<![CDATA[Gizmodo: atari 2600]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: atari 2600]]> http://gizmodo.com/tag/atari2600 http://gizmodo.com/tag/atari2600 <![CDATA[Terminator Grenade Joystick Trades "Pew Pew" with "Timmy, Nooooooo!!!"]]> While the majority Atari 2600 users stuck with the standard, stiff joysticks, the most militant opted for the Terminator Grenade controller.

Despite its unique, burly look, the Terminator was actually a standard, 9-pin controller that supported a variety of systems (including C64 and Vic-20). Today, it's both a fairly rare collectible and the only joystick that we wouldn't recommend carrying through airport security.

Looking back, I swear that I played with one of these controllers as a kid, but then again, it's just as likely the thing was a real grenade. [flickr via technabob]

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<![CDATA[Electronic Games of 1979: Addictive, Exciting, Primitive as Hell]]> After the first Pong cabinet was placed in Andy Capp's Cavern in 1972, video games exploded, reaching their full stride by the late '70s. Here are some of the notable games/systems you played (or would have played) back then:


Duck Hunt (1976)
Before Duck Hunt hit the NES as part of the most famous (and arguably most successful) gaming bundle of all time, Nintendo released a version of the game as a standalone toy. A revamp of their IR-based Laser Clay Shooting System! (1973), Duck Hunt used a battery powered lightgun and projector to fly ducks randomly around your wall. Tastefully, there was no little dog there to laugh at you when you inevitably ran out of batteries. [See Duck Hunt in action here]


The Atari 2600 (1977)
Parents may hate consoles now, but the Atari 2600 was greeted with open arms by parents who were happy to keep their kids safe at home rather than exploring seedy arcades. It wasn't the first modern (cartridge-based) console—that award goes to the 1976 Fairchild Channel F. But Fairchild gave up on games before the phenomenon had passed while Atari became the best selling Christmas gift of 1979. Powered by a 1.19MHZ process and bundled with two joysticks, two paddles (for Pong) and a game, the launch price was $199. That doesn't sound like much, but in when adjusted for inflation since 1977, that was about $700.


Simon (1978)
In 1974, Atari released an arcade cabinet called Touch Me. It was a critical flop. But four years later, a pair of inventors tweaked the game, shrinking it down to portable sizes and adding color to the formerly black buttons. The result? Simon, the addictive memory-music game that holds up to this day. Sold by Milton Bradley, a slew of clones would pop up over the years. But c'mon, Simon they were not.


Really Bad Sports Games
Sports are hard enough to stomach on their own, but Atari's early versions of baseball, basketball and football, while necessary to the evolution of video game sports, were simply horrible. With the exception of Activision's 1981 Ice Hockey, none of these games have aged well because even in their simplified versions with limited rule sets and minuscule rosters, the very premises of these sports are far wider in scope than any early era video game. Then again, Pong, made in the early '70s, may be the best "tennis" game of all time.


Space Invaders (1978)
Space Invaders is, quite simply, the biggest arcade game of all time. Taito's simple game incorporated sci-fi elements like lasers and aliens to a humble 5x11 grid of monochromatic descending sprites. (In fact, Space Invaders was never technically in color—colored cellophane was merely laid over the monitor.) It's been attributed to coin shortages in Japan and the rise of mainstream arcade prominence in the US. And while Pac-Man would also be a mega force of its own, he wouldn't be around until 1980.


Coleco Telstar Arcade (1977/78)
No, the Coleco Telstar Arcade did not revolutionize gaming forever, it's just a personal favorite. Before the rise of cartridge-based consoles, single-title home arcade units were extremely popular. There was a huge market of PONG clones that were essentially a base unit with knobs that plugged into your TV. Anyway, Coleco made a lot of these dedicated machines, but their most advanced/ridiculous was the Telstar Arcade. The triangle base unit contained Pong, gun and racing controls, plus it actually accepted additional (triangle-shaped) cartridges to expand gameplay. I sort of wish that the Xbox 360 were designed so ludicrously.


Adventure (1979)
It might not look like much now, but Adventure was, aptly, the first action/adventure video game. A modest 4KB, Adventure followed a dragon-slaying hero through a labyrinth of mirrored environments (the Atari simply wasn't capable of more complex levels) in his quest to transport a chalice to a yellow castle. Grand! And beyond its invention of an entire genre, the game introduced the concept of inventory (to hold contemporary gaming mainstays like swords and keys). What Adventure was missing was the motivation of a damsel in distress. [Try it here]


Asteroids (1979)
One ship stuck in an asteroid field—duplicate that idea in arcade cabinet form over 56,000 times and you have Asteroids, Atari's best selling arcade game of all time (though admittedly only about a third as successful as Taito's Space Invaders). As players blew the heck out of space rocks, they also had to control inertia in what's considered the first real physics based game. The effect is akin to a dogfight on ice. [Try it here]


Pinball Wizardry
It's tough to think of the year 1979 without Pete Townshend popping into your head. So what was going on in terms of Pinball in that era? Circuitboards. In 1977, Bally's Lost World became the first pinball machine to replace chimes with electronic sounds. And by 1979, Williams' Gorgar introduced the first pinball game with a continuous soundtrack. But since this was the '70s we're talking about, we'll remind you that Kiss pinball came out, too, and people weren't playing it with any aura of self-deprecation.

