<![CDATA[Gizmodo: apple]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: apple]]> http://gizmodo.com/tag/apple http://gizmodo.com/tag/apple <![CDATA[Opera Mini for iPhone Coming Soon, In Theory]]> Opera claimed to have an iPhone app ready back in 2008, held up only by Apple's pain-in-the-ass approval process. Curious, then, that they're just now showing it off at Mobile World Congress, alongside early builds of Opera Mobile for Android.

Alternative browsers on the iPhone aren't really alternative browsers, since historically they've all used the same version of the WebKit rendering engine as Mobile Safari. For Opera to release a version of Mini for the iPhone would be a big deal: assuming its using Opera's rendering engine and server-side compression tools, it could legitimately change the iPhone browsing experience for the first time since, well, launch.

Two things spark concern here: Opera's press materials don't mention Opera's Presto rendering engine by name (though that's not too shocking); and the software evidently will "not [be] publicly available" when its demoed in Barcelona next week. Honestly though, that could mean anything from a later release date to anxiety about the approval process, so there's no use reading too much into it right now. Today, Opera and iPhone are finally one. Nobody take that away from me. [Opera]

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<![CDATA[AT&T to Deploy 4G LTE Network in 2011]]> LTE is exciting stuff (if you don't know what the heck LTE is, we have an explanation here). AT&T has just inked deals with Alcatel-Lucent and Ericsson, who supply AT&T's 3G equipment, solidifying 2011 as the year of 4G.

AT&T's "field trials" of LTE are promised for later this year—a soft launch that will most likely resemble AT&T's rollout of 7.2Mbps technology—with commercial deployment slated for 2011.

Promising transfer rates of 140-300Mbps, LTE can't come soon enough. Of course, a skeptic might temper their expectations for any grand future of AT&T when the present ain't so hot to begin with. Was that a downer? I'm sorry. That was a downer. [AT&T]

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<![CDATA[Fresh iPhone/iPad SDK Seeded To Developers]]> iPhone SDK 3.2, which includes a full suite of iPad dev tools, has been updated to Beta 2. Bugs. Have. Been. Squashed:

▪ FIXED: Changing an iPhone Executable's working directory from "Build Products directory" may cause the application not to install properly with the error message "The Info.plist for application at (null) specifies a CFBundleExecutable of (null), which does not exist."
▪ FIXED: In iPhone SDK 3.2 beta 1, Xcode's Transition feature did not work correctly if the SDK was installed in a location other than /Developer. In beta 2, the feature will work properly with the SDK installed in any location on your system.
▪ FIXED: In iPhone SDK 3.2 beta 1, some users saw the message "A signed resource has been added, modified or deleted…" when rebuilding their projects. This has been fixed for beta 2.

We're also getting reports that there was some kind of testing bug with apps created in SDK 3.2 and running on iPhone 3.1.3, which SDK 3.2 Beta 2 fixes. So, minor stuff.

And because we've been getting this question a lot, there is a reason developers haven't been showing off iPad apps in the SDK's iPad simulator: they're not allowed to. As with previous versions of the iPhone SDK, developers enter into an NDA with Apple, which explicitly prohibits them from showing off iPad apps, or at least major aspects of the SDK, simulator and development tools, to the public. Anyone who shows us anything more than renders of their iPad apps is asking to get blackballed. The more you know!

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<![CDATA[Shock: When You Raise iTunes Prices, People Buy Less Stuff]]> A shocking revelation from the Warner Bros. earnings call this morning: Since they bumped prices on a bunch of iTunes tracks, digital sales growth has slowed down! It grew 10 percent in the fall quarter, but now it's slowed to growing just 5 percent this past quarter, which means they're piling up less money—digital revenue grew less than half as much, 8 percent, versus 20 percent a year ago.

