We didn't see much of a difference between DirectX 10.1 and 11, but if you're a Windows Vista user who did and has been waiting impatiently: be happy because DirectX 11 is now finally available through Windows Update. [DailyTech]
Like with the jump from DirectX 9 to DirectX 10, you'll have to really concentrate hard to see what's changed between the two versions. If you can even really tell which version is which.
The first graphics cards that support DirectX 11—the next version of Microsoft's gaming APIs with more fiyapowah—from both ATI and Nvidia will apparently arrive in the next couple of months.
AMD has confirmed rumors that it is working on DirectX 11, announcing at CEATEC that it plans to release its first DirectX 11-compatible GPUs in 2009. The company also predicted an increase in general purpose computing on GPUs (GPGPU) and a transition to a 40nm fabricating standard, which ought to give graphics chip…
DirectX 11 is coming, and it looks pretty awesome. Sure, you get advancements in shading and better support for multi-core machines, but what's really got our heads turning is the concept of letting programmers use the GPU in your video card to do some of the heavy lifting, meaning your graphics chip becomes a second,…
British site The Inquirer is reporting from Siggraph 2007 that the next version of DirectX, 10.1, requires spanking new hardware to support its sort of spanking new features.
Those aluminum and glass iMacs revealed yesterday actually have DirectX 10 capable graphics cards from ATI, which means that your Boot Camp Windows gaming will be able to kinda handle Crysis. [Kotaku]
One of the main reasons why Mac users still use Boot Camp to run Windows Natively instead using virtualization software like Parallels is its lack of 3D gaming (OpenGL and DirectX) support. In Parallels Desktop version 3.0, now in final candidate development, you can finally use 3D gaming without rebooting.