The original version looks a lot better for gaming on the go, as it doesn't significantly decrease the pocketability of the phone. This looks like something you'd need to pull out of a bag or briefcase whenever you want to play games. And I can't see it running for less than $100, at which point I'd have to agree with all the people who said you might as well just buy a DS. #icontrolpadnewdesignanalog
It just proves the point that the iPhone didn't need to be small and slick with a wonderous touch screen display - it needed to be ridiculously huge, more battery life, plenty of buttons, made with cheap plastic from a Datsun dashboard, and have a design based on the original PlayStation controller. Finally, the perfect iPhone has arrived.
@OMG! Ponies!: I recall reading that the iPhone 3gs is more powerful than the PSP. All it would take is a supported accessory like this (without the jailbrake requirement anyhow) for gaming on the iPhone/iPod Touch to be no different than on a handheld. Well, beside being more powerful. It would be like putting what's good about the DS (touch screen and developer support) together with what's good about the PSP (more online features and better hardware). #icontrolpadnewdesignanalog
@cabjf: A non-Jailbreak version is about as likely as an outbreak of avian-swine flu as the only way that Apple can sell IP like the above-pictured Super Mario Kart is by licensing it from Nintendo.
Emulators are unlicensed versions of the programs and Apple does have a somewhat understandable reason to try to break Jailbreak capability - to avoid getting sued by the likes of Nintendo and Sony, as well as every other major software developer.
Finally, remember the old saw - a Jack of all trades is a master of none. As a smartphone, the iPhone is pretty darned good (not as good as a Blackberry for business use though). As a PMP, it's also pretty darned good. As a gaming platform, it's mediocre at best. I'd rather play games on a device built to play games. #icontrolpadnewdesignanalog
@OMG! Ponies!: Couldn't Nintendo offer the game? Apple doesn't offer any of the apps, companies pay them to deploy their apps on the iphone. So theoretically, Nintendo could offer an iphone app that works with this extension (although they would probably make one themselves) and it would be fine. You're right in the fact that it would probably never happen though.
Besides, this device doesn't have to be limited to emulators. Game devs could support it for their own games.
Steve Jobs has said that he wants the iPod Touch to become a gaming platform, it just needs to grow more and get better games than all of the free/$0.99 ones it has now.
@OMG! Ponies!: There are plenty of people who prefer a saw (read: PC) for gaming compared to the a console.
You are right in that companies would have to bring their IP to the iPhone for it to be a successful gaming device and you would likely never see the someone like Nintendo, with their own successful portable device, on the iPhone. I thought anyone could put out an accessory for the iPhone though so long as it was either approved by Apple or contained whatever authentication chip is required? What I'm picturing is someone coming along and releasing an accessory like this for non-jailbroken iPhones and then iPhone game developers making use of it (maybe even requiring it to work with their games since multi-touch only really works with certain types of games). #icontrolpadnewdesignanalog
@noodleashy143: Nintendo and Apple are very similar in one respect; Control. Nintendo would never release anything on the iPhone because, just like Apple, they value having complete control on their hardware and software. Releasing their software elsewhere means they are surrendering some of that grip they have on their products. It would cut down on their profit margins. It's much more likely to see even Microsoft team up with Apple for gaming than it would be Nintendo.
Fortunately, Nintendo no longer makes money off of older systems because everything you buy for them is pretty much used now so emulators probably won't be done away with any time soon. #icontrolpadnewdesignanalog
Did anyone else notice the SMB music was playing too fast? It's like he has ten seconds left in the level but he's right at the begining. That emulator is whack.
at first it was cool. than someone pointed it out and i suspicious. now i'm starting to think its a full blown conspiracy. why does every nes mod video have the person playing the first mario bros.?
@Volvonaut: I think so. PAL/NTSC play at different speeds, and I think playing a euro cart on a US system/emu results in it being faster. But most emulators let you pick which region of the console to emulate.
Ah, this has put me in the mood for some Kaizo Mario World.
i hate case modes that don't use original controllers because i hate the feeling of anything but the real thing in my hand. If i'm playing nes, i want an nes controller, not some 3rd party thing or some homemade thing no matter how well its made.
if you were to blind fold me, and give me an NES controller and the absolutly best knock off NES controller(or snes! for that matter)... i mean it could be within 1% exact of a real thing, and i could still tell which one is fake... i guess i spent that many hours with those two controllers in my hands... i kinda miss the feeling, i think i'm gonna go hold one for a few minutes.
