<![CDATA[Gizmodo: flash]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: flash]]> http://gizmodo.com/tag/flash http://gizmodo.com/tag/flash <![CDATA[SD Cards About to Get a Whole Lot Zippier (Like, 300MB a Second Zippy)]]> I prefer CompactFlash cards to SD, despite the bulk, for speed and durability. (Also, I shoot with big cameras that take big cards.) SD card version 4.0 fixes the speed issue, with transfer speeds of up to 300MB a second.

It has a new pin for high speed data transfer, which is why it's nearly three times faster than current top end of 104MB a second. But it's the same size as current SD cards, and it'll be backward compatible with current card readers. The spec for SD card 4.0's supposed to be done this spring, though there's no telling how long it'll take to actually see these on shelves. Until then, CF card it is. [Tech On Image via Tc7/Flickr]

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<![CDATA[Remainders - Stuff We Didn't Post (and Why)]]> Apple Said to Be Bullying, Giving Wedgies to Flash Memory Makers...Legendary German Camera-Maker Launches Really Boring Digital Cameras...ClearPlay's Upscaling 1080p DVD Player Allows High-Definition Censorship...Survey of Android App Developers Reveals Unhappiness With Sales...

Apple Said to Be Bullying, Giving Wedgies to Flash Memory Makers

Anyone surprised that Apple's been accused of practicing some, shall we say, Machiavellian business tactics? The Korea Times published a story in which anonymous representatives of Apple's major flash memory partners, Hynix and Samsung, accuse Apple of ordering more memory than needed, then buying the necessary (smaller) amount once the price drops due to that whole supply/demand see-saw. It winds up in Remainders because it's awfully insidery, and honestly we're pretty glad flash prices are so cheap (a 64GB iPod Touch would've been unthinkable three years ago). Sorry, Samsung/Hynix! If you just sock Apple one time right in the face, maybe they'll leave you alone. [Electronista]

Legendary German Camera-Maker Launches Really Boring Digital Cameras

Praktica, a camera-maker out of Dresden, Germany (hence the Vonnegut, ha ha aren't we so literary), has the stature of Zeiss and Leica in the film world. Yet the company's new point-and-shoot digital cameras are the more boring, style-less pieces of plastic I've seen in a long time. The 10- and 12-megapixel cameras feature the normal scene modes, SD/HC storage, video recording and either a 2.7- or 3.0-inch screen. They're a snore and a half and it looks like they may be Germany-only, to boot. [Engadget]

ClearPlay's Upscaling 1080p DVD Player Allows High-Definition Censorship

ClearPlay, a company known for implementing "content control" in their DVD players (basically allowing parents to turn off objectionable content), just moved into the future, sort of! It's not a Blu-ray player or a media streamer, that'd be actually timely, but it is an upconverting, 1080p DVD player—the first of its kind to feature content control. It's available now for $100. [Engadget]

Survey of Android App Developers Reveals Unhappiness With Sales

Okay so go find a heaping spoonful of rock salt that you can chew slowly as you read this story, because there are serious issues with it, but: A recent survey of Android app developers showed that the majority are not satisfied with app sales performance in the Marketplace. Most apps (over 90%) are downloaded less than 10,000 times, which is pretty minimal compared to the sales of apps in Apple App Store for Apps (apps).

Now, the rock salt. For a survey like this, you need a wide variety of developers, doing all different kinds of apps (entertainment, utility, whatever), and the survey assuredly doesn't have that—only thirty developers were polled, a low enough number that frankly I don't trust any conclusions gleaned. Besides, of course Android app sales are lower; Android hardware sales are lower, too, and the Marketplace is a lot younger and less-established than the App Store. Basically, I'm not saying it's wrong, but we really can't trust this survey. [GigaOm]

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<![CDATA[Star Wars USB Drives Hands On Gallery]]> Tyme Machines' Star Wars sculpted USB drives might not have your favorite characters available yet, in its first series, but they do have Vader, Boba Fett, Yoda and a Storm Trooper, and they're quite good.

The drives are available in 4, 8 and 16GB capacities for $30, $40 and $60, respectively. The head comes off and you plug the body into any USB port. The downside is that the bodies are decently sized, so if you have two USB ports adjacent to each other, you won't be able to use the other one.

