<![CDATA[Gizmodo: codecs]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: codecs]]> http://gizmodo.com/tag/codecs http://gizmodo.com/tag/codecs <![CDATA[Zune HD Spec Sheet Reveals Video Format Support, Battery Life (Updated)]]> What kinds of videos will you be able to play on that luscious OLED screen? And for how long? Your answers: not that many, and for a qualified "up to" four hours. UPDATE: The spec sheet was incorrect, in a good way.

To be fair to Microsoft, iPod video format support is pretty horribly limited, but wide codec compatibility would've been something of a coup for the the Zune HD. As it stands, here's what it can handle:

Windows Media Video (WMV) (.wmv) – Main and Simple Profile, CBR or VBR, up to 3.0 Mbps peak video bit rate; 720 pixels x 480 pixels up to 30 frames per second (or 720 pixels x 576 pixels up to 25 frames per second). Zune software will transcode HD WMV files at device sync.
MPEG-4 (MP4/M4V) (.mp4) Part 2 video3– Simple Profile up to 2.5 Mbps peak video bit rate; 720 pixels x 480 pixels up to 30 frames per second (or 720 pixels x 576 pixels up to 25 frames per second). Zune software will transcode HD MPEG-4 files at device sync.
H.264 video – Baseline Profile up to 2.5 Mbps peak video bit rate; 720 pixels x 480 pixels up to 30 frames per second (or 720 pixels x 576 pixels up to 25 frames per second). Zune software will transcode HD H.264 files at device sync. DVR-MS4 – Zune software will transcode at time of sync.

720p playback will only come by means of an external dock connector—not that the 480 x 272 screen could display it anyway, or that it would matter on a device this size. In any case, this is fine—transcoding video is something we're used to for portable devices, and past Zune software has been serviceable. About that battery life, though:

Music, up to 24 hours (wireless off); video, up to 4 hours* (They've since changed this—see below)

24 hours is plenty for music playback, though it's well under the iPod Touch's (admittedly inflated) 36h claim, and we'll have to see how well the battery holds up during radio playback and, most importantly, web browsing. The video figure is concerning though, not just because it's kinda low, but because that asterisk points down to "320 x 240 WMV9 500 Kbps" video—well below that maximum possible playback quality. Is Tegra a little bit of a battery hog?

UPDATE: Microsoft has come out and said their spec page was incorrect—the real figures are 33 hours of music playback and 8.5 hours of video—better than the iPod Touch on both fronts. As you were! [Microsoft via Engadget]

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<![CDATA[How To: Manage An All-Lossless Music Library With iTunes]]> Do you love music? Have a giant hard drive? Maybe two? I'm guessing that might be the case, and here's what you should do: give up lossy audio compression for good for pristine lossless files.

Thankfully, there is an easy answer to this that covers most of your bases when dealing with CDs: Use the Apple Lossless Codec. It's a fine way of compressing files into smaller packages than WAV rips without losing quality, and iTunes has supported Apple Lossless since 2004 which means it's widely supported now beyond the Apple world.

But even though lossless files are smaller than uncompressed WAV rips, they're still considerably larger than a good 320kbps or high-bitrate VBR MP3 file—usually between 2 to 3 times larger, depending on the song. And if you're going to be listening to it all on your $15 Magnavox computer speakers, you're not going to be able to tell the difference, so stick with MP3. But if you've got good headphones or speakers, you'll appreciate the added audio resolution and the pleasing absence of the compressed sound that even a well-encoded, high-bitrate MP3 can possess.

So if you're ripping your new CDs and have plenty of storage (which is, after all, ridiculously cheap these days), make sure you encode in a pristine Apple Lossless file to save space over WAV but at zero loss of audio resolution.

But when's the last time you bought a CD?

If you want to extend the lossless kick to your online music acquisitions, you're going to invite a few more file formats into your life that don't play so nicely with iTunes and iPods. Most common among these is FLAC, the Free Lossless Audio Codec that is used to encode much of the high-quality lossless music you'll find available to download on discerning Torrent sites and most serious live music archives (including the fabulous Archive.org treasure trove). So let's deal with that little obstacle and get FLAC files to play nice with our iProducts, shall we? And even if you get tired of having 2-3 times less music on your iPod or iPhone, you can always keep a lossless copy on your home machine and re-encode to smaller MP3s for mobile use without losing the original.

