<![CDATA[Gizmodo: Ea]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Ea]]> http://gizmodo.com/tag/ea http://gizmodo.com/tag/ea <![CDATA[ EA Waiting to Release Android Games Until It Can Charge for Them ]]> While Namco jumped headfirst into the Android Market by giving away Pac-Man, EA Games is going to sit out for the time being, at least until there's a billing system in place for apps in the Android Market: "EA will support the Android platform...but has elected to wait for the launch of a content billing solution to bring their premier IP to market."

Right now, the anything-goes Android Market only supports free apps, but that should change right around the G1's launch, at least if Google is serious about having premiere apps populate the store from the start, like high end games. There's a lot of fantastic freeness to be had—like out of the Android Developer Challenge or as Apple's App Store shows—but some developers want some hard coin for their code, and not just evil corporations like EA.

On the other hand, EA has experience with digital distribution and you can sideload apps without going through the Android Market, so why don't they sell them straight through EA's site? [Pocket Gamer via Crave]

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Tue, 30 Sep 2008 18:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5057107&view=rss&microfeed=true
<![CDATA[ Microsoft Almost Bought Nintendo, And More Revelations by Peter Moore ]]> When Peter Moore, ex Microsoft VP in charge of the Xbox division walked onto the stage at E3 (now working for EA), you could literally feel the energy of the room pick up. Journalists and fans alike were more entertained seeing this balding guy presenting some sports game rehashes than they were during big budget Nintendo or Sony keynotes alike. It was like the silver screen presence of an aging John Wayne, the Duke, entering with a confident swagger that just made people smile and feel alright.

Anyway, the Guardian recently completed a multi-part interview with the man himself that's a very entertaining and worthwhile read, especially if you're interested in the behind the scenes of companies like Microsoft and hardware like the Sega Dreamcast. But it was one passage in particular that caught our eye as particularly noteworthy in which Moore explains that Microsoft considered buying Nintendo.

Was Ballmer interested in what you'd achieved at Sega or in your attitude as a businessman?
He wanted my attitude, he didn't care what I'd achieved at Sega, he wanted to know how I was going to win for Microsoft, how we were going to take on Sony, how would we compete with – or acquire – Nintendo. Those were the conversations in those days. It was a classic build or buy conversation. Xbox had launched but it was an aggressive black box for shooters, and how do we evolve that, how do we build the next Xbox, how do we get after Sony? Interestingly, we were just completely fixated on Sony – Nintendo didn't even come into the conversation.

Hit the link to read the rest of the excellent interview. [guardian via Kotaku and image]

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Wed, 17 Sep 2008 12:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5051146&view=rss&microfeed=true
<![CDATA[ Spore Origins For iPhone: Now Available ]]> We showed you our hands-on of Spore Origins for iPhone last week, and despite some release-date wavering, it did in fact make it to the App Store today on schedule. It's $10. [App Store]

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Mon, 08 Sep 2008 17:52:11 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5046990&view=rss&microfeed=true
<![CDATA[ The Week In iPhone Apps: Spore Origins Hands-On Edition ]]> I've been running around at CEDIA this week, so for today's installment, on top of a rundown of our app news from the week, we had a chance to give Spore Origins for the iPhone a spin before it drops (hopefully) this Sunday.

As we saw at E3 and WWDC, the iPhone version of Spore is Spore Origins, which is limited to the "primordial ooze" stage you see here, with a limited version of the Creature Creator thrown in for tweaking your bug cosmetically. On the plus side, it's simple and a quick diversion, and it's fun combo-ing your way through 35 increasingly difficult levels of munching little floaties. You can also import photos from your iPhone camera to texture-map on your creatures (Benny's Michigan Fab 5 tee).

But on the downside, the game suffers from the same control awkwardness that all of the accelerometer-only games do—as you can see in our video, the camera had a tough time keeping focus because you're always dramatically moving the phone to try to reign in your creature. A training stage featured a level-like bubble for each axis that showed you when you were at the zero-point, which was incredibly helpful—too bad it disappeared after training.

