<![CDATA[Gizmodo: death star]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: death star]]> http://gizmodo.com/tag/deathstar http://gizmodo.com/tag/deathstar <![CDATA[Death Star Costume Doesn't Take Into Account The Use of Arms]]> "That's no moon… that's a guy standing by himself in the corner at a party." [HolyTaco via Make]

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<![CDATA[Death Star Cookie Jar Keeps Sweets Safe From Everything But the Force]]> I've been told that the way to a man's heart is through his stomach, so the next time I'm trying to charm a Star Wars fan, I'll present him with some tasty treats in this Death Star cookie jar.

Not only is this the cheapest Death Star around at only $49.99, but it will also "double as a festive ice cooler or candy bowl at your next Star Wars soiree." Available for pre-order now and shipping September 2009 it should melt the hearts of even the cruelest Sith Lords. [Star Wars Shop]

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<![CDATA[Star Trek vs Star Wars: The Empire Wins Again]]> I thought we already established this fact, but this cool video proves it again: It shows what would happen if the Enterprise arrived to an alternative San Francisco, occupied by the Evil Galactic Empire.

Too bad the video gets ruined by the crappy explosion at the end. I'm sure JJ Abrams would approve, though.

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<![CDATA[Death Star Disco, Dark Side Inferno]]> Who likes to party? The Dark Side likes to party. Pick up this Death Star Disco tee for $25, the perfect accoutrement for your custom tailored Vader-style leisure suit. [redbubble via Fashionably Geek]

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<![CDATA[Death Star Costs $15.6 Septillion, 1.4 Trillion Times the US Debt]]> If you had $15.6 septillion and 94 cents in your account, would you save the world from the economic crisis or build a Death Star, destroy the world, and move on to invade the galaxy?

A guy called Ryszard Gold—who probably is an alien villain from the Outer Rim planets and got a 49-point score in our Geek Social Aptitude Test—made the calculation of the most basic Death Star's price with current materials and space transport costs here on Earth. Here's a quick summary:

• First, assume that 1/10 of the 17.16 quadrillion cubic meters of the Death Star is something other than empty space and 6/10 of the total volume is pressurized space.
• That will require 1.71 quadrillion cubic meters of steel, about 134 quadrillion tonnes. That's $12.95 quintillion in current 2008 prices, and that's without counting strange alloys and elements.
• Shipping that to space will cost $95 million per tonne: So add $12.79 septillion in transport.
• Now you need to add air, which will require 8.23 quintillion cubic meters of Nitrogen, and 1.65 quintillion cubic meters of oxygen, for a total delivery cost of $2.81 septillions and $212.46 quintillion.

The total: $15,602,022,489,829,821,422,840,226.94.

Yes, that's a whooping 1.4 trillion times the current US Debt. Or a sightly more meaningful number: 124 trillion years of war in Iraq.

That will only get you the very basic model of Death Star, no options, no GPS, no radio, no leather heated seats, no mega-laser to obliterate planets, no turbolaser towers, no computer systems, no miscellaneous life support systems, no crew quarters, no turbo-elevators, no energy generators, no showers, no air conditioning, no Darth Vader's jacuzzi, no Emperor's home theater system, and no bloody canteen. And don't get me started on the cost of all the lunch trays and the constant supply of penne all'arrabbiata and peas needed for all the Death Star personell*. That will probably double the final bill, coupled with the construction costs, for a total of more than $31 septillions.

As for the answer to the first question, there's no doubt about it. But then again, I always liked the Emperor's robe. He goes naked everywhere and nobody notices. [Rick Gold — Thanks Ron]

*

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<![CDATA[Buildings That Could Be Mistaken For Famous Spaceships]]> What happens when architects are also major sci-fi nerds? The massive gallery complied by io9 might give you an idea. It features buildings that resemble the Death Star, Enterprise and the Borg Cube. [io9]

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<![CDATA[At Gizmodo Gallery: The Lego Death Star]]> Being a Giz front page in real life, the Gizmodo Gallery had to have Lego (and Star Wars). We are not going to have as many Lego sets as their secret vault, but we are going to feature the biggest and most entertaining one there is: the 3,800-piece Lego Death Star diorama. Of course, you can come and play with it all you want, but whoever tries to steal any of its 21 minifigs is dead. But don't worry. If you have the urge to run away with Lego bricks you won't need to steal anything: We are going to give them away.

