<![CDATA[Gizmodo: Ds]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Ds]]> http://gizmodo.com/tag/ds http://gizmodo.com/tag/ds <![CDATA[ Nintendo: We Ain't Afraid of no iPhone ]]> When Nintendo isn't busy heating their offices with a money furnaces just to wipe the sweat off their brow with money, sometimes Nintendo president Satoru Iwata takes a moment to step down from his sweaty throne to lay the smackdown (generally through a stinky sock filled with golden pirate coins) on competing consumer electronics. This time, he responded to those thinking that the iPhone might be the new DS:

I use the iPhone myself. I know that it's an attractive product, but when I look carefully at the iPhone's users vs. the users of our Nintendo DS, I understand there are some overlaps. And if you ask 'Is the overlap too big?,' my answer is no, not so much.

Iwata's argument may be true, but the real reason that Apple can't touch the DS market is that Nintendo has sold like a bajillion of the things already. Oh yeah, and the iPhone still has some control issues... [Forbes via DSFanboy]

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Thu, 24 Jul 2008 08:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5028545&view=rss&microfeed=true
<![CDATA[ The iPhone is More Powerful Than the DS, But Sucks As a Controller ]]> You know that the iPhone is powerful enough to render 3D games like Star Wars: The Force Unleashed, as well as various other ones we covered in the marathon review session, but just how powerful is it? How does it compare to actual gaming handhelds like the Nintendo DS and PSP? An EA developer put it this way. On a scale of the three, it's in between the DS and the PSP, but sliding more towards the PSP. That's right. In terms of power, you can expect to see games that look at least as good as the DS once developers get enough (read: more than four months) development time with it.

But how good is the iPhone in terms of being a game console? How good are the tilt controls for accepting input for programs that you to make small adjustments with the phone in 3D space? Here's what the same developer from EA said to better help you conceptualize its accelerometer. "Think of it as a loose analog stick...you get lots of random data." Developers need to create smoothing algorithms in order to take random data points and interpret them into a curve which can then be used as movement info. Think about the Wii Remote before the MotionPlus add-on in Wii Sports Baseball. Remember all that jiggling your bat did? Yeah, this is that.

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Wed, 16 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025931&view=rss&microfeed=true
<![CDATA[ GameChains Save Your Nintendo DS Games From a Toilet Water Abyss ]]> Designed by Chip Stockman and his 9-year-old daughter Caroline, GameChains are a keychain-like safety net for your precious Nintendo DS games. The chains consist of "laser-cut tabs, a powder-coated metal chain, and aggressive, but non-permanent, adhesive pads"—which is a fancy way of describing something that should keep your games out of the toilet when you are in the midst of a little "me time." GameChains are available for $9.95. [Gamechains via Slipperybrick]

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Wed, 09 Jul 2008 15:40:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5023446&view=rss&microfeed=true
<![CDATA[ A Widescreen Nintendo DS is "Purely Rumor and Speculation" ]]> Here's the deal. Yesterday an advertisement was floating around showing a Nintendo DS that had bigger, wider screens. They didn't look quite 16x9 as the gaming blogs were claiming, and the whole ordeal could have been a pretty quick Photoshop blunder by a third party software designer. Anyway, a lot of people ended up running the story, so I thought we should let you know about it in the remote case that a.) someone at work was talking about a widescreen DS or b.) it somehow ended up being real. Nintendo has called the device "purely rumor and speculation." I just think it's funny that the DS in the ad is out of battery. [aeropause and eurogamer via kotaku]

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Tue, 08 Jul 2008 08:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5022856&view=rss&microfeed=true
<![CDATA[ PSP Update: It's Dominating Japan ]]> Remember the post we had late last year pondering how the PSP could overtake the DS (and the companion piece pondering why it wouldn't)? Well, it's done just that for the first six months of 2008. Famitsu's publisher claims that the PSP has sold 1.9 million units in Japan so far this year, leading the Wii with 1.7 million and the DS with 1.6 million. This is partially due to Monster Hunter Portable 2nd G, which is a Japan-only RPG that has been moving PSPs like cakes that have been heated somehow. Will Sony be able to keep up the momentum, or will Nintendo be able to churn out a few more Pokemon and Mario titles to reclaim the lead? [Mainichi via PSPhyper via Kotaku]

