<![CDATA[Gizmodo: cellphones]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: cellphones]]> http://gizmodo.com/tag/cellphones http://gizmodo.com/tag/cellphones <![CDATA[Bloodhound Detector Sniffs Out Contraband Cellphones: Guess What They Smell Like?]]> That's right...ass. Why? Because that's where inmates cram 'em. So it looks like the Bloodhound here will be pointing directly the backside of a lot of prison jumpsuits.

In all seriousness though, contraband cellphones are becoming a major problem in prisons throughout the country. One solution, cellphone signal jamming, has already been passed by the Senate. Bloodhound is intended to be an alternative to jamming—a device that sniffs out cellphone RF signals using a high speed scanning multi-band receiver harnessed to a DF-Direction Finding Antenna.

The problem with all of this is that prison guards would each need a detector, and they could only get results when the cellphones are actually in use. So, it seems like the best solution is still jamming cellphones en masse. In that scenario, the FCC would be required to lay out rules and ensure that legitimate communications are not blocked, which negates Bloodhound's one major advantage. [BVS and PR Newswire via Coolest Gadgets]

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<![CDATA[Where Do You Live and Which Phone Do You Use?]]> A while back we saw charts of smartphone market shares across the world, but now we want to know more. Specifically, we want to know more about Gizmodo readers. Which smart (or dumb) phones do you use? On which continent?

To help satisfy our curiosity (and maybe your own), head over to the poll corresponding to the continent you spend most of your time on and tell us which phone you use:

Africa
Antarctica
Asia
Australia
Europe
South America
North America

Photo by James Nash (aka Cirrus)

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<![CDATA[Google: Hold Up, There Aren't That Many Android Apps]]> Yesterday's report from Android tracking site AndroLib that the Android Market had probably surpassed 20,000 apps was heartening for Android users and industry watchers alike. Minor issue! According to Google, they overshot the figure by about 20%. Still, the current count of 16,000 apps sit on a pretty healthy growth curve, if not a particularly steep one. So anyway, continue to party! Just a little less hearty. [MobileCrunch]

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<![CDATA[Type n Walk App Lets You See Where You're Going While Texting]]> Texting while walking is dangerous, as you can't see what's in front of you. The Type n Walk iPhone app, as predicted on April 1st, solves that by using the camera to make the phone transparent. Sigh. [TypeNWalk via BoingBoing]

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<![CDATA[Blade Runner Estate Upset Over the Google Nexus One's Name]]> Google's Nexus One has been interpreted by some press as a title inspired by the Nexus series of androids in the Blade Runner movie. Creator Philip K. Dick's daughter, Isa, says, "We were never consulted, no requests were made, and we didn't grant any sort of permissions." She is consulting her legal counsel over the matter. [NYT]

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<![CDATA[Google Applied for "Nexus One" Trademark]]> In between all the exciting rumors of when Google's Nexus One will be released and how much it will cost, there's at least something that's confirmed: Google submitted a trademark application for "Nexus One."

Android.in writes that the application was filed on December 10th, a bit before all the excitement about Nexus One began, which they speculate could mean that there'll be little involvement by carriers, but who knows at this point? I'm just going to keep staring at mysterious countdowns. [AndroidOS.in]

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<![CDATA[These 15 Super Close Video Game Faces Would Make Great Cellphone Wallpapers]]> Artist Ashley Browning's minimalist representation of classic video game characters make for some great shirts, but they can also add an awesome face to your phone.

[Infinitecontinues via Etsi via Kotaku]

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<![CDATA[When Meeting the President, Put Your Phone in a Basket With a Sticky Note]]> Before going in for a meeting with the President of the United States, you must put a sticky note with your name on your phone and leave the device in a basket outside. Don't believe it? There's a video.

