<![CDATA[Gizmodo: donkey kong]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: donkey kong]]> http://gizmodo.com/tag/donkeykong http://gizmodo.com/tag/donkeykong <![CDATA[These Donkey Kong Shelves Set a Pretty High Bar for Shelving]]> Your shelves officially suck compared to these. They're Donkey Kong shelves, complete with a monkey, NES, SNES and N64. Oh, and the N64 only has Goldeneye as opposed to a full collection of games. Awesome. [Sprite Stitch via TDW]

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<![CDATA[Wii New Play Controls Hands On: GameCube Games Are Better With Wii Controls]]> Attempting to revive GameCube games that didn't do so well, Nintendo is bringing back a few titles—including Pikmin and Mario Power Tennis—that are better suited for the Wii with its enhanced motion controls.

With the success of Wii Sports, it's easy to see how swinging your arms in Mario Tennis can be more fun than playing tennis with your thumbs. And with Pikmin, using gesture controls to direct your Pikmin is better than commands via buttons. Essentially, some GameCube games would just be more successful on an active-controller supporting platform. On May 4, Nintendo will be releasing Donkey Kong Jungle Beat for the Wii, but unlike its GameCube version, this one uses Wiimotes and Nunchucks so you won't have to pay $50 for bongo drums.

On most Wii games, you have the ability to use Classic or GameCube controllers; however, Donkey Kong Jungle Beat Wii only works with Wiimotes and Nunchucks. In the GameCube version, banging on the right and left bongo drums made Donkey Kong move, slamming on them together made him jump, alternately banging both of them pounded on things, and clapping your hands triggered special moves. Worried that the Wii would have identical controls—just on Wiimotes and Nunchucks—I was pleasantly surprised with the Wiimote's more intuitive controls, using basic Nintendo commands: A makes DK jump, B produces a nice buttslam, the analog stick directs him, and shaking either wrist activates special moves, including sonic booms that will do anything from shaking bananas out of tress to slaying your enemies.

The greatest thing about the new play controls is that you won't end up breathless, with stinging palms and a sweaty body. Your arms won't get tired as your thumbs and the analog stick control directions, and the controls are sensitive enough that jiggling your wrist lightly for special moves works fine. Sometimes you'll have to quickly alternate moving your left and right hands up and down to pound enemies to death, but it's barely noticeable or tiring. You may have sweaty palms when you're done, but at least your body will be dry and ache-free. Moreover, because the Wii versions of these GameCube games are basically almost the same games, they'll cost you $30 instead of the typical $50 for a Wii game.

So, what other GameCube games we could be expecting as part of the "New Play Control!" series? Metroid Prime, Metroid Prime 2, Pikmin 2 and Chibi-Robo! will be available with the new control in Japan this year. Assuming that the technology, game-control conversions and gameplay have already been modified for their Wii counterparts in Japan, it seems safe to anticipate American copies of these games shortly after. [Nintendo]

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<![CDATA[Moving Lego Donkey Kong People, Lego Donkey F*cking Kong]]> Lego. Mindstorms RCX. Donkey Kong. Rolling barrels. Donkey Kong throws rolling barrels. Mario jumps. And jumps. And jumps. All synchronized. Dan Kressin even generated the game start tune with Lego. After seeing it in action—and hearing the rattling noise it makes—I want this on the wall of my bedroom, as my alarm clock. Videos and high res pictures after the jump. Updated with comments by the author.

JD: How long did it take, total?
DK: Fudging the math here. About 3 months start to finish, working probably an average of an hour a day (more on the weekends, less during the week). 110-120 hours probably isn't too far off.

JD: Do you think, given enough time, you could use Mindstorms to recreate the arcade for real? I mean, controlling Mario travelling across the screen to the top. Too complicated?
DK: I've gotten this question a few times now.. It might be possible with some sort of magnet-behind-the-wall system, but it's not something I'll be able to attempt. I'd like to keep my wife.

JD: Any plans to do other games?
DK: I have some ideas for Ms Pacman, but it's still in the brainstorming stages. No promises..

[Vib via Brothers Brick]

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<![CDATA[Giant Donkey Kong Game, Need I Say More?]]> The Computer Game Museum in Berlin has accomplished two things to make fanboys, such as ourselves, very moist. Firstly, they have created a museum dedicated to computer games and secondly, the institution has produced a mahoosive reconstruction of the classic Donkey Kong game using scaffolding. That is large. Lap it up fellow fanboys, lap it up. Oh, imagine how burly that large cardboard Donkey Kong would be—I wish he'd pick me up and hold me in his muscular primate arms... [UrbanRetroLifestyle]


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<![CDATA[Nintendo '80s Arcade Cabinet]]> Costco's selling this Nintendo classic arcade cabinet. Since you can get Mario Bros. Donkey Kong and DK Jr variations on Game Boy, what you're actually paying $3000 for is the orange paint and amazing cabinet art. Twin joysticks, and a 19 inch monitor round out the 250-pound pre-8-bit-era game machine.

Donkey Kong, Donkey Kong Jr. and Mario Bros. Arcade by Namco [Costco, thanks Jason]

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<![CDATA[Game & Watch Donkey Kong and Zelda Keychain]]> If your youth was anything like ours, it was full of Kool Aid, Teenage Mutant Ninja Turtles, and lots and lots of Game & Watch. Marvel at how they can condense the day's advanced technology into something that costs $8.99 and comes in a keychain.

Before the NES, the best you could get from Nintendo was a little clamshell porta-system that allowed you to beat up Donkey Kong, among others. Though this is no Twilight Princess, you'll still be able to collect Triforce pieces and free Zelda or beat the living crap out of a gigantic monkey.

Product Page [ThinkGeek via Geeksugar via uber gizmo]

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<![CDATA[Build Your Own Mario Shrine, One Pixel at a Time]]>
Japanese collectible toys are generally cool to the Nth degree, especially when based on either whippy turds or video games. In the latter category comes a brand new range of build-it-yourself mosaics from TomyTec, all of which depict classic Nintendo characters.

The &#165;483 (US$4) dot-s packages consist of 250 colored pegs, a perforated board to plug them into and a plastic base to make it all stand up. Each box is unmarked, so fevered collectors have no way of knowing which Mario, Zelda or Donkey Kong character they're going to spend the next three minutes slapping together.

dot-s Nintendo edition [Game Watch]

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