<![CDATA[Gizmodo: Atari]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Atari]]> http://gizmodo.com/tag/atari http://gizmodo.com/tag/atari <![CDATA[ Ben Heck Mods Atari 7800 into Portable Retro-Gaming Wonder ]]> Modding clever-clogs Ben Heck was apparently daunted by the complexity of the Atari 7800's internals at first, so he had to summon up the nerve to try this requested mod. Into the custom-built chassis he squeezed a 7-inch color widescreen display, a set of rechargeable batteries, combo driving/paddle controller and an A-V output. Though it's not exactly pocket-friendly (thanks to the 7800's large motherboard) it's still pretty awesome—check out the gallery. Ben's site has a detailed making-of story if you're interested. Now, if you excuse me... I'm off to reminisce about playing Pole Position. [Ben Heck via Hackaday]

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Thu, 19 Jun 2008 07:27:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5017859&view=rss&microfeed=true
<![CDATA[ Atari Founder Nolan Bushnell to be Portrayed by Leonardo Dicaprio ]]>

A movie based on Nolan Bushnell's founding of Atari was sold to Paramount on Friday and Leonardo Dicaprio is set to play the lead. Most people remember Bushnell for Atari, but I remember him for the scathing pit of rancid pizza and yuppie spawn called Chuck E. Cheese.

When the local mall's Gap wouldn't take me as a sales associate, I got a job at Chuck E. Cheese for $4 an hour stamping a greasy matching digit on the forearms of children and parents alike as a kidnapping security measure. (No one got outside with a kid without the same digits on their paws.) You'd be surprised that the kids weren't scared of a 6-foot rat but thought the rubber stamp was a tazer. Later, the managers realized I would be much more acquiescent to tasks like answering phones and sweeping up than the kids from the wrong side of the tracks in Hackensack, so I got those jobs, too, while everyone else got to sneak in games of Outrun. It was then that I decided I should go to college. By the way, I worked 10 hours shifts and the music soundtrack to the place was 20 minutes long on infinite repeat. [Hollywood Reporter]

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Sat, 07 Jun 2008 14:47:38 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5014257&view=rss&microfeed=true
<![CDATA[ Pitfall Bag Celebrates Man's Two Passions: Adventure and Needlepoint ]]> Pitfall fans with 13-inch laptops, this is your day! Over at Etsy, one artist is selling handmade needlepoint Pitfall laptop cases. Diehard Apple fanboys will notice that the featured Pitfall screen is actually from the Apple IIC version of the game. But don't worry PC-users, anyone who noticed that piece of trivia would be a fairly intolerable companion anyway. At $150 it's a doable purchase, but we're not so sure about that choice of lining. [Etsy via technabob]

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Tue, 27 May 2008 09:10:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=393304&view=rss&microfeed=true
<![CDATA[ Atari's Family Trainer Is Wii Fit Meets NES Power Pad Meets DDR ]]> Atari isn't going to let Nintendo hog all the video game fitness money, as evidenced by the announcement of Family Trainer for the Wii. It's pretty similar to Wii Fit in that people stand on it and do activities, but it doesn't weigh you and actually has pads for you to jump or step on. No price yet, but is there enough room in your house for both this and the Wii Fit? How many more photoshoots of Japanese people jumping around their living rooms are we going to get in this console generation? [Reg Hardware]

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Thu, 15 May 2008 13:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=390876&view=rss&microfeed=true
<![CDATA[ Super Genintari 4-in-1 Console Jams Nintendo, SEGA, and Atari ]]> Super Genintari is the latest mega-console mod by Richard DaLuz, a perfect cocktail of Atari 2600, Nintendo Entertainment System, Genesis and Super NES enclosed in a retro-'80s bronze acrylic case, "formed and shaped on a homemade stript heater." It connects to a TV using a single cable, running four games simultaneously, and probably cooks bread with the generated heat—like the video shows after the jump. We talked with Richard about his superconsole mod:

Jesús Díaz: Great mix and cool retro look. Are these regular motherboards you are using?
Richard DaLuz: The systems inside the Super Genintari aren't anything you have to special-order. They're all the same old systems myself and many others grew up with through the '80s/'90s and regularly find floating around at garage sales to this day.