This video shows cabinet members leaving their phones in a basket before entering a meeting with President Obama. While there's no explanation of why this very low-tech and low-security method is used, I sincerely doubt that anyone will try to steal a phone from the White House. The real thing to worry about is what happens if the sticky notes fall off. [CNN via Neowin]

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<![CDATA[This Giant Crashed Cellphone Ad Campaign Has Me Confused]]> Matt says that using a headset will provoke accidents too. This advertising showing a giant crashed cellphone says otherwise. I say that you should not use cellphones while driving, period. What do you think? [Direct Daily]

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<![CDATA[A Few More Nexus One Google Phone Details]]> The WSJ follows up their original story, adding things we heard, like that Google might partner with a carrier eventually and that they talked to Verizon and T-Mobile about it. The price is still elusive.

Which is what matters at this point, really. The WSJ continues to insist it'll be sold "directly to consumers" (emphasis mine) and Google will "market" it, so let's assume it isn't just a dev or template phone, but a genuine consumer play. Even with Google's enormous weight, a $600—or even $400—unlocked phone does face some harsh realities, even if it does send a strong kind message as The Google Phone. If Google subsidizes it themselves, though, making it actually affordable in a "we just want everybody to use the internet (and therefore, Google)" kind of play, it'd be as huge as everybody panting about it says it would be. If not, well, you know.

Sprint saying they'd support this business model is interesting, BTW—my guess at this point, is that Verizon said no because it likes being deeply involved in, and tied to, the phones on its network. In Verizon's world, it's all about the network, not the phones, so it's easy to see where being reduced to a mere contract service wouldn't sit well with its sense of self.

Still curious, though, are these two bits, that "Google focused more on designing a phone in the past year, one person familiar with its efforts said, as the company battled to get some partners to accept its software" and that "Google designed virtually the entire software experience behind the phone, from the applications that run on it to the look and feel of each screen, they added." 'Cause, uh, haven't they designed the experience and applications on every stock Android phone? And it's weirder still, cause Engadget's close-up photos show 2.1, which, on the face of it, looks a whole lot like 2.0, just with a few new interface elements (more desktops displayed using a webOS card-like interface above, and 3D flourishes). The only thing "more Google-y" is that it comes with Goggles by default. So, um, "huh," I say to the WSJ.

We keep hearing first quarter of next year is when Google's loosing this thing, so even if Google's brilliant plan—a sekrit phone in the hands of a thousand people—holds tight, we'll know soon enough what's really going on here. [WSJ, Engadget]

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<![CDATA[Fuse: What Your Next Touch Phone Is Going to Feel Like]]> Fuse is what Synaptics—who probably made the trackpad you're swirling your finger on, and maybe your phone's touchscreen—says the next generation of touch phones will be like: You'll be squeezing, touching and stroking the phone, all over.

The more three-dimensional interface is designed by The Astonishing Tribe, who also designed Android's UI, as well as interfaces for Sony Ericsson and pretty much every other phonemaker at one point or another.

The major thing here is a couple of new gestures: A squeeze gesture, which is detected by additional accelerometers, and a seamless touchpad embedded in the back, so you can scroll by stroking the back of the phone, where you're not hiding the screen. Tilt also gets a lot more play here, the idea being that you can more easily use it one-handed.

The phone's a concept, led by Synaptics and using hardware like their ClearPad 3000, but I wouldn't be surprised to see the basic concepts show up in phones from LG and others, since a lot of companies use Synaptics' tech in their phones.

UPDATE: Here's a slightly prettier video directly from TAT:

Synaptics Debuts FuseTM Next-Generation Mobile Phone Concept
Synaptics, Texas Instruments, Immersion, TheAlloy, and The Astonishing Tribe demonstrate collaborative design to drive the future of mobile interaction beyond the touchscreen

SANTA CLARA, Calif. – December 14, 2009 – Synaptics Incorporated (NASDAQ: SYNA), a leading developer of human interface solutions for mobile computing, communications, and entertainment devices, today introduced FuseTM, a collaborative mobile phone concept, demonstrating the future of user interaction for handsets. Integrating for the first time multiple interface technologies-including multi-touch capacitive sensing, haptic feedback, 3-D graphics, and force, grip, and proximity sensing-the Fuse concept phone showcases exciting new mobile device usage models. In addition, Fuse demonstrates to device manufacturers the value of ecosystem collaborations providing a model for designing multi- modal interfaces that will optimize the user experience on next-generation handheld device. Every step in the value chain affects and is affected by the end product. A truly collaborative approach takes advantage of each partner's unique contributions in benefiting the user.