And most disappointingly, Spore for iPhone does not connect with the greater Spore hive in any way, meaning you won't see any procedurally generated creatures made by real other players of the game via Spore's central server. Kind of a weird choice for such a connected phone, and most confusingly, EA says the simpler Java based game for most other cellphones does in fact have connectivity to the greater spore world.

There's still some vagueness with release date (EA's site still only says "sometime in September") but all other Spore platforms launch in the US this Sunday. Look for it then or soon thereafter in the App Store for a price that'll probably be in the $10 and below range.

This week's app coverage on Giz:

  • Remember what it was like to buy a CD? Apple's plans to include lyrics and additional album art via an app download for certain albums will help you remember.
  • Continunig to carry the torch for political apps is Election '08 - a $1 app that collects poll data, electoral vote projections, and tons of other election data.
  • And at CEDIA, all of the home automation systems are racing each other to release remote control applications, turning your iPhone into a capable touchscreen control surface for opening the blinds from across the street or jacking up the AC if your cat gets hot.

For even more apps: see what you missed last week and check our original iPhone App Review Marathon. Have a good weekend everybody.

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Fri, 05 Sep 2008 18:57:32 EDT John Mahoney http://gizmodo.com/index.php?op=postcommentfeed&postId=5046199&view=rss&microfeed=true
<![CDATA[ EA Announces SimCity and The Sims 3 for the iPhone: Spore Coming on September 7th ]]> EA has announced that nine new titles are currently in development for the iPhone: Yahtzee Adventures, EA Mini Golf, Lemonade Tycoon, Mahjong, Monopoly: Here & Now The World Edition, SimCity, Tiger Woods PGA TOUR 09, Need for Speed Undercover, and The Sims 3. Many of these titles have been mentioned before, but I was pretty pumped to hear about SimCity and the Sims 3 being added to the list. EA has also revealed that they are shooting to release Spore Origins on September 7th—the same day it is released on the Mac and PC. Hit the jump for some new Spore screenshots and the official press release.



LOS ANGELES, Calif., – September 5, 2008 – EA Mobile™, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that Spore™ Origins, an original game for the iPhone™ and iPod® touch, will be available this month. The game takes full advantage of the devices’ built-in accelerometer as players tilt, turn and twist their way through a world made of primordial ooze. In conjunction with the launch of Spore Origins, EA Mobile also announces a list of nine games in development for both the iPhone and iPod Touch platforms.

Eat-or-be-eaten in Spore Origins! Designed specifically for the iPhone and iPod touch, Spore Origins uses the platforms’ motion-sensing technology to let gamers navigate a primordial tidepool on a quest to evolve. Feast on the weak and flee from the strong through two exciting modes and 35 challenging levels. Pinch, pull, and poke your creation in the Creature Editor, customizing the texture, shape and body parts to improve your offense, defense, perception and movement as you evolve over millions of years.

““We’re really excited to bring Spore Origins to the iPhone and iPod touch,” said Travis Boatman, Vice President Worldwide Studios at EA Mobile. “By leveraging the unique capabilities of these devices, players can customize their own creatures and shape their destiny in an exciting evolutionary journey. ”

EA Mobile today also announced nine titles in development for the iPhone and iPod touch, pending regional availability. This list includes YAHTZEE Adventures, EA Mini Golf, Lemonade Tycoon™, Mahjong, MONOPOLY: Here & Now The World Edition, SimCity, Tiger Woods PGA TOUR 09, Need for Speed™ Undercover, and The Sims™ 3.

Spore Origins will be available globally from the Apple App Store on iPhone and iPod touch, or by simply visiting www.eamobile.com from an iPhone. Additional versions of Spore Origins are also available for the iPod, as well as other mobile devices. All iPod games are available for the third-generation iPod nano, iPod classic and fifth-generation iPod and can be sent as a gift using the iTunes gifting feature (www.itunes.com).

