<![CDATA[Gizmodo: frog design]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: frog design]]> http://gizmodo.com/tag/frogdesign http://gizmodo.com/tag/frogdesign <![CDATA[Mobia From Nautilus Is the iPod of Treadmills]]> The Mobia treadmill has a couple things going for it. Right off the bat you notice the clean and simple iPod-esque aesthetics from Frog Design. It also has an approach to fitness that could finally help get you in shape.

Let me just preface this by saying that I worked as a personal trainer for years and, for the most part, I steered my clients towards cardio programs that did not involve a lot of high-impact running. The bottom line is this—an effective cardio workout is all about getting your heart rate into the appropriate training zones—and you don't need to run in order to achieve this. That's where Nautilus is coming from with the Mobia.

Mobia strengthens the core, builds endurance and improves balance by combining the movements of the most popular and effective gym equipment: the forward motion of a treadmill, the stepping motion of a stair stepper and the low-impact benefits of an elliptical. This three-in-one motion is possible because Mobia operates with two separate "treadles" that rise to meet the users` feet as they walk. The action of pushing down the gently resistant treadles provides an intense workout with maximum efficiency, while reducing stress on knees and ankles.

So you are walking here—not running. But the stair-stepping and elliptical motion should provide enough of a challenge that even fit users can get a real workout. Of course, it is up to you to decide whether or not walking vs running will keep you motivated—but the $2000 price tag might decide for you. [Mobia and Reuters]

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<![CDATA[A Glimpse Into What's Hopefully the Future of Healthcare]]> You know Frog Design even if you don't know Frog Design. Their ideas influenced companies including Sony and Apple. And in a recent piece for Fast Company, they presented a thesis on a tech-savvy future for healthcare that's worth reading.

The entire article is 9 pages of well-reasoned scenarios involve wireless devices galore, dynamic health monitoring and remote doctor consultation. Some of the technology looks to be lifted from Star Trek, but most of the ideas could be implemented tomorrow, should someone bankroll the cash, time and necessary legislation. (Keep in mind, US healthcare won't even acknowledge devices as practical as the iPhone.)

My personal favorite idea was this Smart Mirror (and not just for the PG-level cartoon nudity). It's a touchscreen monitor that can track most vitals through your hand. But it does a lot more, from listing your recent exercises to tracking your sleep patterns to performing bi-weekly body scans to test for melanoma.

From these short, daily checks, a doctor is left with a ton of analyzable trend data (surely software could be employed to summarize trends) that's potentially more reliable than general self-reporting. The user is left with a mirror on their bathroom wall—something they had in the first place.

Very cool stuff. [Fast Company]

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<![CDATA[Frog Design's Hartmut Esslinger On Design in 1979]]> Hartmut Esslinger's Frog Design made WEGA/Sony's electronics fetish items, and then designed the "Snow White" language the Mac used. He's a design legend and an author. Here he tells us about the challenges of designing, then and now.

How did you shift from entertainment products to personal computers? Did you seek them out or were you pulled in? And were there others besides Apple? Was there a chance you might have ended up sharing your Snow White design language with some other company, turning a competitor of Apple into the iconic "cool computer" maker of the day?

My second client in 1970 was the German company CTM, an offspring of Nixdorf, back then a leader in making data processing affordable and usable to mid-size companies. They were quite successful and together we created the first ergonomic desktop terminal with a tilting display and detached keyboard in 1978 which won international acclaim.

Apple's "Snow White" design language was the result of a very close relationship and collaboration with Apple, and ultimately expressed the very specific values and aspirations of Apple. The key was that Steve Jobs wanted "the very best design, not only in the computer industry but the entire World". This allowed us to create a totally new design paradigm for "digital-convergent products" without historic precedence.

How have product considerations evolved in the same time? What was the 1979 equivalent of hardware vs. software? Or physical button vs. touch surface?

Let's take Sony as an example: as of 1976, we were working on remote controls for multiple sources from TV to Audio-Systems and "Home-Control" with software screens, activated both by buttons and direct-touch. Even as the key problem – aside of cost - was slow processing power and LCD screens with little contrast. Our objective was to simplify usage and some products went into the market in Japan. So to your answer: we already had it in 1979.