What You'll Need
• For OS X: Fluke (Free)
• For Windows: dBpoweramp (Free limited version will still get the job done)

Dealing With FLAC Files
While Apple Lossless is great for files you encode yourself from source, like we said, you don't see it too often around the web, where FLAC is favored. So to use FLAC files efficiently at home and on the go, we'll need to do a bit of converting. But it's all relatively painless.


For Mac:

1. Download Fluke, an excellent software package created by Dmitry Kichenko that provides nearly seamless support for FLAC files in iTunes. What it actually does is install a free QuickTime plugin to allow QT to play FLAC files in the OGG container, then fools everyone into thinking your FLAC is actually an OGG container. Confused? It doesn't matter. It works.

2. Once Fluke is installed, you'll have a Fluke app in your Applications folder. To add FLAC files to iTunes, just drag them onto the Fluke icon (you can keep it in your dock) and they'll be converted and added automatically. If you have iTunes set to copy files to your library folder, it will do that.

3. Now you can play your FLAC file through iTunes like normal, with full tagging support just like an MP3 (the only thing you can't do is add album art). If you're going to be moving the file to your iPod, you can use iTunes' built-in encoder to make a still-lossless switch to Apple Lossless, which should be almost the exact same size as your FLAC. Enjoy your audiophile vinyl rips the way they were intended!



For Windows
If you're a windows user and dealing primarily with FLAC files, it may make mores sense to use Winamp or another non-iTunes media manager along with the standard FLAC codecs. But if you want to play FLAC on an iPod, you'll have to convert it to something else eventually, so you may as well use Apple Lossless for better file size than a straight WAV.

1. Download and install dBpoweramp. You'll get a trial version of the for-pay Reference version, but after 30 days it will rever to the free version, which will still convert FLAC to Apple Lossless, which is what we're going to do.

2. Once it's downloaded, right-click on any FLAC file on your computer and select "Convert to" and choose Apple Lossless in the drop-down. The first time you do this, you'll be prompted to download an additional codec pack. Do that.

3. Once your codec is installed, you can select as many FLAC files at a time as you want and quickly convert them to Apple Lossless. For huge conversion jobs, you can use dBpoweramp's batch encoder.

4. Add your new Apple Lossless files to iTunes, and you're done!

Now go grab some well-recorded (and free) FLAC music from Archive.org. Ahh, doesn't that sound better?

If you have more tips and tools to share, please drop some links in the comments-your feedback is hugely important to our Saturday How To guides. And if you have any topics you'd like to see covered here, please let me know. Have a good weekend listening everyone! And if you're into audio, you're going to love Gizmodo next week. Stay tuned.

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<![CDATA[Windows 7 Might Block Third-Party Video Codecs]]> Something we love about Windows 7 is that it has much better native codec support, like H.264 and AAC. But the price might be high: It looks like Windows 7 might block third-party video decoders.

(Before we jump in, here's our ultimate codec primer, if all this "code" talk is confusing.) Here's how a directshow developer lays it out: MPEG-4 and H.264 codecs are hard baked into Media Foundation, and you can't override them, since Microsoft's list of preferred codecs in the registry can't be edited, even in admin mode. Which means basically that Microsoft has "blocked the possibility to use alternate codecs in their applications," according to the developer, so you couldn't use them in Windows Media Player or Windows Media Center.

The flip side is that we are talking about a beta (the 7057 build, in between the public beta and the upcoming release candidate), not a final release, so maybe this won't apply in the final version of Windows if developers bitch loud enough. Also, third-party applications should be able to find a workaround, postulates DigitalWerks, so VLC should be okay. Oh, and with so much codec support built in, it's likely the average person won't need third-party codecs anyway.

Still, pretty lame and non-open on Microsoft's part if it stays this way. [CoreCodec via DigitalWerks via Zatz Not Funny]

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<![CDATA[How To: Rip Blu-ray Discs]]> Included digital copies are still the exception rather than the norm in the Blu-ray world. Lame. You'd like to rip those discs for playback elsewhere, right? But there is something you should know first.