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Thu, 04 Sep 2008 18:16:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5045657&view=rss&microfeed=true
<![CDATA[ EA to Sell PCs, Maddens 2009-2307 Coming as Well ]]> EA, better known to some as Electronic Arts, was the publisher behind the most recent PC-melting game on the block, Crysis. In conjunction with the upcoming Crysis Warhead, EA has mentioned that they will be selling custom branded PCs to accompany the launch. Aimed at those who might otherwise be intimidated by a gaming PC purchase, the only problem seems to be that the systems seem tentatively priced for $600-$800. And for $600, you aren't really running Crysis (a game that can conquer systems that run ten times that) unless Warhead involves intense two-stick-one-ball minigames that are yet unannounced. So higher end models could be in the works, too. [ChrisRemo via Maxconsole]

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Tue, 29 Jul 2008 09:30:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5030382&view=rss&microfeed=true
<![CDATA[ Lightning Review: iPhone Tetris App ]]> The App: Tetris with excellent touch implementation. In a matter of seconds anyone will be comfortably rotating, placing and flicking blocks around the screen, and the block placement preview is a welcome addition.

The Price: $9.99

The Verdict: Tetris isn't exactly the most ambitious project for a company like EA Games. That's probably why the company's iPhone port is just, well, overdone. A good Tetris implementation - one that would have been wildly successful on its own - wasn't enough for EA, who've loaded this port up with so much crap that it sometimes doesn't even run. EA obviously wanted to use a bit of the iPhone's rendering capabilities, but the graphics are gaudy to the point of distraction. Starting or resuming a basic game takes quite a while because of the layers of menus and loading screens, and the secondary gameplay modes and Magic Mode tools will be ignored by most. On our 3G iPhone, the app would often freeze at startup, a problem that has been reported elsewhere among iPhone and iPod owners. An update is forthcoming that should address stability issues as well as introduce a feature that allows you to draw your upcoming shape directly.

These inspired features, though, are sullied by the showy, buggy execution. Anyone looking for a simple, clean port like Tris (from the jailbreak days. See you soon, Tris...) should probably pass on this $9.99 monster as you can expect a decent competitor to pop up at a lower price point, if not for free. Also, there are already web apps that offer a traditional (though gestureless) Tetris experience in your browser that don't have a 40 second startup time. One more sticky point: if you exit out of the game to check email or take a call and return, it will save your game state. But to start playing again you have to sit through 10 seconds of the intro movie. Freaking annoying and a waste of battery.

[iPhone App Marathon Review]

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Tue, 15 Jul 2008 20:05:13 EDT John Herrman http://gizmodo.com/index.php?op=postcommentfeed&postId=5025606&view=rss&microfeed=true
<![CDATA[ EA iPhone Games Upgrades: Scrabble Getting Multiplayer, Tetris Getting Piece Drawing, Plus New games ]]> The three games we already saw on the iPhone from EA are Scrabble, Tetris and Sudoku. Scrabble is getting Wi-Fi upgrade for multiplayer plus accelerometer action that shakes up the words on your tray. Tetris is getting a feature where you can actually draw the upcoming piece right on your screen. Upcoming games are Need For Speed, Tiger Woods 09, Monopoly and Spore Origins. We'll have hands on with some of these later in the week.

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Mon, 14 Jul 2008 19:14:40 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=5025135&view=rss&microfeed=true
<![CDATA[ Official Rock Band 2 Track List (Plus Carry Over "Most" of Rock Band's Disc Tracks!) ]]> Harmonix has officially unveiled the track list for Rock Band 2. Besides being packed with rock gods like AC/DC exclusively, GNR's Chinese Democracy's official debut, Alice in Chains and Rage Against the Machine (I'm a child of the 90's), and full backwards compatibility with all DLC songs, you can "export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay," giving real teeth to EA's claim that it's the "largest music catalogue" of any music game ever. One disc, all your songs, truly amazing—thanks for not screwing gamers, Harmonix. Every track and all the details below.

