<![CDATA[Gizmodo: development]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: development]]> http://gizmodo.com/tag/development http://gizmodo.com/tag/development <![CDATA[Now Streaming: The iPhone Reality Show]]> Reality shows tend to put me to sleep, but some part of me wants to grab energy drinks and watch this entire iPhone development reality show. There has to be drama, right?

The show is being streamed live by Command Guru until December 12 and you can follow along with the development process and any theatrics right here.

Now come on: Make the Real World jokes you came here to make. I need the laugh. [Command Guru via TUAW]

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<![CDATA[Good News: Palm's Working on the Pre's Gaming Problem]]> A June 29 job listing indicates that Palm plans to eventually rectify the Pre's lack of gaming of powah—they're looking for someone to "design, implement, debug, and optimize frameworks for game development" who has "knowledge of 3D graphics, including hardware graphics pipelines and programmable shaders."

The bad news is that it suggests their gaming framework isn't that far along, meaning badass games are still a ways off. [Mary-Margaret via Pre Central]

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<![CDATA[Apple's Internal Secrecy Protocol Is Ridiculous]]> Apple is known for being secretive to the extreme, but did you know some of their employees look like they're dressed up for Dungeons & Dragons LARPing while at work?

Here's stuff from the NYT article that we already knew:

Secrecy at Apple is not just the prevailing communications strategy; it is baked into the corporate culture. Employees working on top-secret projects must pass through a maze of security doors, swiping their badges again and again and finally entering a numeric code to reach their offices, according to one former employee who worked in such areas. Work spaces are typically monitored by security cameras, this employee said.

This stuff is common in normal companies even, and a good majority of tech employees have badges as a permanent fashion staple. But this, this is interesting:

Some Apple workers in the most critical product-testing rooms must cover up devices with black cloaks when they are working on them, and turn on a red warning light when devices are unmasked so that everyone knows to be extra-careful, he said.

That seems a bit over the top to me, but hey, you know what? It seems to be working for them. Waitaminute.[NY Times]

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<![CDATA[Palm Pre's App Catalog Won't Get Really Open Until This Summer]]> The image associated with this post is best viewed using a browser.Palm just posted an update on their developer blog telling developers—all of whom are anxious to make apps for the Pre and start making money—that the SDK won't be out until late summer.

On the one hand, it's good news that they're going to get an SDK available in three or four months from launch. The iPhone took an entire year to get an SDK available. The bad news is you have to wait three or four months to get Palm Pre apps that aren't from people with closer relationships to Palm.

But, they're going to "accelerate" their early access program, letting in more developers into their inner circle. That's good news, since it means an increasing amount of apps between now and the general release of the SDK. [Palm blog]

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<![CDATA[Windows 7 Tablet Capabilities Make Tablet PCs, and You, Smarter]]> Tablet PCs usually seem like a great idea until you actually use them, but the Windows 7 team has been working hard to make the platform more usable than ever— especially for students.

New features for Windows 7 include recognition of mathematical formulas and East Asian languages, as well as the addition of a soft keyboard with multitouch and a totally revamped method for correcting handwriting. Here's hoping we finally get a droolworthy, sleek, and most importantly, useful tablet to take advantage of the new features. [MSDN, thanks JagsLive]

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<![CDATA[VUDU Offering 120 Channels of Free Media with New App Platform]]> Vudu has announced a plan of expansion for its formerly closed set top box. The company has initiated a platform for developing web applications while expanding free content on Vudu boxes immediately.

As of today, a new Vudu Labs area on standard Vudu boxes will offer access to Flickr, Picasa and YouTube. In addition, the Labs' new "On Demand" area opens free streaming from ABC, CBS, MSNBC, Nickelodeon, Discovery, and ESPN—among lots of other web-available media.

Vudu's Rich Internet Application platform will be opened to developers in Q1 of 2009. And it seems like a pretty good way for Vudu to stay competitive against the likes of Netflix, Blockbuster and AppleTV.

VUDU Brings the Web to TV with Breakthrough Internet Application Platform

Company Launches More than 120 Channels of Web Based Content and Applications, Announces Rich Internet Application Platform Open to All Developers in 2009

Santa Clara, CA - Dec. 16, 2008 - VUDU today took a major step forward in bringing the Web into the living room by launching the VUDU RIA (Rich Internet Application) platform, a standards-based platform that brings Web-hosted rich applications and services to consumer appliances
such as the popular VUDU Internet movie player. VUDU RIA combines the openness and ease of development of Web applications, lightweight hardware requirements compatible with today's consumer Internet appliances, and a lean-back user experience optimized for television.
To demonstrate the power and flexibility of VUDU RIA, VUDU has created an initial set of applications and services in a new area of the VUDU home page, called VUDU Labs. Available today to all VUDU owners, these applications include casual games, implementations of Flickr, Picasa and
the entire YouTube library, as well as a new "On Demand TV" area with more than 120 channels.
Today, VUDU customers can access a broad selection of free on-demand shows provided by major network television and on-line specialty sites spanning news, food, music, sports, and more. Programs include daily highlights from shows such as "Today", "The Rachel Maddow Show", "Anderson Cooper 360", "Fantasy Focus NFL", "MTV News", as well as full programs, some in HD, from Nova, National Geographic, PBS and others. VUDU plans to add more applications and services throughout 2009.