Yes, apart from seeing and touching the big Death Star and a huge backlit Gizmodo sign made with translucent clear and blue bricks, Lego has gave us a bunch of sets to give to some of the visitors coming to the Gizmodo Gallery. As if you needed any more excuses beyond the Japanese crazy USB gadgets, the Red One camera or ancient Apple prototypes.

[Thanks to REED ANNEX and thanks to our benefactor gizmine.com]

Gizmodo Gallery
Reed Annex
151 Orchard Street
New York, NY 10002

Gizmodo Gallery Reader Meetup
The reader meetup takes place across the street from the Gallery, at a place called The Annex (not to be confused with REED ANNEX where the gallery is hosted.) The address is 152 Orchard Street and we'll be there at 9 PM SHARP on Friday December 5th.

Gallery Dates:
December 4th-7th

Times:
12/4 Thursday
12-8

12/5 Friday
12-8

12/6 Saturday
11-8

12/7 Sunday
11-4

[Read more about our Gizmodo Gallery here and see what else we'll be playing with at the event.]

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<![CDATA[AT&T Looking for New Ways to Meld iPhone with U-Verse]]> AT&T is figuring out options for linking U-Verse to the iPhone, and plans on eventually introducing services that'll meld the two into an all encompassing home theater system. Features being developed include using the phone as a remote control, listening to voicemail on TV, downloading shows from DVRs onto iPhones and virtually hurling tomatoes at the screen. Is it weird that the last feature is the one I'm most excited about? [Reuters]

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<![CDATA[Lego Star Wars Death Star Diorama Now Available—Rebel Alliance and Free Time Beware!]]> We've seen the immense Lego Star Wars Death Star diorama big reveal, the Brickworld 2008 coverage, and the massive minifig-packed set being built in beautiful time-lapse video—and now it's available for order! Just a quick recap: that's 3,803 pieces, 24 minifigs, $400. Get saving or get ordering. Your inner Grand Moff Tarkin commands you! [Lego via Brothers Brick]

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<![CDATA[AT&T's Internal Plans To Fix Their Network]]>

AT&T was calling me to set up an interview with their CTO, but all I could hear was garbled noise on my AT&T iPhone. "I can't really hear you!" I shouted, as if volume would clear the channel. It's always been like this, in my home in San Francisco.

While the howls of iPhone 3G reception issues get louder and louder, I've always wondered if it was the network's fault, as some Swedish scientists and journalists have recently suggested. Maybe it's just new AT&T customers making the bulk of the noise. From my experience, the phone isn't blameless, but the network is a major part of the issue.

Continuing the call on an land line, I said I'd be glad to meet with John Donovan. To be perfectly honest, on a certain level, I didn't really want to ask questions. All I wanted to do was get the guy in front of me and berate him for his network's voice quality and reception, relatively slow 3G rollout and coverage. AT&T's been last in all those metrics for years (according to JD Powers) and they were still raking in the bucks as the nation's largest carrier. But after meeting him, I'm certain John Donovan has the intent the Old AT&T didn't. And a detailed plan on how to make "More Bars in More Places" less like a joke and more like a promise. In fact, Donovan surprised me when he said, "We want to be number one in all those metrics" — That's a lot of big talk when I can't even make a call from my own house right now. Here's the outline of the plan, which Donovan provided later — as well as some straight talk from an AT&T engineer on whether or not the plans will work.

•Cell site splitting. We’re deploying about 1,500 new cell sites this year. This enhances service quality in two ways – we’re expanding the geographic reach of the network, and in some places, we’re adding cell sites in existing territory to improve coverage and capacity.

•We monitor the usage for both data and voice on each and every cell site sector, combine that with our forecasts and customer feedback to target specific locations where we need to augment capacity via further cell splits.