Click through the gallery to see our impressions. [Tyme Machines]

Here's a lone Storm Trooper before he suffers a fate unimaginable for all but Storm Troopers. Decapitation.

With his head gone, his body is free to be plugged into any USB port.

Here's the view from behind.

Boba Fett and Vader are still in mint condition.

The set includes Yoda, but we only have the evil characters.

All three with their heads off.

Vader, engaged.

What would it look like if they switched helmets? This.

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<![CDATA[Flash 10.1 Is Good News for Hackintosh Netbooks]]> High-Def Flash video is a stretch on some hacktintosh netbooks, but Flash 10.1 brings it into the realm of possibility. I just installed it on my MSI Wind running Leopard, and damn: HD YouTube and Vimeo videos were almost watchable.

I say almost, because there was still some noticeable frame dropping. But still, I could actually watch HD flash video (windowed and full-screen) without it stuttering like a slideshow. One issue with YouTube: the CPU pretty much went into overload once the video was playing, and on the third viewing I had to Force Quit Firefox to wrestle back control.

But this is good news for hackintoshes, and netbooks in general. This is not hardware GPU acceleration (limited to Windows right now), it just seems to be better CPU usage. Earlier today I also posted about AnandTech's Flash 10.1 CPU-utilization tests: they still noticed improvements under OS X, too. If you've given Flash 10.1 a try, post a comment here so other readers can see what sort of netbook you have, and if it's worth trying.

For the record, my MSI Wind U100 has 2GB of memory, a 1.6GHz Atom N270 processor, and integrated Intel 945 graphics. (Pic above is of the Dell Mini 9).

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<![CDATA[Flash 10.1 Tests: Hardware Accelerated HD Hulu and YouTube Video? Yes Please]]> The first Flash 10.1 desktop player beta has arrived, and AnandTech has put the new GPU-accelerated video playback to the test. And while the OS X version currently lacks graphics acceleration, Flash 10.1 still serves up improvements on the Mac.

I took the same [480p Hulu] Office clip I'd been using for all of the other tests and ran it on my Mac Pro at full screen (2560 x 1600)….Going from roughly 450% down to 190% (or a bit over 10% of total CPU utilization across 16 threads) made full-screen Hulu playable on my machine. In the past I always had to run it in a smaller window, but thanks to Flash 10.1 I don't have to any longer.

Meanwhile, Nvidia Ion-accelerated video was deemed "almost perfect." Just take a look at the table. CPU-utilization of 70% generally makes video unwatchable, but updating to Flash 10.1 made full screen high-def (1920 by 1200) Hulu a smooth stream on the Ion test system.

ATI chips and integrated Intel graphics ran into a few problems, but they've been attributed to the Flash 10.1 player still being a beta. I recommend giving the full test info a read over at: [AnandTech | Flash 10.1 Download]

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<![CDATA[Adobe Flash 10.1 and AIR 2.0 Betas Released: Life Is Better Now]]> The first betas of Adobe Flash 10.1 and AIR 2.0—delivering full GPU acceleration of H.264 for buttery smooth HD Flash video playback and multitouch gesture support—are out. You should get them now.

This is, to be clear, just the desktop version of Flash 10.1—the full-fledged Flash for Android, webOS, BlackBerry and Windows Mobile is still a ways down the pipe. It's worth getting excited over anyway, since I've watched an HP Mini 311 with an Ion graphics chip tear through an HD YouTube clip without breaking a sweat. For now, graphics acceleration is limited to Windows, unfortunately. But still, perfect timing, really, since YouTube's launching 1080p video this week (perhaps not so coincidentally).

The new version of AIR acts more like a native app, with full support for mass storage, multitouch gesture support, communication with actual native apps, and access to USB peripherals, p2p networking, and faster WebKit rendering, among other perks for developers. Maybe I'll stop hating it so much now.

They're both in beta, but god knows, they can't be any crashier or resource-whoring than anything else Adobe's foisted upon the internet. [Adobe via TechCrunch]

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<![CDATA[Vimeo Videos Get Friendly With iPhones and Android]]> I love Vimeo's video quality, but unlike YouTube, it doesn't make my uploads iPhone friendly. But that may change: they've already converted all "Staff Picks" and HD video showcases into iPhone and Android-friendly formats, and say there's more to come.

