<![CDATA[Gizmodo: Atari 2600]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Atari 2600]]> http://gizmodo.com/tag/atari 2600 http://gizmodo.com/tag/atari 2600 <![CDATA[ Super Genintari 4-in-1 Console Jams Nintendo, SEGA, and Atari ]]> Super Genintari is the latest mega-console mod by Richard DaLuz, a perfect cocktail of Atari 2600, Nintendo Entertainment System, Genesis and Super NES enclosed in a retro-'80s bronze acrylic case, "formed and shaped on a homemade stript heater." It connects to a TV using a single cable, running four games simultaneously, and probably cooks bread with the generated heat—like the video shows after the jump. We talked with Richard about his superconsole mod:

Jesús Díaz: Great mix and cool retro look. Are these regular motherboards you are using?
Richard DaLuz: The systems inside the Super Genintari aren't anything you have to special-order. They're all the same old systems myself and many others grew up with through the '80s/'90s and regularly find floating around at garage sales to this day.

I used the beloved old gray and white "toaster" NES board, a model 3 Sega Genesis, the smaller redesigned SNES and an Atari Flashback 2 for the 2600 portion, since it's much smaller and easier to work with than retrofitting the original board from the '70s. It's still official reworked Atari hardware and completely compatible as far as I know, so all is well. The basic rule was that if any of the systems couldn't play ANY game I threw at it, it was out. I tend to avoid the much smaller "pirate/clone" systems for this reason.

JD: You didn't have to do any modifications to the boards to make them fit?
RD: The only board I really had to do any "major" modification to was the NES, and that was just a simple A/V amplifier mod using parts that can easily be found at any Radioshack for pennies. Other than that, just a lot of tedious rewiring and soldering to relocate the cartridge connectors.

JD: You have any background in electronics?
RD: Believe it or not, very little! I took one class way back in high school that basically just taught me how to operate a soldering iron without burning myself and/or others. (I still can't even tell you what the hell Ohm's Law is without Googling it.) Other than that I have no official training. Just a lot of dinking around by myself, finding out what works and what doesn't. It's an area that I've been curious about since I was a kid and still have yet to pursue professionally. This should be inspiring news to anyone else that's interested in this kind of stuff.

JD: What was the final bill for this wonderconsole?
RD: Mmm. You'd have to shell out whatever the going rate is for the four different consoles, plus about $50 or so for the casing materials, adhesives, machine screws and whatnot. Easily a couple hundred bucks if you're starting with nothing. But that's assuming you already have access to the necessary tools you'd need. (Soldering/desoldering irons, screw drivers, clamps, wiring, etc.) I ended up spending much more than that considering how many changes I made along the way though and that's something you have to consider when you're doing this kind of work. Nothing ever goes according to plan and the ole' wallet ends up taking the hit.

JD: And for how long have you been working on it?
RD: As far as what it's cost me in time... my God, I don't even know where to begin. I've been working on this damn thing on and off since early 2002! Granted I've taken many "sanity breaks" for several months at a time during the process and changed many things along the way, but that's still a long freakin' time. It's hard to come up with a figure for the time I've put into this thing, but know this... I wouldn't allow myself to part with it for less that a few thousand. I'm pretty sure this thing literally has my blood in it somewhere!

According to Richard, the system is very easy to hook up. Just one A/V cable is needed and you don't have to depend on any external transformer: he put all the necessary power in the case itself. Playing with it is as easy as the video shows: just plug in, put the cartridges in, turn the Super Genintari on, and enjoy.

[Stupidfinger —thanks Jenn and Richard]

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Mon, 14 Apr 2008 11:20:00 EDT jesusdiaz http://gizmodo.com/index.php?op=postcommentfeed&postId=379259&view=rss&microfeed=true
<![CDATA[ Ben Heck's Definitive Atari Mod Mega Timeline ]]> Console modding extraordinaire Ben Heckendorn is up to it again; reminding us that, yes, he is still selling his sexy revision 5.1 Atari handhelds for $350 and a sacrificial 2600. The Atari Rev 5.1 really is his most complete system yet, including built-in paddle controller, difficulty switches and player 2 port for multiplayer games. And it's a mere one inches thick—no small feat when you realize there's an entire vintage console in your hands. All in all, the 5.1 really may be Ben Heckendorn's definitive Atari 2600 project.

So we thought it was about time we looked back on over 18 of Ben Heckendorn's fantastic Atari projects that got him to this point, so we've put together this awesome, spectacular, fantabulous timeline fit for any console modder's wet dream.

benheckatarichronology4.jpgIn the seven years since Ben got to work, he has produced some crackers and they are all here for you to see. The initial Atari 2600 VCSp, right through to the Atari rev 5.1 are all here. The evolution is simply amazing, especially when you look at the original projects which were essentially 9/10 sized 2600s in your hands.

So go ahead and give your eyes some candy. We've seen Ben grow from a guy with a hobby to a beautiful butterfly an accomplished designer/modder and we respect that. Drop your words of admiration/jealousy below. From all of us at Gizmodo: Ben, you rock. Party on Wayne, party on Garth. [Ben Heck]

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Sun, 04 Nov 2007 09:32:44 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=318613&view=rss&microfeed=true
<![CDATA[ Ben Heck Creates Atari 2600 Hand Held ]]> That man, the myth, the legend, Ben Heck, is at it again. Now he managed to cram the Atari 2600 into a somewhat small, handheld, portable device. Heck went a little old-school with this mod. It may be a little bulky, buy how else can you enjoy some Pitfall anywhere in the world. He also made ran a little Thurderdome action between the portable Atari 2600 (named the VCSp Rev7) and the other clamshell, handheld console, the Nintendo DS. This guy can churn out new console mods quicker than Jason Chen can put them down his pants.

VCSp Revisions 7 [Via Kotaku]

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Fri, 22 Dec 2006 11:52:27 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=223878&view=rss&microfeed=true
<![CDATA[ Atari's PSP Flashback ]]> 2600em.jpgNo sooner do I receive an Atari Flashback 2 in the mail, than someone homebrews an Atari 2600 emulator for the PSP. This is a port of the Stella Atari 2600 emu—so there is a flickering kink that needs to be worked out, and not all the games are running at full speed. But the creator (Alysa Habraken) is promising future revisions. But remember: You won't be playing Yar's Revenge, Pitfall! or Chopper Command if you've upgraded to the PSP 2.0 crippleware.

Atari 2600 Emulator for PSP [BoingBoing]
Stella Atari 2600 Emulator for PSP [PSP Emulation News]

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Fri, 26 Aug 2005 09:30:10 EDT Noah R http://gizmodo.com/index.php?op=postcommentfeed&postId=122435&view=rss&microfeed=true