Esports are big business now—why else would we have launched a site dedicated to covering it? And with millions of dollars wrapped up in prizes and sponsorship, hardware makers are starting to cater to a new category of athlete. But while the resulting gear might be designed with professional gamers in mind, it turns…
Clacking keys; mashing buttons; running joysticks up and down in precise, intricate patterns. The motions of playing a video game are mechanical—frequent and repetitive—and suggest a machine at work, which is of course not far off, especially with the best players in the world routinely spending 12 hours a day playing…
According to Overwatch lore, D.va is a pro gamer who serves and inspires her country. In real life, D.va’s role is starting to mirror her in-game persona, as she becomes a symbol of hope for women in South Korea.
Talonflame, a fire/flying Pokémon, took over the competitive scene after it was added to the monster compendium with Pokémon X & Y. For the last three years, wise competitive players made sure to prepare for Talonflame’s appearance on the enemy team. Everything changed after the release of Sun and Moon.
Hot off one of the worst seasons in NBA history, the Philadelphia 76ers invests in a different sport entirely. The team has purchased controlling stakes in Team Dignitas and Apex, merging them into a single esports team managed and maintained by the professional sports organization.
2015 was by far the biggest year for professional video gaming, with 334 million people watching the championships for League of Legends, a multiplayer battle video game. Mix in bigger sponsors, more tech company money, better hardware, and virtual reality, and 2016 could be the year this phenomenon really takes off.
Video games are rapidly becoming an actual, professional sport. How can you tell? The prizes and prestige are now big enough that gaming leagues will test players for performance enhancing drug use. Our friends at Kotaku are busy discussing some of the potential loopholes.
Video Games! You've heard of them. But what you might not be so aware of is 'eSports' - the growing genre of highly competitive multiplayer gaming. But are eSports really on a level where we should be seeing digital athletes at the Olympics? Rob Pardo, formerly of Blizzard, thinks so.
After a huge cheating scandal that sent allegations—as opposed to Counter-Strike's normal weapon of choice, bullets—flying, this weekend's DreamHack 2014 pro finals produced one of the best matches Global Offensive has seen. It nearly didn't happen, however, thanks to, yep, more cheating.
Man, remember how your folks would harass you about getting ahead in life rather than molting in front of a video game for 42 hours on end? Throw this in your mama's face: Chung-Ang University in South Korea now considers competitive gamers the same as traditional athletes. And it's a top 10 (South Korean) school!
When people talk League of Legends, they throw around a lot of numbers. 32 million monthly players. 5 million people playing concurrently. Viewers topping 8 million during the Season 3 World Championships. It all adds up to one thing: League of Legends is the most-played video game in the world right now, and not…
A month ago, Riot Games said it had gotten the U.S. government to include eSports contestants under the visa policy that allows professional athletes from other countries to visit for purposes of competition. The first such visa has been awarded, to a Canadian League of Legends star.