The prudent point in this for book publishers, as Peter Kafka notes, is that raising prices like they wish might slow growth down more than they think. The price difference between a $10 book and a $15 book is a gaping maw, so I wouldn't be surprised to see people react that much more vehemently. But we'll see—maybe people will pay more for fancy ebooks. [MediaMemo]

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<![CDATA[iMac 27 Shipping Again]]> After the rumored iMac 27 global shipment halt, reader Adam Pattee has sent us confirmation that his unit—purchased on January 29—is now shipping. Apple says his iMac will arrive on February 16. Updated.

Update: Adam says that his Mac will arrive on the 11: Apple upgraded his shipment method for free.

Did you get a notification too? Write to submissions@gizmodo.com.

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<![CDATA[Apple Patent Shows A 3D Virtual World For Buying Their Goods In]]> There was a time, before Avatar, when 3D meant crummy virtual gaming. A recent patent granted to Apple shows they are (or were) considering a 3D virtual Apple Store—a more welcoming way to shop for Apple products.

It doesn't sound very "Apple," when they normally favor start minimalism over cheesy big-headed virtual characters, but as you can see from the diagram above, they are obviously considering the idea of a store you can walk through and browse the products in, with the outside elements portrayed by falling rain/sunshine etc.

The patent was first filed in 2006 by Apple, so I'm hoping they just got swept up in the Second Life craze and have forgotten all about some naff virtual world where you can exchange 17 green and red apples for the latest Miley Cyrus song. [Patently Apple]

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<![CDATA[#apple]]> Odd article about why the ipad won't change higher ed (the reasons are pretty lame in 3-4 out of the 5 cases. [www.pcworld.com]

#ipad #apple #education

vinylrake

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<![CDATA[Apple Aperture 3 Brings a Little Bit of iPhoto to Pro Photos With Faces and Places]]> It's been a long time coming, but Apple's latest pro photo software, Aperture 3, is here. Apple's claiming over 200 new features, pulling in iPhoto stalwarts like Faces and Places, and new slideshows with HD video.

Faces and Places work just like iPhoto, using face detection and tagging, so you can organize photos by people or by where you took them, though now it uses thumbnails of photos that you can actually drag-and-drop photos onto a map. It's the same Faces engine, but you can restrict face recognition to particular projects, instead of having it scour your whole library. With Places, it works with GPS trackers in a pretty neat way: When you import your tracklog, all you have to do is tell it where the first photo was taken, and then using timestamps, it'll automatically plot the rest.

Also like iPhoto, you can now upload directly to Facebook and Flickr. Since they're heavily targeting the hardcore iPhoto user who now wields a DSLR, not only have they streamlined the interface to make it a more natural transition, when you import your iPhoto library, it preserves all of your image adjustments, events, places and faces.

Brushes brings non-destructive painting effects to Aperture, with 15 Quick Brushes for effects like dodge and burn. You can actually apply or remove any adjustment—like contrast or saturation or curves—using brushes. With its new edge detection tech, you can, for example, boost contrast over the whole image, and then use the brush + edge detection to cleanly wipe the effect off of the sky. Adjustment presets are radically improved too—you can save combos of adjustments, like boosted sharpness and saturation with a cooler white balance, and they can be imported and exported.

One of the new things for pros is that they've rewritten the way the database works, so you can now sync and merge libraries. Which means you can take a self-contained library out on the road, do a bunch of imaging work, and then merge it back to your master library, and it'll sync just the changes you made while you were out.

Perhaps the most interesting bit from the creator standpoint are slideshows that integrate photos, audio, text and HD video that can be exported to iTunes and work with the iPhone and iPod touch, though we'll have to see how powerful it really is.

Apple doesn't mention it, but the thing I'm really hoping they added a lot of? Speed. Speed. Speed. Speed. Especially after using Adobe's Lightroom 3 Beta. Since Aperture 3's fully 64-bit on Snow Leopard, I'm pretty hopeful, actually. The bad news is that's restricted to Intel Macs only, it looks like. It's available today for $200 for the full version, or $100 to upgrade, with a 30-day free trial here.

