<![CDATA[Gizmodo: bits]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: bits]]> http://gizmodo.com/tag/bits http://gizmodo.com/tag/bits <![CDATA[Nick Bilton the Lead Blogger at NYT Bits]]> My good friend Nick Bilton is going to the NYTimes Bits blog as their lead writer. Nick was Design Integration Editor in the NYT newsroom and a UI specialist in their R&D labs for quite awhile before that, but took a break to work on his book, I Live in the Future: & Here's How It Works. [Nick Bilton]

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<![CDATA[Windows 7: 64 Bit. Windows 8? Try 128 Bit]]> We're big on 64-bit OSes, 'cause ours computers eat memory like this Obama eats children's dreams, but Microsoft's thinking about going 128 bit as soon as Windows 8, and most definitely by Windows 9.

That's the scoop gleaned off the LinkIn Profile for Robert Morgan, Senior Research & Development at Microsoft, anyway:

Working in high security department for research and development involving strategic planning for medium and longterm projects. Research & Development projects including 128bit architecture compatibility with the Windows 8 kernel and Windows 9 project plan. Forming relationships with major partners: Intel, AMD, HP, and IBM.

Robert Morgan is working to get IA-128 working backwards with full binary compatibility on the existing IA-64 instructions in the hardware simulation to work for Windows 8 and definitely Windows 9.

Ars has a ton more super-nerdy tidbits about what's possible in Windows 8 that's worth checking out, if you're a supernerd, anyway. [Ars]

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<![CDATA[Giz Explains: What's So Awesome About 64-Bit?]]>

The phrase "64-bit" has been tossed around lately, the most it's been since the Nintendo 64. If you haven't heard it, pay attention. One of the most important steps forward in computer power is happening right under your nose, but most people don't know thanks to the sneaky efforts of Microsoft and Apple. Though fully 64-bit operating systems are the OSes of tomorrow, you can taste some of that power today with 64-bit versions of Windows and OS X. Here's why 64-bit computing is so awesome:

In a word, memory. We're not going to get super nerdy on you here (Wikipedia will gladly go there). To keep it simple, the whole bit thing (16-bit, 32-bit, 64-bit) refers to how much data the computer can keep track of, or talk to, at once, and that's what determines how much memory it can handle. A processor with 32-bit memory addresses can basically roll with 4GB of RAM. A 64-bit system can rock, on the other hand, 16 exabytes of RAM. That's 16.8 bmillion terabytes. Of RAM. You're not going to get that kind of memory, not anytime soon; for now, from a user standpoint, this means there's simply no ceiling to memory expansion.

So while 32-bit hardware and software—the current norm in PC-land—limited you to 4GB of RAM (Physical Address Extension will let you have more, but 32-bit software will still only use 4GB), with 64-bit hardware and software, you can use vast amounts of RAM, which enables a whole new world of possibilities for applications, since they'll have a massive amounts of memory to work with.

The road to 64-bit rather conveniently dovetails with the multi-core processor arms race, using graphics cards for processing and growth of parallel processing in mainstream computing. In other words, in just a short generation, applications will be able to harness an exponential increase in power over what they can use today—a crapload of processors working together with a smorgasbord of memory at their disposal. With 64-bit, computers can also crunch bigass numbers way faster, so it's excellent for science-y things. So get ready for some cool stuff.

You're probably asking: Why not now? I've heard of this 64-bit stuff before. Well, the hardware has been around for a while—64-bit super computers go back decades, and AMD brought 64-bit processors to the mainstream a few years ago with the Athlon 64, for instance. The PowerPC G5 for Macs was also 64-bit. And if you buy a Core 2 Duo today, it's 64-bit. But the operating systems regular people use have essentially been slow to adopt 64-bit until recently, and won't plunge excluslively into 64-bit for another generation, Windows guru Ed Bott explained to us. Windows Vista ships with separate 32-bit and 64-bit editions, with Vista 64-bit being the first consumer-usable 64-bit version of Windows. Apple has been moving more and more of OS X over to a 64-bit architecture with every new version. Bott told us that while Windows 7 will have 32-bit and 64-bit versions, its eventual successor, Windows 8 (or whatever it's called) will likely be the first Windows that's exclusively 64-bit. Reportedly, next year's Mac OS X Snow Leopard will be 64-bit down to the kernel.

