<![CDATA[Gizmodo: ds lite]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: ds lite]]> http://gizmodo.com/tag/dslite http://gizmodo.com/tag/dslite <![CDATA[Nintendo DS Game Selector Switches Between, Shows Off Your Top 3 Games]]> This Blaze Game Selector for the Nintendo DS Lite attaches to the DS's back and allows you to toggle between 3 games with the flip of a switch. We're not sure the marginal effort saved is worth the aesthetic sacrifice.

The Selector features three slots for games and an indicator light to show which game is in play. A cable runs between the attachment and the DS's card slot, and it looks like the Selector is easily removable, as it just clips on. It's mildly useful, especially if you own exactly three games, but it really ruins the sleek lines of the DS Lite, and, of course, it's vastly inferior in utility (though not in legality, heh) to one card with boatloads of ROMs. The reviews are glowing but we're not sure they're trustworthy, especially the one saying, "I really enjoy it and look forward to doing it over and over. Well worth it."

The Blaze NDS Game Selector is available now for around $13, which is a totally fair price if you're not as superficial as we are. [SuperUFO via Kotaku]

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<![CDATA[Razer Moray+ Gaming Headset Has Mic Dongles for DSi, DS Lite and PSP]]> Razer's original Moray headphones were good for $40—Moray+ adds a mic and has dongles so you can mouth-breathe into your PSP or DSi/DS Lite for $60. But, uh, how often do you wanna do that? [Razer]

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<![CDATA[Nintendo DSi Review]]> With the Gameboy, Nintendo revolutionized handheld gaming and conquered the world. And with the DS/DS Lite, they pretty much did it again. The DSi is not the next revolution, but it's an intriguing evolution.

The DSi has been out in Japan since November, and it comes to US stores this Sunday for $170. It still plays the normal DS games, plus it supports new iPhone-app-like DSiWare titles, captures digital pictures/audio and utilizes SD storage.

Build and Feel
We really, really liked the DSi when we held it for the first time. It's 12% thinner and ever so wider than the DS Lite, plus it feels more solid and features a grippy matte finish. All these tiny details translate to a device that feels infinitely more comfortable in adult hands. Even after hours upon hours of play, we always felt on the verge of dropping the DS Lite. Not so with the DSi.

The buttons are mostly the same to the naked eye, but they're coated with a new texture we could appreciate, and both the D-Pad and XYAB face buttons are less mushy than the DS Lite. The Start and Select buttons are bigger and easier to press, plus the L and R shoulders click with all the obviousness you want in a button, even though they're no longer flush with the body.
In terms of hardware specs, there are a few notable upgrades. The screens are 17% bigger than the last DS, each measuring 3.25-inches across (up from 3-inches flat), but their resolution is still a measly 256 x192. You get two .3MP cameras (one facing front, one back) that take shots to internal memory or newly-supported SD cards. (Note: SD cards work for media and game storage, but you can't play games without copying them to internal memory first. Also, the cap on the SD slot feels like it might break off if opened too frequently.)

The biggest upgrade, however, is one that few people will see. The console now boasts an ARM9E CPU clocked at 133 MHz (in place of the original ARM9/66MHz) and has 16 MB of RAM. The biggest downgrade? Other than the missing GBA slot, the DSi uses a different charger than the DS Lite. Ugh, not again!

OS/Interface
Aside from a new body, the DSi's interface has been redesigned for the better. It's actually a bit like Sony's XMB, with navigation occurring through a single row of icons. Moving between programs is fairly snappy, and most icons are big enough on the new touchscreen to allow for stylus-less navigation. In other words, we used our fingers most of the time.

The first time you load the DSi, it snaps a shot of your face. Your face then fills the entire top screen whenever you're in the main menu screen. If you are pretty, this is an obvious plus. If you are not, maybe you know someone attractive who might fill in for you.
From the mainscreen, you can take a picture at any time by pressing the L or R shoulder buttons. You can toggle which camera you'd like to use, too. From within programs, the power button doubles as a Home button, bringing you back to the mainscreen with a soft reset. (It's useful, until you realize that this poorly-placed button can be hit easily mid-game, resetting the system without saving.)