"VUDU RIA enables us to quickly open up huge libraries of web based content to TVs in living rooms around America," said Edward Lichty, Executive Vice President of Strategy and Content. "We are excited to
deliver both high quality TV shows as well as Web applications which enable our customers to share their photos and watch the tens of millions of YouTube videos on their HDTV's." VUDU RIA Brings Web Application Development to CE devices VUDU RIA allows developers to take advantage of the most advanced RIA techniques such as asynchronous Web queries, local scripting, and persistent client-side storage, along with unique TV-centered technologies such as VUDU's acclaimed user interface, one-wheel remote control navigation, and VUDU's TruFilm-powered video rendering for
maximum visual quality. VUDU RIA enables the development of responsive, rich applications
optimized for display and use on high definition televisions that bring the wealth of data and content of the Internet to the living room without needing to deploy new software on the consumer appliance, a
first in the consumer electronics world. VUDU RIA is targeted at today's low power set-top boxes and Internet appliances and delivers a lightning fast user experience on a 300 MHz embedded processor with 128MB of RAM. Applications developed on the VUDU RIA platform are as responsive as native applications but have the added advantage of being able to pull from the vast and growing reservoir of
Internet content and services. They can also be updated anytime without modifying any software in the consumer's appliance, creating a dynamic experience heretofore unavailable in the living room. VUDU RIA
will be opened up to third party developers in the first half of 2009.

"Our goal in creating VUDU RIA was to allow anyone with Web development skills to easily author Web-driven applications for the TV," said Prasanna Ganesan, VUDU's Chief Technical Officer. "We are very pleased with the results and look forward to opening up VUDU RIA to the developer community."

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<![CDATA[Windows 7 Engineering Squad Has 1000 Developers Spread Over 25 Teams]]> Steven Sinofsky, Senior VP in charge of Windows 7 development, has just posted some details on the Microsoft's Windows 7 Engineering blog on what the internal structure looks like for the upcoming OS. It sounds (at least to us) equal parts logistical nightmare and brute force "1000 monkeys at 1000 typewriters", with 25 teams divided up to an average of 40 developers per team.

The organization is divided up into 25 teams, which encompases stuff like Applets and Gadgets, the File System, Core User Experience, Find and Organize, IE, Kernel & VM, Media Center, and Security. Of course many features span various parts of the OS, and it's up to the management to coordinate between the numerous groups. What would we want to see more of? Better and smarter integration between various apps on Windows, for example having their Mail application be tied into Calendars for meeting schedules and Contacts, or making Gadgets able to access various parts of the OS. These are just two examples we came up with in as many seconds, but you get the idea. More integration. [Windows 7 blog]

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<![CDATA[Sony Knows What Went Wrong With the PS3]]> In a non-exclusive round table with various outlets like us, Kotaku and Engadget this morning, Sony Computer Entertainment America's CEO Jack Tretton gave us some great looks behind the public curtain of the PlayStation brand. In short, they know what's wrong with the way they made the PS3, and they know how to fix it. In Jack's words, "we know what we're doing," but it's going to take a long time to atone for past missteps.

As everyone knows, Sony is a hardware company. But when making the PlayStation(s), they've become a software company as well. The problem came from the fact that they didn't know whether they're a software company or a hardware company or even both, which influenced the way the PS3 was developed. In this case, the hardware guys developed the console fairly independently then dumped it onto the software guy's lap, effectively saying "do something with it." In essence, as Tretton says, the PS3 was not developed in collaboration between the two teams. As a result of this, the software team has been cleaning up the mess made by the hardware team for years.

This is one of the biggest problems with Sony as a whole. Their UI designs are not as good as they could be because much of the company still sees themselves as a hardware force first and a software firm second. Hopefully with previous boss Ken Kutaragi out and guys like Kaz Hirai and Jack Tretton influencing development on the sure-to-be-upcoming PlayStation 4, things will be better in the next generation.

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<![CDATA[iPhone SDK Beta 4 Hints at Support for Background Tasks]]> According to MacNN, support for the UI Application delegate class on the newly released iPhone SDK build could indicate that running background processes is possible. That would be cool, but nothing has been made official yet. [macNN]

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<![CDATA[iPhone SDK Beta 4 Now Available, Comes with OpenGL ES 3D Graphics Support]]> The latest iPhone SDK is now available, and unlike last time, it actually comes with an awesome new feature: OpenGL ES support! Now the iPhone simulator can render OpenGL ES that "mirror behavior on the iPhone and iPod Touch." The ES in OpenGL ES stands for embedded systems, and is the official graphics API in both Symbian and Android as well. As a side note, Open GL ES 2.0 is also supported by the PS3 as "an official graphics API" according to Wikipedia, in case you're playing the world's nerdiest game of Trivial Pursuit. [iPhone]

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<![CDATA[Microsoft To Let Regular Joes Develop Xbox 360 Games]]> The house that Gates built will be launching XNA Game Studio Express, a set of (dumbed-down) development tools that will allow hobbyists and their ilk to develop games for both the Xbox 360 and the PC. Initially, these homebrew (is it still considered "homebrew" if you're using official tools?) games will only be playable to other coders part of a so-called "Creator's Club," a nice way to say that Microsoft will charge you $99 for a one-year subscription to play such games.

A beta will hit the streets before August passes into September; the final release is expected during the holidays.

Perhaps Microsoft wanted to tap into the same homebrew software community that brought us Xbox Media Center and ported over numerous emulators to the original Xbox? At least then they'd be able to control people's creations.

Play your own Xbox game [C|Net]

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