<![CDATA[Gizmodo: displays]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: displays]]> http://gizmodo.com/tag/displays http://gizmodo.com/tag/displays <![CDATA[Why Even Clumsy People Like You Would Have Trouble Breaking The Display On a Motorola Droid]]> If you were cursed with buttery fingers, you might want to consider what kind of display glass your gadgets are sporting. Devices like the Motorola Droid, Dell Adamo laptop and Cowon S9 PMP have added strength because of Gorilla Glass.

Apparently, Gorilla Glass differs from the product you might find in a typical smartphone because it allows "larger ions to penetrate the surface more deeply to increase the compression tolerance and tolerate deeper scratches." This is achieved though a aluminum-composite composition that can be made extremely thin and light because of its strength.

Corning, the company behind the glass, is hoping to expand the reach of their product to other consumer electronics and even vehicles—anything that needs to withstand the elements. And by "elements" I mean clumsy, uncoordinated types...Adam? [Smartplanet and Gorilla Glass]

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<![CDATA[Parallel Image Display Is Low-Res and Gorgeous]]> Just because it isn't HD doesn't mean it can't be beautiful. The Parallel Image display uses photoreceptors to transmit brightness levels to the other side of the display. I'm in love with all of that gorgeous copper.

The project represents how video would be transmitted if serial data had never been invented. Each pixel in the 50x50 grid arrives on its own channel, hence the lovely mess of wiring.


I wouldn't want to string all that copper, but I sure don't mind looking at it. [Hack a Day via CruchGear]

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<![CDATA[Pixel Qi Dual-Mode LCD Ships Next Month; $100, 10-Watt HDTV Up Next]]> One is a rough manufacturing start date for a display component, and the other is an announcement so vague it barely means anything. But lest you forget: Pixel Qi's multi-mode, e-ink-shaming LCD technology is amazing.

Pixel Qi's last announced manufacturing date—residue of which still graces their website—was "the second half of 2009." In big, bold type, they've updated the claim: "We are starting mass production of this screen in December 2009," is proudly emblazoned on Pixel Qi's worryingly retro website, while "We totally totally promise this time," a comforting, if slightly desperate adjunct, is not. But this is:

We have begun design of a sub-10 watt HDTV that can be used in hundreds of millions of households that don't have steady, if any, access to electrical power. The typical HDTV uses more than 100 Watts and often draws several hundred watts. We are working on a way to massively lower the power consumption, and significantly lower the price with a target price of $100. Thus this HDTV can run off of battery that can be charged up when the power is on, or charged with a small solar panel, crank, or so forth.

I'm sure there are about a million different applications for a low-power screen tech that displays full-motion color, static e-ink and works in the sunlight, but don't get ahead of yourselves: we haven't seen a single non-prototype device yet. Throw us a bone, guys! And by bone, I mean the name of any hardware partner who's willing to make a product with this screen tech once it starts shipping. [Pixel Qi via Blogeee via Slashgear]

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<![CDATA[Gadget Singularity: Let's Ditch Our Buttons and Screens Forever]]> The past decade's march towards better gadgets shows a trend line pointing towards ultra powerful gadgets with UIs so seamless, they make Macs look like a punchcard computers. But if you think about it, we—not hardware—are the limitation.

Besides processing power, price and battery life improvements, our preferences for gadgets and the direction of those desires point towards three things: Richer displays, more seamless inputs and smaller packages—the first two being in direct conflict with the last. Looking at where we've been and where we are, I don't think we can keep pursuing these goals without going gadget prosthetic.

Now here's a trip: For the first time, this decade, design choices are being made to limit resolution in screens to show mercy to the human eye. Apple's recent iMac revision increased the desktop monitor's pixels per inch rating to about 110. That's the equivalent of a laptop levels of density, but on a big 27-inch screen, and it was so sharp, it hurt. Any desk jockey can tell you that as displays get sharper, the strain goes up. On mobiles, which are already the most pixel dense of the gadget kingdom, designers are frequently bashing into conflicting goals of fitting lots of pixels onto pocketable devices. Resolution-independent operating systems (that rely on vector-based graphics) are important but if we don't take displays inside the human body, gadgets can't get much smaller—there's no way for them to become as pixel rich as desktops while continuing to get smaller than they already are.