DSi Camera
If you want to do more than just snap shots, you go into DSi Camera. It has all sorts of zany, realtime filters for you to put on photos to squish heads or whatever the kids are into these days (Jason Chen is serving as our freakishly mutated model here). Sadly, the .3MP camera limitation means that you'll never want to see these images anywhere other than on the DSi's low rez screen. Additionally, the program cannot recognize shots you've taken on other digital cameras for editing.

DSi Sound
DSi Sound is thematically similar to DSi Camera, serving as a sound recorder and editor (along with an low bitrate AAC music player). There are some clever ideas here, like Excitebike and Starfox-themed equalizers, and modulators that make your voice sound like a robot or parakeet.

Neither DSi Sound or Camera is at all bad. It's just that this is cutesy stuff that will probably only be appealing for 5 minutes or so to anyone over 10. We could see children loving these apps, but everyone else will probably grow bored quickly.

DSi Shop
All those fancy new DSiWare titles are purchasable through the (now WPA2 Wi-Fi accessible) DSi shop. If you've used the Wii, the cute music and blocky interface will be at least thematically familiar. Everything works, and we appreciated that you can permanently login with your Club Nintendo account to track purchase rewards. But the DSi has not escaped Nintendo's typically sluggish online implementation. It's just too damn slow. Another point for improvement is that the shop mostly utilizes the bottom screen for information, making the experience needlessly cramped. We'd love to scroll through selections with both screens firing away, providing a medieval scroll's worth of content to view at once.

Opera Browser
Browsing the web on the DS or PSP has never been a pleasant experience, and the DSi's new (free!) Opera browser doesn't manage to break this trend. There are a slew of reasons why, of course. The DSi adopts the DS's browser interface, giving you a wide view on the top screen and a zoomed view on the bottom. But due to the low rez screen, neither view is very readable with pixelated font. (Really, what's the last device you've seen NOT made by Nintendo in the last 10 years with pixelated fonts? It screams early 90s electronics.) There's no Flash support, but that's basically expected. Even ignoring these issues, scrolling down Gizmodo quickly depletes the system's memory. You're left with a blank webpage and an error screen, the browser rendered unusable.

But you know the real crime of the DSi's Opera browser? Some kid will have his first foray with internet porn on this thing. And the experience will be far more traumatizing than the day he loses his virginity.

Oh Right, Playing VIDEO GAMES
As for the DSi's actual gaming experience, loading DS titles is not noticeably faster, despite an internal processor that's almost twice as fast.

We tried out two DSiWare titles, however, and there's at least a bit of promise in the new platform.

WarioWare: Snapped! ($5) is a like any typical WarioWare game (meaning that it's really a collection of frantically paced minigames) but you use the DSi's camera for motion control. When things worked, it was fun to reposition your head to catch a dropping hat, or grab at coins before the buzzer ran out. But it also stresses the limitations of the DSi camera. Often, in a variety of lighting situations, we simply could not get the camera/game to recognize faces/hands. And in these cases, the game is nothing more than contortionist torture as you try to line yourself up with the DSi's camera and a lighting source. Spoiler: The game does use a trick that we're positive others will follow. It takes shots of you midgame and replays them upon completion. The idea is both brilliant and funny, and we're guessing it's too resource intensive to be possible on the old DS, even if it had a camera. Oh, and you can play through much of the game in a few minutes.

Brain Age Express: Math ($8) is essentially the math sections of Brain Age 1 and Brain Age 2 broken out into its own game. A good deal if you were only looking to improve on the math section of your Brain without regard to your ling...ui...stic...areas. There are also mini-games inside this that have you act and make faces for the DSi's camera. We have no idea what part of your brain this trains.

There's nothing inherently wrong with either of these games, but keep in mind that these are essentially mini games within a system that's already founded on mini games. The DSi could could make DS gaming into something frighteningly granular. Then again, $2-$5 DSiWare quality already looks to outpace the games you get on the iPhone for the same amount.

