Getting into Dungeons & Dragons can be intimidating. You need maybe three or four other nerds to play with, some pricey tomes full of numbers and tables, ample free time and several dice with as many as 20 sides. It’s a lot to fathom, and even more to set up. How will you find D&D-curious friends? How will you…
Being surrounded by stacks of rulebooks and reams of character sheets while you play has been part and parcel of the Dungeons & Dragons experience from the very beginning. And while many players have begun using phones and tablets to make their tabletop lives easier, Wizards of the Coast is finally offering their own…
Dungeons & Dragons has historically used attractive monsters, and especially of the female persuasion, to appeal to potential players. Busty demons and lithe wood maidens populated its source material, namely its Monster Manual, throughout the last 40 years.
The Monster Manual—a codex of rules for all sorts of creatures that adventurers could come across in a Dungeons & Dragons campaign—has been a staple feature of the games’ many editions for years. However, the latest version is changing things up a little, and we’ve got an exclusive look inside.
Over its many editions, artists have fleshed out the many realms of Dungeons & Dragons with books laden with gorgeous fantasy art, covering everything from the Sword Coast to the Shadowfell and beyond. Now a new documentary is going behind the scenes on how some of its most iconic artwork was made.
The monsters your Dungeons & Dragons group face are getting a little bigger with Storm King’s Thunder, a new adventure being released next week—and we’ve got an exclusive look inside at all the new locations, rules, and monsters you’ll find. I hope your bag of holding is large enough to pilfer the plus-sized loot a…
Suddenly a nice table and some beers just doesn’t seem good enough.
Is your warrior wounded? Is your druid damaged? Does your barbarian have a boo-boo? Then you’ll need to see a nearby cleric to healed—but be prepared to do some paperwork.
When we previewed some art from Bestiary 5 a few weeks ago, it merely looked like a cool book of monsters. Now that we’ve got our hands on it, we’re convinced that even the most jaded, been-there-done-that gamer is going to need a copy. This is a killer creature collection.
I can never, ever get enough monsters for my RPGs. Never. I will fill entire bookshelves, binders, and hard drives with nothing but monsters. I suspect I’m not alone, so check out this gallery of creatures from the upcoming Pathfinder Bestiary 5.
AltspaceVR is a small virtual reality company that wants you to communicate with friends and family as a virtual avatar, kind of like a 3D version of Skype. But around this time last year, the company decided to take that idea a step further—it wanted to bring Dungeons & Dragons to virtual reality.
Two major RPG sourcebooks, Wizards of the Coast’s D&D Sword Coast Adventurer’s Guide and Paizo’s Inner Sea Races for Pathfinder, both came out in the last few weeks! Here’s why you should skip them both, no matter what RPG system you’re using.
Do you want 300 more monsters for your 5E D&D campaign? That’s a rhetorical question, of course you do. We’ve got a cosmic space dragon and an empire of ghouls from the upcoming Tome of Beasts to show you, because monsters are awesome.
To truly and properly enjoy a role-playing game, you need a group to play with. Finding a group—especially the right group—can be a major hurdle to participating in this really excellent hobby. This guide will help you find fellow gamers no matter your location or age.
Every gamer has their gamer origin story. Here’s mine.
It feels like Wizards of the Coast has been relying a little too much on their demon lords as the Big Bads in their adventures and campaigns the last few years. Demon fatigue—it’s a thing! But if you’re going to stick with the demon theme, then what the hell—use all of the demons. And that’s exactly what WotC is doing…
Fifteen years ago, there was a Dungeons and Dragons movie. And it sucked. Well now, Warner Bros. has cleared up the rights issues and announced they’re moving forward with a new movie not just based on the RPG, but on its immensely popular Forgotten Realms setting.
Junot Diaz was a Dungeon Master when he was young, and he now says that RPGs were “a sort of storytelling apprenticeship.” He “learned a lot of important essentials about storytelling, about giving the reader enough room to play.” China Miéville says a childhood playing RPGs gave him a “mania for cataloguing the…
If you’re a fan of fantasy games, chances are you’ve seen Tony DiTerlizzi’s work. He’s painted Magic cards, helped define the visual feel of the D&D Planescape setting, and co-created The Spiderwick Chronicles. Tony gave us a guided tour of his artistic process and a preview of his upcoming art book, Realms!
Occult Adventures looks like the perfect guidebook to take your Pathfinder adventures in a much weirder direction. It includes new classes, spells, guides on occult rituals and psychic powers... let’s be honest, we probably had some of you at “occult.” For the rest, enjoy this preview!