•TDMA turndown. Earlier this year we turned down our TDMA/Analog networks. That allowed us to free up key spectrum to redeploy into the UMTS/HSPA network. Not only does that give us the opportunity to increase overall capacity on UMTS/HSPA, it enables us to deploy UMTS/HSPA at 850 Mhz (vs 1900 Mhz). This 850 spectrum provides optimum in-building coverage. We’re in the midst of turning up this spectrum on the UMTS-HSPA network across the country.

•Short measurement intervals. We’re deploying capabilities to measure network performance in much shorter intervals. This capability will be especially important to maximize service quality during major events. For example, during a Final Four or World Series game, traffic on the network will spike during time outs, or when a great play, bad call, or something else big happens. In normal circumstances, we might measure traffic and performance a few times per hour, but in these situations, we’ll monitor every few minutes to ensure maximum performance during the spikes that occur in real time.

•Wireless backhaul. We’re leveraging our U-verse and metro Ethernet fiber deployments to enhance wireless backhaul connections in many areas. We’re moving more and more of our wireless backhaul onto the 40 Gbps AT&T backbone network. So … the investments we’re making to maximize service quality on the wired side also benefit our wireless customers.

•Drive testing. AT&T technicians and other third-party vendors will drive-test its network nearly 30 million miles in the next year to improve the network’s coverage and quality.

•Hundreds of technicians from third-party testing companies, infrastructure vendors and AT&T technicians use specially designed vehicles to travel throughout the country and test the signal strength and coverage of AT&T’s ALLOVER Network.

•Along with drive-testing its own network, AT&T drive-tests competitors’ networks to ensure that its coverage and quality are equal to or better than other companies providing service in the area.

•The drive-test results help to prioritize where the company invests in new cell sites and equipment that enhances the network quality and coverage.

While a great deal of the document above is fairly obvious, there are many roadblocks to executing the plan and improving the network. Donovan's interview revealed some details of the plan above, but some engineers within the ranks gave me a great deal of insight, too.

A large part of the problem, Donovan said, is that people would complain, and yet, by all of their measurements, the user should have had full bars in the place and at the time they reported the poor coverage. Hence the need for better tools and more frequent sampling, instead of several times per hour, they'd do it every few minutes during congested periods. A great deal of that testing is done using network tools, but drive testing will help, and AT&T also tests their competitors' networks for comparison.

Adding more towers in a place is not simple. It's a local affair, requiring navigation of local building codes and politics. Somewhere like SF makes that hard, but the hilly terrain wouldn't help the situation either. And while 30 million miles of driving sounds like a good idea, the engineers I talked to insisted that drive testing is really just a final check once you've got enough towers in place. "Save the money on drive testing and build sites or improve sites we already have...[by] buying t-1s to increase capacity." He also commented that adding 1500 towers alone isn't enough to solve the problem.

Turning down analog networks sounds like a winning strategy, as long as you don't mind grandma's cell call quality being degraded. The activation of the 850MHz band will also enable better indoor reception, which is going to be critical in expanding data/voice quality as user counts go up. Donovan also said that they'd shift their allocation of bandwidth towards data from voice, which makes sense. Analog aside, the EDGE legacy is taking up resources on the towers which are shared with 3G. As one of the engineers said, having UMTS and GSM use the same antennas causes "interference and performance. It’s like putting a splitter on a garden hose the flow is still there but volume is cut in half on each side." (This is where Verizon and Sprint have an advantage.)

And as Wired has realized, 3G range being more limited, AT&T can't actually blanket a city by using the same tower locations as their EDGE counterparts. But my engineer friend also said, "We went from 2.5g experts to 3g novices." They don't have the training or experience to find or fix issues as well as they do on EDGE networks. Many in the field are also lacking the expensive test gear for UMTS to find bad channels and interference.

Why didn't AT&T make these investments in the first place, while Starbucks and T-Mobile worked on Wi-Fi hotspots and Sprint/Verizon went 3G ahead of the curve? Money.