I used the beloved old gray and white "toaster" NES board, a model 3 Sega Genesis, the smaller redesigned SNES and an Atari Flashback 2 for the 2600 portion, since it's much smaller and easier to work with than retrofitting the original board from the '70s. It's still official reworked Atari hardware and completely compatible as far as I know, so all is well. The basic rule was that if any of the systems couldn't play ANY game I threw at it, it was out. I tend to avoid the much smaller "pirate/clone" systems for this reason.

JD: You didn't have to do any modifications to the boards to make them fit?
RD: The only board I really had to do any "major" modification to was the NES, and that was just a simple A/V amplifier mod using parts that can easily be found at any Radioshack for pennies. Other than that, just a lot of tedious rewiring and soldering to relocate the cartridge connectors.

JD: You have any background in electronics?
RD: Believe it or not, very little! I took one class way back in high school that basically just taught me how to operate a soldering iron without burning myself and/or others. (I still can't even tell you what the hell Ohm's Law is without Googling it.) Other than that I have no official training. Just a lot of dinking around by myself, finding out what works and what doesn't. It's an area that I've been curious about since I was a kid and still have yet to pursue professionally. This should be inspiring news to anyone else that's interested in this kind of stuff.

JD: What was the final bill for this wonderconsole?
RD: Mmm. You'd have to shell out whatever the going rate is for the four different consoles, plus about $50 or so for the casing materials, adhesives, machine screws and whatnot. Easily a couple hundred bucks if you're starting with nothing. But that's assuming you already have access to the necessary tools you'd need. (Soldering/desoldering irons, screw drivers, clamps, wiring, etc.) I ended up spending much more than that considering how many changes I made along the way though and that's something you have to consider when you're doing this kind of work. Nothing ever goes according to plan and the ole' wallet ends up taking the hit.

JD: And for how long have you been working on it?
RD: As far as what it's cost me in time... my God, I don't even know where to begin. I've been working on this damn thing on and off since early 2002! Granted I've taken many "sanity breaks" for several months at a time during the process and changed many things along the way, but that's still a long freakin' time. It's hard to come up with a figure for the time I've put into this thing, but know this... I wouldn't allow myself to part with it for less that a few thousand. I'm pretty sure this thing literally has my blood in it somewhere!

According to Richard, the system is very easy to hook up. Just one A/V cable is needed and you don't have to depend on any external transformer: he put all the necessary power in the case itself. Playing with it is as easy as the video shows: just plug in, put the cartridges in, turn the Super Genintari on, and enjoy.

[Stupidfinger —thanks Jenn and Richard]

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Mon, 14 Apr 2008 11:20:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=379259&view=rss&microfeed=true
<![CDATA[ 1981 Atari Handheld Breakout Game Prototype Up on eBay ]]> Sure, you may have heard of Atari's less-than-stellar handheld offerings such as the Lynx and the Touch Me, but my guess is that you've never seen this, a prototype for a handheld breakout game that was never released. In fact, only two of these prototypes exist in the world.

If you're a mad breakout fan, however, one of the two could be yours, as it's up for auction right now. The bids are up to $385 as of this writing with about a day left, which ain't half bad for such a rare nugget of Atari history. Of course, it being a non-working prototype might have something to do with that, but just look at it! It's awesome! [eBay via Kotaku]

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Thu, 03 Jan 2008 10:47:33 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=340011&view=rss&microfeed=true
<![CDATA[ Giant Atari Joystick is Just Enough Kill ]]> Sometimes the only way to make something old new again is to increase its proportions to a gigantic scale. The mantra has worked for the fast food, automobile and twine industries for some time. So its introduction into the vintage console modding market was inevitable. Take this gigantic, functional Atari Joystick. In video, this oversized controller has both Oscar performance and Nobel Prize written all over it. Award cat fight! [boingboing]