Beyond Today's Touchscreen
Fuse extends the now-prevalent touchscreen-based user experience first unveiled in August 2006 with Synaptics' award-winning Onyx mobile concept. With Fuse's bold lineup of innovative interface technologies, Synaptics and partners tackle the difficulty of single- handed usage and the need to look at the screen-two key challenges faced by on-the-go users in current-generation touchscreen phones.
Fuse's innovative sensing technologies surrounding the entire device enable quick, intuitive, single-handed navigation. For example, grip sensing achieved via force and capacitive touch sensors on the sides of the phone allows the user to execute common controls such as pan and scroll. In addition to the novel side sensors, Fuse introduces for the first time, 2D navigation from the back of the phone. This feature offers yet another mode of effective and fun single-handed control without obstructing the display or enhanced usability, Fuse combines multiple sensory input and feedback technologies including active 3-D graphics and next-generation haptic effects.

"Consumers have many options when it comes to choosing a smartphone, and though many phones are loaded with applications to simplify one's life, they often accomplish just the opposite," said William Stofega, research manager for mobile device technology and trends at IDC. "Synaptics partnering with innovative industry leaders to deliver an intelligent concept device that has the consumers' lifestyles in mind will help showcase the true potential of the smartphone."

Collaborative Design
The Fuse mobile phone concept is the result of a unique collaboration between Synaptics and four global partners-TheAlloy, The Astonishing Tribe (TAT), Immersion, and Texas Instruments Incorporated (TI). With human interface and digital lifestyle in mind, the Fuse design team created a stunning and functional user interface with innovative new modes of sensing input, and visual and haptic feedback.
Each partner provided valuable expertise and contributions to the project:
• TheAlloy led the user experience and overall product design efforts.
• TAT enabled the effective 3-D environment and lent their extensive user interface
software design skills.
• Immersion made possible the tactile feedback, ensuring an integrated and satisfying
experience.
• TI's OMAPTM 3630 processor provided the framework and platform to leverage the
enhanced multimedia, graphics and imaging features that consumers crave.

Additionally, Synaptics' ClearPadTM, NavPointTM, and TouchButtonsTM solutions are used in the Fuse mobile concept to offer unique capabilities-such as two-finger input, proximity sensing, grip sensing, text entry, and high-resolution finger input-providing precise pointing and navigation that can dramatically improve and enhance the user experience with a touchscreen.

Future handset innovation will rely on the relationship between technology design and designers to unlock the potential of mobile phones as an ideal computing platform. Fuse illustrates to OEMs the advances in Synaptics' sensing technologies and the collaborative effort that will inspire a new wave of multi-modal input design.

"The best touch experience requires the expertise and collaboration of ecosystem leaders to optimize what the user sees and feels," said Gopal Garg, senior vice president of Synaptics' handheld business unit and corporate marketing. "The improved sensory experience of Fuse will drive handset innovation to evolve, taking the current generation of touch-based interaction to the next level of human-device interaction."

"The Fuse project has demonstrated the power of multi-party collaboration to deliver experience-led innovation, said Gus Desbarats, chairman, TheAlloy. "Each partner within the Fuse project has helped to show the effect that leading-edge technology can deliver when applied with design thinking."

"Exceptional user experience differentiates the best designs," said Craig Vachon, senior vice president and general manager of Immersion's touch line of business. "Fuse exemplifies the power of collaboration and realizes what is possible by integrating innovative technology, including Immersion's next-generation TouchSense solutions. Working with these partners has been gratifying; Fuse is further validation that our haptics technology brings to life the power of touch and makes devices more intuitive, satisfying, and fun to use."