And while AT&T's financially conservative strategies in the past have limited expansion, there's no reason they couldn't also do so in the future. I asked Donovan if caution was the overriding strategy behind waiting to match Sprint's initial 3G rollout, he replied, "I'd like to say we're deliberate. " He added that initially meeting the voice quality and data rates of Sprint's 3G network would have been both technically and financially impossible, despite the customer benefit. (One only needs to look at Sprint's financial weakness now to appreciate the wisdom of his point.) He also pointed out that by waiting, they got to leapfrog the limitations of Sprint's EVDO networks, referring to the extended data rates their network will eventually run at, at a better value. "The most astute thing you can do is be as late as possible and as fast as possible. Because it's going to cost you more if you do it too early, and if you do it too late, you don't get the features you want."

When AT&T's LTE networks do make the jump past Sprint, from 1.7Mbit to 7Mbit to 11Mbit to 20Mbit, their bottle neck will move to their backend infrastructure. To counteract that, they'll depend on their extensive wired and fiber backhauls the company has. But, in areas where the telco is owned by AT&T, AT&T wireless still has to buy lines from themselves and the budget isn’t there. According to at least one engineer, "We still operate at the field as two completely different companies. While at the top they see “ONE” we see many."

Will AT&T succeed at having the best call quality, coverage and reception? Who knows. But at least here, we have their plans on record and can hold them to the goal. After all, they're the biggest carrier — they've got a responsibility to all of us to make their network the best, no matter what the cost.

I just want to be able to hear the other person on the end of the line.

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<![CDATA[Timelapse Video: Building the Lego Death Star Diorama]]> Here's a bunch of crazy Lego heads building the Lego Death Star diorama, probably the best Lego set available this side of the Millennium Falcon with 3,803 pieces, and 21 mini-figs—a stunning number for any Lego set—but definitely the most fun to play with, with 14 scenarios from the original movie.

Looking at the time it's taking me to finish the Falcon, I'm not going to try this unless I can get Lindsay Joy someone to help me. [Lego in Gizmodo]

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<![CDATA[iPhone OS 2.0 Unlocked]]> The new iPhone OS 2.0 software has been unlocked and jailbroken. It was released just hours ago and it has already been cracked by the iPhone Dev Team. The first one took a couple of months, but this one was actually unlocked before Apple released it to the public. And you have had the proof in front of you all morning. Updated with link to iPhone 2.0 unlock.

You can download from here and here.

If you were wondering how I was doing push email tests on iPhone OS 2.0 and Vodafone UK, this is the reason why. The code wizard commandos at the iPhone Dev Team have been working on this non-stop since the early days of beta testing. In fact, I had iPhone OS 2.0 running on my iPhone since last week. That was version 5A345, two below 5A347, but identical in functionality.

Now that the official iPhone OS 2.0 is out, the iPhone Dev Team will release their Pwnage tool for everyone to unlock and jailbreak their iPhones soon, although the specific date/time is not firm yet. It may not be as interesting as before—since most countries now have the iPhone and it will be impossible to buy without doing a contract first—but people looking to install unsigned applications and buy pay-as-you-go cards while traveling—instead of roaming—will find it very useful.

And besides, we don't get tired of seeing the Death Star exploding again and again. [iPhone Dev Team Portal]

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<![CDATA[Lego Death Star Video Requires Lots of Mental Pew-Pew]]> Our friend Nannan Zhang from Brothers Brick is now in Chicago attending Brickworld, the annual convention for all things Lego. He was able to snap this cool video on the new $400 Death Star diorama, showing how things move, including the working trash compactor. I still think they should make one to the scale of the Millennium Falcon, but I guess that could probably alter Earth's orbit. As an alternative, they should release a Lego stormtrooper mini-cloning facility. [Brothers Brick]

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<![CDATA[3,800-Piece Death Star Diorama Is Coolest Star Wars Lego Ever]]> Move over Millennium Falcon, because there's a new Best Lego Set Ever in town: the $400 Death Star. Almost 4,000 pieces of absolute nerdgasmic technological terror now available to order, showing 14 scenes that happened in the no-moon during the original trilogy. We have all the official information and three high definition photos that show every angle of this amazing set, with 21 amazing mini-figs, including Han and Luke dressed up as Lego Imperial Stormtroopers.