And that is this: Ripping Blu-ray discs sucks. Hard. It takes forever, eats up a ton of hard drive space, and for all practical purposes requires software that isn't free. It's like trying to rip a DVD in 1999: computers still have a long way to go before this is easy.

But just because it's hard doesn't mean it's impossible, and once your system is set up it's something you can start before you go to bed and have finished for you in the morning. Here we've outlined exactly what you need to rip your 1080p Blu-ray discs (the ones you own, of course) and then convert the video into a more manageable file size for watching on a computer, phone, game console or PMP. Because hey, you own this movie, and you should be able to watch it on whatever device you want.

But you'll have to earn that right. Let's start this painful process, shall we?

What's you'll need:

• A Windows PC (the Blu-ray ripping process is, at the moment, Mac-unfriendly. I used Windows 7 Beta 64-bit and all the following software is Windows-only)

AnyDVD HD (free fully-functional 21-day trial, $80 to keep) for ripping and decrypting BD discs

RipBot264 (free) for transcoding from AVC (you'll also need a few codecs to go along with it: .NET Framework 2.0, the avisynth and ffdshow codec packs, and the Haali media splitter)

tsMuxeR (free) for muxing (may not be necessary)

• A Blu-ray drive (I used OWC's new Mercury Pro multi-interface external)

• A ton of free hard drive space (80GB or so to be safe)

• A decent understanding of how video codecs and containers work (Matt's Giz Explains has everything you need)

How it Works
AnyDVD HD is a driver that sits in the background, which automatically removes the AACS or BD+ security lock and the region code from any BD disc you load, allowing it to be ripped. The video on most Blu-ray discs is encoded in the MPEG4 AVC format in .m2ts files, so it will need to be transcoded from AVC to something else (like an H.264 MP4 file) for playback on other devices. MPEG4 AVC doesn't have wide support in all of the best video transcoders we alread love, like Handbrake. This makes finding a free and easy transcoding solution a little tougher, but thankfully RipBot264 seems competent.

You can then either transcode directly from the disc, or go the route I took and rip the disc to your hard drive before running it through the transcoder, which reduces the chance for errors. Give both a shot to find what's easiest.

Thanks to poster Baldrick's guide on the Videohelp.com forums and the folks at Doom9—these instructions are based on info found there. Check them out if you get stuck.

Rip Your BD Disc
Again, if you want to try transcoding directly from the disc at the sacrifice of speed or the chance of corruption, you can skip this part (except for step 1) and go to step 4.

1. First up, download and install all the necessary software: AnyDVD HD and RipBot264, which also requires .NET Framework 2.0, the avisynth and ffdshow codec packs, and the Haali media splitter. (All links lead to their Videohelp.com pages, a fantastic resource). These codecs, nicely enough, should give AVC decoding capabilities system wide, so apps like VLC and Windows Media Player should be able to play them without problems.

2. Fire up AnyDVD if it's not running yet, and from the fox icon in the system tray, choose "Rip Video DVD to Harddisk." Choose a save point where there's a healthy 40-50GB free and start it a-rippin'. It'll probably take around an hour.

3. When it's done, open up the BDMV/STREAMS directory and try to play the largest .m2ts in VLC or WMP. It should play fine with sound, but if anything's fishy, you may want to try re-loading RipBot264's required codecs or trying another AVC codec like CoreCodec's CoreAVC. This is more paid software, but like AnyDVD, it comes with a free trial period. You need to be able to see and hear an .m2ts file normally during playback before you proceed.

Transcode Your Rip
Now, the fun part.

4. Open up RipBot264. When you try to run RipBot264 the first time, it may say you haven't installed ffdshow even if you have. If this is the case, open the RipBot264.ini file in Notepad and change "CheckRequiredSoftware=1" to "CheckRequiredSoftware=0" and save it.

5. Click "Add" and select the largest *.m2ts file found in your ripped BD disc's BDMV/STREAMS folder. RipBot will then analyze it and find the various programs available to encode—you want the one that matches the runtime of your movie, and not one of the special features. RipBot will chew on this file for a long time, and hopefully when it's done, will present you with this dialog:


6. If RipBot throws an error of any kind here, first make sure you've got a bunch of HD breathing room on the volume you're using.