Apple Releases Aperture 3

New Features Include Faces, Places & Brushes

CUPERTINO, Calif., Feb. 9 /PRNewswire-FirstCall/ — Apple® today introduced Aperture™ 3, the next major release of its powerful photo editing and management software, with over 200 new features including Faces, Places and Brushes. Building on the innovative Faces and Places features introduced in iPhoto® '09, Aperture 3 makes it even easier and faster to organize large photo libraries. Aperture 3 introduces new tools to refine your photos including Brushes for painting image adjustments onto parts of your photo, and Adjustment Presets for applying professional photo effects with just one click. Stunning new slideshows let you share your work by weaving together photos, audio, text and HD video.

"Millions of people love using iPhoto to organize, edit and share their digital photos," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "Aperture 3 is designed for both professionals who edit and manage massive libraries of photos and iPhoto users who want to take their photos further with easy-to-use tools such as Brushes and Adjustment Presets."

"Aperture 3 gets it right," said National Geographic photographer, Jim Richardson. "The image editing tools are exactly what I have been asking for, they're so easy to use and give me a level of control that I never even thought possible."

"I chose Aperture because it was the most powerful archiving application around, but it's now an unbelievable imaging tool as well," said Bill Frakes, Sports Illustrated staff photographer. "I am beyond impressed with the massive changes made in Aperture 3."

Aperture 3 allows you to organize large photo libraries with even more flexibility using Projects and the new Faces and Places. Faces uses face detection and recognition to find and organize your photos by the people in them. You can view faces across your entire photo library or view just the faces that appear in selected projects. In a new view that speeds up the organization process, Aperture 3 displays faces that have been detected but haven't yet been named. Places lets you explore your photos based on where they were taken, and like in iPhoto, Places automatically reverse geocodes GPS data into user-friendly locations. In Aperture 3, you can assign locations by dragging-and-dropping photos onto a map or by using location information from GPS enabled cameras, tracking devices or your iPhone® photos.

The new Brushes feature allows you to add professional touches to your photos by simply painting effects onto the image. Aperture 3 includes 15 Quick Brushes that perform the most popular tasks like Dodge, Burn, Polarize and Blur, without the complexity of layers or masks. Brushes can automatically detect edges in your images to let you apply or remove effects exactly where you want them. Aperture 3 includes dozens of Adjustment Presets that apply a specific style or look to the entire image with just a click. You can create your own custom presets or explore the techniques of other photographers by importing theirs.

Aperture 3 makes it easy to share your work with stunning slideshows that weave together photos, audio, text and HD video. You can select one of six Apple designed themes or choose your own transitions, background, borders and titles, and even add your own soundtrack. You can export your slideshows directly to iTunes® to take with you on your iPhone or iPod touch®. You can also share photographs as beautiful prints, create custom-designed hardcover books and publish to online photo sharing sites like Facebook and Flickr, right from Aperture 3.

Pricing & Availability

Aperture 3 is available through the Apple Store® (www.apple.com), Apple's retail stores and Apple Authorized Resellers for a suggested retail price of $199 (US) and existing Aperture users can upgrade for a suggested retail price of $99 (US). A downloadable 30-day trial version is available at www.apple.com/aperture/trial. Aperture 3 runs as a 64-bit application on Mac OS® X Snow Leopard® on Macs with Intel Core 2 Duo processors. Full system requirements, online tutorials and more information on Aperture 3 can be found at www.apple.com/aperture.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

© 2010 Apple Inc. All rights reserved. Apple, the Apple logo, Mac, Mac OS, Macintosh, Aperture, iPhoto, iPhone, iTunes, iPod touch, Apple Store and Snow Leopard are trademarks of Apple. Other company and product names may be trademarks of their respective owners.

[Aperture]

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<![CDATA[Apple Store Down—Time For Twitter To Crash With Speculation]]> Gasp! Whatever could it be? I'm hoping for new MacBook Pros, what about you? [Apple - Thanks assorted tipsters!]

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<![CDATA[Some Good News, and Some Bad News, About Adobe Flash 10.1]]> The good news first: Adobe's promising Flash 10.1 is going to hit smartphones—Android, WebOS, Windows Mobile—and desktops in the "first half" of this year, a slightly less squishy date. And it'll come over the air. The bad part?


The "over the air" thing is also kind of "up in the air" as to what that means: It could come from your carrier, it could come from your phonemaker, or failing all else, it could come from Adobe. Which means, Flash isn't necessarily going to hit your phone at the same time as everybody else's. Depends on your phone. But, they're betting that over half of smartphones—53 percent—will have Flash Player by 2012. Not surprisingly, Adobe says Flash 10.1 is going to be all over some tablets, too, with accelerated performance on Nvidia's Tegra 2, Qualcomm's Snapdragon (like what's in the Nexus One), and Freescale's i.MX515.

Lastly, Adobe would like you to know that this whole Adobe vs. HTML5 thing is silly, since they totally support HTML5, like all web standards. They love them some web standards, they say. But! They would also like you to note that HTML5 standardization is years away, and Flash works right now. And the reason you notice crappier performance on the Mac is sorta the Mac's fault, they say, because they need more access to APIs and they get half-assed crash reports. Plus, Adobe claims, apps tend to run faster in Windows than OS X generally, because performance is about 20 percent worse using OS X's GCC compiler, not to mention performance varies even within an OS, since Flash runs 20 percent faster in IE8 than Firefox, for instance. Either way, performance will be better on Mac with Flash 10.1, since it's shifting over to using CoreAnimation.

Okay, you can resume your "death to Flash!" chants now (even though it's not going anywhere for a while, people!). [Adobe]

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<![CDATA[Publishers Tell Google and Their Ebook Plans to Get Bent]]> The vision of ebooks Google has presented to publishers: allowing people to print copies, cut and paste portions, and paying publishers 63 percent of the revenue. The vision the publishers presented in return: Go eff yourself.

That's right, Google's finally getting around to opening an ebook store too—called Google Editions, and it's been in the works for a while—the idea being that people will be able to read the books on any internet-connected device.

What's incredible is how the Times says negotiations are now proceeding. Now that Apple and Amazon are fighting over publishers and their books—imagine how oh-so-hotly desired they must suddenly feel—publishers have real power to negotiate, and it comes with wondrous effects, like getting an information monolith like Google to actually back down. There will be no printing, no cutting and pasting. And 70 percent, like what Apple and Amazon are now offering, is apparently starting to sound dandier to Google. Another point Google gave in on, surprisingly, is search. Previously, they planned to make up to 20 percent of every book they sold through the store searchable, but that wasn't kosher with some of the publishing execs, so now they can choose to opt out of search.

Google finally jumping into selling ebooks, with the idea of being the ebook seller to everyone—or at least, everyone not toting a special reading device, just your average thing with a screen and internet access—could definitely shake things up even more than they already are. And you know, a Chrome OS tablet with an ebook store would be slightly more interesting as a cheaper iPad rival.

Publishers should enjoy the attention, and power, while it lasts. Because it won't. [NYT]

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<![CDATA[Best Buy's MacBook Pro SKUs Go Missing, Might Mean Core i5 Refresh Soon]]> The upcoming i5 MacBook Pro refresh might be closer than we thought, with TUAW discovering that Best Buy emptied their systems of the current version. Since they're not likely to go MacBook-less for long, that points to soon. [TUAW]

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<![CDATA[Apple's PA Semi Might Not've Designed the iPad's A4 Chip]]> A curious tidbit from VentureBeat: The A4 chip that Apple's pimping hardcore in iPad promos might not've been done by their PA Semi team (which Apple acquired for $278 million). Their source says it was designed by Apple's existing VLSI team, who made custom chips like northbridges for the old G5 Macs.