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Wed, 28 Nov 2007 09:30:24 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=327327&view=rss&microfeed=true
<![CDATA[ Vintage Computer Festival 10.0 Features Old Computers, Older Nerds ]]> The 10th Vintage Computer Festival took place this past weekend at the Computer History Museum in Mountain View, CA, featuring, among other things, "the largest collection of Radio Shack Pocket Computers I've ever seen," says CNet's Peter Glaskowsky. Highlights in the gallery above include the 1-bit flat-panel Apple IIc—one of just 10,000 ever made—Mac-maker Jef Raskin's Canon Cat, the ConBrio 200R synthesizer built by Cal Tech students in 1980 and a sh'load of Atari PCs. Hungry for more? Check out CNet's nerdishly in-depth coverage. [CNet Speeds and Feeds; CNet's photo gallery]

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Mon, 05 Nov 2007 10:40:06 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=318836&view=rss&microfeed=true
<![CDATA[ Ben Heck's Definitive Atari Mod Mega Timeline ]]> Console modding extraordinaire Ben Heckendorn is up to it again; reminding us that, yes, he is still selling his sexy revision 5.1 Atari handhelds for $350 and a sacrificial 2600. The Atari Rev 5.1 really is his most complete system yet, including built-in paddle controller, difficulty switches and player 2 port for multiplayer games. And it's a mere one inches thick—no small feat when you realize there's an entire vintage console in your hands. All in all, the 5.1 really may be Ben Heckendorn's definitive Atari 2600 project.

So we thought it was about time we looked back on over 18 of Ben Heckendorn's fantastic Atari projects that got him to this point, so we've put together this awesome, spectacular, fantabulous timeline fit for any console modder's wet dream.

benheckatarichronology4.jpgIn the seven years since Ben got to work, he has produced some crackers and they are all here for you to see. The initial Atari 2600 VCSp, right through to the Atari rev 5.1 are all here. The evolution is simply amazing, especially when you look at the original projects which were essentially 9/10 sized 2600s in your hands.

So go ahead and give your eyes some candy. We've seen Ben grow from a guy with a hobby to a beautiful butterfly an accomplished designer/modder and we respect that. Drop your words of admiration/jealousy below. From all of us at Gizmodo: Ben, you rock. Party on Wayne, party on Garth. [Ben Heck]

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Sun, 04 Nov 2007 09:32:44 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=318613&view=rss&microfeed=true
<![CDATA[ Ben Heck Stuffs an NES and an Atari Into a Handheld ]]> Ben Heck, everyone's favorite video-game modder, has gone and done it again. This time, he's gone and stuffed an Atari AND an NES into a handheld portable, and dubbed it the NEStari. As usual, he goes through plenty of detail showing how he did it, and as usual, it's way too complicated for 99% of us to attempt on our own. [Ben Heck]

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Thu, 23 Aug 2007 16:35:00 EDT Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=292840&view=rss&microfeed=true
<![CDATA[ Atari "Punk" Console Stuffed in a Rotary Phone ]]> Is no gadget sacred anymore? Here we have an old school Ericsson rotary telephone stripped of its innards which were subsequently replaced with a home-built Atari 'punk' console. Did we need a new way to present the Pong box? Hit the jump for the DIY schematic on the console itself.

atarilayout.jpgIt's (apparently) a fairly basic experiment in circuitry that you can conquer in a short amount of time. There aren't instructions on how to actually stick it inside a random gadget like a phone, though.

ataricontroller.jpg[MAKE: Atari Punk Console]

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Thu, 02 Aug 2007 20:57:32 EDT kthompson http://gizmodo.com/index.php?op=postcommentfeed&postId=285561&view=rss&microfeed=true
<![CDATA[ Bally Pong Makes Gambling Even More Addictive ]]> pong.gifAtari's Pong is stealing our quarters once again, recently approved for use in a slot machine made by Bally: "Bally Pong." A cabinet decorated with chrome fixtures and retro fonts will be a pretty standard 5-line slot, though featuring two knobs for the 1-in-70 occurrence of a 45-second Pong minigame. And while earnings at this point are "skill based," will expert Pongers see a real payout advantage?