What design trends were hot in the late 1970s that are coming back around now? Which trends from the 1970s will NEVER come back?

The late 1970s were very much defined by the shock of the oil crisis and the subsequent recession especially here in the United States. In Europe and Japan, there was a wider acceptance of energy-saving and ecologically responsible product strategies. The hot design trends were "personalization and miniaturization" – SONY's Walkman being the best manifestation – and with the Japanese domination of electronic consumer electronics making professional-grade technology – e.g. cameras - accessible and affordable to millions. This also was a time, when the United States lost out big time in this field. The late 1970s also were the "Golden Age" of product design – and this trend will return for product experiences and hyper-convergence – which means to design how people feel.

Isn't part of design envisioning products that use technology that doesn't yet exist? What were the sorts of things you envisioned in the 1970s that are commonplace today but didn't yet exist? What are you envisioning now (or what have you envisioned lately) that will take some time for technology to catch up?

This may sound a bit arrogant, but in 1968 I proposed an "Atomic-Time Radio-Wristwatch" for a watch competition. People laughed at it, but in 1986 frog designed exactly such a product for the German Junghans company.

Sometimes, technology surpasses human speed: today we are using mobile phones with more computing power then could be imagined 20 years ago – and even science fiction authors like William Gibson or Arthur C. Clarke didn't even anticipate them – but the user interfaces are split into "old-phone-physical" and "agnostic-digital" (Apple's iPhone succeeds because it is the first product to bridge this idiotic chasm).

Looking a the future, I think that technology and our body will grow closer together – a couple of years ago, we designed "Dattoos", the vision of a protein-based computer "living" on human skin. Closer to reality are concepts of enhancing brain activities by electro-magnetic impulses. Already, design is expanding from "bits and atoms" to "neurons and genes" – one could call it BANG-Design.

Were there times when companies were afraid to go as far as you wanted them to? Are there any examples of companies that refused to make design improvements—perhaps because of cost—and paid a larger price for that?

Strategic design is not about "going as far as possible" but about "going the best way together". As said above with the Apple Snow White example, the interactive relationship between client and designer is a vital element for success or failure. So, even as I may push for more advanced solutions, the client may have many reasons not to follow. At the end of a day, each jointly achieved result shall be a healthy compromise, motivated by achieving the best for the user and/or consumer. Naturally, there are some negative examples where I couldn't convince clients, which I also describe in my book: Polaroid which stuck too long to chemical image creation, Maytag which refused to innovate in a strategic way and Motorola which missed the opportunity to create the iPhone long before Apple did.

Dr. Hartmut Esslinger, founder of Frog Design, just published a great book entitled A Fine Line, on the lessons he's learned in his career and on the future of business informed by design. We encourage you to check it out.

Gizmodo '79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.

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<![CDATA[Silver-Painted Plastic Gadgets Must Die]]> If there's one thing that makes me vomit in my mouth, it's plastic gadgets painted silver.

It's not the plastic. I like plastic fine. And although I prefer solid molded colors, painting plastic with other colors is ok, too. It's just that the overriding reason for painting a plastic device silver is to make it look like metal. Which is stupid. This needs to stop as surely as wooden panels on station wagons needed to stop 30 years ago and why tofurky is a totally unacceptable replacement for either turkey or tofu.

Silver painted gadgets started rising in prominence in the cellphone world, and 8 years ago were thought of as a premium finish to those in design circles. "Blame Motorola or Casio," say some designers I talked to about the trend. Now the "tin man" treatment is reserved for the cheapest devices while the best get done up in real metal. I'm still confused as to why this was a good idea in the first place, and why companies, even some high-end brands, still maintain the facade. (I'm totally looking at you, Pentax, Canon, Dell and Sony.)

First off, it's insulting to buyer intelligence. Are makers trying to fool us into thinking a device is aluminum or magnesium or stainless steel when its actually a light piece of bent polymer? Maybe from 10 feet away, they'd think that we couldn't tell the difference, and they'd be right. Visually. Allan Chochinov from Core77, says:

Painting plastic objects so that they appear metallic is a fudge of course—and often convincingly so. But the lie becomes apparent soon enough; at the corners or wherever there's any kind of friction, the paint wears away to reveal the true plastic.

