<![CDATA[Gizmodo: cellphone gaming]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: cellphone gaming]]> http://gizmodo.com/tag/cellphonegaming http://gizmodo.com/tag/cellphonegaming <![CDATA[Motion Sensitive Gaming Coming to Sony Ericsson Phones?]]> According to Pocket-Lint, Sony Ericsson has signed a deal with GestureTek to utilize a software engine which uses a cellphone camera as a motion sensor. Because the software is currently used in the PS2 EyeToy, it will be used to launch a new range of Sony Ericsson motion sensitive games. And apparently, Super Monkey Ball and Crash Bandicoot are in the works (see photo).

Similar in function to the camera-based motion sensor in the Samsung Instinct, GestureTek's technology is cheaper to implement that the accelerometers found in phones like the LG Secret and iPhone. It can also be retroactively applied to old Sony E cameraphones. Is Sony Ericsson finally getting serious about cellphone gaming? We'll see. Check out Pocket Lint for more photos.[Pocket-Lint]

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<![CDATA[Tetris is the Future of Cellphone Gaming]]> Stick with us here. Imagine being able to play a multiplayer game with your buddy no matter what provider he's on. No having to get in Wi-Fi range or hook up some janky cable to his phone, you two can just fire up a game and play. This is exactly what EA's done with their multiplayer Tetris game.

We had high hopes for Microsoft's Live Anywhere to be able to connect cellphones with Xbox 360s and PCs, but information about that's been trickling out like an old man with a prostate problem.

Product Page [EA Mobile via Kotaku]

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