If errors still come up, you may have to mux your rip. To put that in English: Blu-ray discs have a lot of different files on them representing several different audio and video streams. The process of joining all of these disparate elements into a single stream (usually a .ts file) is called multiplexing, or muxing, and its necessary to do before transcoding. RipBot264 can do this on its own, but it has problems with certain discs. So if any of the above fails, download tsMuxeR, select the biggest .2mts file in the BDMV/STREAM folder in your rip or on your disc, choose the appropriate language, and hit "Start Muxing." You can then add the resulting .ts file to RipBot264 as the source.


7. Now you can choose how you want to convert the video. RipBot gives you presets for Apple TV, iPod or iPhone, PSP or a high-res file which can then be re-burned to a new BD disc. I chose the iPod/iPhone level.

8. Click "Properties"—here you can fine tune the output size of your video (I chose a nice 640x360 file) and preview it before you begin. MAKE SURE you preview your choices using the "Preview Script" button, because you don't want to sit through the eternity of transcoding only to find that your dimensions are messed up and everything is in the wrong aspect ratio.

9. If all looks and sounds good, press OK, then "Start" and watch as your system transcodes the massive 1080p AVC stream into a new MP4 file. On my 2.53GHz Macbook Pro, it averages around 20fps, which is actually slower than real time playback. Yuck. So you'll want to set this and forget it.


10. Wake up the next morning, have your coffee, and check your output file. It should play beautifully in your media player of choice, and look crisp as a kettle chip. My 640x360 encode of the Dark Knight was around an even 1GB in the end, which is not bad at all. Copy it to your device of choice and enjoy.

As you can see, this process is a bitch. It takes an hour to rip the disc, another hour and change for all the software to read your rip and get ready, then an amount of time equal to or even longer than the movie itself to transcode it, depending on your system. So hey, movie studios: how about making digital copies standard features on your BD discs so we don't have to go through this, mmkay?

Note to Mac Users
While the BD-ripping world is largely a Windows one, you may want to fiddle around with DumpHD, a ripping tool written in Java that supposedly works with OS X. I couldn't get it to work, but you can read more here to try for yourself.

If you manage to rip your BD disc, you'll then have to find an AVC converter that works with OS X. Most of these are paid and I haven't used any, but they exist. If anyone has had luck with a particular tool, let us know.

This method was tested and worked perfectly for me, but if you're a video jockey and know of any additional software or methods that I didn't cover that may help, PLEASE tell us about it in the comments. The knowledge dropped in the comments of these Saturday how-tos are a huge help to everyone, so please be constructive and provide links to other tools you've had success with. Have a good weekend everyone!

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<![CDATA[HandBrake DVD Ripper Now Converts Any Video File]]> HandBrake has always been the go-to app for ripping your DVDs into MPEG video files for playing back on an iPod or archiving on your network, and now in the 0.9.3 release, the multiplatform app will take any video file as an input source, not just DVDs. That means if you have a tricky video file you need to transcode to play on your PMP, game console or anywhere else, HandBrake has got you covered now.

One hitch is that its internal ability to decode DVDs has been removed. But if you have VLC installed (and if you don't, you should), HandBrake will just borrow VLC's DVD decoder and all will proceed as it used to. Download here: [Handbrake via Lifehacker]

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<![CDATA[Giz Explains: Every Video Format You Need to Know]]>

Once upon time, video codecs and formats were really only the concern of AV nerds, anime freaks and hardcore not-so-legal movie downloaders. Now, even the most part-time of geeks has to deal with them, whether they're trying to stream a flick across their house with an Apple TV, dump some video onto their phone or just trying to grab last night's episode of Dexter because they, uh, forgot to renew their Showtime subscription. It's messy and annoying, but we're here to clean it up. Take a deep breath.

You might recall our discussion about video bitrates earlier, or how much data is packed into a file. As a general rule, more bits per second translates into more betterer quality audio and video. The variable in that—the other part of the equation—is how the content is compressed and de-compressed. Better compression techniques—the zen of knowing what bits of data to pull out to make big data chunks smaller—make for better quality video while taking up less space on your hard drive. Basically, the part you need to know is that codecs are the software that make that magic happen.