HARMONIX AND MTV GAMES UNVEIL SETLIST FOR ROCK BANDTM2 - THE ULTIMATE MUSIC GAME

Game to Feature Unrivaled Blend of Classic, Developing and New Artists

Rock Band Platform to Encompass More Than 500 Songs by End of 2008

Los Angeles, Calif. – July 14, 2008 – Harmonix, the world’s premier music video game company, and MTV Games, a division of Viacom’s MTV Networks (NYSE: VIA, VIA.B), along with marketing and distribution partner Electronic Arts Inc. (NASDAQ: ERTS), today revealed at the 2008 E3 Media & Business Summit the song set list for Rock Band™ 2, the next evolution of the groundbreaking Rock Band music platform. The Rock Band 2 soundtrack will feature over 100 songs with over 80 songs on disc plus an additional 20 bonus tracks which will be made available for free download this fall. This builds upon the unparalleled depth and diversity of Rock Band’s original set list and its ever-expanding library of downloadable tracks. Comprised entirely of master recordings from some of rock’s most prolific and untouchable artists, including AC/DC, Guns N’ Roses, Bob Dylan, Metallica, Pearl Jam and more, Rock Band 2 will deliver the most impressive and largest music catalogue of any music-based videogame ever.

• After 14 years since Guns N’ Roses last official music release, Axl Rose selects Rock Band 2 to debut official new track “Shackler's Revenge” from the highly-anticipated album Chinese Democracy.

• Rock Band 2 is the first and only video game to feature the music of AC/DC. It includes their epic rock anthem, "Let There Be Rock.”

• For the first time ever, music from American music icon, Bob Dylan, is featured in a video game with “Tangled Up In Blue.”

• Rock Band 2 will feature backwards compatibility with all Rock Band downloadable music content released to date.

• Owners of the original Rock Band will have the ability to export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay-the first time ever in videogame history! [1]

• With ongoing weekly DLC releases including individual tracks, track packs and full albums, the Rock Band music library will feature more than 500 songs by year’s end!

“With Rock Band, Harmonix and MTV Games set out to create a powerful music platform for music fans, their friends and families to discover music in a way unlike ever before,” said Paul DeGooyer, SVP Electronic Games and Music, MTV. “We are honored that such legendary artists as AC/DC, Guns N’ Roses, Bob Dylan and more have chosen Rock Band 2 as a new platform for fans to experience their music. As our catalog of disc and downloadable songs continues to grow, we are determined to continue to provide the Rock Band community an unmatched ability to customize their musical experience with the artists and songs they love.”