We've been working on it for the last few weeks. This is sort of the prelude of offering Plus members iPhone support; and in the future, an app. In the future, like the next several weeks—maybe longer, we'll be offering Plus users the option to transcode their videos to an iPhone version too."

Sounds good, but don't forget that with Flash 10.1 on the way, pretty much every phone (including Android handsets, not just the Hero) should get Flash support around mid-next year. Wild guess: except for the iPhone, probably. Ugh. [CNET]

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<![CDATA[Samsung's New Ultra Slim 30-Nanometer Flash Memory Chips Will Cause Gadget Shrinkage]]> With stacks of eight being only 0.6mm thick, Samsung's new 30-nanometer NAND chips are practically anorexic, but for once that's a good thing. Thinner chips like these could bring smaller gadgets and hopefully also lead to lower SSD prices.

According to Samsung, their new chips are actually the slimmest ever and "40% thinner and lighter than a conventional memory package." Whether those details are true or not, I look forward to seeing them hit the market and start slipping into newer, smaller gadgets. [Information Week via Engadget]

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<![CDATA[Adobe Gets Sharky Snarky With Apple's iPhone Flash Ban]]> Pulling a Donald Sutherland in Body Snatchers, Adobe shows its darkest side screaming and pointing the finger at Apple in this Flash installation web page for iPhone users. Their razor-sharp message:

Flash Player not available for your device. Apple restricts use of tecnologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod touch.

Bad Adobe BAD! Next time, please put this in every single Adobe Flash box inside every single page using Flash on the web? [Check it here from your iPhone via Gear Diary]

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<![CDATA[Corsair Flash Voyager 128GB USB Drive: As Big and Fast As a Small Fish]]> One day, 128GB flash drives will be common. We'll lose em and only say "oops." Today, you can have one if you don't mind the size and price of this $400 Corsair. But F me, this thing is fast.

Speed

I've been happy with a 16GB Patriot Xporter, which Ars mentioned in their 2009 test as one of the fastest. This Corsair is faster. On an informal test transferring 2.7 GB of MP3 files, the Corsair Flash Voyager 128GB was twice as fast in writes and a touch faster in reads.



Note: Since this measures megabytes per second, longer bars = better

I was very casual about this test. I did not shut down all my other apps during it, but I did run multiple trials. And I did not test random access or exceptionally large file sizes. Why didn't I take testing more seriously? Because I just don't think you'll really buy this thing when you can get multiple 32GB drives for $50 or so. This thing is impressive, but all freaks of nature are impressive.

It's Big

On top of its price and performance, it's bigger. No, not only in capacity. See?

Yeah, well, it still fits in my pocket. Like a giant pet beetle. The kind that crawled out of skulls and pyramid labyrinth walls in The Mummy Part 5 or whatever.

I'd recommend it only if you have so much money that if you lose one, you'll merely say "oops" and not cry over it like I would.

128GB is a lot of space

It's fast

Kind of big for a USB drive, but still doable

Expensive

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<![CDATA[Phase-Changing Memory Is Closer To The Market And Might Just Kill Flash]]> Phase-changing memory looks great. It's supposed to combine the non-volatile nature of flash-based memory with the fantastic speed of DRAM. Now Intel and Numonyx are teasing with advancements in stacking memory layers, news that brings denser PCM closer to markets.

It's anticipated that PCM will initially be considered too pricey once it does in fact become available to consumers, but what product doesn't start off like that? Once prices level out and potential issues are sorted out though, it's predicted that phase-changing memory will kill off flash. Makes sense, since there's no reason to settle for a less dense product when you could have stacks of memory that's just as non-volatile after all. [Ars Technica]

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<![CDATA[How to Fit a 32GB Flash Drive Into an Old Zune]]> They should make these retro-fitting guides for every single player and gadget out there: How to replace old, aging hard drives with solid state storage. This one is for the old Zune 80. [Andrew N Price via Anything But iPod]

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<![CDATA[SanDisk Starts Shipping X4 Flash Cards, Will Eventually Be Awesome]]> SanDisk's X4 tech packs four bits of data into each memory cell, compared with the typical one or two bits. That means they'll be able to far exceed the 32GB limit on SDHC, microSDHC and others, and they've started shipping.