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Mon, 07 Jul 2008 15:40:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5022644&view=rss&microfeed=true
<![CDATA[ Politicians Gifted Swank Nintendo DS Lites ]]> After attending the last G8 summit in Japan, politicians didn’t leave empty-handed or with one of those “your parting gift will be a better, more peaceful world” cop-outs. Oh no, instead they got custom double-lacquered Nintendo DSs depicting a pagoda and breeze of cherry blossoms. And as if that weren’t enough, they received Manga-style caricatures that almost make Condoleezza Rice look personable. Lucky! [MSN via Kotaku]

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Mon, 07 Jul 2008 08:24:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5022439&view=rss&microfeed=true
<![CDATA[ Interview: Collecting Every Nintendo Game & Watch Ever ]]> Before there was the Game Boy, there was Game & Watch. DS Fanboy has a sitdown with two dudes who scoured the world to collect every Game & Watch handheld ever produced: 60 in all, each one a unique and delicious plastic bundle with a single game, like Snoopy Tennis or Donkey Kong Jr. How obsessed is collector Michael Panayiotakis?

After collecting them all, he reset his goal and sold most of them to collect only sealed games, ones in their original blister pack or rare versions (like the special edition Super Mario Bros. box he spent $1200 on). They've also got a pretty sweet gallery retrospective of the Game & Watch that's definitely worth checking out on this lazy weekend. [DS Fanboy]

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Sat, 05 Jul 2008 19:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5022313&view=rss&microfeed=true
<![CDATA[ Lightsaber DS Stylus Elicits No Objections From Phoenix Wright ]]> These officially licensed Star Wars Nintendo DS Styluses are just what we need to draw insane circles around Pokemon, help Phoenix Wright solve cases and cut open random people in that really hard doctor game. They come in two flavors: a three-pack of standard plastic ones for $7.99 or a two-pack of glowing ones for $16.99. Both are due July 31, which is exactly the day that we're going to pretending we're gigantic Jedi holding regular-sized lightsabers. [Light-up and Boring via View from Heaven via Oh Gizmo via Kotaku]

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Wed, 02 Jul 2008 02:10:53 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5021346&view=rss&microfeed=true
<![CDATA[ <i>Bangai-O Spirits</i> For DS Uses Old Timey Audio Recordings To Share Levels ]]> The Nintendo DS remake of the old Dreamcast favorite Bangai-O Spirits has one very notable feature that we haven't seen in years. Kotaku found out that instead of using Nintendo's local Wi-Fi or over-the-net DS codes, you share levels via audio recording. Once you've designed something you want your friends to see, it'll play back that level as an audio recording that you can record it as an audio file on your computer, then send however you send files normally.

To get the levels back on another DS, just play it back over your computer's speakers and hold up the DS mic to it—the mic will grab the sound and the game will change it back into level code. If only Nintendo didn't make their online system so horrible to use, the developers wouldn't have to resort to archaic methods that are pretty much on par with tin cans and strings. [Kotaku]

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Thu, 12 Jun 2008 14:20:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5015885&view=rss&microfeed=true
<![CDATA[ Guitar Hero Gets Its Own DS ]]> You know Guitar Hero has gotten ridiculously big when the franchise gets its own Nintendo DS. Coordinated with the Guitar Hero: On Tour launch June 22, a silver and black Nintendo DS adorned with the Guitar Hero logo will be available in a limited edition bundle. The price is yet to be announced, but specially branded DS systems rarely cost any sort of premium. The real price you'll pay is the irreversible damage all that heroin does to your body. [Kotaku]

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Thu, 12 Jun 2008 09:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5015758&view=rss&microfeed=true
<![CDATA[ Forbes: iPhone Could Kill the DS (Spore Shows Us Why They're Wrong) ]]> Forbes is running a frankly bizarre piece that the DS's greatest threat is the iPhone, because it has "the touch-sensitive screen of a Nintendo DS with the motion sensitivity of the Nintendo Wii" (the writer is absolutely hyped for this combo) and the upcoming App Store will in bring a flood of games. The primary goods he waves at is EA's Spore. Not only is he wrong on principle—the iPhone really isn't about games to start, and remember Apple's most recent gaming rennaissance?—but Spore actually just proves our point.