Industrial designers talk about the virtues of an "honesty of materials" in design practice, and when that honesty is expressed in the final product it's really great—but rare. With the almost-suffocating cost constraints and real pressure to pump things out quickly, the artifice is just too irresistible.

Yes, the methods of turning a hunk of plastic into a shiny thing is getting better, so these piece-o-craps look better than ever close up. But contextually, they're not fooling anyone with half a brain. Everyone, everyone, EVERYONE knows that when they see a huge silver TV, even from 30 feet away, it's probably not made of metal but rather coated with Pantone 877c. And that overly curvy designs are likely plastic sprayed with paint. And mainstream gadgets, like PSPs and DVD players made in China, well, those things are too chintzy to ever get the full metal treatment. They're not worth their weight in metal.

Which brings us to cost. Yes, like most commercial compromises made in the world, plastic made to look like metal for the most part comes down to saving dollars in manufacturing. Cormac Eubanks, a principal engineer from Frog design told me:

As a raw material metal (aluminum or zinc alloy) is many times more expensive than the same volume of material in plastic. In processing metal, parts need to be die cast, stamped, or (if money is no object) machined. Then one needs to finish them with brushing, tumbling and/or bead blasting. Lastly metal parts need to go through a plating or anodize process to prevent corrosion and oxidation over time. All these finishing steps add considerable additional cost. Painting plastic on the other hand can be inexpensively injection molded and painted silver in large volumes in a repeatable way.

Secondly, painting polymers to look metallic is insulting to plastic, which isn't hard and cold like metal, but has its own wonderful qualities and implications. Like translucency, as shown in Zune's cornershot multilayered finish and Samsung's red-tinted LCD TV bezels. And resiliency, flexibility, strength and lightness of weight. Or if you like, some plastics can be heavy and stiff, since there are so many ways to make it. Plastic can also insulate from heat and electricity, and when it's really cold, plastic won't stick to your hand like a piece of metal does. It can also be easily shaped into radical forms without having to be moved through an extensive finishing and forming process. Those qualities are totally undersold when a machine's plastic casing is passed off as being made from metal.

Leaving material qualities behind, I'm sure there's an aesthetic appeal here, too. At least in the minds of tacky Vegas-brained marketers. And maybe at first, the appeal works on those too stupid to catch the drift that they are being had. But as anyone who's owned a silver painted device knows, within months, if not weeks of heavy use, the thin veneer soon gives way to the gray/white/black plastic underneath. Which would have been fine and beautiful in the first place, had it not been covered up. Worn out silver colored plastic is uglier than the late Tammy Faye Bakker's make-up job after a tearful sermon. The Wii in white looks just as nice as it would in aluminum, to me. And because the color is solid, it'll look good no matter how often it gets scratched.

Eubanks says that companies should be "true to the material. That means making plastic look like plastic, metal like metal and rubber like rubber. Honesty with materials means you are being honest with your customers.”

I can agree with that. And look forward to the day silver-painted gadgets are no longer made.

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<![CDATA[At Gizmodo Gallery: Ancient Apple Phone Prototypes]]>

Hello there. We're starting to release the details of some of the things we'll be showing off at Gizmodo gallery, and I think for our first, we'll show off one of the most interesting and mysterious: This Frog Design made Apple prototype which I cannot find many official details of.

There are photos of the concept floating around the net with a check writing program on the monochrome stylus touchscreen (1980s PayPal!) but neither Frog nor Apple can or will tell me anything about this curious machine other than it was worked on by Hartmut Esslinger, founder of Frog, and The Steve, as part of the Snow White design language applied to the IIc and original Mac. It was unveiled by Esslinger's son last year, who described the thought process going on between Jobs and his father as not only thinking about the drinking glass, but the very nature of thirst itself. It will be at Gizmodo Gallery this December 4th-7th, in NYC, along with another Apple Prototype which I will save for the exhibit itself. I hope you can come. Till then, if you know anything about this device and can give me some back story, I'd love to hear it. [Gizmodo Gallery]

[Thanks to REED ANNEX and thanks to our benefactor gizmine.com]

Gizmodo Gallery
Reed Annex
151 Orchard Street
New York, NY 10002

Gizmodo Gallery Reader Meetup
The reader meetup takes place across the street from the Gallery, at a place called The Annex (not to be confused with REED ANNEX where the gallery is hosted.) The address is 152 Orchard Street and we'll be there at 9 PM SHARP on Friday December 5th.

