<![CDATA[Gizmodo: chat]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: chat]]> http://gizmodo.com/tag/chat http://gizmodo.com/tag/chat <![CDATA[OMG Chat Pillows FTW]]> The Throwboy people are at it again with more pillows for 21st century boys and girls. Now with chat dialogs with common chat phrase contractions, from WTF to FTW, going through OMG and BRB. Wait, no TFSU? For shame. [Throwboy]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5342818&view=rss&microfeed=true
<![CDATA[Skype 'Technically Possible' on DSi, But Does This Include Video?]]> A spokesman for Skype says that it's technically possible to port Skype onto Nintendo's multi-camera-enabled DSi, but does that mean video?

Skype's been on cellphones and portable devices for a while, but it wasn't until recently that they included video. Problem is, Nintendo's DSi—although equipped with a front camera that captures video—only has a 133MHz CPU. The weak processor is enough for games, but is it enough for video chat? Perhaps Skype only meant that it could support audio chats, which would be disappointing, what with that camera always staring you in face while you talk. [TechRadar]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5219762&view=rss&microfeed=true
<![CDATA[New Apple Patent Points at Next-Gen iPhone Video Chat Again]]> A new Apple patent on a motion-aware iPhone user interface points again at the possibility of a front-facing video camera for video chat in next generation iPhones. One that won't require the 3G videoconferencing kit.

The new patent describes a morphing interface that will adapt to the motion of the user. For example, if you are in a shaky bus, the elements on a list will get bigger so you can target them better with your fingers. In the patent, the drawings depict a front-facing video camera that—if implemented—will enable the possibility of having face-to-face real-time communications between two iPhone users or—hopefully—one iPhone user and a desktop iChat user. And yes, with "face-to-face real-time communications" we really mean video sex. [MacRumors]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5214572&view=rss&microfeed=true
<![CDATA[PlayStation Home Voice Chat Restored, Screws Sex Chats with Reality Again]]> After cutting down the voice chat feature in PlayStation Home, Sony PlayStation Network's Abigail Murphy says that their new 1.05 update brings the feature back but limiting it to users' personal spaces and clubhouses:

PlayStation Home update 1.05 is scheduled to be released on December 22. With this new update, users will be able to use the voice chat within their personal space and clubhouses to communicate and share with friends online.

By clicking on their PlayStation Home icon on the PlayStation Network column of XMB, users will be able to update PlayStation Home to 1.05. Users who are online with PlayStation Home will need to log-off and click on PlayStation Home icon.

IMPORTANT NOTE: Unlike most women in PlayStation Home, Abigail Murphy is a real female. [Playstation Blog via Gamepro]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5116439&view=rss&microfeed=true
<![CDATA[How To Send SMS Text Messages With Gmail's Chat]]> Google today rolled out a Labs feature that allows you to quickly send SMS messages via Gchat—perfect for continuing to antagonize your contacts with your witty links well after they leave their computer.

Just go to the Labs area in preferences to turn it on—you can just enter any number in the Chat contacts bar, or add numbers to your existing contacts. Messages show up being sent from your own unique 406 area code number, and replies will be router back into the Gchat window. You've been able to do this with other IM services for a while, but if you're like me and everyone I know and rarely leave your Gmail pane, this is handy. [Gmail Blog via Lifehacker]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5107464&view=rss&microfeed=true
<![CDATA[Gmail Now With Voice Chat and Video]]> Google just added voice and video chat capabilities to Gmail, the perennially in beta web mail program. It uses a special web browser plug-in available for PC and Mac, which requires Firefox, IE, Chrome, and a camera. The plug-in only weights 2MB. For now there's no video support in Google Chat, but you will be able to access this from the web browser, with the capability to tear the video chat into a separate window. According to Google spokesman Jason Freidenfelds, the idea is to make it "quicker and easier to communicate with other people by whatever means is best convenient." Which of course really means "easy to access video sex from any computer". [Reuters and Cnet]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5083537&view=rss&microfeed=true
<![CDATA[iPhone SDK Limitation: Only One User-Made App Running Concurrently, No Background Processes]]> The enthusiastic high-fives of future iPhone instant messaging users yesterday might be quite a bit less enthusiastic today when they find out that Apple is not going to allow user-made SDK applications to run in the background. This means every application, from IM to VoIP to GPS mapping, will have to terminate entirely when the user switches out to take a call or change a song. How does this affect you? It means you won't be a be able to receive IMs unless you're currently inside the IM app, forcing you to disconnect when you take a call. There's an upside and a downside to this decision.