Sources: 1 2 3 4 5 6 7 8 9 10 11 and a healthy dose of Wikipedia/wasted youth].

Gizmodo '79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.

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<![CDATA[The Atari 2600 iPod Dock]]> In the days of touchscreens and wireless data, our heroes of yesteryear find solace in the companionship of one another.

From the creator, Byron Casebier:

Here is my weak (and slightly unfinished) Atari iPod Dock. I thought sharing may create interest for someone that can do this better. As far as specs, I gutted a broken, iPod clock radio and put it all inside the Atari. Everything works except for the clock (it was the broken part). There is even a remote control so I can sit back on my vinyl couch, drink some Tang and control my tunes...And yes, I'm still rocking a 3rd gen iPod.

A little geek factoid about that generation of iPod: It's still Jason Chen's, Matt Buchanan's and my favorite iPod design. Those orange glowing buttons were the best.

Stick together, little iPod and Atari. Your ability to find true love in this crazy, fast-paced world is an inspiration. [Thanks Bryon!]

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<![CDATA[In Case of Rapid Atari 2600 Disassembly, Consult This T-Shirt]]> Geek tees: can we ever have enough? I already own this, but I'm digging this exploded 2600 schematic shirt. Actually we probably can have enough, but one more never hurt. It's $23 shipped. [Exploded 2600]

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<![CDATA[The Joystick: Happy 200th Birthday, Charles Darwin]]>

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<![CDATA[The Evolution of the Console Controller]]> It's not just some unfounded stereotype that video game controllers have gotten more complex over time, just look at this fantastic chronological illustration.

The controllers are offered in proper scale with each set of hands sized identically. And we see, while controllers have gotten more complicated, they've also grown larger—though we look to have peaked back in the last generation (if you discount arsenal of peripherals you'll find in Rock Band or GHIV).

One trend we found interesting: The ill-fated Atari 5200 represented the early height of how-many-buttons-will-this-thing-fit engineering. And I don't think that it was before two successful generations of consoles later that the arms race picked up again. [Chewing Pixels via Offworld]

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<![CDATA[Papercraft Retro Game Consoles Will Adorn Your Cubicle With Geekery on the Cheap]]> If your co-workers don't already know about the soft morsel of love for late-70s gaming consoles deep in your heart, why not load up the company's color printer with some heavy-bond and fold up an Atari 2600 to stand proudly by your enterprise Dell (and your HAL 9000). These patterns by Marshall Alexander feature cool 3D pop-outs and nice old-school-appropriate graphics and typography. Better than the limited edition in-box Spawn action figures you have now, and cheaper (ie: free). [Foldskool Heroes via TOYSREVIL]

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<![CDATA[Atari 2600 Crammed Into Sega Game Gear Is Wonderfully Backwards Mod]]> An awkward cross-breed time-travelling mongrel is a fairly fitting description for this mod that's jammed an Atari 2600 emulator into the shell of a Sega Game Gear. Sure, it's not the prettiest of mods, but taking the '80s-era Atari and squishing it into the '90s-era Sega took some tricky work: it has a built-in 40-game Atari chip, and can actually take 2600 carts into a slot on the back. The resulting "Atari Game 2600" has a 2.5-inch screen and can go for 7-8 hours on AA batteries, which seems pretty impressive. [Ben Heck via Technabob]

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<![CDATA[Man's Necessities: Air, Water, and USB Atari 2600 Joysticks]]> The finicky, rubbery controls of the Atari 2600 were as much part of its charm as the classic arcade ports it's known for. And now, for a mere $15, those bittersweet memories can come to your Windows, Linux or OSX system through this faithful-looking USB recreation of the original Atari 2600 joystick. The peripheral promises compatibility for most emulators and support for up to four simultaneous controllers. We're just glad to see the phallus making a comeback. [Legacy]

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<![CDATA[Super Genintari 4-in-1 Console Jams Nintendo, SEGA, and Atari]]> Super Genintari is the latest mega-console mod by Richard DaLuz, a perfect cocktail of Atari 2600, Nintendo Entertainment System, Genesis and Super NES enclosed in a retro-'80s bronze acrylic case, "formed and shaped on a homemade stript heater." It connects to a TV using a single cable, running four games simultaneously, and probably cooks bread with the generated heat—like the video shows after the jump. We talked with Richard about his superconsole mod:

Jesús Díaz: Great mix and cool retro look. Are these regular motherboards you are using?
Richard DaLuz: The systems inside the Super Genintari aren't anything you have to special-order. They're all the same old systems myself and many others grew up with through the '80s/'90s and regularly find floating around at garage sales to this day.

