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New York, 2:07 PM
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  • posts about #directx11 more →

    DirectX 11 Now Available For Windows Vista

    DirectX 10.1 vs. DirectX 11: Can You See the Difference?

    AMD's Eyefinity Graphics Card Drives Six 30-Inch Monitors At Once

    Your Graphics Card Is Obsolete Again: ATI and Nvidia DirectX 11 Cards Soon

    AMD Unveils World's First DirectX 11 Graphics Processor, Takes It for a Spin in Public

    AMD Promises DirectX 11 in 2009

    Microsoft: DirectX 11 To Use GPU For Parallel Processing

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    Dsmvwl  Admin  Promote to frontpage Approve user Ban user ×
    Image of KefkaticFanatic KefkaticFanatic
    10/29/09

    In reply to DirectX 11 Now Available For Windows Vista
    Aren't there only like 2 cards available that use DX11? #directx11
     Reply
    Rosa Golijan promoted this comment KefkaticFanatic was starred KefkaticFanatic was unstarred
    Image of bagellord bagellord
    10/29/09

    In reply to DirectX 11 Now Available For Windows Vista
    I never did understand any of this directx crap. Oh well. #directx11
     Reply
    bagellord was starred bagellord was unstarred
    Image of masshuum masshuum
    10/29/09

    @bagellord: Although DX11 for programmers is a good and moderate thing, for everyone else the best way to think of DirectX is look at earlier versions where big differences were had. DirectX 6-7 were comparable to say N64 and Dreamcast, better but it's a close analogy, and DirectX 9-10 is comparable to Ps2/Wii/Xbox360/PS3.

    DirectX 9 wasn't impressive at the start and everyone scoffed at it but eventually it became what gaming is today. So, if DirectX 11+ gets a good boost from Win 7 and the next phase of Console hardware, you'll have a decent leap there as well.

    It's all about effects now. Polygons won't get fancier by much until 2-3 generations from now as they do a good enough job at fleshing out things and it's mainly textures and effects that bring everything to life. #directx11
     Reply
    Rosa Golijan promoted this comment masshuum was starred masshuum was unstarred
    Image of bagellord bagellord
    10/29/09

    @masshuum: Sounds interesting. #directx11
     Reply
    bagellord was starred bagellord was unstarred
    Image of k2snowboards88 k2snowboards88
    10/29/09

    In reply to DirectX 11 Now Available For Windows Vista
    Just because one game, or even several games don't look much different in their dx11 and dx10 modes, it doesn't mean that the potential isn't there and that games won't take advantage of it. dx11 isn't magic and it doesn't just enchant games into better graphics #directx11
     Reply
    spannu promoted this comment k2snowboards88 was starred k2snowboards88 was unstarred
    Image of spannu spannu
    10/29/09

    @k2snowboards88: If computers still can't beat magic, what's the point? #directx11
     Reply
    spannu was starred spannu was unstarred
    Image of The5thElephant The5thElephant
    09/27/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    I don't normally like to criticize articles on Gizmodo, but honestly this is a really shallow look at the technology.

    DX11 (in the same way as DX10) is not just about improved visual quality. It is about providing more efficient coding and interpretation so that the improved visual quality can run at a decent rate.

    For example the increased polygon count can be done in any earlier version of DX, but DX11 provides a new polygonal-interpolation algorithm which lets you increase polygon counts with very little hit on performance.

    Games in DX9 and DX10 can look vastly better than the best games today, but they would run very inefficiently compared to how the same game made in DX11 would look.

    However there ARE some new techniques in DX11 that allow for visual effects that are impossible to do dynamically in DX9 or DX10.
     Reply
    SjN promoted this comment The5thElephant was starred The5thElephant was unstarred
    Image of Crashproof Crashproof
    09/26/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    Screenshots don't tell you anything about how easy/difficult it is to code for, how well the compatibility requirements are set up and enforced, frame rate, artifacts etc.
     Reply
    Crashproof was starred Crashproof was unstarred
    Image of Bokusatsu_Tenshi Bokusatsu_Tenshi
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    One word: Staged.
    The model you see with DirectX11 can be perfectly built with DirectX 10.1 with the same level of detail for a game, lighting included.

    But I do realize they have to come up with SOMETHING as advantage.

    As for me, I'm still on DirectX 9 (after using Vista for a while) and I really don't bother with the differences... even after playing Crysis in both setups.

    It's starting to sound just like the ridiculous Sound Blaster ads. The differences are so imperceptible they have to start fabricating things or making surreal ads to fill the gaps (like the ATI ones).
     Reply
    Bokusatsu_Tenshi was starred Bokusatsu_Tenshi was unstarred
    Image of MavisGeseavie MavisGeseavie
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    You realize that OGL was completely superior to DX for a number of years, right? You realize that if MS hadn't pushed/forced devs to develop primarily for that, OGL would be an amazing thing, right? You realize that if devs worked with it again with as much

    GUSTO

    as they do with DX, it'd be likened to a ray of light from heaven?
     Reply
    ripfire promoted this comment MavisGeseavie was starred MavisGeseavie was unstarred
    Image of ripfire ripfire
    09/25/09

    @MavisGeseavie: You're dreaming. OGL is two generations behind DX.
     Reply
    ripfire was starred ripfire was unstarred
    Image of Bokusatsu_Tenshi Bokusatsu_Tenshi
    09/25/09

    @MavisGeseavie: Wrong.
    OpenGl was always a few steps inferior to DirectX technology-wise for obvious reasons: funding.