Standard Standards
H.261 is not a term you have to worry about, but it's the technology that most video standards and codecs were originally based on. Originating in 1990, it's the first major digital video compression standard, and like other "H" standards, it was developed by the International Telecommunication Union. This one was primarily for teleconferencing over ISDN lines, and as such, it looks like ass.

MPEG-1 Part 2 is another oldie, developed by the Movie Picture Experts Group and approved in 1991. (BTW, the whole "part" thing is because video is just one "part" of each MPEG standard.) Based quite a bit on H.261, MPEG-1 was designed to take VHS quality video and squeeze it down to a bit rate of about 1.5Mbps, optimized for CD transfers. No surprise, it's the standard used for all VCDs (which can play in most DVD players), but not a standard you would see hanging around today.

• With MPEG-2 Part 2, approved in 1994, we're finally talking decent vid. Also known as H.262, since it was developed jointly by the ITU-T and ISO, MPEG-2 is an extension of MPEG-1 that delivers better resolution and higher bit rates (3-15Mbps for standard def and 15-30Mbps for HD, though the spec allows for up to 100Mbps). It's the video codec used by DVD and digital television, though now it's slowly being replaced by the more efficient MPEG-4, except on DVDs, where it'll ride out that disc format's lifetime.

H.263 is designed for sending video over crappy connections. So it's used to encode most Flash video and to send video over mobile networks.

MPEG-4 is where we really stand right now. It has a much broader scope than past MPEG standards, aiming to tackle both the low end (crappy cellphones on a crappy network) and the high end (Blu-ray). It's still developing, so it's not-so-coincidentally where this whole story gets messier. There are two relevant parts of the MPEG-4 standard for our myopic video purposes: There's Part 2. And there's Part 10—which is also known as H.264 or Advanced Video Coding (AVC). To be clear though, even though they're both part of the MPEG-4 standard, they're totally different formats. Nevertheless, both are more efficient at compression than past MPEG codecs, delivering better quality using less space.

• Okay, so if you've ever frequented a Torrent site, you've actually watched tons of videos that use MPEG-4 Part 2, though it's not like they would've had a flashing sign telling you so. MPEG-4 Part 2 actually has different "profiles"—the two that matter being Simple Profile, for low bitrate, low-res stuff, and Advanced Simple Profile. The latter profile is what's used by movies you would download in formats like DivX or XviD or 3ivx—which are all codecs that are essentially just differing implementations of the MPEG-4 Part 2 standard.

MPEG-4 Part 10, the other part, was actually co-devopled by MPEG and the ITU-T, so it's also known—in fact, more commonly known—as H.264. It's more efficient than MPEG-2 and MPEG-4 Part 2, delivering the same quality video in as little as half the space, making it suitable for the low and high-end. Because of this, it's quickly becoming the standardest standard. It's part of the HD DVD and Blu-ray spec, replacing MPEG-2 in digital TV (like with satellite services and AT&T's U-Verse IPTV) and supported by pretty much every portable video player on the planet from the iPod to the PSP. Apple has a decent, if Kool-Aid flavored, FAQ about H.264.

VC-1 is essentially a Microsoft developed alternative video codec to H.264 released as a standard by the Society of Motion Picture and Television Engineers, though it descends from the same H.26X/MPEG family. (It essentially started life as WMV9, but then Microsoft shopped it to the SMPTE to make it an industry standard, and now it is.) It too, is part of the mandatory Blu-ray and HD DVD spec, and is the official video codec of the Xbox 360. It's pitch is the same as H.264's—trying to deliver better quality using less space, like HD video in 6-8Mbps.

Free-Floating Codecs
Okay, so all that stuff up there are industry-wide standard video codecs. On top of all of those, various entities love putting out their own spin on those standards. As we mentioned before, DivX (proprietary) and XviD (open source), for instance, use MPEG-4 Part 2 (more specifically, MPEG-4 ASP) compression, meaning stuff that'll natively play back MPEG-4 ASP will also play back DivX. Like the Xbox 360, for instance. There are a ton of MPEG-4 ASP-based codecs, actually, like FFmpeg, 3ivx and others, but DivX and XviD are the most common. Same deal with H.264: Some well known codecs that use it are Apple's Quicktime H.264, x264 and Nero Digital. You've also got Windows Media Video (WMV) codecs, which are Microsoft's proprietary twists on industry standards.