The DS version of Spore is already a very different, much smaller game than the truly galactic full-scale universe you're getting on the Mac and PC. It's like Spore Lite. And the iPhone version is even simpler than that—it's basically just the "spore" stage of Spore, totally top-down and 2D, extremely simple. In a way, it's just a glorified version of the cellphone games that people who'd pick up a DS or real portable gaming system would totally ignore. There's no crossover or competing audience with the DS version—it's basically just a distraction, and that's what most games on the iPhone will be.

Will games on the iPhone be better than most other cellphone games? Probably. It has the juice, the platform and the controls. But it won't knock a DS or PSP out of your bag by any means. It's just not the same space. [Forbes]

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Thu, 05 Jun 2008 15:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5013541&view=rss&microfeed=true
<![CDATA[ Awesome DS Digital Sketchbook App Turns You Into Pocket Picasso (If You Don't Suck at Drawing) ]]> Nintendo might be the best videogame company on earth, but occasionally they waste some real opportunities. Like Mario Paint on the DS. It's pleading for it. But Wired's How-To Wiki shows us how to turn it into a sweet digital sketchbook in the meantime with Colors. All you need to install it is a DS-compatible flash cartridge and a microSD card. Colors is a fairly basic (no layers or undo yet) but still impressive paint app, and more features, like DS-to-DS collaborative painting, are coming. You can use a full-size Wacom stylus if the DS one cramps your style, and export via Wi-Fi or microSD. To see what you can really do, check out this amazing Rembrandt replica by Jason Dunn.

dsartist2.jpg [Colors, Wired How To via Lifehacker]

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Sat, 24 May 2008 14:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=393123&view=rss&microfeed=true
<![CDATA[ The Nintendo DS and Xbox 360 ALMOST Hooked Up ]]> xbox360ds.jpgMany of our readers may not necessarily be all that interested in a title called Viva Pinata: Trouble In Paradise. We get that. But did you know that the game almost got the Xbox 360 and Nintendo DS working together? Blasphemy! No, just a simple trick, actually.

Since Trouble in Paradise is essentially coming out for both the Xbox 360 and DS (the DS version is called Pocket Paradise), Rare played with the idea of having the 360's optional camera take shots of the DS screen. This would allow DS gamers to transfer or view pinatas on their 360 (a la Pokemon).

A Rare employee explained, "We got it to work, but it was too late in the development cycle..." On the plus side, it looks like they do have the trick working for transferring Zune and iPod content to the 360 (via "card cordes"). But obviously without a full game behind either of those platforms, the experience will be more of a novelty. [MTVMultiplayer]

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Tue, 20 May 2008 17:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=392131&view=rss&microfeed=true
<![CDATA[ New DS Lite Colors Look Like Watermelon and Green Apple Jolly Ranchers ]]> A pair of new DS Lite flavors—and they do look more like yummy cherry and lime candy flavors than mere colors—have been spotted on a couple of Spanish retail sites, one of which is GAME, apparently the second-largest specialty gaming retailer in the world, so there's some solid reason to believe these babies are real, or at least as Luke says, we can't rule 'em out. We'll know for sure on June 13, when they're supposed to drop. Hopefully these summer shades aren't Europe only. [GAME via Leonsito @ NeoGAF via Kotaku]

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Mon, 19 May 2008 23:59:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=391919&view=rss&microfeed=true
<![CDATA[ How Would You Kill This DS? ]]> DSSSS.jpgIf you came across this Nintendo DS resold by King Deco, the question isn't if you would kill it but how. My plan would involve a hazmat suit, the jaws of life and that big pool of molten steel from Terminator 2. But enough about me. How would you kill this Nintendo DS? [King Deco via ShinyShiny]

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Fri, 09 May 2008 18:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=389095&view=rss&microfeed=true
<![CDATA[ Guitar Hero: On Tour DS Bundle Coming in June ]]> In a conference call today Activision said that their DS rendition of Guitar Hero will be hitting stores in June, and Nintendo was so impressed by the controller add-on, that they're allowing the hardware to be included with the game as a bundle set. Activision didn't discuss price or specific release day, but it's good knowing the game is coming sooner than later. Let's hope it's as awesome as the console version. [Joystiq]

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Fri, 09 May 2008 16:59:45 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=389153&view=rss&microfeed=true
<![CDATA[ Synology's New RAID NAS Servers Claimed as Fastest Non-PC NAS ]]> Synology's new SATA NAS servers offer up to 4TB storage capacity and Synology is claiming they're the fastest non-PC RAID 5 NAS servers there are. The desktop Disk Station DS508 takes five hot-swappable drives, while the rack-style Rack Station RS408 fits in four drives for up to 3TB RAID 5 capacity.