Yes. Those who succeed in the minigame will see a payout up to 7% higher—which is a huge amount in Vegas where the minimum payout is 75%. We're not big on the slots, but with PONG and the possibility of Breakout coming down the line, our mad gaming skills could pay off...literally. In all reality, we'll just be losing 7% less than all of our money. [forbes via therawfeed]

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Sun, 29 Jul 2007 11:30:24 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=283607&view=rss&microfeed=true
<![CDATA[ Atari Memorabilia to Go Under the Hammer in NYC Today ]]> N08330-151-lr-1.jpg Sotheby's is holding a sale of Americana at its auction house in New York today. One of the lots on offer is described as "an extensive archive of original marketing materials from the 'Golden Age' of Atari."

So, if you want 135 large file folders stuffed full of original sketches, early designs and proofs of games such as Dig Dug, Bezerk, Asteroids, Pong and Mario Bros., then get thee to Sotheby's, stick your bidding paddle in the air and wave it around like you just don't care. It'll cost you, though...


N08330-151-lr-2.jpgN08330-151-lr-3.jpg

You'll need to stump up between $150,000 and $250,000 for the privilege of owning these early 80s objects. Do you think those dudes who dress up as Pacman and run round the place will bum rush the show? I do hope so.

Sotheby's Atari Auction [Cool Hunting]

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Thu, 21 Jun 2007 05:09:44 EDT Addy Dugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=270872&view=rss&microfeed=true
<![CDATA[ DIY Atari Joystick TV Remote Mod ]]> Alan over at HackedGadgets put together this nifty little mod that is a great addition to any retro gamer's home entertainment center. Unfortunately, this mod uses one of those all-in-one controller game console things rather than an original Atari controller, but I'm not too picky. Hit the link to see how Alan did it, step-by-step. Remember the Atari paddles? I think I would rather put a TV remote in one of those.

Atari 2600 Joystick TV Remote Control [Hacked Gadgets]

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Thu, 17 May 2007 21:00:52 EDT Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=261430&view=rss&microfeed=true
<![CDATA[ Atari Joystick Candle Holder ]]> ataricandle.jpgThis one goes out to all of my old school, Pitfall-playing, Space Invader-destroying homies out there. This Atari candle holder is the work of artist Mixko and is not currently for sale, but if you own an Atari joystick you could probably create your own mold Mythbusters-style and begin manufacturing them yourself.

Atari joystick candle-holder [Boing Boing]

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Tue, 15 May 2007 16:12:48 EDT Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=260696&view=rss&microfeed=true
<![CDATA[ Technology Review Nominates its Objects of Desire: Gizmodo says 'Phwoar!' ]]>

Technology Review has rounded up a bunch of objects that it feels are design classics from the past 30 or so years and got a bunch of industrial designers to talk about them. And you've gotta admit they're right—on some of the candidates, at least. First up is the Polaroid SX-70, which dates back to 1972.

Polaroid's first fully automatic, motorized camera was an instant design classic. Detailed with tan leather, it folded into a rectangle the size of a paperback book. Andrew Logan, principal designer at Frog Design, admires it for the "immediacy of a favorable output." He explains: "Instead of waiting days to see if you took a good photo, you could take it again right away."

There's a gallery below, and after the jump you can vote for your favorite piece of shiny loveliness.


Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled Web browser.

Mine has got to be the Sony Walkman, because I was always in my room making mixtapes as a kid.

Objects of desire [Technology Review]

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Thu, 10 May 2007 09:16:11 EDT Addy Dugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=259258&view=rss&microfeed=true
<![CDATA[ Ben Heck's VCSp Rev 5.1 Portable Atari System ]]> Benjamin Heckerdorn has been making consoles portable for a while, but who knew that he has been getting his paws dirty with console parts for seven years now. In honor of the sevenyeariversary of console modding he created a new revision to his Atari-playing VCSp portable, but it is a bit different this time around because you can actually buy it! Ben will be creating between 20 and 30 of these devices and selling them for around $300 each.

VCSp Rev 5.1 Prototyped at 7 Year Mark [Via Gadget Lab]

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Fri, 30 Mar 2007 17:50:13 EDT Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=248510&view=rss&microfeed=true
<![CDATA[ HANG & PLAY: Time to Buy More Coats ]]> The Hang & Play coat hangers are just a Felipe Morales concept, but surely these are not at a "could never be reproduced except by a mystical robot from the future that could absolutely never exist because it would destroy, by laser, the great grandmother of its creator when it traveled back in time therefore creating a time paradox which would end the universe" technology. (Like any cool car made in the last ten years seems to be).