"Providing our technology in order to showcase user experience paradigms of next generation devices is one of the key ingredients that keep TAT ahead of the trends in mobile user interfaces", says Charlotta Falvin, chief executive officer of The Astonishing Tribe. "Realizing design ideas that push the limits of technology like the Fuse UI does is one of our passions."

"The world is changing, and so is the way people interact with their mobile devices. TI is excited to be a part of the innovative Fuse concept that reiterates the significant headway we're making to advance mobile user experiences," said Fred Cohen, director of worldwide ecosystem partners for Texas Instruments. "TI's OMAP platform works in sync with these other impressive technologies to bring big-screen, life-like capabilities to consumers' fingertips."

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<![CDATA[Enterprising eBay Seller Flogging Crap Google Nexus One URL Already]]> In case you're interested Google, www.Google-Nexus-1.com is being sold buy-it-now for $5,000, described as a "a premier domain name for millions of hits." [eBay]

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<![CDATA[Google Nexus One Phone Gets FCC Detailing]]> Less than 24 hours after Google employees were gifted Nexus One Google phones, and started twitpic-ing them, the handset has turned up on FCC's site with a few of the specs detailed.

With the model number PB99100, the HTC-built "NEXUSONE" (as it's listed) is apparently quad-band GSM/GPRS/EDGE, as we heard yesterday, with UMTS/HSUPA on the 850/1700/1900 frequencies, according to the FCC-digging Engadget. This means that the Nexus One will be capable of 2Mbps upload speeds and 7.2Mbps download speeds.

Other specs discovered amongst the FCC jargon include a microSD card slot, 802.11b/g Wi-Fi and Bluetooth 2.1. Got any more details for us? Hit us up on tips@gizmodo.com now. [Engadget]

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<![CDATA[HTC Legend Creeps Out Again, Looks Even More Like The Hero Than We First Thought]]> That HTC Legend handset from the leaked roadmap we saw the other week has just been given another airing in public, with the Hero-esque aesthetics and specs revealed. LED flash, anyone?

Part of the "Lifestyle" range of phones HTC is cooking up, the Legend will contain a Qualcomm MSM7227 processor, which was revealed earlier this year for budget (sub-$150) smartphones. It'll be fast, but it's no Snapdragon, with the CPU clocking in at 600MHz. Internal memory is listed at 512MB with 256MB RAM, and the battery is a 1300 mAh floozy—again, nothing special, with the Hero having a 1500 mAh battery.

A 3.2-inch HVGA AMOLED capacitive touchscreen, 5.0-megapixel camera with autofocus and LED flash (a one-up on the Hero, there), microSD slot, Bluetooth 2.1, GPS, G-sensor, digital compass, 3.5mm headphone jack and microUSB port round the Legend off nicely, but it's only the addition of an optical trackpad and LED flash which are the main differences between this and the Hero. Supposedly it'll launch in March according to Ai.rs, and the leaked roadmap of launches. I've still got one more question for HTC—will the bottom of the chin actually be red or green? [Ai.rs]

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<![CDATA[T-Mobile's Pushing the Nexus One Google Phone Because Verizon Said No]]> Google might be selling the Nexus One Google Phone (whatever) unlocked, so you can pick your carrier via menu, but T-Mobile is also gonna push it after Verizon said no, according to Peter Kafka. Guess Verizon felt burned? [MediaMemo]

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<![CDATA[The Google Nexus One Phone, In Pictures]]> Two big photos of the phone of the moment, the Google Nexus One, are displayed here for your ogling pleasure.

If you haven't already, be sure to check out why this phone means everything has changed as a result of this upcoming phone. [BGR, TechCrunch]

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<![CDATA[Chinese Couple Sells Baby for Cellphone Money]]> Faced with the prospect of raising a child they couldn't support, a pair of young, unmarried lovers in China decided to sell their little baby boy for just enough money to buy a cellphone.

It sounds like the couple sought support from their parents before handing their child to a stranger for 2,500 yuan (roughly $366), but it's unclear if that was what pushed their decision. No matter why they did what they did, in the end the pair regretted their decision, and are now attempting to get the child back.

