Few photos from the forum ages of online gaming live in greater infamy than one of what appears to be a human duct taped to the ceiling of a dimly lit basement, his arms reaching out to lightly graze the keys of a Dell mechanical keyboard.
Sixteen years ago, you needed a reasonably powerful computer to run Counter-Strike. Now you can play it on a damn smartwatch, although you’ll need to bring a pretty lose definition of “play” along for the ride.
Unlike the other gaming platforms we’ve been evaluating here at the end of the year, the PC’s been around for decades. Recently, the PC’s long legacy of openness and customization has come into conflict with a mainstream that’s finally—finally—realized just how big of a deal PC gaming actually is.
After a huge cheating scandal that sent allegations—as opposed to Counter-Strike's normal weapon of choice, bullets—flying, this weekend's DreamHack 2014 pro finals produced one of the best matches Global Offensive has seen. It nearly didn't happen, however, thanks to, yep, more cheating.
After his Counter-Strike character died in a knife fight, 20-year-old Julien Barreaux spent six months tracking down the virtual killer. Then he grabbed a real kitchen knife and paid the man a visit.
Steam, the folks who distribute Counter-Strike, launched a Dynamic Weapon Pricing market for the game. They explain it best: