Senior Contributing Editors:
Jesus Diaz
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Chris Jacob
This thing, when you use with a game that really supports it, is amazing. Whether you use the ball controller, or the gun add-on, the sheer intensity of the force-feedback blows all other controller sout of the water. The miniscule vibrations of wimpy wireless controllers pale in comparison and feel like cellphones whereas this thing actually moves you. I've always been of the opinion that the so-called "rumble" in gamepads was the dubest feature ever conceived of, and kids just lapped it up. How is a weakly vibrating gamepad supposed to make me forget that the physics of console racers is pathetic and that I have virtually no tactile involvement? At least a force-feedback racing wheel fights against you in a semi-realistic way, but rumble pads are such a con.
For flight, FPS and games where direct feedback provides a strong correlation to your in-game actions, the Falcon is very immersive. I tried one with Halflife and was blown away. I can't even come close to justifying the expense of one, but it would be really neat to see them become more widely supported and available cheaper as a result.
01/11/09
For flight, FPS and games where direct feedback provides a strong correlation to your in-game actions, the Falcon is very immersive. I tried one with Halflife and was blown away. I can't even come close to justifying the expense of one, but it would be really neat to see them become more widely supported and available cheaper as a result.
01/11/09
01/11/09
Chris: "Yeah? What instrument does he play?"
Mike: "The gun."
01/11/09
01/11/09
No doubt.