Right now, they're only shipping in 8GB and 16GB capacities, which have been long available, but soon they'll be releasing 64GB and even higher flash memory. The X4 tech doesn't yet extend to SSDs, though it's not really clear why, but it's still great news for us gadget hounds. Many smartphones, especially those running Android, WinMo and BlackBerry OS, rely on microSDHC cards for memory, and a 64GB or even higher capacity card would make those much more viable as, say, multimedia machines. SanDisk assures us that the price will not skyrocket, which is a relief. X4 chips should start appearing in stores very soon. [CNET]

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<![CDATA[Giz Explains: When (Not) To Use Your Camera's Flash]]> What is photography's greatest scourge? Cellphone cameras? MySpace self-portraiture? Neither even comes close to the insidious, creeping threat that is your camera's built-in flash. Here's when and how you should—and more importantly, shouldn't—use a flash.

Avid photographers, you already know the score, and this isn't a guide for you. Nor is it for the dude with the brand-new 5D Mk II with an external flash gun, or the weekend strobist. This is a reference to be passed around as a public service; a quick guide for the aquarium-flashing, face-flushing, baby-blinding friends and family you all know and tolerate love.

When You Shouldn't

At Large Events
Every time I go to a nighttime sporting event or concert, I see hundreds of starry flickers coming from the stands. When I see them, I die a little inside. For your average point-and-shoot, the effective range of your built-in flash is about 15 feet. You might stretch this to 20 feet if you jack up your camera's ISO settings to 800 (or God forbid 1600), but under no circumstances will your camera's flash reach down to the field or stage.

Every little flash you see in the photo above represents a failed photo, unless the intention was to get a well-lit out-of-focus shot of the dude sitting two rows forward. Shooting artificially lit events may be hard, but letting your camera's automatic flash have its way won't help. Shut it down.

Through Glass
Walk into any aquarium for a classic flash infraction: Shooting through glass. People press their cameras up to the fish and everybody goes blind. This almost never works—ever notice that giant white explosion where the fish was supposed to be? We don't have an aquarium in our office, so I put Kyle, our new intern, in a glass conference room for a similar effect. He now has a glowing orb for an eye. Thanks, flash.

Shooting Gadgets, or Anything With a Screen
This one may be a bit of a tech blogger pet peeve, but please, turn off the flash before taking pictures of your gear, especially if it has a screen. Even the brightest, matte-est screens act as flash mirrors, as do all manner of plastic and metal finishes. It's nearly impossible to take a good photo of a gadget with your flash on, and there's rarely a reason to: Gadget generally won't move unless you tell them to, so find a way to stabilize your camera and treat your subject to a nice, loooong exposure. On point-and-shoots, this usually requires nothing more than manually turning off your flash and staying in auto mode—the camera will figure out the rest.


On Anything That Isn't Moving
Know what I said about shooting gadgets? Honestly, it applies to all inanimate objects, and even animate objects, assuming you get get them to sit still enough. Set your camera on the table, prop yourself against a tree, make an improvised monopod out of a lamp—if your subject is still, the only person to blame for not turning off your flash is yourself.


On Humans
It's not a hard rule, but it's a good guideline: built-in flash units emit whitish xenon light, and generally make your subject look like a malnourished villager from medieval Europe, often with horrifying red pupils. If you can help it, avoid the flash. (If you can't, we've got some tips below for making your shots look less ghostly.) Photo by Flickr user busbeytheelder

In a Baby's Face
Because as adorable as this overdramatic baby is, flashing blindingly bright light into your newborn's pupils seems like bad parenting. And babies don't usually move too fast.

When You Should

In Daylight
Counterintuitively, one of the only times your camera's built-in flash is genuinely useful is when it's bright and sunny out, and you've got a shadow problem. Ideally you should try to illuminate a subject with natural light, but in the event that your photo is lit from behind or above, like this here cat, knocking out a few shadows is a reasonable excuse for using flash. Why? Because the mix of ambient and flash-bulb light is much less harsh than straight flash. Photo by Hoggheff aka Hank Ashby aka Mr. Freshtags

When It's Totally Dark
Because you have no other choice.