The RS408RP is the same, but has backup power supply in case of power outage. Users supply their own drives. All have 49MB/second read, 30MB+/sec write speeds and have 8W CPU power consumption, making them much more eco-friendly than similar systems which draw up to 80W.

While they're aimed at small businesses, the fast speeds mean they may well appeal to gamers with powerful setups. The desktop DS508 is available in June for $1,029.95, the rack versions for $1,499.95 and $1,799.95 from July. [Synology]

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Wed, 30 Apr 2008 04:15:42 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=385534&view=rss&microfeed=true
<![CDATA[ Nintendo Not Slashing Console Prices ]]> Zelda%20Nint%20GI.jpgBad news, bargain hunters; Nintendo has gone on record saying there are no imminent price cuts for the Nintendo Wii or DS. Satoru Iwata, the company's president, said he did not believe in the "model" of price slashing, as it tends to leave early adopters feeling a little disheartened. Though we do agree, surely early adopters are well out of their honeymoon phase by now? With Nintendo's profits soaring to new heights, they're not exactly looking for a quick dollar, so perhaps the move makes a little sense. Still, Nintendo is not expecting to make as much cash on DS hardware sales in the coming year, which means there are a few more eggs in a Wii basket somewhere. The exact DS stats breakdown like this:


The big N anticipates it will shift 28.0 million DS units from now till March 2009, which is a reduction in the numbers sold in the previous year, where 30.3 millions units made their way to sweaty palms everywhere. Personally, I think Nintendo have their figures wrong; it'll be 28,000,001 units, as I left my DS on a flight I took yesterday. Life sucks. [Associated Press]

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Mon, 28 Apr 2008 01:35:00 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=384521&view=rss&microfeed=true
<![CDATA[ Nintendo Shuts Down New DS Rumor Hard ]]> miyamoto.jpgThose of you hoping for a next-gen DS to be unveiled by Nintendo at E3 this year will have to stop by the supermarket to get a gallon of consolation ice cream on your way home from work. Nintendo Japan just shut down the rumor by saying "We cannot comment...but at the very least there won't be anything like what Mr. Hamamura suggested..." That's a complete denial if we ever heard one. Of course, Nintendo could be going in a completely different direction and rolling out a Nintendo Triple Screen, the TS. That would be nothing like what Mr. Hamamura suggested. [IGN via Go Nintendo via Kotaku]

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Wed, 16 Apr 2008 19:10:00 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=380667&view=rss&microfeed=true
<![CDATA[ Rumor: Next-Gen Nintendo DS Unveiled at E3 2008 ]]> The image associated with this post is best viewed using a browser.Hirokazu Hamamura, the head of gigantic Japanese gaming mag Famitsu's parent company, made a prediction that Nintendo will unveil the next-generation DS at E3 2008 this summer. Normally we wouldn't think anything of some businessman making predictions, but if anyone knows what's going on with Nintendo, it's Famitsu (the gaming industry and gaming press are really tight over there). Kotaku says it took two years between the transition from DS to DS Lite, so a summer DS Lite to DS EXTREME transition might be possible. Our prediction is that they'll do away with the GBA port altogether, saving space and hardware costs. [Bloomberg Japan via Neogaf via Kotaku]

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Fri, 11 Apr 2008 14:37:30 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=378899&view=rss&microfeed=true
<![CDATA[ Ballplayer's Eyesight Is On The Ball, Thanks to Flash Focus and a DS ]]> We were just about to stuff Nintendo's Flash Focus vision game into the snake oil file when White Sox catcher A.J. Pierzynski revealed he actually improved his hitting through daily use of the software. Like many of the White Sox batters last year, Pierzynski stunk, and to come around he played Flash Focus in the off season. Now, one week into the 2008 schedule, the hapless catcher has two home runs, a .529 average and a team-leading seven RBIs. And just in case Pierzynski's knees give out, as catcher's knees are wont to do, we're sure he's well aware of the fact that surgeons are busy with Nintendo training of their own using the company's other hardware, the Wii. [The Chicago Sun-Times]