Why You'd Want to Upgrade

• You want access to DSiWare (downloadable mini games/apps)
• The DS Lite feels too narrow for your hands
• You're a screen real estate whore
• Nintendo will release full games that have DSi-specific functionality
• You like new things

Why You'd Want to Stick with the DS Lite

• The DS Lite is $130 ($40 cheaper than the DSi)
• It accepts old R4 cards and other ROM loaders
• Longer battery life (19 hour max vs. 14 hour max)
• You're racist and only want to play on a white console

Even without a GBA slot and a few inconveniences regarding our "backup" collection of ROMs, we undoubtedly prefer the DSi over the DS. The OS is less confined visually and functionally, and the hardware just feels better in your hands. But we wouldn't fork over $170 for the upgrade.

The DSi is a DS that's just a little nicer, a moderate upgrade that's more Sony's style than Nintendo's. This isn't the jump you saw from the original DS to the DS Lite, but something more akin to the PSP 2000 to 3000, or the GBA to the GBA SP.

The DSi could be renamed the DS Slightly Liter.

The build alone cannot possibly justify the $170 pricetag—there's no way this system costs Nintendo $40 more per unit to build than the DS Lite did when it was released. What you're really doing by purchasing the DSi is subsidizing Nintendo's costs launching and running DSiWare in the US (once again, a cost that shouldn't approach $40).

There's little doubt that DSiWare will become a serious platform all its own. The question is, how long will that development take, and what is that platform worth to you?

At the moment, it's got a handful of games and apps. So our answer would be, not much.

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<![CDATA[Rumor: Nintendo Planning on Its Own Dsi App Store]]> Nintendo might be planning on taking on the iPhone and iPod Touch with an app download service of its own, and has been encouraging developers to come up with app-like content for the DSi.

The Dsi—at least the Japanese version—currently connects to the DS Shop and DSi Ware, Nintendo's bite-sized gaming store. But according to Developer, the company is allegedly hoping to get shorter-form non-gaming stuff on the device as well-things that could turn your Dsi into a personal lifestyle gadget, rather than just an entertainment one.

I guess it'd also be a way for the Dsi to really differentiate itself from the DS Lite. While the DSi is definitely more gadgety (what with camera and audio player), many were underwhelmed thanks to what they were losing.

There's only a week until Nintendo president Satoru Iwata's keynote, so we expect to hear more then. [Develop via Kotaku]

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<![CDATA[Video: Nintendo DSi vs. DS Lite Browser Speed Test]]> Spoiler: The DSi's browser melts the DS Lite's face off. it's way faster, the page is rendered better, and it's readable as it loads. In other words, it's actually usable:

[Opera via Joystiq]

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<![CDATA[Modded DS Light (With a 'G') Shames All Others on the Disco Floor]]> A Japanese DIY aficionado stripped open his DS and added about 200 pieces of LED flair. The Nico Douga commenter who, amidst the sea of wwwwwwwww, suggested pairing this with the Korg DS-10 (which is now available, by the way)—I'm feeling you on that. The action starts, appropriately, at 4:20. [Kotaku]

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<![CDATA[Nikkei: New Nintendo DS With Camera and Music Playback Coming This Year]]> Japan's Nikkei newspaper—their Wall Street Journal, so by no means a shady source—is reporting that Nintendo will launch a new version of the DS later this year with a built-in camera and music playback, as well as more powerful wireless. The camera will be used for new types of games—who knows what Nintendo would cook up with that, though I'm sure it would involve taking pictures of yourself.

Of course, it'll reportedly launch in Japan before it hits overseas, where it'll sell for under 20,000 yen (Kotaku notes the current DS is 16,800 yen). If true, it looks to be another iteration of the current DS, not the dual touchscreen model Kotaku expects in April or May of next year. [Nikkei via NeoGAF via Kotaku]

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<![CDATA[Pink Ribbon DS Lite Is an Insult to Cancer Funding]]> To those who'd like to support a real world cause while defending the princess from Bowser's latest kidnapping, this limited edition Pink Ribbon DS Lite raises money for the cancer charity Susan G. Komen for the Cure. For every unit sold, Nintendo passes $5 to the organization. $5!!! Whoa. That's big money!

I know, how can I talk bad about someone giving money to cancer research? So ungrateful! So taboo!