The the idea for hybridized HUDs featuring reality and computed interfaces has been around for ages. Science fiction has already dreamed up what it is we want to see in animations like Ghost in the Shell. But the recent explosion of augmented reality apps—powered by smartphones with directional compasses, internet connections, location awareness, cameras and the power to draw data driven overlays—are simply prototypes for real HUD and in-eye/mind displays. It's not a conceptual problem as much as it is a question of how.

Keyboards and buttons are easier to understand as a limitation, as we type on increasingly baby-finger sized keyboards on smartphones with appendages that look like hot dogs. Keyboards just need to go away. Towards that trend, software keyboards may be error prone but when used by the proficient, the typing is way faster and the devices are way smaller. Further away from traditional keyboards, Microsoft Research's projects point towards gesture and voice commands. I don't see how we could get full work days done that way, though, and there's the rub. There's not even a good concept for controlling a PC to the level we need to without keyboards and pointers now. Mind control is a joke.

In user-interface design, we've always trended towards the invisible. Instead of seams, we want the seamless. Instead of four clicks, any given major task is better with three. Maybe one day, none—the blink of an eye. Funny enough, the only mentally controlled gadgets these days are toys. And usually the low-end QVC valley where high-end tech ends up after dripping down from the peak of military or space program development to gadget fiends, and finally their kids. I would guess the sloppy capabilities of such toys, like the Mindflex Brainwave, make it inappropriate, unsafe and unusable for anything but hovering a ball in mid air.

It's funny looking back at attempts of strap-on computing. We always thought these clunky setups—"wearable" PCs velcro'd to our arms or slung over our backs—were the predecessors to in-body computing. I've long assumed that getting to prosthetic gadgets was an issue of micronization. "When we can fit a computer into the profile of a Bluetooth headset, people will use 'em," we thought. But it's clear to me that it's about the interface; the inputs and outputs.

Gadgets don't have much more room for revolutionary improvement unless we bypass our own natural limitations of fingers meant to peel bananas and eyes designed to spot prey and predators, and get these damn things we love and depend on so much routed directly into our brains.

This week, Gizmodo is exploring the enhanced human future in a segment we call This Cyborg Life. It's about what happens when we treat our body less as a sacred object and more as what it is: Nature's ultimate machine.

[Image from Stuart Moore]

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<![CDATA[VESA Officially Adopts Apple's Mini DisplayPort]]> It was bound to happen: Apple's Mini DisplayPort is now officially part of the Video Electronics Standards Association's DisplayPort 1.1a standard. [VESA]

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<![CDATA[20 iPods Cluster Into One, Big, Interactive Display]]> The neatest thing about this demo isn't that 20 iPod touches have combined to make a giant touch display; the neatest thing is that the technology can scale:

Both the proof-of-concept video and the above illustration are by Japanese design house PROTOTYPE. Their giant hive display can begin a chain reaction when someone touches one iPod, or it's even possible to "drop" some items between iPods (I don't read that as full drag and drop capability).

Unfortunately, I have many more posts to write today, so I can't calculate the size of a 16x9 display made up of the 50 million or so iPhone/iPod touch handsets out there. But I'm sure that someone in the comments simultaneously loves math and hates their job enough to make this numeric factoid enter our existence. [Mongoose via technabob]

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<![CDATA[Nokia Patent Gives Another Glimpse Into World's Touchy-Feely Future]]> Gadget patents are a strange lot. Is that dual-handed interface for an iTablet, or something else? Will my remote really Tweet someday? Probably not, but this patent from Nokia had me thinking of a touch- and, more importantly, pressure-sensitive future:

Now, touch screens are nothing new, obviously. The iPhone's an obvious example, as are the multitude of touchscreen handsets that have done their fair share of pinch zooming, screen swiping and touch typing in its wake.

Add in pressure sensitive gestures, however, and a new level of control descends on the venerable touchscreen. Again, Apple's been here before—at least with a 2007 patent—but nevertheless it's interesting to see a giant like Nokia weighing in with some ideas too (let's just hope they get their homework handed in before doomsday though, right?).