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Sun, 06 Apr 2008 21:00:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=376589&view=rss&microfeed=true
<![CDATA[ Star Trek Mark IX Science Tricorder Replica Can't Tell Chroniton from Beresium ]]> 250_MRST78003lg.jpgForget the iPhone, real gadgetphiles carry a tricorder. You never know when some damsel in distress is going to need a lighting quick ruling on whether her Miata is made of Duranium or Tritanium. This life-altering, limited-edition diagnostic tool, complete with authentic sounds from the Voyager and DS9 series, can be yours for $349.99—although at second glance, didn't they abolish money in the Star Trek universe? Maybe this thing should be free. [Entertainment Earth]

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Sat, 29 Mar 2008 19:30:00 EDT gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=373772&view=rss&microfeed=true
<![CDATA[ Guitar Hero On Tour for Nintendo DS Controller Revealed ]]> Turns out all those crazy Guitar Hero for DS renders were just about as crazy as the official add-on, with German gaming mag N-Zone.de showing off the wraparound controller in all its glory. It attaches to the back of the DS and has a hand strap so you don't drop the thing while hitting the notes on the right side (with your left hand). You hold the DS like a book and hit the four (not five) frets with your left hand fingers while strumming the touchscreen on the right, giving it as close a "Guitar Hero" feel as you're going to get on the DS. Will you be able to flip the attachment over to the left side in order to do lefty mode? Not sure, but check it out in motion after the jump.

[VideoGamesZone via Neogaf]

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Wed, 19 Mar 2008 15:02:03 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=369835&view=rss&microfeed=true
<![CDATA[ Colorware Brings Its Fine Rainbow Craft to the Nintendo DS ]]> If anyone knows people go apeshit for new color combos, it's Nintendo. Slowing hardware sales? Some fresh hues perk 'em right up. Well, Colorware isn't content to let Nintendo keep all the fanboy action to itself, so they're bringing their paint-y crafts to the DS. Just do us a favor and don't hit brainstorm before you click buy. We saw some truly hideous stuff. [Colorware]

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Tue, 18 Mar 2008 14:00:44 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=369278&view=rss&microfeed=true
<![CDATA[ Korg DS-10 Turns Your Nintendo DS Into a Serious Synthesizer ]]>
Musicians who lead double lives as gaming geeks will soon have their worlds collide when Korg releases its DS-10 software for the Nintendo DS. Basically, Korg has taken the design concept of their famous MS-10 synthesizer and thrown in a four-part drum module, two analog synth simulators, a 6-track/16-step sequencer and made it usable with the touchscreen. If I had any music ability, lived in Japan and had 4,800 yen ($47) burning a hole in my pocket, I would be all over this sucker when it is released this July. Official specs after the break.

- Two patchable dual-oscillator analog synth simulators: - Four-part drum machine that uses sounds created with the analog synth simulator - Six-track (analog synth x 2, drum machine x 4) /16-step sequencer - Delay, chorus and flanger sound effects available from the mixing board - Three note-entry modes: touch-control screen, keyboard screen, matrix screen - Real-time sound control mode via touch-control screen - Exchange sounds and songs and play multiple units simultaneously through a wireless communications link
[Korg DS-10 via Kotaku and DS Fanboy] ]]>
Wed, 12 Mar 2008 21:00:35 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=367199&view=rss&microfeed=true
<![CDATA[ Ubisoft's DS Pedometer, Get Fit With Your Gaming System ]]> Wii-fit, schmii-fit: why go tromping boringly up and down on a plastic pedestal when you can use Ubisoft's new DS pedometer to help get fit with healthy outdoor exercise? It's designed to complement the cute My Weight Loss Coach DS software—simply carry it around with you all day, on your jogs and walks, then plug it in to your DS's GBA slot to download data on your fat-fighting. We guess you'll have to be pretty dedicated to getting fit though: if the system gives bad news on your performance it'd be too easy to unplug and cheer yourself up with some Mario Karting. Out in Summer, in Europe at first. [DSfanboy]

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Tue, 11 Mar 2008 06:20:45 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=366249&view=rss&microfeed=true
<![CDATA[ 12-Inch DS-Holding Mario Says "Mama Mia, You'll-a Never Get a Girlfriend!" ]]> mariofig.jpgThis foot-tall Mario statue is actually a DS holder, with his grip specially designed to hold your portable gaming device. It's the perfect way to make your bedroom look like a 1993 Toys R Us while also making sure your DS doesn't have to sully itself resting on any flat surfaces. How can you say no? [Product Page via 7 Gadgets]