Now to hook these bad boys up to some monitors and fire up the Joust. Home decorating officially became cool about 1000 times dorkier.

Product Page [via uberreview]

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Sat, 10 Feb 2007 11:51:52 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=235587&view=rss&microfeed=true
<![CDATA[ Ben Heck Creates Atari 2600 Hand Held ]]> That man, the myth, the legend, Ben Heck, is at it again. Now he managed to cram the Atari 2600 into a somewhat small, handheld, portable device. Heck went a little old-school with this mod. It may be a little bulky, buy how else can you enjoy some Pitfall anywhere in the world. He also made ran a little Thurderdome action between the portable Atari 2600 (named the VCSp Rev7) and the other clamshell, handheld console, the Nintendo DS. This guy can churn out new console mods quicker than Jason Chen can put them down his pants.

VCSp Revisions 7 [Via Kotaku]

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Fri, 22 Dec 2006 11:52:27 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=223878&view=rss&microfeed=true
<![CDATA[ Atari Father Takes a Poo on PS3 ]]> The godfather of the video game industry, Atari-creator Nolan Bushnell, has taken sides with Microsoft and Nintendo in the next gen gaming console wars. In an interview with Red Herring, Bushnell went on record saying "Sony shot themselves in the foot" with regards to the PS3. Adding insult to injury, he also talked smack about the PS2 saying, "it wasn't anything brilliant that they did. With the PS and PS2 it was timing." The PS3 does face an uphill battle price-wise, but after seeing it in action, we certainly wouldn't call it a failure. What do you think folks, agree or disagree with Mr. Atari?


Atari Founder Trashes PS3, Sony [via Red Herring]

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Thu, 09 Nov 2006 18:43:42 EST Louis Ramirez http://gizmodo.com/index.php?op=postcommentfeed&postId=213774&view=rss&microfeed=true
<![CDATA[ Dungeons & Dragons Laptop ]]>

We're not quite sure what the point of having a Dungeons & Dragons laptop is, considering that if you're the type of person who might want one, you're also most likely to be the type that never leaves their mom's basement. Oh but wait, through the magic of portable computing and WiFi, you can count your pieces of electrum while sitting on the toilet. We understand now.

If you want one, you'd better hurry as they're only available in a limited edition of 100, as an Atari UK promotion for Dungeons and Dragons Online: Stormreach. Prices start at £999 for what's actually a Pegasus 650 gaming notebook, you can customize it up to a single-core 2.26GHz Pentium M, 2 GB of DDR 2 SDRAM and a 120 GB hard drive, and your choice of either an ATI Mobility Radeon X700 or a Nvidia GeForce Go 6600 graphics card.

Pegasus 650 - Dungeons & Dragons Online Stormreach Limited Edition Notebook [rock, via Tech Digest]

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Thu, 27 Apr 2006 10:10:39 EDT gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=169928&view=rss&microfeed=true
<![CDATA[ Pong Clock Maker C&Ded By Atari ]]> Way to almost ruin everyone's day, Atari. Apparently the maker of the Atari Threatens Pong Clock Makers [Kotaku]

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Tue, 28 Feb 2006 12:04:57 EST johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=157416&view=rss&microfeed=true
<![CDATA[ Atari 3600 ]]> This is just the coolest thing ever. Seth Fogie ripped up his 360 and stuffed it into an Atari 2600. Why? Because it was there. Had he been able to stick the DVD drive in there as well, then he really would have gotten extra props. Maybe he can stuff it into an Atari cassette drive. GRRRAP... GRR... GRR.. BREEP... GRR.. GRR... GRREP! Ah, memories.

The Atari-Xbox 3600: A Retro Mod for Your Next-Gen Gaming System [Informit]

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Fri, 16 Dec 2005 10:37:02 EST johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=143593&view=rss&microfeed=true
<![CDATA[ Atari Founder Goes on the Offensive, Bashes Sony ]]> bushnell-thumb.JPG.jpg

Nolan Bushnell, founder of Atari, was at DIEC 2005 and voiced his opinion of today's video gaming world. He recalled his heyday when there wasn't a lot of storage space for games, so gameplay came first, graphics second. But then Bushnell ventured into the choppier waters of corporate criticism, clearly taking sides. He complained that the PS2's controller is too complex and noted that people have "interface phobia."

