<![CDATA[Gizmodo: boost]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: boost]]> http://gizmodo.com/tag/boost http://gizmodo.com/tag/boost <![CDATA[Sprint Buys Virgin Mobile Because It Apparently Had $483 Million Lying Around]]> Sprint's picking up Virgin Mobile in a deal worth $483 million. Virgin Mobile, if you recall, is an MVNO that runs on Sprint and bought Helio earlier. They're going to mash it up with their Boost Mobile for MVNO funtimes.

The idea, apparently, is to strengthen Sprint's prepaid business, or something like that. Now I really can't wait to see their quarterly earnings. Updated to reflect it's a stock deal. [Sprint]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5324469&view=rss&microfeed=true
<![CDATA[Boost Drops the Motorola i335 Off a Building, Runs it Over With a Car for Your Amusement]]> The Motorola i335 is coming to Boost Mobile, and it's a tough little phone. To demonstrate, Boost dropped the thing off a building, ran over it with a car and gave it to a bunch of idiotic klutzes who tried to talk on the phone while skateboarding and other such activities. So if you're the kind of person who just can't manage to hold onto things without dropping them, this is the phone for you. If you have decent control over your body, perhaps other features will be more important to you. Different strokes for different folks, right? The i335 is available now for $60 from Boost. Hit the jump for the full press release.

FOR IMMEDIATE RELEASE:

June 4, 2008

Boost Mobile® introduces MILITARY GRADE DURABLe phone to its PAY AS YOU GO HANDSET line

IRVINE, Calif. – Dust, shock, drops, and spills; the rugged Motorola i335 phone introduced this month from Boost Mobile® complements the "on-the-go" lifestyles of Boost's customers – the majority of which are 26 years old and younger. The slim, yet rugged handset features military grade 810F durability and a thin candy-bar design with textured backing and smooth rubber face that is aimed at attracting today's active and style-conscious youth.

RUGGED DURABILITY

Underneath its stylish exterior the i335 from Boost Mobile is built to U.S. military standard 810F for dust, shock and vibration resistance that will withstand drops and spills.

INSTANT COMMUNICATION

With the i335 handset's Boost® Walkie-Talkie capability, customers can instantly connect with friends and family at the push of a button. Boost Mobile is the only national wireless service provider to offer Nextel's national "push-to-talk" technology as a pay as you go feature. Use of Boost Walkie-Talkie is a dollar a day for unlimited nationwide use and the fee is only charged on days when the service is actually used or a walkie-talkie call is received.

i335 HANDSET FEATURES:

- Nationwide Boost® Walkie-Talkie capabilities

- Bluetooth® Wireless Technology¹

- Military Standard 810F for Dust, Shock and Vibration

- GPS-enabled²

- Text Message, Instant Message and Multi-Media Messaging² capabilities

- Wireless Web capabilities², access to AOL®, Yahoo!® and MSN® Instant Messaging²

- Hands-Free Speakerphone with Voice-Activated Dialing

- Bright Color TFT Display

- Java® enabled games and applications

AVAILABILITY

The i335 handset from Boost Mobile is available at participating wireless dealers or at www.boostmobile.com for a suggested retail price of $59.99. As with all Boost Mobile Pay As You Go handsets, there are no credit checks, hidden charges or monthly bills. Boost Mobile customers pay for minutes only as they need them through the purchase of Re-Boost® Cards available at all authorized Boost retailers.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5013460&view=rss&microfeed=true
<![CDATA[Japan's Cyber Gadget Game Suppli Vitamin Supplements Are Taken Orally, Not Injected Buttockally]]> These Japanese Game Suppli vitamins come in two varieties, "Blue Berry", which refreshes you after a gaming session, and DHA, which boosts your attention during a session. It's not quite as crazy as eyedrops, which incapacitated Matt for a good ten minutes. There's only one other nation, Korea, that could combine the dubious gaming benefit of vitamins with the seriousness of professional gaming. And since these are for Japanese gamers, who don't really play twitch shooters all that much, we can only guess that they use it for one reason only: to keep the convoluted storylines of Final Fantasy XII and Metal Gear Solid straight. [Cybergadget via Akihabara News via Uber Gizmo]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=376974&view=rss&microfeed=true
<![CDATA[Tin Cans Get a Stylish Makeover as Desktop Speakers]]> Boost Mobile has teamed up with graffiti artists Mint, Serf and designer Dean Bradley to produce a set of unique speakers shaped like tin cans. Inspired by the tin can walkie-talkies of childhood, these 5-inch speakers won't crank out a ton of sound, but they will be compatible with just about anything you can throw at them including: mp3 players, phones, iPods, desktop computers, DVD players, laptops, game consoles, and more. Pricing details and a release date have not been made available. [Strangeco via Complex via TechDigest]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=316984&view=rss&microfeed=true
<![CDATA[Boost Mobile Adds Motorola i425 to Lineup, Hell Freezes Over]]> If you thought the devil would be wearing a sweater-vest before Boost Mobile added a good looking phone to their lineup, well, check out this Motorola i425. Coming this fall, the phone weighs 3.88 ounches, is not a flip, has IM, web, speakerphone, walkie-talkie and even GPS. What it doesn't have, and what none of the current lineup of Boost phones have, is Bluetooth. [Gadgetress]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=290755&view=rss&microfeed=true
<![CDATA[Airtime]]>