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Fri, 29 Feb 2008 10:20:55 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=362291&view=rss&microfeed=true
<![CDATA[ Limited-Edition DS a-Go-Go as Bathing Ape Gives the Lite a Caselift ]]> Yesterday's matte black limited-edition DS has been superseded by a Louie Vouie-esque design from cult Japanese fashion line Bathing Ape. Available in either white or a rather dingy gold, the case is stamped with Mario and Bape faces, with the Mario star thrown in for good measure. Available in Japan from April 1, expect this to sell out pronto. [highsnobiety via Kotaku]

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Fri, 22 Feb 2008 05:17:31 EST AddyDugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=359530&view=rss&microfeed=true
<![CDATA[ Limited-Edition Honeybee DS Lite is Monochrome, Smooth, Sophisticated, Japan-only ]]> The creative result of a collaboration between Designer Hiroshi Fujiwara and Japanese fashion magazine Honeybee, this Nintendo DS Lite sports a matte black exterior with co-ordinating jazzy white interior and hinges. Ok, so "creative" means they just painted it black and white, but it is classy isn't it? Wait 'til you see the inside.

DSliteblack2.jpg
Apart from its Limited Edition status, we know nothing more, but that doesn't stop us from drooling over it. [Honeybee via Kotaku]

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Thu, 21 Feb 2008 08:00:46 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=359030&view=rss&microfeed=true
<![CDATA[ iBand Jams with iPhone and Nintendo DS, Lacks Ringo Starr ]]> Here's a video of a new band that uses iPhones and a Nintendo DS to play their music. Unluckily, they call themselves iBand. Luckily, they are not as bad as the name. And in any case, they show the great possibilities for having fun creating music with these devices. Giz fan Seb, one of the players, tells us how:

Since Electroplankton on the Nintendo DS we constantly think about implementing those sounds, and since the iPhone we like to play with PocketGuitar. Now that iAno came out we just had to try this out! As you said in your article: there has to be an iPhone band! It's the next step. And as we're devoted Giz readers we thought we'd give it a shot and sat down to improvise a little and pressed record on that digital camera.

Unfortunately we only have two iPhones, so we dug out that dusty Nintendo DS. But we want to take it further. There are some guys with iPod touches in our neighbourhood, so we'll gather them and add a drumset with the BeatPhone app and a guitar and lose the DS. So you can expect another song in the next weeks.

[Thanks, Sebastian]

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Mon, 18 Feb 2008 08:08:37 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=357526&view=rss&microfeed=true
<![CDATA[ If You Cover Your DS With Real Snakeskin, You Are Officially 'That Guy' ]]> Ewwww! Seriously, who would want to wrap their DS Lite in real snakeskin?

I suspect the same types of people who think it's cool to wear gigantic boots and trenchcoats in summertime. Well, to each his/her own, I suppose. $120 and and an admission of being a creepy person is all it'll take to make your favorite portable gaming device a scaly freakshow.
[Gizmodo Japan]

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Fri, 08 Feb 2008 12:01:39 EST Adam Frucci http://gizmodo.com/index.php?op=postcommentfeed&postId=354277&view=rss&microfeed=true
<![CDATA[ Robot Mod Uses Nintendo DS Touchscreen, Microphone for Controls ]]> Six engineering students in France have modded an open source Pekee robot to respond to Nintendo DS controls. It uses the the d-pad, microphone, gyroscopes built-in to game cartridges and a target interface on the touchscreen to control the robot wirelessly. Watching the video made me wonder why Nintendo hasn't announced a DS-powered R.O.B. v.2 yet. It would be amazing. [Dev-fr.org via DS Fanboy]

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Mon, 04 Feb 2008 23:28:04 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=352595&view=rss&microfeed=true
<![CDATA[ World's Smallest DS is Real Paper Mario ]]> With dimensions of 1.4" x 0.75" x 0.25", the paper craft Nintendo DS is so small, it makes your manhood look like the Maxblaster. The art work was put together by Nintendo fanboy, SonicScape Jun, who has such a steady hand, he should have clearly been surgeon. The scaled replica may not work, but it does have a functioning hinged case and even a teeny-weeny game card, which can be inserted into the main unit. Jump for another picture of the miniature marvel.