The 3D controller that Nintendo is onto is a very good idea, he says. If you look at today s controller with triangles, Xs, squares and circles, it s scary. It s like a keyboard. People are interface phobic.

I'm not sure if I'd call it an interface phobia with the PS2 selling so well, and the Revolution is pretty far off, so perhaps Bushnell should tone down his accusations and go back to Chuck E. Cheese's for some delicious pizza.

DIEC: Atari s Founder Slams Sony, Praises Nintendo [Kotaku]

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Fri, 02 Dec 2005 12:35:10 EST gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=140678&view=rss&microfeed=true
<![CDATA[ Atari Poker Table ]]> 84_12.JPG.jpgThere's poker and there's Atari and never the twain shall meet—or shall they? This is the ultimate in home rumpus room decor: stripped down, plexiglassed Atari 2600 with joysticks out at every corner of the hexagonal table decorated with Q-Bert and that long-forgotten classic, Space Penis vs. the Clap, pictured here. Get this—it all works!

Reader Niles took 6 months to build this beast out of old Atari parts. My favorite thing is that the chip holders on each side are made of busted-up 2600 case tops. Folk art + video game obsession = FUN!

Atari poker table w/ integrated Atari 2600 game system [Ebay]

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Fri, 25 Nov 2005 09:46:24 EST johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=139325&view=rss&microfeed=true
<![CDATA[ Aw Heck! An Atari 800 XE Laptop ]]> Main_pic_SMALL.jpg

Yeah we know it's a few days old, but we're cool with saving the best for a Friday, ya dig? Ben Heck, maker of all systems portable and custom, has busted out his latest (and probably greatest) creation: An Atari 800 XE laptop. This baby sports old-school wood panelling, an 8" screen, a CF drive to act as the 16mb hard disk, full-sized keyboard, and a lot more geeky stuff. He's been slowly working on this laptop since 2003 and finished it only recently. That's some dedication to such an ancient system. Everything was painstakingly hand-made and cut properly, etc. in classic Ben Heck fashion. The final result looks probably 400x better than a normal Atari 800, and if he sold these, you can bet we'd all be picking up one. Excuse me while I drool some more.

BenHeck.com Project Page

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Fri, 18 Nov 2005 10:34:54 EST gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=138175&view=rss&microfeed=true
<![CDATA[ Gizmodo Gallery: Roger Ibars ]]> "Sega controls Panasonic" (Ibars 2005)

Among certain fetishistic subcultures of the consumer electronics world, there seems to be a common credo: If it s not hackable, it s worthless. Putting this saying to the test is Roger Ibars, a designer-slash-researcher based in London. Ibars work involves hacking into and modding vintage console game controllers and other devices such as alarm clocks and calculators. Instead of repurposing or altering the objects themselves, Ibars connects one or more devices up to one another in order to challenge the relationship between branding and consumption. The result is a series of devices that subvert their manufacturer's intended uses, to say the least. The Nintendo Controls Sony project (where an 80s Nintendo controller is connected up to a Sony Clock Radio) presents a figurative challenge to the branding and marketing of devices that often compete for attention in the living room or toy closet. GIZMODO caught up with Ibars to talk about his practice, ideology, and his current show at the Centre George Pompidou in Paris, France.

Name: Roger Ibars
Age: 30
Education: Sociology (UAB), Industrial Design (ESDI), Interaction Design, MA(RCA)
Affiliation: Device Designer, User Researcher
Exhibitions: Centre Pompidou (Paris), Bienal de Lisboa (Portugal), Digital Hub (Dublin), H20 Gallery (Barcelona), Game Paused (London)

grabit.gif"Self Control" (Ibars, 2002)

GIZMODO: How did you first become interested in augmenting / hacking consumer electronics devices?

