The movements in kung fu are so graceful that even when you replace the human with random digital objects, the art of it still shines through. Tobias Gremmler captured the motion of kung fu and then recreated it with different digital variations: as a fabric weaved over time, expanding into emptiness, reconstructing…
Instead of rebuilding cities like New York, Boston, Detroit, and Washington, D.C. like a CG dinosaur, Alexey Zakharov used a technique where he sliced up antique photos and then carefully animated the various elements, like people, cars, and buildings, to give the appearance of actual moving footage.
Movie CG gets better every year, and that’s bad news for the blockbusters of yesteryear which have a tendency to age really, really poorly.
The Association of Computing Machinery’s Special Interest Group on Computer Graphics and Interactive Techniques might not have the most exciting name, but every year Siggraph draws the most talented programmers, engineers, and artists to its conference to show off their brilliant CG creations and developments.
I can’t help but laugh when I watch these CGI silly putty creatures fall down and smack the ground and then have their buddy fall down on top of them and smack them and have another buddy fall down on both of them and smack them and then have them all sort of melt together in some sort of viscous congealed gooey mess.
You might not understand all of the technical details behind the computer graphics research being revealed at Siggraph 2015 this week, but come next year when the CG characters in movies and video games start to look indistinguishable from real humans, you’ll know who to thank.
It’s popular to poke fun of CG and whine about the overuse of CG special effects in movies and wish for the old days when everything was done with practical effects but that’s not really the case. What’s great about good CG is that it’s totally unnoticeable, so many movies implement CG that you don’t even realize what…
I'm both completely terrified and absolutely impressed by this amazing real-time face tracking and 3D projection mapping system that can digitally impose masks onto people's faces. It works amazingly well, like their faces have been completely replaced with new ones.
What most often gives away a CG character as fake is their dead, lifeless eyes. It's a common contributing factor to the uncanny valley effect, but now researchers at Disney have developed a system to perfectly capture a performer's eyes that promises to make CG characters finally appear more lifelike and convincing.
I must be a horrible person because I howled so hard when I saw this CGI footage by Dave Fothergill that shows computer generated people falling down over and over again as they get swept around by a swinging metal fence. Don't get me wrong, I'm rooting for these clumsy CGI folk to make it through but I'm laughing at…
Here's an uncomfortable vision of the future that'll make your soul tremble a little bit: what if we built automated machines to fight our wars for us? What if those machines killed everyone on the planet? And what happens when the war is over and everyone is dead but those machines are still programmed to fight?
The rooms in Ikea's catalogs may look like wonderlands of inexpensive furniture, but they're mostly computer generated. Like, 75 percent computer generated. The Swedish juggernaut has experimented with CG product shots for almost a decade now, and it's getting incredibly good at it. But it's far from the only company…
Nobumichi Asai has used projection mapping to put CGI onto cars, docks, building and more. His latest canvas? A real, live human face.
CGI is everywhere now. In many cases, it's almost completely indistinguishable from things that were actually filmed. You can only tell by the impossible camera angles. It wasn't always that way though—you remember The Last Starfighter, don't you? Still, 20th century CGI had its high points, and these are 10 of them.
Wait for it. Wait for it. Wait for it. Boom. Holy hell. This is not a real eyeball. It's a completely computer generated eyeball that looks realer than my own eyeball. A CG eyeball. It's frightening, like they chopped half a human face for the eyeball. Actually, I'm not 100% sure they didn't do that.
Researchers at the Max Planck Institute for Informatics in Saarbrücken have developed a new type of motion capture system that doesn't require the live action performers to wear those skintight body suits covered in cumbersome tracking markers. And the typical 360 degree array of infrared sensors capturing their…
It's almost impossible to pin down when and where the first computer animation was created, given several companies and research facilities were dabbling in the new medium at the same time. But AT&T—formerly Bell Labs—and others believe this simple clip dating back to 1963 could indeed be the world's first CG…
Besides all of the obvious visual effects like flying aircraft carriers and giant green rage monsters, there's a lot of post-production work in a blockbuster movie like The Avengers that you might not notice. Even though it's splashed across computer screens and heads-up displays throughout the film.
If you reached the limits of your artistic capabilities with crude flipbooks in your high school textbooks, but dream of being an animator, the Qumarion will make up for at least a little lack of talent.
Wireframe boxes and freehand squiggles might not be as exciting as dinosaurs and terminators, but this 1971 film from the National Research Council of Canada is an important history lesson for anyone who doesn't appreciate the sophisticated animation software we have at our disposal today.