nds%20paper%202%20GI.jpgWe know; you are not to sure why, but you want one. We are experiencing the same mixed emotions at this point in time. Luckily, all you need is some glue, a knife, some basic office supplies, Jun's PDF instruction kit and you are on your way. Apparently, it will take 1.5-hours to make, but be warned; your fat, blubbery fingers will probably make this project next to impossible. Stress levels are likely to increase to fist-through-LCD-screen type proportions. For the sake of the LCD, give this one a miss, we beg you. Against our best advice, you can hit the link for the detailed how to. [Tekenstein, PDF Instructions via Technabob]

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Sun, 03 Feb 2008 10:00:00 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=351997&view=rss&microfeed=true
<![CDATA[ DS Lite Sound Shell Adds Speakers, Unnecessary Weight ]]> The built-in speakers on the Nintendo DS Lite may not be spectacular, but they manage to get the point—and by point we mean the musical bleeps and bloops of the latest Zelda game—across quite well. GameTech disagrees, which is why they created this Sound Shell DLite addition that not only adds slightly stronger speakers on the back, but a stand to prop your DS up in case the whole thing becomes slightly too heavy for your underdeveloped arms to lift. $30 gets you the entire contraption. [Impress via Technabob via DS Fanboy via Kotaku]

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Fri, 01 Feb 2008 13:29:07 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=351684&view=rss&microfeed=true
<![CDATA[ Confirmed: Cobalt Blue DS Coming Feb. 10 ]]> We knew the Black n' Blue DS was coming anytime now especially since we found a Circuit City pre-order page, but a specific date had yet to be uncovered, until now. A GameStop window display advertisement has the the in-store date and it's showing February 10th. [Kotaku]

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Fri, 01 Feb 2008 11:30:33 EST Christopher Mascari http://gizmodo.com/index.php?op=postcommentfeed&postId=351875&view=rss&microfeed=true
<![CDATA[ Blue Nintendo DS Coming February 10 ]]> That sexy cobalt blue Nintendo DS is coming February 10, according to GameSpot ads. [kotaku]

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Wed, 30 Jan 2008 08:40:34 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=350564&view=rss&microfeed=true
<![CDATA[ Sony's 25-Megapixel 35mm Image Sensor Is Up For Grabs ]]> Sony_25_MP_CMOS.jpgToday Sony researchers in Tokyo unveiled a digital SLR component that's actually drool-worthy: a CMOS sensor the size of 35mm film that registers 24.81 effective megapixels—close to 26 million total. It's also built for speed with an all-pixel scan time of 6 frames per second, in 12-bit color. The question is, who will use it to pimp up their cameras?

Sony isn't about to pop it in one of its Alpha models, at least not as far as we can tell. In fact, Nikon would be a more likely customer for this sucker when it ships this summer, the better to compete with Canon's $8,000 EOS-1Ds Mark III DSLR, which has its own 21.1-megapixel full-frame CMOS. (Those pro guys really like it when their sensors are the same size as the film they used to use.) Now, who ever said the megapixel race was over? Cuz they're wrong. [Sony]

Press Release:

Sony Develops 35mm full size CMOS Image Sensor with 24.81 Effective Mega pixel resolution and extremely high signal conversion speed for use in Digital SLR Cameras

~ All-pixel scan mode of 6.3 frame/s ~

Tokyo, Japan - Sony Corporation today announced the development of a 35mm full size (diagonal:43.3mm/Type 2.7) 24.81 effective megapixel, ultra-high speed high image quality CMOS image sensor designed to meet the increasing requirement for rapid image capture and advanced picture quality within digital SLR cameras.

Development background
In recent years, the demand for digital SLR cameras featuring high resolution and wide graduation ranges capable of capturing every detail of the subject matter has continued to increase, particularly among high-end amateur users. Additionally, the increasing user requirement to shoot from the same focal length and angle as 35mm film cameras using interchangeable lenses has led to significant interest in the development of 35mm, full size CMOS image sensors.

However, there are a number of technical challenges to developing full (large) size image sensors, such as the propagation delay caused by using extended power circuitry and signal lines, and the difficulty of maintaining uniform sensitivity and signal saturation across the surface of the screen.

Furthermore, because current semiconductor exposure systems are unable to cover the entire chip surface of 35mm full size CMOS image sensors, multiple exposures are required. This results in the difficulty of accurately controlling exposure variance and matching circuit patterns.