The reason 64-bit is the future and not the present is that 64-bit is a whole different architecture from the 32-bit status quo—different kernel means different drivers, application compatibility issues, that kind of stuff. A swift, clean break means lots of headaches, especially for the corporate world, which, as Bott told us, is as big of a concern for Microsoft as the consumer space. That's why Apple has been transitioning OS X to total 64-bit over time, and why Microsoft will still ship a 32-bit version of Windows 7. And likely, Bott says, an exclusively 64-bit Windows 8 would have a virtualization setup to run 32-bit apps. "Fortuitously," he told us, "an x64 system with lots of memory should scream at virtualization."

Another hitch on the path to true 64-bit glory that Bott raised is the question of "When will people outside of the specialized work software" like Adobe (Photoshop CS4 will be a native 64-bit application in Windows, though not in OS X) write 64-bit apps? With the coming wave of many-core parallel processing and ridiculous amounts of memory to take advantage of, programmers have a lot to play (and deal) with. Applications have to be re-written to take advantage of the multiple cores and huge amounts of memory at their disposable, and that transition is going to take some time. The other slight downside 64-bit Bott mentioned—and it is slight—is that hibernation will be slower, since all that memory means more to write to the hibernation file, and more to read when it wakes up.

While that awesomeness sounds like it's too be good to be the norm anytime soon, it's not. Leopard already does quite a bit of 64-bit voodoo, like having a 64-bit GUI and Vista 64-bit is supplanting 32-bit on computer maker's systems, now that the driver situation isn't so abysmal. And while four totally usable gigs of RAM in a Vista machine is a thing of beauty, 6GB and 12GB will quickly become the standard for performance machines with the launch of Intel's Core i7, since it uses triple-channel memory—three delicious sticks of RAM—so 64-bit couldn't come soon enough.

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<![CDATA[Punch Cards to Laserdisc: History of Computer Storage in Pics]]> Over at Royal Pingdom there's a fascinating little picture history of computer storage from the year dot nearly up to the present day. Who knew that hard disks were once the size of a small car? Not me, though I remember being surprised when finding an 8-inch floppy disk in an old science workstation once. And probably few now remember that Fortran's strange columnar code structure came, in part, from punch card use. Check out the images in the gallery: some of them will amuse you, some may amaze.

Interestingly the "Selectron" vacuum tube device (great name there) was actually intended more for memory-type applications, rather than secondary storage. There're also a couple of omissions: Bouchon punchcards were the gizmos used to store the "program" of weave patterns in a loom way back in the 18th Century, followed by the more famous Jacquard looms. And where's bubble memory, and modern flash storage?

Still... amazing, no? Look how far we've come, how much the data density and bit read/write accuracy has gone up as the physical size has gone down. And look how the technology has jumped around from medium to medium. Makes you wonder what's around the corner doesn't it? For more details, check out the Pingdom post. [Royal Pingdom via BBGadgets]

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<![CDATA[Death of the Disc: Physical Media Extinct by 2010?]]> Our own Adam Frucci, also of Sci Fi Tech fame, pokes fun at the arrogance and naïveté of purveyors of physical disc formats with a eulogy he magically delivers from the year 2010. He sets the stage with a little background about how President Obama has personally cured cancer and AIDS, there's a colony on the moon, and all physical media are mercifully dead and gone:

For many years they stood by us and provided us with handy ways for us to consume our favorite media, but their time has come and gone. In order for us to get some closure I've gathered us here to talk about our fondest memories and to recount those last harrowing years as our friends desperately clung to life. They were fighters, weren't they? Right to the very end.
Amen, Adam. A great read! We've always preferred bits instead of atoms.

A eulogy for physical media [Sci Fi Tech]

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<![CDATA[Other Bits and Bytes]]> Microsoft brings 129 lawsuits against phishers [Reuters]
But Then Alcatel slaps Microsoft with patent infringement claim [The Register]
Sundance coming to cell phones [DV Guru]
Sony Denies Limiting PS3 Launch Shipments To Top 5 Retailers [Firing Squad]
Monster.com Fires General Counsel In Stock-Options Probe [Information Weekly]

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<![CDATA[Other Bits and Bytes]]> NTP Sues Palm for Patent Violation [Mobile Tech Today]
Piracy figures are inflated say criminologists [The Inquirer]
Wii Gets eZiText [Kotaku]
Sprint is first CDMA provider with SLVR [MobileMag]
Web 2.0: Adobe and Mozilla Join Forces [PCWorld]
YouTube coming to a V CAST phone near you [MobileMag]

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