<![CDATA[Gizmodo: ea games]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: ea games]]> http://gizmodo.com/tag/eagames http://gizmodo.com/tag/eagames <![CDATA[EA Waiting to Release Android Games Until It Can Charge for Them]]> While Namco jumped headfirst into the Android Market by giving away Pac-Man, EA Games is going to sit out for the time being, at least until there's a billing system in place for apps in the Android Market: "EA will support the Android platform...but has elected to wait for the launch of a content billing solution to bring their premier IP to market."

Right now, the anything-goes Android Market only supports free apps, but that should change right around the G1's launch, at least if Google is serious about having premiere apps populate the store from the start, like high end games. There's a lot of fantastic freeness to be had—like out of the Android Developer Challenge or as Apple's App Store shows—but some developers want some hard coin for their code, and not just evil corporations like EA.

On the other hand, EA has experience with digital distribution and you can sideload apps without going through the Android Market, so why don't they sell them straight through EA's site? [Pocket Gamer via Crave]

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<![CDATA[Lightning Review: iPhone Tetris App]]> The App: Tetris with excellent touch implementation. In a matter of seconds anyone will be comfortably rotating, placing and flicking blocks around the screen, and the block placement preview is a welcome addition.

The Price: $9.99

The Verdict: Tetris isn't exactly the most ambitious project for a company like EA Games. That's probably why the company's iPhone port is just, well, overdone. A good Tetris implementation - one that would have been wildly successful on its own - wasn't enough for EA, who've loaded this port up with so much crap that it sometimes doesn't even run. EA obviously wanted to use a bit of the iPhone's rendering capabilities, but the graphics are gaudy to the point of distraction. Starting or resuming a basic game takes quite a while because of the layers of menus and loading screens, and the secondary gameplay modes and Magic Mode tools will be ignored by most. On our 3G iPhone, the app would often freeze at startup, a problem that has been reported elsewhere among iPhone and iPod owners. An update is forthcoming that should address stability issues as well as introduce a feature that allows you to draw your upcoming shape directly.

These inspired features, though, are sullied by the showy, buggy execution. Anyone looking for a simple, clean port like Tris (from the jailbreak days. See you soon, Tris...) should probably pass on this $9.99 monster as you can expect a decent competitor to pop up at a lower price point, if not for free. Also, there are already web apps that offer a traditional (though gestureless) Tetris experience in your browser that don't have a 40 second startup time. One more sticky point: if you exit out of the game to check email or take a call and return, it will save your game state. But to start playing again you have to sit through 10 seconds of the intro movie. Freaking annoying and a waste of battery.

[iPhone App Marathon Review]

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<![CDATA[EA iPhone Games Upgrades: Scrabble Getting Multiplayer, Tetris Getting Piece Drawing, Plus New games]]> The three games we already saw on the iPhone from EA are Scrabble, Tetris and Sudoku. Scrabble is getting Wi-Fi upgrade for multiplayer plus accelerometer action that shakes up the words on your tray. Tetris is getting a feature where you can actually draw the upcoming piece right on your screen. Upcoming games are Need For Speed, Tiger Woods 09, Monopoly and Spore Origins. We'll have hands on with some of these later in the week.

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<![CDATA[Amp'd Mobile Adds EA Games]]>

Amp'd Mobile, that odd high-speed wireless service aimed at the younger folk, have teamed up with giant video game purveyor Electronic Arts. Looks like you'll soon be able to download 15 games, including Madden NFL 06, Need for Speed Underground 2 and The Sims 2 which could be more than mildly addicting on a cellphone. Amp'd (whose big-time investor just happens to be MTV) also says that it will actually build a dedicated game channel around the EA brand, letting you get video previews, user ratings and other content as well. The only time frame we have on this right now is "early this year" and no word on pricing just yet.

EA and Amp'd forge mobile games partnership [Reuters]

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