The sad fact is, as big of a failure as RED products may be (some projections show more money spent on advertising than goes to cancer research), most RED-participating companies are giving a lot more money per product to charity than Nintendo is here. Gap has passed on 50% of their profits on RED items and Apple has given 10% of the total price (probably their entire profit) on iTunes gift cards. And they're just the tip of the iceberg.

Meanwhile, the company that is making $1.6 million per employee is slapping a ribbon on a device, tossing spare change in the face a cause and probably netting more money because of it.

$5 doesn't even come close to Nintendo's profits per DS.

This isn't a donation. This is exploitation. Nintendo, you can do better. [Amazon via Kotaku]

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<![CDATA[Homebrew DS-DSLR Uses Nintendo DS as a Canon EOS Remote]]> Really nice piece of DS homebrew here: when photographer Steve was searching for a less bulky alternative to tethering his Canon 5D to his laptop for remote functions during shoots, he didn't have to look further than his DS Lite, which he was always packing anyway. With a custom cable that connects through the GBA cartridge slot, Steve used the Canon SDK to write a powerful remote app that does everything his laptop could—saving bulk, time, and money. And it's got some tricks even the laptop couldn't pull off.

The DS-DSLR app enables controlled bracketing, custom interval shots, timed long exposures—everything dedicated remote apps do. The DS's unique hardware even allows for a noise-activated shutter control via the built-in mic for snapping a shot the second a balloon pops. So a powerful, instant-on, 218 gram remote that also plays Mario Kart. Not bad at all. [Panocamera via BBG]

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<![CDATA[The Nintendo DS Premium (That You Will Never Own)]]> This silver metallic DS (we know it looks kinda gold in this picture) is one of just 3,000 Premium DS Lites being given away to lucky Club Nintendo members in Japan. 1,000 Premium Silver, 1,000 Premium Black, and 1,000 Premium Rose systems are all winnable by any club member who can provide serial numbers from two DS games purchased since 2006. And once again, we're left a little jealous that America has no Club Nintendo. [裏はちま起稿 via Kotaku]

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<![CDATA[Metallic Silver Expands DS Lite Rainbow to 1,000,001 Colors in U.S.]]> Nintendo's tried-and-true strategy for jolting hardware sales that aren't white hot (aside from bullshit shortages) is to toss a new color into the mix. And it works! Today's color is metallic silver, like the original DS, but shinier. Ooo, shiny. [Kotaku]

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<![CDATA[Rumor: DS Lite Gets Silverized on September 7]]> Kotaku's just got a tip about an upcoming silver-colored DS Lite that's supposedly going to be in stores September 7. Other areas (Japan, Europe) have already had this, so it's not a big deal, but if you really need to complement your Silver Surfer ensemble, here ya go. [Kotaku]

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<![CDATA[Pokemon DS Lite Hits US, Only Slightly Embarrassing to Own]]> The limited-edition Pokemon DS Lite was actually released in Japan back in 2006, but is just now showing up in a Gamestop ad in the US. The flashy, surprisingly mature paintjob features Dialga and Palkia, the two Pokemon—Pokemons? Pokemen?—from the Diamond and Pearl covers. It looks to come with a nice bundle, including carrying case, Pokemon Mystery Dungeon DVD "special," a poster of Grovyle and a Pokemon t-shirt. I prefer the even artier Honeybee DS Lite, but if you're dying for some Poke-branding this side of the Pacific, you could do worse than pick this up for the standard $130. [GoNintendo]

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<![CDATA[John Carmack Says iPhone As Powerful as Dreamcast, More Powerful Than DS and PSP Combined]]> We're all for making hyperbolic statements about how powerful the iPhone is as a gaming system, but John Carmack's taking things to the next level. As you remember, Sega has previously said that the iPhone is as powerful as their Dreamcast system, and EA has previously said that it's more powerful than the DS, but less than the PSP. Carmack, on the other hand, is having none of this. He says that it's more powerful than "a Nintendo DS and PSP combined." Combined! Like, if you taped the two together and had them working simultaneously, he's saying it won't be as good as an iPhone!