Like I said, the Apple one is going on two years old, and we haven't seen anything yet. Our expectations with these things must remain in the realm of the real and the grounded. Still, as we explained earlier, touchscreens are our future, and the added functionality provided by a pressure-sensitive screen seems an inevitability. Question is, who's going to be first to successfully drive this tech to where it really counts: Into the mainstream consumer market? [Unwired View via Engadget]

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<![CDATA[8 Great Extra(neous) Gadget Screens]]> Innovating is hard! But there's one trick that can pull any engineer right out of that rut: the extra display. Here are eight of the most surprising, audacious, and weird places ever to be graced with a display panel.

Nothing is immune, be it cameras, laptops, game controllers or ebook readers, and the trend is showing no signs of stopping. The consumer electronics industry, it seems, is slowly become one big episode of Pimp My Ride. Anyway, on with the screens.

An ill-timed half-step in the generational console wars, the Sega Dreamcast is remembered primarily as a failure. But for the purposes of this list, we'll rosily remember it as the first console to include displays in its controller. Strictly speaking, the "display" was one of the functions of the Visual Memory System cartridges, which each contained its own processor, memory, battery and, of course, 48x32 monochrome panel. Despite some genuinely OK uses—keeping certain controls secret during multiplayer games, or displaying FPS stats—the hardware couldn't really do the concept justice. [Pic via Axess]

When switched off, Samsung's TL220 and TL225 point-and-shoots look like any other boring camera. Switched on, they still look like any other boring camera, except for an odd-looking, forward-facing second display. Samsung's advertising angle is all about MySpace-style self-portraiture and making babies smile with horrifying clown animations, but the visual countdown timer is the only feature I think I'd ever end up appreciating.

Every stumble Barnes & Noble's eReader takes into the limlight reveals something stranger. First, we find out it'll run Android, a smartphone OS. Then we discover it's going to have two screens—a traditional E-ink display up top, and a multitouch LCD down below. There's no denying this makes for some great gadget porn, but we'll have to wait until tomorrow to find out if it's a good idea, because really, that's not at all clear.

Nintendo's entire DS pitch was about the second display, which was intended mainly as a touchscreen control interface. Early reviewers didn't really know what to make of it. Now, reviewers take Nintendo's two-screened style for granted.

The Eee Keyboard looks more like a one-off Ben Heck mod than it does a real product—a theory almost supported by its endlessly creeping release date. Today, units are about ready to ship, meaning that you'll be able to buy a QWERTY keyboard with a full-fledged computer in it, and a secondary touchscreen display crammed into the right-hand side.

Lenovo's ThinkPad W700ds captures the spirit of the extraneous second screen perfectly. One second you're just tapping away at your big, bland, work-issued laptop, then BAM! A secret monitor pops out of the side of your main screen. This is pure Inspector Gadget, right here. And man, the pitch for this thing over at Lenovo HQ must've been utterly spectacular. Thanks, namely Lenovo engineer! I hope this worked out for you.

Lenovo's secondary displays are covert; you know, hush hush. Sharp's, on the other hand, are out 'n' proud—in fact, Sharp's Mebius NJ70A carries its extra pixels right in the middle of its face, where you'd normally find a trackpad. Actually, this multitouch capacitive display is the trackpad.

The first generation of OLPC hardware was, despite some interesting flourishes, pure laptop. The first few generations of tablets PCs were nothing more than notebooks with an extra hinge. The next take on both concepts, the XO 2 and Microsoft's Courier, respectively, took everyone by surprise by killing keyboards in favor of displays. Neither is available yet, so the jury is out—way out—on whether or not our future has two screens, or just one.

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<![CDATA[Samsung Screen Resists Merciless Hammering Without a Scratch]]> Color me impressed. Watch as this guy relentlessly beats this new Samsung flexible screen with a mallet. Amazingly, the 2.8-inch active matrix OLED—only 0.01 ounces, and 20 micrometers thick—keeps running happily, without a single scratch. [Gadget Lab]

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<![CDATA[Touch Display Actually Lets You Touch Real Thingies]]> Leave it to a Japanese team—leaded by Hideki Koike at the University of Electro-Communications in Tokyo—to develop a touch display that uses rubber to allow you to actually touch real three-dimensional thingies. Hideki, you got me at rubber.