Sounds possible, since there likely isn't a whole lot "custom" going in the A4's actual design, which by all appearances is an ARM Cortex A9 wrapped up with a PowerVR graphics core and some other parts in a custom SoC. So, new question, if it's true: What's PA Semi, which Apple said would be working on chips for iPhones actually working on? A more customized chip would be interesting, since PA Semi's true talent was in designing chips with ridiculous power efficiencies. [VentureBeat]

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<![CDATA[Rumored Spyshot: Will the Next iPhone Be Taller Than Its Predecessors?]]> An alleged leak of fourth-gen iPhone components claims to tell us two things about Apple's next creation. One, it's taller. Two, part of its surface is "reflective."

What iResQ claims to be the next iPhone case sits on the right in our lead shot, alongside the iPhone 3GS' front assembly.

It's 1/4 of an inch taller. Boom?
(iPhone 3G, iPhone 3Gs, potential iPhone 4G)

Plus, the top lip of the case has a "reflective, mirror-like surface," which iResQ assumes is a rearrangement of the iPhone's proximity sensor (the component that notices when your face is near the phone).

No component leak is all that reliable unto itself, given that it's not very difficult to manufacture a knockoff plastic case...and stirring up publicity isn't exactly bad for an iPhone repair shop (the source of the leak). Still, the idea of a slightly taller iPhone? Fine with me, assuming the extra footprint is put to good use. (But even if it wasn't, would any of us notice this slight difference?) [iResQ via MacRumors]

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<![CDATA[Read SD Cards on Your iPhone With ZoomIt]]> Remember all those clever iPhone peripherals that we were supposed to see with firmware 3.0? Well ZoomIt is among the first. It's an SD card reader for the iPhone and iPod touch.

Used in conjunction with the ZoomIt app, the dongle connects through the iPhone's dock connector to load photos, music and miscellaneous files (like PowerPoint, PDF and anything else supported by iPhone OS) from an SD card.

If nothing else, it's a handy way to extend your iPhone's storage in a pinch, or simply backup your photos on vacation without lugging around a laptop (which is my particular reason for excitement here). You can pre-order the ZoomIt for $50 now. It'll actually be available this April. [ZoomIt via iLounge]

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<![CDATA[HEY EVERYBODY: QUICK DON'T BUY AN IPAD]]> Well, well, well. According to a report in the Wall Street Journal today, Apple management is going to remain "nimble" in iPad pricing if sales start off slow. Hey, wait a minute—are you thinking what I'm thinking?

The scoop originates from a Credit Suisse analyst, who apparently met with Apple executives recently to discuss all things tablet. In addition to the execs pitching how the iPad wouldn't cannibalize Apple's other product lines, they outright stated that they'll adjust pricing if they have to:

"While it remains to be seen how much traction the iPad gets initially, management noted that it will remain nimble (pricing could change if the company is not attracting as many customers as anticipated)."

This actually isn't all that surprising, if you think back to the iPhone's launch in 2007 and the dramatic $200 price cut that followed just a few months later. That caused sales to surge 200% and garnered no small amount of publicity for the new device.

Bottom line: I don't exactly have $500 to $830 burning a hole in my pocket to spend on a first-gen device. So spread the word! And for goodness sake, stay strong and don't buy an iPad. Yet. [WSJ]

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<![CDATA[Charlie Rose Brings Carr, Arrington, and Mossberg To the Virtual Round Table For iPad Chat]]> Thursday night's edition of the Charlie Rose Show brought David Carr, Michael Arrington, and Walt Mossberg together to discuss the iPad. Having used the iPad briefly, all three seem optimistic about what it has to offer.


Though we've already heard Mosspuppet's preemptive review of the iPad, it's interesting to see all three of these influential voices—Mossberg from the Wall Street Journal; David Carr, a columnist for the New York Times; and TechCrunch's head honcho Michael Arrington—discussing Apple's upcoming device in one forum. And what emerges is that all of them, to varying degrees, are excited about the iPad's promise.