Containers aka Wrappers
Alright, well you've probably noticed that none of your video files have the extension .h264 or .vc1 or the like. That's because videos are packaged in containers or wrappers that stuff things like the audio, navigational info, etc. along with the video in a single pretty file. Naturally, there are about as many of them as there are codecs. To be clear, you would take a video encoded with, say, H.264, and wrap it up as a .mp4 or .avi file.

The majors ones are:
• AVI (Audio Video Interleave) is Windows' standard multimedia container
• MPEG-4 Part 14 (known to you as .mp4) is the standardized container for MPEG-4
• FLV (Flash Video) is the format used to deliver MPEG video through Flash Player
• MOV is Apple's QuickTime container format
• OGG, OGM and OGV are open-standard containers
• MKV (Mastroska) is another open-specification container that you've seen if you've ever downloaded anime
• VOB means DVD Video Object. Guess what? It's DVD's standard container, and what you get when you rip a DVD.
• ASF is a Microsoft format designed for WMV and WMA—files can end in .wmv or .asf

So, in order to play a video file, your setup has to be able to handle both the actual video codec and the container. It's why you can try to play an AVI file and Windows Media Player laughs at you, even though it totally played one a minute ago— the container was no problem, but it didn't have the right codec. Or conversely, even though an iPod could play back an H.264 encoded video, if it was wrapped up in MKV, it won't be able to read it.

Okay, my brain hurts. Hopefully this will make yours hurt less when it comes to dealing with pesky videos. If you'd like to do even more homework, Wikipedia, as always, has a more in-depth discussion. And Doom9 is always an amazing resource for all things digital video.

Something you still wanna know? Send any questions about codecs, kitties or pad thai (but not RealMedia) to tips@gizmodo.com, with "Giz Explains" in the subject line.

[Image: ME@Flickr]

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<![CDATA[Celrun TV HD Multimedia Player Supports Almost Every Codec Under the Sun]]> The Celrun TV multimedia player comes equipped to the back teeth. The HD multimedia player totes Ethernet, WiFi b/g for basic, network accessible storage; digital and analog TV tuners, IPTV support, DVR functionality, 320GB HDD, two USB ports, as well as RGB, S-VIDEO and HDMI outputs. Add to that the ability to playback H.264, WMV, AVI, Xvid, MOV, VOB, MPEG1/2/4 and a whole host of other supported codecs in between, the Celrun TV is certainly a souped up performer on paper. No idea as yet whether we'll see it Stateside, but if it does make an appearance, we'll be sure to let you know. [Akihabara News]

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<![CDATA[Even though DivX only started certifying...]]> Even though DivX only started certifying devices in 2003, they've already hit the 100 million sold mark—of course, partnering with the likes of Sony, Samsung, LG and Philips helps. [DivX via Gizmodo UK]

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<![CDATA[Xbox 360 Spring Update Video FAQ]]> With great power comes great responsibility, and with added codec support comes a crapload of new questions. That's why Microsoft's Xbox team has released a FAQ detailing what you may or may not want to know about the newly supported codecs.

Among the more interesting answers (as if knowing what setting to choose when re-encoding content for your Xbox 360 wasn't interesting enough) is the "No" to "Do you support DivX", the "No" to whether they support MPEG-2, and the fact that you can now play back some 1080 content at 30fps. Hit the jump for a look.

1. What exactly does the Xbox 360 support for H.264?

Xbox 360 supports the following for H.264:

· File Extensions: .mp4, .m4v, mp4v, .mov

· Containers: MPEG-4, QuickTime

· Video Profiles: Baseline, main, and high (up to Level 4.1) profiles.

· Video Bitrate: 10 Mbps with resolutions of 1920 x 1080 at 30fps. See question number 6 for more information.