First, we already know that apps running in the background as a process is possible on the iPhone. The iPod app, SMS app, and various other apps all run in the background now and continue running no matter where you go in the phone. Also, user-made Installer.app apps like Apollo (an IM client) already run in the background just fine. So why did Apple make this limitation that all apps have to quit whenever the user switches out? Memory management. From Apple's Human Interface Guidelines for the iPhone:

iphonehig.png

Apple has no idea what combination of applications you could possibly install on your phone, and they can't control it. If you were to install two apps that took up loads of the iPhone's memory (we're talking RAM), and they both ran in the background, it would slow down the phone's other, more important tasks such as calling or iPodding. If this were the case, Apple would be blamed for making a slow or non-responsive phone even when it's not actually Apple's fault. This is exactly the thing that goes on in Windows Mobile devices. It's fine when you're just running normal, natively-installed apps, but when you get to multi-tasking with your own installed programs, the phone becomes sluggish and everyone curses Microsoft. Apple wants none of this.

So the implication to you, the end-user, is that you can't have apps running in the background, constantly checking the internet. This means no RSS reader that's always up-to-date and no IM apps that always sit in the background, listening for messages. If you're wondering Exchange's push email and calendars are going to work in this scheme, it'll be integrated into Apple's first-party Mail system, which can be allowed to run in the background.

But in the end, it's only a small portion of apps that are really affected by this rule. Games or utilities can save their app status to disk often so that you can resume where you left off when you start it back up. But until the iPhone allows SDK-applications to run in the background, you're probably better off using a web-based chat application in Safari (which already has permission to). [Tech Crunch]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=365327&view=rss&microfeed=true
<![CDATA[PlayStation 3 Getting In-Game Voice Chat in Firmware 2.4?]]> Sony Computer Entertainment UK Boss Ray Maguire just let this bit slip about a future firmware update, which Sony usually doesn't comment on.

Our momentum will continue with the introduction of in-game communication in the summer, firmware update 2.4 and the strongest line-up of games through our third party partners and our own studios. I'd personally like to thank our trade and business partners for helping us on the start of the PS3 journey.

So, there's going to be improved in-game chat (maybe expanded to every game via an in-game Xross Media Bar?) that's even better than the chat we've already used now? Sign us up. [MCVUK via Kotaku]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=363175&view=rss&microfeed=true
<![CDATA[Will Mozilla Messaging Breathe New Life Into Thunderbird?]]> thunderbird.pngIn an attempt to revitalize Thunderbird in version 3.0, Mozilla has announced "Mozilla Messaging" which promises significant improvements to the email client—like calendar integration, better search, and a chat app. While the core focus will still be on email, Mozilla seems committed to developing a product that will offer a broader range of communications tools. Whether or not it will be good enough to get Thunderbird back on track remains to be seen. [Mozilla Messaging via Lifehacker]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=358372&view=rss&microfeed=true
<![CDATA["Chat" Concept is Like Living a Comic Strip]]> Artist Aram Bartholl's "Chat" concept enables users to engage in a conversation via brief text messages that are typed on a keyboard and projected onto a comic strip-like voice bubble overhead —not unlike the Voice Bubble Mirror from earlier this year. Even though the keyboard is wireless, a technician is needed to secure the bubble behind the speaker, so the whole project falls short of greatness. A video of Chat in action is available after the break.

On the other hand, if the bubble could be mounted on a hat and the text could be punched in using a cellphone or something similarly compact, it could be a fun way to engage in a conversation. Until you were tired of looking like an idiot that is. [Project Page via Make]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=335014&view=rss&microfeed=true
<![CDATA[Nintendo Wii to Get Voice Chat?]]> Nintendo's big man Reggie Fils-Aime just said this in their conference call:

In terms of voice chat... certainly our system has the capability for online voice chat, what it comes down to is finalizing the peripheral... I would not be surprised to see that capability come to this system.

What this means is that there's a capability of adding voice chat to the Wii fairly easily by way of Bluetooth headsets (which you probably have loads). And if you think that he's just dork-teasing with his "would not be surprised", execs usually don't even get to that base unless they're actively in development of something. However, the chat will only be available for Wii games and not Virtual Console ones. No multiplayer chat in Double Dragon, unfortunately. [Kotaku]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=334091&view=rss&microfeed=true
<![CDATA[Russian Chat Bot Talks the Sexy Talk, Scores Chicks for You]]> A Russian website will soon offer CyberLover, a program that simulates chatroom flirting. The stated purpose is for nerds with no skillz, who can use it to talk to "up to 10 women at one time" and score some digits. Says the site: "Not a single girl has yet realized that she was communicating with a program!" It also said that the program could perform virtual sex online. Sure, it's all fun and games—until someone loses a credit card number, says an Australian anti-virus software developer PC Tools.

