Dishonored 2 is a depressing slog of bodies and misery. It is confusing and jumbled, full of half formed ideas, and ready to break at the slightest touch. But, in spite of itself, it works.
I spent all of yesterday creeping through the shadows and stabbing people in the back in Dishonored 2. It’s a damn fine stealth game. Here are some early thoughts on what works and what doesn’t.
During Bethesda’s E3 conference, Arkane debuted the first gameplay footage of Dishonored 2. It looks very shiny. And French.
The mission seems to be going well enough; it's been tough, but you've persevered, making your way through some tense situations by avoiding the gaze of patrolling guards. You've just infiltrated the enemy base—now it's time to assassinate someone. You're hiding, maybe in the bushes or around a corner, and wham,…
If you’ve ever thought that it’s long past time that someone wrote a novel about people who make video games, then rejoice. YOU—a book of fiction about the how, why and who of video game development by Austin Grossman—comes out today. You can read an excerpt from the book’s first chapter right here.