How to Avoid It

Stabilize Your Camera
Keeping your camera still isn't always easy. If carrying a tripod or Joby-style stabilizer isn't an option, you can always do it yourself. From our piece on hacking together camera accessories on the cheap:

Shooting long exposures without something to prop your camera on is a pain in the ass, not to mention a blurry mess. So is carrying a tripod. This video shows how to build a pretty effective foot-looping camera stabilizer out of some string, a bolt and a washer. The results are surprisingly good.

And another! Here's what I call the David Pogue Special, and it's great: Many lampshade mounts share a diameter and thread size with the tripod mount screw on the bottom of your camcorder, point-and-shoot or DSLR, providing quick and dirty stabilization in a bind.

If You Absolutely Have To

Reduce the Flash's Intensity
Many cameras will have a setting for flash intensity. Find it. This will essentially just turn down the brightness of your flash, which will avoid overexposing your subjects' faces, albeit at the expense of range.

Improvise a Diffuser
External flash units turn out better photos because they have bigger, better bulbs, mostly, but also because they're often fitted with a diffuser. These accessories soften your flash's harsh glow, but they're both expensive and generally impossible to fit onto your mom's point-and-shoot.

Luckily, you can fashion them yourself, sometimes in a matter of seconds. Again, from the DIY camera accessory roundup:

A coffee filter held in front of a flash, a translucent film canister with a notch cut into it, a simple piece of A4 paper or even a piece of matte Scotch tape over the flash lens will measurably improve your drunk party photography.

Tricks like this tend to take a little trial and error, but you'll love the results. Top image via SharperFocus

Still something you wanna know? Can't get your brother to stop flashing himself in the mirror? Send questions, tips, addenda or complaints to tips@gizmodo.com, with "Giz Explains" in the subject line.

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<![CDATA[Flash Apps to Come to the iPhone, But Not to Safari]]> After today's bad news, Adobe Senior Product Manager for Developer Relations Mike Chambers has announced a way to put Flash into the iPhone: Compile Flash into full standalone applications for the App Store. This solves part of the iPhone-Flash conundrum.

Using the next version of Flash Authoring—which is now in private beta—developers will be able to turn any Flash app or widget into an iPhone/iPod touch application. Some apps will require optimization, taking into account the iPhone's hardware limitations and its multi-touch user interface conventions:

The iPhone has a significantly slower processor and less memory than what can be found in a typical desktop computer. As such, existing content may need to be optimized for performance, and / or user interactions (given the smaller screen and different UI metaphors).

However, publishers will be able to easily adjust their existing code at a small cost, developing a full app that would be available at the App Store. While this doesn't fix the lack of Flash in Safari—which Chambers says they are still working on—it's a huge advance. Just imagine Web publishers creating iPhone-capable versions of their sites—or part of them—which would feed on the same online data as their browser-based counterparts.

Now, if Adobe introduced a Flash video player, and Apple enabled Safari to recognize Flash video like they do now with YouTube H.234 material, everything would be fine. [Flash apps for iPhone and Mike Chambers]

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<![CDATA[Flash 10.1: Full Flash for Everyone But iPhone, Actually Playable HD Vids]]> A ton of good news about Adobe Flash 10.1: Full Flash is coming to Android, BlackBerry, Symbian, WebOS and Windows Mobile. and it'll be actually GPU accelerated, meaning you can play back YouTube in HD perfectly. But the bad news?

Nothing for the iPhone. "Still a closed device and not much progress there," Adobe told us as they gleefully detailed that Flash was invading basically every other smartphone. Also, we gotta wait until mid-2010 for the full rollout.

But, betas for Windows Mobile and WebOS are coming this year, with Android and Symbian early next, meaning you can get your mobile Hulu on before then. BlackBerry will be a bit longer, since RIM just joined Adobe's Open Screen project. Supposedly, Flash won't run like total garbage on phones, either, like Flash Lite. Fingers crossed, guys!