Gallery Dates:
December 4th-7th

Times:
12/4 Thursday
12-8

12/5 Friday
12-8

12/6 Saturday
11-8

12/7 Sunday
11-4

[Read more about our Gizmodo Gallery here and see what else we'll be playing with at the event.]

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<![CDATA[Frog Design Working on HIV/AIDS Home Testing in South Africa via SMS]]> Frog Design has joined Project Masiluleke, which includes the likes of Nokia, to help raise awareness about HIV and AIDS among South Africans with the use of mobile technology. The program includes interactive texts which provide callback numbers for information on HIV testing, home testing kits with cellphone based guidance and information for those seeking treatment. For more information check out the Project Masiluleke page on [Frog Design].

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<![CDATA[Alltel Adds 1 Million Subscribers, Makes Sprint Feel Even Worse]]> Alltel, the runt of the nationwide carriers, added 1 million customers this past quarter, totally now over 13 million subscribers. Even though the CDMA-based carrier says it operates the "largest" network, we don't actually know anyone who uses it. Still, its aggressive pricing strategies and frogdesign-based interfaces have drawn our attention. Maybe Sprint, down a million this quarter, could learn a thing or two from the upstart. (Press release after jump, if you care.)

Alltel adds one million gross wireless customers in the first quarter

LITTLE ROCK, Ark. - Alltel achieved record customer growth in the first quarter, adding more than 1 million gross customers for the second consecutive quarter. Net customer additions also hit a new high with a 63 percent increase year-over-year.

"We are pleased with our results across the board, and I am extremely proud of our team for staying focused in our first full quarter under new ownership," said President and Chief Executive Officer Scott Ford. "We are off to a strong start for the year, with consolidated EBITDA up 18 percent year-over-year."

Alltel completed its merger with an affiliate of TPG Capital and GS Capital Partners in November 2007 and ceased trading on the New York Stock Exchange.

Among the highlights for the first quarter:

• Revenues were $2.3 billion, an 11 percent increase from the same period a year ago. The company reported a net loss of $125 million, due primarily to significant increases in interest costs and depreciation and amortization expense following the completion of the merger.

• Alltel added just over 1 million gross customers through internal growth, a 26 percent increase from a year ago. Post-pay net additions were 163,000, up 50 percent year over- year, and pre-pay net adds were 183,000. Reseller net adds, which Alltel is including this quarter in order to be consistent with industry practice, were 39,000. Total net adds were 385,000, an all-time high.

• Post-pay churn was 1.34 percent, essentially flat year-over-year, and total churn was 1.83 percent, up 6 basis points year-over-year.

• Average revenue per wireless customer (ARPU) was $53.64, up 2 percent from last year. Data revenue per customer reached a new high of $7.50, a 60 percent increase year-over-year.

• Consolidated EBITDA (earnings before interest, taxes, depreciation and amortization) was $847 million, an 18 percent increase from the same period a year ago.

A table describing consolidated EBITDA and reconciling net income to consolidated EBITDA is included in the schedules accompanying this release.

Alltel operates America's largest wireless network, which delivers voice and advanced data services nationwide to more than 13 million customers. Headquartered in Little Rock, Ark., Alltel is a Forbes 500 company with annual revenues of nearly $9 billion.

Alltel claims the protection of the safe-harbor for forward-looking statements contained in the Private Securities Litigation Reform Act of 1995. Forward-looking statements are subject to uncertainties that could cause actual future events and results to differ materially from those expressed in the forward-looking statements. These forward-looking statements are based on estimates, projections, beliefs, and assumptions and are not guarantees of future events and results.