At one point, David Carr says, "I think there's a revolution in the fact that you lean back and read something," and this, the possibility of a more casual version of computing, seems to be the iPad's greatest promise in the minds of all three journalists. And after reading the 1994 Rolling Stone interview with Steve Jobs that recently resurfaced, it's clear that Jobs is at his most passionate when he has locked in on a revolution to champion. [TechCrunch]

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<![CDATA[Are These the First Core i7 MacBook Pro Benchmarks?]]> There's a pretty gnarly GeekBench result running around which appears to be for a new model MacBook Pro—6,1 to be exact—running a crazyfast 2.66GHz Intel Core i7 620M, one of the Arrandale chips Intel announced at CES.

MacBook Pros are definitely in need of fresh guts, and the obvious choice for chips are from the fresh batch of Arrandale processors Intel announced last month. The Core i7 620M would definitely fit the bill—it's a fast dual-core chip, and its TDP is in line with what's in the currently shipping MBPs. The GeekBench score is 5260, which MacRumors notes handily bests the current-gen 2.6GHz MBPs, which typically hit around 3700-4000. Not answered by the Geekbench results is what's up with the MacBook Pro's graphics situation.

In case you're not familiar with the way model numbers work at Apple, like the MacBook Pro 6,1 here, the first number in the set designates a major revision, and the second number indicates a smaller subset—the first unibody MacBook Pros were 5,1 for instance. And it's not unheard of for new hardware to come with a slightly custom build of OS X, like the 10C3067 seen here.

Results posted to GeekBench aren't the most credible evidence of new, gutsier MacBook Pros for obvious reasons, but if even they aren't real, it seems safe to assume we're due for some fresh Core i7 silicon sometime soon. I hope so, anyway. [Geekbench via MacRumors - Thanks OberCFS and Jack!]

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<![CDATA[#apple]]>
Apple included a shot of a broken flash plugin on the actual iPad advertisement

#tips, #apple

Robert Crossman

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<![CDATA[This Week's Best iPhone Apps]]> In this week's world dominating iPhone app roundup: Your every whim, robotically indulged! Radio champagne, poured generously! Football stuff, assimilated! Your computers, turned into wirelessly controlled zombies! Death foods, avoided! And more..

If you'd rather view this roundup in a single page, click here.

Siri: Speech recognition apps recognize speech. Search apps search. Concierge apps consolidate services. Siri does all of the above:

To use the iPhone app, you just have to say aloud a command like "Book a table for six at 7pm at McDonalds" (I'm sure you're classier than that, but let's stick with it for now), and then using speech-recognition technology and the iPhone's GPS capabilities, your command is translated and processed by the app, responding with confirmation of booking-or lack of availability.

The app is paired with OpenTable, MovieTickets, StubHub, CitySearch and TaxiMagic, and recognizes a respectable number of commands with surprising accuracy. Success seem to vary voice to voice, and some types of requests seem to have a higher success rate than others, but really, just find out for yourself—it's free, and very impressive.

Where Is My Phone: While this app's name implies that it has some kind of phone-finding capability, Kyle discovered very quickly that this app is fundamentally about farts. And other noises! But mostly farts:

Turning your iPhone into a remote controlled whoopee cushion is what I had in mind. Little Worlds, the makers of the app, apparently also had it in mind, including more than one variety of fart among the dozen or so sound effects included with the download.

Here's what's going on: "Where is my Phone" listens for your whistle and then plays the sound effect of your choice (or your own recorded soundbite) when it hears it. The makers claim it can recognize you Zip-a-Dee-Doo-Dah-ing from up to 30 meters away, and I had no trouble in activating sirens, explosions and the rest just by whistling on the other side of the room.

Not bad for a buck, athough you'll have to get comfortable with the prospect of planting your iPhone, which is not cheap, in various risky places for sound gags, which decidedly are. Anyway, far be it from me to put a price tag on a good fart joke.

MotionX GPS Drive: Once upon a time, a homely little app called MotionX GPS was described on this site as "Hands Down the Best Value In GPS Apps". Now, our biggest complaints about the app—its somewhat clunky UI and lack of landscape mode—have been remedied. Says Wilson:

All in all, it's a palpable improvement for a worthwhile product, especially one so durned cheap. That's right, it's still just $1, with $3/month or $25/year turn-by-turn voice service. You may hate GPS navigators, you may even hate GPS apps, but if you are on vacation and you don't have this app-at the very minimum, that is-you are just crazy.