The GPU acceleration for Flash is the real deal, for sure, though—I watched a Star Trek trailer on YouTube HD on an Nvidia Ion-powered HP Mini 311 output to an external monitor, even, and it ran flawlessly. Which, if you've ever tried to play an HD Flash clip, even on full-fledged systems it molests CPU cycles, so just working on a $400 netbook very nearly deserves applause.

Flash 10.1 has a few other tricks too with full support for multitouch, gestures and accelerometer input—meaning it'd be perfect on the iPhone, if Apple would ever let it through. And make no mistake, Apple is the roadblock there, since Adobe said engineering work has continued (10,000 years later). The fact that full Flash will be on basically every single smartphone platform also makes that pretty clear.

If you want to spin that positively (my coffee cup is half-full, after all) the iPhone is now basically the only place you can go to flee from Flash, which basically covers everything like a pulsating squid thing with icky tentacles and stuff, ceaselessly stretching out to ensnare more. There is no escape. Except the iPhone. (Which kinda makes no Flash a feature, right?)

Oh, and the new Adobe AIR—TweetDeck, the NY Times Reader and other software runs on top of it—will slightly be less abominable, gobbling less memory and acting more like a real application, with USB mass storage support, multitouch and gesture input, and p2p powers for stuff like Skype and gaming.

Bottom line, It's a Flashy world, we just live in it.

Adobe Unveils First Full Flash Player for Mobile Devices and PCs

Close to 50 Open Screen Project Participants Support New Browser Runtime for Multiple Platforms

LOS ANGELES - Oct. 5, 2009 - Adobe Systems Incorporated (Nasdaq:ADBE) today unveiled Adobe® Flash® Player 10.1 software for smartphones, smartbooks, netbooks, PCs and other Internet-connected devices, allowing content created using the Adobe Flash Platform to reach users wherever they are. A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows, Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in
early 2010.

In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones, and Google joined close to 50 other industry players in the Open Screen Project initiative.
Flash Player 10.1 is the first consistent runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and high definition (HD) videos across devices. Using the productive Web programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems and browsers. Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new innovations that move the Web forward.

The browser-based runtime leverages the power of the Graphics Processing Unit (GPU) for accelerated video and graphics while conserving battery life and minimizing resource utilization. New mobile-ready features that take advantage of native device capabilities include support for multi-touch, gestures, mobile input models, accelerometer and screen orientation bringing unprecedented creative control and expressiveness to the mobile browsing experience. Flash Player 10.1 will also take advantage of media delivery with HTTP streaming, including integration of content protection powered by Adobe® Flash® Access 2.0. This effort, code-named Zeri, will be an open format based on industry standards and will
provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality media delivery in Flash Player 10.1 and Adobe® AIR® 2.0 software.

"With Flash Player moving to new mobile platforms, users will be able to experience virtually all Flash technology based Web content and applications wherever they are," said David Wadhwani, general manager and vice president, Platform Business Unit at Adobe. "We are excited about the broad collaboration of close to 50 industry leaders in the Open Screen Project and the ongoing collaboration with 19 out of the top 20 handset manufacturers worldwide. It will be great to see first devices ship with full Flash Player in the first half of next year."

"We are excited to join Adobe and other industry leaders in the Open Screen Project," said Sundar Pichai, vice president of Product Management at Google. "This initiative supports our common goal to move the Web forward as a platform and to spur innovation in the industry through technology such as Adobe Flash."

"Adobe Flash technology provides a key experience on new Windows phones, enabling people to enjoy rich Flash based games, videos and other interactive Web content on the go," said Stephanie Ferguson, general manager, Product Management, Microsoft Corp. "We look forward to bringing in the new capabilities of Adobe Flash Player 10.1 to the Windows phone browser when it becomes available."

"Motorola is excited to be one of the first handset manufacturers to ship Android based devices with Flash Player support early next year," said Christy Wyatt, vice president of software applications and ecosystem at Motorola. "As the No.1 platform for video on the Web, uncompromised browsing of Flash technology based content is essential for a rich mobile experience and something users expect from Motorola today."

