life using 3G than the old iPhone does using EDGE. Let me explain. Apple's official browsing battery life rating on Wi-Fi is 6 hours for both models. They never rated the EDGE battery life but most testers found it to be about 25% less than Wi-Fi. That's 4.5 hours. The iPhone 3G rating is 5 hours of browsing. Apple is claiming that it's 5 hours for both the new iPhone 3G and the EDGE on the old one. We shall investigate such claims soon. But I wish Apple would take me up on my idea for using the 3G only for active browsing, maps and certain apps that need it, dynamically switching to EDGE for IMing, email downloading and weather checking.

UPDATE: Battery life has been noted to drain very quickly, but because I find myself using the phone a lot more often thanks to the added usefulness of apps. 3D gaming is also a killer on battery, far worse than anyone has claimed so far, thanks to the constant use of CPU, GPU and LCD backlight. Here is a roundup of nine battery tests taken from the best reviews, averaging about 5 hours for 3G talk (good) and 3-5 hours for "mixed use". Regardless of life, here are some tips on increasing iPhone 3G endurance and some gadgets that can help extend battery life.

Phone-wise, I decided to lower my minute plan. I completely have stopped using my old iPhone for voice in San Francisco's spotty network, and even when I'm connected, everyone sounds like they have marbles in their mouth. Network problems aside, the good news is that basic voice quality issues have been fixed.

Doing side-by-side calls, the difference when using the new phone and old is like the difference between talking to someone with their hand over their mouth and with their hand taken away. While the new iPhone's speaker and mic definitely improve sound quality, it seems packets do matter too. When the the phone is running on a 3G network (in downtown NY), calls sound especially clear compared to the old iPhone. But when both iPhones are on EDGE, the call difference is noticeable, but not night and day. Even the speakerphone's audio is much louder and so, music played through the mono speaker is also improved. As for reception back in spotty coverage areas, I'll have to do a side-by-side soon to let you know how that goes. UPDATE: I could make no calls before in my house. Now I can, in both EDGE and 3G mode, with good (not great clarity). This is fantastic.

The old iPhone's location detector was accurate within a few blocks, using Skyhook's system of logging cellular towers and Wi-Fi spot MAC addresses and pairing them with physical addreses. I thought it was fine for making sure when I searched for an ATM machine, it would only return local results. The new A-GPS system is accurate within meters, though, opening up the iPhone to more useful location-based apps, maps and geotagging of photos.

The A-GPS helps get quicker fixes in the city, compared with a typical PND. However it doesn't refresh as quickly (every 5 to 15 steps), and won't give you a "heading-up" view, so when you're walking, it takes a bit longer to figure out where you're going. This is clearly optimized for walking, though in a pinch it could help lost drivers. The greater accuracy isn't the only reason it's better than the older iPhone: The ability to track your path is a nice enhancement too. The time to GPS lock is between 1 and 10 seconds, using a combination of Wi-Fi and cellular as well as GPS. But don't even think about using this for regular car nav: there is no voice prompting, nor is there automatic turn-by-turn.

Apple didn't write a dedicated turn-by-turn navigator for driving, with voice, but now we hear that companies are making them, so we look forward to revisiting this once real navi apps are out.

The old iPhone's software can take a photo and email it or send it to a MobileMe gallery, but the camera itself is relatively weak. It won't capture video, and I've lost countless YouTube hits by not having a video device at the ready. This situation has not been improved much.

UPDATE: One nice thing we've finally confirmed is that the dreaded buzz you got with speakers and tape adapters too close to the iPhone with the GSM connection running during calls or data disappears when you're running 3G.

The new camera has the same 2MP shooter which returns 1600 x 1200 pixels. There still isn't video capture. Image processing seems to be slightly less grainy but it's not something you would notice. The MP count would be fine, but the low-light quality is still terrible. Nokia and Motorola have built thin phones with better imaging, why not Apple? And Apple's forte is software, so why can't they beef up the software tools, by adding image stabilizers and noise reducers, not to mention Photo Booth-type frames and effects?

Inside the box: A new smaller USB charger the size of an ice cube, headphones, a sync cable and a SIM eject tool. There is no longer a dock included to use with the cable.