RI: I wanted to create interactive electronic objects, but I had a lot of coding limitations. I still have them; I come from a sociology background. But then I started to experiment with low-tech electronics and the concept of control. For example I was obsessed with the film "Alphaville" from Jean-Luc Godard. In this film a computer and a mad scientist start to take control of all Paris citizens, removing their ability to love each other. This film is a classic of control and film noir. I designed a remote control that is only controlled by the film. With simple electronics, I hard-wired a light sensor directly to the fast forward button of the remote control. Then I attached the light sensor to the TV screen with a suction cup. When there is light on the screen, the film itself presses the button and fast-forwards to the next scene. As a result, the viewer is only allowed to watch the dark parts of the film, the Film Noir. "Self-Control" was my first augmented device.—a film with the ability to control the TV remote.

GIZMODO: The retro gaming consoles and peripherals in your "Hard-wired Devices" series seem to be favorite objects of yours, what is your attraction to these devices?

RI: I have another obsession apart from films: joysticks. They are such beautiful devices! The shape and forms are ergonomic and gentle in the hand, the buttons are big and colorful and the quality of the plastic is extremely good because they have to suffer a lot of mechanical movement. Just think of the classic Atari joystick. It is so robust, strong, it s like a Mies Van Der Rohe chair but from electronic, modern times.

atari_control_philips.gif"Atari Controls Phillips" (Ibars, 2004)

GIZMODO: The self-made objects series presents objects that react to their own mechanisms; such as the "Alarm clock that wakes up the alarm clock." Do you see these types of functionalities being built into future devices?

RI: I would like to see products doing more interesting things with their functions! In product design we still have this idea of labor saving devices. Things have to work first and the most important thing: things need a user. With self-made objects I wanted to question this idea. I designed objects with a common premise: removing the user of the object. What would happen if we design objects without a user in mind? Are users using objects or are the objects using users? I'm not sure but I think design is nowadays more interested in designing users rather that objects.

nintendo_controls_philips.gif"Nintendo Controls Phillips" (Ibars 2003)

This is the core idea of this project, which I materialized in eight different objects in animated illustrations. These self-made objects are designed to have an experience of their own functions. For example, there is a kitchen scale that turns itself over and weighs itself. This is an example of an object having a self-reflection experience because the function for which the object has been designed has turned into the one that gives it meaning.

alarm_high.gif"Alarm clock that wakes up an alarm clock" (Ibars 2003)

Some products on the market already have self-referential functions. I think we are in a new era of automatism what I'm saying with self-made objects is that all this automatism has to be acknowledged to the objects and not taken for granted. Kind of Marxist ideas adapted to the object's way of life. Otherwise the relation between technology and us will be based on functional slavery. Maybe I'm talking about this in very basic terms of how we understand technology in western societies, but this is what interests me from the sociological point of view. Like Bruno Latour would say, we have to look from the point of view of the technology.

nintendo_controls_sony.gif"Nintendo Controls Sony" (Ibars 2003)

GIZMODO: Your work often challenges the brand names of devices such as in "Nintendo Controls Sony" and "Atari Controls Philips." Why is this conflict important to your work?

RI: I used to do a "casting" for the objects I choose to connect. I always look for devices with interesting design and I have to admit that some brands more than others did a great job in some of their products. Why not admit it. If you open a Sony alarm clock, inside you will see a very well designed electronic product. You can dismantle everything and put everything back easily. Screws are strong and don't break the plastic after 10 years!

I don't connect two objects having only in mind a conflict of brands. I only did that twice: with Donkeytron II, where you can play a handheld Nintendo with a Sega pad and with Karatetron, where you can play the game with controllers from Scalextric and TCR - two companies that were competitors in the market. They were like Mac and PC for car racing tracks. I had TRC by the way.

donkey_tron_II.gif"Donkey Tron II" (Ibars 2004)

GIZMODO: Consumer electronics like the iPod and the mobile phone are becoming a global phenomenon. How does the social adoption and use of electronic devices play into your work?