He also goes on to say that it's almost as strong as a PlayStation 2 and an Xbox 1 at launch. Think back to the games you played on the PS2 and Xbox. Now think of the games you're playing on the iPhone. Doesn't quite match up, does it?

It's strange to us that Carmack is throwing out so much hype for Apple, seeing as he's got a love/hate (mostly hate) relationship with the company.

The verdict is also out on whether Apple has a concrete grasp of gaming, the id co-founder said. The company's reception to criticism has also been counterintuitive, which has led to its relationship with id being something akin to a roller-coaster ride.

Apple essentially kisses his ass when they need him to show up for one of Steve Jobs' keynotes, but then throws him the cold shoulder the second he passes judgment, Carmack said.

[Apple Insider]

Previous Carmack coverage

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<![CDATA[Lightsaber DS Stylus Elicits No Objections From Phoenix Wright]]> These officially licensed Star Wars Nintendo DS Styluses are just what we need to draw insane circles around Pokemon, help Phoenix Wright solve cases and cut open random people in that really hard doctor game. They come in two flavors: a three-pack of standard plastic ones for $7.99 or a two-pack of glowing ones for $16.99. Both are due July 31, which is exactly the day that we're going to pretending we're gigantic Jedi holding regular-sized lightsabers. [Light-up and Boring via View from Heaven via Oh Gizmo via Kotaku]

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<![CDATA[New DS Lite Colors Look Like Watermelon and Green Apple Jolly Ranchers]]> A pair of new DS Lite flavors—and they do look more like yummy cherry and lime candy flavors than mere colors—have been spotted on a couple of Spanish retail sites, one of which is GAME, apparently the second-largest specialty gaming retailer in the world, so there's some solid reason to believe these babies are real, or at least as Luke says, we can't rule 'em out. We'll know for sure on June 13, when they're supposed to drop. Hopefully these summer shades aren't Europe only. [GAME via Leonsito @ NeoGAF via Kotaku]

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<![CDATA[Rumor: Next-Gen Nintendo DS Unveiled at E3 2008]]> Hirokazu Hamamura, the head of gigantic Japanese gaming mag Famitsu's parent company, made a prediction that Nintendo will unveil the next-generation DS at E3 2008 this summer. Normally we wouldn't think anything of some businessman making predictions, but if anyone knows what's going on with Nintendo, it's Famitsu (the gaming industry and gaming press are really tight over there). Kotaku says it took two years between the transition from DS to DS Lite, so a summer DS Lite to DS EXTREME transition might be possible. Our prediction is that they'll do away with the GBA port altogether, saving space and hardware costs. [Bloomberg Japan via Neogaf via Kotaku]

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<![CDATA[Limited-Edition Honeybee DS Lite is Monochrome, Smooth, Sophisticated, Japan-only]]> The creative result of a collaboration between Designer Hiroshi Fujiwara and Japanese fashion magazine Honeybee, this Nintendo DS Lite sports a matte black exterior with co-ordinating jazzy white interior and hinges. Ok, so "creative" means they just painted it black and white, but it is classy isn't it? Wait 'til you see the inside.

DSliteblack2.jpg
Apart from its Limited Edition status, we know nothing more, but that doesn't stop us from drooling over it. [Honeybee via Kotaku]

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<![CDATA[DS Lite Sound Shell Adds Speakers, Unnecessary Weight]]> The built-in speakers on the Nintendo DS Lite may not be spectacular, but they manage to get the point—and by point we mean the musical bleeps and bloops of the latest Zelda game—across quite well. GameTech disagrees, which is why they created this Sound Shell DLite addition that not only adds slightly stronger speakers on the back, but a stand to prop your DS up in case the whole thing becomes slightly too heavy for your underdeveloped arms to lift. $30 gets you the entire contraption. [Impress via Technabob via DS Fanboy via Kotaku]

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<![CDATA[Confirmed: Cobalt Blue DS Coming Feb. 10]]> We knew the Black n' Blue DS was coming anytime now especially since we found a Circuit City pre-order page, but a specific date had yet to be uncovered, until now. A GameStop window display advertisement has the the in-store date and it's showing February 10th. [Kotaku]

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