This is really not a revolutionary phone. It's more like the iPhone we wished Apple made last year. But basics, like cut, copy and paste are still missing. (As is MMS, thanks for the reminder, commenters.) As well are the ability to use the phone like a hard drive. Other than that, we're hoping for some more revolutionary changes to come by software update. And let's take a moment to remember how many developers are making killer iPhone programs right this second. There's the revolution.

So the hardware is interesting in the iPhone 3G, but the real story here is the new iPhone OS 2.0 firmware, which we've written about in depth here. You manage to install that, old iPhone users, you've got about 80% of this new iPhone's mojo. But if you're not making your calls on an iPhone yet, well, what are you waiting for?
[Our iPhone App Review Marathon, iPhone 2.0 Firmware Review: Forget 3G It's the Code That Counts]

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Fri, 11 Jul 2008 17:01:04 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5024412&view=rss&microfeed=true
<![CDATA[ Woz Succinctly Analyzes the iPhone 3G ]]> Leave it to Steve Wozniak to put the hysteria in check.

"A little faster downloading of webpages, and it has a GPS [Global Positioning System] chip built in. But, you know, these aren't, like, break-the-bank items...A lot of the people I know just aren't going to upgrade yet.

Then again, the guy was planning to stand in line to score his new iPhone... [Macworld]

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Fri, 11 Jul 2008 12:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5024173&view=rss&microfeed=true
<![CDATA[ iPhone GPS: We're Not In Kansas Anymore...Wait, How The &$^@ Are We Still in Kansas? ]]> Our ring-wielding Gizmodo brethren over in New Zealand took the iPhone's GPS out for a spin. And after the system properly located their position, the map zoomed in and put them somewhere unrecognizable. Upon zooming our, their new location was revealed: Kansas. And how they got there, no one knows.

The problem may have been a by-product of indoor testing, or it may have just been a random bug. Or, somewhat implausibly, the iPhone 3G's GPS is completely broken and entirely unfixable. Or maybe more likely Kansas is some default no man's land for GPS devices on first boot and this is a video taken before the iPhone here got its bearings. Time will tell. [Gizmodo AU]

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Thu, 10 Jul 2008 13:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5023909&view=rss&microfeed=true
<![CDATA[ Apple Mega-Launch Report: iPhone 3G, iTunes App Store, Firmware 2.0 and MobileMe ]]> For those of you just crawling to your computers, here's what's been going on this very busy AM:
• First, the App Store opened its doors on iTunes 7.7 (available for download), and we did the first video walkthrough of the App Store featured on some early iPhone 2.0 firmware.
• MobileMe, the service that replaces .Mac, suddenly went live, and then suddenly went dead again. Fortunately, we were in long enough to post the first live screenshots.
• The free 2.0 firmware update for iPhone leaked out, so now anyone with an iPhone can download it—iPod touch owners still have till it's for sale, though. ($9.95, last we checked.)
• Sales of actual iPhone 3Gs began amid the hullabaloo—some dipwad named Jonny won this year's Greg Packer award.
• In our morning-long comb through the over 500 apps in the App store, we've found some interesting little gems, and shot the first video of the iTunes Wi-Fi remote for iPhones.

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Thu, 10 Jul 2008 12:38:21 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=5023886&view=rss&microfeed=true
<![CDATA[ Gizmodo's iPhone 3G Review Matrix ]]> How do you read three lengthy reviews at the same time, really really fast? You jump to our review matrix of the iPhone 3G, first judged exclusively by the Three Amigos of Appledom: Ed Baig of USA Today, Walt Mossberg of the Wall Street Journal and David Pogue of the New York Times.

If you need more gritty and less nitty, check out Chen's rundown of the reviews. Or, if you have some spare time, read the Three Amigos' own unexpurgated scribblings. [USA Today, WSJ/AllThingsD, NYT]

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Wed, 09 Jul 2008 09:00:00 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=5023195&view=rss&microfeed=true
<![CDATA[ "First" iPhone 3G Owner Says It's a Survival Bet, Gets Chinese Masseuse ]]> Apparently life in New Zealand must be really tough, with all those orcs, goblins, and trolls trying to cut your head off, and steal your powerful jewelry. That's what it seems from listening to this radio interview with the man who may be the first guy on Earth to buy an iPhone 3G: according to him, the whole getting an iPhone 3G thing is a result of a bet with his friends about surviving for three days in the streets of Auckland with no more help than the Yellow Pages. Hint for other iPhone 3G campers around the world: call a Chinese masseuse and ask for the special. [Thanks Brett — I'm not joking, the name of the tipster is Brett]