"As a longtime partner of Adobe, and more than 400 million Nokia phones shipped with existing Flash technology to date, we are excited to see Flash Player becoming a reality for mobile phones and other mobile devices," said Purnima Kochikar, vice president, Forum Nokia. "Nokia is excited about full Flash Player coming to devices and we are committed to supporting Flash Player 10.1 on mobile devices in 2010."

[Adobe]

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<![CDATA[GPU-Accelerated Flash Player Provides Smooth HD Video, Arrives Next Month]]> At last, here's a GPU-accelerated Flash player. That means two things: One, my laptop won't melt every time I run freaking Hulu. Two, since almost every Nvidia GPU is supported, even smartphones will be able to play HD Flash video.

Nvidia has been demonstrating builds of the GPU-accelerated Flash player around, and it's making an announcement on October 5. According to those who have seen it, it provides ultra-smooth high definition video playback, even on portable Tegra platforms.

About time. [Notebookjournal.de via Hexus]

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<![CDATA[SanDisk ExtremePro CompactFlash Cards Are Extremely Fast and Extremely Expensive]]> The best $50 I've spent in a month was on a roomier CompactFlash card for video-taking DSLRs, but it looks like I should've waited: SanDisk's new ExtremePro line push 90MB/second read/write speeds and comes in 16, 32 and 64GB sizes.

All that speed is expensive: The ExtremePro cards start at $300. If you want a card that's still damn quick but less pricey, SanDisk also has the new SanDisk extreme, which read/writes at 60MB/s and comes in 8, 16 and 32GB sizes, starting at a more manageable $130.

SANDISK EXTREME PRO COMPACTFLASH MEMORY CARD RAISES BAR FOR PROFESSIONAL GRADE PERFORMANCE, CAPACITY AND RELIABILITY

World's Fastest High-Capacity Memory Card Features SanDisk
Power Core Controller That Optimizes Card Endurance and
Boosts Read/Write Speed to up to 90MB/s

Milpitas, Calif., Sept. 14, 2009 – SanDisk Corporation (NASDAQ: SNDK), the global leader in flash memory cards, today introduced a new line of SanDisk Extreme® Pro™ CompactFlash® memory cards (http://tinyurl.com/mdjlmm), setting a new standard for fast, reliable, high-capacity memory cards designed for professional photographers. SanDisk Extreme Pro CompactFlash cards feature a new SanDisk® Power Core Controller™, an advanced memory controller that enables lightning-fast read and write speeds of up to 90MB/s1, doubling the performance from previous SanDisk high-end camera memory cards. The cards are shipping worldwide now with storage capacities ranging from 16 gigabytes (GB)2 to 64GB.

"The new SanDisk Extreme Pro CompactFlash line is the direct result of SanDisk's passion, commitment, and break-through engineering innovation to provide best-in-class flash memory cards for professional photography," said Eric Bone, vice president, retail product marketing, SanDisk. "The SanDisk Power Core Controller delivers unmatched write speed and reliability, providing photographers with a spectacular combination of performance, capacity and peace of mind that images are safely stored."

SanDisk develops its flash controllers and memory chips together, allowing the company to perfectly match and fine-tune the two technologies throughout the testing process, resulting in high-performance products with industry-leading endurance. The SanDisk Power Core Controller brings numerous benefits to the SanDisk Extreme Pro CompactFlash cards, including:

High-Performance: The SanDisk® Power Core™ Controller's dual-lane architecture and software algorithms double card performance, enabling the SanDisk Extreme Pro CompactFlash cards' read/write speeds of up to 90MB/s over a UDMA-6 bus.

Increased Reliability: The SanDisk Power Core Controller's firmware algorithms and 42-bit ECC engine maintain data integrity and extended card endurance through optimized wear leveling.

Simplified Design: To further increase overall card durability, the SanDisk Power Core Controller features an integrated design that requires fewer individual components on the card's printed circuit board.

Professional-Grade Memory:
Faster read and write speeds mean more opportunities to capture the winning shot and less time spent offloading gigabytes of photos afterwards. Large storage capacity enables photographers to capture RAW format images and high-definition video clips in a single session without running out of space.

This unique combination of speed and capacity makes the new line of cards well suited for professional usage models involving large amounts of data and tight deadlines. The SanDisk Extreme Pro CompactFlash cards' 16 to 64GB capacity range offers the storage space needed to allow extended shooting sessions without having to reload.