Rock Band 2 On-Disc Track List:
Artist Song Title Decade
1. AC/DC “Let There Be Rock” 1970s
2. AFI “Girl’s Gone Grey” 2000’s
3. Alanis Morissette “You Oughta Know” 1990’s
4. Alice in Chains “Man in the Box” 1990’s
5. Allman Brothers “Ramblin’ Man” 1970’s
6. Avenged Sevenfold “Almost Easy” 2000’s
7. Bad Company “Shooting Star” 1970’s
8. Beastie Boys “So Whatcha Want” 1990’s
9. Beck “E-Pro” 2000’s
10. Bikini Kill “Rebel Girl” 1990’s
11. Billy Idol “White Wedding Pt. I” 1980’s
12. Blondie “One Way or Another” 1970’s
13. Bob Dylan “Tangled Up in Blue” 1970’s
14. Bon Jovi “Livin’ on a Prayer” 1980’s
15. Cheap Trick “Hello There” 1970’s
16. Devo “Uncontrollable Urge” 1980’s
17. Dinosaur Jr. “Feel the Pain” 1990’s
18. Disturbed “Down with the Sickness” 2000’s
19. Dream Theater “Panic Attack” 2000’s
20. Duran Duran “Hungry Like the Wolf” 1980’s
21. Elvis Costello “Pump It Up” 1970’s
22. Fleetwood Mac “Go Your Own Way” 1970’s
23. Foo Fighters “Everlong” 1990’s
24. Guns N’ Roses “Shackler’s Revenge” 2000’s
25. Interpol “PDA” 2000’s
26. Jane’s Addiction “Mountain Song” 1980’s
27. Jethro Tull “Aqualung” 1970’s
28. Jimmy Eat World “The Middle” 2000’s
29. Joan Jett “Bad Reputation” 1980’s
30. Journey “Anyway You Want It” 1970’s
31. Judas Priest “Painkiller” 1990’s
32. Kansas “Carry On Wayward Son” 1970’s
33. L7 “Pretend We’re Dead” 1990’s
34. Lacuna Coil “Our Truth” 2000’s
35. Linkin Park “One Step Closer” 2000’s
36. Lit “My Own Worst Enemy” 1990’s
37. Lush “De-Luxe” 1990’s
38. Mastodon “Colony of Birchmen” 2000’s
39. Megadeth “Peace Sells” 1980’s
40. Metallica “Battery” 1980’s
41. Mighty Mighty Bosstones “Where’d You Go” 1990’s
42. Modest Mouse “Float On” 2000’s
43. Motorhead “Ace of Spades” 1980’s
44. Nirvana “Drain You” 1990’s
45. Norman Greenbaum “Spirit in the Sky” 1960’s
46. Panic at the Disco “Nine in the Afternoon” 2000’s
47. Paramore “That’s What You Get” 2000’s
48. Pearl Jam “Alive” 1990’s
49. Presidents of the USA “Lump” 1990’s
50. Rage Against the Machine “Testify” 1990’s
51. Ratt “Round & Round” 1980’s
52. Red Hot Chili Peppers “Give it Away” 1990’s
53. Rise Against “Give it All” 2000’s
54. Rush “The Trees” 1970’s
55. Silversun Pickups “Lazy Eye” 2000’s
56. Smashing Pumpkins “Today” 1990’s
57. Social Distortion “I Was Wrong” 1990’s
58. Sonic Youth “Teenage Riot” 1980’s
59. Soundgarden “Spoonman” 1990’s
60. Squeeze “Cool for Cats” 1970’s
61. Steely Dan “Bodhitsattva” 1970’s
62. Steve Miller Band “Rock’n Me” 1970’s
63. Survivor “Eye of the Tiger” 1980’s
64. System of a Down “Chop Suey” 2000’s
65. Talking Heads “Psycho Killer” 1970’s
66. Tenacious D “Master Exploder” 2000’s
67. Testament “Souls of Black” 1990’s
68. The Donnas “New Kid in School” 2000’s
69. The Go-Go’s “We Got the Beat” 1980’s
70. The Grateful Dead “Alabama Getaway” 1980’s
71. The Guess Who “American Woman” 1970’s
72. The Muffs “Kids in America” 1990’s
73. The Offspring “Come Out & Play (Keep ‘em Separated)” 1990’s
74. The Replacements “Alex Chilton” 1980’s
75. The Who “Pinball Wizard” 1960’s
Bonus Artist Bonus Song Title Decade
76. Abnormality “Visions” 2000’s
77. Anarchy Club “Get Clean” 2000’s
78. Bang Camaro “Night Lies” 2000’s
79. Breaking Wheel “Shoulder to the Plow” 2000’s
80. The Libyans “Neighborhood” 2000’s
81. The Main Drag “A Jagged Gorgeous Winter” 2000’s
82. Speck “Conventional Lover” 2000’s
83. The Sterns “Supreme Girl” 2000’s
84. That Handsome Devil “Rob the Prez-O-Dent” 2000’s

** The Rock Band 2 on-disc track list is comprised entirely of master recordings.

More news about music on the Rock Band platform will be announced during the coming months.

Rock Band 2 will make its debut on Xbox 360™ video game and entertainment system from Microsoft this September and have an exclusive launch window in North America. Rock Band 2 will be available for the PLAYSTATION® 3 and PlayStation® 2 computer entertainment systems and Wii™ later this year.

The Rock Band online Music Store recently surpassed 16 million paid downloads since the game’s launch in late November 2007.With more than 200 tracks available to date on disc and via download purchase (complete list of tracks at http://www.rockband.com/dlc), the massive Rock Band Music Store allows players to preview and purchase downloadable individual music tracks, packs and albums from the vast selection of offerings available as they build their own custom Rock Band library.

Rock Band 2 is rated “T” for Teen (lyrics, suggestive themes) by the ESRB.

[Kotaku]

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Mon, 14 Jul 2008 15:55:01 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5025038&view=rss&microfeed=true
<![CDATA[ Rock Band 2 Announced, Sets Hardware and Software Precedents ]]> Any fans of Rock Band in the audience? I said, ARE THERE ANY FANS OF ROCK BAND IN THE AUDIENCE??? YEAAHHH!!!!!!! Rock Band 2 is on the way. Here are the full details, along with a picture of the new guitar.