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Wed, 09 Jul 2008 08:59:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5023273&view=rss&microfeed=true
<![CDATA[ Official: iPhone On Sale at 8AM on Friday in Apple Stores, Too ]]> The 8AM times previously mentioned as the iPhone 3G sale time applied only to AT&T stores. Apple just updated their retail page to reflect the same time of sale within Apple retail spaces. I think we all assumed this was fact, but now it is. [Apple Thanks Patricio]

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Mon, 07 Jul 2008 20:48:16 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5022775&view=rss&microfeed=true
<![CDATA[ AT&T's Official iPhone FAQ: Pricing, Upgrading, Help Vids and a Lot More ]]> Kudos to AT&T. They've assembled a very useful FAQ page and cut several videos to lay out all the necessities of picking up an iPhone 3G. It includes topics like what you should have on hand if you're transferring a phone number from another carrier (bring you current wireless bill, they suggest, along with your old account PIN or passwords), the costs of various plans (they start at $69, but expect to be jacked for text messaging), the unsubsidized price of an iPhone ($399 for 8GB, $499 for 16GB), and the unlocked, unsubsidized price of the iPhone ($599 for 8GB, $699 for16GB). So hit the links if ever wondered if hair will start growing in funny places once you buy your new iPhone (which it will). [iPhone FAQ and Helpful Videos]

For a shortcut to plan pricing, read on:

As for the subsidized iPhone pricing, AT&T has clarified that it's available for "new customers, current postpaid iPhone customers in good standing prior to July 11, and AT&T non-iPhone customers who are currently eligible for an upgrade discount" with a two-year agreement.

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Tue, 01 Jul 2008 10:13:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5021047&view=rss&microfeed=true
<![CDATA[ uSirius Streams Sirius Satellite Radio to Your iPhone ]]> Similar to iRadio, uSirius lets people stream Sirius Satellite Radio to their iPhones over Wi-Fi or EDGE (and shortly, 3G). Reader Brandon says that anyone can try this out for free for three days before registering, and that it works great over both connection types. Our own Benny Goldman went nuts when he saw this, so you Sirius fans should go equally nuts when you load this on your phones. But in a, you know, less hairy way. Grab it on Installer.app. [Thanks Brandon!]

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Thu, 26 Jun 2008 14:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5019961&view=rss&microfeed=true
<![CDATA[ The Joy of Tech Takes on iPhone 3G Shoppers ]]> The Joy of Tech has taken a shot at those of us digging through the couch cushions and begging mommy and dad for the latest Apple product. Because, let's face it. It's expensive to be this geek-trendy and some of us don't have jobs. Only one thing we can't figure out...

Which one's Frucci? [JoyofTech]

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Thu, 26 Jun 2008 09:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5019835&view=rss&microfeed=true
<![CDATA[ Gizmodo's iPhone SDK App Contest ]]> We saw a number of iPhone SDK applications demoed during the WWDC keynote last week, some of which—like the physics-based game Enigmo—were fantastic. With over 250,000 kits downloaded and 4,000 admitted to the iPhone beta program, we're sure you guys have come up with something as good, or even better than that. That's why we're holding our own Gizmodo iPhone App Contest.

You're proud of the work you've put into your iPhone SDK application. Show us what you did. Email your entry to tips@gizmodo.com with the subject "iPhone SDK App Contest: Name of App" with the name of your app there. Each entry should include screenshots (as many as it takes to properly illustrate your program) as well as a 1 paragraph description telling us what it's all about. We'll showcase the best ones here for the world to gawk at.

We also know that there are tons of very cool applications such as Sling that might not even be approved by Apple as an official SDK app. That's why we're taking entrants for unofficial (jailbroken) apps as well. Send those in to tips@gizmodo.com with the subject "iPhone Unofficial App Contest: Name of App". Essentially, we'll be getting a weird kinda sorta head-to-head that pits bigger name companies/development teams against hackers.