· Audio Profiles: 2 channel AAC low complexity (LC)

· Audio Max Bitrate: No restrictions. See question number 6 for more information.

2. What exactly does the Xbox 360 support for MPEG-4 Part 2?

Xbox 360 supports the following for MPEG-4:

· File Extensions: .mp4, .m4v, .mp4v, .mov

· Containers: MPEG-4, QuickTime

· Video Profiles: Simple (including Simple profile content mislabeled as Advanced Simple)

· Video Bitrate: 5 Mbps with resolutions of 1280 x 720 at 30fps. See question number 6 for more information.

· Audio Profiles: 2 channel AAC low complexity (LC)

· Audio Max Bitrate: No restrictions. See question number 6 for more information.

3. What exactly does the Xbox 360 support for WMV (VC-1)?

Xbox 360 supports the following for WMV:

· File Extensions: .wmv

· Container: asf

· Video Profiles: WMV7 (WMV1), WMV8 (WMV2), WMV9 (WMV3), VC-1 (WVC1 or WMVA) in simple, main, and advanced up to Level 3

· Video Bitrate: 15 Mbps with resolutions of 1920 x 1080 at 30fps. See question number 6 for more information.

· Audio Profiles: WMA7/8, WMA 9 Pro (stereo and 5.1), WMA lossless

· Audio Max Bitrate: No restrictions. See question number 6 for more information.

4. How do I create H.264 and MPEG-4 Part 2 content? What encoders does Xbox 360 support?

You can create this content on one of many 3rd-party applications. Xbox 360 supports many popular encoders.

5. What are the different ways to play video content on Xbox 360?

You can play video from a USB 2.0 FAT32 removable drive, optical media, and by streaming from the Zune software or Windows Media Player 11.

6. What is the "real" max bit rate, resolution, and frames per second that you support for all the different formats?

Xbox 360 does not specifically block video from playing based on a maximum bit rate, resolution, or frames per second. The maximums listed above for each codec are what we have tested for various video playback sources. Higher rated content will not be blocked, but playback may be less then optimal. Use higher bitrates at your own risk.

7. What is the maximum video file size that is supported?

The maximum file size for an MPEG-4 Part 2 and H.264 file that can be played is 4 GB. However, Windows Media Player 11 and the Zune software do support streaming WMV files greater than 4GB.

8. Do you support 5.1 channel AAC?

No. Only 2-channel AAC is supported. If you want to play a 5.1-channel video on your console, you will need to encode it to WMV with WMAPro 5.1 audio.

9. Do you support DivX?

No.

10. Do you support MPEG-2?

No. Xbox 360 Media Center Extender does support MPEG-2, but you can't play this content in the Xbox 360 video player .

11. Does Xbox 360 Media Center Extender support MPEG-4 Part 2 and H.264?

Not at this time. You must play these videos in the Xbox Dashboard.

12. Does Xbox 360 display embedded artwork for MPEG-4 Part 2 and H.264 files?

Yes. You can embed your artwork that is less than 400KB in the video files and they will be shown in the Xbox 360 video area when streaming from the Zune software.

13. How do display modes work?

There are 5 display modes: auto, letterbox, fullscreen, stretch, and native. You can access these modes while watching a video by pressing Display on your remote or A on your controller.

a. The auto setting attempts to automatically determine what the best viewing experience is for your video. If it is a very low quality video, it will enlarge it enough to be viewable on your screen while limiting the size for optimal viewing. If the video is of higher quality, it will it will enlarge it to fit the TV. For both scenarios, it will retain the aspect ratio of the original video (for example, 4x3 or 16x9).

b. Letterbox mode will display your image full screen while retaining the aspect ratio of the original video. Use this if you want to override the auto function and fit the content to your TV.

c. Fullscreen mode will display your image full screen with the assumption the video is 16x9 formatted for 4x3 screens. This can be helpful for older content that may be 4x3 with black bars encoded into the video. This mode will allow you to zoom through the black bars and see it as wide screen.

d. Stretch mode will display your image full screen and stretch 4x3 content horizontally to fill a 16x9 TV. This can be helpful for those who always want to fill their TV regardless of the aspect ratio of the content. This causes 4x3 content to appear stretched.

e. Native mode allows you to see the content at its original resolution. Use this to view content that is extremely low resolution or very low bitrates.