Virtually Yours


By Carlo Longino

ESPN is synonymous with sports in America. And while the cable net has made some slight forays into the wireless space with a mobile version of its website and some games and applications, its Mobile ESPN service is looking to translate the SportsCenter experience onto a phone. Mobile ESPN is launching on a Sanyo handset that features a custom UI built around the data services that will deliver pretty much anything a sports junkie needs—live scores, news, video highlights and more.

But ESPN and other big brands don't want to take a backseat to mobile operators, and they certainly don't want to get into the business of buying spectrum and building out their own wireless networks. Their strengths are in content and marketing, not setting up and maintaining a cellular network. So they become a virtual operator—they buy airtime wholesale from a traditional carrier, then package it, market it and sell it however they want.

The idea of mobile virtual network operators (MVNOs) isn't anything new, with companies like Virgin Mobile or Tracfone having operated in the US for a few years. Typically MVNOs sell service with features and add-ons than you might get from your normal carriers, albeit at a lower price. But a new breed of MVNOs looks to change that, using incumbent carriers' new high-speed networks as the launching pad for an array of content and technology quite unlike anything previously available in the US.

ampd.jpgESPN's approach reflects that of many MVNOs: pick a niche and doggedly attack it. While this can be useful for general demographic groups, focusing on something like sports can be problematic, because while there are plenty of people that would love to have sports content on their phone, how many want just sports content and nothing else?

Another new-model MVNO launching soon is Amp'd, which is headed by the guy that started Nextel's youth-centric Boost brand. Amp'd is going after the 18- to 35-year-old market, leaning heavily on video content from partners like Comedy Central and Adult Swim, as well as viral-style videos and adult content. It's also developed a huge catalog of games as well as a music download service.

Amp'd, which plans to launch in November, is following an interesting strategy: look at what the traditional wireless operators are doing, then do the exact opposite. So things that people hate about their existing wireless carrier—devices with features removed, restrictive and expensive data plans, clunky user interfaces and so on—are gone. Statements like "We don't want to ask people to change the way they do things," reveal how diametrically opposed Amp'd and other MVNOs are to traditional carriers. "We don't have that telco mentality," says Amp'd chief marketing officer, Don McGuire. "We're an entertainment company."

Then there's SK-Earthlink, a joint venture between South Korea's leading wireless carrier, SK Telecom, and ISP upstart Earthlink. The basic idea here is to take SK's bleeding-edge technology from Korea and meld it with Earthlink's knowledge of the US market and its customer-service operations. SK-Earthlink, which should launch in the spring under a new brand name, is still remaining quiet about exactly what services it will have and handsets it will sell, but judging by the CDMA EV-DO handsets SK sells in Korea, it could make the gadget writer's often-used tagline—"you'll never see that here"—an endangered species. "We're going to offer access to technology that people may have been disappointed they couldn't get before," says SK-Earthlink's director of corporate communications, Julie Cordua. "We will deliver something this market has never seen before."

SK Earthlink, like the others, is also targeting a narrow niche: 18- to 30-year-olds that are willing to pay a premium for advanced handsets and data services. A traditional carrier simply couldn't take that narrow of a focus and remain a viable business. "It's hard for carriers to shift their brand," Cordua says. "Since we're starting from scratch, we can start something different."

skphone.jpgThe real potential impact of these latest MVNOs, though, isn't just their content and services as an end in themselves, but rather as disruptive forces to the wireless service business as a whole. While a lot can change between now and the time they launch, the MVNOs are saying all the right things in terms of the services and experiences they'll provide, reflecting the dissatisfaction many of us have with our wireless provider. Mobile ESPN, for example, put out a press release saying how great its customer service will be.

Most of these lessons aren't specific to the narrow target markets they've defined—while everybody might not be interested in baseball highlights videos, most people are interested in getting good service at a fair price, something traditional carriers still struggle to deliver. The content offering can always be reconfigured to address another niche, or even, perhaps, the mass market. But while it might be that flashy content that gets all the initial interest, it could be the way these companies treat their customers in delivering all these cool services that keeps them going, and causes the most problems for their physical-network rivals.

Carlo Longino is a writer and analyst that follows the mobile industry. He's co-editor of MobHappy, and also an analyst for Techdirt. He can be reached at carlo@mobhappy.com.

Read more Airtime. The column appears every Tuesday on Gizmodo.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=128988&view=rss&microfeed=true