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Tue, 17 Jun 2008 13:01:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5016996&view=rss&microfeed=true
<![CDATA[ Adobe Getting Flash Prepped for iPhone, if Only Apple Will Allow It ]]> One of the biggest things missing from the iPhone is Flash support, rendering many sites unreadable and keeping us from enjoying Flash video via Mobile Safari. It's been a feature that people have long clamored for, but due to the pissy releationship between Apple and Adobe, it hasn't happened yet. Now, Adobe says it's gotten Flash running on an iPhone Emulator, and it just needs Apple to take it and put it on the iPhone.

Yesterday, during Adobe's second quarter earnings call, chief Shantanu Narayen had this to say:

We have a version that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.

Sounds promising, no? The problem is that even when Adobe has a perfected version of mobile Flash for the iPhone, it still needs to convince Apple to allow it on the iPhone. Previously, Steve Jobs has complained that mobile Flash isn't powerful enough for the iPhone and regular Flash is too bloated.

With the iPhone 3G coming in just a few weeks, we really hope Adobe and Apple can work out some kind of agreement, because that speedy connection will make viewing streaming videos on the iPhone a joy. Let's cut the bullshit and make this happen, OK guys? [Alley Insider]

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Tue, 17 Jun 2008 12:30:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=5017204&view=rss&microfeed=true
<![CDATA[ iPhone App Store Developers Have Size and Price Limits: 2GB and $999 ]]> AppleInsider has a scoop on the iPhone App Store and the limitations Apple is placing on them. Each individual app will have a hard limit of 2GB, as well as a ceiling of $999 for each app. These two look like pretty reasonable limits for all but the most extreme of cases. If someone wants to charge more than $0, the lowest possible price is $0.99. There are other details, such as how an App looks, how they're rated inside the store, and region control, but Apple's legal team had AppleInsider take those images down—always a sign that there was some good stuff there. [AppleInsider]

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Fri, 13 Jun 2008 12:59:12 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5016270&view=rss&microfeed=true
<![CDATA[ Eddie Izzard Talks Steve Jobs, iPhone 3G ]]> In case you didn't know, English comedy genius Eddie Izzard is touring the US right now. Giz reader Daniel Eggert saw him last Tuesday in Houston, a day after the WWDC08 keynote. Why mention the keynote? Well, to Daniel's surprise—and ours—Jeff Vader talked about none other than, you guessed it, Steve Jobs and the iPhone 3G.

I just uploaded a video clip I captured at Tuesday night's Eddie Izzard show here in Houston. He's off on a tangent of a tangent, discussing his never writing down material due to dyslexia, when he says "I wonder who DID name it dyslexia. Hang on." And pulls his iPhone from his back pocket. He proceeds to search Wikipedia and read from it and make jokes regarding the information on the Wikipedia site for several minutes. Then jokes about Germany, then jokes about Scrabble, then... you get the picture.

This a few minutes after a sketch about cavemen and the stone age where he made several jokes about a caveman named Steve adding GPS to rocks, making them move faster, and cutting the price in half.

[Thanks Daniel]

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Thu, 12 Jun 2008 16:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5015915&view=rss&microfeed=true
<![CDATA[ Flixwagon Broadcasts Video from Any iPhone ]]> Steve Jobs didn't mention video features for the iPhone 3G or the new iPhone OS 2.0 but, thankfully, developers are working hard on it. Flixwagon has now created the first-ever video broadcast client for any iPhone. Just open the application, point the camera, and start transmitting video over the web.

Developers in the Flixwagon lab created the first-ever mobile client that can broadcast live high-quality video from unlocked iPhones to the web. The company wanted to experiment with ways to broadcast live video from the iPhone until the official SDK supports video. Flixwagon plans to continue working with the iPhone SDK in the future so that it can offer this functionality to all users once video becomes a standard iPhone feature.

After Flixwagon is installed on the phone, users can broadcast videos from it to the Flixwagon website with one click. Videos can be watched live or stored for future viewing. Also, they can be embedded in blogs via our flixee widget or uploaded to the user's YouTube account. Users can also easily determine which of their contacts to share each video with.

If you have an unlocked iPhone with Installer in it, you can click here to join the alpha testing. [Flixwagon and Flixwagon iPhone Clips]

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Thu, 12 Jun 2008 13:52:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5015895&view=rss&microfeed=true
<![CDATA[ Phil Schiller's iPhone 3G Has Front Camera or Greasy Fingerprint ]]> Gizmodo readers and conspiracy theory aficionados Nathan Ziehnert & Friends have spent a few hours analyzing the footage from the WWDC08 keynote like CSI agents investigating the Zapruder film. The result: they found what they believe could be a front-facing videocamera in Applemeister Phil Schiller's demo iPhone 3G. Is this a prototype or just a—likely—greasy fingerprint? Check out the video and the captures and tell us what you think.