RI: The iPod is a great example of mass consumer fetishism. I love it. In Hard-wired devices I aim to combine objects which trigger some kind of fetishism libido. The same electronic fetishism that some brands played at some point: Bang & Olufsen for example plays that role but my taste is more about round corners and shiny plastic than the untouchable and arrogant cordless phones from the Danish company.

unknown_controls_casio.gif"Unknown Controls Casio" (Ibars 2003)

At the moment I have few hard-wired devices on exhibition at Centre Pompidou. My pieces are in a section next to the iPod and the Bootleg Objects from designers Markus Bader and Max Wolf. The thing is that the iPod is inside glass boxes so nobody can touch them. My objects can be touched and used. It is interesting to see the different exhibition strategy for each product, even though our goal is the same: to trigger desire for electronic devices.

pompidou_02.gifVisitor to Pompidou Exhibition (Ibars 2005)

GIZMODO: What is your most recent work about? How is it similar or different from the previous projects?

RI: On 17th of September I'm presenting a whole new series of Hard-wired devices for the Biennale of Lisbon in Portugal. This new series includes 8 new commissioned pieces and they will have on exhibition until 30th of October. And in the beginning of November, there is a very interesting event in London called GAME PAUSED in which hopefully I will present a few more pieces, some for sale. This work keeps the same idea of connecting amazing electronic devices from the '70s and '80s, but there are also a few new things, which are different from the previous work. For example in one piece I used a zip drive (the classic blue 100MB from Iomega) to switch on an old Philips radio. The sound and the movement of ejecting a 100MB zip disc from this drive is so pleasurable! And I wanted to rescue this function from unstoppable technological forgetfulness.

References:
www.selfmadeobjects.net
SocialRobots Blog

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Fri, 16 Sep 2005 13:30:16 EDT coinop http://gizmodo.com/index.php?op=postcommentfeed&postId=125884&view=rss&microfeed=true
<![CDATA[ Atari Belt Buckle: Insert Your Favorite Joystick Joke Here ]]> buy_atari_model.jpgWe told you about the NESBuckle a year or so ago, in which we lamented the ruin of a perfectly good NES controller to be used as a belt buckle. But fine, it did look kinda cool, if you're into retro geek chic. However, now NESBuckle has taken it too far: They've expanded their belt buckle line to include perfectly good game controllers from SNES, Genesis, and yes, the Atari (pictured here).

Look at it. It's obscene. Even NESBuckle says it should never have been made into a belt, but they did it anyway just for that reason. Plus imagine the many Atari systems that will go unused because someone took the controller just to make a belt buckle.

However, we still think you should totally get this. If, you know, you want to be ridiculed. Or be a hit with the ladies.

The controller buckle itself costs $50, and a belt and buckle combo costs $65.

Related
NES Belt Buckle

Atari Buckle [NESBuckle]

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Mon, 29 Aug 2005 12:27:25 EDT gizmogo http://gizmodo.com/index.php?op=postcommentfeed&postId=122726&view=rss&microfeed=true
<![CDATA[ Atari's PSP Flashback ]]> 2600em.jpgNo sooner do I receive an Atari Flashback 2 in the mail, than someone homebrews an Atari 2600 emulator for the PSP. This is a port of the Stella Atari 2600 emu—so there is a flickering kink that needs to be worked out, and not all the games are running at full speed. But the creator (Alysa Habraken) is promising future revisions. But remember: You won't be playing Yar's Revenge, Pitfall! or Chopper Command if you've upgraded to the PSP 2.0 crippleware.

Atari 2600 Emulator for PSP [BoingBoing]
Stella Atari 2600 Emulator for PSP [PSP Emulation News]

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Fri, 26 Aug 2005 09:30:10 EDT Noah R http://gizmodo.com/index.php?op=postcommentfeed&postId=122435&view=rss&microfeed=true
<![CDATA[ Hacking Your Atari Flashback into a Real Atari ]]> Our gentle, yet kind, cousin over at Kotaku is suddenly showing us up by posting this excellent hack which turns the Atari Flashback 2 into a real, live Atari console that can accept cartridges and cause fights between you and your brother about who gets to play the next board of Pac Man. An aside: BWANG BWANG BWANG! What were they thinking back then?

The page is currently Slashdotted (Kotakued?) so there's no way to get to it but rest assured the detailed instructions will truly allow you mastery of your gaming domain.

Hacking The Atari Flashback 2 Video Game Console [Atari Museum via Kotaku]

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Thu, 04 Aug 2005 15:43:12 EDT johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=115883&view=rss&microfeed=true