1, Better Hardware

According to Harmonix: "Quieter, more realistic, and more reliable instruments"

2. Third Party Hardware

"We're also actively welcoming new peripheral makers to make instruments for our game. Just like real instruments, we want players to be able to choose what instruments they use..."

3. Backwards Compatibility

Songs you purchased for RB1 will work for RB2. Future RB songs will work for both games.

4. More Meaning

"We have several new modes that not only provide new ways for you to experience your music library, but also new ways for you to transition from Expert to real instruments.

Jason Chen and I will bring you more when the game is more officially unveiled at E3 in July. Until then, who out there is kicking themselves for buying the "Louder, less realistic and less reliable instruments?" [IGN via Kotaku]

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Mon, 30 Jun 2008 08:15:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5020669&view=rss&microfeed=true
<![CDATA[ Dealzmodo: Rock Band PS2 Reduced to $100 ]]> Without Rock Band's robust download store, it's impossible to think of the PS2 version as a fully-functional rock simulator, but we're more forgiving with its new price. Rock Band PS2 is now $100 (down from $150) at Amazon and a few other retailers. Considering the price includes a USB hub, mic, drums and guitar, that's a pretty solid deal. [Amazon via CrunchGear]

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Fri, 13 Jun 2008 11:00:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5016181&view=rss&microfeed=true
<![CDATA[ Forbes: iPhone Could Kill the DS (Spore Shows Us Why They're Wrong) ]]> Forbes is running a frankly bizarre piece that the DS's greatest threat is the iPhone, because it has "the touch-sensitive screen of a Nintendo DS with the motion sensitivity of the Nintendo Wii" (the writer is absolutely hyped for this combo) and the upcoming App Store will in bring a flood of games. The primary goods he waves at is EA's Spore. Not only is he wrong on principle—the iPhone really isn't about games to start, and remember Apple's most recent gaming rennaissance?—but Spore actually just proves our point.

The DS version of Spore is already a very different, much smaller game than the truly galactic full-scale universe you're getting on the Mac and PC. It's like Spore Lite. And the iPhone version is even simpler than that—it's basically just the "spore" stage of Spore, totally top-down and 2D, extremely simple. In a way, it's just a glorified version of the cellphone games that people who'd pick up a DS or real portable gaming system would totally ignore. There's no crossover or competing audience with the DS version—it's basically just a distraction, and that's what most games on the iPhone will be.

Will games on the iPhone be better than most other cellphone games? Probably. It has the juice, the platform and the controls. But it won't knock a DS or PSP out of your bag by any means. It's just not the same space. [Forbes]

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Thu, 05 Jun 2008 15:30:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=5013541&view=rss&microfeed=true
<![CDATA[ More Details on the Rock Band Stage Kit ]]> 802828b.jpgIf the latest update over at Gamestop is correct, we have new details on Rock Band's upcoming stage kit, an easy way to bring real lights and fog to your otherwise fake performances. (Hey, I'm not bashing it. 99.9% of the population has failed at their dreams of rock stardom, including those who actually play instruments.)

The new kit is said to be released August 15th of this year and cost $100. And at this time it's available for pre-order now on the Xbox 360, but not listed as a PS3 option (which may or may not mean something). That said, we're still holding out for Rock Band's next, most promising simulation peripheral—the groupie kit. [Gamestop via Kotaku]

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Tue, 27 May 2008 10:10:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=393309&view=rss&microfeed=true
<![CDATA[ Wiimote Nerf Blaster Shoots Foam Darts, Adds Meaning to Life ]]> Every now and again a product comes along that makes us question how we ever managed without it. Well, the Wiimote Nerf Blaster has us asking ourselves the same question. Details are light at the moment, but the most amazing technology combination since the touchscreen/phone will include a fully functioning Nerf blaster, as well as providing on-screen controls via the docked Wiimote. The peripheral is probably intended for EA's upcoming Nerf N-Strike title, but whatever the use, it will certainly enrich many, many lives. Bless you, EA Sports. [Kotaku]

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Wed, 13 Feb 2008 04:24:50 EST Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=355844&view=rss&microfeed=true
<![CDATA[ EA Chief Says Black Friday Completed Next-Gen Console Transition ]]> circle360.jpgTwo years after the Xbox 360 kick-started the next-gen console race on a Black Friday week, EA chief John Riccitello says this year's Black Friday completed the transition to the (now) current-gen consoles:
"It's been the longest, hardest transition in the history of the industry...Last Friday marked one of those points where you can say something's changed...Around the world, based on the data I've got, it was pretty clear that the transition is now over.