#10188 Death Star
Ages 12+. 3,803 pieces.
$399.99

Recreate the action and adventure of the Star Wars™ movies with the ultimate Death Star™ playset! This detailed battle station features an incredible array of minifigure-scale scenes and accessories from Episodes IV and VI. Its different decks include the Death Star control room, moving turbolaser turrets, hangar bay with TIE Advanced starfighter, tractor beam controls, Emperor’s throne room, detention block, Imperial conference room, droid maintenance facility, and the powerful Death Star superlaser, plus much more! Swing across the chasm with Luke and Leia, face danger in the crushing trash compactor, and duel with Darth Vader for the fate of the galaxy. With over 3,800 pieces, the Death Star measures 16” tall and 16½” wide when completed. Includes 25 Star Wars minifigures and droids!

Death Star is a LEGO Exclusive available for pre-order on www.LEGOshop.com starting July 1, 2008 and can be found in LEGO Brand Retail Stores starting September 1, 2008!

Includes the following 7 new and exclusive Star Wars minifigures and droids only found in this set!
Luke Skywalker™ (Stormtrooper outfit)
Han Solo™ (Stormtrooper outfit)
Death Star Trooper (x2)
Phlutdroid™
Interrogation Droid
Death Star Droid

Other minifigures and droids include:
Obi-Wan Kenobi™
R2-Q5™
Emperor Palpatine™
Darth Vader™
Grand Moff Tarken™
Emperor’s Royal Guard™ (x2)
Stormtrooper™ (x2)
R2-D2™
C-3PO™
Princess Leia™
Chewbacca™
Luke Skywalker™ (Jedi Knight)
Mouse Droid
Dianoga (Trash Monster)
Luke Skywalker™
Han Solo™

Product Features:
Death Star Control Room
Death Star Turbolasers
Hangar Bay Control Room
Superlaser Control Room
Death Star Superlaser & Weapons Bay
Manned Turbolaser
Emperor’s Throne Room
Hangar Bay
Detention Block
Tractor Beam Control
Trash Compactor Scene
Swing over the Gap
Meeting room
Droid maintenance

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<![CDATA[The Coolest Internet Network Operation Centers]]> This is a shot of the interior of AT&T's Death Star, their stunning global network center in Bedminster, New Jersey—where they work to suppress good wireless reception and run their Random Billing Generator. It looks more amazing than NASA's, but it's not the only cool network operation center running the intarwebs, as you will see in the gallery. Updated: with specs on the Death Star in New Jersey after the jump.

Here you can see the network operation centers of Reliance Communications in India, Conexim in Australia, Lucent's Network Reliability Center in Aurora, Colorado, and Akamai's NOC in Cambridge, Massachusetts.

AT&T's center uses 141 giant wallboards to show the status of:

• 83,000 miles of fiber routes
• 538,000 miles of "backbone" fiber
• 47,000 cell sites serving 236 million people

This represents 14.5 petabytes of traffic every business day.

[Royal Pingdon]

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<![CDATA[AT&T Says Free Wi-Fi for iPhones Will Come... Someday]]> All AT&T's flip-flopping between offering free wireless at Starbucks and then taking it away—turns out it was some peon screwing up after all. An spokesperson for the company told the New York Times that the confusion was due to a "human error." But the day when iPhone users can definitively access the internet while sipping on frappuccinos will come, the PR flack assures, AT&T is just refusing to say when. Oh, come off it, AT&T. The cat's out of the bag already, you might as well roll out the service now. I'm sure there will be plenty of secrets you can accidentally release before deadline in the future. [New York Times]

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<![CDATA[Death Star Wedding Cake Wins Fanboy of the Year Award, Sets Grounds for Divorce]]> I got this picture from our Tips mailbox just after reading Wired's article on Fanboys, Ernie Cline's odyssey of a group of diehard Star Wars fans who break into Skywalker Ranch to steal a copy of Episode I before opening day. Reader Rye Clifton explained what it is, much to Addy's disbelief:

I just got back from a wedding where the groom had a Death Star groom's Cake.

deathstar-cake-closeup.jpg

Yes. A Death Star wedding cake.