The system uses transparent rubber, an overhead camera, and an LCD panel that emits polarized light. The camera detects the diffraction of light as it passes through the three-dimensional transparent rubber, interpreting your moves and the force you apply to its surface. According to Koike, you can apply this for many things. One example: A three-dimensional model of the brain for surgeons to practice on. I can think of less elevated examples, Hideki.

There's only one disadvantage: The overhead camera. The problem is that the user's hand can get in the way sometimes, which will give erroneous results. They are planning to embed the camera inside the LCD. [New Scientist]

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<![CDATA[Qualcomm's Mirasol Ultra Low Power Display Is Almost Magic]]> Ebook readers suffer because they use E-Ink, which isn't in color and doesn't refresh fast enough to do video. Qualcomm is quietly showing off its Mirasol display, now in full color with 30-frame-per-second video. See for yourself:

The video was shot by IntoMobile. As they describe it, the tech sounds like a massive DLP chip—that is, a panel covered with tiny reflective mirrors. Each mirror can change color but it's a passive screen, with no backlight (like most LCDs) and no self-illumination (a la OLED). They get lit up by whatever light is in the room. Saving energy is the key here—anytime you eliminate a light source, you cut way down on the juice. No word on when this will appear on devices, but it's Qualcomm, so you can bet there will at least be some experimental products before too long.

Speaking of experimental products, Time's Josh Quittner points out, on his blog, that several of Qualcomm's components could go together to make a formidable ebook device. Besides this screen, they've got the multi-network mobile chipset (Gobi), a respectable mobile CPU (Snapdragon), and a powerful media delivery system (MediaFLO). Forget the Kindle—who needs Amazon? Oh right, books. [IntoMobile via Netly]

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<![CDATA[Bellings Media Chef Addresses Unmet, Imaginary Demand for More Digital Recipe Displays]]> The Bellings Media Chef digitally displays recipe videos while you cook. Now, I'm not saying you could do this with your laptop and save money, but I am totally telling you could do this with your laptop and save money.

Or better yet, do what I do: Forget this thing and take out one of those archaic dead tree cookbooks, turn a few pages, and read the mysterious "ink" that resides on them.

No? Still craving the frame? OK, then some details... The $271 8-inch digital frame plays 48 instructional videos featuring chef Brian Turner. The action can be controlled by the included remote control, which we hope is waterproof or otherwise protected from flying food in some way.

When not in use, say the day after Christmas when this goes into the closet forever, the frame doubles as a calendar and photo frame. Bon appétit, chumps! [Appliancist via Engadget]

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<![CDATA[The Secrets of Time Square's Ridiculous Billboards]]> You're being punked whenever you walk into Times Square: The massive billboards assaulting your eyeballs are much higher res closer to ground than they are up top. Engadget discovers this, and other secrets, going "hands on" with Times Square. [Engadget]

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<![CDATA[Multitouch Air Hockey Table Is Nearly Impossible To Play]]> We've seen large-scale multitouch air hockey tables before, but this Japanese version cranks the difficulty up a few notches with crazy flashing lights and even crazier multiple puck games.

If all the lights and pucks aren't enough, the last video demonstrates a third level of difficulty involving virtual goal barriers that must be destroyed before a goal can be scored. Seriously, your biggest enemy here isn't even your real-life opponent. It's like your both battling the machine.[Geekologie via DVICE]

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<![CDATA[Pro Golfer Advertising with LCD-Loaded Bag]]> It's a marketing ploy that may quickly spiral into Rodney Dangerfield's legacy.

Pro Bag Ads is a company installing sun-resistant HD LCD displays into the bags of pro golfers. These LCDs then play advertisements for companies like "19th Hole Wines" during tournaments—we assume without sound—while the caddies enjoy the extra heft of a TV and batters on a midsummer day.

So far, they've only signed up one guy, 2009 Senior PGA Champion Michael Allen. The chief flaw, beyond the general tackiness, can be seen in the lead shot. Stitched logos appear brighter than that screen.