Really though, part of the reason the transition yawned into a two-year stretch is because Microsoft decided to jump the gun on everyone by about a year. It gave them an edge, true, but it also made the shift seem longer and more difficult than it really was because its own launch window was problem-ridden.

If you take last year's launch of the Wii and PS3 as the actual starting point, with all three on the market, the player with the most consistent difficulty since then has been Sony, but things are looking up for them post-$399 PS3 launch. (Nintendo and Microsoft have had their own share of problems, for sure.) Riccitello thinks it's all good now, anyway:

It looked like it might have been a two-horse race, but it's clearly a three-horse race...I think from this point, pleasantly for me, it's sort of fat city in the game industry.
Anyone left out there that hasn't made the "transition" to what's now modern, civilized gaming? [Reuters via Games Radar via Kotaku, Flickr]

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Fri, 30 Nov 2007 21:00:07 EST Matt Buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=328816&view=rss&microfeed=true
<![CDATA[ OLPC Laptops Get <i>SimCity</i> For Free ]]> EA's generously donated one of their biggest (and oldest) properties, SimCity, to the OLPC project to give away free with every laptop. With SimCity, the children of the world can learn to manage funds while at the same time keeping a bunch of whiny advisers at bay. If EA would donate their other property, The Sims, these kids can also practice cooking on a stove, cleaning an overflowing sink, and getting a career as a rockstar—things they can't actually do in real life because they live in a Third World country.

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Thu, 08 Nov 2007 15:00:23 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=320558&view=rss&microfeed=true
<![CDATA[ EA Confirms PS3 Rumble Controller With Live Unit ]]> sixrumble4.gifConfirming the previous "confirmation" about rumble coming to the PS3, EA has a Burnout Paradise demo booth set up at Tokyo Game Show complete with rumbling controllers. The controller itself looked exactly like a SIXAXIS, but had a sticker beneath it that said "RUMBLE." It was also much heavier, says IGN, than the standard SIXAXIS—which is to be expected. The rumble itself felt the same as the PS2's, which is unfortunate, because we were hoping for a 1989 Loma Prieta-level of shaking in this new one. [IGN via Kotaku - Thanks to Kotaku reader Peter]

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Wed, 19 Sep 2007 13:40:11 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=301494&view=rss&microfeed=true
<![CDATA[ EA Finally Delivers Those Mac Games ]]> Yo! The Apple store finally has those Mac games EA promised this summer. This week, plenty of Mac sites (with writers who have never heard of this thing called the X-BOX) have complained about the ship delay. As of today, they're shipping in 7-10 days. The games are Battlefield 2142, Need for Speed Carbon, Harry Potter and the Order of the Phoenix and Command and Conquer 3 Tiberium Wars.

(Tiger Woods and Madden are missing for now, per plans.) Rather than run natively on OS X, they are believed to be wrapped in an emulation shell. No news release from Apple or EA as of yet, and we'll update as we know more. UPDATE: EA just pushed their press release. The games will be out on August 21st, Tuesday, and Tiger and Madden out in Sept./October. [Apple Store, EA] Additional reporting by Ben Longo.

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Fri, 17 Aug 2007 17:30:40 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=290843&view=rss&microfeed=true
<![CDATA[ EA Sports Fifa '07 Case Mod Winner Melds Sport, Hardware ]]> The winner of last year's EA Sports Fifa case mod contest pulled a repeat this year, managing to outdo himself as well as the competition. The case itself is covered in a textured paint that simulates a leather soccer ball (sorry 'the rest of the world,' your sport is still "soccer" here) and even the peripherals are airbrushed to match. But the real kicker is the removable foosball table atop the chassis. Almost makes you wish you played Fifa, doesn't it?