See, in the App Store, three bucks buys you a decent novelty soundboard, or, you know, that cross-country road trip you've been aching to take your whole life.

Logitech Touch Mouse: Air Mouse Pro is one of the coolest apps in the App Store. With it, you can control your computer's mouse, enter text via the iPhone keyboard, run apps, control media—it basically turns your iPhone into a wireless control center for your laptop or desktop, without the awkward experience of using a full VNC client. Logitech Touch Mouse is that, except with just the mouse and the keyboard. So, 75% of the functionality, for 0% of the price.

NewEgg: To have built a PC in the last decade is to love NewEgg. Now they have a free app, which, if downloaded, raises your risk of impulse-buying a new Mini ITX power supply buy roughly 400%.

Don't Eat That: There's a tremendous concept here that's not fully realized. What Don't Eat That can do now is tell you what pretty much any listed ingredient on a food label is, and perhaps whether or not it coincides with some allergenic, philosophical or preferential objection you have. It also introduces you to new reasons not to eat specific ingredients. (They're carcinogenic, bad for kids, etc.)

What it can't do, though, is take a single food item and break it down for you, which is what it feels like this app is reaching for. If you have the patience to enter ingredients individually, and don't mind an app that errs (way) on the side of caution with some of its recommendations, you'll get a lot of use out of this thing.

This American Life: This American Life is the best thing on the radio right now. (ATTENTION RADIOLAB FANS: You will have failed if this statement nets me less than 20 hate mail letters.) So when I say that the TAL iPhone app does nothing but play you lots and lots of WBEZ's flagship show, I mean that in the best way possible. Half of what you're paying for here is utility: you can access any and all TAL shows whenever you want, as well as live streams. The other half of what you're paying for here is the show itself: anyone who's listened to their podcast over the last few years knows it costs them a lot of money, and this app is intended to help pick of the bandwidth tab, at least a little. To this end, it helps that it's very, very good. $3.

Assassin's Creed 2: Takes the franchise into somewhat odd side-scrolling territory, but manages the transition well. If you have trouble with onscreen controls in general, maybe pass on this one. If you don't, and you're an AC fan, it's worth a look. [via TouchArcade]

Super Bowl XLIV Official Program: As many people as watch the Super Bowl, I have my doubts about how many actually purchase a hard copy of the official game program. Programs are for plays, or foreign films, or your daughter's dance recital! This is football! (This is something a football fan would say, right?)

Anyhow, this is that print program, adapted for the iPhone. It's five bucks, packed with photos, historical context, stats and fresh editorial content. Warning: there is roughly a 50% chance (feel free to debate that figure in the comments) that you'll hate this app come Sunday.

This list is in no way definitive. If you've spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a swell weekend everybody.

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<![CDATA[Why (and How) Apple Killed the $9.99 Ebook]]> Publishers joining Apple's iBooks store are turning their back on Amazon and its vision of the flat $9.99 ebook. Apple forced the music industry to charge 99 cents per song, so why are they helping publishers set their own prices?

To screw Amazon.

The difference between Amazon and Apple is this: Amazon is very much in the ebook business to sell ebooks. They want you attached to their platform. That's why the Kindle Reader is on both PC and iPhone, as well as the eponymous e-ink device. Ebooks are huge for them. They sell six ebooks for every 10 physical books. That's why they want to own the market. Apple, on the other hand, sells content in order to sell hardware. The iTunes Store, the App Store and the brand-new iBooks Store exist so you'll buy iPods, iPhones and iPads, which is where Apple really makes money. iTunes revenue is just a bonus, though an ever fatter one with the explosion of the App Store.

You can see that the two companies place far different values on the content they sell. A more illustrative example: Amazon has been selling books at a loss—paying $15 for a hardcover bestseller, only to turn around and sell it for $10 on the Kindle. Apple would never, ever sell content at a loss. They make a decent bit of change, but apps and music are really just a way to fill up your iPhone.