    But it really is far easier to code for OpenGl... it's far more organized and intuitive.

    DirectX is just a mess of illegible variables.
     Reply
    Bokusatsu_Tenshi was starred Bokusatsu_Tenshi was unstarred
    Image of BigRocket BigRocket
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    There's better color on the grass and shrubbery on the left picture. Ni!
     Reply
    BigRocket was starred BigRocket was unstarred
    Image of FriarNurgle FriarNurgle
    09/25/09

    @BigRocket: Bring me a Shrubbery!
     Reply
    SegamanXero promoted this comment FriarNurgle was starred FriarNurgle was unstarred
    Image of OMFG! Horny Manatees! OMFG! Horny Manatees!
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    heck yeah I can tell the difference! DirectX 11 greatly increases the amount of polygon faces to make for much smoother looking objects. Believe me, it's much easier rolling on a wheel instead of a block...
     Reply
    omgwtflolbbqbye promoted this comment OMFG! Horny Manatees! was starred OMFG! Horny Manatees! was unstarred
    Image of omgwtflolbbqbye omgwtflolbbqbye
    09/25/09

    @OMFG! Horny Manatees!: Yea, the 2nd shot of Mr. GasMaks McFartsalot (TM) is an obvious improvement over the 1se screenshot.

    He looks more less bulky, and the sky is more photorealistic.
     Reply
    MrBangBam approved this comment omgwtflolbbqbye was starred omgwtflolbbqbye was unstarred
    Image of Jrsy Devil's Advocate® Jrsy Devil's Advocate®
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    Can You See the Difference?

    There... Are... Four... Lights!
     Reply
    Jrsy Devil's Advocate® was starred Jrsy Devil's Advocate® was unstarred
    Image of Daemonicus Daemonicus
    09/25/09

    @Jrsy Devil's Bright Idea®: again captain picard how many lights are there?
     Reply
    SegamanXero promoted this comment Daemonicus was starred Daemonicus was unstarred
    Image of sleepfortheweak sleepfortheweak
    09/25/09

    @Jrsy Devil's Bright Idea®: Whatever you say, Captain Picard.
     Reply
    SegamanXero promoted this comment sleepfortheweak was starred sleepfortheweak was unstarred
    Image of Moonlighter Moonlighter
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    These screenshots only show off two technologies from DX11, tessellation and hardened shadows (shadows are more defined closer to the object casting the shadow and softer the further away it is being cast). So you're not going to see much in the way of difference between the screenshots really.
     Reply
    anexanhume promoted this comment Moonlighter was starred Moonlighter was unstarred
    Image of jackbling jackbling
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    thought i would drop the toms link for their HD5870 review; there is some excellent information detailing more of the technical differences.

    Additionally the wiki page has a snippet of info. The reality is dx11 will work on dx10 cards with the exclusions, obviously, of shader 5 and tesselation.

    If you are in teh market for a video card, i would recommend waiting for nvidia's gtx300 series; they will bring 3d, physx, and prices to compete with ati offerings.

    If you are already rocking a 9800gtx+ or better, save you money for q2.

    [en.wikipedia.org]

    [www.tomshardware.com]
     Reply
    Edited by jackbling at 09/25/09 6:31 PM jackbling was starred jackbling was unstarred
    Image of Nathan Obbards Nathan Obbards
    09/25/09

    @jackbling: I don't know about the price point comparison. Usually comparable ATI cards are 2$20-50 cheaper than the nVidia. Both make great cards though. It all comes down to what games you play. Some are optimized for ATI and CrossFire/X-Fire and others for SLI/hybrid SLI
     Reply
    Nathan Obbards was starred Nathan Obbards was unstarred
    Image of H2H H2H
    09/25/09

    @Nathan Obbards: The cards may be ok, but Catalyst SUCKS
     Reply
    AOClaus promoted this comment H2H was starred H2H was unstarred
    Image of AOClaus AOClaus
    09/25/09

    @H2H: agreed, i like cards from both of them but i HATE the Catalyst control center
     Reply
    AOClaus was starred AOClaus was unstarred
    Image of InsidiousTuna InsidiousTuna
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    The skybox looks drastically better in the DX11 version of the first image. In the second one, the difference seems relatively negligible, at least from the cursory look I just gave it.
     Reply
    InsidiousTuna was starred InsidiousTuna was unstarred
    Image of fullcircle fullcircle
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    These look shopped. I can tell from some of the pixels and having seen quite a few shops in my time
     Reply
    nutbastard promoted this comment Edited by fullcircle at 09/25/09 6:19 PM fullcircle was starred fullcircle was unstarred
    Image of nutbastard nutbastard
    09/25/09

    @fullcircle:

    really? dude?

    ...really?
     Reply
    nutbastard was starred nutbastard was unstarred
    Image of Xeno Xeno
    09/25/09

    In reply to DirectX 10.1 vs. DirectX 11: Can You See the Difference?
    With every DirectX upgrade there is always an initial period where the difference is minimal. Once developers start using all the new features and tuning their games to 11 the difference will be quite noticeable. Just load up some games built for DX9 and compare them to today.
     Reply
    Xeno was starred Xeno was unstarred
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