It's most probably an optical effect, but that fingerprint looks a lot like a cam. If he wasn't such a cool cuddly guy, I would think Phil is playing mind tricks with us. In any case, we will always have the Apple Videoconferencing Kit.

[Thanks Nathan]

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Thu, 12 Jun 2008 07:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5015732&view=rss&microfeed=true
<![CDATA[ Belkin's iPhone 3G Micro Grip is a HUGE Spiderman Fan ]]> In Belkin's new line of iPhone 3G cases, their standout has to be this webbed Micro Grip. Rubberized and poked with holes in all the necessary places, we're not so sure it's our cup of tea, but we can't take our eyes off it either. Still, one thing's for sure—somewhere in Cupertino, Jonathan Ive is writing one sad LiveJournal entry about how he can "now never see SpiderMan 4" but at least "possibly enjoy Iron Man 2." [Belkin's iPhone 3G cases and just for reference Griffin's iPhone 3G cases]

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Wed, 11 Jun 2008 13:20:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5015475&view=rss&microfeed=true
<![CDATA[ TomTom Has Navigation App Already Running On the iPhone; Telenav Likely ]]> If you were one of people who was all about GPS on the iPhone, you will be glad to hear that TomTom already has a version of their navigation software running on the device. Unfortunately, no other details regarding a release date, features or pricing have been released—but it stands a good chance of being the first, truly powerful GPS navigator for the iPhone. However, we have also heard that Telenav is hard at work on their own version—although nothing has been confirmed. [Reuters]

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Mon, 09 Jun 2008 17:52:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5014769&view=rss&microfeed=true
<![CDATA[ iPhone 3G: The Stuff that Didn't Get Upgraded ]]> So finally, at long last, the iPhone 3G has been announced. It has 3G (obviously) and GPS! Great news! But what about the other stuff we were expecting to get upgraded as well? Was anything updated other than those two features?

Yeah, the headphone jack is now flush. Otherwise, here's a list of stuff that's people were expecting, or at least hoping for, but didn't get in the new model:

  • A 32GB model
  • A better camera
  • More RAM
  • MMS
  • A2DP Bluetooth for stereo streaming
  • A camera on the front for videoconferencing
  • Video capabilities
  • Turn-by-turn navigation (will come with a 3rd party app, I'm sure)
  • The ability to copy and paste


None of these are really dealbreakers, except maybe the lack of space for data hoarders, but it's disappointing that some of the more basic things didn't get a bump. I mean, we are talking about the second generation of the phone here. They couldn't improve the camera at all? Or give us some of the very basic things, like MMS and copy/paste that people have been clamoring for since day one? And I personally would be happy to pay the current iPhone's price for a 32GB iPhone 3G so the transition from my 60GB iPod wouldn't be such a kick in the pants.

Overall, we got what we were expecting, 3G and GPS, and essentially nothing else. And really, at the end of the day, those are the big features that really matter. 3G (along with the price drop) will sell phones, MMS won't. I know I'm being nitpicky, and really, I'm not all that disappointed. I'll still be buying one. But it just seems strange that nothing else besides those and a minor facelift were added to Apple's flagship handheld.

What do you guys think, were you expecting more upgrades here or are you happy with 3G and GPS alone?

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Mon, 09 Jun 2008 16:30:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=5014705&view=rss&microfeed=true
<![CDATA[ Video: iPhone GPS, Live Tracking, Traffic, and Geotagging ]]> The 3G iPhone's second most persistently rumored and desired feature (or not), GPS is built in for location service hotness, which Steve says is "gonna explode." Location data comes from a combo of cell towers, Wi-Fi and GPS. Google Maps is still the default interface. Wilson says that's it's probable Telenav will do an SDK app with more advanced GPS sorcery though. Updated with video, which shows live tracking, local search, live traffic info and turn-by-turn navigation.