Oh, and when Tiger misses his first put because a Cialis ad enters his periphery, trust me, these guys are finished. [Pro Bag Ads via gizmo watch via DVICE]

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<![CDATA[3D Hits Home: Snap Judgments on 3 Different Technologies]]> With the the big 3D push coming in 2010, I planted my eyes on three types of 3D technologies displayed at CEDIA (home theater expo) that you may have in your next TV...and passed some judgments without pulling any punches.

It should be noted, all designs require glasses. (More technical background on the types of glasses here.)

Panasonic's 3D Plasma Concept
The Tech: Plasma with Active Shutter (alternating left eye, right eye progressive frames)
As a baseline reference to get our bearings, I took yet another look at Panasonic's 103-inch plasma display that we've seen twice before. My original impressions stand. It's decent—and definitely the best technology of the three that we saw at CEDIA. Why? There's virtually no flicker in the image because of plasma's instantaneous response times/ability to push legitimate high frame rates. Plus, it probably helps that we're talking about a 103-inch display (that has its own trailer). The bigger a 3D display, the better the illusion. But glasses aside, it's not what I'd deem a perfect experience. You see ghosting around some objects. And...OK, I still can't ignore the damned glasses. It creates an inherent distance from the image inducing an unintentionally ephemeral viewing experience.

Sony's LCD Concept
The Tech: 240Hz LCD with Active Shutter (alternating left eye, right eye progressive frames)
Even Panasonic will tell you that 240Hz is the baseline speed needed for an LCD to pull off 3D. But you know what? 240Hz isn't enough. Watching Pixar's Up, the color and sharpness are both great, but there's an absurd level of flicker that's nominally better than on old timey crank projector. And on this normal-sized LCD, it's incredibly obvious when 3D objects break the illusion by reaching the TV's frame. Granted, we're not talking about a final product here, but the specs seem pretty much identical to what consumers can expect to see in the high-end display market next year.

JVC's GD-463D10 LCD
The Tech: Polarized filter (two images are interlaced on the screen, each eye sees half the data, glasses don't need power)
Of the three technologies here, JVC's is the only final product that's actually available now. And it costs $9,153. It's also easily the worst of the three—completely unwatchable, in fact. The interlaced 3D means that the resolution takes a huge hit. But it's worse than just a 1080i picture. Your brain can almost make out these lines. I could say more about the tech, but I honestly couldn't stand to look at the screen for more than 10 seconds at once. Oh, and the kicker? For nine thousand bucks, you still only get two pairs of the cheap, polarized glasses. Sorry kids, Mommy and Daddy are watching TV tonight.

There's no doubt that some home theater enthusiasts will go out and plop down $5k or more on a commercially available 3D display when they enter the TV lines of major manufacturers like Sony and Panasonic in 2010. But I'm hoping, really hoping, that the public can resist the gimmick until the technology is perfected. To me, that means when we don't need to deal with these silly glasses at all. But for whatever it's worth, plasma is definitely looking like the clear front runner in execution. [Image]

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<![CDATA[AMD's Eyefinity Graphics Card Drives Six 30-Inch Monitors At Once]]> Good Lord—that is badass. What you are seeing here is the product of AMD's next-gen DirectX 11 graphics cards with an Eyefinity feature that allows you to use multiple monitors as a single display.

Specifics on the technology are being kept close to the vest, but a recent demonstration revealed, amazingly, that it runs on only one GPU. it also features several DisplayPort connectors—In this case, six 30-inch Dell displays were configured to run as a single 7680x4800 monitor.

Eyefinity is enabled through a combination of hardware and software being developed by AMD. On the hardware front, AMD's upcoming Radeons will sport between 3 and 6 display outputs of various types, DisplayPort, DVI, HDMI, etc. And those outputs will be managed by software currently dubbed SLS, or Single Large Surface. Using the SLS tool, users are able to configure a group of monitors to work with Eyefinity and essentially act as a single, large display.