Apparently they may actually even stand a chance of getting the child back because the fellow who purchased him raised some sort of authorities' suspicions and the toddler ended up safe and sound in the care of a welfare center. Other than a truly happy ending, all that's left missing now is word on whether the lovers are returning the cellphone they bought with the proceeds from the child-sale. [Global Times]

Note: The picture above was taken by Micah Sittig, and the cutie in it is not the child from the story.

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<![CDATA[The Week's Best iPhone Apps]]> In this week's mildly paranoid iPhone app roundup: Prices, slashed for the holidays! iPhones, recklessly tilted! Amazing classic games, handily ported! A decent camera app, sold for nothing! Cheap tickets, booked! Dictations, taken! Movies trivia, two ways! And much, much more...

This Week's Apps

If you hate hate hate galleries, click here to view the apps as a single page.

Honorable Mentions


Google Mobile: This update keeps the app from launching into Safari as much as it used to, and widens its voice capabilities. A minor but useful upgrade.

My Name and Head Shoulders Knees & Toes: I suspect most of you don't reader these roundups to find ways to entertain your children. But if you do, My Name, which will teach your tot how to spell whatever is on his birth certificate, and Head, Shoulders Knees and Toes, which makes a simple touch game out of the children's song, will distract them long enough for you to gobble up enough Zoloft to keep the gears moving without anyone noticing.

Wolfram Alpha: Once a comical $50, this mega calculator app is now a slightly less comical $20.

Monkey Ball 2: Last week, I noted that this app seemed to have a widespread crashing problem, and therefore couldn't recommend it, despite the fact that it's a worthy—if not revolutionary—followup to one of the iPhone's best launch titles. The bug has been identified: If you have a jailbroken phone, avoid this one. If you don't, and you loved Monkey Ball numero uno, give it a shot.

iClassic: Replaces your music interface with a faux-clickwheel. Jailbreak-only.

Voltron: A name and a concept worth getting excited about, let down by mediocre execution.

Aqua Forest 2: Same deal as above: A game with a pedigree and a soild concept, but on which the developers didn't quite follow through well enough.

This Week's iPhone News On Giz


Mega-iPhone Dorks Who Idolise Rambo, Strap This On For Size

Apple Countersues Nokia

Analyst Claims iPhone Users Are Suffering From "Stockholm Syndrome"

Apple Patent Shows Dock Made From 'Elastic Sponge-Like Substance' That Conforms To Shape of iPod/iPhone

In Which a Telco Executive Makes Taking Sound Like Giving

This list is in no way definitive. If you've spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory. Have a great weekend, everybody!

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<![CDATA[TomTom Releases $50 US-Only iPhone App]]> Given the intense competition in the turn-by-turn app wars, TomTom is offering an alternative to their $99 original version by ditching Canada and dropping the price to $50.

Man, if dropping Canada cuts the price of an app in half, that says a lot about how much money we waste on international maps. They should offer this option to all of the countries they serve. However, there are plenty of cheaper versions out there, not to mention free Google Navigation. [iTunes via MacRumors via MobileCrunch]

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<![CDATA[Apple Countersues Nokia]]> Last October, Nokia sued Apple for a 10-patent infringement. Today, Apple has sued back while snubbing Nokia with this awesomely catty one-liner:

"Other companies must compete with us by inventing their own technologies, not just by stealing ours." That was the only official Apple statement we've yet seen on the matter, by Bruce Sewell, Apple's General Counsel and senior vice president.

Apple is countersuing Nokia for 13 infringing patents. That's three more than Nokia. And it's hard to imagine Nokia coming back at Apple with any less than 18 at this point.

UPDATE: For those interested in the claims themselves, they're here.

Apple Countersues Nokia

CUPERTINO, California-December 11, 2009-Responding to a lawsuit brought against the company by Nokia, Apple® today filed a countersuit claiming that Nokia is infringing 13 Apple patents.

"Other companies must compete with us by inventing their own technologies, not just by stealing ours," said Bruce Sewell, Apple's General Counsel and senior vice president.

Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.

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