This article seems to be sensationalizing things a bit. High-end cards have, for quite some time, required both 8- and 6-pin power connectors, AND have been quite massive. It's difficult to tell from the image, but I don't believe it's much bigger, if any at all, than my GTX285. #atiradeonhd5970
Jeez - I just bought one 30" monitor and it is HUGE - I feel like I am getting a suntan sitting in front of the thing - I can't imagine 6 unless I get a job at NORAD. #atiradeonhd5970
@pencil sharpener: That is an x2 card with 2 GPUs on it already. You can crossfire it with another card for an x4 configuration if you've got that kind of ca$h. Considering an x1 ATI 5000 series card will run Crysis at max settings an x4 rig isn't really necessary unless you are trying to compensate for something. #atiradeonhd5970
@pencil sharpener: You could use two of them, as each board is already home to two seperate GPUs (and their memory) and a Crossfire link connecting those.
So two boards would bring you up to the limit of Crossfire 4x #atiradeonhd5970
I seem to recall reading that this requires displayport monitors in order to run all the displays as one. Does anyone know if that's true? #atiradeonhd5970
2012? What good will that do? Everyone knows that the world will be destroyed by the collective efforts of the LHC, Swine Flu (2.0), nuclear war, giant asteroids, melting ice caps, the robot uprising and armageddon in 2012. Clearly the next console should be released in 2011. #atinextgenxboxgraphics
Was ATI the reason for the massive failure rate of the current Xbox360? Or was it CPU based? I'm curious as to which fault was really the issue. #atinextgenxboxgraphics
@imTheKing: Wow! Thanks for all of the answers everyone. I'm more than tempted to get an Xbox 360 finally but I'm still in and out on whether to do so. Maybe in a few months I'll just pickup an Elite or something of that sort. Thanks again. #atinextgenxboxgraphics
10 year XBOX 360 life cycle? 6 years? I know Sony claims 10 but that doesn't mean that the new systems won't come out sooner and the PS3/XBOX 360 will simply have a shelf life of 10 years. #atinextgenxboxgraphics
mmmm... tasty rumors about new hardware begin! this is the best part about the console race. The pre-release smack talk with lots of people spewing hate and conjecture based on unsubstantiated facts! It only comes once every 5-6 years but it's just so dang fun. #atinextgenxboxgraphics
Just think of it!.... What a bunch of idiots CableLabs CEO, CFO,CMO and everyone else have been.
They've lost a good 8 to 9 years to a PC Windows faithfull crowd that would have set a consumer base, boosterrevenue and development.
And when they finaly realize their mistake... Full HD Internet TV is almost around the corner to bury the hatchet once and for all....
I'm really happy to hear about the user CC installation in Win 7. This means that When I finally want to stop using the 360 as an extender I can build a PC and still use my tuners! Now that files can also be shared between computers I could have several PC's and have them sharing media off of a server. So many possibility's!
I've worked with an "open standard" committee before and like to contribute here.
I think there is A LOT of confusion due to the complexity of the issues.
First, there is some confusion between "open standard" and "proprietary" - the two concepts are not mutually exclusive, but are often used interchangeably carelessly. In many cases, that is ok, but in other cases, it just adds to misunderstanding.
Proprietary simply refers to who owns it - and most standards are owned by somebody - a company, an alliance, a non-profit group. For example, "Microsoft proprietary standard" simply means Microsoft owns it. It could still be an open standard.
An open standard is one that is accessible by a other entities, usually for little or no fee, but usually still requires some license agreement to acknowledge ownership, define "compliance" with the standard, and how licensees can claim support of the standard.
The structure of fees is usually hidden from consumers - the manufacturers pay - whether a flat fee or a per unit fee - so just because it's open doesn't mean that its free.
For many standards "developed" by non-profit organizations (Bluetooth, for example) - there are actually companies who participate in supporting the non-profit, both by contributing funds as well as engineering resources. (Standards don't just write themselves) Sometimes, companies license or transfer their technology (patents) to the non-profits as part of their contribution and to help speed along development. (After all, why keep reinventing the wheel?) But sometimes, committees staffed with people from competing companies have conflicts and need to work through them - sometimes resulting in compromises that no one is happy with.
Obviously, the companies that are interested in helping develop a standard have something to gain by it - by selling chips or connectors, or by being able to plan for incorporation of new standards into their products.