Machine Specs:
• Mainboard: Asus nForce Socket AM2
• CPU: AMD Athlon64 X2 4200+
• RAM: Corsair 1024MB XMS2 PC6400
• GFX: Asus GeForce 8800 GTS 320MB
• DVD: LG DVD burner
• HDD: Western Digital 250GB
• PSU: Xilence 420W
• SND: Creative X-Fi Xtreme Gamer
[EA Fifa '07 Case Mod via Geekologie] ]]>
Thu, 09 Aug 2007 19:53:05 EDT kthompson http://gizmodo.com/index.php?op=postcommentfeed&postId=288005&view=rss&microfeed=true
<![CDATA[ Rock Band May Not Cost $199 ]]> cancerdeath.jpgYesterday we reported that a Rock Band bundle had hit Amazon for a retail price of $199. We were skeptical, as Amazon (and many retailers) can jump the gun on pricing, and EA has just announced that the $199 is nothing but "pure speculation." It does seem, however, that the bundle itself was not put into question, nor was the price actually denied. My guess? We'll see Rock Band at no less than $199. [eurogamer via kotaku]

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Tue, 24 Jul 2007 10:10:20 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=281722&view=rss&microfeed=true
<![CDATA[ Tetris is the Future of Cellphone Gaming ]]> tetrismobile.pngStick with us here. Imagine being able to play a multiplayer game with your buddy no matter what provider he's on. No having to get in Wi-Fi range or hook up some janky cable to his phone, you two can just fire up a game and play. This is exactly what EA's done with their multiplayer Tetris game.

We had high hopes for Microsoft's Live Anywhere to be able to connect cellphones with Xbox 360s and PCs, but information about that's been trickling out like an old man with a prostate problem.

Product Page [EA Mobile via Kotaku]

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Wed, 21 Mar 2007 21:00:59 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=245987&view=rss&microfeed=true
<![CDATA[ EA FIFA Casemod ]]> All we can say to this one is "Wow". That, and the stuff between this sentence and the end of the post.

A soccer (futbol) fan made an EA sports FIFA casemod that has actual players playing on a pitch adorned with the EA logo. Not only that, there's a crowd, stands, and working lights.

The modder made a sketch using actual CAD software to plan out how he wanted it to look like first before getting busy cutting aluminum sheets with lasers! As you can see, the end product is definitely high class. If they were to sell something like this in stores, it would probably run you over $3,000.

The only question is, why EA?

EA FIFA mod by Butterkneter [Bit-tech]

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Tue, 20 Jun 2006 16:59:35 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=182076&view=rss&microfeed=true
<![CDATA[ Fostex Japan eA Any-Surface Speakers ]]> fostex_ea.jpgSimilar to the Nimzy Vibro Blaster, Fostex Japan's eA speakers can be placed on any flat surface and turn it into a speaker. With a blue glow on the bottom reminiscent of the Griffin Powermate, the eA looks a lot classier.

The 3.5mm mini jack can be used with anything that has that sized port: iPod, laptop, PC, phone, you name it.

Available in June for $148.

Fostex Japan's eA Speakers [Akibalive]

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Mon, 22 May 2006 19:08:41 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=175526&view=rss&microfeed=true
<![CDATA[ EA Tries a Shady Marketing Scheme ]]> fightingspam.gifAnd so it begins: retail games that require even more cash to "unlock" options. EA's PSP version of Fight Night Round 3 is set to be the harbinger of what might be much more to come: in order to do online play, you'll need to fork over an extra $2.

A pittance, you say? Maybe. It'd be nice to just include that in the basic price of the game to begin with. But the real kicker is a second "option" they give you: allow ESPN to "sponsor" your "online subscription" to the game, instead, and you can play for free! All you have to do is give up your e-mail identity and allow ESPN to fill your inbox with promotional spam.

We'd feel like a sucker to sign away our spam-free rights, but we'd feel like an even bigger sucker to fork over a measly two bucks to e-sucker punch your roommate in the jaw. Heck, we could just do that for free.

EA experimenting with marketing [ArsTechnica]

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Thu, 23 Feb 2006 08:30:07 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=156465&view=rss&microfeed=true