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<![CDATA[Aura Health Concept Device Drags Hippies Into the 22nd Century]]> The Aura Health Concept from Frog Design Mind attempts to fuse traditional healing and medical technology that is so cutting edge, we probably won't be able to build it for another 1,000 years. I could break down how it is supposed to operate, but the official description illustrates it best:

First thing in the morning, the user pauses to look into the central component of the Aura, a vessel reminiscent of a Tibetan singing bowl. A camera detects his face; motion-capture systems recognize his expression; and software scans the general color of his skin, his eyeballs, the contraction of the pupils, and the reflectivity of the face. He is prompted to repeat a certain word or hum a particular tune - and as the volume and dynamics of his voice are detected and analyzed for mood, microscopic drops of saliva are captured and examined for bacteria, salinity, and other health indicators.

He then takes the second object in his hands: a semi-soft, sculptural form that gives off gently pulsing lights, colors, sounds, and vibrations as it is touched, encouraging manipulation. The user never needs to be taught what to do with the object, but can interact with it on his own terms. While his skin is in contact with the device, different wavelengths of light and sound pass through his skin: infrared light measures blood flow, ultrasonic rays scan the resistance of his skin tissue, others capture the sound and speed of his heartbeat, the firmness of his grip.

In the end, general health is projected in an "Aura" of color, light and sound that reflects the user's mood an alerts him to any potential health issues. There is also a "Theraputic Mode" that projects positive images, movies, colors, patterns and shapes inside the vessel that the user can control with a white chime mallet. While the concept itself is fanciful, the idea behind it is sound. A proactive approach towards personal health could help diagnose problems before they become serious. Too bad we will all be way too dead to take advantage of this type of technology. [Frog Design via Core77]

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<![CDATA[Disney Flix Camera (Plus iPod Docks and TVs)]]> Along with that news is the Disney Flix Video Cam that includes Disney Director software, packed with storyboards, sound effects, character voices, and music, guaranteeing your rug rats are able to cobble together movies of at least the same quality as the straight-to-video kind of Cinderella IV or whatever.
Along with this, there are the already-covered Disney iPod Dock and those 15-inch TVs with high def tuners and 1024 x 768 Sharp LCDs.

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<![CDATA[High School Musical iPod Clock/Radio and LCD TV Make You Jealous of Little Kids]]> The smartest way to produce cool-looking electronics is to hire someone who already knows how, someone from frog design, for instance. Disney's electronics team is helmed by two former froggers, Chris Heatherly and John Guerra, and they've started turning some wild designs into hardware realities. The High School Musical Clock Radio above probably won't outblast other iPod docks on the market, but has a totally original look, and only costs $60. It should be hitting Toys"R"Us stores in October, in case you want to go in and buy one—I mean you know, for your kid sister. There's a matching LCD TV that may actually be even cooler than the iPod dock. Take a look...

HSM_LCD.jpgThis is one of several $300 TVs that Disney will be rolling out this fall. (This one should be available in September at Toys"R"Us and Wal-Mart.)
All of the Disney LCDs are 15" and use Sharp panels. And anyone worried about the digital switchover can rest assured, these TVs include ATSC tuners. Stay tuned for a gallery of Disney products from the ex-frog team.

From fact sheet: High School Musical 15" LCD TV Features: • 15" LCD Screen • Cable-Ready Digital Tuner • Resolution: 1024 x 768 • Full-Function Remote Control (2 "AAA" batteries required - not included) • Headphone output • Composite A/V input/output • Component video input

High School Musical Clock Radio
for iPod & Disney Mix Stick
Features:
• Digital AM /FM Stereo
• Wake up to the sounds of your radio, music player or alarm
• Charges iPod with AC Power
• Back-lit LCD display
• Compatible with most iPod versions
• Video output supports iPod content on TV

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<![CDATA[Send People Your Current Location (and Directions), Rate Local Restaurants Using TeleNav 5.2]]>
The most elaborate GPS software for cell phones is TeleNav, and it's also the longest running. I remember testing its turn-by-turn navigation with a Nextel phone back in the summer of 2004, the GPS-phone equivalent of the dawn of time. Today TeleNav introduces version 5.2, starting with Sprint customers first. It may sound like an incremental update, but it's really a whole new deal, with location sharing, business ratings and other fun stuff, plus a new user interface courtesy of frog design.