For companies like Apple, there are many factors to consider in whether to go proprietary or to adopt an open standard. Is the open standard a quicker way to market? (maybe, maybe not - some committees take a very long time to get consensus to ratify a new standard) Open standards may mean greater choice of suppliers - there are many USB controller chip suppliers, for example. Open standard components may cost less due to more competition among suppliers. An open standard may mean more potential partners. On the other hand, proprietary standard may mean more control, quicker to market and better fit for the company's goals, as well as competitive advantage.
There are strategic reasons to consider on top of all that. Microsoft didn't sell more Windows OS by developing IE - but it didn't want to be left behind and let potential competitors develop substantial revenue sources. Microsoft's consistent strategy has been to develop their own standards and products to compete with any market leader - witness IE, MSN, WMV, Zune, Bing. Apple, on the other hand, adopts open standards when it makes sense, and develops proprietary when available open standards don't exist or aren't a good fit with it's (Steve's) vision for new products.
Basically, my point is that, as much as we all want to distill complex situations down to the simplest terms - good/bad - the reality is almost never that simple. Life would be boring if it were, no?
11/01/09
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11/01/09
Can you Crossfire 2 or 3 of them?
That would be completely Redonkulous!
11/01/09
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11/01/09
So two boards would bring you up to the limit of Crossfire 4x #atiradeonhd5970
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09/25/09
XFX has their own channel the videos are posted on:
[www.youtube.com]
09/25/09
09/25/09
09/11/09
They've lost a good 8 to 9 years to a PC Windows faithfull crowd that would have set a consumer base, boosterrevenue and development.
And when they finaly realize their mistake... Full HD Internet TV is almost around the corner to bury the hatchet once and for all....
What a bunch!
09/11/09
09/03/09
I think there is A LOT of confusion due to the complexity of the issues.
First, there is some confusion between "open standard" and "proprietary" - the two concepts are not mutually exclusive, but are often used interchangeably carelessly. In many cases, that is ok, but in other cases, it just adds to misunderstanding.
Proprietary simply refers to who owns it - and most standards are owned by somebody - a company, an alliance, a non-profit group. For example, "Microsoft proprietary standard" simply means Microsoft owns it. It could still be an open standard.
An open standard is one that is accessible by a other entities, usually for little or no fee, but usually still requires some license agreement to acknowledge ownership, define "compliance" with the standard, and how licensees can claim support of the standard.
The structure of fees is usually hidden from consumers - the manufacturers pay - whether a flat fee or a per unit fee - so just because it's open doesn't mean that its free.
For many standards "developed" by non-profit organizations (Bluetooth, for example) - there are actually companies who participate in supporting the non-profit, both by contributing funds as well as engineering resources. (Standards don't just write themselves) Sometimes, companies license or transfer their technology (patents) to the non-profits as part of their contribution and to help speed along development. (After all, why keep reinventing the wheel?) But sometimes, committees staffed with people from competing companies have conflicts and need to work through them - sometimes resulting in compromises that no one is happy with.
Obviously, the companies that are interested in helping develop a standard have something to gain by it - by selling chips or connectors, or by being able to plan for incorporation of new standards into their products.
For companies like Apple, there are many factors to consider in whether to go proprietary or to adopt an open standard. Is the open standard a quicker way to market? (maybe, maybe not - some committees take a very long time to get consensus to ratify a new standard) Open standards may mean greater choice of suppliers - there are many USB controller chip suppliers, for example. Open standard components may cost less due to more competition among suppliers. An open standard may mean more potential partners. On the other hand, proprietary standard may mean more control, quicker to market and better fit for the company's goals, as well as competitive advantage.
There are strategic reasons to consider on top of all that. Microsoft didn't sell more Windows OS by developing IE - but it didn't want to be left behind and let potential competitors develop substantial revenue sources. Microsoft's consistent strategy has been to develop their own standards and products to compete with any market leader - witness IE, MSN, WMV, Zune, Bing. Apple, on the other hand, adopts open standards when it makes sense, and develops proprietary when available open standards don't exist or aren't a good fit with it's (Steve's) vision for new products.
Basically, my point is that, as much as we all want to distill complex situations down to the simplest terms - good/bad - the reality is almost never that simple. Life would be boring if it were, no?