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Development

windows 7

Windows 7 Engineering Squad Has 1000 Developers Spread Over 25 Teams

Steven Sinofsky, Senior VP in charge of Windows 7 development, has just posted some details on the Microsoft's Windows 7 Engineering blog on what the internal structure looks like for the upcoming OS. It sounds (at least to us) equal parts logistical nightmare and brute force "1000 monkeys at 1000 typewriters", with 25 teams divided up to an average of 40 developers per team. More »

ps3

Sony Knows What Went Wrong With the PS3

In a non-exclusive round table with various outlets like us, Kotaku and Engadget this morning, Sony Computer Entertainment America's CEO Jack Tretton gave us some great looks behind the public curtain of the PlayStation brand. In short, they know what's wrong with the way they made the PS3, and they know how to fix it. In Jack's words, "we know what we're doing," but it's going to take a long time to atone for past missteps. More »

iphone sdk

iPhone SDK Beta 4 Hints at Support for Background Tasks

According to MacNN, support for the UI Application delegate class on the newly released iPhone SDK build could indicate that running background processes is possible. That would be cool, but nothing has been made official yet. [macNN]

iphone sdk

iPhone SDK Beta 4 Now Available, Comes with OpenGL ES 3D Graphics Support

The latest iPhone SDK is now available, and unlike last time, it actually comes with an awesome new feature: OpenGL ES support! Now the iPhone simulator can render OpenGL ES that "mirror behavior on the iPhone and iPod Touch." The ES in OpenGL ES stands for embedded systems, and is the official graphics API in both Symbian and Android as well. As a side note, Open GL ES 2.0 is also supported by the PS3 as "an official graphics API" according to Wikipedia, in case you're playing the world's nerdiest game of Trivial Pursuit. [iPhone]

home entertainment

Microsoft To Let Regular Joes Develop Xbox 360 Games

The house that Gates built will be launching XNA Game Studio Express, a set of (dumbed-down) development tools that will allow hobbyists and their ilk to develop games for both the Xbox 360 and the PC. Initially, these homebrew (is it still considered "homebrew" if you're using official tools?) games will only be playable to other coders part of a so-called "Creator's Club," a nice way to say that Microsoft will charge you $99 for a one-year subscription to play such games. More »