Though not mentioned onstage or in the press release, photo geotagging is listed on the new specs page under the camera and photos section. Neato. Remaining question: What's it do to that otherwise nice battery life? I wonder if those GPS makers are still in fact shitting themselves right now. Update: Yep. [Giz@WWDC, Apple]

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Mon, 09 Jun 2008 14:40:36 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5014688&view=rss&microfeed=true
<![CDATA[ iPhone <i>Officially</i> Coming to Spain ]]> Spanish site Apple Weblog has discovered a hidden iPhone page from Movistar—Telefónica's mobile arm. The page officially confirms what we already said two weeks ago: Telefónica will sell the new JesusPhone. The launch day was not mentioned in the site itself—which was supposed to be secret, and has been taken down already—but the date that we announced remains the same according to my friends in the company.

Translation: "Movistar brings you the magic of the iPhone. Would you like to know when? There are already 29 impatient people."

The 3G iPhone will be available for sale in Spain at the June 18 grand opening of Telefónica's megastore—an Apple Store-like shop located in the company's landmark building in Madrid's Gran Vía—with nationwide availability the next day or after a few hours. The shop is now getting its final touches. [Apple Weblog—in Spanish, gracias Paquito]

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Mon, 02 Jun 2008 05:21:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5012197&view=rss&microfeed=true
<![CDATA[ How to Do a Fake iPhone 2 In Five Easy Steps ]]> It's Do your Fake iPhone 2 Leaked Photos Season, and everyone is trying to trick everyone else with crappy, noisy, allegedly-leaked images. But why read about stupid rumors when you can make your own—and even send them to our contest? "How" you ask? Easy, just follow the easy 5-step tutorial after the jump, and get some inspiration from some examples I've made just for you (warning, my dog's genitals may be NSFW in the Great State of Minnesota).

Before starting, you need the material. Grab the mandatory high-resolution image from Apple, and resize it to low resolution (like 600 pixels high) in Photoshop. Take a photo of any object in your hand, preferably of a size similar to the iPhone and black (not obligatory, as you can see in the samples.)

Now, follow these steps:

1. Copy the front of the iPhone minus the borders.
2. Paste the iPhone image on the photo of the object serving as the base of your fake.
3. Use the Distort or Warp tools (under the Edit menu) to adjust the image size and perspective to match the base object (optional: if necessary, add a mask to blend the borders of the pasted iPhone with the base surface).
4. Add noise to your image (under the Filter > Noise menu.) Choose Gaussian, color noise. Select a good amount but not excessive.
5. Apply Gaussian blur (under the Filter > Blur menu). Again, not a lot, just enough to make it craptastically rumor-worthy.

You are done. Now save to JPEG using a low quality setting—to add even more realism to the stolen nature of the image, and eliminate any errors caused by your lousy Photoshop skills—and you are done. Then, send to your least favorite blog. Yes. You know exactly where.

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Mon, 05 May 2008 16:45:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=387342&view=rss&microfeed=true
<![CDATA[ Alleged 3G iPhone Looks Like Le Fake, Le Merde ]]> Some frogsters* with no track record are claiming that this piece of scratched plastic—which in the photo looks like a cheapo LG cellphone clone wannabe—is the new iPhone 3G. Although it matches the rumored all-black and specs, we don't believe it's the real thing. The reason: these photos have been up since 12:04AM Central European Time and it's now 4:04PM. That's 16 hours up with no Cease and Desist order—and Apple Europe is as aggressive with leaks as Cupertino. In any case, check its back and tell us what you think after the jump.

iphone-1.jpg

Whatever it is, the back looks as bad as the front (including the deformed Apple logo), at least in these photos. We have a hard time imagining that anything like this could come out of Monssieur Jonathan Ive's brain. Or better said, we have a hard time envisioning us buying what looks like a soulless piece of machinery, even while the true soul of the iPhone is its operating system.

We will see if we get a cease and desist email—now that Cupertino is waking up—but for now, remember our first rule of rumors: never, ever trust them. [iPhon—Thanks Jean Paul]

* Yes, frogsters. You see, this is completely unrelated to the fake iPhone, but I'm in Madrid, Spain, and today is the 200th Anniversary of the uprising against the French occupational forces in Madrid, which started the revolution that kicked Napoleonic troops out of the country. So today it's frogsters, or the Spanish equivalent, gabachos. (And for the record, I love France.)

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Fri, 02 May 2008 10:04:40 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=386516&view=rss&microfeed=true