14. How are display mode settings saved?

Every time you watch a new video, the display mode defaults to auto. If you decide to change the setting, each time you watch the same video the console will remember what you chose last time.

15. What is the information bar?

The information bar on the on-screen display (OSD) now shows you exactly where you are in the video and where the chapters are in the file. In addition, for downloaded content, it will also show how much of the video has been downloaded.

16. How are the chapters determined?

Each video is divided into 10 chapters, allowing you to quickly move around the video content. Use skip to move to the next or previous chapter. Each chapter appears as a tick on the information bar.

17. Can I fast forward, rewind, and skip while watching content while it's being downloaded from Xbox Live Marketplace?

You can move around in video you have already watched. For example, if you watch 15 minutes of a TV show, you can to go back 10 minutes and then skip forward to the 15 minute mark again (where you left off). After the video is fully downloaded, you can move through the entire video.

18. After the May 2007 update, my 3rd party software doesn't stream videos correctly. Why?

Video navigation was changed in the May 2007 update. 3rd party software that does not support folders through network sharing will not work correctly. You'll have to contact the software developer for support.

19. How can I set up Windows Media Player 11 or Zune to share my media to my console?

For info about setting up sharing, see http://www.xbox.com/en-US/support/systemuse/xbox360/digitalmedia/pc.htm.

20. Should I continue to use Windows Media Connect (WMC) to stream video to my Xbox 360?

Windows Media Connect can be used but is no longer supported. You can manage and stream content to Xbox 360 with Windows Media Player 11 or the Zune software.

21. What are the different video codecs that Zune and Windows Media Player support out of the box for streaming?

The Zune software supports unprotected WMV, MPEG-4 Part 2 and H.264. Windows Media Player 11 supports protected and unprotected WMV.

22. How can I get Windows Media Player 11 to stream MPEG-4 Part 2 and H.264 to my console?

By default, Windows Media Player 11 does not support MPEG-4 Part 2 and H.264. You can either convert your MPEG-4 Part 2 and H.264 content to WMV or you can install a 3rd party MP4 DirectShow decoder pack to import MPEG-4 part 2 and H.264 files into your library. Once they are in your library they can be streamed to your console just like WMVs.

23. I can't see my video files from the Zune software on my console. What's wrong?

Make sure that the folders containing the videos you want to share with your console are included in the Zune software's list of monitored folders.

24. I received a message that says a media update is required to play the content. When I download the update I get the message "The download could not be completed. Please try again later. Any points you used for this transaction have already been deducted from your balance and will not be deducted again" with error code 8070005. Explain.

You'll get this error if you previously downloaded the media update on another Xbox 360 console with the same profile. You are only allowed to download the update on one console per profile. You can work around this by creating a temporary Silver membership to download the update. Once it's downloaded, you will be able to use the update with any profile.

Spring '07 Video Playback FAQ [MSDN]

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<![CDATA[DivX in Vista Media Center? You Can Now!]]> If you upgraded to Vista and wondered why your Media Center crashed every time you watched a DivX file, take a look at this. An open source plugin that uses Microsoft's FFDShow decoder makes it so you can play back DivX, Xvid, and H.264 just like you could in Windows Media Center 2005.

Porn on the couch? Why not!

FFDShow Media Control [eHomeUpgrade]

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<![CDATA[The PlayStation 3 Can Do Which Formats?]]> Oho! Sony's finally let fly with what formats the 1080p-capable PlayStation 3 will be able to support. Will it play the bare minimum of MP3s? Will it go above and beyond and play back DivX? Can you watch your iTunes movies on it?

Find out after the jump.

VIDEO
•MPEG-1
•MPEG-2 (PS,TS)
•H.264/MEPG-4 AVC
•MPEG-4 SP

MUSIC
•ATRAC (.oma .msa .aa3)
•AAC (.3gp .mp4)
•MP3 (.mp3)
•WAV (.wav)

IMAGES
•JPEG
•GIF
•PNG
•TIFF
•BMP

So the answers are yes, no and maybe.

PS3 Formats [IGN via Kotaku]

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