The main attraction is that you can now shoot your location to people who can then navigate to you if they have TeleNav. If they don't have TeleNav, they still get a text message with your position, plus a link to a map and "static directions". (Some carriers—ahem, Verizon Wireless and T-Mobile—do not allow links in text messages, so TeleNav is coming up with a workaround for that.)

The other new feature is a directory of user-reviewed businesses, sorting local restaurants from highest-rated to lowest. Of course, you can give a rating of a restaurant yourself, directly from the phone. You can't write a full review from your phone just yet, but that may be an option for the highly opinionated very soon.

A combination of the two of these new features is an improved Fuel Finder: When you discover a place with the lowest gas prices, you can send it to your friends and family so they won't get totally screwed at the pump.

The new version is immediately available for a handful of Sprint handsets (LG 550 Fusic, Motorola KRZR K1m, Motorola RAZR V3m, Motorola SLVR L7c, Samsung M500, Samsung M610, Sanyo M1, Sanyo 6600 Katana, Sanyo 8400) and will cost $9.99 per month.

From the press release:

...Subscribers can now send their current location to any other mobile phone that can receive text messages, creating a quick and easy way to meet with friends or co-workers while on the go. Customers can also share addresses of favorite businesses, including restaurants, hotels or movie theaters. With TeleNav's Fuel Finder feature, users can even send information on local gas stations with the cheapest prices for that day. Other new features include reviews and ratings for nearby businesses and the ability to rate restaurants directly from a mobile phone.

Location sharing—Now users have the ability to send their current location or the location of a nearby business to one friend or many friends all at once. This information can be sent from a mobile phone or from the "My TeleNav" account on www.telenav.com. TeleNav GPS Navigator users can quickly navigate to locations they receive using the service's turn-by-turn directions. Mobile users not subscribing to TeleNav GPS Navigator will receive a link to view a map and static directions on their phone.

Business reviews and ratings—Before they head to a restaurant or make a reservation at a hotel, users can now see how it was rated and reviewed by other people. Users can sort by highest to lowest rating to help them make a decision or view all of the search results on a map. TeleNav GPS Navigator also allows customers to rate restaurants themselves—directly from a mobile phone.

Fuel Finder—TeleNav GPS Navigator includes updated gas prices for local gas stations, and provides driving directions to the station with the lowest gas prices. Now, with just one click, friends and colleagues can share locations of these stations with each other as well.


Other Current TeleNav features include:

• Voice and on-screen turn-by-turn driving directions
• "My TeleNav" website access
• Biz Finder (local search)
• Real-time traffic alerts and one-click rerouting
• Full-color 3D moving maps
• Spot Marker
• Pedestrian Mode

Home Page [TeleNav]

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<![CDATA[Alltel Teams With Frog Design and eMusic, Launching Jump Music]]>
Today, Alltel, the littlest big carrier, launches Jump Music, software that's iTunes-like in its dual nature as music manager and storefront. The announcement might seem like a non-event to most Giz readers—how many Alltel customers are even out there in the Giz nation? But you may want to start paying attention to the carrier: Like T-Mobile, Alltel has begun to address concerns of younger, more deal-conscious customers with unique pricing and unusual phone features. Alltel launched the "My Circle" network, which lets you pick 10 people from any network that you want to talk to for free. (OK, for "free.") Now it is getting into the music business.

Jump_Music_Client_Full.jpg
As fans of the hallowed Frog Design (or, if you prefer the k.d. lang version, "frog design") we were stoked to hear that Alltel used them to design the user interface for the music store. Frog had previously designed a "cell top" interface for an Alltel-powered Samsung u520. Now it seems it's extending that aesthetic to the desktop, as you can see above.

Design cred aside, the Jump Music software is cool because it provides a storefront to eMusic, the DRM-free music store that reminds us every so often that it is second only to iTunes in downloaded songs. (And you get 35 free tracks for joining, as opposed to eMusic's customary 25 free tracks.)

