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Although it is a fairly simple game, there is quite a lot going on behind the scenes and also quite a bit that we don't show in the video. The fact that we wrote in C# made it possible to port in a short space of time but we also had to design for that up front. Even with forethought we still had quite a bit of work to do to make it happen although if we do this again it will be quite simple. It was certainly quite a bit more complicated than "fixing up mismatches in the .Net assemblies".
The main point we wanted to get across is to the developer community. That, given the right choice of tools and some up-front planning, it is possible to make apps for at least the iPhone and Zune HD without a lot of additional porting costs.
We talk a little bit more about the port here:
http://zunerama.com/forum/index.php?topic=14559.0
Yes, the screen on the Zune HD is great, oh if only it were bigger :)
Hold on now... the original app was done using MonoTouch - which is the .Net platform for the iPhone. That means that most of the code was already IN .Net before the 'port'.
Zune development is in .Net as well.
That means most of the work is really just fixing up any mismatches in the .Net assemblies.
@Victor Zarza: I got a change to mess with the new Zune HD at Worst Buy yesterday and the screen is really something to behold. I LOVE the iTouch screen, but this has it beat. Well, in color quality that is. The iTouch screen is still bigger. But damn the Zune screen looks almost surreal.
I think that the Zune HD is amazing but I have 1 question, why if the Tegra chip is so powerful, why does it take 15 secs for the calculator app to open. Look at this video, see how the app on the old iPhone 3G launches instantly and look how long does it take to launch on the state of the art (Tegra) in the Zune HD, WTF. @Microsoft, ya got the best device I have seen from ya in years, please don't f*ck it up, please.
@snitch: It doesnt really work like that. The tegra chip is a graphics chip used for rendering video and games. Loading an app from internal storage INTO ram is most likely where the bottleneck is here, NOT the processor/GPU.
This doesn't mean porting apps is easy. That is a simple game. Simple games are extremely easy to port over. Port a complex game and we will be more impressed.
@Christopher Cox: THIS. Not to diminish the accomplishment, but this game looks like it's mostly a bunch of graphics resources controlled by some pretty simple logic.
@ZombieRace: I actually own an HTC Touch HD, and what does XBL and Zune Marketplace have to do with Microsoft Marketplace for Mobile....MS is developing the Zune HD as a gaming/music device, has little to nothing to do with Windows Mobile/Windows Phone maybe you should take a look @ this [pocketnow.com]
09/20/09
09/19/09
Although it is a fairly simple game, there is quite a lot going on behind the scenes and also quite a bit that we don't show in the video. The fact that we wrote in C# made it possible to port in a short space of time but we also had to design for that up front. Even with forethought we still had quite a bit of work to do to make it happen although if we do this again it will be quite simple. It was certainly quite a bit more complicated than "fixing up mismatches in the .Net assemblies".
The main point we wanted to get across is to the developer community. That, given the right choice of tools and some up-front planning, it is possible to make apps for at least the iPhone and Zune HD without a lot of additional porting costs.
We talk a little bit more about the port here:
http://zunerama.com/forum/index.php?topic=14559.0
Yes, the screen on the Zune HD is great, oh if only it were bigger :)
09/19/09
Zune development is in .Net as well.
That means most of the work is really just fixing up any mismatches in the .Net assemblies.
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Now shoo, don't you have 75,000 amazing apps to play with or something?
09/19/09
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(Wait how did I approve this comment? O_O)
09/19/09
If you are familiar with the direction Microsoft is clearly taking their platforms, you'd see they are going platform INTEGRATION.
Why the hell do you think they've been moving towards single sign on for Zune, XBL, Hotmail, etc for years?
To think Microsoft would have three entirely independent Marketplace environments is daft.