Now, I know there are fanboys everywhere, but come on people. Heck, yes, I admit it. I'm guilty as charged, your honor. But although I was willing to pilot the X-Wing rocket (on retrospective, I'm glad that didn't happen), and I know the first trilogy backwards, forwards and inside-out, I've never dressed up or played lightsabers, re-enacted scenes or been to conventions. At most, I played Larry Holland's X-Wing and TIE Fighter simulators when I was in college. And, of course, built Star Wars LEGO stuff. And while I may have suggested to Addy that we should go and live in an Ewok village, I would have never, ever have subjected her to a Death Star wedding cake. Seriously.

Mainly because I didn't want to end up like Greedo, that is, or frozen in carbonite. [Thanks Rye]

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<![CDATA[Death Star Hotel in Azerbaijan Is No Moon]]> This 521-foot-high hotel is coming to Baku, Azerbaijan, either to host a bunch of Imperial forces or obliterate the local population with a giant death ray. They call it "Full Moon" but they are not fooling us: this is a fully armed, fully operational battle station. And it shall be destroyed before it's too late, with a bunch of small fighters that can escape its turbolasers and drop proton torpedoes down an exhaust port. Or maybe not, if you look at it from its side.

1357FullMoonRising_pic2.jpg

1357FullMoonRising_pic3.jpg

Yes, I know, even with 104,182 square metres, with 382 rooms over 35 floors, it's a complete letdown. Jeff Vader won't be happy with this pancaked Death Star at all. [Skyscraper News via Star Wars Blog]

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<![CDATA[Revolution Synthesizer R2 Looks Like Death Star Control Panel, Not R2]]> Future Retro's Revolution Synthesizer R2 looks amazing; we completely have no use for a synthesizer, but we totally want one. With a complete aluminum construction, perfectly contrasting gun gray and white colors, as well as a smattering of blue LEDs all over, this synthesizer makes us moist in the most clichéd way possible. If that was not enough to get you interested, perhaps the circular sequencer interface, which allows single handed control; the ability to play patterns forwards, backwards, upside down and sideways, as well as remote pattern selection using MIDI program change messages will have you reaching for your anorexic wallet?


A built-in remix feature allows 265 variations for each pattern and song, which gives more than 65,000 possible overall patterns. Further, the sound engine uses true analog synthesis throughout and the PC board has a new RAM chip, which extends the battery life from 1.5 years to a complete decade. Impressive. Unfortunately, $750 is a little too much for us to pay for a novelty Death Star control panel, but the way synthesizers go, it's not bad at all. [Bornrich]

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<![CDATA[HERCULES Laser is Most Intense Laser in the Universe, Almost as Powerful as the Death Star]]>

"If you could hold a giant magnifying glass in space and focus all the sunlight shining toward Earth onto one grain of sand, that concentrated ray would approach the intensity of a new laser beam made in a University of Michigan laboratory." - Physorg
If that doesn't amaze you, you need a slap. The HERCULES laser can produce that intensity instantaneously, and it is said to be the most intense known light in the universe.

The beam is sustained for 30 femtoseconds, with one femtosecond being equivalent to a million billionth of a second. So, it lasts longer than you do in bed, and it also performs a little better, too. However, this isn't Dr Robotnik having a wacky time for no use, it is hoped that the research will give rise to powerful cancer treatments, and when we say powerful, we do mean 300 terawatts of power, with an inconceivable, 20 billion trillion watts per square centimeter. What is that equivalent to? An astonishing, 300 times the capacity of the U.S. electricity grid. All of that energy is concentrated into a 1.3-micron point, which is roughly 100th the diameter of a human hair.

Victor Yanovsky, who spearheaded the laser's development, says the HERCULES is around two orders more powerful than its nearest competing laser. A beam can be generated once every 10 seconds, and the entire contraption accommodates several rooms, is constructed from titanium-sapphire and the light that enters at one end is processed by mirrors and other optical elements. This results in an increase in the energized quality of focused light.

The high intensity light, beyond medical uses, could also be implemented in crazy physics based procedures called "boiling the vacuum," which will apparently result in spontaneous matter generation. Crazy. Let's hope no one hell-bent on world domination starts attempting to put together a real Death Star, or we'll all be screwed. May the Force be with you. (Note to self: End more articles with that line.) [University of Michigan via Physorg]

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