Maximum PC witnessed XPlane 9 and Far Cry 2 running at full resolution on Eyefinity at 12-20 frames per second. HotHardware notes that an upcoming DX11 racing game, Dirt 2, was played at 7680 x 3200 with "perfectly acceptable frame rates" (although 12 fps is not what many would consider "acceptable"). They also claim that there are plans to integrate CrossFire support down the line and that AMD has partnered with manufacturers to create ultra-thin bezel displays specifically designed for use with Eyefinity. How long we will have to wait and how insanely expensive all this will be has yet to be determined. [Hot Hardware and Maximum PC]

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<![CDATA[What Are You Using As Your Desktop Wallpaper?]]> Are you using something unique for your desktop/laptop wallpaper? Show us in the comments. Naturally, we don't want to see boring images that are baked into the OS or anything that is NSFW.

The image above comes via the surface of Mars thanks to the HiRISE camera—it also makes for a pretty cool wallpaper.

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<![CDATA[JVC's LT-32WX50 Is Insanely Thin, Insanelier Expensive]]> I'm not sure you could ever call a 32-inch monitor portable, but if you could, the JVC LT-32WX50 fits the bill. Aside from the LCD's 1/4-inch (6.4mm) depth, the display weighs but 12.5 pounds.

And with a 4000:1 contrast ratio along with a 90 percent of Adobe RGB color gamut, the picture should be pretty great, too, fed into 2 HDMI inputs along with a VGA if you'd prefer.

Of course, there's always a catch.

For one, we don't know the resolution beyond that it's "exceptionally high." That could mean 1080P. That could mean 4-bajillion-K. That could mean...you know, it's not defined. Plus, it's $3,000 this November. I'm can't know the precise amount of satisfaction you receive after inviting friends into your office only to turn your monitor on its side so that your guests can pretend to ooh and ahh at your extravagance, but it can't be better than what $3,000 can buy you in the recreational chemical and escort industries. Trust me.

JVC Announces Super Slim & Light Flat Panel Monitor

32-inch LED backlit monitor measures just ¼-inch deep

ATLANTA, September 10, 2009 – JVC today announced a super slim LCD monitor for home theater use that measures a mere ¼-inch (6.4mm) deep across most of the panel and weighs just 12.5 pounds (5.7kg). The new 32-inch class LT-32WX50 will be available in the U.S. in November.

The new monitor's super slim profile is made possible by the use of JVC's edge LED backlighting system.
It offers a 4000:1 contrast ratio and wide color gamut for exceptionally high resolution of both video and still images.

The monitor's shallow depth makes it ideal for consumers who want the design flexibility such a slim design allows. It also lends itself to a variety of commercial applications. Another attribute is that fewer material resources are used in making the monitor, reducing the product's environmental impact.

Key features of the LT-32WX50 are:
• Taking advantage of JVC's unique LCD panel edged-light LED backlight system, the LT-32WX50 is stunningly thin - just 1/4-inch* (6.4mm) deep at its thinnest point, with a slim module inset along the bottom third that houses the monitor's inputs and other connections;
• Six picture settings: home, retail, movie, monitor, SLR photo mode, game;
• It covers a wide color gamut – 100 percent of sRGB and 90 percent of Adobe RGB;
• It uses approximately 50 percent fewer material resources and eliminates the use of mercury;
• JVC's high definition picture engine is designed for reproducing both video and still images;
• It includes two HDMI connections along with analog RGB (D-Dub, 15-pin); the display can be controlled externally via RS-232C;

* When measured from the front surface of LCD panel to the rear surface of the cabinet.
The JVC LT-32WX50 will be available in November for less than $3,000.00.

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<![CDATA[Speed Limit Sign Displays Days In Hospital Based On Your Car Speed]]> These 25mph speed limit signs are equipped with a speed radar and a number display. Nothing strange about that, really. Until you notice that the billboard displays horrible figures—like days in hospital or crash bills—based on your speed.

I don't know how it calculates the numbers. Maybe it's just a speed display, maybe it uses some logic to come up with the accident bills costs or the chance of a crash. I do know, however, that people respond to fear more than to fines. 46 days in the hospital won't be fun at all, so grab your steering wheel with both hands, and please drive safely. [Direct Daily]

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