I used the beloved old gray and white "toaster" NES board, a model 3 Sega Genesis, the smaller redesigned SNES and an Atari Flashback 2 for the 2600 portion, since it's much smaller and easier to work with than retrofitting the original board from the '70s. It's still official reworked Atari hardware and completely compatible as far as I know, so all is well. The basic rule was that if any of the systems couldn't play ANY game I threw at it, it was out. I tend to avoid the much smaller "pirate/clone" systems for this reason.

JD: You didn't have to do any modifications to the boards to make them fit?
RD: The only board I really had to do any "major" modification to was the NES, and that was just a simple A/V amplifier mod using parts that can easily be found at any Radioshack for pennies. Other than that, just a lot of tedious rewiring and soldering to relocate the cartridge connectors.

JD: You have any background in electronics?
RD: Believe it or not, very little! I took one class way back in high school that basically just taught me how to operate a soldering iron without burning myself and/or others. (I still can't even tell you what the hell Ohm's Law is without Googling it.) Other than that I have no official training. Just a lot of dinking around by myself, finding out what works and what doesn't. It's an area that I've been curious about since I was a kid and still have yet to pursue professionally. This should be inspiring news to anyone else that's interested in this kind of stuff.

JD: What was the final bill for this wonderconsole?
RD: Mmm. You'd have to shell out whatever the going rate is for the four different consoles, plus about $50 or so for the casing materials, adhesives, machine screws and whatnot. Easily a couple hundred bucks if you're starting with nothing. But that's assuming you already have access to the necessary tools you'd need. (Soldering/desoldering irons, screw drivers, clamps, wiring, etc.) I ended up spending much more than that considering how many changes I made along the way though and that's something you have to consider when you're doing this kind of work. Nothing ever goes according to plan and the ole' wallet ends up taking the hit.

JD: And for how long have you been working on it?
RD: As far as what it's cost me in time... my God, I don't even know where to begin. I've been working on this damn thing on and off since early 2002! Granted I've taken many "sanity breaks" for several months at a time during the process and changed many things along the way, but that's still a long freakin' time. It's hard to come up with a figure for the time I've put into this thing, but know this... I wouldn't allow myself to part with it for less that a few thousand. I'm pretty sure this thing literally has my blood in it somewhere!

According to Richard, the system is very easy to hook up. Just one A/V cable is needed and you don't have to depend on any external transformer: he put all the necessary power in the case itself. Playing with it is as easy as the video shows: just plug in, put the cartridges in, turn the Super Genintari on, and enjoy.

[Stupidfinger —thanks Jenn and Richard]

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<![CDATA[Ben Heck's Definitive Atari Mod Mega Timeline]]> Console modding extraordinaire Ben Heckendorn is up to it again; reminding us that, yes, he is still selling his sexy revision 5.1 Atari handhelds for $350 and a sacrificial 2600. The Atari Rev 5.1 really is his most complete system yet, including built-in paddle controller, difficulty switches and player 2 port for multiplayer games. And it's a mere one inches thick—no small feat when you realize there's an entire vintage console in your hands. All in all, the 5.1 really may be Ben Heckendorn's definitive Atari 2600 project.

So we thought it was about time we looked back on over 18 of Ben Heckendorn's fantastic Atari projects that got him to this point, so we've put together this awesome, spectacular, fantabulous timeline fit for any console modder's wet dream.

benheckatarichronology4.jpgIn the seven years since Ben got to work, he has produced some crackers and they are all here for you to see. The initial Atari 2600 VCSp, right through to the Atari rev 5.1 are all here. The evolution is simply amazing, especially when you look at the original projects which were essentially 9/10 sized 2600s in your hands.

So go ahead and give your eyes some candy. We've seen Ben grow from a guy with a hobby to a beautiful butterfly an accomplished designer/modder and we respect that. Drop your words of admiration/jealousy below. From all of us at Gizmodo: Ben, you rock. Party on Wayne, party on Garth. [Ben Heck]

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<![CDATA[Ben Heck Creates Atari 2600 Hand Held]]> That man, the myth, the legend, Ben Heck, is at it again. Now he managed to cram the Atari 2600 into a somewhat small, handheld, portable device. Heck went a little old-school with this mod. It may be a little bulky, buy how else can you enjoy some Pitfall anywhere in the world. He also made ran a little Thurderdome action between the portable Atari 2600 (named the VCSp Rev7) and the other clamshell, handheld console, the Nintendo DS. This guy can churn out new console mods quicker than Jason Chen can put them down his pants.

VCSp Revisions 7 [Via Kotaku]

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<![CDATA[Atari's PSP Flashback]]> No sooner do I receive an Atari Flashback 2 in the mail, than someone homebrews an Atari 2600 emulator for the PSP. This is a port of the Stella Atari 2600 emu—so there is a flickering kink that needs to be worked out, and not all the games are running at full speed. But the creator (Alysa Habraken) is promising future revisions. But remember: You won't be playing Yar's Revenge, Pitfall! or Chopper Command if you've upgraded to the PSP 2.0 crippleware.

Atari 2600 Emulator for PSP [BoingBoing]
Stella Atari 2600 Emulator for PSP [PSP Emulation News]

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