Its shocking to see someone play Super Mario Bros without holding down the run button. He kept backing up to get enough speed to jump over the holes or the pipes, its like he hasn't played the game much and doesn't even know you can run.
Three days ago I was just saying the iPhone is not an effective gaming platform. The way things are going, PSP is gonna have some trouble in the near future.
iPhone has no analog stick. And, you have to modify it to get it to play an emulator like this in the first place.
Tough, it proves the 3GS is capable of running something like this in the future through legitimate means. Obviously not Final Fantasy VII, but something akin to that.
I don't see the problem. The app clearly violates the app store's policies. It's a dumb policy, and probably a lot of the app reviewers don't pay attention to it, but it's apple's policy.
If you want an open app system, go to android, or WinMo, or RIM, or jailbreak or something and stop whining. jeez.
@St.Jimmy: Does the app come with games, or is it a typical emulator by itself? If it's a regular ol' emulator and users need to provide their own games I can see what the problem is. However, if they are not going to include games (wouldn't it all be considered abandonware by this point anyway?) then they should allow people to purchase them as "addons" per the new 3.0 software capabilities.
11/10/09
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11/10/09
Emulators are unlicensed versions of the programs and Apple does have a somewhat understandable reason to try to break Jailbreak capability - to avoid getting sued by the likes of Nintendo and Sony, as well as every other major software developer.
Finally, remember the old saw - a Jack of all trades is a master of none. As a smartphone, the iPhone is pretty darned good (not as good as a Blackberry for business use though). As a PMP, it's also pretty darned good. As a gaming platform, it's mediocre at best. I'd rather play games on a device built to play games. #icontrolpadnewdesignanalog
11/10/09
Besides, this device doesn't have to be limited to emulators. Game devs could support it for their own games.
Steve Jobs has said that he wants the iPod Touch to become a gaming platform, it just needs to grow more and get better games than all of the free/$0.99 ones it has now.
11/10/09
You are right in that companies would have to bring their IP to the iPhone for it to be a successful gaming device and you would likely never see the someone like Nintendo, with their own successful portable device, on the iPhone. I thought anyone could put out an accessory for the iPhone though so long as it was either approved by Apple or contained whatever authentication chip is required? What I'm picturing is someone coming along and releasing an accessory like this for non-jailbroken iPhones and then iPhone game developers making use of it (maybe even requiring it to work with their games since multi-touch only really works with certain types of games). #icontrolpadnewdesignanalog
11/10/09
Fortunately, Nintendo no longer makes money off of older systems because everything you buy for them is pretty much used now so emulators probably won't be done away with any time soon. #icontrolpadnewdesignanalog
10/13/09
Still, I'd want one.
10/12/09
10/11/09
10/12/09
For most people, it's Super Mario Bros.
10/11/09
Better too fast than too slow, though.
Weird, tetris is normal speed. Perhaps he used wrong region ROM for SMB, maybe PAL instead of NTSC?
10/11/09
10/11/09
Ah, this has put me in the mood for some Kaizo Mario World.
10/11/09
if you were to blind fold me, and give me an NES controller and the absolutly best knock off NES controller(or snes! for that matter)... i mean it could be within 1% exact of a real thing, and i could still tell which one is fake... i guess i spent that many hours with those two controllers in my hands... i kinda miss the feeling, i think i'm gonna go hold one for a few minutes.
10/11/09
Color me unimpressed.
10/11/09
06/25/09
06/25/09
What just because it can emulate PSX?
The way I see it
iPhone 3GS can run Playstation games pretty well, with questionable controls.
The PSP can run Playstation games perfectly with spot on controls.
06/25/09
06/25/09
iPhone has no analog stick. And, you have to modify it to get it to play an emulator like this in the first place.
Tough, it proves the 3GS is capable of running something like this in the future through legitimate means. Obviously not Final Fantasy VII, but something akin to that.
06/21/09
If you want an open app system, go to android, or WinMo, or RIM, or jailbreak or something and stop whining. jeez.
06/22/09