The program could become the Don to your lonely Juan: Once it chats up the ladies (or supposed ladies, or supposed human non-chatbots), it hands them off to you: "Within half an hour the CyberLover program will introduce you to ... girls, exchange photos and perhaps even a contact phone number."

But Sergei Shevchenko, a malware analyst at PC Tools, says: "As a tool that can be used by hackers to conduct identity fraud, CyberLover demonstrates an unprecedented level of social engineering."

Is that an endorsement or a condemnation? Either way it proves my point about y'all going around visiting .ru sites. It's only available in Russian, where it takes far fewer words to get a lady excited, as long as those words include "fur coat," "vodka," and "diamond-studded rims on my Bentley". If you do speak Russian, however, and want to CAREFULLY check out these claims, jump to Reuters for a link to the nasty.

CyberLover goes on sale February 15, perhaps as a suicide remedy on the morning after Valentine's Day. [Reuters]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=333376&view=rss&microfeed=true
<![CDATA[First Native iPhone AIM Client Released, Kinda Sucks]]> I just tested the Apollo IM Version Negative 1, which is touted as an early beta but is actually probably an early alpha. Although it actually loads my buddy list on after the login information's entered, it only loads a portion of the contacts. But it does manage to send messages.

Once you do manage to load a chat screen with a buddy that happens to there (thanks, Adam Frucci), there are some amateur features/early bugs like having to hit a button to bring up the keyboard, and being able edit the chat history. This version is a fantastic proof of concept, but definitely a lousy chat client.

Oh, and the first IRC client has been released as well. But unless this is 1999 again, most of you will have no use for this. But you can make IRC commands and chat, so there's that.

You can install both with Installer.app, which you can see how to use here.

[Google Code via TUAW]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=293759&view=rss&microfeed=true
<![CDATA[BeeJive's JiveTalk The Best iPhone IM Client So Far]]> Seeing as eBuddy and Meebo either only kinda work or support only AIM, and Trillian Astra isn't actually available yet, JiveTalk looks like the only good solution for mobile IMing on the iPhone. Not only does it support AIM, there's MSN, Yahoo, GoogleTalk, ICQ, and Jabber support as well. And it's FAST.

In our own tests, the IMs came in super speedy and in iChat-esque bubbles (like the SMS app). There's even chat icons on the top to represent tabs, so you can cycle between different conversations. It's still in alpha, which explains why there aren't any options for, say, hiding offline contacts, but it's still good enough to earn our recommendation as the best chat app so far. [BeeJive]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=276454&view=rss&microfeed=true
<![CDATA[iPhone Gets iChat Connection in Leopard]]> You know that AIM mobile device forwarding that forwards your AIM messages to your phone via SMS? The one that just about all IM clients already have now? Apple's building a link to that feature in Leopard's iChat, under the accounts screen in preferences.

What does this do? Well, with this, you can forward your messages to your iPhone, which with the iChat-like SMS screen, gives you a kind of iChat-esque option for chat.

It's pretty ghetto, and it's pretty much the least Apple could do to get iChat onto the iPhone. How about we see a real iChat app, or better yet, a multi-client chat client like Adium?

AOL Mobile

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=274049&view=rss&microfeed=true
<![CDATA[Emoticon Pillows Good for that Chatty Cathy]]> Know somebody who is a non-stop chatter? Whether it is instant messaging or text messaging—they feel the need to constantly use smiley faces to correctly express their emotions? The karma will be mighty thick when you smother the chatty Cathy in their sleep with these emoticon pillows. Just kidding, we don't condone murder here at the Gizmodo—just love and friendship and rainbows and bunnies! These emoticon pillows will set you back $30 or so for the pack of six.

Product Page [Via newlaunches]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=221854&view=rss&microfeed=true
<![CDATA[Join Us In a Chat]]> Just a reminder—the Gizmodo Krewe will be hanging out in our Campfire chat room today where we can all talk about the amazing new thing that Apple will release which won't be a video iPod.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=157375&view=rss&microfeed=true
<![CDATA[Chat with Gizmodo Around the Campfire]]> We're pretty big fans of 37 Signal's web-based applications around here—we use Basecamp almost every day. So when they offered us a free trial of their new web-based chat application Campfire, we had to give it a shot—especially the 'guest chat' features which allow us to put this link at the end of the post that will get you one free ticket to a world of AJAXy discussion.

We're pretty sure the room limit is set to 40 users, so if you can't get in, that's probably why. But give it a whirl—we'd like to see how this thing operates when we're pushing it to its limits. (Plus we really get off on banning people willy-nilly.)

It's web-based IRC with in-line pictures. Nothing could possibly go wrong with that, right?

Gizmodo Campfire Chat Room [CampfireNow]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=155952&view=rss&microfeed=true