Advantages of this device
The newly developed CMOS image sensor combines unique circuit design technology with Sony's advanced fabrication expertise, including a system of joining multiple exposed patterns together and advanced planarization for minimizing fluctuation, to realize 35mm, full size, 24.81 effective megapixel resolution. Sony's"Column-Parallel A/D Conversion Technique"also provides each column within the sensor with its own A/D converter, minimizing image degradation caused by the noise that arises during analog processing while at the same time delivering an extremely high signal conversion speed.

The enhanced image quality generated by the sensor's 24.81 effective megapixel resolution, wide range of graduation expression achieved by its full size broad dynamic range, and the low noise, high resolution, ultra-responsive performance provided by Sony's Column-Parallel A/D Conversion technique enable it to meet the ever-increasing requirements within high performance digital SLR cameras.

Sony will target for mass production of this CMOS image sensor within this year.

<Major features>
1)High picture quality in 35mm full size image sensor with 24.81M effective pixels
2)"Column-Parallel A/D Conversion method" achieves high S/N and high-speed imaging
・CDS/PGA(24dB)Circuit (PGA: Programmable Gain Amplifier)
・12bit-AD Converter on chip
・Diversified readout mode
・All-pixel scan mode 6.3 frame/s (12bit)
・Window readout
3)High-speed digital output(12 channel parallel LVDS output)

<Device Structure>
Image size Diagonal width 43.3mm (Type 2.7)
Total number of pixels 6236(H) x 4124(V) approx. 25.72M pixels
Number of effective pixels 6104(H) x 4064(V) approx.24.81M pixels
Number of active pixels 6096(H) x 4056(V) approx.24.73M pixels
Chip size 41.0mm (H) x 31.9 mm (V)
Unit cell size 5.94μm (H) x 5.94μm (V)


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Tue, 29 Jan 2008 23:00:00 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=350341&view=rss&microfeed=true
<![CDATA[ Cobalt Blue DS Arriving Next Month, Still Smoking Hot ]]> Our favorite Japanese pseudo-citizen at Kotaku turns up some insider verbiage on that hot hot black-and-blue sex machine of a DS Lite that Circuit City pre-emptively had up for pre-order. The warehouse just started slapping the clamshells together, which in person, says the source, looks more "purplish blue" and "awesome."

It is, in fact, the same unit as the red-and-black DS Lite. Given that it takes something like two to four weeks after packing to hit shelves, Bashcraft suggests mid-to-late Feb. for D-Day. I so wish I didn't already have a black one, which is already a slab of aesthetic satisfaction. [Kotaku]

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Tue, 29 Jan 2008 10:45:42 EST matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=350098&view=rss&microfeed=true
<![CDATA[ Nintendo DS Lite Now in Black and Blue, We Think It's the Sexiest One Yet ]]> Circuit City has a cobalt blue/black DS Lite for preorder on their website. Considering three minutes have passed since the last time the DS got a costume change, this makes perfect sense to us. No word on the release date, but as always, it's $130. Get it now to complete your collection and make Nintendo a few more dollars. [Circuit City] —Thanks, Klaus!

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Fri, 25 Jan 2008 18:45:16 EST Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=349234&view=rss&microfeed=true
<![CDATA[ The Console Wars: 2007 Update ]]> We don't keep you updated with every Wii sold like our friends at Kotaku, but the NPD's 2007 sales numbers have been released, so we thought that the occasion merited a rundown to fuel your fanboy flame wars. Here are the total consoles sold in the United States during 2007:

Nintendo DS - 8,500,000
Wii - 6,290,000
Xbox 360 - 4,620,000
PlayStation 2 - 3,970,000
PSP - 3,820,000
PlayStation 3 - 2,560,000
So what about the total cumulative US sales numbers to date? Those numbers paint a slightly different picture:
PlayStation 2 - 41,120,000 Nintendo DS - 17,650,000 PSP - 10,470,000 Xbox 360 - 9,150,000 Wii - 7,380,000 PlayStation 3 - 3,250,000
Our reaction: it's so easy to underestimate the success of the PSP hardware (and it's currently selling like hotcakes in Japan). [kotaku] ]]>
Sat, 19 Jan 2008 15:00:12 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=346868&view=rss&microfeed=true