"As a professional sports photographer, I rely on a speedy camera and high-performance SanDisk Extreme Pro cards to capture as many images as possible within a few seconds using continuous burst mode," says Jeff Lewis, professional photographer and member of the SanDisk Extreme Team (http://tinyurl.com/kv7w6n). "How fast you can download and edit images from the cards makes a big difference when it comes to getting sports images distributed. The first images out of the media room tend to be the ones that get picked up. Speed really counts for getting selected by the top photo editors."

Renowned for their world-class durability, SanDisk Extreme cards guarantee operation at extended temperatures ranging from minus 13 F (minus 25 C) to 185 F (85 C). SanDisk Extreme Pro CompactFlash cards feature RTV Silicone coating for added protection against moisture and humidity. The cards can withstand accidental drops of up to nine feet, and carry a lifetime limited warranty.3

SanDisk Extreme Pro CompactFlash cards are fully compatible with any camera, card reader or other device that supports CompactFlash cards.4 The SanDisk Extreme Pro ExpressCard™ Adapter is optimized to take advantage of the SanDisk Extreme Pro CompactFlash card's up to 90MB/s read speed. The reader carries an MSRP of $49.99 and will be available in late October on SanDisk.com and at select retailers.

Pricing and Availability
SanDisk is also introducing new SanDisk Extreme CompactFlash cards (http://tinyurl.com/mdjlmm) at increased performance of previous SanDisk Extreme III CompactFlash cards. The new SanDisk Extreme and SanDisk Extreme Pro cards represent the step beyond SanDisk Extreme III and SanDisk Extreme IV cards, respectively.

SanDisk Extreme CompactFlash cards will be available in capacities of 8GB to 32GB and MSRP ranging from about $130 to $375 in the US market, while SanDisk Extreme Pro CompactFlash cards will be available in capacities of 16GB to 64GB and MSRP ranging from about $300 to $800 in the US market. Exact pricing for the cards will be set by retailers.

CompactFlash Card Line: SanDisk Extreme
Performance1: 60MB/s read/write speed (400x)
Available Capacity2: 8GB, 16GB, 32GB

CompactFlash Card Line: SanDisk Extreme Pro
Performance: 90MB/s read/write speed (600x)
Available Capacity: 16GB, 32GB, 64GB

About SanDisk
SanDisk Corporation is the global leader in flash memory cards, from research, manufacturing and product design to consumer branding and retail distribution. SanDisk's product portfolio includes flash memory cards for mobile phones, digital cameras and camcorders; digital audio/video players; USB flash drives for consumers and the enterprise; embedded memory for mobile devices; and solid state drives for computers. SanDisk is a Silicon Valley-based S&P 500 company, with more than half its sales outside the United States.

[SanDisk]

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<![CDATA[If You Got Snow Leopard, Go Upgrade Adobe Flash NOW]]> Oh, the irony. While Apple killed some old apps in Snow Leopard, they also left inside an old Adobe Flash player, version 10.0.23.1. The current Flash version is 10.0.32.18, which fixes some security holes that you obviously don't need. So go get it here. [Adobe via PC World]

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<![CDATA[Rumor: Full Flash, Silverlight Coming to BlackBerry Browser]]> It's pretty much a given that every major smartphone OS has Flash support in its sights, but BlackBerry and Adobe have been alarmingly mum on the subject. Today, Boy Genius, a certifiable BlackBerry nut, has news: It's coming.

Unfortunately he can't get us a usefully specific release window beyond by "next summe,r" by which time Android, Windows Mobile and heck, maybe even the iPhone, will have been ridin' high on a wave of banner ads of choppy YouTube videos for months. But still, full Flash on BlackBerry!

Silverlight support is said to be in the cards too, though I'm pretty sure every suit with a BlackBerry would be a little happier if RIM just dropped that little project until Flash is done. Also, let's put this into a little perpsective: BGR is just claiming that BlackBerry will have Flash within the next year. Skyfire can already play back almost all Flash content on BlackBerry handsets, so it'd be kind of pathetic if RIM couldn't pull that off. [BGR]

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