Do you remember three years ago, when Apple was battling with the record labels for control over (legal) digital music? Apple still owns 69 percent of the market and sell 1 out of every 4 songs, period—in other words, they owned the market, which deeply frightened the labels, who were afraid of losing control. Universal, the biggest label, flipped out, and even tried to build the anti-iTunes. That failed, so the music business bit the bullet (or the poison pill) and went DRM-free, not with Apple at first, but with Amazon. It became a (sorta) credible competitor to the iTunes monster, long enough to give the labels just enough extra negotiating power. When iTunes music downloads went DRM free, many of them—particularly hit singles—suddenly cost $1.29.

The situation is remarkably similar, except this time, Amazon's wearing the market-maker pants. Some estimate Amazon's share of the ebook market to be 90 percent, but I've heard from people in the publishing industry say it's closer to 80 percent. But that's nitpicking. At this moment, Amazon owns ebooks. The book publishers' fears are the same as the record labels with iTunes: They're paranoid about losing control over pricing, and their own digital destiny. They're worried that books are being undervalued, and that once people have the mindset that the price of an ebook is $9.99, and not a penny more, they're doomed. They needed an insurgent player: Apple.

Apple has advantages that Amazon didn't have with music: Scale and technology. iTunes has just moved 3 billion iPhone apps. Apple's sold over 250 million iPods. By contrast, Amazon's sold an estimate 2.5-3 million Kindles since it debuted 2 years ago. Analysts predict Apple will sell twice as many iPads this year alone.

In terms of technology, e-Ink looks old and busted and slow next to the iPad's bright, color display. (Even the fact that the written word is much easier to stare at for long periods of time when presented on e-ink won't save the current Kindle.) An iPad can do more than books: Beautiful digital magazines, interactive textbooks, a dynamic newspaper. Oh, and it's a computer that does video, apps, music. Amazon's scrambling now to make a multitouch full color Kindle after betting on E-Ink, but that kind of development takes at least a year. Even if they churn out a full color reader that is somehow better than the iPad, it likely won't matter: It would just be a very nice reader to iPad's everything else, and it would be 9 months too late.

The print industry is swirling down the toilet, and apocalypse-era publishers minds' dance with hallucinations of digital salvation via iTunes for print. It's the iPod for books. What Amazon was supposed to deliver, but now maybe never will.

With that contrast in mind, all the publishers needed was a little push. All Apple had to whisper was, "Hey, we'll let you set your own prices for books. You should control your own destiny. We'd love to have you. You know, $12.99 is a really good price for a beautiful color version of your amazing books. BTW, why are you letting Amazon undersell you?" It doesn't matter that publishers make less absolute money through the agency model used by Apple—Amazon might've given them $15 for a book it sold for $10, but under the agency model, the seller takes 30 percent off the top. They wanted to feel in control, and that their books are worth something more. Steve gave them that, even as he's probably got his fingers crossed behind his back.

Amazon knew what it was doing by insisting on $9.99 as the price for ebooks. A flat, easy-to-understand rate—one that's notably cheaper than its analog counterparters—is a paradigm that works, especially when you're trying to essentially build a whole new market. It plays into the part of our brains that like easy things. That likes the number 9. (No really, 9 is a psychologically satisfying number.) Amazon believed in it so strongly, as I said before, they sold books at a loss to keep it up. (I'm not suggesting, BTW, that Amazon would be any more benevolent to the industry than Apple. They wouldn't.)

Price would've been Amazon's major advantage over Apple too—being able to undercut Apple by setting whatever price they needed to compete would've been its ace in the hole against the iPad's flashy color screen, and everything else it can do. And now that's poofed. Apple will be able to sell you ebooks for the exact same price as Amazon. By turning the publishers against Amazon, they've effectively dicked the Kindle over. Why? To fill out another bullet point as to why you should buy an iPad. The real question is how long it'll take publishers to realize that's all they are to Apple: one little bullet point.

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