The software will manage your existing MP3s, and allow you to sort and transfer tracks to phones including the LG AX8600, MOTOKRZR K1m, MOTORAZR V3m, The Wafer by Samsung and the aforementioned u520. It doesn't look comprehensive enough to be some kind of full replacement for iTunes (or, for that matter, Windows Media Player or any other manager you prefer). And yes, I know that every carrier and most handset makers have some sort of PC client software, generally designed to keep you from easily putting anything you want on the phone.

But somehow this feels different—like there's an independent spirit alive in this particular marketing scheme. Am I wrong or right? Well, Alltel says it has 12 million members. If one of you is reading this, please download the software, futz around with it, and report back. Worse thing that happens is that you get stuck with 35 free MP3s and a quick uninstall.

Alltel Wireless launches Jump Music

Free, easy-to-use software helps customers transform wireless phones into mobile music players

LITTLE ROCK, Ark.—Alltel Wireless, America's largest network, today launched Jump Music, a free and easy-to-use software that enables customers to transfer compatible music files from personal computers to their wireless phones.

The PC-based Jump Music application gives Alltel Wireless customers greater control over their mobile music experience, empowering them to find, manage and easily transfer music files with the simple click of a button.

"For those who have been waiting for an easy way for customers to put music on their phones—Jump Music is it," said Wade McGill, senior vice president of wireless products for Alltel. "Jump Music makes it incredibly simple for our customers to take their music with them anywhere they go, and it demonstrates our commitment to providing customers choice and control over their wireless experience."

Jump Music, developed by strategic-creative consultancy frog design, is available for download at www.alltel.com/jumpmusic. The site features a user-friendly interface and enables customers to easily navigate to eMusic—one of the world's largest online music stores—where they can purchase additional music from eMusic's vast catalog of more than 2.5 million tracks in the DRM-free MP3 format. New Jump Music users will also enjoy a special introductory offer of 35 free eMusic tracks.

Jump Music is initially compatible with five Alltel phones: the LG AX8600, MOTOKRZR K1m and MOTORAZR V3m, and the Samsung u520 as well as The Wafer by Samsung.

Jump Music Accessory Kits, featuring a 256 MB memory card, USB cable and a stereo headset, are available at Alltel Wireless retail stores or online at www.shopalltel.com for just $49.99.

Alltel Wireless offers exclusive features including "My Circle," allowing customers to choose who they call for free—any 10 numbers, any network; Anytime Plan Changes, giving customers the flexibility to change their rate plan any time, without extending their contract; and Celltop, a patent-pending technology that offers customers an easier way to access, manage and organize a wide range of information already available on their phones.

Alltel (NYSE: AT) is owner and operator of the nation's largest wireless network and has 12 million customers. For more information about Alltel, please visit www.alltel.com.

Download link [Alltel]

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<![CDATA[Vonage Router Gets Gussied Up by Frog Design]]> VoIP provider Vonage made friends with hipster frog design inc., resulting in this pleasing router design that just might someday make it out of the basement and server closet and onto the desktop. It looks awfully purdy, plus it's designed to be more durable, too.

Vonage wouldn't say when we might be seeing such a design in the real world, but if you want to see the ass-end of this little froggie, you'll have to jump:

vonage_back.jpg

You gotta like that caller ID screen. Anyway, this nonworking prototype was under glass, and they wouldn't let us fondle it no matter what.

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<![CDATA[IPC IQ/MAX: Trader's Friend]]> This thing is a big fancy phone for Wall Street traders designed by Frog Design. It has all kinds of crap all over it, as we can see here, but most interestingly is a quote by IPC's CEO, Lance Boxer:

The trading floor is one of the most high-octane and high stakes environments in business. With the advent of cell phones, iPods and Xboxes, the new generation of traders has been weaned on consumer technology.

There you have it. Industrial design for the ADD set. This phone has a TFT screen and DeskShare, which lets traders fob calls off to their co-workers when they go outside to snarf down a burger and five cigarettes.

Product Page [IPC]

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